global _MG = { AMMOCAB_t24 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-123.000, 1259.000, 415.500), Range = 3000, TeamAvailability = 6, }, AMMOCAB_t250 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(609.000, 117.000, 33.500), Range = 3000, TeamAvailability = 6, }, ARTILLERY_D_112 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-3198.537, 2076.336, 93.125), Radius = 400, TagName = "", }, ARTILLERY_D_s1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2898.262, 724.989, 56.125), Radius = 900, }, ARTILLERY_S_397 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(4341.833, 2162.543, 25.125), Radius = 200, TagName = "", }, ATTACK_gun1 = { AimVectors = { [0] = Vec3(-0.163, 0.972, -0.172), [1] = Vec3(-0.464, 0.878, -0.119), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 67, MinRadius = 32, Position = Vec3(5075.672, 1589.541, 233.125), Radius = 32, }, ATTACK_gun2 = { AimVectors = { [0] = Vec3(-0.997, 0.002, 0.073), [1] = Vec3(-0.919, -0.382, 0.100), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 41, MinRadius = 32, Position = Vec3(5863.166, 2698.530, 25.125), Radius = 32, Stance = "crouch", }, ATTACK_gun3 = { AimVectors = { [0] = Vec3(-0.938, 0.315, 0.145), [1] = Vec3(-0.995, -0.023, 0.096), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 41, MinRadius = 32, Position = Vec3(5738.699, 2446.561, 33.125), Radius = 32, Stance = "crouch", }, ATTACK_gun4 = { AimVectors = { [0] = Vec3(0.568, 0.816, 0.109), [1] = Vec3(0.072, 0.995, 0.069), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 32, MinRadius = 32, Position = Vec3(4404.143, 1608.406, 33.125), Radius = 32, Stance = "crouch", }, ATTACK_hq1 = { AimVectors = { [0] = Vec3(-0.985, -0.173, 0.012), [1] = Vec3(-0.019, -1.000, 0.006), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 32, MinRadius = 32, Position = Vec3(-2882.782, 1493.875, 281.125), Radius = 32, Stance = "crouch", }, ATTACK_hq2 = { AimVectors = { [0] = Vec3(-0.610, -0.792, -0.027), [1] = Vec3(-0.007, -1.000, -0.012), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 28, MinRadius = 32, Position = Vec3(-2701.019, 1463.764, 409.125), Radius = 32, Stance = "crouch", }, ATTACK_hq3 = { AimVectors = { [0] = Vec3(0.143, -0.988, -0.052), [1] = Vec3(0.948, -0.318, -0.021), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 28, MinRadius = 32, Position = Vec3(-3180.272, 1489.597, 409.125), Radius = 32, Stance = "crouch", }, ATTACK_hq4 = { AimVectors = { [0] = Vec3(0.896, 0.444, 0.015), [1] = Vec3(0.280, 0.960, 0.011), }, GoalType = "Attack", MaxCampTime = 66, MinCampTime = 28, MinRadius = 32, Position = Vec3(-3197.326, 965.214, 409.125), Radius = 32, Stance = "crouch", }, BUILD_Back_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2536.000, 1842.000, 114.000), TagName = "Back Wall", TeamAvailability = 4, }, BUILD_Hotel_De_Ville = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(286.000, 1302.000, 304.000), TagName = "Hotel De Ville", TeamAvailability = 6, }, BUILD_Sewer_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1853.000, 1549.000, 66.000), TagName = "Sewer Gate", TeamAvailability = 2, }, CALLARTILLERY_112 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1429.489, 2154.222, 93.125), }, CALLARTILLERY_a1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(4216.789, 1062.918, 65.125), }, CALLARTILLERY_s1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3296.474, 741.160, 253.125), }, CALLARTILLERY_s2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2437.874, 503.367, 385.125), }, CALLARTILLERY_s3 = { GoalType = "CALLARTILLERY", MinRadius = 16, Position = Vec3(2462.843, 552.123, 849.125), }, CALLARTILLERY_s4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2659.238, 1600.915, 65.125), }, CAMP_pf1 = { AimVectors = { [0] = Vec3(0.994, 0.108, 0.036), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 60, MinRadius = 32, Position = Vec3(3892.293, 2258.021, 33.125), Radius = 32, Weapons = { [11] = 1, }, }, DEFEND_88_1 = { AimVectors = { [0] = Vec3(-0.559, -0.829, 0.008), [1] = Vec3(0.809, -0.587, -0.029), [2] = Vec3(-0.998, -0.019, -0.067), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(5068.688, 2725.289, 89.125), Radius = 32, }, DEFEND_88_2 = { AimVectors = { [0] = Vec3(-0.419, 0.902, 0.102), [1] = Vec3(-0.697, -0.717, -0.010), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(5054.796, 2346.125, 81.944), Radius = 32, Stance = "crouch", }, DEFEND_88_3 = { AimVectors = { [0] = Vec3(0.961, -0.277, 0.010), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(4177.875, 2573.022, 33.125), Radius = 32, }, DEFEND_88_4 = { AimVectors = { [0] = Vec3(0.973, -0.168, -0.155), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(4172.537, 2574.539, 221.125), Radius = 32, }, DEFEND_gun1 = { AimVectors = { [0] = Vec3(0.976, 0.193, -0.105), [1] = Vec3(0.776, 0.626, -0.069), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(5203.371, 2434.127, 70.601), Radius = 32, Stance = "crouch", }, DEFEND_gun2 = { AimVectors = { [0] = Vec3(0.949, -0.294, -0.111), [1] = Vec3(0.591, -0.802, -0.092), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(5082.090, 2605.818, 83.197), Radius = 32, Stance = "crouch", }, DEFEND_gun3 = { AimVectors = { [0] = Vec3(0.826, -0.564, 0.008), [1] = Vec3(0.992, -0.103, 0.071), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(4208.126, 2801.682, 33.125), Radius = 32, }, DEFEND_gun4 = { AimVectors = { [0] = Vec3(-0.573, 0.820, 0.004), [1] = Vec3(-0.918, -0.359, 0.170), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(5971.597, 1991.874, 33.125), Radius = 32, Stance = "crouch", }, DEFEND_hq1 = { AimVectors = { [0] = Vec3(-0.038, -0.906, -0.422), [1] = Vec3(0.075, -0.731, -0.678), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2688.558, 1270.958, 437.285), Radius = 32, Stance = "crouch", }, DEFEND_hq2 = { AimVectors = { [0] = Vec3(-0.997, -0.056, 0.052), [1] = Vec3(-0.535, -0.843, 0.054), [2] = Vec3(0.048, -0.998, -0.031), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2864.707, 1493.874, 409.125), Radius = 32, Stance = "crouch", }, DEFEND_hq3 = { AimVectors = { [0] = Vec3(0.509, 0.858, 0.069), [1] = Vec3(-0.077, 0.997, 0.029), [2] = Vec3(-0.882, 0.470, -0.021), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2856.594, 898.128, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_plant1 = { AimVectors = { [0] = Vec3(-0.318, 0.946, -0.063), [1] = Vec3(-0.939, 0.339, -0.052), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(-2851.764, 940.909, 409.125), Radius = 32, Stance = "crouch", }, DEFEND_plant2 = { AimVectors = { [0] = Vec3(-0.360, -0.916, -0.178), [1] = Vec3(-0.917, -0.400, 0.004), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(-2886.635, 1231.131, 409.140), Radius = 32, Stance = "crouch", }, DEFEND_plant3 = { AimVectors = { [0] = Vec3(0.542, -0.835, -0.094), [1] = Vec3(0.694, 0.714, -0.094), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(-3197.874, 1222.195, 409.140), Radius = 32, Stance = "crouch", }, DEFEND_plant4 = { AimVectors = { [0] = Vec3(0.203, -0.979, -0.019), [1] = Vec3(-0.154, -0.988, -0.010), }, GoalType = "Defend", MaxCampTime = 88, MinCampTime = 66, MinRadius = 32, Position = Vec3(-3101.530, 1493.284, 409.125), Radius = 32, Stance = "crouch", }, GRENADE_d1 = { Facing = Vec3(0.095, -0.992, 0.082), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2132.845, 1699.679, 92.125), PrimeGrenade = 1, TraceEntity = 215, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-2028.099, 640.884, 240.460), eyePos = Vec3(-2125.790, 1656.718, 156.125), id = 215, }, }, HEALTHCAB_t22 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-123.000, 1321.000, 416.500), Range = 3000, TeamAvailability = 6, }, HEALTHCAB_t249 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(609.000, 179.000, 34.500), Range = 3000, TeamAvailability = 6, }, MOBILEMG42_axis88 = { AimVectors = { [0] = Vec3(-0.331, -0.944, 0.019), }, GoalType = "MOBILEMG42", MaxCampTime = 130, MinCampTime = 100, MinRadius = 32, Position = Vec3(5824.798, 2862.647, 28.916), }, MOBILEMG42_axis99 = { AimVectors = { [0] = Vec3(0.035, 0.998, -0.052), }, GoalType = "MOBILEMG42", MaxCampTime = 99, MinCampTime = 35, MinRadius = 32, Position = Vec3(5840.130, 1524.282, 33.125), }, MOBILEMG42_hq = { AimVectors = { [0] = Vec3(-0.030, 0.999, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2883.276, 898.626, 409.125), }, MOUNTMG42_111 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-2989.000, 2118.000, 152.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_396 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(4467.000, 2100.000, 92.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_409 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(4467.000, 2100.000, 92.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_514 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2989.000, 2118.000, 152.000), TagName = "", TeamAvailability = 6, }, PLANTMINE_tunnel1 = { GoalType = "PLANTMINE", Position = Vec3(-10.462, 108.565, 4.015), Radius = 32, }, PLANTMINE_tunnel2 = { GoalType = "PLANTMINE", Position = Vec3(75.537, -350.411, 1.125), Radius = 32, }, PLANTMINE_tunnel3 = { GoalType = "PLANTMINE", Position = Vec3(474.270, 159.306, 9.203), Radius = 32, }, PLANT_Allied_Field_Communications = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3019.000, 931.501, 456.000), TagName = "Allied Field Communications", TeamAvailability = 2, }, PLANT_Back_Wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2626.000, 1406.001, 156.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Back Wall", TeamAvailability = 2, }, PLANT_German_88 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.346, 0.937, 0.056), }, position = Vec3(5008.823, 2254.432, 107.972), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.974, 0.226, 0.033), }, position = Vec3(5211.748, 2434.126, 92.670), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.832, -0.545, -0.103), }, position = Vec3(4689.689, 2730.489, 112.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4889.876, 2501.000, 192.063), TagName = "German 88", TeamAvailability = 4, }, PLANT_Hotel_De_Ville = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(283.000, 1331.500, 304.000), TagName = "Hotel De Ville", TeamAvailability = 6, }, PLANT_Sewer_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1710.000, 1816.000, 92.000), TagName = "Sewer Gate", TeamAvailability = 4, }, REPAIRMG42_111 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2989.000, 2118.000, 152.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_396 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4467.000, 2100.000, 92.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_409 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4467.000, 2100.000, 92.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_514 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2989.000, 2118.000, 152.000), TagName = "", TeamAvailability = 6, }, ROUTE_1 = { GoalType = "ROUTE", Position = Vec3(-4690.136, 1186.111, 93.125), Radius = 550, }, ROUTE_10 = { GoalType = "ROUTE", Position = Vec3(1464.708, -1002.553, 86.094), Radius = 125, }, ROUTE_11 = { GoalType = "ROUTE", Position = Vec3(724.863, -758.469, 196.574), Radius = 125, }, ROUTE_112 = { GoalType = "ROUTE", Position = Vec3(-3187.758, 1936.400, 85.125), Radius = 125, TagName = "", }, ROUTE_12 = { GoalType = "ROUTE", Position = Vec3(3442.196, 3214.354, 57.125), Radius = 125, }, ROUTE_124 = { GoalType = "ROUTE", Position = Vec3(-2166.021, 2064.616, 84.125), Radius = 125, TagName = "", }, ROUTE_127 = { GoalType = "ROUTE", Position = Vec3(-2205.016, 1794.820, 93.125), Radius = 125, TagName = "", }, ROUTE_13 = { GoalType = "ROUTE", Position = Vec3(2734.550, 2947.330, 57.125), Radius = 125, }, ROUTE_14 = { GoalType = "ROUTE", Position = Vec3(2707.441, 1952.102, 57.125), Radius = 125, }, ROUTE_2 = { GoalType = "ROUTE", Position = Vec3(4704.000, 3280.000, 25.125), Radius = 400, }, ROUTE_3 = { GoalType = "ROUTE", Position = Vec3(4430.178, 2497.177, 25.128), Radius = 125, }, ROUTE_386 = { GoalType = "ROUTE", Position = Vec3(3692.240, 2889.814, 68.395), Radius = 125, TagName = "", }, ROUTE_4 = { GoalType = "ROUTE", Position = Vec3(4162.526, 1429.653, 25.559), Radius = 125, }, ROUTE_402 = { GoalType = "ROUTE", Position = Vec3(4869.013, 1694.677, 33.125), Radius = 125, TagName = "", }, ROUTE_449 = { GoalType = "ROUTE", Position = Vec3(3958.798, 2747.487, 51.127), Radius = 40, TagName = "", }, ROUTE_45 = { GoalType = "ROUTE", Position = Vec3(-3497.838, 333.560, 93.125), Radius = 125, TagName = "", }, ROUTE_5 = { GoalType = "ROUTE", Position = Vec3(3540.965, 641.628, 65.125), Radius = 125, }, ROUTE_500 = { GoalType = "ROUTE", Position = Vec3(5428.405, 2900.925, 89.125), Radius = 125, TagName = "", }, ROUTE_530 = { GoalType = "ROUTE", Position = Vec3(4314.280, 3691.108, 25.189), Radius = 125, TagName = "", }, ROUTE_54 = { GoalType = "ROUTE", Position = Vec3(-3009.595, 1320.165, 105.125), Radius = 125, TagName = "", }, ROUTE_6 = { GoalType = "ROUTE", Position = Vec3(2464.036, 1171.250, 65.125), Radius = 125, }, ROUTE_602 = { GoalType = "ROUTE", Position = Vec3(4212.361, 554.981, 65.125), Radius = 125, TagName = "", }, ROUTE_606 = { GoalType = "ROUTE", Position = Vec3(4370.132, 1061.872, 97.125), Radius = 125, TagName = "", }, ROUTE_610 = { GoalType = "ROUTE", Position = Vec3(5128.164, 1016.519, 233.125), Radius = 125, TagName = "", }, ROUTE_66 = { GoalType = "ROUTE", Position = Vec3(-3154.788, 1089.394, 149.527), Radius = 25, TagName = "", }, ROUTE_695 = { GoalType = "ROUTE", Position = Vec3(980.122, -369.404, 250.693), Radius = 125, TagName = "", }, ROUTE_699 = { GoalType = "ROUTE", Position = Vec3(1160.157, -784.044, 255.303), Radius = 125, TagName = "", }, ROUTE_6_1 = { GoalType = "ROUTE", Position = Vec3(-4077.182, 1361.349, 101.125), Radius = 45, TagName = "", }, ROUTE_7 = { GoalType = "ROUTE", Position = Vec3(1760.115, 1215.976, -72.384), Radius = 125, }, ROUTE_701 = { GoalType = "ROUTE", Position = Vec3(1451.198, -780.391, 257.491), Radius = 125, TagName = "", }, ROUTE_704 = { GoalType = "ROUTE", Position = Vec3(5882.188, 2073.050, 25.208), Radius = 125, TagName = "", }, ROUTE_71 = { GoalType = "ROUTE", Position = Vec3(-2764.531, 927.377, 281.125), Radius = 125, TagName = "", }, ROUTE_75 = { GoalType = "ROUTE", Position = Vec3(-2899.651, 1321.929, 409.125), Radius = 125, TagName = "", }, ROUTE_8 = { GoalType = "ROUTE", Position = Vec3(2942.266, 38.297, 65.125), Radius = 125, }, ROUTE_9 = { GoalType = "ROUTE", Position = Vec3(2478.438, -388.226, 57.125), Radius = 125, }, ROUTE_900 = { GoalType = "ROUTE", Position = Vec3(-2689.047, 1377.127, 105.125), Radius = 125, TagName = "", }, ROUTE_99 = { GoalType = "ROUTE", Position = Vec3(-4427.287, 297.625, 94.896), Radius = 125, TagName = "", }, ROUTE_backdoor1 = { GoalType = "ROUTE", Position = Vec3(-1334.003, 1360.215, 89.822), Radius = 125, }, ROUTE_backdoor10 = { GoalType = "ROUTE", Position = Vec3(-402.876, -343.492, 240.301), Radius = 125, }, ROUTE_backdoor11 = { GoalType = "ROUTE", Position = Vec3(-868.360, -752.773, 229.125), Radius = 125, }, ROUTE_backdoor12 = { GoalType = "ROUTE", Position = Vec3(-2348.146, -582.539, 237.125), Radius = 125, }, ROUTE_backdoor13 = { GoalType = "ROUTE", Position = Vec3(-2724.706, -361.268, 85.125), Radius = 125, }, ROUTE_backdoor2 = { GoalType = "ROUTE", Position = Vec3(-1058.873, 1507.721, 85.125), Radius = 125, }, ROUTE_backdoor3 = { GoalType = "ROUTE", Position = Vec3(-634.102, 2228.099, 85.125), Radius = 125, }, ROUTE_backdoor4 = { GoalType = "ROUTE", Position = Vec3(-420.881, 3043.546, 93.125), Radius = 125, }, ROUTE_backdoor5 = { GoalType = "ROUTE", Position = Vec3(498.631, 2884.250, 157.125), Radius = 125, }, ROUTE_backdoor6 = { GoalType = "ROUTE", Position = Vec3(997.084, 2139.160, 253.125), Radius = 125, }, ROUTE_backdoor7 = { GoalType = "ROUTE", Position = Vec3(936.121, 1400.124, 253.125), Radius = 125, }, ROUTE_backdoor8 = { GoalType = "ROUTE", Position = Vec3(348.661, 1166.300, 253.125), Radius = 125, }, ROUTE_backdoor9 = { GoalType = "ROUTE", Position = Vec3(268.738, 371.958, 245.125), Radius = 125, }, ROUTE_cp1 = { GoalType = "ROUTE", Position = Vec3(5.130, 1401.269, 381.125), Radius = 450, }, ROUTE_sewer1 = { GoalType = "ROUTE", Position = Vec3(1665.884, 2002.774, -20.875), Radius = 125, }, ROUTE_sewer10 = { GoalType = "ROUTE", Position = Vec3(-843.172, 131.970, 33.125), Radius = 125, }, ROUTE_sewer11 = { GoalType = "ROUTE", Position = Vec3(-1211.765, 248.461, 25.125), Radius = 125, }, ROUTE_sewer12 = { GoalType = "ROUTE", Position = Vec3(-1928.958, 36.836, 44.154), Radius = 125, }, ROUTE_sewer13 = { GoalType = "ROUTE", Position = Vec3(-2708.991, 380.628, 85.125), Radius = 125, }, ROUTE_sewer14 = { GoalType = "ROUTE", Position = Vec3(-3405.694, 589.939, 85.125), Radius = 125, }, ROUTE_sewer15 = { GoalType = "ROUTE", Position = Vec3(-3370.035, 1175.236, 93.125), Radius = 125, }, ROUTE_sewer2 = { GoalType = "ROUTE", Position = Vec3(1025.306, 1979.953, -17.468), Radius = 125, }, ROUTE_sewer3 = { GoalType = "ROUTE", Position = Vec3(1017.331, 1230.719, -40.875), Radius = 125, }, ROUTE_sewer4 = { GoalType = "ROUTE", Position = Vec3(1344.591, 1014.560, -24.875), Radius = 125, }, ROUTE_sewer5 = { GoalType = "ROUTE", Position = Vec3(969.335, 775.581, -10.894), Radius = 125, }, ROUTE_sewer6 = { GoalType = "ROUTE", Position = Vec3(374.524, 752.868, 1.078), Radius = 125, }, ROUTE_sewer7 = { GoalType = "ROUTE", Position = Vec3(390.971, 95.199, 5.475), Radius = 125, }, ROUTE_sewer8 = { GoalType = "ROUTE", Position = Vec3(67.231, -385.709, 2.716), Radius = 125, }, ROUTE_sewer9 = { GoalType = "ROUTE", Position = Vec3(-294.678, 88.343, 11.559), Radius = 125, }, SNIPE_church = { AimVectors = { [0] = Vec3(0.963, 0.039, -0.267), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(2437.874, 586.428, 385.125), Radius = 32, }, SNIPE_hotel1 = { AimVectors = { [0] = Vec3(-0.862, -0.482, -0.159), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(2822.125, -133.939, 253.125), Radius = 32, }, SNIPE_hotel2 = { AimVectors = { [0] = Vec3(-0.033, 0.967, -0.254), }, GoalType = "Snipe", MaxCampTime = 100, MinCampTime = 50, MinRadius = 32, Position = Vec3(2876.070, 93.874, 409.125), Radius = 32, }, SWITCH_bell = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.402, 0.912, 0.081), GoalType = "SWITCH", Position = Vec3(2252.942, 565.850, 385.125), Radius = 32, }, SWITCH_s1 = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.162, -0.945, -0.284), GoalType = "SWITCH", Position = Vec3(-695.820, 328.000, 33.125), Radius = 32, }, SWITCH_s2 = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.061, 0.738, -0.672), GoalType = "SWITCH", Position = Vec3(-675.460, 184.704, 1.125), Radius = 32, }, Version = 1, };