global _MG = { AIRSTRIKE_Allies_DepotGates_09 = { AimVectors = { [0] = Vec3(0.368, -0.460, 0.808), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1633.143, -2540.165, 260.514), Radius = 32, }, AIRSTRIKE_Allies_Start_11 = { AimVectors = { [0] = Vec3(0.501, -0.207, 0.840), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1393.158, -1980.436, 329.768), Radius = 32, }, AIRSTRIKE_Allies_Start_12 = { AimVectors = { [0] = Vec3(0.510, 0.108, 0.853), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1570.736, -4109.643, 270.645), Radius = 32, }, AIRSTRIKE_Axis_Depot_15 = { AimVectors = { [0] = Vec3(-0.383, 0.212, 0.899), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(2241.129, -3747.391, 265.125), Radius = 32, }, AIRSTRIKE_Axis_SandBarrier_08 = { AimVectors = { [0] = Vec3(-0.794, -0.308, 0.524), }, GoalType = "AIRSTRIKE", MinRadius = 20, Position = Vec3(992.659, -2765.766, 576.125), Radius = 20, Stance = "crouch", }, AIRSTRIKE_Axis_Start_01 = { AimVectors = { [0] = Vec3(-0.279, 0.140, 0.950), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-727.235, -4330.530, 365.084), Radius = 32, }, AIRSTRIKE_Axis_Start_02 = { AimVectors = { [0] = Vec3(-0.413, -0.087, 0.907), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-634.628, -1946.364, 282.025), Radius = 32, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2455.000, -1904.000, 362.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1243.000, -3007.500, 546.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Axis_Above_SandBarrier_10 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-129.507, -3848.762, 277.125), }, ARTILLERY_S_Axis_Above_SandBarrier_11 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(46.851, -2757.322, 277.125), }, ARTILLERY_S_Axis_Depot_17 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1429.136, -3132.819, 281.125), }, ARTILLERY_S_Axis_HillTop_02 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2087.104, -1111.427, 1570.298), }, ATTACK_Allies_Depot_01 = { AimVectors = { [0] = Vec3(-0.279, 0.960, -0.004), [1] = Vec3(-0.830, 0.558, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3126.152, -4607.092, 329.125), Radius = 32, }, ATTACK_Allies_Depot_02 = { AimVectors = { [0] = Vec3(-0.241, 0.971, -0.004), [1] = Vec3(-0.643, 0.766, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3152.753, -4967.653, 329.125), Radius = 32, }, ATTACK_Allies_Depot_03 = { AimVectors = { [0] = Vec3(-0.062, 0.998, 0.003), [1] = Vec3(-0.062, 0.998, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2838.370, -4979.128, 329.125), Radius = 32, }, ATTACK_Allies_Depot_04 = { AimVectors = { [0] = Vec3(-0.119, 0.993, 0.003), [1] = Vec3(-0.532, 0.847, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3055.935, -5129.406, 329.125), Radius = 32, }, ATTACK_Allies_Depot_05 = { AimVectors = { [0] = Vec3(-0.335, 0.942, -0.020), [1] = Vec3(-0.976, 0.218, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3087.610, -4393.708, 329.125), Radius = 32, }, ATTACK_Allies_Depot_06 = { AimVectors = { [0] = Vec3(0.227, 0.974, -0.004), [1] = Vec3(-0.102, 0.994, -0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2452.408, -4417.790, 329.125), Radius = 32, }, ATTACK_Allies_Depot_07 = { AimVectors = { [0] = Vec3(-0.625, 0.781, -0.007), [1] = Vec3(-0.979, 0.202, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3816.296, -3183.207, 329.125), Radius = 32, }, ATTACK_Allies_Depot_08 = { AimVectors = { [0] = Vec3(-0.925, 0.376, -0.050), [1] = Vec3(0.002, 1.000, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3691.125, -3412.504, 329.125), Radius = 32, }, ATTACK_Allies_Depot_09 = { AimVectors = { [0] = Vec3(-0.084, 0.996, -0.005), [1] = Vec3(0.465, 0.885, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2717.771, -4678.505, 329.125), Radius = 32, }, ATTACK_Allies_Depot_10 = { AimVectors = { [0] = Vec3(-0.444, 0.895, -0.035), [1] = Vec3(-1.000, 0.015, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3090.723, -4287.289, 329.125), Radius = 32, }, ATTACK_Allies_SandBarrier_01 = { AimVectors = { [0] = Vec3(0.913, -0.399, -0.088), [1] = Vec3(0.973, 0.213, -0.093), [2] = Vec3(0.995, -0.098, 0.028), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 15, Position = Vec3(-755.127, -3051.744, 513.125), Radius = 15, }, ATTACK_Allies_SandBarrier_02 = { AimVectors = { [0] = Vec3(0.978, 0.187, -0.093), [1] = Vec3(0.906, -0.415, -0.083), [2] = Vec3(0.992, -0.117, 0.037), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 15, Position = Vec3(-755.129, -3019.885, 513.125), Radius = 15, }, ATTACK_Allies_SandBarrier_03 = { AimVectors = { [0] = Vec3(0.977, 0.210, 0.041), [1] = Vec3(0.901, -0.432, 0.041), [2] = Vec3(0.981, -0.100, 0.166), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(-671.727, -3041.027, 327.125), Radius = 32, }, ATTACK_Allies_SandBarrier_04 = { AimVectors = { [0] = Vec3(0.799, -0.232, 0.555), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(733.553, -3115.703, 348.459), Radius = 32, }, ATTACK_Allies_SandBarrier_05 = { AimVectors = { [0] = Vec3(0.771, 0.246, 0.587), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(766.846, -3291.674, 354.954), Radius = 32, }, ATTACK_Allies_SandBarrier_06 = { AimVectors = { [0] = Vec3(0.727, -0.262, 0.635), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(867.355, -3095.137, 428.202), Radius = 32, }, ATTACK_Allies_SandBarrier_07 = { AimVectors = { [0] = Vec3(0.705, 0.344, 0.620), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(852.240, -3319.614, 411.229), Radius = 32, }, ATTACK_Allies_SandBarrier_08 = { AimVectors = { [0] = Vec3(0.075, 0.944, 0.322), [1] = Vec3(0.088, -0.016, 0.996), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(983.302, -3309.824, 474.917), Radius = 32, }, ATTACK_Allies_SandBarrier_09 = { AimVectors = { [0] = Vec3(0.027, -0.975, 0.221), [1] = Vec3(0.108, 0.445, 0.889), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 30, MinRadius = 32, Position = Vec3(991.593, -3098.354, 489.020), Radius = 32, }, BUILD_Allied_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-840.000, -1471.500, 327.000), TagName = "Allied MG42", TeamAvailability = 4, }, BUILD_Bunker_entrance = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2910.000, -1050.000, 1048.000), TagName = "Bunker entrance", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1002.000, -3041.000, 316.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Depot_gates = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1946.000, -2902.000, 608.000), Stance = "prone", TagName = "Depot gates", TeamAvailability = 2, }, CALLARTILLERY_Axis_Above_SandBarrier_09 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(634.916, -2976.864, 579.125), }, CALLARTILLERY_Axis_Depot_16 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2388.651, -3463.191, 266.125), }, CALLARTILLERY_Axis_HillTop_01 = { GoalType = "CALLARTILLERY", MinRadius = 20, Position = Vec3(2937.318, -4146.979, 328.125), }, CAMP_Allies_DepotGates_01 = { AimVectors = { [0] = Vec3(0.897, -0.438, 0.058), [1] = Vec3(0.863, 0.235, 0.447), [2] = Vec3(0.681, 0.703, 0.204), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1342.156, -2802.534, 258.662), Radius = 32, }, CAMP_Allies_DepotGates_02 = { AimVectors = { [0] = Vec3(0.870, 0.491, -0.041), [1] = Vec3(0.474, 0.849, 0.234), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1469.681, -3503.298, 319.689), Radius = 32, }, CAMP_Allies_DepotGates_03 = { AimVectors = { [0] = Vec3(0.943, -0.332, -0.022), [1] = Vec3(0.711, 0.556, 0.432), [2] = Vec3(0.552, 0.815, 0.178), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1495.198, -2996.321, 284.441), Radius = 32, }, CAMP_Allies_DepotGates_04 = { AimVectors = { [0] = Vec3(0.976, 0.215, -0.022), [1] = Vec3(0.506, 0.853, 0.130), [2] = Vec3(0.656, 0.710, 0.255), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1354.940, -3318.417, 307.873), Radius = 32, }, CAMP_Allies_DepotGates_05 = { AimVectors = { [0] = Vec3(0.984, 0.165, -0.072), [1] = Vec3(0.585, 0.807, 0.087), [2] = Vec3(0.738, 0.652, 0.173), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1183.223, -3328.854, 368.719), Radius = 32, }, CAMP_Allies_DepotGates_06 = { AimVectors = { [0] = Vec3(0.600, -0.800, -0.017), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1793.844, -2917.041, 277.155), Radius = 32, }, CAMP_Allies_DepotGates_07 = { AimVectors = { [0] = Vec3(0.966, -0.113, -0.234), [1] = Vec3(0.767, -0.540, -0.347), [2] = Vec3(0.916, -0.196, -0.350), [3] = Vec3(0.796, 0.571, -0.199), [4] = Vec3(0.883, -0.423, -0.204), }, DisableCM = 1, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1161.146, -2625.761, 833.125), Radius = 32, }, CAMP_Allies_DepotGates_08 = { AimVectors = { [0] = Vec3(0.811, -0.443, -0.381), [1] = Vec3(0.934, 0.043, -0.354), [2] = Vec3(0.978, 0.002, -0.208), [3] = Vec3(0.911, -0.355, -0.208), [4] = Vec3(0.727, 0.662, -0.180), }, DisableCM = 1, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1151.745, -2859.888, 833.125), Radius = 32, }, CAMP_Allies_Start_01 = { AimVectors = { [0] = Vec3(0.830, -0.426, 0.360), [1] = Vec3(0.808, 0.475, 0.349), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2275.297, -3083.572, 281.125), Radius = 32, }, CAMP_Allies_Start_02 = { AimVectors = { [0] = Vec3(0.859, 0.347, 0.376), [1] = Vec3(0.758, -0.563, 0.331), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2274.434, -2853.844, 281.125), Radius = 32, }, CAMP_Allies_Start_03 = { AimVectors = { [0] = Vec3(0.523, 0.698, 0.489), [1] = Vec3(0.266, 0.929, 0.256), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1749.561, -4461.708, 217.336), Radius = 32, }, CAMP_Allies_Start_04 = { AimVectors = { [0] = Vec3(0.698, -0.231, 0.678), [1] = Vec3(0.335, -0.883, 0.327), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1728.612, -2225.486, 237.522), Radius = 32, }, CAMP_Allies_Start_05 = { AimVectors = { [0] = Vec3(0.368, -0.827, 0.426), [1] = Vec3(0.181, -0.960, 0.216), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1606.817, -1421.104, 254.401), Radius = 32, }, CAMP_Allies_Start_06 = { AimVectors = { [0] = Vec3(0.326, -0.826, 0.460), [1] = Vec3(0.147, -0.964, 0.221), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1516.163, -1562.027, 291.344), Radius = 32, }, CAMP_Allies_Start_07 = { AimVectors = { [0] = Vec3(0.724, 0.034, 0.689), [1] = Vec3(0.381, 0.853, 0.357), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1733.699, -3684.125, 235.598), Radius = 32, }, CAMP_Allies_Start_08 = { AimVectors = { [0] = Vec3(0.737, 0.340, 0.584), [1] = Vec3(0.386, 0.871, 0.304), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1878.175, -4008.686, 202.866), Radius = 32, }, CAMP_Allies_Start_09 = { AimVectors = { [0] = Vec3(0.371, 0.777, 0.509), [1] = Vec3(0.169, 0.958, 0.232), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1542.802, -4420.025, 270.490), Radius = 32, }, CAMP_Allies_Start_10 = { AimVectors = { [0] = Vec3(0.721, -0.388, 0.575), [1] = Vec3(0.378, -0.874, 0.304), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1886.472, -2012.805, 195.124), Radius = 32, }, DEFEND_Axis_Above_SandBarrier_01 = { AimVectors = { [0] = Vec3(-0.949, -0.302, -0.090), [1] = Vec3(-0.696, 0.713, -0.083), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(553.980, -3580.660, 579.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_02 = { AimVectors = { [0] = Vec3(-0.930, -0.354, -0.097), [1] = Vec3(-0.726, 0.682, -0.081), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(552.990, -3464.285, 579.294), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_03 = { AimVectors = { [0] = Vec3(-0.879, 0.468, -0.092), [1] = Vec3(-0.776, -0.625, -0.087), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(552.056, -2817.708, 579.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_04 = { AimVectors = { [0] = Vec3(-0.862, 0.498, -0.093), [1] = Vec3(-0.815, -0.573, -0.090), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(554.778, -2924.196, 579.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_05 = { AimVectors = { [0] = Vec3(-0.850, 0.490, -0.192), [1] = Vec3(-0.847, -0.498, -0.187), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(741.703, -3029.808, 833.168), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_06 = { AimVectors = { [0] = Vec3(-0.910, -0.357, -0.210), [1] = Vec3(-0.776, 0.605, -0.179), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(740.044, -3379.042, 833.168), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_07 = { AimVectors = { [0] = Vec3(-0.870, -0.232, -0.435), [1] = Vec3(-0.396, -0.872, -0.288), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(436.086, -1569.189, 1149.836), Radius = 32, Stance = "prone", }, DEFEND_Axis_Above_SandBarrier_08 = { AimVectors = { [0] = Vec3(-0.892, -0.409, -0.193), [1] = Vec3(-0.821, 0.541, -0.184), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(805.532, -3215.349, 833.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_BackSide_SandBarrier_01 = { AimVectors = { [0] = Vec3(0.374, 0.922, -0.096), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(1107.950, -3374.408, 412.517), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BackSide_SandBarrier_02 = { AimVectors = { [0] = Vec3(0.914, 0.402, -0.056), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(1199.090, -3030.954, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BackSide_SandBarrier_03 = { AimVectors = { [0] = Vec3(-0.996, 0.072, 0.056), [1] = Vec3(-0.987, -0.136, 0.083), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(1912.537, -2999.873, 290.309), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BunkerEntrance_01 = { AimVectors = { [0] = Vec3(-0.877, 0.459, 0.142), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2908.827, -1014.398, 1125.245), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BunkerEntrance_02 = { AimVectors = { [0] = Vec3(-0.836, 0.509, 0.205), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2812.524, -1006.469, 1125.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_DepotGates_01 = { AimVectors = { [0] = Vec3(-0.951, 0.310, -0.014), [1] = Vec3(-0.844, 0.512, 0.159), [2] = Vec3(-0.214, 0.938, 0.274), [3] = Vec3(-0.903, 0.431, -0.006), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 15, Position = Vec3(3460.125, -3801.873, 341.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_DepotGates_02 = { AimVectors = { [0] = Vec3(-0.944, -0.330, -0.022), [1] = Vec3(-0.981, 0.079, 0.179), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 15, Position = Vec3(3460.126, -2619.030, 341.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_DepotGates_03 = { AimVectors = { [0] = Vec3(-0.910, -0.408, 0.075), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 20, Position = Vec3(2840.022, -2710.124, 266.125), Radius = 20, Stance = "prone", }, DEFEND_Axis_DepotGates_04 = { AimVectors = { [0] = Vec3(-1.000, -0.006, 0.016), [1] = Vec3(-0.935, 0.295, 0.197), [2] = Vec3(-0.314, 0.854, 0.414), [3] = Vec3(-0.998, 0.063, 0.006), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3447.629, -3136.618, 328.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_DepotGates_05 = { AimVectors = { [0] = Vec3(-0.996, 0.089, 0.027), [1] = Vec3(-0.915, 0.361, 0.177), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3542.908, -3411.875, 329.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_Depot_02 = { AimVectors = { [0] = Vec3(-0.089, -0.996, -0.025), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2289.373, -2273.054, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_03 = { AimVectors = { [0] = Vec3(0.128, -0.990, 0.050), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2080.520, -2601.113, 266.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_04 = { AimVectors = { [0] = Vec3(0.087, -0.995, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 20, Position = Vec3(2703.449, -3889.058, 317.794), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Depot_05 = { AimVectors = { [0] = Vec3(0.173, -0.979, 0.110), [1] = Vec3(0.954, -0.268, 0.133), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2588.126, -4600.125, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_06 = { AimVectors = { [0] = Vec3(0.843, 0.533, 0.070), [1] = Vec3(0.789, 0.613, 0.053), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2588.608, -4893.877, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_07 = { AimVectors = { [0] = Vec3(0.127, 0.991, -0.049), [1] = Vec3(0.366, 0.929, -0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2807.270, -5375.775, 393.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_08 = { AimVectors = { [0] = Vec3(-0.560, 0.828, -0.034), [1] = Vec3(-0.322, 0.946, -0.036), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3186.033, -5380.997, 377.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_09 = { AimVectors = { [0] = Vec3(-0.859, 0.512, -0.020), [1] = Vec3(-0.940, -0.341, -0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3195.125, -4606.125, 340.648), Radius = 32, }, DEFEND_Axis_Depot_10 = { AimVectors = { [0] = Vec3(-0.939, 0.344, 0.030), [1] = Vec3(-0.868, -0.494, 0.049), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3201.758, -4473.632, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_11 = { AimVectors = { [0] = Vec3(-0.994, -0.101, 0.039), [1] = Vec3(-0.680, -0.732, 0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(3138.829, -4216.297, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_12 = { AimVectors = { [0] = Vec3(-0.215, -0.974, 0.069), [1] = Vec3(0.028, -0.993, 0.112), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 20, Position = Vec3(3017.514, -3875.448, 318.449), Radius = 20, Stance = "prone", }, DEFEND_Axis_Depot_13 = { AimVectors = { [0] = Vec3(0.130, 0.989, 0.070), [1] = Vec3(0.372, 0.927, 0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2834.125, -5261.875, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Depot_14 = { AimVectors = { [0] = Vec3(0.361, 0.932, -0.019), [1] = Vec3(0.585, 0.811, -0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(2588.125, -5017.176, 361.128), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SandBarrier_01 = { AimVectors = { [0] = Vec3(-0.400, -0.476, -0.783), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(925.761, -3062.734, 577.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_SandBarrier_02 = { AimVectors = { [0] = Vec3(-0.371, 0.497, -0.784), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(927.549, -3345.874, 577.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_SandBarrier_03 = { AimVectors = { [0] = Vec3(-0.921, 0.266, -0.283), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(1035.875, -3345.875, 490.125), Radius = 32, Stance = "crouch", Weapons = { [11] = 1, [6] = 1, }, }, DEFEND_Axis_SandBarrier_04 = { AimVectors = { [0] = Vec3(-0.874, -0.446, -0.192), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(1035.875, -3062.125, 497.251), Radius = 32, Stance = "crouch", Weapons = { [11] = 1, [6] = 1, }, }, DEFEND_Axis_SandBarrier_05 = { AimVectors = { [0] = Vec3(-0.625, -0.775, -0.094), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(816.125, -3062.125, 398.247), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SandBarrier_06 = { AimVectors = { [0] = Vec3(-0.687, 0.726, -0.034), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(816.125, -3345.875, 385.853), Radius = 32, Stance = "crouch", }, GRENADE_DepotMG42 = { Facing = Vec3(0.387, 0.559, 0.793), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1917.421, -2364.419, 281.016), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Depot", TraceInfo = { }, }, GRENADE_Grille_1 = { Count = 1, Facing = Vec3(0.456, 0.885, -0.088), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1590.706, -1011.757, 192.070), PrimeGrenade = 1, TraceEntity = 94, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1106.370, -123.125, 99.091), eyePos = Vec3(-1590.706, -1011.757, 255.070), id = 94, }, }, GRENADE_Grille_2 = { Count = 1, Facing = Vec3(0.777, 0.616, -0.127), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1323.875, -859.875, 152.785), PrimeGrenade = 1, TraceEntity = 92, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-208.417, -1138.858, 401.425), eyePos = Vec3(-1088.127, -656.208, 197.129), id = 92, }, }, GRENADE_Grille_3 = { Count = 1, Facing = Vec3(0.990, 0.026, -0.139), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1137.252, -648.887, 133.125), PrimeGrenade = 1, TraceEntity = 91, TraceInfo = { class = "BREAKABLE", endPos = Vec3(2007.293, -687.005, 156.540), eyePos = Vec3(984.793, -649.443, 197.272), id = 91, }, }, GRENADE_Grille_4 = { Count = 1, Facing = Vec3(0.919, -0.334, -0.211), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1397.843, -633.633, 143.000), PrimeGrenade = 1, TraceEntity = 104, TraceInfo = { class = "BREAKABLE", endPos = Vec3(1971.944, -1616.055, -0.642), eyePos = Vec3(1583.224, -689.185, 195.278), id = 104, }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2591.000, -1904.000, 361.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1243.000, -3073.000, 545.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_Axis_Depot_01 = { AimVectors = { [0] = Vec3(-0.985, 0.172, 0.014), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 20, Position = Vec3(3578.264, -3596.816, 328.125), }, MOBILEMORTAR_Axis_Start_03 = { GoalType = "MOBILEMORTAR", MinRadius = 15, MortarAim = { [0] = Vec3(-0.914, -0.343, 0.215), [1] = Vec3(-0.952, 0.204, 0.228), }, Position = Vec3(2281.584, -2729.043, 266.125), }, MOUNTMG42_Allied_MG42 = { AimVectors = { [0] = Vec3(0.682, -0.730, 0.038), [1] = Vec3(0.757, -0.633, 0.160), [2] = Vec3(0.612, -0.781, 0.125), [3] = Vec3(0.757, -0.650, 0.066), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 90, Position = Vec3(-626.000, -1709.000, 337.000), TagName = "Allied MG42", TeamAvailability = 6, }, MOUNTMG42_Ammo_Shipment = { AimVectors = { [0] = Vec3(-0.387, 0.922, -0.001), [1] = Vec3(-0.051, 0.999, 0.000), [2] = Vec3(-0.580, 0.815, 0.005), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 270, MinCampTime = 150, Position = Vec3(3090.000, -5478.000, 396.000), Roles = { [0] = "DEFENDER", }, TeamAvailability = 6, }, MOUNTMG42_Depot = { AimVectors = { [0] = Vec3(-0.589, -0.796, -0.135), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(2306.000, -1796.000, 622.000), TeamAvailability = 6, }, MOUNTMG42_Depot_gates = { AimVectors = { [0] = Vec3(-0.836, -0.518, -0.181), [1] = Vec3(-0.837, -0.547, 0.026), [2] = Vec3(-0.931, 0.287, 0.226), [3] = Vec3(-0.866, -0.474, -0.158), [4] = Vec3(-0.952, 0.215, 0.218), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1912.000, -2646.000, 620.000), TeamAvailability = 6, }, MOUNTMG42_Left_Spawn = { AimVectors = { [0] = Vec3(-0.967, -0.254, -0.016), [1] = Vec3(-0.697, 0.717, -0.019), [2] = Vec3(-0.896, 0.442, -0.036), [3] = Vec3(-0.904, 0.421, 0.079), [4] = Vec3(-0.569, 0.820, -0.061), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(596.000, -3654.000, 458.000), TeamAvailability = 6, }, MOUNTMG42_Right_Spawn = { AimVectors = { [0] = Vec3(-0.782, -0.623, -0.017), [1] = Vec3(-0.909, 0.417, -0.026), [2] = Vec3(-0.974, -0.223, -0.041), [3] = Vec3(-0.974, -0.210, 0.090), [4] = Vec3(-0.739, 0.671, -0.060), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(596.000, -2756.000, 458.000), TeamAvailability = 6, }, PLANTMINE_Axis_HillTop_03 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(2085.730, -948.243, 1424.545), Radius = 25, }, PLANTMINE_Axis_HillTop_04 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(2025.229, -842.998, 1429.009), Radius = 20, }, PLANTMINE_Axis_HillTop_05 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(2208.826, -837.287, 1372.766), Radius = 25, }, PLANTMINE_Axis_HillTop_06 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(2337.259, -988.585, 1341.409), Radius = 25, }, PLANTMINE_Axis_HillTop_07 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(2479.083, -813.165, 1204.596), Radius = 20, }, PLANTMINE_Axis_HillTop_08 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(2497.455, -907.315, 1210.130), Radius = 20, }, PLANTMINE_Axis_HillTop_09 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(2618.413, -823.506, 1127.973), Radius = 25, }, PLANTMINE_Axis_HillTop_10 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(1782.130, -966.360, 1473.001), Radius = 25, }, PLANTMINE_Axis_HillTop_11 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(3079.698, -971.270, 1307.573), Radius = 25, }, PLANTMINE_Axis_HillTop_12 = { GoalType = "PLANTMINE", MinRadius = 25, Position = Vec3(3079.875, -1206.694, 1330.085), Radius = 25, }, PLANT_Allied_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-639.406, -1703.837, 290.000), TagName = "Allied MG42", TeamAvailability = 2, }, PLANT_Ammo_Shipment = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.970, -0.195, 0.144), }, position = Vec3(2588.126, -4600.125, 352.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.883, 0.460, 0.098), }, position = Vec3(2589.727, -4892.914, 352.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2973.000, -4765.000, 355.000), TagName = "Ammo Shipment", TeamAvailability = 4, }, PLANT_Anttena_Base = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2764.500, -1613.500, 594.500), TagName = "Anttena Base", TeamAvailability = 4, }, PLANT_BackSide_SandBarricade = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.218, -0.564, 0.796), }, position = Vec3(1097.125, -3029.634, 344.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.288, 0.639, 0.713), [1] = Vec3(0.639, 0.702, -0.315), }, position = Vec3(1121.899, -3404.678, 455.227), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1073.130, -3101.485, 321.125), TraceInfo = { class = "GOAL", endPos = Vec3(161.209, -3128.470, 593.133), eyePos = Vec3(1163.481, -3109.923, 384.125), id = 76, }, }, PLANT_Bunker_entrance = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2754.000, -895.999, 1115.000), TagName = "Bunker entrance", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1031.500, -3044.001, 316.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Depot_gates = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.061, -0.998, 0.020), }, position = Vec3(1789.098, -2120.029, 298.735), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.372, -0.928, 0.005), [1] = Vec3(0.517, -0.811, 0.274), }, position = Vec3(1415.238, -1960.588, 318.355), stance = "crouch", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(1772.992, -2498.424, 290.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1963.001, -3206.000, 397.500), TagName = "Depot gates", TeamAvailability = 4, }, PLANT_East_Anti_Tank_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1166.000, -4110.000, 492.500), TagName = "East Anti_Tank Door", TeamAvailability = 4, }, PLANT_FrontSide_SandBarricade = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(815.170, -3213.631, 382.345), TraceInfo = { class = "GOAL", endPos = Vec3(1064.370, -2745.051, -339.291), eyePos = Vec3(1035.875, -3251.709, 550.125), id = 76, }, }, PLANT_Sand_Barricade = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(856.877, -3198.875, 407.625), TagName = "Sand Barricade", TeamAvailability = 4, }, PLANT_West_Anti_Tank_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1166.000, -1966.000, 492.500), TagName = "West Anti_Tank Door", TeamAvailability = 4, }, REPAIRMG42_Allied_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-626.000, -1709.000, 337.000), TagName = "Allied MG42", TeamAvailability = 6, }, REPAIRMG42_Ammo_Shipment = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3090.000, -5478.000, 396.000), TeamAvailability = 6, }, REPAIRMG42_Depot = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2306.000, -1796.000, 622.000), TeamAvailability = 6, }, REPAIRMG42_Depot_gates = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1912.000, -2646.000, 620.000), TeamAvailability = 6, }, REPAIRMG42_Left_Spawn = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(596.000, -3654.000, 458.000), TeamAvailability = 6, }, REPAIRMG42_Right_Spawn = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(596.000, -2756.000, 458.000), TeamAvailability = 6, }, ROUTE_Allied_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(-853.851, -3040.615, 261.125), Radius = 250, }, ROUTE_Allied_CP_Spawn1 = { GoalType = "ROUTE", Position = Vec3(-778.871, -3047.194, 329.125), Radius = 250, }, ROUTE_Along_The_Wall = { GoalType = "ROUTE", Position = Vec3(1774.048, -2494.292, 267.125), Radius = 125, }, ROUTE_DepotGates = { GoalType = "ROUTE", Position = Vec3(1883.860, -3211.389, 297.125), Radius = 125, }, ROUTE_Down = { GoalType = "ROUTE", Position = Vec3(3079.875, -1402.968, 1217.298), Radius = 125, }, ROUTE_EastDoor = { GoalType = "ROUTE", Position = Vec3(-1079.382, -4107.710, 371.125), Radius = 125, }, ROUTE_Grille1 = { GoalType = "ROUTE", Position = Vec3(-1400.127, -644.748, 134.134), Radius = 125, }, ROUTE_Grille2 = { GoalType = "ROUTE", Position = Vec3(-1088.128, -663.655, 134.133), Radius = 125, }, ROUTE_Grille3 = { GoalType = "ROUTE", Position = Vec3(1475.872, -656.952, 134.126), Radius = 125, }, ROUTE_Grille4 = { GoalType = "ROUTE", Position = Vec3(1599.932, -882.791, 148.166), Radius = 125, }, ROUTE_Hill1 = { GoalType = "ROUTE", Position = Vec3(881.954, -1593.013, 1025.125), Radius = 125, }, ROUTE_Hill2 = { GoalType = "ROUTE", Position = Vec3(897.954, -1203.491, 1158.011), Radius = 125, }, ROUTE_InsideLadder = { GoalType = "ROUTE", Position = Vec3(2606.236, -1198.362, 359.125), Radius = 125, }, ROUTE_SandBarrier = { GoalType = "ROUTE", Position = Vec3(1332.038, -2984.048, 278.699), Radius = 125, }, ROUTE_SeaSpawn1 = { GoalType = "ROUTE", Position = Vec3(-3036.511, -3274.646, 259.125), Radius = 250, }, ROUTE_SeaSpawn2 = { GoalType = "ROUTE", Position = Vec3(-3069.273, -2612.432, 259.125), Radius = 250, }, ROUTE_WestDoor = { GoalType = "ROUTE", Position = Vec3(-1088.964, -1940.934, 371.125), Radius = 125, }, SMOKEBOMB_Allies_DepotGates_10 = { AimVectors = { [0] = Vec3(0.842, 0.020, 0.539), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(765.324, -3291.536, 321.125), Radius = 32, }, SMOKEBOMB_Axis_SandBarrier_07 = { AimVectors = { [0] = Vec3(-0.816, 0.503, 0.284), }, GoalType = "SMOKEBOMB", MinRadius = 20, Position = Vec3(1045.185, -3697.359, 576.125), Radius = 20, Stance = "crouch", }, Version = 1, };