global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3221.000, 9205.000, 67.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_limited_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2584.000, 2108.000, -104.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_limited_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3816.000, 2108.000, -104.000), Range = 1250, TeamAvailability = 6, }, ATTACK_East_Barrier_1 = { AimVectors = { [0] = Vec3(0.336, -0.941, -0.044), [1] = Vec3(0.983, -0.185, -0.016), [2] = Vec3(0.954, 0.301, -0.017), [3] = Vec3(0.207, 0.978, -0.022), [4] = Vec3(0.690, 0.724, 0.001), [5] = Vec3(0.655, -0.755, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4020.125, 3714.327, 33.125), }, ATTACK_East_Barrier_2 = { AimVectors = { [0] = Vec3(-0.715, -0.696, -0.059), [1] = Vec3(-0.475, -0.880, -0.005), [2] = Vec3(-0.182, 0.983, 0.026), [3] = Vec3(0.999, 0.047, 0.008), [4] = Vec3(0.768, 0.640, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4701.539, 3587.135, 25.125), }, ATTACK_East_Barrier_3 = { AimVectors = { [0] = Vec3(0.246, 0.969, 0.031), [1] = Vec3(-0.976, -0.218, -0.015), [2] = Vec3(-0.998, 0.060, -0.006), [3] = Vec3(-0.926, 0.377, -0.001), [4] = Vec3(-0.351, 0.936, -0.011), [5] = Vec3(0.562, 0.827, -0.010), [6] = Vec3(0.957, 0.288, -0.036), [7] = Vec3(0.825, -0.561, -0.067), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4037.564, 2624.196, 17.125), }, ATTACK_East_Track_1 = { AimVectors = { [0] = Vec3(0.914, -0.395, -0.099), [1] = Vec3(0.029, -1.000, -0.008), [2] = Vec3(0.272, -0.958, -0.093), [3] = Vec3(-0.290, 0.955, -0.068), [4] = Vec3(0.540, 0.840, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5321.521, 6222.510, 193.324), }, ATTACK_East_Track_2 = { AimVectors = { [0] = Vec3(-0.068, -0.998, -0.016), [1] = Vec3(-0.202, 0.976, -0.077), [2] = Vec3(-0.805, 0.593, -0.025), [3] = Vec3(-0.996, 0.087, -0.019), [4] = Vec3(-0.973, -0.233, 0.009), [5] = Vec3(-0.741, -0.665, 0.091), [6] = Vec3(-0.318, -0.948, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5928.806, 6623.081, 185.125), }, ATTACK_East_Track_3 = { AimVectors = { [0] = Vec3(0.068, 0.995, -0.075), [1] = Vec3(0.647, 0.763, -0.010), [2] = Vec3(-0.034, -0.994, -0.099), [3] = Vec3(-0.487, 0.834, 0.261), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5420.218, 5742.375, 177.125), }, ATTACK_West_Barrier_1 = { AimVectors = { [0] = Vec3(0.183, -0.983, -0.030), [1] = Vec3(0.797, -0.604, 0.018), [2] = Vec3(-0.008, 1.000, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1758.576, 3511.873, 25.125), }, ATTACK_West_Barrier_2 = { AimVectors = { [0] = Vec3(-0.426, -0.903, -0.050), [1] = Vec3(-0.998, 0.069, -0.012), [2] = Vec3(-0.340, 0.939, -0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2389.829, 3988.932, 33.125), }, ATTACK_West_Barrier_3 = { AimVectors = { [0] = Vec3(-0.436, 0.900, -0.005), [1] = Vec3(0.998, 0.060, 0.008), [2] = Vec3(0.858, 0.514, 0.008), [3] = Vec3(0.425, 0.905, 0.011), [4] = Vec3(-0.947, -0.320, -0.019), [5] = Vec3(-0.670, 0.743, -0.003), [6] = Vec3(-0.030, 0.999, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2335.597, 2629.520, 17.125), }, ATTACK_West_Track_1 = { AimVectors = { [0] = Vec3(0.070, -0.979, 0.192), [1] = Vec3(-0.198, -0.977, 0.076), [2] = Vec3(-0.037, 0.993, -0.113), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1034.079, 7417.876, 146.302), }, ATTACK_West_Track_2 = { AimVectors = { [0] = Vec3(0.994, -0.015, 0.113), [1] = Vec3(0.861, -0.506, 0.055), [2] = Vec3(-0.109, -0.993, -0.037), [3] = Vec3(0.042, 0.997, -0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(499.231, 6751.905, 185.125), }, ATTACK_West_Track_3 = { AimVectors = { [0] = Vec3(-0.989, 0.094, -0.117), [1] = Vec3(-0.056, -0.997, -0.046), [2] = Vec3(-0.925, -0.376, -0.056), [3] = Vec3(-0.027, 0.999, 0.022), [4] = Vec3(-0.283, 0.953, -0.109), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1090.570, 6623.146, 193.125), }, BUILD_Allied_Base_Defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2208.000, 384.000, 80.000), TagName = "Allied Base Defence", TeamAvailability = 4, }, BUILD_Allied_tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(0.233, -167.627, -23.875), [1] = Vec3(-83.126, -55.374, -23.875), [2] = Vec3(83.126, -37.428, -23.875), [3] = Vec3(-83.126, 100.283, -23.875), [4] = Vec3(83.126, 71.427, -23.875), [5] = Vec3(4.912, 140.625, -23.875), }, Position = Vec3(4310.000, 10493.000, 66.000), TagName = "Allied tank", TeamAvailability = 4, Vehicle = "MOVER_tank1", }, BUILD_Axis_Base_Defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4192.000, 384.000, 72.000), TagName = "Axis Base Defence", TeamAvailability = 2, }, BUILD_Axis_tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-6.930, -200.249, -29.875), [1] = Vec3(95.125, -89.342, -29.875), [2] = Vec3(-95.128, -110.194, -29.875), [3] = Vec3(95.125, 56.188, -29.875), [4] = Vec3(-95.126, 70.185, -29.875), [5] = Vec3(5.739, 152.127, -29.875), }, Position = Vec3(2006.000, 10485.000, 66.000), TagName = "Axis tank", TeamAvailability = 2, Vehicle = "MOVER_tank0", }, BUILD_East_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5120.000, 4792.000, 332.000), TagName = "East Command Post", TeamAvailability = 6, }, BUILD_East_Signal_Box_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4920.000, 6068.000, 384.000), Stance = "prone", TagName = "East Signal Box Door", TeamAvailability = 2, }, BUILD_East_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4756.000, 3020.000, 75.000), TagName = "East Tank Barrier", TeamAvailability = 2, }, BUILD_West_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1536.000, 4792.000, 332.000), TagName = "West Command Post", TeamAvailability = 6, }, BUILD_West_Signal_Box_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1400.000, 6708.000, 384.000), Stance = "prone", TagName = "West Signal Box Door", TeamAvailability = 4, }, BUILD_West_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1644.000, 3436.000, 75.000), TagName = "West Tank Barrier", TeamAvailability = 4, }, CHECKPOINT_v1_base_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3200.000, 9808.000, 88.000), }, DEFEND_East_Barrier_1 = { AimVectors = { [0] = Vec3(-0.161, 0.987, -0.026), [1] = Vec3(-0.600, 0.799, -0.021), [2] = Vec3(-0.863, 0.505, -0.020), [3] = Vec3(-1.000, -0.009, -0.020), [4] = Vec3(-0.952, -0.306, -0.020), [5] = Vec3(-0.365, -0.931, -0.024), [6] = Vec3(0.999, -0.049, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4621.629, 2944.809, 25.125), }, DEFEND_East_Barrier_2 = { AimVectors = { [0] = Vec3(0.747, 0.665, -0.030), [1] = Vec3(0.059, 0.998, -0.027), [2] = Vec3(0.977, -0.212, -0.034), [3] = Vec3(-0.006, -1.000, -0.028), [4] = Vec3(0.753, -0.658, -0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4050.125, 3182.060, 25.125), }, DEFEND_East_Barrier_3 = { AimVectors = { [0] = Vec3(-0.264, -0.963, -0.054), [1] = Vec3(0.987, -0.154, -0.047), [2] = Vec3(0.723, -0.690, -0.022), [3] = Vec3(-0.685, -0.729, -0.017), [4] = Vec3(-0.814, 0.581, -0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4725.200, 4129.628, 25.125), }, DEFEND_East_Track_1 = { AimVectors = { [0] = Vec3(0.294, -0.940, -0.171), [1] = Vec3(0.017, 1.000, 0.011), [2] = Vec3(0.754, 0.655, -0.056), [3] = Vec3(-0.154, -0.933, -0.325), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5227.975, 5708.995, 257.125), }, DEFEND_East_Track_3 = { AimVectors = { [0] = Vec3(-0.945, -0.315, 0.090), [1] = Vec3(-0.487, 0.871, -0.067), [2] = Vec3(-0.915, 0.402, -0.016), [3] = Vec3(-0.726, 0.687, -0.013), [4] = Vec3(-1.000, 0.018, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6039.006, 6322.796, 193.125), }, DEFEND_East_Track_2 = { AimVectors = { [0] = Vec3(-0.012, 1.000, -0.022), [1] = Vec3(-0.985, -0.172, -0.018), [2] = Vec3(-0.060, -0.995, -0.080), [3] = Vec3(-0.494, -0.865, -0.089), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5908.405, 5627.814, 185.125), }, DEFEND_Final_1 = { AimVectors = { [0] = Vec3(-0.079, 0.997, -0.013), [1] = Vec3(1.000, 0.011, 0.005), [2] = Vec3(0.948, 0.318, 0.003), [3] = Vec3(0.801, 0.599, 0.003), [4] = Vec3(-0.820, 0.571, -0.022), [5] = Vec3(-0.996, 0.085, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3370.848, 2587.417, 17.125), }, DEFEND_Final_2 = { AimVectors = { [0] = Vec3(0.944, -0.330, -0.018), [1] = Vec3(0.651, -0.759, -0.020), [2] = Vec3(-0.289, -0.957, -0.026), [3] = Vec3(-0.879, -0.476, -0.014), [4] = Vec3(-0.999, -0.034, -0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3284.950, 3130.269, 33.125), }, DEFEND_Final_3 = { AimVectors = { [0] = Vec3(-0.175, -0.984, -0.041), [1] = Vec3(-0.972, -0.230, -0.039), [2] = Vec3(-0.832, -0.554, -0.032), [3] = Vec3(-0.439, -0.898, -0.030), [4] = Vec3(0.760, -0.649, -0.020), [5] = Vec3(0.991, -0.131, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3102.450, 3129.239, 33.125), }, DEFEND_Final_4 = { AimVectors = { [0] = Vec3(-0.291, 0.957, 0.007), [1] = Vec3(-0.983, -0.184, 0.027), [2] = Vec3(-0.770, 0.638, 0.028), [3] = Vec3(-0.407, 0.913, 0.028), [4] = Vec3(0.288, 0.957, 0.034), [5] = Vec3(0.765, 0.644, 0.027), [6] = Vec3(0.967, 0.255, -0.001), [7] = Vec3(0.999, 0.042, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2486.424, 2621.017, 17.125), }, DEFEND_Final_5 = { AimVectors = { [0] = Vec3(0.388, 0.922, -0.001), [1] = Vec3(0.975, 0.224, 0.010), [2] = Vec3(-0.220, 0.976, 0.007), [3] = Vec3(-0.876, 0.482, 0.012), [4] = Vec3(-0.968, 0.251, 0.007), [5] = Vec3(-0.999, 0.033, 0.007), [6] = Vec3(-0.818, 0.575, 0.020), [7] = Vec3(0.606, 0.796, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3893.229, 2632.275, 17.125), }, DEFEND_Final_6 = { AimVectors = { [0] = Vec3(0.988, -0.156, -0.021), [1] = Vec3(0.915, -0.403, -0.020), [2] = Vec3(0.493, -0.869, -0.031), [3] = Vec3(-0.179, -0.983, -0.026), [4] = Vec3(-0.814, -0.580, -0.025), [5] = Vec3(-0.961, -0.276, -0.025), [6] = Vec3(-1.000, 0.006, -0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3921.034, 3101.398, 25.125), }, DEFEND_Final_7 = { AimVectors = { [0] = Vec3(-0.572, -0.820, -0.010), [1] = Vec3(-0.994, -0.106, 0.020), [2] = Vec3(-0.848, -0.530, 0.021), [3] = Vec3(-0.026, -1.000, 0.017), [4] = Vec3(0.327, -0.945, 0.016), [5] = Vec3(0.804, -0.594, 0.016), [6] = Vec3(1.000, -0.010, -0.000), [7] = Vec3(0.968, -0.253, -0.002), [8] = Vec3(0.907, -0.420, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2473.024, 3099.105, 25.125), }, DEFEND_West_Barrier_1 = { AimVectors = { [0] = Vec3(-0.166, 0.986, -0.024), [1] = Vec3(-0.926, 0.378, 0.018), [2] = Vec3(-0.993, 0.114, 0.005), [3] = Vec3(-0.769, -0.639, -0.002), [4] = Vec3(-0.577, -0.817, -0.010), [5] = Vec3(0.040, -0.999, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2349.875, 3209.594, 25.125), }, DEFEND_West_Barrier_2 = { AimVectors = { [0] = Vec3(0.998, -0.045, -0.051), [1] = Vec3(0.804, 0.594, -0.022), [2] = Vec3(0.940, -0.341, -0.028), [3] = Vec3(0.783, -0.621, -0.028), [4] = Vec3(-0.795, -0.602, -0.074), [5] = Vec3(-0.998, -0.001, -0.060), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1682.082, 3343.986, 25.125), }, DEFEND_West_Barrier_3 = { AimVectors = { [0] = Vec3(0.023, -0.999, -0.027), [1] = Vec3(0.974, -0.225, -0.029), [2] = Vec3(0.689, 0.724, -0.026), [3] = Vec3(0.335, 0.942, -0.025), [4] = Vec3(-0.020, 1.000, -0.014), [5] = Vec3(-0.580, -0.798, -0.165), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1758.458, 4098.418, 25.125), }, DEFEND_West_Track_1 = { AimVectors = { [0] = Vec3(-0.360, 0.922, -0.141), [1] = Vec3(0.505, 0.854, -0.125), [2] = Vec3(0.016, -1.000, 0.001), [3] = Vec3(-0.568, -0.804, -0.174), [4] = Vec3(-0.987, -0.042, -0.157), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1149.769, 7125.586, 257.125), }, DEFEND_West_Track_2 = { AimVectors = { [0] = Vec3(0.334, 0.940, -0.067), [1] = Vec3(0.042, -0.998, 0.042), [2] = Vec3(0.722, -0.675, 0.152), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(474.036, 7407.883, 147.863), }, DEFEND_West_Track_3 = { AimVectors = { [0] = Vec3(0.867, 0.492, 0.077), [1] = Vec3(0.328, 0.944, -0.029), [2] = Vec3(0.996, 0.083, 0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(377.027, 6293.206, 193.125), }, ESCORT_Allied_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-0.545, -167.627, -23.875), [1] = Vec3(-83.125, -57.226, -23.875), [2] = Vec3(83.622, -50.849, -23.875), }, Position = Vec3(4496.974, 10181.070, 17.125), Vehicle = "MOVER_tank1", }, ESCORT_Axis_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-0.891, -200.823, -29.875), [1] = Vec3(97.945, -87.465, -29.875), [2] = Vec3(-95.126, -88.555, -29.875), }, Position = Vec3(1923.851, 10200.150, 17.125), Vehicle = "MOVER_tank0", }, ESCORT_Destroy_Allied_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(7.896, 294.857, -29.875), [1] = Vec3(-3.979, -301.465, -21.875), }, Position = Vec3(4511.570, 10161.742, 17.125), Vehicle = "MOVER_tank1", }, ESCORT_Destroy_Axis_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(7.896, 294.857, -29.875), [1] = Vec3(-3.979, -301.465, -21.875), }, Position = Vec3(2239.781, 10186.949, 17.125), Vehicle = "MOVER_tank0", }, HEALTHCAB_ambulance_heal = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3112.000, 6016.000, 198.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3332.000, 9203.000, 67.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_kennel_dummy_target = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5166.000, 2684.000, 44.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_Allied = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2384.000, 2480.000, 228.000), TeamAvailability = 6, }, MOUNTMG42_Axis = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(4016.000, 2480.000, 228.000), TeamAvailability = 6, }, MOVER_tank0 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2048.000, 10281.001, 70.000), TeamAvailability = 2, }, MOVER_tank1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4360.000, 10318.499, 64.000), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3281.500, 2697.000, 76.500), TeamAvailability = 6, }, PLANT_Allied_Base_Defence = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1376.000, 1004.400, 80.000), TagName = "Allied Base Defence", TeamAvailability = 2, }, PLANT_Axis_Base_Defence = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5040.000, 1004.400, 80.000), TagName = "Axis Base Defence", TeamAvailability = 4, }, PLANT_East_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(5119.000, 4859.500, 332.000), Roles = { [0] = "INFILTRATOR", }, TagName = "East Command Post", TeamAvailability = 6, }, PLANT_East_Signal_Box_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5200.000, 6048.000, 352.000), TagName = "East Signal Box Door", TeamAvailability = 4, }, PLANT_East_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6460.000, 9408.000, 403.000), TagName = "East Tank Barrier", TeamAvailability = 4, }, PLANT_West_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(1535.001, 4859.500, 332.000), Roles = { [0] = "INFILTRATOR", }, TagName = "West Command Post", TeamAvailability = 6, }, PLANT_West_Signal_Box_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1200.000, 6752.000, 352.000), TagName = "West Signal Box Door", TeamAvailability = 2, }, PLANT_West_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4156.000, 9408.000, 403.000), TagName = "West Tank Barrier", TeamAvailability = 2, }, REPAIRMG42_Allied = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2384.000, 2480.000, 228.000), TeamAvailability = 6, }, REPAIRMG42_Axis = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4016.000, 2480.000, 228.000), TeamAvailability = 6, }, ROUTE_Allied_Main_Spawn = { GoalType = "ROUTE", Position = Vec3(1220.995, 679.246, 17.125), Radius = 300, }, ROUTE_Allies_Spawn_E1 = { GoalType = "ROUTE", Position = Vec3(2195.282, 1500.783, 17.125), Radius = 125, }, ROUTE_Allies_Spawn_E2 = { GoalType = "ROUTE", Position = Vec3(575.256, 1268.095, 17.125), Radius = 125, }, ROUTE_Axis_Main_Spawn = { GoalType = "ROUTE", Position = Vec3(5203.004, 736.372, 17.170), Radius = 250, }, ROUTE_Axis_Spawn_E1 = { GoalType = "ROUTE", Position = Vec3(4461.482, 1496.121, 17.125), Radius = 125, }, ROUTE_Axis_Spawn_E2 = { GoalType = "ROUTE", Position = Vec3(5824.523, 1246.337, 17.125), Radius = 125, }, ROUTE_D7 = { GoalType = "ROUTE", Position = Vec3(842.591, 3212.030, 17.125), Radius = 125, }, ROUTE_E6 = { GoalType = "ROUTE", Position = Vec3(2057.677, 3824.313, 17.125), Radius = 250, }, ROUTE_EF6 = { GoalType = "ROUTE", Position = Vec3(3199.440, 4283.687, 25.125), Radius = 125, }, ROUTE_EastCP_Bal = { GoalType = "ROUTE", Position = Vec3(5552.439, 4566.295, 17.125), Radius = 150, }, ROUTE_EastCP_Door = { GoalType = "ROUTE", Position = Vec3(4570.002, 4376.306, 17.125), Radius = 125, }, ROUTE_EastCP_Spawn = { GoalType = "ROUTE", Position = Vec3(5116.855, 4773.229, 153.125), Radius = 200, }, ROUTE_F6 = { GoalType = "ROUTE", Position = Vec3(4426.504, 3668.020, 17.125), Radius = 200, }, ROUTE_F7 = { GoalType = "ROUTE", Position = Vec3(4345.120, 2722.401, 17.125), Radius = 125, }, ROUTE_G8 = { GoalType = "ROUTE", Position = Vec3(5602.752, 2492.353, 17.125), Radius = 200, }, ROUTE_WestCP_Door = { GoalType = "ROUTE", Position = Vec3(998.676, 4374.220, 17.125), Radius = 125, }, ROUTE_WestCP_Spawn = { GoalType = "ROUTE", Position = Vec3(1515.864, 4759.408, 153.125), Radius = 200, }, ROUTE_West_CP_Bal = { GoalType = "ROUTE", Position = Vec3(1951.596, 4625.309, 17.125), Radius = 150, }, SWITCH_East_Track = { AimPosition = Vec3(5127.875, 5720.340, 422.312), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5006.615, 5725.994, 405.125), Radius = 32, }, SWITCH_West_Track = { AimPosition = Vec3(1272.125, 7080.875, 431.940), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1390.093, 7074.411, 405.125), Radius = 32, }, Version = 1, };