global _MG = { AMMOCAB_boathouse_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(81.000, 2081.000, 201.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_reservoir_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(8553.000, -1609.000, 649.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_sawmill_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-4543.000, -7983.000, 857.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Axis_End_1 = { AimVectors = { [0] = Vec3(-0.159, -0.987, 0.030), [1] = Vec3(0.266, -0.964, 0.002), [2] = Vec3(-0.477, -0.879, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3907.640, -3458.273, 819.125), Radius = 32, }, ATTACK_Axis_End_2 = { AimVectors = { [0] = Vec3(0.005, -0.999, -0.044), [1] = Vec3(0.295, -0.955, -0.016), [2] = Vec3(-0.046, -0.998, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4247.129, -3709.337, 819.125), Radius = 32, Stance = "prone", }, ATTACK_Axis_End_3 = { AimVectors = { [0] = Vec3(-0.077, -0.997, -0.014), [1] = Vec3(0.053, -0.999, -0.015), [2] = Vec3(-0.682, -0.730, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3940.552, -4934.335, 821.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_End_4 = { AimVectors = { [0] = Vec3(0.074, -0.997, -0.025), [1] = Vec3(0.428, -0.903, -0.027), [2] = Vec3(-0.808, -0.195, 0.556), [3] = Vec3(-0.636, -0.572, 0.518), [4] = Vec3(0.490, -0.870, -0.056), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4257.093, -5362.554, 819.125), Radius = 32, }, ATTACK_Axis_End_5 = { AimVectors = { [0] = Vec3(-0.265, -0.963, -0.044), [1] = Vec3(0.294, -0.951, 0.098), [2] = Vec3(-0.672, -0.736, -0.080), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3923.616, -5805.156, 803.125), Radius = 32, }, ATTACK_Axis_End_6 = { AimVectors = { [0] = Vec3(0.230, -0.972, -0.037), [1] = Vec3(0.394, -0.918, -0.039), [2] = Vec3(0.747, -0.665, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4301.682, -6496.536, 817.125), Radius = 32, }, ATTACK_BoatHouse_Bridge_1 = { AimVectors = { [0] = Vec3(-0.997, -0.072, -0.017), [1] = Vec3(-0.966, -0.258, 0.011), [2] = Vec3(-0.998, 0.070, 0.006), [3] = Vec3(-0.969, 0.243, 0.036), [4] = Vec3(-0.916, -0.400, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(283.176, 202.162, 805.125), Radius = 32, Stance = "prone", }, ATTACK_BoatHouse_Bridge_2 = { AimVectors = { [0] = Vec3(-0.992, 0.127, 0.018), [1] = Vec3(-0.994, -0.105, 0.017), [2] = Vec3(-0.992, 0.127, 0.020), [3] = Vec3(-0.955, 0.296, 0.025), [4] = Vec3(-0.909, 0.416, 0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(481.342, -196.770, 805.125), Radius = 32, Stance = "crouch", }, ATTACK_BoatHouse_Bridge_3 = { AimVectors = { [0] = Vec3(-0.999, -0.050, -0.000), [1] = Vec3(-0.960, -0.281, 0.002), [2] = Vec3(-0.983, 0.181, 0.011), [3] = Vec3(-0.985, -0.173, 0.014), [4] = Vec3(-0.943, -0.332, 0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1142.921, 202.524, 805.125), Radius = 32, Stance = "crouch", }, ATTACK_BoatHouse_Bridge_4 = { AimVectors = { [0] = Vec3(-0.995, 0.104, -0.002), [1] = Vec3(-0.964, 0.265, 0.006), [2] = Vec3(-0.999, -0.034, 0.003), [3] = Vec3(-0.978, 0.210, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1513.128, -201.232, 805.125), Radius = 32, }, ATTACK_BoatHouse_Bridge_5 = { AimVectors = { [0] = Vec3(-0.999, -0.053, 0.005), [1] = Vec3(-0.955, -0.297, -0.010), [2] = Vec3(-0.987, -0.162, -0.014), [3] = Vec3(-0.990, 0.141, -0.004), [4] = Vec3(-0.999, 0.043, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1550.009, 160.407, 817.125), Radius = 32, }, ATTACK_BoatHouse_Bridge_6 = { AimVectors = { [0] = Vec3(-0.982, -0.167, -0.085), [1] = Vec3(-0.823, -0.568, -0.026), [2] = Vec3(-0.894, -0.448, -0.019), [3] = Vec3(-0.999, 0.045, -0.014), [4] = Vec3(-0.833, 0.553, 0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-610.536, 201.553, 805.125), Radius = 32, Stance = "crouch", }, ATTACK_BoatHouse_Bridge_7 = { AimVectors = { [0] = Vec3(-0.964, 0.264, -0.011), [1] = Vec3(-0.856, 0.515, 0.048), [2] = Vec3(-0.996, 0.080, 0.034), [3] = Vec3(-0.987, -0.155, 0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-599.285, -217.182, 805.125), Radius = 32, Stance = "crouch", }, ATTACK_Reservoir_Bridge_1 = { AimVectors = { [0] = Vec3(-0.989, 0.144, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6663.389, 2374.408, 801.125), Radius = 32, }, ATTACK_Reservoir_Bridge_2 = { AimVectors = { [0] = Vec3(-0.992, -0.128, -0.006), [1] = Vec3(-0.798, -0.602, -0.017), [2] = Vec3(-1.000, -0.029, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6624.241, 2695.805, 801.125), Radius = 32, }, ATTACK_Reservoir_Bridge_3 = { AimVectors = { [0] = Vec3(-0.994, -0.107, -0.017), [1] = Vec3(-0.982, -0.181, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7346.341, 2686.743, 801.125), Radius = 32, }, ATTACK_Reservoir_Bridge_4 = { AimVectors = { [0] = Vec3(-0.999, 0.000, -0.034), [1] = Vec3(-0.393, -0.918, -0.045), [2] = Vec3(-0.836, -0.542, -0.079), [3] = Vec3(-0.732, 0.680, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7253.841, 2251.414, 803.125), Radius = 32, }, ATTACK_Reservoir_Bridge_5 = { AimVectors = { [0] = Vec3(-0.970, 0.239, -0.051), [1] = Vec3(-0.183, -0.976, -0.119), [2] = Vec3(-0.564, -0.787, -0.251), [3] = Vec3(-0.873, 0.487, -0.025), [4] = Vec3(-0.503, 0.864, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6009.326, 2328.431, 801.125), Radius = 32, }, ATTACK_Reservoir_Bridge_6 = { AimVectors = { [0] = Vec3(-0.998, 0.056, 0.002), [1] = Vec3(-0.971, -0.237, -0.018), [2] = Vec3(-0.077, -0.991, -0.107), [3] = Vec3(-0.934, 0.357, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8456.646, 2355.424, 801.125), Radius = 32, }, ATTACK_Truck_Barrier_1 = { AimVectors = { [0] = Vec3(0.087, -0.995, 0.037), [1] = Vec3(-0.515, -0.837, 0.183), [2] = Vec3(0.529, -0.848, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1263.982, 2794.242, 200.653), Radius = 32, }, ATTACK_Truck_Barrier_2 = { AimVectors = { [0] = Vec3(-0.396, -0.918, 0.029), [1] = Vec3(-0.106, -0.989, 0.106), [2] = Vec3(-0.993, -0.114, -0.021), [3] = Vec3(-0.689, -0.722, -0.056), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1410.275, 2636.439, 230.125), Radius = 32, }, ATTACK_Truck_Barrier_3 = { AimVectors = { [0] = Vec3(-0.696, -0.716, 0.051), [1] = Vec3(-0.423, -0.901, 0.099), [2] = Vec3(-0.991, 0.112, -0.076), [3] = Vec3(-0.829, -0.558, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1515.336, 2426.894, 230.125), Radius = 32, }, ATTACK_Truck_Barrier_4 = { AimVectors = { [0] = Vec3(-0.574, -0.801, 0.171), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1226.962, 1709.009, 417.125), Radius = 32, }, ATTACK_Truck_Barrier_5 = { AimVectors = { [0] = Vec3(0.652, -0.755, -0.066), [1] = Vec3(0.911, -0.409, -0.050), [2] = Vec3(-0.131, -0.983, -0.126), [3] = Vec3(-0.891, -0.452, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(551.256, 2635.275, 285.208), Radius = 32, }, ATTACK_Truck_Barrier_6 = { AimVectors = { [0] = Vec3(-0.527, 0.225, -0.820), [1] = Vec3(-0.505, -0.829, -0.242), [2] = Vec3(-0.818, -0.571, 0.065), [3] = Vec3(-0.910, 0.268, -0.317), [4] = Vec3(-0.532, 0.752, -0.389), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1610.817, 2149.432, 577.125), Radius = 32, }, ATTACK_Truck_Start_1 = { AimVectors = { [0] = Vec3(-0.203, -0.979, 0.015), [1] = Vec3(-0.960, 0.154, 0.232), [2] = Vec3(-0.423, -0.900, 0.104), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1041.151, 197.965, 289.125), Radius = 32, }, ATTACK_Truck_Start_2 = { AimVectors = { [0] = Vec3(0.176, -0.978, 0.109), [1] = Vec3(-0.187, -0.978, 0.094), [2] = Vec3(-0.960, -0.020, 0.280), [3] = Vec3(-0.876, -0.316, 0.363), [4] = Vec3(0.513, -0.855, 0.074), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(853.361, 540.441, 252.103), Radius = 32, }, ATTACK_Truck_Start_3 = { AimVectors = { [0] = Vec3(-0.127, -0.991, 0.051), [1] = Vec3(0.538, -0.751, 0.383), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(860.782, -206.707, 295.125), Radius = 32, }, ATTACK_Truck_Start_4 = { AimVectors = { [0] = Vec3(-0.040, -0.994, 0.099), [1] = Vec3(0.653, -0.622, 0.432), [2] = Vec3(0.169, 0.985, -0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(722.125, -110.710, 289.125), Radius = 32, }, ATTACK_Truck_Start_5 = { AimVectors = { [0] = Vec3(-0.972, -0.019, 0.232), [1] = Vec3(-0.890, -0.274, 0.363), [2] = Vec3(-0.169, -0.980, 0.106), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1034.625, 531.363, 253.400), Radius = 32, }, ATTACK_Truck_Start_6 = { AimVectors = { [0] = Vec3(-0.999, -0.053, 0.009), [1] = Vec3(-0.980, -0.199, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1421.736, 201.839, 805.125), Radius = 32, Stance = "crouch", }, BUILD_Boathouse_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-694.000, -130.000, 856.000), Stance = "prone", TagName = "Boathouse Bridge", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2260.000, -340.000, 852.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Reservoir_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6112.000, 2372.000, 836.000), Stance = "prone", TagName = "Reservoir Bridge", TeamAvailability = 2, }, BUILD_Train = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(119.099, -126.127, -107.717), [1] = Vec3(-122.877, -126.024, -107.630), }, Position = Vec3(9268.000, 2545.500, 945.500), Stance = "stand", TeamAvailability = 2, Vehicle = "MOVER_train", }, BUILD_Truck_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1462.000, 2133.000, 259.000), TagName = "Truck Barrier", TeamAvailability = 4, }, BUILD_truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(16.815, 161.625, -28.266), [1] = Vec3(-19.248, 161.625, -28.266), [2] = Vec3(-35.803, -161.626, -36.375), [3] = Vec3(25.629, -163.465, -36.375), }, Position = Vec3(1020.000, -94.000, 350.000), TeamAvailability = 2, Vehicle = "MOVER_truck", }, CHECKPOINT_forwardspawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(452.000, 2416.000, 340.000), }, CHECKPOINT_forwardspawn0 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1408.000, -2208.000, 672.000), }, CHECKPOINT_forwardspawn3 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4024.000, 1136.000, 864.000), }, DEFEND_Allies_End_1 = { AimVectors = { [0] = Vec3(0.359, 0.916, -0.180), [1] = Vec3(0.017, 0.897, -0.441), [2] = Vec3(0.521, 0.822, -0.229), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5152.861, -5393.485, 1362.742), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_2 = { AimVectors = { [0] = Vec3(0.298, 0.939, -0.172), [1] = Vec3(-0.060, 0.902, -0.427), [2] = Vec3(0.919, 0.081, -0.386), [3] = Vec3(0.529, 0.818, -0.225), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5004.418, -5391.351, 1330.271), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_3 = { AimVectors = { [0] = Vec3(0.024, 1.000, 0.018), [1] = Vec3(0.213, 0.977, 0.026), [2] = Vec3(0.861, 0.500, 0.089), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4277.568, -5438.623, 803.125), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_4 = { AimVectors = { [0] = Vec3(0.121, 0.989, -0.087), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3813.389, -5357.918, 819.125), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_5 = { AimVectors = { [0] = Vec3(0.011, 1.000, 0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4258.918, -6221.877, 803.125), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_6 = { AimVectors = { [0] = Vec3(0.005, 1.000, 0.008), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3989.837, -6231.705, 811.258), Radius = 32, Stance = "prone", }, DEFEND_Allies_End_7 = { AimVectors = { [0] = Vec3(0.037, 0.999, 0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4288.535, -6874.126, 803.125), Radius = 32, }, DEFEND_Allies_End_8 = { AimVectors = { [0] = Vec3(-0.140, 0.990, 0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3773.865, -7346.086, 819.425), Radius = 32, Stance = "crouch", }, DEFEND_BoatHouse_Bridge_1 = { AimVectors = { [0] = Vec3(0.999, -0.051, 0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1363.497, 238.131, 805.125), Radius = 32, Stance = "prone", }, DEFEND_BoatHouse_Bridge_2 = { AimVectors = { [0] = Vec3(0.993, 0.120, 0.007), [1] = Vec3(0.999, 0.051, 0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1634.125, -205.874, 801.125), Radius = 32, }, DEFEND_BoatHouse_Bridge_3 = { AimVectors = { [0] = Vec3(0.999, 0.046, -0.001), [1] = Vec3(0.981, 0.193, 0.004), [2] = Vec3(0.993, 0.121, -0.009), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-976.189, -219.875, 805.125), Radius = 32, }, DEFEND_BoatHouse_Bridge_4 = { AimVectors = { [0] = Vec3(1.000, 0.005, 0.009), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2005.178, 145.240, 813.125), Radius = 32, Stance = "crouch", }, DEFEND_BoatHouse_Bridge_5 = { AimVectors = { [0] = Vec3(0.999, 0.046, 0.016), [1] = Vec3(0.977, 0.213, 0.022), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-665.929, -214.125, 805.125), Radius = 32, Stance = "prone", }, DEFEND_BoatHouse_Bridge_6 = { AimVectors = { [0] = Vec3(0.996, 0.090, 0.005), [1] = Vec3(0.973, 0.229, 0.010), [2] = Vec3(0.986, 0.169, 0.008), [3] = Vec3(0.999, -0.037, -0.018), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1517.875, -420.875, 805.125), Radius = 32, Stance = "crouch", }, DEFEND_BoatHouse_Bridge_7 = { AimVectors = { [0] = Vec3(0.998, 0.053, 0.027), [1] = Vec3(0.997, -0.076, 0.022), [2] = Vec3(1.000, -0.018, 0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-863.834, 93.852, 801.125), Radius = 32, Stance = "prone", }, DEFEND_Reservoir_Bridge_1 = { AimVectors = { [0] = Vec3(0.997, -0.074, 0.012), [1] = Vec3(0.929, 0.370, 0.002), [2] = Vec3(0.998, 0.063, 0.004), [3] = Vec3(0.908, -0.418, 0.006), [4] = Vec3(-0.094, 0.995, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4574.669, 2577.602, 801.125), Radius = 32, }, DEFEND_Reservoir_Bridge_2 = { AimVectors = { [0] = Vec3(0.990, 0.137, -0.032), [1] = Vec3(0.542, -0.838, 0.059), [2] = Vec3(0.745, -0.666, -0.037), [3] = Vec3(0.763, 0.645, -0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5089.245, 2347.512, 801.125), Radius = 32, }, DEFEND_Reservoir_Bridge_3 = { AimVectors = { [0] = Vec3(0.989, -0.146, 0.002), [1] = Vec3(0.997, 0.069, -0.027), [2] = Vec3(0.841, -0.539, -0.051), [3] = Vec3(0.553, -0.832, 0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4836.984, 2690.497, 801.125), Radius = 32, }, DEFEND_Reservoir_Bridge_4 = { AimVectors = { [0] = Vec3(0.991, 0.006, -0.130), [1] = Vec3(0.952, -0.244, -0.187), [2] = Vec3(0.983, 0.137, -0.124), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4316.326, 2474.468, 1025.125), Radius = 32, Stance = "prone", }, DEFEND_Reservoir_Bridge_5 = { AimVectors = { [0] = Vec3(0.999, -0.014, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4381.172, 2438.386, 801.125), Radius = 32, }, DEFEND_Reservoir_Bridge_6 = { AimVectors = { [0] = Vec3(0.996, -0.090, -0.005), [1] = Vec3(-0.029, 0.990, -0.139), [2] = Vec3(0.765, 0.612, -0.201), [3] = Vec3(0.581, -0.813, 0.048), [4] = Vec3(0.995, 0.097, 0.012), [5] = Vec3(0.939, 0.342, 0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4668.125, 2626.100, 801.125), Radius = 32, }, DEFEND_Reservoir_Bridge_7 = { AimVectors = { [0] = Vec3(0.963, -0.265, -0.051), [1] = Vec3(0.493, -0.870, -0.008), [2] = Vec3(0.511, 0.849, -0.135), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5753.938, 2706.786, 801.165), Radius = 32, Stance = "crouch", }, DEFEND_Reservoir_Bridge_8 = { AimVectors = { [0] = Vec3(0.999, 0.040, -0.037), [1] = Vec3(0.687, 0.724, -0.064), [2] = Vec3(0.903, 0.426, -0.049), [3] = Vec3(0.965, -0.259, -0.050), [4] = Vec3(0.620, -0.783, -0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6064.087, 2374.646, 801.125), Radius = 32, }, DEFEND_TT_Exit_1 = { AimVectors = { [0] = Vec3(-0.987, -0.081, -0.136), [1] = Vec3(-0.973, -0.200, -0.118), [2] = Vec3(-0.090, -0.995, -0.049), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5345.229, 3327.423, 455.125), Radius = 32, }, DEFEND_TT_Exit_2 = { AimVectors = { [0] = Vec3(-0.976, 0.175, -0.131), [1] = Vec3(-0.862, 0.488, -0.136), [2] = Vec3(-0.278, -0.961, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5419.241, 3094.216, 455.125), Radius = 32, }, DEFEND_TT_Exit_3 = { AimVectors = { [0] = Vec3(-0.992, 0.063, -0.106), [1] = Vec3(-0.954, 0.278, -0.110), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4631.879, 3155.711, 366.379), Radius = 32, }, DEFEND_TT_Exit_4 = { AimVectors = { [0] = Vec3(-0.991, -0.062, -0.115), [1] = Vec3(-0.924, -0.379, -0.056), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4611.730, 3279.455, 354.853), Radius = 32, }, DEFEND_TT_Exit_5 = { AimVectors = { [0] = Vec3(-0.998, -0.060, -0.018), [1] = Vec3(-0.995, 0.099, -0.032), [2] = Vec3(-0.963, -0.267, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5442.125, 3263.670, 449.207), Radius = 32, Stance = "crouch", }, DEFEND_Truck_Barrier_1 = { AimVectors = { [0] = Vec3(-0.267, -0.877, -0.401), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1483.511, 2919.414, 545.125), Radius = 32, }, DEFEND_Truck_Barrier_2 = { AimVectors = { [0] = Vec3(-0.498, -0.866, -0.048), [1] = Vec3(-0.734, -0.678, -0.027), [2] = Vec3(-0.339, -0.941, 0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1532.383, 2663.438, 230.125), Radius = 32, }, DEFEND_Truck_Barrier_3 = { AimVectors = { [0] = Vec3(0.356, -0.930, 0.092), [1] = Vec3(0.639, -0.769, -0.020), [2] = Vec3(0.926, -0.369, -0.074), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(746.939, 2683.835, 297.959), Radius = 32, }, DEFEND_Truck_Barrier_4 = { AimVectors = { [0] = Vec3(-0.055, 0.956, -0.290), [1] = Vec3(-0.291, 0.888, -0.355), [2] = Vec3(-0.462, -0.886, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1361.146, 1709.903, 417.126), Radius = 32, }, DEFEND_Truck_Start_1 = { AimVectors = { [0] = Vec3(0.269, 0.956, -0.114), [1] = Vec3(0.631, 0.705, 0.322), [2] = Vec3(-0.086, 0.993, -0.086), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(772.706, -1082.598, 410.301), Radius = 32, }, DEFEND_Truck_Start_2 = { AimVectors = { [0] = Vec3(-0.536, -0.843, -0.042), [1] = Vec3(-0.122, -0.992, 0.013), [2] = Vec3(-0.025, 0.988, -0.150), [3] = Vec3(-0.395, 0.900, -0.183), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1065.544, 412.124, 270.435), Radius = 32, }, DEFEND_Truck_Start_3 = { AimVectors = { [0] = Vec3(0.630, 0.775, 0.042), [1] = Vec3(0.221, 0.975, 0.021), [2] = Vec3(0.909, -0.103, 0.404), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(666.125, -557.014, 297.654), Radius = 32, }, DEFEND_Truck_Start_4 = { AimVectors = { [0] = Vec3(-0.178, -0.980, 0.087), [1] = Vec3(-0.156, -0.960, 0.232), [2] = Vec3(0.243, -0.944, 0.223), [3] = Vec3(0.468, 0.689, 0.554), [4] = Vec3(0.129, 0.985, 0.118), [5] = Vec3(-0.793, -0.608, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(942.142, 629.335, 238.221), Radius = 32, }, DEFEND_Truck_Start_5 = { AimVectors = { [0] = Vec3(-0.012, -0.972, 0.237), [1] = Vec3(-0.237, -0.971, 0.037), [2] = Vec3(0.991, -0.134, -0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1238.585, 2356.044, 230.125), Radius = 32, }, ESCORT_Attack_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(71.126, 360.691, -54.789), [1] = Vec3(-22.362, 370.175, -56.143), [2] = Vec3(-35.240, -207.375, -36.179), [3] = Vec3(24.029, -208.606, -36.179), }, Position = Vec3(768.035, 129.856, 289.125), Vehicle = "MOVER_truck", }, ESCORT_Defend_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(68.367, 368.291, -55.875), [1] = Vec3(-31.260, 383.572, -58.058), [2] = Vec3(-40.472, -368.031, -30.375), [3] = Vec3(17.530, -370.331, -30.375), }, Position = Vec3(1030.396, 132.290, 289.125), Vehicle = "MOVER_truck", }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(32.575, 161.625, -28.278), [1] = Vec3(-14.564, 163.438, -28.278), [2] = Vec3(-31.915, -161.626, -36.375), [3] = Vec3(31.693, -161.626, -36.375), }, Position = Vec3(1011.879, -90.840, 289.125), Vehicle = "MOVER_truck", }, HEALTHCAB_reservoir_health_cabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(8451.000, -1617.000, 649.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_sawmill_health_cabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(321.000, 1939.000, 201.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_BoatHouseBridge = { AimVectors = { [0] = Vec3(0.958, -0.286, -0.012), [1] = Vec3(0.980, -0.198, -0.012), [2] = Vec3(0.990, -0.139, -0.012), [3] = Vec3(0.978, 0.186, -0.089), [4] = Vec3(0.961, -0.114, -0.251), [5] = Vec3(0.823, 0.528, -0.210), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1202.000, 544.000, 900.000), TeamAvailability = 6, }, MOUNTMG42_BoatHousePath = { AimVectors = { [0] = Vec3(0.054, 0.990, -0.131), [1] = Vec3(0.293, 0.955, 0.052), [2] = Vec3(0.004, 0.999, 0.043), [3] = Vec3(0.128, 0.982, -0.136), [4] = Vec3(0.339, 0.910, -0.237), [5] = Vec3(-0.052, 0.981, -0.185), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(704.000, -2472.000, 756.000), TeamAvailability = 6, }, MOUNTMG42_Reservoir = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(7092.000, -554.000, 1028.000), TeamAvailability = 6, }, MOVER_train = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9263.998, 2546.000, 936.000), TeamAvailability = 2, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(871.000, 49.500, 348.500), TeamAvailability = 2, }, PLANTMINE_Allies_End_1 = { GoalType = "PLANTMINE", Position = Vec3(-4952.835, -7869.809, 802.125), Radius = 32, }, PLANTMINE_Allies_End_2 = { GoalType = "PLANTMINE", Position = Vec3(-5096.628, -7877.982, 594.784), Radius = 32, }, PLANTMINE_Allies_End_3 = { GoalType = "PLANTMINE", Position = Vec3(-4459.461, -8341.914, 803.125), Radius = 32, }, PLANTMINE_Allies_End_4 = { GoalType = "PLANTMINE", Position = Vec3(-5222.182, -7176.339, 544.544), Radius = 32, }, PLANT_Boathouse_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.989, -0.139, -0.046), [1] = Vec3(0.924, -0.383, -0.008), [2] = Vec3(0.997, -0.071, 0.004), }, position = Vec3(-1509.446, 189.233, 828.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.995, 0.084, -0.057), [1] = Vec3(0.988, 0.156, 0.008), [2] = Vec3(0.993, -0.114, 0.012), }, position = Vec3(-1611.584, -115.902, 830.361), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-103.667, 0.000, 780.000), TagName = "Boathouse Bridge", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(2289.500, -337.000, 852.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Reservoir_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.959, -0.284, -0.028), [1] = Vec3(1.000, -0.013, 0.013), [2] = Vec3(0.902, -0.433, 0.002), }, position = Vec3(5821.396, 2688.236, 824.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.992, 0.122, 0.026), [1] = Vec3(0.921, -0.388, 0.039), [2] = Vec3(0.867, 0.493, 0.065), }, position = Vec3(5571.624, 2359.527, 824.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6664.000, 2528.000, 798.000), TagName = "Reservoir Bridge", TeamAvailability = 4, }, PLANT_Truck_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.809, -0.582, -0.079), [1] = Vec3(0.176, -0.982, -0.066), [2] = Vec3(0.501, -0.866, 0.002), [3] = Vec3(0.075, -0.997, -0.021), }, position = Vec3(747.812, 2695.304, 329.124), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1609.630, 2305.000, 299.813), TagName = "Truck Barrier", TeamAvailability = 2, }, PLANT_Truck_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.997, -0.069, -0.039), [1] = Vec3(-0.973, -0.229, 0.007), [2] = Vec3(-1.000, -0.005, 0.007), }, position = Vec3(2443.399, 2388.387, 248.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.989, 0.146, -0.031), [1] = Vec3(-0.953, 0.303, -0.020), [2] = Vec3(-1.000, 0.016, -0.020), }, position = Vec3(2424.603, 2218.267, 248.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.999, 0.018, -0.028), [1] = Vec3(-0.992, 0.127, 0.002), [2] = Vec3(-0.989, -0.146, 0.002), }, position = Vec3(2988.252, 2287.744, 248.125), stance = "prone", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1677.787, 2317.521, 225.125), TraceInfo = { class = "GOAL", endPos = Vec3(839.385, 1761.976, 202.659), eyePos = Vec3(1709.333, 2294.920, 290.613), id = 413, }, }, REPAIRMG42_BoatHouseBridge = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1202.000, 544.000, 900.000), TeamAvailability = 6, }, REPAIRMG42_BoatHousePath = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(704.000, -2472.000, 756.000), TeamAvailability = 6, }, REPAIRMG42_Reservoir = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(7092.000, -554.000, 1028.000), TeamAvailability = 6, }, RIDE_Train = { BoardPositions = { [0] = Vec3(118.253, -74.019, 24.125), [1] = Vec3(-114.606, -74.557, 22.128), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(9413.063, 2743.988, 801.125), SeatRadius = 30, Seats = { [0] = Vec3(-41.541, -62.236, 24.125), }, Stance = "crouch", Vehicle = "MOVER_train", }, ROUTE_BoatHose_Ladder = { GoalType = "ROUTE", Position = Vec3(-1302.702, -385.537, 345.741), Radius = 125, }, ROUTE_BoatHouse_MG_Stairs = { GoalType = "ROUTE", Position = Vec3(-1379.337, 830.741, 817.227), Radius = 125, }, ROUTE_BoatHouse_Trees = { GoalType = "ROUTE", Position = Vec3(-174.453, 953.854, 191.456), Radius = 125, }, ROUTE_Boathouse_Bridge_NorthSide = { GoalType = "ROUTE", Position = Vec3(-327.967, -101.508, 817.125), Radius = 75, }, ROUTE_Boathouse_Bridge_SouthSide = { GoalType = "ROUTE", Position = Vec3(-340.905, 91.423, 817.125), Radius = 75, }, ROUTE_Boathouse_Bridge_Underside = { GoalType = "ROUTE", Position = Vec3(-676.589, -2.558, 713.125), Radius = 50, }, ROUTE_Corner_1 = { GoalType = "ROUTE", Position = Vec3(5914.870, -1934.327, 597.125), Radius = 125, }, ROUTE_Corner_2 = { GoalType = "ROUTE", Position = Vec3(8648.650, -1802.509, 599.125), Radius = 125, }, ROUTE_End_East_Exit = { GoalType = "ROUTE", Position = Vec3(-3547.562, -3470.645, 609.125), Radius = 125, }, ROUTE_End_Train_Tunnel_Exit = { GoalType = "ROUTE", Position = Vec3(-4087.098, -3093.506, 817.125), Radius = 250, }, ROUTE_End_West_Exit = { GoalType = "ROUTE", Position = Vec3(-5123.341, -3591.102, 441.976), Radius = 125, }, ROUTE_MG_Tower_Path = { GoalType = "ROUTE", Position = Vec3(6944.239, -1809.702, 593.125), Radius = 125, }, ROUTE_Res_Bridge_Center = { GoalType = "ROUTE", Position = Vec3(5917.572, 2540.073, 817.125), Radius = 200, }, ROUTE_Res_Bridge_North = { GoalType = "ROUTE", Position = Vec3(6499.775, 2694.282, 801.125), Radius = 125, }, ROUTE_Res_Bridge_South = { GoalType = "ROUTE", Position = Vec3(6680.638, 2391.839, 801.125), Radius = 125, }, ROUTE_Res_Drop_1 = { GoalType = "ROUTE", Position = Vec3(4626.576, 1884.469, 839.125), Radius = 50, }, ROUTE_Res_Drop_2 = { GoalType = "ROUTE", Position = Vec3(4696.297, 2078.401, 839.125), Radius = 50, }, ROUTE_Res_Drop_3 = { GoalType = "ROUTE", Position = Vec3(4674.797, 2933.757, 576.593), Radius = 125, }, ROUTE_Spawn_1 = { GoalType = "ROUTE", Position = Vec3(-4795.216, -7551.964, 800.125), Radius = 300, }, ROUTE_Spawn_1_Front_Exit = { GoalType = "ROUTE", Position = Vec3(-4389.895, -7519.593, 803.125), Radius = 75, }, ROUTE_Spawn_1_Left_Exit = { GoalType = "ROUTE", Position = Vec3(-4609.858, -6885.746, 808.136), Radius = 125, }, ROUTE_Spawn_1_Right_Exit_2 = { GoalType = "ROUTE", Position = Vec3(-4540.309, -7884.655, 803.125), Radius = 75, }, ROUTE_Spawn_1_Right_Exit_1 = { GoalType = "ROUTE", Position = Vec3(-4862.847, -7907.243, 802.125), Radius = 35, }, ROUTE_Spawn_2 = { GoalType = "ROUTE", Position = Vec3(9403.729, 3622.490, 657.125), Radius = 250, }, ROUTE_Spawn_3 = { GoalType = "ROUTE", Position = Vec3(191.176, 2376.991, 160.125), Radius = 300, }, ROUTE_Spawn_4 = { GoalType = "ROUTE", Position = Vec3(-1493.914, -2173.390, 609.125), Radius = 300, }, ROUTE_Spawn_4_MG_Exit = { GoalType = "ROUTE", Position = Vec3(585.835, -2364.600, 609.125), Radius = 125, }, ROUTE_Spawn_4_Tunnel_Exit = { GoalType = "ROUTE", Position = Vec3(-1859.098, -248.321, 803.125), Radius = 125, }, ROUTE_Spawn_5 = { GoalType = "ROUTE", Position = Vec3(4012.640, 1237.326, 801.125), Radius = 300, }, ROUTE_Truck_Start_Slope = { GoalType = "ROUTE", Position = Vec3(1257.296, -576.792, 676.240), Radius = 125, }, ROUTE_Truck_Start_Stairs = { GoalType = "ROUTE", Position = Vec3(1193.089, 1343.159, 449.125), Radius = 125, }, ROUTE_Truck_Tun_Entry = { GoalType = "ROUTE", Position = Vec3(1843.485, 2305.350, 224.125), Radius = 125, }, ROUTE_Truck_Tun_Exit = { GoalType = "ROUTE", Position = Vec3(4577.073, 3231.008, 348.876), Radius = 125, }, ROUTE_Tunnel_Hut = { GoalType = "ROUTE", Position = Vec3(5410.777, 4176.251, 546.061), Radius = 125, }, SNIPE_A_Reservoir_Bridge_1 = { AimVectors = { [0] = Vec3(-0.994, 0.096, -0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8911.966, 2190.576, 977.125), Radius = 32, }, SNIPE_A_Reservoir_Bridge_2 = { AimVectors = { [0] = Vec3(-1.000, 0.024, -0.001), [1] = Vec3(-0.968, -0.231, 0.100), [2] = Vec3(-0.996, 0.065, 0.054), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8972.094, 2384.235, 801.125), Radius = 32, }, SNIPE_A_Reservoir_Bridge_3 = { AimVectors = { [0] = Vec3(-0.982, 0.173, -0.080), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(9399.735, 1686.824, 1004.963), Radius = 32, }, SNIPE_D_Reservoir_Bridge_1 = { AimVectors = { [0] = Vec3(1.000, 0.014, -0.012), [1] = Vec3(0.431, -0.897, -0.101), [2] = Vec3(0.905, -0.422, -0.053), [3] = Vec3(0.916, 0.402, -0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4696.838, 2134.160, 801.125), Radius = 32, }, SNIPE_D_Reservoir_Bridge_2 = { AimVectors = { [0] = Vec3(0.998, 0.038, -0.041), [1] = Vec3(0.984, -0.176, -0.030), [2] = Vec3(0.976, 0.215, -0.034), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4141.062, 2350.757, 1025.125), Radius = 32, Stance = "prone", }, SNIPE_D_Reservoir_Bridge_3 = { AimVectors = { [0] = Vec3(0.987, 0.125, -0.105), [1] = Vec3(0.694, -0.717, -0.071), [2] = Vec3(0.959, 0.282, -0.023), [3] = Vec3(0.930, 0.328, -0.167), [4] = Vec3(0.788, 0.539, -0.299), [5] = Vec3(0.798, -0.589, -0.129), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4817.822, 1681.965, 1217.125), Radius = 32, }, SNIPE_D_Reservoir_Bridge_4 = { AimVectors = { [0] = Vec3(0.794, -0.605, 0.068), [1] = Vec3(0.895, -0.443, 0.057), [2] = Vec3(0.342, -0.937, 0.071), [3] = Vec3(0.422, -0.868, -0.263), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5393.646, 3626.877, 707.125), Radius = 32, }, Version = 1, };