global _MG = { AIRSTRIKE_Axis_Start_1 = { AimVectors = { [0] = Vec3(0.277, -0.302, 0.912), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(211.573, -1318.057, 721.142), Radius = 32, }, AIRSTRIKE_Axis_Start_28 = { AimVectors = { [0] = Vec3(0.447, -0.877, 0.179), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(601.231, -1435.021, 529.273), Radius = 32, }, AIRSTRIKE_Axis_Start_6 = { AimVectors = { [0] = Vec3(-0.357, -0.326, 0.876), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1824.100, -1406.636, 721.125), Radius = 32, Stance = "crouch", }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(165.000, -1354.000, 560.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1210.000, 2149.000, 720.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Allied_NearBridge_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(360.669, 2015.875, 871.664), }, ARTILLERY_S_Allied_NearFootBridge_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1311.487, 1589.553, 459.783), }, ARTILLERY_S_Allied_Start_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1607.183, -1664.125, 852.969), }, ARTILLERY_S_Axis_NearBridge_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(342.463, 300.482, 535.585), }, ARTILLERY_S_Axis_NearFootBridge_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1265.696, 451.171, 367.850), }, ARTILLERY_S_Axis_Start_27 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(938.515, -2036.182, 510.297), }, ARTILLERY_S_Axis_Start_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-892.951, -565.348, 520.458), }, ARTILLERY_S_Axis_Start_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(939.671, -2559.875, 1014.142), }, ARTILLERY_S_Axis_Start_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(694.426, -3072.040, 828.739), }, ATTACK_Allied_NearBridge_4 = { AimVectors = { [0] = Vec3(0.149, 0.972, 0.183), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-49.901, 170.728, 521.542), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearBridge_5 = { AimVectors = { [0] = Vec3(0.286, 0.950, 0.124), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(97.602, 157.327, 519.125), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearBridge_6 = { AimVectors = { [0] = Vec3(-0.314, 0.941, 0.126), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(766.700, 189.383, 551.643), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearBridge_7 = { AimVectors = { [0] = Vec3(-0.234, 0.965, 0.117), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(834.660, 184.399, 543.966), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearBridge_8 = { AimVectors = { [0] = Vec3(-0.004, 0.994, 0.109), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(379.776, -181.697, 519.125), Radius = 32, }, ATTACK_Allied_NearCellarEntrance_1 = { AimVectors = { [0] = Vec3(0.834, 0.506, 0.221), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1426.012, 2069.719, 448.166), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearCellarEntrance_2 = { AimVectors = { [0] = Vec3(0.610, 0.703, 0.366), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-946.986, 2079.681, 406.307), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearCellarEntrance_3 = { AimVectors = { [0] = Vec3(0.698, 0.615, 0.367), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1015.411, 2362.961, 393.970), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearCellarEntrance_4 = { AimVectors = { [0] = Vec3(0.842, -0.223, 0.491), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-996.015, 3297.867, 359.910), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearFootBridge_1 = { AimVectors = { [0] = Vec3(0.119, 0.989, 0.082), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1290.189, 341.875, 382.704), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearFootBridge_2 = { AimVectors = { [0] = Vec3(0.054, 0.996, 0.067), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1233.114, 321.992, 384.358), Radius = 32, Stance = "crouch", }, ATTACK_Allied_NearFootBridge_3 = { AimVectors = { [0] = Vec3(0.152, 0.988, 0.031), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1390.745, 259.887, 421.704), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Radio_1 = { AimVectors = { [0] = Vec3(0.610, -0.792, -0.019), [1] = Vec3(0.880, 0.475, -0.002), [2] = Vec3(-0.560, -0.828, -0.023), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(275.365, 2826.622, 209.125), Radius = 32, }, ATTACK_Allied_Radio_2 = { AimVectors = { [0] = Vec3(0.992, -0.125, 0.002), [1] = Vec3(0.366, 0.930, -0.026), [2] = Vec3(0.486, 0.774, 0.405), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(257.965, 2602.535, 209.125), Radius = 32, }, ATTACK_Allied_Radio_3 = { AimVectors = { [0] = Vec3(-0.992, 0.127, -0.018), [1] = Vec3(-0.167, 0.985, -0.046), [2] = Vec3(-0.438, 0.786, 0.435), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(736.057, 2645.085, 209.125), Radius = 32, }, ATTACK_Allied_Radio_4 = { AimVectors = { [0] = Vec3(0.962, -0.269, -0.051), [1] = Vec3(-0.256, -0.966, -0.021), [2] = Vec3(-0.975, -0.222, -0.023), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(646.013, 3004.457, 209.125), Radius = 32, }, ATTACK_Allied_Radio_5 = { AimVectors = { [0] = Vec3(-0.282, -0.959, -0.028), [1] = Vec3(0.712, 0.701, -0.024), [2] = Vec3(-0.288, 0.958, 0.013), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(602.870, 2768.056, 209.125), Radius = 32, }, ATTACK_Allied_Radio_6 = { AimVectors = { [0] = Vec3(-0.977, -0.212, -0.034), [1] = Vec3(0.198, 0.980, 0.007), [2] = Vec3(0.212, -0.977, -0.008), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(445.873, 2773.589, 209.125), Radius = 32, }, ATTACK_Allied_Radio_7 = { AimVectors = { [0] = Vec3(0.470, -0.740, -0.481), [1] = Vec3(0.827, 0.562, -0.032), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(343.762, 3005.215, 433.125), Radius = 32, }, ATTACK_Allied_Radio_8 = { AimVectors = { [0] = Vec3(-0.720, 0.342, -0.604), [1] = Vec3(-0.418, 0.908, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(696.128, 2711.290, 433.125), Radius = 32, }, ATTACK_Allied_Radio_9 = { AimVectors = { [0] = Vec3(0.715, 0.456, -0.530), [1] = Vec3(0.381, 0.924, -0.009), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(325.875, 2686.653, 433.125), Radius = 32, }, ATTACK_Allied_StartBack_1 = { AimVectors = { [0] = Vec3(0.620, -0.650, 0.439), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-41.515, -672.032, 542.339), Radius = 32, }, ATTACK_Allied_StartBack_2 = { AimVectors = { [0] = Vec3(0.059, -0.799, 0.599), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(309.671, -702.131, 514.861), Radius = 32, }, ATTACK_Allied_StartBack_3 = { AimVectors = { [0] = Vec3(0.375, -0.855, 0.359), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(7.535, -511.517, 510.097), Radius = 32, }, ATTACK_Allied_Start_3 = { AimVectors = { [0] = Vec3(0.014, 0.986, 0.167), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(271.509, -2467.446, 567.807), Radius = 32, }, ATTACK_Allied_Start_4 = { AimVectors = { [0] = Vec3(-0.102, 0.995, 0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(589.281, -2485.224, 519.125), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_5 = { AimVectors = { [0] = Vec3(-0.486, 0.873, 0.042), [1] = Vec3(-0.625, 0.725, 0.289), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(792.283, -2286.720, 519.125), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_6 = { AimVectors = { [0] = Vec3(-0.801, 0.598, 0.032), [1] = Vec3(-0.800, 0.579, 0.160), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(1481.972, -2511.242, 519.125), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_7 = { AimVectors = { [0] = Vec3(0.995, 0.072, -0.073), [1] = Vec3(-0.678, 0.210, 0.705), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(338.566, -1851.428, 546.188), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_8 = { AimVectors = { [0] = Vec3(-0.999, 0.035, 0.025), [1] = Vec3(0.137, 0.528, 0.838), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(1746.492, -1881.564, 551.471), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_9 = { AimVectors = { [0] = Vec3(0.745, 0.657, 0.116), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(371.869, -2789.303, 545.789), Radius = 32, Stance = "crouch", }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(528.000, 536.000, 536.000), TeamAvailability = 4, }, BUILD_Cabin_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(400.000, -3328.000, 556.000), TagName = "Cabin MG42", TeamAvailability = 4, }, BUILD_Cellar_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-80.000, 3264.000, 252.000), TagName = "Cellar MG42", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1856.000, -1404.000, 580.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Complex_Roof_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(560.000, 2464.000, 928.000), TagName = "Complex Roof MG42", TeamAvailability = 2, }, BUILD_Footbridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1104.000, 512.000, 400.000), TeamAvailability = 4, }, BUILD_Garage_Roof_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(840.000, -1408.000, 960.000), Stance = "prone", TagName = "Garage Roof MG42", TeamAvailability = 6, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1112.000, -1432.000, 784.000), TeamAvailability = 2, }, BUILD_Window_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1212.000, -3248.000, 764.000), TagName = "Window MG42", TeamAvailability = 4, }, CALLARTILLERY_Allied_NearBridge_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(321.829, -189.492, 509.170), }, CALLARTILLERY_Allied_NearFootBridge_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1360.708, 242.464, 417.300), }, CALLARTILLERY_Allied_Start_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(908.269, -3113.975, 720.125), }, CALLARTILLERY_Axis_NearBridge_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(732.018, 2046.126, 881.125), }, CALLARTILLERY_Axis_NearFootBridge_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1287.249, 1860.547, 455.992), }, CALLARTILLERY_Axis_Start_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(584.546, -1377.070, 897.127), }, CALLARTILLERY_Axis_Start_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(637.379, -1058.067, 720.125), }, CALLARTILLERY_Axis_Start_26 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(578.790, -1386.180, 528.125), }, CALLARTILLERY_Axis_Start_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(215.554, -1466.627, 721.125), }, CHECKPOINT_checkpoint = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(944.000, -1368.000, 592.000), }, DEFEND_Axis_InfrontofWall_1 = { AimVectors = { [0] = Vec3(0.121, -0.984, 0.134), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1364.276, 173.193, 433.236), Radius = 32, Stance = "crouch", }, DEFEND_Axis_InfrontofWall_2 = { AimVectors = { [0] = Vec3(-0.101, -0.988, 0.117), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1037.198, 122.667, 450.363), Radius = 32, Stance = "crouch", }, DEFEND_Axis_InfrontofWall_3 = { AimVectors = { [0] = Vec3(0.175, -0.909, 0.378), [1] = Vec3(0.545, -0.757, 0.361), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1384.062, 382.207, 365.098), Radius = 32, Stance = "crouch", }, DEFEND_Axis_InfrontofWall_4 = { AimVectors = { [0] = Vec3(0.121, -0.917, 0.379), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1226.454, 396.307, 378.733), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearBridge_1 = { AimVectors = { [0] = Vec3(-0.028, -0.973, -0.228), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(529.115, 2046.138, 880.125), Radius = 32, }, DEFEND_Axis_NearBridge_2 = { AimVectors = { [0] = Vec3(-0.321, -0.941, -0.109), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(856.058, 1854.125, 689.133), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearBridge_3 = { AimVectors = { [0] = Vec3(0.188, -0.978, -0.089), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-9.797, 1854.125, 689.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearBridge_4 = { AimVectors = { [0] = Vec3(-0.417, -0.885, -0.207), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1091.070, 1854.126, 881.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearBridge_7 = { AimVectors = { [0] = Vec3(-0.447, -0.885, 0.128), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1137.519, 1506.050, 499.007), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearFootBridge_1 = { AimVectors = { [0] = Vec3(0.103, -0.989, 0.108), [1] = Vec3(0.885, 0.429, 0.181), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1424.224, 2187.723, 406.059), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearFootBridge_2 = { AimVectors = { [0] = Vec3(-0.972, 0.158, 0.172), [1] = Vec3(0.260, 0.941, 0.215), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-799.702, 2062.619, 379.042), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearFootBridge_3 = { AimVectors = { [0] = Vec3(0.041, -0.998, -0.042), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(-1141.677, 1619.891, 459.256), Radius = 15, Stance = "crouch", }, DEFEND_Axis_NearFootBridge_4 = { AimVectors = { [0] = Vec3(0.165, -0.986, -0.038), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(-1373.701, 1735.249, 460.090), Radius = 15, Stance = "crouch", }, DEFEND_Axis_Radio_1 = { AimVectors = { [0] = Vec3(0.228, 0.971, 0.067), [1] = Vec3(0.539, 0.742, 0.399), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(242.125, 2546.127, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_2 = { AimVectors = { [0] = Vec3(-0.235, 0.970, 0.055), [1] = Vec3(-0.405, 0.811, 0.423), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(749.875, 2558.032, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_3 = { AimVectors = { [0] = Vec3(-0.994, -0.100, 0.052), [1] = Vec3(-0.689, -0.590, 0.421), [2] = Vec3(-0.424, -0.906, 0.017), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(749.872, 3021.875, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_4 = { AimVectors = { [0] = Vec3(0.231, -0.972, 0.051), [1] = Vec3(0.711, -0.589, 0.384), [2] = Vec3(0.990, -0.144, 0.003), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(242.127, 3021.875, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_5 = { AimVectors = { [0] = Vec3(-0.550, 0.832, -0.075), [1] = Vec3(0.349, 0.936, -0.041), [2] = Vec3(0.557, 0.757, 0.341), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(323.875, 2546.125, 254.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_6 = { AimVectors = { [0] = Vec3(-0.909, 0.415, 0.032), [1] = Vec3(-0.381, 0.799, 0.465), [2] = Vec3(0.081, 0.996, 0.032), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(585.875, 2546.126, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_7 = { AimVectors = { [0] = Vec3(0.708, -0.705, 0.034), [1] = Vec3(0.999, -0.025, 0.037), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(242.125, 3085.875, 433.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_8 = { AimVectors = { [0] = Vec3(0.630, 0.775, 0.050), [1] = Vec3(0.997, 0.068, -0.031), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(242.126, 2546.125, 433.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Radio_9 = { AimVectors = { [0] = Vec3(-0.384, 0.922, 0.052), [1] = Vec3(0.716, 0.698, 0.019), [2] = Vec3(0.664, 0.606, 0.438), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(173.875, 2674.125, 209.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_1 = { AimVectors = { [0] = Vec3(-0.737, -0.601, -0.310), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-234.109, -189.875, 865.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_2 = { AimVectors = { [0] = Vec3(0.446, -0.767, -0.462), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-130.125, -189.875, 865.296), Radius = 32, }, DEFEND_Axis_StartBack_3 = { AimVectors = { [0] = Vec3(0.402, -0.852, -0.337), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-130.125, 210.227, 865.126), Radius = 32, }, DEFEND_Axis_StartBack_4 = { AimVectors = { [0] = Vec3(-0.350, -0.935, 0.053), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-372.085, -393.901, 519.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_5 = { AimVectors = { [0] = Vec3(-0.620, -0.780, 0.088), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-244.370, -306.125, 519.498), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_6 = { AimVectors = { [0] = Vec3(-0.711, 0.702, 0.040), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-378.593, -881.642, 530.907), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_7 = { AimVectors = { [0] = Vec3(0.048, -0.996, 0.070), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-77.463, -138.092, 521.037), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_8 = { AimVectors = { [0] = Vec3(-0.907, 0.422, 0.019), [1] = Vec3(-0.744, -0.667, 0.028), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1438.606, -140.149, 519.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartBack_9 = { AimVectors = { [0] = Vec3(-0.863, 0.505, 0.028), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(449.020, -1005.875, 519.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartFront_1 = { AimVectors = { [0] = Vec3(0.997, 0.068, -0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(141.153, -2413.875, 601.909), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartFront_2 = { AimVectors = { [0] = Vec3(0.989, 0.146, -0.001), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(338.736, -2413.875, 548.015), Radius = 32, Stance = "crouch", }, DEFEND_Axis_StartFront_3 = { AimVectors = { [0] = Vec3(-0.999, 0.010, -0.031), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1778.507, -2157.874, 559.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_10 = { AimVectors = { [0] = Vec3(-0.998, 0.036, 0.043), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1389.874, -1757.875, 529.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_11 = { AimVectors = { [0] = Vec3(0.678, -0.733, 0.061), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(817.872, -1341.875, 529.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_12 = { AimVectors = { [0] = Vec3(0.965, -0.252, 0.076), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(482.145, -1676.846, 529.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_14 = { AimVectors = { [0] = Vec3(-0.728, -0.686, 0.010), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1485.697, -1256.393, 529.125), Radius = 32, }, DEFEND_Axis_Start_7 = { AimVectors = { [0] = Vec3(0.950, -0.300, 0.079), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(418.706, -1629.875, 529.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_9 = { AimVectors = { [0] = Vec3(-0.873, -0.487, 0.032), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1501.242, -1475.350, 529.125), Radius = 32, Stance = "crouch", }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(165.000, -1490.000, 558.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1346.000, 2149.000, 718.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Cabin_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(452.000, -3136.000, 584.000), TagName = "Cabin MG42", TeamAvailability = 6, }, MOUNTMG42_Cellar_MG42 = { AimVectors = { [0] = Vec3(-0.027, -1.000, -0.005), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(-88.000, 3120.000, 280.000), TagName = "Cellar MG42", TeamAvailability = 6, }, MOUNTMG42_Complex_Roof_MG42 = { AimVectors = { [0] = Vec3(-0.017, -0.976, -0.215), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(384.000, 2218.000, 1142.000), TagName = "Complex Roof MG42", TeamAvailability = 6, }, MOUNTMG42_Garage_Roof_MG42 = { AimVectors = { [0] = Vec3(-0.204, 0.968, -0.143), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(1040.000, -1202.000, 1158.000), TagName = "Garage Roof MG42", TeamAvailability = 6, }, MOUNTMG42_Window_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(1192.000, -3076.000, 786.000), TagName = "Window MG42", TeamAvailability = 6, }, MOUNTMG42_axisgarage_mg42_actual = { AimVectors = { [0] = Vec3(-0.032, -0.933, -0.360), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 120, Position = Vec3(1040.000, -1590.000, 1158.000), TeamAvailability = 6, }, PLANTMINE_Axis_CellarEntrance_1 = { GoalType = "PLANTMINE", Position = Vec3(-543.725, 2603.494, 369.743), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_2 = { GoalType = "PLANTMINE", Position = Vec3(-644.692, 2606.050, 357.125), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_3 = { GoalType = "PLANTMINE", Position = Vec3(-715.824, 2676.818, 357.125), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_4 = { GoalType = "PLANTMINE", Position = Vec3(-719.239, 2778.613, 358.649), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_5 = { GoalType = "PLANTMINE", Position = Vec3(-646.718, 2850.794, 360.038), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_6 = { GoalType = "PLANTMINE", Position = Vec3(-546.985, 2846.774, 363.070), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_7 = { GoalType = "PLANTMINE", Position = Vec3(-744.779, 2533.135, 357.125), Radius = 32, }, PLANTMINE_Axis_CellarEntrance_8 = { GoalType = "PLANTMINE", Position = Vec3(-905.774, 2553.609, 360.731), Radius = 32, }, PLANTMINE_Axis_NearBridge_10 = { GoalType = "PLANTMINE", Position = Vec3(660.219, 1494.432, 490.955), Radius = 32, }, PLANTMINE_Axis_NearBridge_11 = { GoalType = "PLANTMINE", Position = Vec3(371.948, 1575.930, 492.672), Radius = 32, }, PLANTMINE_Axis_NearBridge_8 = { GoalType = "PLANTMINE", Position = Vec3(524.728, 1392.385, 511.674), Radius = 32, }, PLANTMINE_Axis_NearBridge_9 = { GoalType = "PLANTMINE", Position = Vec3(798.258, 1677.317, 518.125), Radius = 32, }, PLANTMINE_Axis_Start_15 = { GoalType = "PLANTMINE", Position = Vec3(488.791, 422.125, 518.125), Radius = 32, }, PLANTMINE_Axis_Start_16 = { GoalType = "PLANTMINE", Position = Vec3(429.489, 516.154, 519.125), Radius = 32, }, PLANTMINE_Axis_Start_17 = { GoalType = "PLANTMINE", Position = Vec3(600.279, 449.942, 500.168), Radius = 32, }, PLANTMINE_Axis_Start_18 = { GoalType = "PLANTMINE", Position = Vec3(602.044, 546.410, 496.503), Radius = 32, }, PLANTMINE_Axis_Start_19 = { GoalType = "PLANTMINE", Position = Vec3(-47.168, -271.683, 523.125), Radius = 32, }, PLANTMINE_Axis_Start_20 = { GoalType = "PLANTMINE", Position = Vec3(760.636, -1686.568, 535.550), Radius = 32, }, PLANTMINE_Axis_Start_21 = { GoalType = "PLANTMINE", Position = Vec3(834.399, -1714.942, 536.254), Radius = 32, }, PLANTMINE_Axis_Start_22 = { GoalType = "PLANTMINE", Position = Vec3(947.676, -1703.395, 539.749), Radius = 32, }, PLANTMINE_Axis_Start_23 = { GoalType = "PLANTMINE", Position = Vec3(1035.071, -1678.930, 535.125), Radius = 32, }, PLANTMINE_Axis_Start_24 = { GoalType = "PLANTMINE", Position = Vec3(895.556, -1656.349, 557.699), Radius = 32, }, PLANT_Axis_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(528.000, -1032.000, 576.000), TagName = "Axis Door", TeamAvailability = 4, }, PLANT_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.360, -0.925, 0.122), [1] = Vec3(0.989, -0.138, 0.048), }, position = Vec3(6.203, 1805.317, 517.285), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(288.000, 952.000, 566.003), TeamAvailability = 2, }, PLANT_Cabin_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(462.000, -3081.999, 533.000), TagName = "Cabin MG42", TeamAvailability = 2, }, PLANT_Cellar_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.040, 0.985, 0.169), }, position = Vec3(-553.467, 2193.168, 394.866), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.063, -0.980, 0.186), [1] = Vec3(0.320, 0.161, 0.934), }, position = Vec3(-528.638, 3433.256, 491.739), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-562.001, 2739.999, 400.750), TagName = "Cellar Entrance", TeamAvailability = 4, }, PLANT_Cellar_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-88.000, 3120.000, 250.000), TagName = "Cellar MG42", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1885.500, -1401.000, 580.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Communications_Radio = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.347, 0.937, 0.037), }, position = Vec3(242.125, 2548.284, 232.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.510, 0.859, 0.043), }, position = Vec3(749.579, 2587.755, 232.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(506.000, 2895.500, 256.000), TagName = "Communications Radio", TeamAvailability = 4, }, PLANT_Complex_Roof_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(384.000, 2304.000, 1062.001), TagName = "Complex Roof MG42", TeamAvailability = 4, }, PLANT_Footbridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1214.000, 959.999, 410.000), Radius = 100, TeamAvailability = 2, }, PLANT_Garage_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-1.000, 0.007, 0.001), }, position = Vec3(1589.238, -1849.876, 559.627), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.657, 0.612, 0.440), [1] = Vec3(0.984, 0.147, 0.103), }, position = Vec3(143.300, -1932.255, 627.206), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(896.000, -1784.000, 600.000), TagName = "Garage Door", TeamAvailability = 4, }, PLANT_Garage_Roof_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1040.000, -1288.000, 1078.001), TagName = "Garage Roof MG42", TeamAvailability = 6, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1024.000, -1212.000, 754.000), TeamAvailability = 4, }, PLANT_Window_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1192.000, -3078.000, 744.000), TagName = "Window MG42", TeamAvailability = 2, }, REPAIRMG42_Cabin_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(452.000, -3136.000, 584.000), TagName = "Cabin MG42", TeamAvailability = 6, }, REPAIRMG42_Cellar_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-88.000, 3120.000, 280.000), TagName = "Cellar MG42", TeamAvailability = 6, }, REPAIRMG42_Complex_Roof_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(384.000, 2218.000, 1142.000), TagName = "Complex Roof MG42", TeamAvailability = 6, }, REPAIRMG42_Garage_Roof_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1040.000, -1202.000, 1158.000), TagName = "Garage Roof MG42", TeamAvailability = 6, }, REPAIRMG42_Window_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1192.000, -3076.000, 786.000), TagName = "Window MG42", TeamAvailability = 6, }, REPAIRMG42_axisgarage_mg42_actual = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1040.000, -1590.000, 1158.000), TeamAvailability = 6, }, ROUTE_Axis_Canyon_1 = { GoalType = "ROUTE", Position = Vec3(-1077.806, 1314.696, 448.638), Radius = 100, }, ROUTE_Axis_Canyon_2 = { GoalType = "ROUTE", Position = Vec3(-1348.042, -362.552, 521.066), Radius = 125, }, ROUTE_Axis_Canyon_3 = { GoalType = "ROUTE", Position = Vec3(-1342.598, -836.626, 519.178), Radius = 125, }, ROUTE_Axis_Canyon_4 = { GoalType = "ROUTE", Position = Vec3(-1326.096, -2419.913, 669.504), Radius = 125, }, ROUTE_Axis_Canyon_5 = { GoalType = "ROUTE", Position = Vec3(-210.470, -3215.129, 521.096), Radius = 125, }, ROUTE_Axis_ComplexSpawn = { GoalType = "ROUTE", Position = Vec3(-16.000, 2992.000, 689.125), Radius = 500, }, ROUTE_Axis_NearGarage = { GoalType = "ROUTE", Position = Vec3(703.435, -2451.774, 519.125), Radius = 125, }, ROUTE_Cellarentrance = { GoalType = "ROUTE", Position = Vec3(-499.208, 2734.568, 289.125), Radius = 125, }, ROUTE_Cellarmg42 = { GoalType = "ROUTE", Position = Vec3(123.755, 2809.065, 208.125), Radius = 125, }, ROUTE_DestroyFootbridge_1 = { GoalType = "ROUTE", Position = Vec3(-1239.809, 1644.084, 460.492), Radius = 100, }, ROUTE_DestroyFootbridge_2 = { GoalType = "ROUTE", Position = Vec3(-1093.922, 589.643, 358.940), Radius = 100, }, ROUTE_Footbridge = { GoalType = "ROUTE", Position = Vec3(-1212.878, 919.088, 373.125), Radius = 125, }, ROUTE_InsideLadder = { GoalType = "ROUTE", Position = Vec3(511.400, 3460.699, 433.125), Radius = 125, }, ROUTE_Jump = { GoalType = "ROUTE", Position = Vec3(512.935, 3156.193, 433.125), Radius = 125, }, ROUTE_PlantFootbridge = { GoalType = "ROUTE", Position = Vec3(-1213.186, 1265.733, 448.694), Radius = 300, }, ROUTE_Radio = { GoalType = "ROUTE", Position = Vec3(512.222, 2457.787, 209.125), Radius = 125, }, ROUTE_Sheetmetal_stairs = { GoalType = "ROUTE", Position = Vec3(1095.024, 2202.747, 364.125), Radius = 125, }, ROUTE_Sheetmetal_stairs2 = { GoalType = "ROUTE", Position = Vec3(935.724, 2176.140, 209.125), Radius = 125, }, ROUTE_SmokebombAxis = { GoalType = "ROUTE", Position = Vec3(-346.538, 1956.963, 689.125), Radius = 300, }, ROUTE_Stairs = { GoalType = "ROUTE", Position = Vec3(509.339, 3394.246, 209.125), Radius = 125, }, ROUTE_Stairs1 = { GoalType = "ROUTE", Position = Vec3(223.214, 3365.920, 289.125), Radius = 125, }, ROUTE_Wall = { GoalType = "ROUTE", Position = Vec3(-1042.215, 299.306, 400.810), Radius = 100, }, SMOKEBOMB_Allied_NearBridge_1 = { AimVectors = { [0] = Vec3(0.409, 0.627, 0.663), }, GoalType = "SMOKEBOMB", MinRadius = 15, Position = Vec3(-116.608, -317.791, 523.125), Radius = 15, }, SMOKEBOMB_Allied_NearCellarEntrance_5 = { AimVectors = { [0] = Vec3(0.463, 0.724, 0.512), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1060.843, 2028.208, 409.531), Radius = 32, }, SMOKEBOMB_Allied_NearFootBridge_6 = { AimVectors = { [0] = Vec3(0.159, 0.987, 0.024), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1216.750, -104.204, 464.158), Radius = 32, }, SMOKEBOMB_Axis_GarageDoorPlanted = { AimVectors = { [0] = Vec3(0.118, -0.987, 0.109), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(521.461, -1240.396, 897.125), Radius = 32, }, SMOKEBOMB_Axis_GarageRoofMG42 = { AimVectors = { [0] = Vec3(0.947, -0.313, -0.066), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(524.769, -1239.701, 897.125), Radius = 32, }, SMOKEBOMB_Axis_NearBridge_12 = { AimVectors = { [0] = Vec3(0.667, -0.478, 0.571), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-347.158, 1959.024, 689.126), Radius = 32, }, SMOKEBOMB_Axis_StartFront_4 = { AimVectors = { [0] = Vec3(0.124, -0.762, 0.635), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(553.127, -1377.450, 897.125), Radius = 32, }, SMOKEBOMB_Axis_Start_13 = { AimVectors = { [0] = Vec3(0.120, 0.006, 0.993), [1] = Vec3(0.300, -0.140, 0.944), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(210.561, -1189.695, 721.125), Radius = 32, }, SMOKEBOMB_Axis_Start_25 = { AimVectors = { [0] = Vec3(0.702, -0.661, 0.264), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(431.625, -1446.185, 529.125), Radius = 32, }, SWITCH_GarageDoor2 = { AimPosition = Vec3(1113.233, -1050.142, 579.280), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1111.263, -1071.468, 529.125), Radius = 32, }, Version = 1, };