//Map-Cycle Stopwatch //by Erik Melon (Deveus) // //3 = Stopwatch //Stopwatch Rotation. A full ABBA or ABAB rotation requires 4 rounds per map. //A simple map_restart is all that is needed for rounds 2-4. //*****Siwa Oasis Stopwatch Game set m2r1 "g_gametype 3; map oasis; set nextmap vstr m2r2; sets StopwatchRound 1;" set m2r2 "map_restart 0; set nextmap vstr m2r3; sets StopwatchRound 2;" set m2r3 "map_restart 0; set nextmap vstr m2r4; sets StopwatchRound 3;" set m2r4 "map_restart 0; set nextmap vstr m2r5; sets StopwatchRound 4;" //*****Seawall Battery Stopwatch Game set m2r5 "g_gametype 3; map battery; set nextmap vstr m2r6; sets StopwatchRound 1;" set m2r6 "map_restart 0; set nextmap vstr m2r7; sets StopwatchRound 2;" set m2r7 "map_restart 0; set nextmap vstr m2r8; sets StopwatchRound 3;" set m2r8 "map_restart 0; set nextmap vstr m2r9; sets StopwatchRound 4;" //*****Gold Rush Stopwatch Game set m2r9 "g_gametype 3; map goldrush; set nextmap vstr m2r10; sets StopwatchRound 1;" set m2r10 "map_restart 0; set nextmap vstr m2r11; sets StopwatchRound 2;" set m2r11 "map_restart 0; set nextmap vstr m2r12; sets StopwatchRound 3;" set m2r12 "map_restart 0; set nextmap vstr m2r13; sets StopwatchRound 4;" //*****Würzburg Radar Stopwatch Game set m2r13 "g_gametype 3; map radar; set nextmap vstr m2r14; sets StopwatchRound 1;" set m2r14 "map_restart 0; set nextmap vstr m2r15; sets StopwatchRound 2;" set m2r15 "map_restart 0; set nextmap vstr m2r16; sets StopwatchRound 3;" set m2r16 "map_restart 0; set nextmap vstr m2r17; sets StopwatchRound 4;" //*****Rail Gun Stopwatch Game set m2r17 "g_gametype 3; map railgun; set nextmap vstr m2r18; sets StopwatchRound 1;" set m2r18 "map_restart 0; set nextmap vstr m2r19; sets StopwatchRound 2;" set m2r19 "map_restart 0; set nextmap vstr m2r20; sets StopwatchRound 3;" set m2r20 "map_restart 0; set nextmap vstr m2r21; sets StopwatchRound 4;" //*****Fuel Dump Stopwatch Game set m2r21 "g_gametype 3; map fueldump; set nextmap vstr m2r22; sets StopwatchRound 1;" set m2r22 "map_restart 0; set nextmap vstr m2r23; sets StopwatchRound 2;" set m2r23 "map_restart 0; set nextmap vstr m2r24; sets StopwatchRound 3;" set m2r24 "map_restart 0; set nextmap vstr init1; sets StopwatchRound 4;" vstr init1