//========================================================================================== // // battlefield_of_nightmare.gm // // Who When What //------------------------------------------------------------------------------------------ // maker@bigsighstudios.com 04 May 2018 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script DefendingTeam = TEAM.AXIS, Generator_Built = 1, Cave_Entrance_Intact = 1, Secret_Cave_Entrance_Intact = 1, Side_Entrance_Intact = 1, Main_Entrance_Intact = 1, Ramp_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "BUILD_Allied_assualt_ramp" ); SetAvailableMapGoals( TEAM.ALLIES, 1, { "CHECKPOINT_forwardspawn", "PLANT_Axis_generator", }); SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Allied_assualt_ramp" ); Wp.SetWaypointFlag("ramp1", "closed", 1); Wp.SetWaypointFlag("ramp2", "closed", 1); Util.MapDebugPrint( "Ramp_Built" ); }, Ramp_Destroyed = function( trigger ) { if (Map.Generator_Built) { SetAvailableMapGoals( TEAM.ALLIES, 1, "BUILD_Allied_assualt_ramp" ); } Wp.SetWaypointFlag("ramp1", "closed", 0); Wp.SetWaypointFlag("ramp2", "closed", 0); Util.MapDebugPrint( "Ramp_Destroyed" ); }, Axis_generator_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_generator" ); Util.MapDebugPrint( "Axis_generator_Planted" ); }, Axis_generator_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_generator" ); Util.MapDebugPrint( "Axis_generator_Defused" ); }, Axis_generator_Destroyed = function( trigger ) { Map.Generator_Built = 0; SetAvailableMapGoals( TEAM.ALLIES, 0, { "PLANT_Axis_generator", "CAMP_b1_.*", }); SetAvailableMapGoals( TEAM.ALLIES, 1, { "BUILD_Allied_Command_Post", "PLANT_Secret_cave_entrance", "PLANT_Cave_entrance", }); SetAvailableMapGoals( TEAM.AXIS, 0, { "CAMP_r1_.*", "PLANTMINE_r1_.*," "TRIPMINE_r1_.*", "PLANT_Allied_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, 1, { "BUILD_Axis_Command_Post", }); SetAvailableMapGoals( 0, 1, "CAMP_r2_.*" ); Util.MapDebugPrint( "Axis_generator_Destroyed" ); }, Cave_entrance_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Cave_entrance" ); SetAvailableMapGoals( TEAM.AXIS, 0, { "CAMP_r2_.*", }); Util.MapDebugPrint( "Cave_entrance_Planted" ); }, Cave_entrance_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Cave_entrance" ); Util.MapDebugPrint( "Cave_entrance_Defused" ); }, Cave_entrance_Destroyed = function( trigger ) { Map.Cave_Entrance_Intact = 0; SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Cave_entrance" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_depot_underground_entrance" ); SetAvailableMapGoals( TEAM.AXIS, 0, "CAMP_r2_.*" ); SetAvailableMapGoals( TEAM.AXIS, 1, "CAMP_r3_.*" ); Util.MapDebugPrint( "Cave_entrance_Destroyed" ); }, Secret_cave_entrance_Destroyed = function( trigger ) { Map.Secret_Cave_Entrance_Intact = 0; SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Secret_cave_entrance" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_depot_underground_entrance" ); Util.MapDebugPrint( "Secret_cave_entrance_Destroyed" ); }, Underground_Entrance_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_depot_underground_entrance" ); SetAvailableMapGoals( 0, 1, "CAMP_UG_.*" ); Util.MapDebugPrint( "Underground_Entrance_Planted" ); }, Underground_Entrance_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_depot_underground_entrance" ); SetAvailableMapGoals( 0, 0, "CAMP_UG_.*" ); SetAvailableMapGoals( 0, 1, "CAMP_Comp_.*" ); Util.MapDebugPrint( "Underground_Entrance_Defused" ); }, Underground_Entrance_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_depot_underground_entrance" ); SetAvailableMapGoals( TEAM.ALLIES, 1, { "PLANT_Axis_depot_side_entrance", }); Util.MapDebugPrint( "Underground_Entrance_Destroyed" ); }, Axis_depot_side_entrance_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_depot_side_entrance" ); Util.MapDebugPrint( "Axis_depot_side_entrance_Planted" ); }, Axis_depot_side_entrance_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_depot_side_entrance" ); Util.MapDebugPrint( "Axis_depot_side_entrance_Defused" ); }, Axis_depot_side_entrance_Destroyed = function( trigger ) { Map.Side_Entrance_Intact = 0; SetAvailableMapGoals( TEAM.ALLIES, 0, { "PLANT_Axis_depot_side_entrance", "CAMP_b3_.*", }); SetAvailableMapGoals( TEAM.ALLIES, 1, { "PLANT_Axis_depot_main_entrance", "PLANT_Axis_Computer", }); SetAvailableMapGoals( TEAM.AXIS, 0, { "CAMP_r3_.*", "PLANT_Allied_Command_Post", }); SetAvailableMapGoals( 0, 1, "CAMP_Comp_.*" ); Util.MapDebugPrint( "Axis_depot_side_entrance_Destroyed" ); }, Main_Entrance_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_depot_main_entrance" ); Util.MapDebugPrint( "Main_Entrance_Planted" ); }, Main_Entrance_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_depot_main_entrance" ); Util.MapDebugPrint( "Main_Entrance_Defused" ); }, Main_Entrance_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_depot_main_entrance" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_computer" ); Util.MapDebugPrint( "Main_Entrance_Destroyed" ); }, Axis_computer_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_computer" ); Util.MapDebugPrint( "Axis_computer_Planted" ); }, Axis_computer_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_computer" ); Util.MapDebugPrint( "Axis_computer_Defused" ); }, Axis_computer_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_computer" ); Util.MapDebugPrint( "Axis_computer_Destroyed" ); }, Axis_Forward_Spawn_Captured = function( trigger ) { Util.MapDebugPrint( "Axis_Forward_Spawn_Captured" ); }, Allies_Forward_Spawn_Captured = function( trigger ) { Util.MapDebugPrint( "Allies_Forward_Spawn_Captured" ); }, // Dual Command Post Allied_CP_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Built" ); }, Allied_CP_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, 0, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Planted" ); }, Allied_CP_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Defused" ); }, Allied_CP_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, 0, "PLANT_Allied_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Destroyed" ); }, Axis_CP_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Built" ); }, Axis_CP_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Planted" ); }, Axis_CP_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Defused" ); }, Axis_CP_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_Command_Post" ); SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Axis_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Destroyed" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "^dThe Allies' assualt ramp has been constructed!", Map.Ramp_Built ); OnTrigger( "^dThe Allies' assualt ramp has been destroyed!", Map.Ramp_Destroyed ); OnTrigger( "Planted at the Axis' generator..", Map.Axis_generator_Planted ); OnTrigger( "Defused at the Axis' generator..", Map.Axis_generator_Defused ); OnTrigger( "^dThe Axis' generator has been destroyed!", Map.Axis_generator_Destroyed ); OnTrigger( "Planted at Cave entrance.", Map.Cave_entrance_Planted ); OnTrigger( "Defused at Cave entrance.", Map.Cave_entrance_Defused ); OnTrigger( "^dThe cave entrance has been destroyed!", Map.Cave_entrance_Destroyed ); OnTrigger( "^dThe Secret cave entrance has been destroyed!", Map.Secret_cave_entrance_Destroyed ); OnTrigger( "^dThe Axis' depot side entrance has been destroyed!", Map.Axis_depot_side_entrance_Destroyed ); OnTrigger( "Planted at Axis' depot main entrance.", Map.Main_Entrance_Planted ); OnTrigger( "Defused at Axis' depot main entrance.", Map.Main_Entrance_Defused ); OnTrigger( "^dThe Axis' depot main entrance has been destroyed!", Map.Main_Entrance_Destroyed ); OnTrigger( "Planted at Axis' depot underground entrance.", Map.Underground_Entrance_Planted ); OnTrigger( "^dThe Axis' depot underground entrance has been destroyed!", Map.Underground_Entrance_Destroyed ); OnTrigger( "^dThe Axis' computer has been destroyed!", Map.Axis_computer_Destroyed ); OnTrigger( "^dAllies capture the inspection place flag!", Map.Allies_Forward_Spawn_Captured ); OnTrigger( "^dAxis reclaim the inspection place flag!", Map.Axis_Forward_Spawn_Captured ); OnTrigger( "^dAllied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built ); OnTrigger( "Planted at the Allied Command Post.", Map.Allied_CP_Planted ); OnTrigger( "Defused at the Allied Command Post.", Map.Allied_CP_Defused ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_CP_Built ); OnTrigger( "Planted at the Axis Command Post.", Map.Axis_CP_Planted ); OnTrigger( "Defused at the Axis Command Post.", Map.Axis_CP_Defused ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_CP_Destroyed ); OnTriggerRegion(AABB(3880.274,4487.239,9.125,4332.569,4857.297,83.125), RegionTrigger.DisableBotPush); //maybe later OnTriggerRegion(AABB(7291.639,3759.388,2.444,7487.726,3841.560,107.125), Map.TRIGGERNAME); Util.DisableGoal( ".*", true ); // all but routes //Allies SetAvailableMapGoals( TEAM.ALLIES, 1, { "CAMP_b1_.*", "BUILD_Allied_assualt_ramp", "CHECKPOINT_forwardspawn", }); Util.LimitToClass( "PLANT_Secret_cave_entrance", 2, 5 ); //Axis SetAvailableMapGoals( TEAM.AXIS, 1, { "CAMP_r1_.*", "PLANTMINE_r1_.*", //"BUILD_Axis_Command_Post", "CHECKPOINT_forwardspawn", }); if(GetModName() == "silent") { SetAvailableMapGoals( TEAM.AXIS, 1, "TRIPMINE_r1_.*" ); } Util.LimitToClass( "PLANT_Allied_assualt_ramp", 1, 5 ); SetGoalPriority("PLANTMINE_.*", 1.2, TEAM.AXIS, CLASS.ENGINEER); SetGoalPriority("PLANT_Allied_assualt_ramp", 1.2, TEAM.AXIS, CLASS.COVERTOPS); SetGoalPriority("CAMP_r1_8", 1.2, TEAM.AXIS, CLASS.SOLDIER); Util.AddUsePoint( "PLANT_Allied_assualt_ramp", Vec3(4292,4501,142) ); Util.AddUsePoint( "PLANT_Allied_assualt_ramp", Vec3(4145,4525,32) ); Util.AddUsePoint( "PLANT_Secret_cave_entrance", Vec3(5737,3482,36) ); Util.AddUsePoint( "PLANT_Axis_depot_side_entrance", Vec3(11910,2999,122) ); Wp.SetWaypointFlag("ramp1", "closed", 0); Wp.SetWaypointFlag("ramp2", "closed", 0); // Max users per goal Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 2, "CHECKPOINT_forwardspawn" ); Util.SetMaxUsers( 1, "PLANTMINE_.*" ); Util.SetMaxUsers( 1, "TRIPMINE_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "CAMP_.*", {MinCampTime=90, MaxCampTime=900} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { CHECKPOINT_forwardspawn = {}, PLANT_Axis_generator = {}, BUILD_Allied_assualt_ramp = { }, PLANT_Allied_assualt_ramp = { }, BUILD_Allied_Command_Post = { }, PLANT_Allied_Command_Post = { }, PLANT_Axis_computer = { }, PLANT_Axis_depot_side_entrance = { }, PLANT_Axis_depot_main_entrance = {}, BUILD_Axis_Command_Post = { }, PLANT_Axis_Command_Post = { }, PLANT_Axis_depot_underground_entrance = { }, BUILD_Secret_cave_entrance = { }, PLANT_Secret_cave_entrance = { }, PLANT_Cave_entrance = {}, }; Util.Routes(MapRoutes); };