global _MG = { AIRSTRIKE_Allies_GoldSecured_40 = { AimVectors = { [0] = Vec3(0.200, 0.675, 0.710), }, GoalType = "AIRSTRIKE", Position = Vec3(-868.944, -1189.167, 2.625), Radius = 32, }, AIRSTRIKE_Allies_GoldSecured_41 = { AimVectors = { [0] = Vec3(-0.189, 0.593, 0.782), }, GoalType = "AIRSTRIKE", Position = Vec3(75.346, -1224.356, 2.625), Radius = 32, }, AIRSTRIKE_Allies_Truck3_08 = { AimVectors = { [0] = Vec3(-0.341, 0.329, 0.881), }, GoalType = "AIRSTRIKE", Position = Vec3(2380.737, 435.249, 22.345), Radius = 32, }, AIRSTRIKE_Axis_GoldSecured_40 = { AimVectors = { [0] = Vec3(0.192, -0.600, 0.776), }, GoalType = "AIRSTRIKE", Position = Vec3(-1619.936, -723.706, 7.125), Radius = 32, }, AIRSTRIKE_Axis_GoldSecured_41 = { AimVectors = { [0] = Vec3(-0.352, -0.685, 0.637), }, GoalType = "AIRSTRIKE", Position = Vec3(-561.133, -633.669, 7.125), Radius = 32, }, AIRSTRIKE_Axis_Start_01 = { AimVectors = { [0] = Vec3(-0.313, -0.522, 0.793), }, GoalType = "AIRSTRIKE", Position = Vec3(711.193, 1442.880, 7.125), Radius = 32, }, AIRSTRIKE_Axis_Start_02 = { AimVectors = { [0] = Vec3(-0.205, -0.470, 0.858), }, GoalType = "AIRSTRIKE", Position = Vec3(-938.089, 1262.497, 2.750), Radius = 32, }, AIRSTRIKE_Axis_Start_03 = { AimVectors = { [0] = Vec3(-0.370, 0.125, 0.921), }, GoalType = "AIRSTRIKE", Position = Vec3(-1567.290, 1447.740, 7.125), Radius = 32, }, AIRSTRIKE_Axis_Truck1_01 = { AimVectors = { [0] = Vec3(-0.632, -0.292, 0.718), }, GoalType = "AIRSTRIKE", Position = Vec3(984.126, 3.456, 309.375), Radius = 32, }, AIRSTRIKE_Axis_Truck1_02 = { AimVectors = { [0] = Vec3(-0.183, -0.647, 0.740), }, GoalType = "AIRSTRIKE", Position = Vec3(-268.106, 464.447, 2.625), Radius = 32, }, AIRSTRIKE_Axis_Truck2_01 = { AimVectors = { [0] = Vec3(-0.437, -0.888, 0.146), }, GoalType = "AIRSTRIKE", Position = Vec3(972.596, 266.460, 309.375), Radius = 32, }, AIRSTRIKE_Axis_Truck2_02 = { AimVectors = { [0] = Vec3(-0.560, -0.115, 0.820), }, GoalType = "AIRSTRIKE", Position = Vec3(1809.864, -428.712, 2.625), Radius = 32, Stance = "crouch", }, AIRSTRIKE_Axis_Truck3_08 = { AimVectors = { [0] = Vec3(-0.228, -0.227, 0.947), }, GoalType = "AIRSTRIKE", Position = Vec3(1753.411, -207.742, 293.375), Radius = 32, }, AIRSTRIKE_Axis_Truck3_09 = { AimVectors = { [0] = Vec3(-0.132, -0.153, 0.979), }, GoalType = "AIRSTRIKE", Position = Vec3(1616.876, -414.505, 2.625), Radius = 32, Stance = "crouch", }, AIRSTRIKE_Axis_Wall_35 = { AimVectors = { [0] = Vec3(0.497, -0.793, 0.352), }, GoalType = "AIRSTRIKE", Position = Vec3(-794.782, 2066.575, 293.375), Radius = 32, }, AIRSTRIKE_Axis_Wall_36 = { AimVectors = { [0] = Vec3(-0.081, -0.997, 0.010), }, GoalType = "AIRSTRIKE", Position = Vec3(-990.342, 2151.282, 293.375), Radius = 32, }, AIRSTRIKE_Axis_Wall_37 = { AimVectors = { [0] = Vec3(0.375, -0.695, 0.614), }, GoalType = "AIRSTRIKE", Position = Vec3(-158.197, 2685.247, 293.375), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1107.250, 656.250, 331.750), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-155.250, -1218.500, 36.750), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2941.375, 570.375, 34.375), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Allies_GoldSecured_35 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-47.393, 617.083, 8.125), }, ARTILLERY_S_Allies_GoldSecured_36 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1155.133, 477.273, 8.235), }, ARTILLERY_S_Allies_Truck2_05 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(64.408, 495.609, 8.141), }, ARTILLERY_S_Allies_Truck2_06 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(964.017, 591.763, 308.375), }, ARTILLERY_S_Allies_Truck3_05 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(64.408, 495.609, 8.141), }, ARTILLERY_S_Allies_Truck3_06 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(959.799, 617.873, 308.375), }, ARTILLERY_S_Axis_GoldSecured_35 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-990.325, -1682.255, 3.625), }, ARTILLERY_S_Axis_GoldSecured_36 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1006.555, -1024.348, 3.625), }, ARTILLERY_S_Axis_GoldTaken_35 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1078.656, -2182.043, 8.125), }, ARTILLERY_S_Axis_GoldTaken_36 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1279.291, -1484.354, 5.478), }, ARTILLERY_S_Axis_GoldTaken_37 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(110.119, -1083.071, 3.625), }, ARTILLERY_S_Axis_Truck3_05 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-142.024, -1008.895, 32.705), }, ARTILLERY_S_Axis_Truck3_06 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1159.889, -898.508, 268.875), }, ARTILLERY_S_Axis_Truck3_07 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1597.795, -901.058, 268.875), }, ARTILLERY_S_Axis_Wall_31 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1509.982, 1508.323, 8.125), }, ARTILLERY_S_Axis_Wall_33 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(621.675, 1782.025, 1.750), }, ATTACK_Allies_GoldInside_01 = { AimVectors = { [0] = Vec3(0.882, 0.471, 0.004), [1] = Vec3(-0.937, 0.349, 0.001), [2] = Vec3(0.174, 0.985, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(280.897, 1118.731, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_02 = { AimVectors = { [0] = Vec3(0.658, 0.753, -0.003), [1] = Vec3(0.979, 0.204, -0.001), [2] = Vec3(-0.967, 0.255, 0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-153.619, 1342.015, 7.125), Radius = 32, }, ATTACK_Allies_GoldInside_03 = { AimVectors = { [0] = Vec3(-0.811, 0.585, 0.007), [1] = Vec3(0.965, 0.262, 0.005), [2] = Vec3(0.157, 0.895, 0.417), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-411.084, 1198.467, 2.880), Radius = 32, }, ATTACK_Allies_GoldInside_04 = { AimVectors = { [0] = Vec3(-0.024, 1.000, 0.002), [1] = Vec3(0.816, 0.578, -0.003), [2] = Vec3(-0.939, 0.343, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(605.242, 1048.237, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_05 = { AimVectors = { [0] = Vec3(-0.341, 0.889, 0.305), [1] = Vec3(0.672, 0.670, 0.317), [2] = Vec3(0.976, 0.220, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-847.833, 1198.131, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_06 = { AimVectors = { [0] = Vec3(0.996, 0.084, 0.001), [1] = Vec3(0.634, 0.684, 0.361), [2] = Vec3(-0.220, 0.946, 0.239), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1460.373, 1340.774, 7.125), Radius = 32, }, ATTACK_Allies_GoldInside_07 = { AimVectors = { [0] = Vec3(0.422, 0.906, 0.001), [1] = Vec3(0.914, 0.407, -0.006), [2] = Vec3(-0.711, 0.651, 0.266), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-107.575, 1052.483, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_08 = { AimVectors = { [0] = Vec3(0.580, 0.779, 0.237), [1] = Vec3(0.990, 0.141, -0.004), [2] = Vec3(1.000, 0.013, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1744.718, 1536.240, 2.828), Radius = 32, }, ATTACK_Allies_GoldInside_09 = { AimVectors = { [0] = Vec3(1.000, -0.026, 0.001), [1] = Vec3(-0.994, -0.111, -0.009), [2] = Vec3(-0.927, 0.263, 0.266), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(943.288, 1763.121, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_10 = { AimVectors = { [0] = Vec3(0.506, 0.830, 0.234), [1] = Vec3(0.971, 0.237, -0.004), [2] = Vec3(0.999, 0.051, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1706.517, 1360.587, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_11 = { AimVectors = { [0] = Vec3(1.000, -0.021, 0.002), [1] = Vec3(-1.000, -0.014, -0.003), [2] = Vec3(0.896, -0.417, 0.154), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-638.570, 1642.248, 2.750), Radius = 32, }, ATTACK_Allies_GoldInside_12 = { AimVectors = { [0] = Vec3(0.954, 0.299, 0.001), [1] = Vec3(-0.903, 0.361, 0.231), [2] = Vec3(0.372, 0.928, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(176.105, 1289.401, 2.917), Radius = 32, }, ATTACK_Allies_GoldOutside_01 = { AimVectors = { [0] = Vec3(0.742, 0.662, 0.103), [1] = Vec3(-0.123, 0.980, 0.155), [2] = Vec3(0.985, 0.146, 0.090), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1469.769, -875.175, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_02 = { AimVectors = { [0] = Vec3(0.419, 0.897, 0.140), [1] = Vec3(0.970, 0.213, 0.116), [2] = Vec3(-0.337, 0.930, 0.147), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-889.336, -937.224, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_03 = { AimVectors = { [0] = Vec3(0.349, 0.937, 0.009), [1] = Vec3(0.954, 0.276, 0.117), [2] = Vec3(-0.403, 0.906, 0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-740.633, -1066.397, 2.657), Radius = 32, }, ATTACK_Allies_GoldOutside_04 = { AimVectors = { [0] = Vec3(-0.520, 0.845, 0.124), [1] = Vec3(0.929, 0.340, 0.147), [2] = Vec3(0.103, 0.985, 0.141), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.389, -1048.275, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_05 = { AimVectors = { [0] = Vec3(0.567, 0.810, 0.149), [1] = Vec3(0.978, 0.149, 0.146), [2] = Vec3(-0.255, 0.950, 0.179), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-888.483, -554.526, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_06 = { AimVectors = { [0] = Vec3(0.878, 0.425, 0.218), [1] = Vec3(-0.232, 0.962, 0.144), [2] = Vec3(-0.725, 0.681, 0.100), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(477.047, -936.985, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_07 = { AimVectors = { [0] = Vec3(0.836, 0.539, 0.105), [1] = Vec3(0.982, 0.156, 0.106), [2] = Vec3(0.065, 0.980, 0.189), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1602.977, -542.525, 2.625), Radius = 32, }, ATTACK_Allies_GoldOutside_08 = { AimVectors = { [0] = Vec3(0.876, 0.481, 0.023), [1] = Vec3(0.332, 0.943, 0.037), [2] = Vec3(1.000, 0.018, 0.020), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1664.602, -315.063, 209.875), Radius = 32, }, ATTACK_Allies_GoldOutside_09 = { AimVectors = { [0] = Vec3(0.508, 0.860, 0.056), [1] = Vec3(-0.261, 0.963, 0.064), [2] = Vec3(0.938, 0.341, 0.058), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-921.594, -1009.903, 201.125), Radius = 32, Stance = "prone", }, ATTACK_Allies_GoldOutside_10 = { AimVectors = { [0] = Vec3(0.679, 0.728, 0.095), [1] = Vec3(0.105, 0.986, 0.131), [2] = Vec3(0.518, 0.855, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1323.098, -1273.338, 2.639), Radius = 32, }, ATTACK_Allies_GoldOutside_11 = { AimVectors = { [0] = Vec3(0.759, 0.640, 0.117), [1] = Vec3(0.208, 0.964, 0.166), [2] = Vec3(0.982, 0.160, 0.101), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1620.129, -723.785, 7.125), Radius = 32, }, ATTACK_Allies_GoldOutside_12 = { AimVectors = { [0] = Vec3(0.259, 0.949, 0.180), [1] = Vec3(-0.628, 0.764, 0.144), [2] = Vec3(0.956, 0.207, 0.206), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-215.246, -548.274, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_01 = { AimVectors = { [0] = Vec3(0.742, 0.662, 0.103), [1] = Vec3(-0.123, 0.980, 0.155), [2] = Vec3(0.985, 0.146, 0.090), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1469.769, -875.175, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_02 = { AimVectors = { [0] = Vec3(0.419, 0.897, 0.140), [1] = Vec3(0.970, 0.213, 0.116), [2] = Vec3(-0.337, 0.930, 0.147), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-889.336, -937.224, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_03 = { AimVectors = { [0] = Vec3(0.349, 0.937, 0.009), [1] = Vec3(0.954, 0.276, 0.117), [2] = Vec3(-0.403, 0.906, 0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-740.633, -1066.397, 2.657), Radius = 32, }, ATTACK_Allies_GoldSecured_04 = { AimVectors = { [0] = Vec3(-0.520, 0.845, 0.124), [1] = Vec3(0.929, 0.340, 0.147), [2] = Vec3(0.103, 0.985, 0.141), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.389, -1048.275, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_05 = { AimVectors = { [0] = Vec3(0.567, 0.810, 0.149), [1] = Vec3(0.978, 0.149, 0.146), [2] = Vec3(-0.255, 0.950, 0.179), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-888.483, -554.526, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_06 = { AimVectors = { [0] = Vec3(0.878, 0.425, 0.218), [1] = Vec3(-0.232, 0.962, 0.144), [2] = Vec3(-0.725, 0.681, 0.100), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(477.047, -936.985, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_07 = { AimVectors = { [0] = Vec3(0.836, 0.539, 0.105), [1] = Vec3(0.982, 0.156, 0.106), [2] = Vec3(0.065, 0.980, 0.189), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1602.977, -542.525, 2.625), Radius = 32, }, ATTACK_Allies_GoldSecured_08 = { AimVectors = { [0] = Vec3(0.876, 0.481, 0.023), [1] = Vec3(0.332, 0.943, 0.037), [2] = Vec3(1.000, 0.018, 0.020), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1664.602, -315.063, 209.875), Radius = 32, }, ATTACK_Allies_GoldSecured_09 = { AimVectors = { [0] = Vec3(0.508, 0.860, 0.056), [1] = Vec3(-0.261, 0.963, 0.064), [2] = Vec3(0.938, 0.341, 0.058), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(-921.594, -1009.903, 201.125), Radius = 32, Stance = "prone", }, ATTACK_Allies_GoldSecured_10 = { AimVectors = { [0] = Vec3(0.679, 0.728, 0.095), [1] = Vec3(0.105, 0.986, 0.131), [2] = Vec3(0.518, 0.855, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1323.098, -1273.338, 2.639), Radius = 32, }, ATTACK_Allies_GoldSecured_11 = { AimVectors = { [0] = Vec3(0.759, 0.640, 0.117), [1] = Vec3(0.208, 0.964, 0.166), [2] = Vec3(0.982, 0.160, 0.101), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1620.129, -723.785, 7.125), Radius = 32, }, ATTACK_Allies_GoldSecured_12 = { AimVectors = { [0] = Vec3(0.259, 0.949, 0.180), [1] = Vec3(-0.628, 0.764, 0.144), [2] = Vec3(0.956, 0.207, 0.206), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-215.246, -548.274, 2.625), Radius = 32, }, ATTACK_Allies_Ramp_01 = { AimVectors = { [0] = Vec3(0.568, 0.755, 0.328), [1] = Vec3(0.857, -0.253, 0.449), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2607.177, 1899.214, 2.625), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_Ramp_02 = { AimVectors = { [0] = Vec3(0.878, 0.373, 0.299), [1] = Vec3(0.813, -0.518, 0.265), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2932.374, 2329.130, 2.625), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_Ramp_03 = { AimVectors = { [0] = Vec3(0.989, 0.007, 0.146), [1] = Vec3(0.777, -0.616, 0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3209.650, 2797.790, 96.079), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_Ramp_04 = { AimVectors = { [0] = Vec3(0.915, -0.098, 0.390), [1] = Vec3(0.482, -0.853, 0.203), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2739.520, 2904.317, 2.625), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_Ramp_05 = { AimVectors = { [0] = Vec3(0.979, 0.147, 0.138), [1] = Vec3(0.769, -0.629, 0.116), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3206.993, 2581.831, 102.247), Radius = 32, Roles = { [0] = "ATTACKER3", }, }, ATTACK_Allies_Start_01 = { AimVectors = { [0] = Vec3(0.786, -0.580, -0.216), [1] = Vec3(0.876, 0.482, 0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2041.156, 2231.793, 293.375), Radius = 32, }, ATTACK_Allies_Start_02 = { AimVectors = { [0] = Vec3(0.897, 0.441, 0.015), [1] = Vec3(0.639, -0.748, -0.179), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1889.167, 2484.539, 293.375), Radius = 32, }, ATTACK_Allies_Start_03 = { AimVectors = { [0] = Vec3(0.753, 0.658, 0.004), [1] = Vec3(0.565, -0.823, -0.060), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1624.551, 2488.374, 293.375), Radius = 32, }, ATTACK_Allies_Start_04 = { AimVectors = { [0] = Vec3(0.999, -0.042, -0.001), [1] = Vec3(0.039, -0.998, -0.055), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1928.061, 2970.675, 293.375), Radius = 32, }, ATTACK_Allies_Start_05 = { AimVectors = { [0] = Vec3(0.982, -0.187, -0.020), [1] = Vec3(-0.973, -0.229, -0.009), [2] = Vec3(0.139, -0.990, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1072.628, 2970.707, 293.375), Radius = 32, }, ATTACK_Allies_Start_06 = { AimVectors = { [0] = Vec3(-0.540, 0.842, 0.002), [1] = Vec3(0.892, 0.452, -0.006), [2] = Vec3(-0.973, 0.231, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-395.035, 2686.389, 293.397), Radius = 32, }, ATTACK_Allies_Start_07 = { AimVectors = { [0] = Vec3(-0.704, 0.710, -0.001), [1] = Vec3(-0.973, 0.232, 0.005), [2] = Vec3(0.513, 0.858, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.847, 2643.125, 293.397), Radius = 32, }, ATTACK_Allies_Start_08 = { AimVectors = { [0] = Vec3(-0.183, 0.983, 0.002), [1] = Vec3(0.833, 0.553, -0.007), [2] = Vec3(0.427, -0.904, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1271.492, 2441.564, 293.375), Radius = 32, }, ATTACK_Allies_Start_09 = { AimVectors = { [0] = Vec3(0.990, 0.142, -0.009), [1] = Vec3(-0.486, 0.874, 0.001), [2] = Vec3(-0.710, -0.704, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1228.156, 2688.704, 293.375), Radius = 32, }, ATTACK_Allies_Start_10 = { AimVectors = { [0] = Vec3(0.944, -0.329, -0.014), [1] = Vec3(-0.423, -0.906, 0.012), [2] = Vec3(-0.987, -0.159, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-792.833, 2987.906, 293.375), Radius = 32, }, ATTACK_Allies_Start_11 = { AimVectors = { [0] = Vec3(-0.977, -0.211, 0.005), [1] = Vec3(0.838, -0.544, -0.049), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-410.760, 2963.599, 293.375), Radius = 32, }, ATTACK_Allies_Start_12 = { AimVectors = { [0] = Vec3(-0.995, -0.099, 0.001), [1] = Vec3(0.048, -0.998, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-115.649, 2964.737, 293.375), Radius = 32, }, ATTACK_Allies_Start_13 = { AimVectors = { [0] = Vec3(0.978, 0.207, -0.009), [1] = Vec3(0.545, -0.836, -0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2042.947, 2695.733, 293.375), Radius = 32, }, ATTACK_Allies_Start_14 = { AimVectors = { [0] = Vec3(0.661, 0.750, 0.009), [1] = Vec3(0.955, -0.241, -0.172), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2040.808, 1877.628, 293.375), Radius = 32, }, ATTACK_Allies_Start_15 = { AimVectors = { [0] = Vec3(-0.100, 0.995, 0.017), [1] = Vec3(0.890, -0.455, -0.035), [2] = Vec3(-0.735, -0.612, -0.291), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-990.296, 2148.722, 293.375), Radius = 32, }, ATTACK_Allies_Truck2_10 = { AimVectors = { [0] = Vec3(0.254, 0.966, -0.058), [1] = Vec3(0.879, 0.473, 0.070), [2] = Vec3(-0.275, 0.959, -0.066), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-557.590, -1204.849, 182.149), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, Stance = "crouch", }, ATTACK_Allies_Truck2_11 = { AimVectors = { [0] = Vec3(0.134, 0.988, -0.075), [1] = Vec3(0.830, 0.554, 0.066), [2] = Vec3(-0.381, 0.921, -0.083), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-276.361, -1214.145, 211.820), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, Stance = "crouch", }, ATTACK_Allies_Truck2_12 = { AimVectors = { [0] = Vec3(0.681, 0.730, 0.053), [1] = Vec3(-0.418, 0.905, -0.078), [2] = Vec3(0.076, 0.994, -0.079), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-160.937, -1246.500, 193.122), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_13 = { AimVectors = { [0] = Vec3(-0.335, 0.938, -0.089), [1] = Vec3(0.737, 0.674, 0.047), [2] = Vec3(0.173, 0.981, -0.092), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-355.067, -1357.403, 215.967), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_14 = { AimVectors = { [0] = Vec3(0.942, 0.316, -0.115), [1] = Vec3(0.320, 0.945, 0.069), [2] = Vec3(0.995, -0.082, -0.065), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1677.950, -357.710, 209.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_15 = { AimVectors = { [0] = Vec3(0.847, 0.521, -0.105), [1] = Vec3(0.243, 0.968, 0.068), [2] = Vec3(0.992, -0.115, -0.059), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1707.005, -259.019, 209.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_16 = { AimVectors = { [0] = Vec3(0.575, 0.818, 0.002), [1] = Vec3(0.999, -0.037, 0.007), [2] = Vec3(-0.292, 0.928, 0.232), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-888.826, -384.044, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_17 = { AimVectors = { [0] = Vec3(0.391, 0.920, 0.007), [1] = Vec3(0.999, -0.053, -0.004), [2] = Vec3(-0.439, 0.877, 0.195), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-582.505, -510.642, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_18 = { AimVectors = { [0] = Vec3(0.971, 0.238, 0.001), [1] = Vec3(-0.425, 0.893, 0.147), [2] = Vec3(0.414, 0.910, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-710.821, -940.339, 2.863), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_19 = { AimVectors = { [0] = Vec3(0.484, 0.875, -0.020), [1] = Vec3(-0.668, 0.744, 0.001), [2] = Vec3(0.987, -0.162, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-252.764, -449.617, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck2_20 = { AimVectors = { [0] = Vec3(-0.373, 0.928, -0.004), [1] = Vec3(0.462, 0.764, 0.451), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(781.446, -942.786, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_21 = { AimVectors = { [0] = Vec3(-0.675, 0.737, -0.009), [1] = Vec3(0.413, 0.788, 0.457), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1108.882, -940.173, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_22 = { AimVectors = { [0] = Vec3(-0.795, 0.606, -0.011), [1] = Vec3(0.245, 0.831, 0.499), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1323.874, -943.710, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_23 = { AimVectors = { [0] = Vec3(-0.935, 0.356, -0.014), [1] = Vec3(0.988, 0.157, 0.005), [2] = Vec3(0.064, 0.326, 0.943), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1196.484, -535.917, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_24 = { AimVectors = { [0] = Vec3(-0.834, 0.552, 0.001), [1] = Vec3(0.446, -0.895, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(994.649, -351.770, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_25 = { AimVectors = { [0] = Vec3(0.846, 0.253, 0.469), [1] = Vec3(-0.977, 0.212, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(445.611, -556.415, 2.626), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_26 = { AimVectors = { [0] = Vec3(0.903, 0.187, 0.388), [1] = Vec3(-0.923, 0.386, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(286.648, -404.083, 2.678), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_27 = { AimVectors = { [0] = Vec3(0.714, 0.700, -0.015), [1] = Vec3(-0.558, 0.830, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-167.790, -1042.126, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_28 = { AimVectors = { [0] = Vec3(-0.384, 0.923, -0.020), [1] = Vec3(0.900, 0.435, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(339.370, -938.214, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck2_29 = { AimVectors = { [0] = Vec3(-0.357, 0.934, -0.001), [1] = Vec3(0.855, 0.265, 0.446), [2] = Vec3(0.885, -0.466, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(426.182, -193.587, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_10 = { AimVectors = { [0] = Vec3(-0.373, 0.928, -0.004), [1] = Vec3(0.462, 0.764, 0.451), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(781.446, -942.786, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_11 = { AimVectors = { [0] = Vec3(-0.675, 0.737, -0.009), [1] = Vec3(0.413, 0.788, 0.457), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1108.882, -940.173, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_12 = { AimVectors = { [0] = Vec3(-0.795, 0.606, -0.011), [1] = Vec3(0.245, 0.831, 0.499), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1323.874, -943.710, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_13 = { AimVectors = { [0] = Vec3(-0.935, 0.356, -0.014), [1] = Vec3(0.988, 0.157, 0.005), [2] = Vec3(0.064, 0.326, 0.943), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1196.484, -535.917, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_14 = { AimVectors = { [0] = Vec3(-0.834, 0.552, 0.001), [1] = Vec3(0.446, -0.895, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(994.649, -351.770, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_15 = { AimVectors = { [0] = Vec3(0.846, 0.253, 0.469), [1] = Vec3(-0.977, 0.212, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(445.611, -556.415, 2.626), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_16 = { AimVectors = { [0] = Vec3(0.903, 0.187, 0.388), [1] = Vec3(-0.923, 0.386, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(286.648, -404.083, 2.678), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_17 = { AimVectors = { [0] = Vec3(0.714, 0.700, -0.015), [1] = Vec3(-0.558, 0.830, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-167.790, -1042.126, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_18 = { AimVectors = { [0] = Vec3(-0.384, 0.923, -0.020), [1] = Vec3(0.900, 0.435, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(339.370, -938.214, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_19 = { AimVectors = { [0] = Vec3(-0.357, 0.934, -0.001), [1] = Vec3(0.855, 0.265, 0.446), [2] = Vec3(0.885, -0.466, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(426.182, -193.587, 2.625), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Truck3_20 = { AimVectors = { [0] = Vec3(-0.972, 0.235, -0.010), [1] = Vec3(-0.194, 0.861, 0.471), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1991.118, -941.252, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_21 = { AimVectors = { [0] = Vec3(-0.941, 0.339, -0.000), [1] = Vec3(-0.072, 0.988, 0.136), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2171.319, -939.042, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_22 = { AimVectors = { [0] = Vec3(-0.974, 0.227, 0.014), [1] = Vec3(-0.245, 0.956, 0.164), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2416.046, -937.764, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_23 = { AimVectors = { [0] = Vec3(-0.389, 0.894, 0.222), [1] = Vec3(-0.980, 0.198, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2484.943, -839.094, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_24 = { AimVectors = { [0] = Vec3(0.199, 0.864, 0.462), [1] = Vec3(-0.826, 0.563, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1673.576, -940.778, 2.833), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_25 = { AimVectors = { [0] = Vec3(-0.999, -0.054, 0.004), [1] = Vec3(1.000, -0.019, -0.017), [2] = Vec3(0.013, 0.095, 0.995), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1618.726, -483.658, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_26 = { AimVectors = { [0] = Vec3(-0.318, 0.347, 0.882), [1] = Vec3(-1.000, 0.024, -0.007), [2] = Vec3(0.483, 0.876, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1945.971, -555.014, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_27 = { AimVectors = { [0] = Vec3(-0.156, 0.948, 0.279), [1] = Vec3(-1.000, 0.021, 0.004), [2] = Vec3(-0.812, 0.218, 0.542), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2178.318, -554.843, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_28 = { AimVectors = { [0] = Vec3(-0.991, 0.134, -0.021), [1] = Vec3(-0.323, 0.527, 0.786), [2] = Vec3(0.409, 0.912, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2014.859, -621.654, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck3_29 = { AimVectors = { [0] = Vec3(-0.577, 0.817, -0.007), [1] = Vec3(0.230, 0.973, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1911.350, -1071.971, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_10 = { AimVectors = { [0] = Vec3(-0.972, 0.235, -0.010), [1] = Vec3(-0.194, 0.861, 0.471), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1991.118, -941.252, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_11 = { AimVectors = { [0] = Vec3(-0.941, 0.339, -0.000), [1] = Vec3(-0.072, 0.988, 0.136), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2171.319, -939.042, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_12 = { AimVectors = { [0] = Vec3(-0.974, 0.227, 0.014), [1] = Vec3(-0.245, 0.956, 0.164), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2416.046, -937.764, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_13 = { AimVectors = { [0] = Vec3(-0.389, 0.894, 0.222), [1] = Vec3(-0.980, 0.198, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2484.943, -839.094, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_14 = { AimVectors = { [0] = Vec3(0.199, 0.864, 0.462), [1] = Vec3(-0.826, 0.563, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1673.576, -940.778, 2.833), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_15 = { AimVectors = { [0] = Vec3(-0.999, -0.054, 0.004), [1] = Vec3(1.000, -0.019, -0.017), [2] = Vec3(0.013, 0.095, 0.995), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1618.726, -483.658, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_16 = { AimVectors = { [0] = Vec3(-0.318, 0.347, 0.882), [1] = Vec3(-1.000, 0.024, -0.007), [2] = Vec3(0.483, 0.876, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1945.971, -555.014, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_17 = { AimVectors = { [0] = Vec3(-0.156, 0.948, 0.279), [1] = Vec3(-1.000, 0.021, 0.004), [2] = Vec3(-0.812, 0.218, 0.542), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2178.318, -554.843, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_18 = { AimVectors = { [0] = Vec3(-0.991, 0.134, -0.021), [1] = Vec3(-0.323, 0.527, 0.786), [2] = Vec3(0.409, 0.912, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2014.859, -621.654, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_19 = { AimVectors = { [0] = Vec3(-0.577, 0.817, -0.007), [1] = Vec3(0.230, 0.973, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1911.350, -1071.971, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", [2] = "ATTACKER2", [3] = "ATTACKER3", }, }, ATTACK_Allies_Truck4_20 = { AimVectors = { [0] = Vec3(-0.496, 0.854, 0.156), [1] = Vec3(-0.999, 0.032, -0.005), [2] = Vec3(-0.462, -0.887, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2844.640, -554.804, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_21 = { AimVectors = { [0] = Vec3(-0.375, 0.918, 0.127), [1] = Vec3(-1.000, -0.009, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2840.484, -835.855, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_22 = { AimVectors = { [0] = Vec3(-0.974, 0.228, 0.002), [1] = Vec3(-0.310, 0.944, 0.111), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2833.341, -944.586, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_23 = { AimVectors = { [0] = Vec3(-0.453, 0.892, 0.010), [1] = Vec3(-0.644, -0.765, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2661.063, -945.754, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_24 = { AimVectors = { [0] = Vec3(-0.431, 0.892, 0.136), [1] = Vec3(-0.925, -0.379, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2919.721, -522.278, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_25 = { AimVectors = { [0] = Vec3(0.769, 0.639, -0.003), [1] = Vec3(-0.967, -0.255, -0.007), [2] = Vec3(-0.214, -0.977, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2383.140, 284.119, 2.731), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_26 = { AimVectors = { [0] = Vec3(0.877, 0.480, -0.004), [1] = Vec3(0.475, -0.880, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1976.875, 89.824, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_27 = { AimVectors = { [0] = Vec3(-0.986, -0.169, 0.001), [1] = Vec3(-0.141, 0.990, 0.012), [2] = Vec3(-0.081, -0.997, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2558.798, -440.249, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_28 = { AimVectors = { [0] = Vec3(-0.026, 1.000, 0.009), [1] = Vec3(-0.996, -0.088, -0.011), [2] = Vec3(0.123, -0.992, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2465.879, -555.340, 2.625), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_Truck4_29 = { AimVectors = { [0] = Vec3(-0.923, 0.384, -0.004), [1] = Vec3(-0.162, 0.987, -0.004), [2] = Vec3(-0.580, -0.814, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2660.900, -1062.093, 7.125), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Axis_GoldSecured_01 = { AimVectors = { [0] = Vec3(0.852, -0.495, -0.169), [1] = Vec3(0.159, -0.975, -0.156), [2] = Vec3(-0.892, -0.357, -0.278), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1555.215, 849.447, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldSecured_02 = { AimVectors = { [0] = Vec3(0.702, -0.686, -0.189), [1] = Vec3(-0.034, -0.760, -0.649), [2] = Vec3(-0.863, -0.432, -0.263), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1271.206, 850.229, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldSecured_03 = { AimVectors = { [0] = Vec3(-0.574, -0.641, -0.509), [1] = Vec3(-0.152, -0.982, -0.108), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-786.750, 850.763, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldSecured_04 = { AimVectors = { [0] = Vec3(-0.611, -0.777, -0.152), [1] = Vec3(0.054, -0.992, -0.112), [2] = Vec3(-0.940, -0.285, -0.188), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(126.507, 848.929, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldSecured_05 = { AimVectors = { [0] = Vec3(-0.384, -0.753, -0.534), [1] = Vec3(0.032, -0.995, -0.096), [2] = Vec3(-0.825, -0.553, -0.113), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(426.654, 845.497, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldSecured_06 = { AimVectors = { [0] = Vec3(0.291, -0.957, 0.002), [1] = Vec3(0.925, -0.380, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1429.326, -545.287, 2.625), Radius = 32, }, ATTACK_Axis_GoldSecured_07 = { AimVectors = { [0] = Vec3(0.215, -0.977, 0.006), [1] = Vec3(0.842, -0.540, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1403.357, -195.566, 2.625), Radius = 32, }, ATTACK_Axis_GoldSecured_08 = { AimVectors = { [0] = Vec3(-0.166, -0.986, -0.000), [1] = Vec3(0.850, -0.527, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-899.846, 245.231, 2.625), Radius = 32, }, ATTACK_Axis_GoldSecured_09 = { AimVectors = { [0] = Vec3(0.002, -1.000, -0.002), [1] = Vec3(0.730, -0.684, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1264.722, 280.926, 7.125), Radius = 32, }, ATTACK_Axis_GoldSecured_10 = { AimVectors = { [0] = Vec3(-0.079, -0.997, 0.006), [1] = Vec3(0.732, -0.681, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1034.394, 533.389, 2.777), Radius = 32, }, ATTACK_Axis_GoldSecured_11 = { AimVectors = { [0] = Vec3(-0.228, -0.974, 0.002), [1] = Vec3(0.612, -0.791, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-736.514, 196.893, 2.777), Radius = 32, }, ATTACK_Axis_GoldSecured_12 = { AimVectors = { [0] = Vec3(-0.261, -0.965, -0.000), [1] = Vec3(0.617, -0.787, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-828.969, 62.628, 2.777), Radius = 32, }, ATTACK_Axis_GoldSecured_13 = { AimVectors = { [0] = Vec3(-0.342, -0.940, -0.008), [1] = Vec3(0.753, -0.658, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-736.120, -207.286, 2.625), Radius = 32, }, ATTACK_Axis_GoldSecured_14 = { AimVectors = { [0] = Vec3(-0.608, -0.794, -0.004), [1] = Vec3(0.931, -0.366, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-592.357, -872.589, 2.682), Radius = 32, }, ATTACK_Axis_GoldSecured_15 = { AimVectors = { [0] = Vec3(-0.541, -0.841, 0.002), [1] = Vec3(0.569, -0.822, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-341.157, -426.892, 2.625), Radius = 32, }, ATTACK_Axis_GoldSecured_16 = { AimVectors = { [0] = Vec3(-0.001, -1.000, -0.010), [1] = Vec3(0.844, -0.536, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1159.444, 399.915, 7.125), Radius = 32, }, ATTACK_Axis_GoldSecured_17 = { AimVectors = { [0] = Vec3(0.172, -0.985, 0.002), [1] = Vec3(0.790, -0.613, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1391.731, 473.983, 2.625), Radius = 32, }, ATTACK_Axis_GoldTaken_01 = { AimVectors = { [0] = Vec3(-0.574, -0.641, -0.509), [1] = Vec3(-0.152, -0.982, -0.108), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-786.750, 850.763, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_02 = { AimVectors = { [0] = Vec3(-0.611, -0.777, -0.152), [1] = Vec3(0.054, -0.992, -0.112), [2] = Vec3(-0.940, -0.285, -0.188), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(126.507, 848.929, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_03 = { AimVectors = { [0] = Vec3(0.702, -0.686, -0.189), [1] = Vec3(-0.034, -0.760, -0.649), [2] = Vec3(-0.863, -0.432, -0.263), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1271.206, 850.229, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_04 = { AimVectors = { [0] = Vec3(0.852, -0.495, -0.169), [1] = Vec3(0.159, -0.975, -0.156), [2] = Vec3(-0.892, -0.357, -0.278), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1555.215, 849.447, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_05 = { AimVectors = { [0] = Vec3(-0.384, -0.753, -0.534), [1] = Vec3(0.032, -0.995, -0.096), [2] = Vec3(-0.825, -0.553, -0.113), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(426.654, 845.497, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_06 = { AimVectors = { [0] = Vec3(-0.375, -0.922, -0.101), [1] = Vec3(-0.928, -0.208, -0.310), [2] = Vec3(-0.930, -0.360, -0.078), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(969.899, 807.277, 309.375), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_07 = { AimVectors = { [0] = Vec3(-0.976, -0.214, 0.037), [1] = Vec3(-0.467, 0.884, 0.024), [2] = Vec3(0.969, -0.245, 0.013), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(446.712, -453.365, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_08 = { AimVectors = { [0] = Vec3(-0.997, 0.066, 0.034), [1] = Vec3(-0.263, 0.964, 0.024), [2] = Vec3(0.940, -0.339, 0.024), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(298.360, -301.364, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_09 = { AimVectors = { [0] = Vec3(-1.000, -0.003, 0.019), [1] = Vec3(0.652, -0.758, 0.018), [2] = Vec3(-0.457, 0.889, 0.014), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(463.090, 26.483, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_10 = { AimVectors = { [0] = Vec3(0.923, -0.385, 0.021), [1] = Vec3(0.742, 0.670, 0.019), [2] = Vec3(-0.501, 0.865, 0.032), [3] = Vec3(-0.930, -0.360, 0.074), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-826.989, 184.886, 2.626), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_11 = { AimVectors = { [0] = Vec3(-0.865, 0.498, 0.061), [1] = Vec3(0.774, -0.633, 0.021), [2] = Vec3(0.944, 0.328, 0.016), [3] = Vec3(-0.817, -0.574, 0.058), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-734.692, 569.359, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_12 = { AimVectors = { [0] = Vec3(0.961, -0.276, -0.000), [1] = Vec3(0.098, 0.995, 0.008), [2] = Vec3(0.968, 0.252, -0.002), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2441.053, 103.759, 2.625), Radius = 32, }, ATTACK_Axis_GoldTaken_13 = { AimVectors = { [0] = Vec3(0.997, 0.071, 0.029), [1] = Vec3(-0.216, 0.976, 0.014), [2] = Vec3(0.642, 0.767, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1811.608, -941.659, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_14 = { AimVectors = { [0] = Vec3(0.840, 0.543, 0.016), [1] = Vec3(-0.620, 0.784, 0.034), [2] = Vec3(0.945, -0.328, 0.013), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1595.420, 31.182, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_15 = { AimVectors = { [0] = Vec3(0.454, 0.891, 0.023), [1] = Vec3(-0.687, 0.726, 0.014), [2] = Vec3(-0.956, -0.288, 0.050), [3] = Vec3(0.945, -0.325, 0.015), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-681.331, -405.070, 2.773), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_16 = { AimVectors = { [0] = Vec3(0.134, -0.984, 0.116), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-695.886, -1913.906, 5.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_17 = { AimVectors = { [0] = Vec3(-0.383, -0.920, 0.081), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-515.409, -1911.390, 5.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_18 = { AimVectors = { [0] = Vec3(-0.986, -0.163, 0.044), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-12.640, -2140.155, 5.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_19 = { AimVectors = { [0] = Vec3(-0.711, 0.703, 0.028), [1] = Vec3(0.226, 0.974, 0.017), [2] = Vec3(0.977, -0.211, 0.020), [3] = Vec3(-0.982, -0.187, 0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-254.186, -300.992, 2.625), Radius = 32, Stance = "crouch", }, ATTACK_Axis_GoldTaken_20 = { AimVectors = { [0] = Vec3(-0.921, -0.390, -0.002), [1] = Vec3(0.881, 0.474, 0.004), [2] = Vec3(0.748, -0.664, 0.010), [3] = Vec3(-0.991, 0.132, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-382.014, 546.848, 2.625), Radius = 32, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2606.438, 2558.938, 47.188), Roles = { [0] = "ATTACKER3", }, TagName = "Assault Ramp", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2576.000, -1769.000, 58.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TagName = "Command Post", TeamAvailability = 6, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(81.578, -90.906, -34.375), [1] = Vec3(83.422, 58.002, -34.375), [2] = Vec3(-83.041, 55.119, -34.375), [3] = Vec3(-92.344, -88.162, -34.375), [4] = Vec3(0.720, -180.494, -34.375), }, Position = Vec3(-155.750, -2317.250, 41.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, CALLARTILLERY_Allies_GoldSecured_30 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1378.859, -931.019, 2.625), }, CALLARTILLERY_Allies_GoldSecured_31 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-149.356, -1167.400, 4.250), }, CALLARTILLERY_Allies_Truck2_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-740.734, -1067.338, 2.625), }, CALLARTILLERY_Allies_Truck2_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(274.322, -1108.792, 2.625), }, CALLARTILLERY_Allies_Truck3_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-740.734, -1067.338, 2.625), }, CALLARTILLERY_Allies_Truck3_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(274.322, -1108.792, 2.625), }, CALLARTILLERY_Axis_GoldSecured_30 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1035.073, 207.463, 2.625), }, CALLARTILLERY_Axis_GoldSecured_31 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-9.754, 847.603, 309.375), }, CALLARTILLERY_Axis_GoldSecured_32 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-949.977, 851.448, 309.375), }, CALLARTILLERY_Axis_GoldTaken_30 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-498.385, 482.835, 362.410), }, CALLARTILLERY_Axis_GoldTaken_31 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1125.663, 856.153, 309.501), }, CALLARTILLERY_Axis_GoldTaken_32 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-72.450, 852.503, 309.375), }, CALLARTILLERY_Axis_Truck3_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1658.384, -438.070, 309.375), }, CALLARTILLERY_Axis_Truck3_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2260.451, -449.098, 2.625), }, CALLARTILLERY_Axis_Wall_30 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1262.463, 2485.385, 292.375), }, CALLARTILLERY_Axis_Wall_32 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-60.990, 2801.919, 293.375), }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-302.875, -2340.625, 5.328), }, DEFEND_Axis_Gold_10 = { AimVectors = { [0] = Vec3(-0.948, 0.319, -0.014), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.000, 2385.017, 325.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_11 = { AimVectors = { [0] = Vec3(-0.981, 0.195, -0.014), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.000, 2462.733, 325.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_12 = { AimVectors = { [0] = Vec3(-0.651, 0.758, 0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-425.537, 2199.126, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_13 = { AimVectors = { [0] = Vec3(-0.900, 0.433, 0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-222.000, 2302.873, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_14 = { AimVectors = { [0] = Vec3(-0.506, 0.861, 0.049), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-565.547, 2199.127, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_15 = { AimVectors = { [0] = Vec3(0.124, 0.990, 0.062), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-806.059, 2210.411, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_16 = { AimVectors = { [0] = Vec3(-0.220, 0.973, -0.072), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-691.904, 2199.126, 341.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_EAG_01 = { AimVectors = { [0] = Vec3(-0.992, 0.063, 0.106), [1] = Vec3(-0.987, 0.159, 0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1604.721, 988.672, 2.750), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Start_EAG_02 = { AimVectors = { [0] = Vec3(-0.693, -0.721, 0.026), [1] = Vec3(-0.995, -0.095, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1658.172, 1230.846, 2.750), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Start_EAG_03 = { AimVectors = { [0] = Vec3(-0.497, -0.827, -0.264), [1] = Vec3(-0.937, -0.316, -0.146), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1909.838, 1837.323, 301.375), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Start_EAG_04 = { AimVectors = { [0] = Vec3(0.618, -0.786, 0.010), [1] = Vec3(-0.181, -0.983, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(310.642, 2329.650, 2.750), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Start_EAG_05 = { AimVectors = { [0] = Vec3(-0.455, -0.890, -0.008), [1] = Vec3(-0.935, -0.353, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1852.094, 1820.053, 2.828), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_Start_MAG_01 = { AimVectors = { [0] = Vec3(1.000, 0.000, -0.026), [1] = Vec3(0.144, 0.932, 0.332), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-243.625, 1010.000, 2.750), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Start_MAG_02 = { AimVectors = { [0] = Vec3(-0.978, 0.210, -0.003), [1] = Vec3(0.989, 0.147, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(363.873, 978.250, 34.280), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Start_MAG_03 = { AimVectors = { [0] = Vec3(0.965, 0.237, 0.109), [1] = Vec3(-0.342, 0.875, 0.344), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-146.625, 978.250, 2.750), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Start_MAG_04 = { AimVectors = { [0] = Vec3(0.377, -0.926, 0.015), [1] = Vec3(0.902, -0.433, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-282.573, 1768.750, 2.750), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Start_MAG_05 = { AimVectors = { [0] = Vec3(0.318, -0.933, -0.165), [1] = Vec3(0.900, -0.427, -0.084), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-274.760, 1768.750, 147.375), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Start_Ramp_01 = { AimVectors = { [0] = Vec3(-0.193, -0.974, -0.120), [1] = Vec3(-0.669, -0.623, -0.405), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2044.020, 3015.740, 309.375), Radius = 32, }, DEFEND_Axis_Start_Ramp_02 = { AimVectors = { [0] = Vec3(-0.133, -0.980, -0.147), [1] = Vec3(-0.701, -0.511, -0.497), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2097.508, 2887.802, 309.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_Ramp_03 = { AimVectors = { [0] = Vec3(-0.119, -0.985, -0.129), [1] = Vec3(-0.781, 0.250, -0.573), [2] = Vec3(0.675, -0.720, -0.162), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2097.574, 2539.620, 309.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_Ramp_04 = { AimVectors = { [0] = Vec3(-0.240, -0.957, -0.162), [1] = Vec3(-0.737, -0.404, -0.542), [2] = Vec3(0.294, -0.920, -0.258), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1810.728, 2977.481, 533.289), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_Ramp_05 = { AimVectors = { [0] = Vec3(-0.136, -0.976, -0.170), [1] = Vec3(-0.573, -0.502, -0.647), [2] = Vec3(0.327, -0.912, -0.250), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-1932.377, 3052.784, 565.000), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_WAG_01 = { AimVectors = { [0] = Vec3(0.722, -0.692, 0.026), [1] = Vec3(0.952, -0.306, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1967.125, 1727.061, 2.750), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_WAG_02 = { AimVectors = { [0] = Vec3(0.872, -0.487, 0.037), [1] = Vec3(0.419, 0.873, 0.251), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1771.305, 1358.063, 2.750), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_WAG_03 = { AimVectors = { [0] = Vec3(0.906, -0.360, -0.222), [1] = Vec3(0.443, 0.893, 0.074), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1966.599, 1383.834, 210.722), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_WAG_04 = { AimVectors = { [0] = Vec3(0.839, -0.505, -0.200), [1] = Vec3(0.489, 0.866, 0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1966.808, 1531.259, 211.012), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_WAG_05 = { AimVectors = { [0] = Vec3(0.552, -0.833, 0.028), [1] = Vec3(0.901, -0.433, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1766.125, 1891.375, 2.814), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Truck1_10 = { AimVectors = { [0] = Vec3(-0.794, -0.607, -0.047), [1] = Vec3(-0.160, -0.987, -0.031), [2] = Vec3(0.824, -0.566, -0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(404.228, -59.730, 52.348), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_11 = { AimVectors = { [0] = Vec3(-0.722, -0.692, 0.001), [1] = Vec3(0.515, -0.857, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-340.826, -314.275, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_12 = { AimVectors = { [0] = Vec3(-0.768, -0.641, 0.005), [1] = Vec3(0.050, -0.999, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(214.425, -287.132, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_13 = { AimVectors = { [0] = Vec3(-0.999, -0.045, 0.013), [1] = Vec3(-0.331, -0.944, -0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(281.169, -879.467, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_14 = { AimVectors = { [0] = Vec3(-0.977, -0.213, -0.009), [1] = Vec3(0.966, -0.260, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(504.612, -627.423, 7.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_15 = { AimVectors = { [0] = Vec3(-0.990, 0.144, -0.004), [1] = Vec3(0.971, -0.236, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-19.294, -1099.714, 4.250), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_16 = { AimVectors = { [0] = Vec3(-0.964, 0.264, 0.001), [1] = Vec3(-0.117, -0.993, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(274.505, -1108.804, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_17 = { AimVectors = { [0] = Vec3(-0.838, -0.545, 0.004), [1] = Vec3(0.923, -0.384, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(392.480, -413.975, 2.729), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_18 = { AimVectors = { [0] = Vec3(-0.374, -0.927, 0.009), [1] = Vec3(0.788, -0.616, -0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-460.354, 133.417, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_19 = { AimVectors = { [0] = Vec3(-0.836, 0.548, 0.010), [1] = Vec3(0.959, 0.283, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-292.600, -1167.365, 4.250), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck1_20 = { AimVectors = { [0] = Vec3(-0.960, -0.251, -0.122), [1] = Vec3(0.220, -0.958, -0.186), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(974.012, -395.324, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck1_21 = { AimVectors = { [0] = Vec3(0.181, -0.971, -0.157), [1] = Vec3(-0.939, -0.311, -0.145), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(978.721, -254.321, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_22 = { AimVectors = { [0] = Vec3(0.082, -0.980, -0.179), [1] = Vec3(-0.965, -0.236, -0.116), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1092.140, -425.871, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck1_23 = { AimVectors = { [0] = Vec3(-0.912, -0.383, -0.148), [1] = Vec3(0.162, -0.976, -0.143), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(975.929, -135.129, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_24 = { AimVectors = { [0] = Vec3(-0.866, -0.485, -0.124), [1] = Vec3(-0.385, -0.913, -0.132), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(975.787, 119.602, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_25 = { AimVectors = { [0] = Vec3(-0.766, -0.632, -0.122), [1] = Vec3(-0.272, -0.957, -0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(972.806, 266.523, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_26 = { AimVectors = { [0] = Vec3(-0.393, -0.907, -0.151), [1] = Vec3(0.169, -0.979, -0.111), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-72.651, 852.535, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_27 = { AimVectors = { [0] = Vec3(-0.428, -0.896, -0.121), [1] = Vec3(0.551, -0.822, -0.143), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(126.382, 848.936, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_28 = { AimVectors = { [0] = Vec3(-0.523, -0.845, -0.115), [1] = Vec3(0.355, -0.920, -0.167), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(426.782, 845.340, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck1_29 = { AimVectors = { [0] = Vec3(0.372, -0.912, -0.170), [1] = Vec3(-0.568, -0.815, -0.118), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(270.273, 841.659, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck2_10 = { AimVectors = { [0] = Vec3(-1.000, 0.003, 0.002), [1] = Vec3(0.999, -0.037, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(990.361, -851.958, 4.322), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_11 = { AimVectors = { [0] = Vec3(-0.996, 0.088, 0.018), [1] = Vec3(0.925, 0.380, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1109.243, -940.294, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_12 = { AimVectors = { [0] = Vec3(-0.992, 0.129, 0.004), [1] = Vec3(0.991, 0.133, -0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(903.083, -943.271, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_13 = { AimVectors = { [0] = Vec3(-0.940, -0.342, 0.001), [1] = Vec3(0.835, -0.551, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1072.417, -454.729, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_14 = { AimVectors = { [0] = Vec3(-0.912, -0.410, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(979.429, -192.952, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_15 = { AimVectors = { [0] = Vec3(-0.919, -0.394, -0.003), [1] = Vec3(0.294, -0.956, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(995.055, -351.800, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_16 = { AimVectors = { [0] = Vec3(-0.989, -0.145, 0.013), [1] = Vec3(0.855, -0.519, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1150.861, -626.185, 7.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_17 = { AimVectors = { [0] = Vec3(-0.988, -0.154, -0.011), [1] = Vec3(0.686, -0.728, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1385.637, -533.695, 7.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_18 = { AimVectors = { [0] = Vec3(-1.000, 0.019, -0.001), [1] = Vec3(0.997, -0.072, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1263.119, -892.019, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_19 = { AimVectors = { [0] = Vec3(-0.960, -0.279, 0.023), [1] = Vec3(0.705, -0.709, -0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1273.495, -474.813, 4.071), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck2_20 = { AimVectors = { [0] = Vec3(-0.819, -0.557, -0.135), [1] = Vec3(-0.114, -0.984, -0.135), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(984.183, 3.533, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck2_21 = { AimVectors = { [0] = Vec3(-0.851, -0.506, -0.142), [1] = Vec3(0.095, -0.981, -0.172), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(975.988, -135.237, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck2_22 = { AimVectors = { [0] = Vec3(-0.882, -0.451, -0.140), [1] = Vec3(0.215, -0.962, -0.165), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(978.958, -254.161, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck2_23 = { AimVectors = { [0] = Vec3(0.223, -0.958, -0.181), [1] = Vec3(-0.909, -0.392, -0.142), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(973.909, -395.297, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck2_24 = { AimVectors = { [0] = Vec3(-0.924, -0.357, -0.135), [1] = Vec3(0.170, -0.971, -0.168), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1092.065, -425.789, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck2_25 = { AimVectors = { [0] = Vec3(-0.941, -0.312, -0.130), [1] = Vec3(0.698, -0.687, -0.200), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1267.437, -430.352, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck2_26 = { AimVectors = { [0] = Vec3(0.351, -0.915, -0.200), [1] = Vec3(-0.945, -0.290, -0.151), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1368.995, -429.170, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck2_27 = { AimVectors = { [0] = Vec3(-0.954, -0.270, -0.130), [1] = Vec3(0.370, -0.917, -0.151), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1472.213, -436.797, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Truck2_28 = { AimVectors = { [0] = Vec3(-0.791, -0.593, -0.151), [1] = Vec3(-0.115, -0.985, -0.127), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(975.858, 119.815, 309.375), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck2_29 = { AimVectors = { [0] = Vec3(-1.000, -0.007, -0.001), [1] = Vec3(0.853, -0.522, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1479.294, -829.767, 7.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_10 = { AimVectors = { [0] = Vec3(-0.965, -0.235, -0.115), [1] = Vec3(-0.102, -0.976, -0.192), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 35, Position = Vec3(1847.597, -437.608, 309.375), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Truck3_11 = { AimVectors = { [0] = Vec3(0.033, -0.983, -0.179), [1] = Vec3(-0.951, -0.282, -0.124), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 35, Position = Vec3(1717.387, -433.888, 309.375), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Truck3_12 = { AimVectors = { [0] = Vec3(0.202, -0.963, -0.176), [1] = Vec3(-0.945, -0.298, -0.132), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 35, Position = Vec3(1566.848, -438.453, 309.375), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Truck3_13 = { AimVectors = { [0] = Vec3(-0.864, -0.504, 0.009), [1] = Vec3(-0.921, 0.389, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1991.068, -941.671, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_14 = { AimVectors = { [0] = Vec3(-0.975, 0.222, -0.027), [1] = Vec3(-0.647, -0.763, 0.001), [2] = Vec3(0.743, -0.669, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1802.295, -933.636, 7.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_15 = { AimVectors = { [0] = Vec3(-0.985, -0.172, -0.001), [1] = Vec3(-0.443, -0.896, 0.004), [2] = Vec3(0.565, -0.825, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2112.548, -453.162, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_16 = { AimVectors = { [0] = Vec3(-0.990, -0.142, 0.007), [1] = Vec3(0.664, -0.748, 0.004), [2] = Vec3(-0.366, -0.931, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1986.022, -456.733, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_17 = { AimVectors = { [0] = Vec3(-0.978, 0.210, -0.004), [1] = Vec3(0.955, 0.295, 0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2171.667, -938.908, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_18 = { AimVectors = { [0] = Vec3(-1.000, -0.012, -0.012), [1] = Vec3(0.459, -0.888, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2286.819, -684.285, 7.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_19 = { AimVectors = { [0] = Vec3(-0.972, -0.236, -0.017), [1] = Vec3(0.335, -0.942, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1810.190, -428.715, 2.625), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Truck3_20 = { AimVectors = { [0] = Vec3(-0.981, 0.194, -0.004), [1] = Vec3(-0.535, -0.845, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2660.992, -945.609, 2.625), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_21 = { AimVectors = { [0] = Vec3(-0.993, 0.121, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2833.289, -944.558, 2.632), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_22 = { AimVectors = { [0] = Vec3(-0.998, -0.057, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2840.614, -836.717, 7.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_23 = { AimVectors = { [0] = Vec3(-0.977, -0.215, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2919.542, -658.897, 7.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_24 = { AimVectors = { [0] = Vec3(-0.995, -0.096, -0.012), [1] = Vec3(-0.489, -0.872, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2757.189, -727.289, 7.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_25 = { AimVectors = { [0] = Vec3(-0.999, -0.048, 0.005), [1] = Vec3(-0.503, -0.864, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2844.718, -554.534, 2.853), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_26 = { AimVectors = { [0] = Vec3(-0.991, -0.132, -0.007), [1] = Vec3(-0.309, -0.951, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2669.781, -620.443, 7.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_27 = { AimVectors = { [0] = Vec3(-0.169, -0.986, -0.004), [1] = Vec3(-0.996, -0.084, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2598.015, -555.148, 2.625), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_28 = { AimVectors = { [0] = Vec3(-0.975, -0.222, 0.004), [1] = Vec3(0.039, -0.999, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2409.566, -444.735, 2.625), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Truck3_29 = { AimVectors = { [0] = Vec3(-0.448, -0.894, 0.013), [1] = Vec3(-0.993, -0.118, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2696.532, -436.231, 2.625), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Wall_10 = { AimVectors = { [0] = Vec3(-0.180, -0.981, 0.066), [1] = Vec3(-0.944, -0.329, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-792.819, 2988.210, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_11 = { AimVectors = { [0] = Vec3(-0.187, 0.976, 0.111), [1] = Vec3(-0.998, 0.056, 0.041), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-854.125, 2370.625, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_12 = { AimVectors = { [0] = Vec3(0.218, 0.941, -0.258), [1] = Vec3(0.664, 0.599, -0.447), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-1178.875, 1729.875, 556.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_13 = { AimVectors = { [0] = Vec3(0.924, -0.382, -0.001), [1] = Vec3(-0.434, -0.901, 0.010), [2] = Vec3(-0.953, -0.302, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-690.375, 2990.625, 293.375), Radius = 32, }, DEFEND_Axis_Wall_14 = { AimVectors = { [0] = Vec3(-0.130, -0.991, 0.034), [1] = Vec3(-0.972, -0.232, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-45.410, 2990.625, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_15 = { AimVectors = { [0] = Vec3(0.276, -0.960, 0.041), [1] = Vec3(0.997, 0.077, 0.020), [2] = Vec3(-0.354, 0.915, 0.196), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1089.999, 2804.867, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_16 = { AimVectors = { [0] = Vec3(0.997, 0.073, 0.020), [1] = Vec3(-0.784, 0.616, 0.077), [2] = Vec3(-0.864, -0.501, 0.053), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1152.239, 2744.000, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_17 = { AimVectors = { [0] = Vec3(0.862, 0.506, 0.031), [1] = Vec3(-0.503, 0.864, 0.026), [2] = Vec3(-0.839, -0.544, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1130.710, 2501.928, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_18 = { AimVectors = { [0] = Vec3(0.949, 0.312, 0.044), [1] = Vec3(0.034, 0.999, 0.039), [2] = Vec3(-0.995, -0.096, 0.034), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1405.000, 2490.633, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_19 = { AimVectors = { [0] = Vec3(0.820, -0.448, -0.357), [1] = Vec3(-0.090, -0.955, -0.281), [2] = Vec3(-0.746, -0.641, -0.182), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-834.801, 3034.532, 565.000), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_20 = { AimVectors = { [0] = Vec3(0.785, -0.494, -0.375), [1] = Vec3(-0.366, -0.863, -0.348), [2] = Vec3(-0.911, -0.257, -0.322), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-686.782, 3030.564, 565.000), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_21 = { AimVectors = { [0] = Vec3(-0.994, 0.093, 0.052), [1] = Vec3(-0.228, 0.957, 0.181), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-383.788, 2643.125, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_22 = { AimVectors = { [0] = Vec3(-0.897, -0.442, 0.028), [1] = Vec3(0.119, -0.993, 0.025), [2] = Vec3(0.955, -0.294, 0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1018.731, 2990.625, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_23 = { AimVectors = { [0] = Vec3(0.282, -0.959, 0.026), [1] = Vec3(0.969, -0.246, 0.023), [2] = Vec3(-0.858, -0.514, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1121.086, 2990.625, 293.375), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Wall_24 = { AimVectors = { [0] = Vec3(0.711, -0.703, -0.002), [1] = Vec3(0.835, 0.548, -0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1438.125, 3045.000, 293.375), Radius = 32, }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(81.578, -90.906, -34.375), [1] = Vec3(83.422, 58.002, -34.375), [2] = Vec3(-83.041, 55.119, -34.375), [3] = Vec3(-92.344, -88.162, -34.375), [4] = Vec3(0.720, -180.494, -34.375), }, Position = Vec3(-204.990, -2074.612, 62.125), Vehicle = "MOVER_truck", }, FLAG_axis_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-240.000, 2416.000, 329.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-291.250, -1218.500, 35.625), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2941.375, 706.375, 33.250), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_Axis_Gold_01 = { AimVectors = { [0] = Vec3(-0.835, 0.545, 0.073), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(-244.718, 2220.280, 293.375), }, MOBILEMG42_Axis_Gold_02 = { AimVectors = { [0] = Vec3(-1.000, 0.005, -0.007), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(-261.667, 2552.445, 341.375), }, MOBILEMG42_Axis_Start_10 = { AimVectors = { [0] = Vec3(-0.009, -1.000, 0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(17.178, 1856.178, 2.750), }, MOBILEMG42_Axis_Start_11 = { AimVectors = { [0] = Vec3(-0.432, -0.901, -0.028), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(766.629, 2497.564, 114.125), }, MOBILEMG42_Axis_Start_12 = { AimVectors = { [0] = Vec3(-0.865, -0.501, 0.032), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(1024.147, 1778.208, 1.750), }, MOBILEMG42_Axis_Truck_01 = { AimVectors = { [0] = Vec3(-0.950, -0.293, -0.112), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(1978.547, -442.303, 309.375), }, MOBILEMG42_Axis_Truck_02 = { AimVectors = { [0] = Vec3(-0.999, -0.050, 0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(2329.968, -840.128, 7.125), }, MOBILEMG42_Axis_Truck_03 = { AimVectors = { [0] = Vec3(-0.966, -0.258, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 150, MinRadius = 32, Position = Vec3(2489.121, -619.249, 7.125), }, MOBILEMG42_Axis_Wall_01 = { AimVectors = { [0] = Vec3(-0.566, -0.822, 0.064), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(-444.614, 3229.104, 293.375), }, MOBILEMG42_Axis_Wall_02 = { AimVectors = { [0] = Vec3(-0.942, -0.317, -0.113), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(5.977, 2989.251, 457.375), }, MOBILEMG42_Axis_Wall_03 = { AimVectors = { [0] = Vec3(0.987, 0.145, 0.069), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(-1624.100, 2488.850, 293.375), }, MOBILEMORTAR_Axis_Truck_1_50 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.910, -0.377, 0.174), [1] = Vec3(-0.860, -0.489, 0.147), [2] = Vec3(-0.885, -0.447, 0.159), [3] = Vec3(-0.900, -0.373, 0.227), [4] = Vec3(-0.887, -0.389, 0.249), [5] = Vec3(-0.869, -0.409, 0.278), [6] = Vec3(-0.845, -0.445, 0.296), [7] = Vec3(-0.822, -0.476, 0.312), [8] = Vec3(-0.777, -0.533, 0.335), [9] = Vec3(-0.720, -0.595, 0.357), [10] = Vec3(-0.639, -0.669, 0.379), [11] = Vec3(-0.508, -0.767, 0.392), [12] = Vec3(-0.430, -0.809, 0.401), [13] = Vec3(-0.236, -0.882, 0.408), [14] = Vec3(-0.118, -0.904, 0.411), }, Position = Vec3(2943.750, 638.056, 3.345), }, MOBILEMORTAR_Axis_Truck_1_51 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.661, -0.729, 0.175), [1] = Vec3(-0.719, -0.657, 0.226), [2] = Vec3(-0.700, -0.685, 0.201), [3] = Vec3(-0.711, -0.663, 0.236), [4] = Vec3(-0.647, -0.716, 0.262), [5] = Vec3(-0.559, -0.779, 0.284), [6] = Vec3(-0.465, -0.833, 0.300), [7] = Vec3(-0.390, -0.868, 0.309), [8] = Vec3(-0.294, -0.900, 0.321), [9] = Vec3(-0.171, -0.930, 0.327), [10] = Vec3(-0.078, -0.941, 0.329), [11] = Vec3(0.052, -0.943, 0.330), [12] = Vec3(0.139, -0.934, 0.330), [13] = Vec3(0.203, -0.924, 0.324), }, Position = Vec3(1819.710, 1807.257, 2.750), }, MOUNTMG42_Axis_Base_East = { AimVectors = { [0] = Vec3(0.785, -0.620, -0.003), [1] = Vec3(0.084, -0.996, -0.021), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(177.121, 1941.510, 71.500), Roles = { [0] = "DEFENDER", }, TeamAvailability = 6, }, MOUNTMG42_Axis_Base_West = { AimVectors = { [0] = Vec3(0.333, -0.920, -0.208), [1] = Vec3(-0.291, -0.956, -0.043), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(-1763.270, 2474.500, 365.500), Roles = { [0] = "DEFENDER2", }, TeamAvailability = 6, }, MOUNTMG42_Road = { AimVectors = { [0] = Vec3(-0.084, 0.996, -0.004), [1] = Vec3(-0.734, 0.680, -0.007), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(185.855, -1195.880, 73.500), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-464.500, -2321.000, 62.500), TeamAvailability = 4, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1437.863, 3194.151, 316.375), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2186.500, 2657.125, 144.008), TagName = "Assault Ramp", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2605.500, -1766.000, 58.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_East_Axis_Gate = { CoverSplit = Vec3(0.028, 0.976, 0.217), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.955, -0.296, -0.002), [1] = Vec3(-0.011, -1.000, -0.002), }, position = Vec3(1232.875, -402.000, 25.625), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.958, -0.259, 0.121), [1] = Vec3(-0.039, -0.878, 0.477), }, position = Vec3(1583.384, 377.875, 25.750), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1387.500, -355.750, 82.625), Roles = { [0] = "ATTACKER", }, TagName = "East Axis Gate", TeamAvailability = 4, }, PLANT_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.148, 0.985, 0.083), [1] = Vec3(-0.824, 0.567, 0.014), }, position = Vec3(-854.125, 2370.625, 316.375), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.081, 0.992, -0.093), [1] = Vec3(-0.738, 0.674, -0.045), }, position = Vec3(-854.125, 2326.284, 364.375), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-812.000, 2597.000, 340.000), TeamAvailability = 4, }, PLANT_West_Axis_Gate = { CoverSplit = Vec3(0.015, 0.999, 0.033), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.982, -0.189, -0.008), [1] = Vec3(0.416, -0.613, 0.672), [2] = Vec3(0.358, -0.933, -0.021), }, position = Vec3(-979.375, 878.000, 25.625), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.062, -0.998, 0.014), [1] = Vec3(-0.964, -0.264, -0.019), }, position = Vec3(-1053.375, 1850.375, 25.750), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1164.813, 927.000, 89.438), Roles = { [0] = "ATTACKER2", }, TagName = "West Axis Gate", TeamAvailability = 4, }, REPAIRMG42_Axis_Base_East = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(177.121, 1941.510, 71.500), TeamAvailability = 6, }, REPAIRMG42_Axis_Base_West = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1763.270, 2474.500, 365.500), TeamAvailability = 6, }, REPAIRMG42_Road = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(185.855, -1195.880, 73.500), TeamAvailability = 6, }, ROUTE_Above_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(1093.193, 2286.272, 293.375), Radius = 125, }, ROUTE_Above_AxisSpawn2 = { GoalType = "ROUTE", Position = Vec3(1946.920, 1718.622, 293.375), Radius = 125, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(-1496.823, -1909.363, 18.000), Radius = 300, }, ROUTE_Assault_Ramp = { GoalType = "ROUTE", Position = Vec3(-2253.816, 2454.265, 2.625), Radius = 125, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(1394.503, 2064.527, 2.865), Radius = 300, }, ROUTE_Axis_Wall = { GoalType = "ROUTE", Position = Vec3(1952.197, 815.355, 293.375), Radius = 125, }, ROUTE_Back_Way_1 = { GoalType = "ROUTE", Position = Vec3(-483.842, -1725.840, 2.625), Radius = 125, }, ROUTE_Back_Way_2 = { GoalType = "ROUTE", Position = Vec3(1323.203, -1292.394, 7.125), Radius = 125, }, ROUTE_Destroyed_Gate = { GoalType = "ROUTE", Position = Vec3(9.810, 873.697, 7.125), Radius = 125, }, ROUTE_East_Axis_Gate = { GoalType = "ROUTE", Position = Vec3(1385.050, 443.993, 2.750), Radius = 125, }, ROUTE_East_Gate = { GoalType = "ROUTE", Position = Vec3(1386.215, -408.492, 7.125), Radius = 125, }, ROUTE_East_Gate1 = { GoalType = "ROUTE", Position = Vec3(1407.671, 990.442, 2.750), Radius = 125, }, ROUTE_Inside_Stairs = { GoalType = "ROUTE", Position = Vec3(-591.083, 1809.452, 147.375), Radius = 125, }, ROUTE_Under_MG42 = { GoalType = "ROUTE", Position = Vec3(-1893.650, 2331.966, 158.375), Radius = 125, }, ROUTE_West_Gate = { GoalType = "ROUTE", Position = Vec3(-1161.043, 786.109, 7.218), Radius = 125, }, SMOKEBOMB_Allies_Gold_01 = { AimVectors = { [0] = Vec3(0.836, -0.225, 0.501), }, GoalType = "SMOKEBOMB", Position = Vec3(-1272.910, 2743.210, 293.375), Radius = 32, Stance = "crouch", }, SMOKEBOMB_Allies_Gold_02 = { AimVectors = { [0] = Vec3(0.466, -0.795, 0.388), }, GoalType = "SMOKEBOMB", Position = Vec3(-1018.730, 2990.630, 293.375), Radius = 32, Stance = "crouch", }, SMOKEBOMB_Allies_Wall_01 = { AimVectors = { [0] = Vec3(0.570, 0.352, 0.742), }, GoalType = "SMOKEBOMB", Position = Vec3(-1810.375, 2346.043, 158.375), Radius = 32, }, SMOKEBOMB_Allies_Wall_02 = { AimVectors = { [0] = Vec3(0.261, 0.381, 0.887), }, GoalType = "SMOKEBOMB", Position = Vec3(-1455.260, 2182.200, 2.803), Radius = 32, }, SNIPE_Allies_Hill_01 = { AimVectors = { [0] = Vec3(0.232, 0.973, -0.012), [1] = Vec3(0.455, 0.890, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2792.509, -2945.005, 408.811), Radius = 32, }, SNIPE_Allies_Hill_02 = { AimVectors = { [0] = Vec3(0.157, 0.988, 0.006), [1] = Vec3(0.371, 0.929, 0.008), [2] = Vec3(0.600, 0.800, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2355.085, -2919.127, 310.102), Radius = 32, Stance = "prone", }, TRIPMINE_Axis_Bunker_01 = { AimPosition = Vec3(983.081, 2787.875, 341.712), GoalType = "TRIPMINE", Position = Vec3(982.635, 2809.442, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_02 = { AimPosition = Vec3(359.437, 3008.625, 342.781), GoalType = "TRIPMINE", Position = Vec3(360.563, 2974.997, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_03 = { AimPosition = Vec3(38.927, 2787.875, 348.527), GoalType = "TRIPMINE", Position = Vec3(39.365, 2825.914, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_04 = { AimPosition = Vec3(-224.001, 3008.625, 339.647), GoalType = "TRIPMINE", Position = Vec3(-223.861, 2964.300, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_05 = { AimPosition = Vec3(-210.742, 2625.125, 342.252), GoalType = "TRIPMINE", Position = Vec3(-208.567, 2664.537, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_06 = { AimPosition = Vec3(-836.125, 2473.293, 333.989), GoalType = "TRIPMINE", Position = Vec3(-875.907, 2473.461, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_07 = { AimPosition = Vec3(-773.968, 2625.125, 342.804), GoalType = "TRIPMINE", Position = Vec3(-771.687, 2676.263, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_08 = { AimPosition = Vec3(-1138.772, 2829.250, 350.935), GoalType = "TRIPMINE", Position = Vec3(-1139.310, 2861.143, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_09 = { AimPosition = Vec3(-635.841, 1865.000, 327.052), GoalType = "TRIPMINE", Position = Vec3(-635.482, 1894.902, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_10 = { AimPosition = Vec3(565.750, 2872.705, 56.273), GoalType = "TRIPMINE", Position = Vec3(523.639, 2871.889, 1.750), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Bunker_11 = { AimPosition = Vec3(22.214, 3451.625, 349.399), GoalType = "TRIPMINE", Position = Vec3(22.625, 3433.625, 1.750), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Gold_20 = { AimPosition = Vec3(-677.988, 2616.875, 344.384), GoalType = "TRIPMINE", Position = Vec3(-676.595, 2582.133, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Gold_21 = { AimPosition = Vec3(-410.842, 2616.875, 334.454), GoalType = "TRIPMINE", Position = Vec3(-410.815, 2577.388, 292.375), Radius = 32, Stance = "crouch", }, TRIPMINE_Axis_Gold_22 = { AimPosition = Vec3(-574.034, 2616.875, 342.198), GoalType = "TRIPMINE", Position = Vec3(-574.901, 2578.646, 292.375), Radius = 32, Stance = "crouch", }, Version = 1, };