global _MG = { AMMOCAB_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(786.000, -3140.000, 1184.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1903.000, 2385.000, 1174.000), Range = 1250, TagName = "ammocabinet", TeamAvailability = 6, }, AMMOCAB_ammocabinet_top = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1526.500, 76.500, 2714.000), Range = 700, TeamAvailability = 6, }, ARTILLERY_S_depot1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2011.453, -1700.262, 1088.107), TeamAvailability = 4, }, ATTACK_east_aa1 = { AimVectors = { [0] = Vec3(-0.878, -0.405, -0.257), [1] = Vec3(0.943, 0.331, 0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-13.874, 2754.125, 1876.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_east_aa2 = { AimVectors = { [0] = Vec3(-0.426, -0.905, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(379.414, 1956.840, 1065.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_v2_1 = { AimVectors = { [0] = Vec3(0.999, -0.013, 0.029), [1] = Vec3(0.527, 0.850, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1344.594, -2629.865, 1104.203), Radius = 32, }, ATTACK_v2_2 = { AimVectors = { [0] = Vec3(-0.412, -0.911, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2018.408, -1261.022, 1088.857), Radius = 32, Stance = "crouch", }, ATTACK_v2_3 = { AimVectors = { [0] = Vec3(-0.686, -0.726, 0.038), [1] = Vec3(-0.875, 0.485, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1933.684, -1920.115, 1079.751), Radius = 32, }, ATTACK_v2_4 = { AimVectors = { [0] = Vec3(0.129, 0.991, 0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2236.264, -2502.027, 1091.448), Radius = 32, }, ATTACK_west_aa1 = { AimVectors = { [0] = Vec3(0.829, 0.467, -0.306), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3435.961, 1100.683, 1730.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_west_aa2 = { AimVectors = { [0] = Vec3(0.889, 0.310, -0.338), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3445.987, 1461.875, 1730.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, BUILD_Axis_Depot_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2145.000, -1678.500, 1121.000), TagName = "Axis Depot MG", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2230.000, -2114.000, 1560.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_East_MG_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1416.000, 990.000, 1184.000), TagName = "East MG Tower", TeamAvailability = 4, }, BUILD_Est_Entrance = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(406.000, -994.000, 1216.000), Stance = "prone", TagName = "Est Entrance", TeamAvailability = 4, }, BUILD_HQ_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2098.000, 886.000, 1128.000), Stance = "prone", TagName = "HQ Bridge", TeamAvailability = 4, }, BUILD_North_Anti_Tank_Cannon = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1249.000, -1227.000, 1108.000), Stance = "prone", TagName = "North Anti_Tank Cannon", TeamAvailability = 2, }, BUILD_South_Anti_Tank_Cannon = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1241.000, -1875.000, 1116.000), Stance = "prone", TagName = "South Anti_Tank Cannon", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.988, -191.903, -38.253), [1] = Vec3(-72.818, -186.190, -45.871), [2] = Vec3(58.940, -193.261, -36.442), [3] = Vec3(98.126, 41.310, -33.855), [4] = Vec3(-98.154, 37.568, -40.965), [5] = Vec3(-9.504, 160.138, -32.723), }, Position = Vec3(-2966.000, 2012.000, 1206.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1553.500, -2211.000, 1429.500), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_West_MG_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3024.000, 910.000, 1264.000), TagName = "West MG Tower", TeamAvailability = 4, }, CALLARTILLERY_depot1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1298.709, -2107.116, 1379.125), TeamAvailability = 4, }, CAPPOINT_truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-1493.049, -2936.875, 1379.125), TeamAvailability = 2, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1734.000, -2682.000, 1432.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", }, }, DEFEND_cap1 = { AimVectors = { [0] = Vec3(-0.334, 0.942, 0.028), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1378.767, -2902.566, 1379.125), Radius = 32, }, DEFEND_cap2 = { AimVectors = { [0] = Vec3(0.377, 0.926, 0.033), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1593.059, -2873.206, 1379.125), Radius = 32, }, DEFEND_cap3 = { AimVectors = { [0] = Vec3(-0.006, 1.000, 0.020), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1494.594, -2931.797, 1379.125), Radius = 32, }, DEFEND_checkpoint1 = { AimVectors = { [0] = Vec3(-0.276, 0.955, -0.108), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1436.114, -1898.293, 1535.125), Radius = 32, }, DEFEND_checkpoint2 = { AimVectors = { [0] = Vec3(-0.076, 0.996, 0.053), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1629.584, -2873.528, 1379.125), Radius = 32, Stance = "prone", }, DEFEND_checkpoint3 = { AimVectors = { [0] = Vec3(-0.821, -0.569, 0.045), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1429.242, -2071.076, 1379.125), Radius = 32, }, DEFEND_checkpoint4 = { AimVectors = { [0] = Vec3(0.943, -0.328, 0.059), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2136.882, -2352.112, 1379.125), Radius = 32, }, DEFEND_checkpoint5 = { AimVectors = { [0] = Vec3(0.474, 0.880, 0.025), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2758.341, -3461.684, 1379.057), Radius = 32, Stance = "crouch", }, DEFEND_checkpoint6 = { AimVectors = { [0] = Vec3(0.156, 0.984, 0.090), [1] = Vec3(-0.623, 0.761, 0.180), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2042.235, -3062.391, 1349.283), Radius = 32, Stance = "crouch", }, DEFEND_checkpoint7 = { AimVectors = { [0] = Vec3(-0.029, 0.990, -0.136), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1251.799, -1971.617, 1373.580), Radius = 32, }, DEFEND_checkpoint8 = { AimVectors = { [0] = Vec3(-0.141, 0.972, -0.186), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1585.278, -1813.248, 1535.125), Radius = 32, Stance = "crouch", }, DEFEND_docs1 = { AimVectors = { [0] = Vec3(-0.534, -0.818, 0.216), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1815.026, 2796.350, 1521.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "prone", }, DEFEND_docs2 = { AimVectors = { [0] = Vec3(-0.935, 0.353, -0.037), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1440.819, 2484.125, 1521.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_east_aa1 = { AimVectors = { [0] = Vec3(-0.994, 0.111, 0.014), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(379.153, 1565.579, 1065.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_east_aa2 = { AimVectors = { [0] = Vec3(0.155, -0.988, 0.004), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(266.172, 2168.731, 1065.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_west_aa1 = { AimVectors = { [0] = Vec3(0.249, 0.947, -0.201), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3673.048, 1192.130, 1730.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_west_aa2 = { AimVectors = { [0] = Vec3(-0.891, 0.427, 0.155), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3516.996, 1249.161, 1730.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-33.934, -200.450, -43.870), [1] = Vec3(34.009, -214.021, -37.838), [2] = Vec3(-98.160, 65.854, -39.063), [3] = Vec3(99.190, 57.247, -32.982), }, Position = Vec3(-2604.200, 2145.025, 1110.125), Roles = { [0] = "ATTACKER", }, Vehicle = "MOVER_tank", }, FLAG_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2184.000, 2504.000, 1569.125), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TeamAvailability = 2, }, GRENADE_axis_bunker = { Facing = Vec3(0.398, 0.769, 0.500), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(635.441, -2995.793, 1122.858), PrimeGrenade = 1, Roles = { [0] = "ATTACKER", }, TargetGoal = "MOUNTMG42_axis_bunker", TraceInfo = { }, }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(786.000, -3241.000, 1184.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1562.000, 2385.000, 1174.000), Range = 1250, TagName = "healthcabinet", TeamAvailability = 6, }, HEALTHCAB_healthcabinet_top = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1519.000, 80.500, 2714.000), Range = 700, TeamAvailability = 6, }, MOBILEMG42_axis1 = { AimVectors = { [0] = Vec3(-0.991, -0.093, 0.097), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1042.221, -2360.875, 1119.913), }, MOBILEMG42_axis2 = { AimVectors = { [0] = Vec3(-0.916, -0.386, 0.112), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(953.565, -1310.719, 1090.125), }, MOBILEMG42_l_checkpoint1 = { AimVectors = { [0] = Vec3(0.990, -0.142, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2143.797, -2388.141, 1378.125), }, MOBILEMG42_l_checkpoint2 = { AimVectors = { [0] = Vec3(0.955, 0.294, 0.032), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1978.523, -2754.106, 1378.125), }, MOBILEMG42_l_checkpoint3 = { AimVectors = { [0] = Vec3(0.989, 0.142, 0.048), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2058.611, -2612.554, 1379.125), }, MOUNTMG42_Axis_Depot_MG = { AimVectors = { [0] = Vec3(-0.970, -0.242, 0.023), [1] = Vec3(-0.969, 0.248, 0.008), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(2003.000, -1681.000, 1154.000), TagName = "Axis Depot MG", TeamAvailability = 6, }, MOUNTMG42_East_MG_Tower = { AimVectors = { [0] = Vec3(-0.106, -0.994, -0.013), [1] = Vec3(0.163, -0.986, -0.035), [2] = Vec3(-0.541, -0.837, 0.086), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-1446.000, 854.000, 1398.000), Roles = { [0] = "DEFENDER1", }, TagName = "East MG Tower", TeamAvailability = 6, }, MOUNTMG42_West_MG_Tower = { AimVectors = { [0] = Vec3(0.040, -0.997, 0.071), [1] = Vec3(0.265, -0.964, 0.013), [2] = Vec3(0.617, -0.784, -0.061), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-2906.000, 859.000, 1482.000), Roles = { [0] = "DEFENDER2", }, TagName = "West MG Tower", TeamAvailability = 6, }, MOUNTMG42_axis_bunker = { AimVectors = { [0] = Vec3(-0.244, 0.970, -0.027), [1] = Vec3(-0.816, 0.577, 0.019), [2] = Vec3(-0.984, 0.161, 0.078), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(787.000, -2709.000, 1254.000), TeamAvailability = 6, }, MOUNTMG42_docs_mg = { AimVectors = { [0] = Vec3(0.078, -0.985, -0.155), [1] = Vec3(-0.006, -0.962, -0.275), [2] = Vec3(-0.747, -0.659, -0.092), [3] = Vec3(-0.352, -0.919, -0.175), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-1286.000, 2108.000, 1588.000), Roles = { [0] = "DEFENDER3", }, TeamAvailability = 6, }, MOUNTMG42_tunnel = { AimVectors = { [0] = Vec3(0.009, -1.000, 0.029), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(364.000, 530.000, 1132.000), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-2.149, -191.979, -38.258), [1] = Vec3(-3.137, 160.138, -32.723), [2] = Vec3(-98.132, -5.318, -43.849), [3] = Vec3(98.253, -17.086, -33.644), }, Position = Vec3(-2595.577, 2045.525, 1105.898), Roles = { [0] = "ATTACKER", }, Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2759.786, 1963.615, 1194.432), TeamAvailability = 4, }, PLANT_Axis_Depot_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2010.000, -1682.500, 1101.000), TagName = "Axis Depot MG", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2200.500, -2111.000, 1560.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_East_Anti_Air_Cannon = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2.528, 2790.787, 1987.358), TagName = "East Anti_Air_Cannon", TeamAvailability = 2, }, PLANT_East_MG_Tower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1446.000, 896.000, 1279.000), TagName = "East MG Tower", TeamAvailability = 2, }, PLANT_Est_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.568, 0.813, 0.125), [1] = Vec3(-0.992, 0.055, 0.112), }, position = Vec3(515.616, -1303.555, 1103.373), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.209, 0.966, 0.149), }, position = Vec3(239.900, -1578.738, 1102.484), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(377.500, -1055.500, 1206.000), TagName = "Est Entrance", TeamAvailability = 2, }, PLANT_HQ_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.996, -0.085, 0.034), }, position = Vec3(-2854.986, 789.659, 1122.210), stance = "prone", }, [1] = { AimVectors = { [0] = Vec3(-0.996, -0.084, 0.016), }, position = Vec3(-1430.061, 790.585, 1088.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2268.000, 708.000, 1120.410), TagName = "HQ Bridge", TeamAvailability = 2, }, PLANT_North_Anti_Tank_Cannon = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1140.566, -1221.561, 1121.428), TagName = "North Anti_Tank Cannon", TeamAvailability = 4, }, PLANT_South_Anti_Tank_Cannon = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1119.575, -1881.000, 1127.428), TagName = "South Anti_Tank Cannon", TeamAvailability = 4, }, PLANT_Tank_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.098, -0.995, 0.017), }, position = Vec3(-1610.008, -2087.477, 1402.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.418, 0.908, 0.007), }, position = Vec3(-1342.125, -2872.676, 1402.171), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.306, 0.950, 0.056), }, position = Vec3(-1940.025, -2856.926, 1380.280), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1699.000, -1980.001, 1401.502), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_West_Anti_Air_Cannon = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3488.689, 1388.159, 1841.358), TagName = "West Anti_Air_Cannon", TeamAvailability = 2, }, PLANT_West_MG_Tower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2904.000, 898.000, 1363.000), TagName = "West MG Tower", TeamAvailability = 2, }, REPAIRMG42_Axis_Depot_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2003.000, -1681.000, 1154.000), TagName = "Axis Depot MG", TeamAvailability = 6, }, REPAIRMG42_East_MG_Tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1446.000, 854.000, 1398.000), TagName = "East MG Tower", TeamAvailability = 6, }, REPAIRMG42_West_MG_Tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2906.000, 859.000, 1482.000), TagName = "West MG Tower", TeamAvailability = 6, }, REPAIRMG42_axis_bunker = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(787.000, -2709.000, 1254.000), TeamAvailability = 6, }, REPAIRMG42_docs_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1286.000, 2108.000, 1588.000), TeamAvailability = 6, }, REPAIRMG42_tunnel = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(364.000, 530.000, 1132.000), TeamAvailability = 6, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-1833.723, 2362.461, 1319.125), Radius = 400, }, ROUTE_axis_north = { GoalType = "ROUTE", Position = Vec3(1816.940, -1479.210, 1073.280), Radius = 125, }, ROUTE_axis_south = { GoalType = "ROUTE", Position = Vec3(1394.060, -2425.905, 1090.216), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(3183.257, -1818.481, 1118.125), Radius = 400, }, ROUTE_axis_tunnel = { GoalType = "ROUTE", Position = Vec3(3246.272, -3217.374, 1143.125), Radius = 125, }, ROUTE_barrier = { GoalType = "ROUTE", Position = Vec3(-1653.021, -1748.226, 1347.739), Radius = 125, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(-2258.263, 347.349, 1086.863), Radius = 125, }, ROUTE_bridge_east = { GoalType = "ROUTE", Position = Vec3(-942.607, 524.001, 1304.050), Radius = 125, }, ROUTE_bridge_west = { GoalType = "ROUTE", Position = Vec3(-3290.662, 31.426, 1354.783), Radius = 125, }, ROUTE_command_post = { GoalType = "ROUTE", Position = Vec3(-2472.191, -1930.349, 1381.125), Radius = 125, }, ROUTE_docs = { GoalType = "ROUTE", Position = Vec3(-2151.875, 2507.418, 1521.125), Radius = 125, }, ROUTE_east_entrance = { GoalType = "ROUTE", Position = Vec3(372.454, -566.901, 1065.329), Radius = 125, }, ROUTE_fence = { GoalType = "ROUTE", Position = Vec3(-632.229, -1662.346, 1209.712), Radius = 125, }, ROUTE_flag_spawn = { GoalType = "ROUTE", Position = Vec3(-1505.104, -2892.662, 1379.125), Radius = 350, }, ROUTE_north_tunnel = { GoalType = "ROUTE", Position = Vec3(-3046.779, 2923.447, 937.135), Radius = 125, }, ROUTE_south_west = { GoalType = "ROUTE", Position = Vec3(-3144.991, -3667.832, 1372.028), Radius = 125, }, ROUTE_west_tunnel = { GoalType = "ROUTE", Position = Vec3(-3896.576, -1360.184, 1113.125), Radius = 125, }, Version = 1, };