//========================================================================================== // // bastogne aka bunker.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 31 December 2010 Initial Script // Dual OBJ //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script Roles = { AXIS = // Team { AllBots = true, // each bot is considered for a role DEFENDER = // the DEFENDER role { spawnpt = 2, // users of this role will choose spawnpt 2 numbots = 3, // maximum of 3 bots crucialClass = CLASS.MEDIC, // first bot }, }, ALLIES = { AllBots = true, // default: every other bot DEFENDER = { spawnpt = 1, numbots = 3, crucialClass = CLASS.MEDIC, // first bot }, }, }, allies_gold_crate_Taken = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Taken" ); }, axis_gold_crate_Taken = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Taken" ); }, allies_gold_crate_Returned = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Returned" ); }, axis_gold_crate_Returned = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Returned" ); }, allies_gold_crate_Secured = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Secured" ); }, axis_gold_crate_Secured = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Secured" ); }, allies_gold_crate_Secured_1 = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Secured_1" ); }, axis_gold_crate_Secured_1 = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Secured_1" ); }, allies_gold_crate_Secured_2 = function( trigger ) { Util.MapDebugPrint( "allies_gold_crate_Secured_2" ); }, axis_gold_crate_Secured_2 = function( trigger ) { Util.MapDebugPrint( "axis_gold_crate_Secured_2" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Axis have stolen the allied gold!", Map.allies_gold_crate_Taken ); OnTrigger( "Allies have stolen the axis gold!", Map.axis_gold_crate_Taken ); OnTrigger( "Allies have returned the allied gold!", Map.allies_gold_crate_Returned ); OnTrigger( "Axis have returned the axis gold!", Map.axis_gold_crate_Returned ); OnTrigger( "Allied team has secured the first Gold Crate!", Map.allies_gold_crate_Secured ); OnTrigger( "Allied team has secured the second Gold Crate!", Map.allies_gold_crate_Secured_1 ); OnTrigger( "Allied team has secured the last Gold Crate!", Map.allies_gold_crate_Secured_2 ); OnTrigger( "Axis team has secured the first Gold Crate!", Map.axis_gold_crate_Secured ); OnTrigger( "Axis team has secured the second Gold Crate!", Map.axis_gold_crate_Secured_1 ); OnTrigger( "Axis team has secured the last Gold Crate!", Map.axis_gold_crate_Secured_2 ); // Goals Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, true, "CAMP_AxisGold.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAMP_AlliedGold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CAPPOINT_axisgoldstorage" ); SetAvailableMapGoals( TEAM.ALLIES, true, "CAPPOINT_alliedgoldstorage" ); Util.EnableGoal( "FLAG_.*" ); Util.EnableGoal( "AMMOCAB_.*" ); Util.EnableGoal( "HEALTHCAB_.*" ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 1, "CAMP_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); // Prioritys SetGoalPriority( "CAMP.*", 0.86, 0, 0, true ); //Routes MapRoutes = { FLAG_axis_gold_crate = { ROUTE_Allied = { ROUTE_Allied_1 = { ROUTE_Allied_2 = { ROUTE_Allied_3 = { ROUTE_Allied_4 = { ROUTE_Allied_5 = { ROUTE_Allied_6 = { }, }, }, }, }, }, }, }, CAPPOINT_alliedgoldstorage = { ROUTE_Allied_6 = { ROUTE_Allied_5 = { ROUTE_Allied_4 = { ROUTE_Allied_3 = { ROUTE_Allied_2 = { }, }, }, }, }, }, FLAG_allies_gold_crate = { ROUTE_Axis = { ROUTE_Axis_1 = { ROUTE_Axis_2 = { ROUTE_Axis_3 = { ROUTE_Axis_4 = { ROUTE_Axis_5 = { ROUTE_Axis_6 = { }, }, }, }, }, }, }, }, CAPPOINT_axisgoldstorage = { ROUTE_Axis_6 = { ROUTE_Axis_5 = { ROUTE_Axis_4 = { ROUTE_Axis_3 = { ROUTE_Axis_2 = { }, }, }, }, }, }, }; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { };