global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1014.000, -4943.000, 48.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3882.000, 833.000, 200.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_D_art_a1 = { GoalType = "ARTILLERY_D", Position = Vec3(251.840, -188.746, 200.490), Radius = 35, }, ARTILLERY_D_art_a1_1 = { GoalType = "ARTILLERY_D", Position = Vec3(256.744, -1544.492, 51.452), Radius = 35, TagName = "art_a1", }, ARTILLERY_D_art_a2 = { GoalType = "ARTILLERY_D", Position = Vec3(252.289, -967.855, 117.764), Radius = 35, }, ARTILLERY_D_art_b1 = { GoalType = "ARTILLERY_D", Position = Vec3(-289.370, -3361.319, 14.863), Radius = 35, }, ARTILLERY_D_art_b2 = { GoalType = "ARTILLERY_D", Position = Vec3(-523.756, -4123.510, 24.252), Radius = 35, }, ARTILLERY_D_art_b3 = { GoalType = "ARTILLERY_D", Position = Vec3(-314.018, -4965.600, 24.125), Radius = 35, }, ARTILLERY_D_art_b4 = { GoalType = "ARTILLERY_D", Position = Vec3(-77.637, -4987.895, 24.125), Radius = 35, }, ARTILLERY_D_art_bunker1 = { GoalType = "ARTILLERY_D", Position = Vec3(4103.849, -3947.183, 18.739), Radius = 60, }, ARTILLERY_D_art_bunker2 = { GoalType = "ARTILLERY_D", Position = Vec3(4257.768, -2968.939, 16.125), Radius = 35, }, ARTILLERY_D_art_c1 = { GoalType = "ARTILLERY_D", Position = Vec3(1190.867, -5259.605, 172.678), Radius = 35, }, ARTILLERY_D_art_c2 = { GoalType = "ARTILLERY_D", Position = Vec3(1504.730, -5255.836, 235.928), Radius = 35, }, ARTILLERY_D_art_gate = { GoalType = "ARTILLERY_D", Position = Vec3(3524.551, -4800.453, 3.004), Radius = 35, }, ARTILLERY_D_art_gun1 = { GoalType = "ARTILLERY_D", Position = Vec3(3904.128, -1305.590, 8.125), Radius = 35, }, ARTILLERY_D_art_gun2 = { GoalType = "ARTILLERY_D", Position = Vec3(4039.985, -1057.434, 8.125), Radius = 35, }, ARTILLERY_D_art_gun3 = { GoalType = "ARTILLERY_D", Position = Vec3(3124.389, -80.108, 69.905), Radius = 35, }, ARTILLERY_D_art_gun4 = { GoalType = "ARTILLERY_D", Position = Vec3(4727.283, 2061.943, 24.167), Radius = 35, }, ARTILLERY_D_art_gun6 = { GoalType = "ARTILLERY_D", Position = Vec3(3943.102, 2926.280, 43.251), Radius = 35, }, ARTILLERY_D_art_wall1 = { GoalType = "ARTILLERY_D", Position = Vec3(4021.179, -4362.977, 320.125), Radius = 35, }, ARTILLERY_D_art_wall2 = { GoalType = "ARTILLERY_D", Position = Vec3(3762.719, -4221.451, 320.125), Radius = 35, }, ARTILLERY_D_art_wall3 = { GoalType = "ARTILLERY_D", Position = Vec3(3499.566, -4078.658, 320.125), Radius = 35, }, ARTILLERY_D_at_tanksupport4 = { GoalType = "ARTILLERY_D", Position = Vec3(2183.579, -5402.952, 232.202), Radius = 35, }, ATTACK_at_a1 = { AimVectors = { [0] = Vec3(0.615, 0.757, -0.221), [1] = Vec3(0.919, 0.387, -0.081), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(-310.828, -3128.506, 5.103), Radius = 35, }, ATTACK_at_a2 = { AimVectors = { [0] = Vec3(-0.864, 0.438, -0.248), [1] = Vec3(0.025, 1.000, 0.012), [2] = Vec3(0.988, -0.126, -0.092), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(254.313, -2570.022, 2.125), Radius = 35, }, ATTACK_at_b1 = { AimVectors = { [0] = Vec3(0.938, 0.146, -0.315), [1] = Vec3(0.997, -0.006, 0.081), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(-196.797, -5474.142, 36.416), Radius = 35, }, ATTACK_at_b2 = { AimVectors = { [0] = Vec3(-0.932, -0.323, -0.165), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(870.816, -4845.199, 232.211), Radius = 35, }, ATTACK_at_b3 = { AimVectors = { [0] = Vec3(0.970, -0.220, -0.104), [1] = Vec3(0.602, 0.798, 0.023), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(2340.382, -5823.369, 232.125), Radius = 35, }, ATTACK_at_b3_1 = { AimVectors = { [0] = Vec3(0.939, -0.235, -0.252), [1] = Vec3(0.788, -0.244, 0.565), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(3366.798, -4229.132, 12.571), Radius = 35, TagName = "at_b3", }, ATTACK_at_balcon = { AimVectors = { [0] = Vec3(0.656, 0.740, -0.148), [1] = Vec3(0.990, 0.080, -0.115), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(3029.875, 1237.875, 200.125), Radius = 20, }, ATTACK_at_barrier_extra1 = { AimVectors = { [0] = Vec3(-0.185, 0.976, -0.117), [1] = Vec3(-0.978, 0.178, -0.110), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(79.011, -2958.934, 2.125), Radius = 20, }, ATTACK_at_barrier_extra2 = { AimVectors = { [0] = Vec3(-0.814, 0.426, -0.395), [1] = Vec3(-0.691, -0.722, 0.035), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(398.175, -2341.784, 2.125), Radius = 20, }, ATTACK_at_gun1 = { AimVectors = { [0] = Vec3(-0.887, 0.252, -0.387), [1] = Vec3(-0.010, 1.000, -0.012), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(3120.854, 435.768, 102.373), Radius = 35, }, ATTACK_at_gun2 = { AimVectors = { [0] = Vec3(0.972, 0.014, -0.234), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(2757.418, 1067.020, 200.125), Radius = 35, }, ATTACK_at_gun3 = { AimVectors = { [0] = Vec3(0.787, 0.612, -0.075), [1] = Vec3(-0.657, -0.754, 0.012), [2] = Vec3(0.977, -0.171, 0.127), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(3732.178, 2094.895, 28.993), Radius = 35, }, ATTACK_at_gun4 = { AimVectors = { [0] = Vec3(0.979, -0.023, -0.204), [1] = Vec3(-0.833, 0.545, -0.098), [2] = Vec3(0.421, 0.898, -0.127), [3] = Vec3(-0.998, -0.059, 0.023), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(4024.389, 1247.018, 152.125), Radius = 35, }, ATTACK_at_switch1 = { AimVectors = { [0] = Vec3(0.011, 0.979, -0.204), [1] = Vec3(-0.285, -0.958, -0.012), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(4427.238, -2300.019, 16.125), Radius = 35, }, ATTACK_at_switch2 = { AimVectors = { [0] = Vec3(-0.851, 0.488, -0.194), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(4583.955, -3295.538, 16.125), Radius = 35, }, ATTACK_at_switch3 = { AimVectors = { [0] = Vec3(-0.949, 0.203, -0.240), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(3896.547, -4205.475, 320.125), Radius = 35, }, ATTACK_at_switch4 = { AimVectors = { [0] = Vec3(0.197, 0.972, -0.127), [1] = Vec3(-0.058, 0.998, -0.012), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(4800.647, -3962.389, 8.125), Radius = 35, }, ATTACK_at_switch_engi = { AimVectors = { [0] = Vec3(0.967, 0.001, -0.253), [1] = Vec3(-0.024, 1.000, 0.017), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(4488.666, -2848.356, 200.125), Radius = 20, }, ATTACK_at_tanksupport1 = { AimVectors = { [0] = Vec3(-0.198, -0.967, -0.157), [1] = Vec3(0.970, -0.240, 0.035), [2] = Vec3(0.454, -0.887, -0.081), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(-493.509, -4762.242, 11.578), Radius = 35, }, ATTACK_at_tanksupport2 = { AimVectors = { [0] = Vec3(0.962, -0.008, -0.272), [1] = Vec3(0.555, -0.831, -0.023), [2] = Vec3(0.580, 0.807, -0.115), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(1869.037, -5344.997, 232.202), Radius = 35, }, ATTACK_at_tanksupport3 = { AimVectors = { [0] = Vec3(0.962, -0.008, -0.272), [1] = Vec3(0.888, 0.436, -0.150), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(2066.647, -5346.113, 232.202), Radius = 35, }, ATTACK_at_tanksupport4 = { AimVectors = { [0] = Vec3(0.962, -0.008, -0.272), [1] = Vec3(0.837, 0.526, -0.150), }, GoalType = "Attack", MaxCampTime = 5, MinCampTime = 1, Position = Vec3(2183.579, -5402.952, 232.202), Radius = 35, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-76.000, -5236.000, 52.000), Stance = "prone", TeamAvailability = 4, }, BUILD_South_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1996.000, -5044.000, 260.000), TagName = "South Tower", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(1.382, -209.884, -20.511), [1] = Vec3(-95.229, -99.752, -28.221), [2] = Vec3(95.125, -96.994, -25.774), [3] = Vec3(95.125, 65.588, -37.789), [4] = Vec3(-95.382, 50.478, -33.960), [5] = Vec3(0.168, 152.777, -38.763), }, Position = Vec3(-218.000, 357.000, 666.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_building_aa_gun_defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2816.000, 692.000, 102.000), TagName = "building aa_gun defence", TeamAvailability = 2, }, BUILD_outside_aa_gun_defence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4352.000, 1980.000, 52.000), TagName = "outside aa_gun defence", TeamAvailability = 2, }, BUILD_tankbarrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(72.000, -2708.000, 44.000), TeamAvailability = 2, }, CALLARTILLERY_1150 = { GoalType = "CALLARTILLERY", Position = Vec3(5151.084, -3065.154, 184.561), Radius = 35, }, CALLARTILLERY_1174 = { GoalType = "CALLARTILLERY", Position = Vec3(3892.087, -2534.091, 192.125), Radius = 20, }, CALLARTILLERY_1215 = { GoalType = "CALLARTILLERY", Position = Vec3(3721.183, -4124.846, 320.125), Radius = 35, }, CALLARTILLERY_1216 = { GoalType = "CALLARTILLERY", Position = Vec3(4640.867, -2873.537, 336.125), Radius = 35, }, CALLARTILLERY_138 = { GoalType = "CALLARTILLERY", Position = Vec3(186.553, -3270.969, 45.589), Radius = 35, }, CALLARTILLERY_271 = { GoalType = "CALLARTILLERY", Position = Vec3(4263.243, -4477.728, 320.125), Radius = 35, }, CALLARTILLERY_284 = { GoalType = "CALLARTILLERY", Position = Vec3(4304.540, -2697.134, 16.125), Radius = 35, }, CALLARTILLERY_399 = { GoalType = "CALLARTILLERY", Position = Vec3(-332.850, -1868.188, 192.125), Radius = 35, }, CALLARTILLERY_631 = { GoalType = "CALLARTILLERY", Position = Vec3(-812.707, -3727.294, 27.030), Radius = 35, }, CALLARTILLERY_874 = { GoalType = "CALLARTILLERY", Position = Vec3(3601.138, -3396.383, 192.125), Radius = 35, }, CALLARTILLERY_art_b4 = { GoalType = "CALLARTILLERY", Position = Vec3(-77.637, -4987.895, 24.125), Radius = 35, }, CALLARTILLERY_d_switch5 = { GoalType = "CALLARTILLERY", Position = Vec3(3679.924, -3118.275, 192.125), Radius = 35, }, CALLARTILLERY_d_wall1 = { GoalType = "CALLARTILLERY", Position = Vec3(4129.208, -4513.000, 320.125), Radius = 35, }, CALLARTILLERY_d_wall2 = { GoalType = "CALLARTILLERY", Position = Vec3(3796.876, -4330.918, 320.125), Radius = 35, }, CALLARTILLERY_d_wall3 = { GoalType = "CALLARTILLERY", Position = Vec3(3500.959, -4171.375, 320.125), Radius = 35, }, DEFEND_d_axispath = { AimVectors = { [0] = Vec3(0.721, -0.678, -0.142), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3543.713, 2787.833, 100.562), Radius = 35, }, DEFEND_d_bridge1 = { AimVectors = { [0] = Vec3(-0.888, -0.410, -0.208), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(727.847, -4856.600, 232.125), Radius = 35, }, DEFEND_d_bridge2 = { AimVectors = { [0] = Vec3(-0.266, 0.951, -0.159), [1] = Vec3(0.219, 0.972, 0.081), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(-386.009, -5279.809, 61.730), Radius = 35, }, DEFEND_d_cave = { AimVectors = { [0] = Vec3(0.615, 0.761, -0.205), [1] = Vec3(0.317, 0.911, -0.263), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(1641.235, -4754.833, 231.026), Radius = 35, }, DEFEND_d_gate1 = { AimVectors = { [0] = Vec3(0.952, 0.071, -0.299), [1] = Vec3(0.828, 0.526, -0.195), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3338.754, -3821.976, 192.125), Radius = 35, }, DEFEND_d_gate2 = { AimVectors = { [0] = Vec3(0.259, 0.937, -0.236), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4355.560, -4468.423, 320.125), Radius = 35, Stance = "crouch", }, DEFEND_d_gunlow1 = { AimVectors = { [0] = Vec3(0.560, 0.826, -0.059), [1] = Vec3(0.990, 0.138, -0.012), [2] = Vec3(0.115, 0.993, -0.012), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3988.082, 1330.618, 56.535), Radius = 35, }, DEFEND_d_gunlow2 = { AimVectors = { [0] = Vec3(-0.271, -0.946, -0.177), [1] = Vec3(-0.582, -0.808, -0.092), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4386.747, 2901.314, 150.988), Radius = 35, Stance = "crouch", }, DEFEND_d_gunpath1 = { AimVectors = { [0] = Vec3(-0.803, -0.580, -0.139), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4939.328, 712.245, 272.125), Radius = 35, }, DEFEND_d_gunpath2 = { AimVectors = { [0] = Vec3(0.905, 0.332, -0.265), [1] = Vec3(0.982, -0.184, -0.046), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3618.211, -103.065, 241.443), Radius = 35, }, DEFEND_d_guntop1 = { AimVectors = { [0] = Vec3(0.262, -0.939, -0.223), [1] = Vec3(-0.046, -0.984, -0.172), [2] = Vec3(0.811, -0.584, 0.023), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(2906.051, 810.125, 200.125), Radius = 35, }, DEFEND_d_guntop2 = { AimVectors = { [0] = Vec3(0.895, -0.367, -0.253), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(2103.544, 1389.516, 72.126), Radius = 35, Stance = "crouch", }, DEFEND_d_guntop3 = { AimVectors = { [0] = Vec3(-0.952, -0.287, -0.109), [1] = Vec3(-0.078, -0.994, 0.081), [2] = Vec3(-0.560, 0.815, -0.150), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3612.289, 852.203, 148.328), Radius = 35, }, DEFEND_d_guntop4 = { AimVectors = { [0] = Vec3(0.668, -0.674, -0.316), [1] = Vec3(0.994, -0.092, -0.058), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(2642.301, 547.721, 224.125), Radius = 35, }, DEFEND_d_switch1 = { AimVectors = { [0] = Vec3(-0.522, -0.851, -0.051), [1] = Vec3(0.717, -0.666, 0.207), [2] = Vec3(-0.523, -0.848, 0.081), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4642.364, -2062.849, 8.125), Radius = 35, }, DEFEND_d_switch2 = { AimVectors = { [0] = Vec3(-0.772, 0.540, -0.336), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(5132.121, -3276.106, 176.410), Radius = 35, }, DEFEND_d_switch3 = { AimVectors = { [0] = Vec3(-0.584, -0.111, -0.804), [1] = Vec3(-0.390, -0.909, -0.150), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4601.936, -2552.225, 336.125), Radius = 20, }, DEFEND_d_switch4 = { AimVectors = { [0] = Vec3(-0.753, -0.656, -0.051), [1] = Vec3(-0.932, 0.360, 0.046), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4869.331, -3425.126, 8.125), Radius = 35, }, DEFEND_d_switch5 = { AimVectors = { [0] = Vec3(0.975, 0.071, -0.212), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3679.924, -3118.275, 192.125), Radius = 35, }, DEFEND_d_switch6 = { AimVectors = { [0] = Vec3(0.957, 0.288, -0.022), [1] = Vec3(0.748, -0.663, -0.023), [2] = Vec3(0.281, 0.959, 0.046), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4043.363, -3631.431, 8.411), Radius = 35, }, DEFEND_d_tankbarrier = { AimVectors = { [0] = Vec3(0.883, 0.467, -0.046), [1] = Vec3(0.555, 0.832, -0.012), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(-175.229, -2603.002, 2.230), Radius = 35, }, DEFEND_d_tankbarrier2 = { AimVectors = { [0] = Vec3(-0.432, -0.853, -0.292), [1] = Vec3(-0.621, -0.782, 0.046), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(435.169, -2190.037, 2.329), Radius = 35, }, DEFEND_d_tankbarrier3 = { AimVectors = { [0] = Vec3(0.827, 0.535, -0.173), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(-247.868, -1906.799, 192.127), Radius = 35, TeamAvailability = 2, }, DEFEND_d_tankbarrier4 = { AimVectors = { [0] = Vec3(-0.802, 0.597, 0.003), [1] = Vec3(-0.544, 0.837, 0.058), [2] = Vec3(-0.967, 0.253, -0.012), [3] = Vec3(0.362, 0.928, -0.092), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(466.307, -1890.533, 0.125), Radius = 35, }, DEFEND_d_tankbarrier5 = { AimVectors = { [0] = Vec3(-0.797, 0.603, -0.029), [1] = Vec3(-0.975, -0.207, -0.081), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(410.946, -2605.530, 2.125), Radius = 20, }, DEFEND_d_wall1 = { AimVectors = { [0] = Vec3(-0.919, 0.362, -0.155), [1] = Vec3(-0.791, -0.611, -0.023), [2] = Vec3(-0.960, -0.260, -0.104), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(4129.208, -4513.000, 320.125), Radius = 35, }, DEFEND_d_wall2 = { AimVectors = { [0] = Vec3(-0.655, -0.741, -0.148), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3796.876, -4330.918, 320.125), Radius = 35, }, DEFEND_d_wall3 = { AimVectors = { [0] = Vec3(-0.858, 0.506, -0.087), [1] = Vec3(-0.630, -0.775, -0.058), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, Position = Vec3(3500.959, -4171.375, 320.125), Radius = 35, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-918.000, -4943.000, 48.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3978.000, 833.000, 200.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Bunker_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(3316.000, -1438.000, 88.000), TagName = "Bunker MG Nest", TeamAvailability = 6, }, MOUNTMG42_Gate_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(2216.000, -5952.000, 324.000), TagName = "Gate MG Nest", TeamAvailability = 6, }, MOUNTMG42_mg_tower5 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1676.000, -5032.000, 468.000), TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-1.628, -209.692, -20.767), [1] = Vec3(-97.045, -99.633, -29.366), [2] = Vec3(95.125, -85.034, -26.117), [3] = Vec3(102.399, 59.486, -37.237), [4] = Vec3(-95.140, 64.093, -34.546), }, Position = Vec3(-436.816, 147.565, 210.182), Vehicle = "MOVER_tank", }, MOVER_bombcrate1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4276.000, -2504.000, 81.000), TeamAvailability = 6, }, MOVER_bombcrate2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4244.000, -2504.000, 81.000), TeamAvailability = 6, }, MOVER_building_aa_gun_defence = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2814.332, 684.999, 98.500), TeamAvailability = 6, }, MOVER_crane_hook = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4491.997, -2504.000, 219.313), TeamAvailability = 6, }, MOVER_outside_aa_gun_defence = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4350.332, 1972.999, 48.500), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-307.268, 359.999, 260.911), TeamAvailability = 4, }, MOVER_tankbarrier = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(70.332, -2715.001, 40.500), TeamAvailability = 6, }, MOVER_the_bridge = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-89.668, -5251.000, 48.500), TeamAvailability = 6, }, MOVER_tower_light = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3720.000, -2720.000, 720.000), TeamAvailability = 6, }, PLANTMINE_1219 = { GoalType = "PLANTMINE", Position = Vec3(2969.910, -377.933, 18.437), Radius = 10, TeamAvailability = 2, }, PLANTMINE_1220 = { GoalType = "PLANTMINE", Position = Vec3(2909.787, -436.594, 15.752), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_bridge1 = { GoalType = "PLANTMINE", Position = Vec3(-117.370, -5162.510, 8.529), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_bridge2 = { GoalType = "PLANTMINE", Position = Vec3(-218.514, -5184.887, 19.940), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_gun1 = { GoalType = "PLANTMINE", Position = Vec3(4339.039, 2125.998, 26.274), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_gun2 = { GoalType = "PLANTMINE", Position = Vec3(4330.076, 2223.799, 32.830), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_gun3 = { GoalType = "PLANTMINE", Position = Vec3(2740.777, 453.108, 50.431), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_gun4 = { GoalType = "PLANTMINE", Position = Vec3(2739.585, 562.745, 54.715), Radius = 10, TeamAvailability = 2, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(212.102, -5080.000, -21.721), TeamAvailability = 2, }, PLANT_South_Tower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1783.997, -5032.000, 320.002), TagName = "South Tower", TeamAvailability = 4, }, PLANT_building_aa_gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.691, -0.722, 0.012), }, position = Vec3(3034.601, 1222.910, 227.745), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2958.887, 1016.000, 246.001), TagName = "building aa_gun", TeamAvailability = 4, }, PLANT_building_aa_gun_defence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2676.000, 512.000, 120.000), TagName = "building aa_gun defence", TeamAvailability = 4, }, PLANT_outside_aa_gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.658, -0.753, -0.017), }, position = Vec3(3801.356, 2504.068, 74.163), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4888.000, 1992.000, 70.001), TagName = "outside aa_gun", TeamAvailability = 4, }, PLANT_outside_aa_gun_defence = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.875, -0.478, -0.078), }, position = Vec3(3785.855, 2505.683, 109.701), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4428.000, 2160.000, 96.000), TagName = "outside aa_gun defence", TeamAvailability = 4, }, PLANT_side_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(1.000, -0.023, -0.006), }, position = Vec3(1715.722, 1336.289, 66.427), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2340.438, 1268.000, 104.625), TagName = "side wall", TeamAvailability = 4, }, PLANT_tankbarrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.252, -0.966, -0.064), }, position = Vec3(168.122, -1921.880, 30.600), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(74.000, -2482.001, 28.000), TeamAvailability = 4, }, REPAIRMG42_Bunker_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3316.000, -1438.000, 88.000), TagName = "Bunker MG Nest", TeamAvailability = 6, }, REPAIRMG42_Gate_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2216.000, -5952.000, 324.000), TagName = "Gate MG Nest", TeamAvailability = 6, }, REPAIRMG42_mg_tower5 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1676.000, -5032.000, 468.000), TeamAvailability = 6, }, ROUTE_LastSpawn = { GoalType = "ROUTE", Position = Vec3(2428.250, 3091.429, 269.457), Radius = 400, }, ROUTE_StartSpawn = { GoalType = "ROUTE", Position = Vec3(-981.906, 685.520, 195.455), Radius = 400, }, ROUTE_alt_tank1_1 = { GoalType = "ROUTE", Position = Vec3(-171.028, 484.245, 205.471), Radius = 35, }, ROUTE_alt_tank1_2 = { GoalType = "ROUTE", Position = Vec3(355.059, 455.125, 193.157), Radius = 35, }, ROUTE_alt_tank1_3 = { GoalType = "ROUTE", Position = Vec3(370.223, -106.749, 204.311), Radius = 35, }, ROUTE_alt_tank1_4 = { GoalType = "ROUTE", Position = Vec3(374.547, -1079.517, 89.409), Radius = 35, }, ROUTE_alt_tank2_2 = { GoalType = "ROUTE", Position = Vec3(-412.789, -4122.866, 30.982), Radius = 35, }, ROUTE_alt_tank2_3 = { GoalType = "ROUTE", Position = Vec3(-75.922, -5166.840, 13.319), Radius = 35, }, ROUTE_alt_tank3_1 = { GoalType = "ROUTE", Position = Vec3(907.516, -5127.455, 111.558), Radius = 35, }, ROUTE_bbSpawn = { GoalType = "ROUTE", Position = Vec3(-118.000, -2578.000, 200.125), Radius = 200, }, ROUTE_bbSpawn2 = { GoalType = "ROUTE", Position = Vec3(504.242, -2777.572, 200.125), Radius = 35, }, ROUTE_cave1 = { GoalType = "ROUTE", Position = Vec3(389.146, -3296.253, 64.850), Radius = 35, }, ROUTE_cave2 = { GoalType = "ROUTE", Position = Vec3(1831.577, -4388.633, 168.125), Radius = 35, }, ROUTE_hide1 = { GoalType = "ROUTE", Position = Vec3(-112.736, 779.004, 32.253), Radius = 35, }, ROUTE_hide2 = { GoalType = "ROUTE", Position = Vec3(696.181, -42.986, 41.292), Radius = 35, }, ROUTE_hide3 = { GoalType = "ROUTE", Position = Vec3(555.838, -1803.940, 1.761), Radius = 35, }, ROUTE_r_BunkerCave1 = { GoalType = "ROUTE", Position = Vec3(3392.173, -1014.461, 16.125), Radius = 35, }, ROUTE_r_BunkerCave2 = { GoalType = "ROUTE", Position = Vec3(2939.628, -468.008, 14.228), Radius = 35, }, ROUTE_r_BunkerSpawn = { GoalType = "ROUTE", Position = Vec3(3160.000, -1944.000, 16.125), Radius = 200, }, ROUTE_r_Gun1 = { GoalType = "ROUTE", Position = Vec3(3788.584, -1339.639, 8.125), Radius = 20, }, ROUTE_r_Gun2 = { GoalType = "ROUTE", Position = Vec3(3938.509, -109.699, 233.798), Radius = 35, }, ROUTE_r_Gun3 = { GoalType = "ROUTE", Position = Vec3(3380.261, 338.642, 174.711), Radius = 35, }, ROUTE_r_Gun4 = { GoalType = "ROUTE", Position = Vec3(4282.020, 718.639, 190.536), Radius = 35, }, ROUTE_r_Gun5 = { GoalType = "ROUTE", Position = Vec3(4104.821, 1949.747, 24.177), Radius = 35, }, ROUTE_r_Gun6 = { GoalType = "ROUTE", Position = Vec3(5102.735, 2604.719, 272.125), Radius = 35, }, ROUTE_r_Gun7 = { GoalType = "ROUTE", Position = Vec3(3131.942, 1456.803, 16.066), Radius = 35, }, ROUTE_r_GunBuilding_back = { GoalType = "ROUTE", Position = Vec3(1667.676, 731.540, 24.125), Radius = 35, }, ROUTE_r_GunBuilding_front = { GoalType = "ROUTE", Position = Vec3(2929.403, 319.943, 75.665), Radius = 35, }, ROUTE_r_bunker1 = { GoalType = "ROUTE", Position = Vec3(2517.451, -4222.670, 38.827), Radius = 35, }, ROUTE_r_bunker2 = { GoalType = "ROUTE", Position = Vec3(3767.979, -4426.875, 26.655), Radius = 35, }, ROUTE_r_bunker3 = { GoalType = "ROUTE", Position = Vec3(4749.949, -4143.916, 27.627), Radius = 35, }, ROUTE_r_ladder = { GoalType = "ROUTE", Position = Vec3(-382.316, -2251.374, 2.125), Radius = 35, }, ROUTE_r_outside = { GoalType = "ROUTE", Position = Vec3(-286.207, -1972.605, 192.254), Radius = 20, TeamAvailability = 2, }, ROUTE_r_switch1 = { GoalType = "ROUTE", Position = Vec3(4510.282, -2827.038, 16.125), Radius = 35, }, ROUTE_r_switch2 = { GoalType = "ROUTE", Position = Vec3(4490.838, -2599.826, 16.125), Radius = 20, }, ROUTE_tank1_1 = { GoalType = "ROUTE", Position = Vec3(-127.293, 264.308, 208.251), Radius = 35, }, ROUTE_tank1_2 = { GoalType = "ROUTE", Position = Vec3(157.583, 263.365, 197.907), Radius = 35, }, ROUTE_tank1_3 = { GoalType = "ROUTE", Position = Vec3(149.930, 4.496, 195.097), Radius = 20, }, ROUTE_tank1_4 = { GoalType = "ROUTE", Position = Vec3(159.500, -1060.059, 101.095), Radius = 35, }, ROUTE_tank1_5 = { GoalType = "ROUTE", Position = Vec3(163.567, -2111.459, 8.125), Radius = 35, }, ROUTE_tank2_1 = { GoalType = "ROUTE", Position = Vec3(-96.958, -3078.573, 12.521), Radius = 35, }, ROUTE_tank2_2 = { GoalType = "ROUTE", Position = Vec3(-652.350, -4122.994, 6.782), Radius = 35, }, ROUTE_tank2_3 = { GoalType = "ROUTE", Position = Vec3(-553.758, -5063.671, 14.429), Radius = 35, }, ROUTE_tank3_1 = { GoalType = "ROUTE", Position = Vec3(829.747, -5343.659, 109.488), Radius = 35, }, ROUTE_tank3_2 = { GoalType = "ROUTE", Position = Vec3(1464.305, -5358.489, 227.039), Radius = 35, }, ROUTE_tank3_3 = { GoalType = "ROUTE", Position = Vec3(2247.380, -5481.901, 232.125), Radius = 35, }, ROUTE_tank3_4 = { GoalType = "ROUTE", Position = Vec3(2302.422, -5862.028, 242.162), Radius = 35, }, ROUTE_wall_hole = { GoalType = "ROUTE", Position = Vec3(-114.621, -30.085, 201.785), Radius = 125, }, ROUTE_wall_right = { GoalType = "ROUTE", Position = Vec3(-336.645, -95.279, 216.334), Radius = 125, }, SMOKEBOMB_bridge_1 = { AimVectors = { [0] = Vec3(0.975, -0.070, -0.212), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-484.382, -5217.428, 51.874), TeamAvailability = 4, }, SMOKEBOMB_bridge_2 = { AimVectors = { [0] = Vec3(-0.078, -0.995, -0.058), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-73.707, -4673.016, 27.711), TeamAvailability = 4, }, SMOKEBOMB_tankbarrier_1 = { AimVectors = { [0] = Vec3(-0.626, -0.766, 0.144), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(580.331, -1707.423, 3.777), TeamAvailability = 4, }, SMOKEBOMB_tankbarrier_2 = { AimVectors = { [0] = Vec3(0.454, -0.868, 0.201), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-29.294, -1714.958, 28.440), TeamAvailability = 4, }, SNIPE_s_bridgeview1 = { AimVectors = { [0] = Vec3(-0.947, -0.200, -0.253), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(725.277, -4646.773, 342.834), Radius = 20, }, SNIPE_s_bridgeview2 = { AimVectors = { [0] = Vec3(-0.695, 0.713, -0.093), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(1504.808, -6074.795, 274.786), Radius = 20, }, SNIPE_s_crane1 = { AimVectors = { [0] = Vec3(0.077, -0.979, -0.189), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(4090.125, -2490.125, 296.125), Radius = 20, }, SNIPE_s_crane2 = { AimVectors = { [0] = Vec3(0.213, -0.969, -0.125), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(3837.460, -2590.174, 192.125), Radius = 20, }, SNIPE_s_gun2 = { AimVectors = { [0] = Vec3(-0.812, -0.584, -0.015), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(4977.072, 2563.856, 272.125), Radius = 35, }, SNIPE_s_gun3 = { AimVectors = { [0] = Vec3(-0.485, -0.853, -0.194), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(4716.233, 177.779, 333.476), Radius = 35, }, SNIPE_s_roof = { AimVectors = { [0] = Vec3(0.997, -0.026, 0.078), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(-1036.508, -4932.701, 188.011), Radius = 35, }, SNIPE_s_roof2 = { AimVectors = { [0] = Vec3(0.399, 0.912, -0.091), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(-969.025, -4959.163, 221.917), Radius = 20, }, SNIPE_s_wall1 = { AimVectors = { [0] = Vec3(-0.965, -0.259, -0.037), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(4337.915, -4624.531, 320.153), Radius = 20, }, SNIPE_s_wall2 = { AimVectors = { [0] = Vec3(-0.456, -0.889, -0.037), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 30, Position = Vec3(3283.659, -4045.786, 320.125), Radius = 20, }, Version = 1, };