global _MG = { AIRSTRIKE_axis_stop_tank_after_tb2 = { AimVectors = { [0] = Vec3(-0.088, 0.164, 0.983), }, GoalType = "AIRSTRIKE", Position = Vec3(1705.355, 3418.050, 1.130), Radius = 32, }, AIRSTRIKE_axis_stop_tank_bank = { AimVectors = { [0] = Vec3(-0.216, 0.627, -0.748), }, GoalType = "AIRSTRIKE", Position = Vec3(2729.520, 2189.611, 17.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_bank_1 = { AimVectors = { [0] = Vec3(-0.802, 0.215, -0.558), }, GoalType = "AIRSTRIKE", Position = Vec3(2792.307, 1807.028, 1.190), Radius = 32, TagName = "axis_stop_tank_bank", }, AIRSTRIKE_axis_stop_tank_bank_2 = { AimVectors = { [0] = Vec3(-0.640, -0.728, -0.244), }, GoalType = "AIRSTRIKE", Position = Vec3(2895.770, 1764.421, 1.150), Radius = 32, TagName = "axis_stop_tank_bank", }, AIRSTRIKE_axis_stop_tank_behind_church = { AimVectors = { [0] = Vec3(0.846, -0.042, -0.532), }, GoalType = "AIRSTRIKE", Position = Vec3(2272.773, 1284.154, 12.804), Radius = 32, }, AIRSTRIKE_axis_stop_tank_behind_church_1 = { AimVectors = { [0] = Vec3(0.021, -0.701, -0.713), }, GoalType = "AIRSTRIKE", Position = Vec3(2152.625, 1308.412, 37.244), Radius = 32, TagName = "axis_behind_church", }, AIRSTRIKE_axis_stop_tank_behind_church_alley = { AimVectors = { [0] = Vec3(0.888, -0.194, -0.416), }, GoalType = "AIRSTRIKE", Position = Vec3(1689.105, 1324.420, 7.492), Radius = 32, }, AIRSTRIKE_axis_stop_tank_between_trees = { AimVectors = { [0] = Vec3(-0.990, 0.007, -0.144), }, GoalType = "AIRSTRIKE", Position = Vec3(3256.466, 4652.648, 97.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_between_trees_1 = { AimVectors = { [0] = Vec3(-0.776, 0.485, -0.404), }, GoalType = "AIRSTRIKE", Position = Vec3(3076.321, 4539.643, 102.521), Radius = 32, TagName = "axis_stop_tank_between_trees", }, AIRSTRIKE_axis_stop_tank_bridge = { AimVectors = { [0] = Vec3(-0.023, 0.234, 0.972), }, GoalType = "AIRSTRIKE", Position = Vec3(2154.686, 3422.479, 7.828), Radius = 32, }, AIRSTRIKE_axis_stop_tank_bridge_2 = { AimVectors = { [0] = Vec3(-0.083, 0.121, 0.989), }, GoalType = "AIRSTRIKE", Position = Vec3(2990.829, 3463.789, 2.240), Radius = 32, TagName = "axis_bridge", }, AIRSTRIKE_axis_stop_tank_bridge_end = { AimVectors = { [0] = Vec3(-0.225, 0.190, 0.955), }, GoalType = "AIRSTRIKE", Position = Vec3(3402.884, 3429.219, 3.807), Radius = 32, }, AIRSTRIKE_axis_stop_tank_bridge_start = { AimVectors = { [0] = Vec3(-0.076, 0.314, 0.947), }, GoalType = "AIRSTRIKE", Position = Vec3(1840.060, 3325.274, 1.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_church_garden = { AimVectors = { [0] = Vec3(-0.569, -0.690, -0.448), }, GoalType = "AIRSTRIKE", Position = Vec3(1621.060, 1448.015, 23.916), Radius = 32, }, AIRSTRIKE_axis_stop_tank_church_garden_1 = { AimVectors = { [0] = Vec3(-0.942, -0.333, -0.043), }, GoalType = "AIRSTRIKE", Position = Vec3(1770.125, 1646.642, 49.125), Radius = 32, TagName = "axis_church_garden", }, AIRSTRIKE_axis_stop_tank_church_garden_2 = { AimVectors = { [0] = Vec3(-0.935, -0.061, -0.351), }, GoalType = "AIRSTRIKE", Position = Vec3(1533.076, 1780.284, 56.941), Radius = 32, TagName = "axis_church_garden", }, AIRSTRIKE_axis_stop_tank_depot_ramp = { AimVectors = { [0] = Vec3(-0.751, 0.576, -0.322), }, GoalType = "AIRSTRIKE", Position = Vec3(3264.786, 4786.275, 70.413), Radius = 32, }, AIRSTRIKE_axis_stop_tank_garden_ramp = { AimVectors = { [0] = Vec3(-0.895, -0.409, -0.176), }, GoalType = "AIRSTRIKE", Position = Vec3(1569.278, 2218.969, 1.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_intersection = { AimVectors = { [0] = Vec3(-0.869, -0.091, -0.487), }, GoalType = "AIRSTRIKE", Position = Vec3(2836.561, 2456.083, 1.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_last_stop = { AimVectors = { [0] = Vec3(0.132, 0.970, 0.203), }, GoalType = "AIRSTRIKE", Position = Vec3(3046.438, 3342.477, 357.941), Radius = 32, }, AIRSTRIKE_axis_stop_tank_last_stop_1 = { AimVectors = { [0] = Vec3(-0.033, 0.443, 0.896), }, GoalType = "AIRSTRIKE", Position = Vec3(3222.326, 3378.125, 4.973), Radius = 32, TagName = "axis_stop_tank_last_stop", }, AIRSTRIKE_axis_stop_tank_last_stop_2 = { AimVectors = { [0] = Vec3(-0.019, 0.993, -0.116), }, GoalType = "AIRSTRIKE", Position = Vec3(2862.911, 3280.145, 361.711), Radius = 32, TagName = "axis_stop_tank_last_stop", }, AIRSTRIKE_axis_stop_tank_mghouse = { AimVectors = { [0] = Vec3(-0.918, -0.099, -0.383), }, GoalType = "AIRSTRIKE", Position = Vec3(2877.984, 1346.895, 9.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_nearby_bomb = { AimVectors = { [0] = Vec3(0.769, 0.301, -0.564), }, GoalType = "AIRSTRIKE", Position = Vec3(2298.315, 2932.511, 29.753), Radius = 32, }, AIRSTRIKE_axis_stop_tank_nearby_bomb_1 = { AimVectors = { [0] = Vec3(0.304, 0.854, -0.421), }, GoalType = "AIRSTRIKE", Position = Vec3(2377.531, 2385.620, 1.125), Radius = 32, TagName = "axis_stop_tank_nearby_bomb", }, AIRSTRIKE_axis_stop_tank_nearby_signal = { AimVectors = { [0] = Vec3(-0.909, 0.279, -0.309), }, GoalType = "AIRSTRIKE", Position = Vec3(3103.737, 4266.170, 91.148), Radius = 32, }, AIRSTRIKE_axis_stop_tank_nearby_tb2 = { AimVectors = { [0] = Vec3(-0.276, 0.172, 0.946), }, GoalType = "AIRSTRIKE", Position = Vec3(1701.732, 3312.161, 1.127), Radius = 32, }, AIRSTRIKE_axis_stop_tank_ramp_middle = { AimVectors = { [0] = Vec3(-0.637, 0.476, 0.607), }, GoalType = "AIRSTRIKE", Position = Vec3(1728.829, 2704.300, 21.108), Radius = 32, }, AIRSTRIKE_axis_stop_tank_ramp_middle_1 = { AimVectors = { [0] = Vec3(-0.630, 0.386, 0.674), }, GoalType = "AIRSTRIKE", Position = Vec3(1805.322, 3018.208, 5.798), Radius = 32, TagName = "axis_ramp_middle", }, AIRSTRIKE_axis_stop_tank_ramp_start = { AimVectors = { [0] = Vec3(-0.986, 0.005, -0.167), }, GoalType = "AIRSTRIKE", Position = Vec3(1659.652, 2340.372, 1.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_ramp_start_1 = { AimVectors = { [0] = Vec3(-0.234, 0.927, 0.293), }, GoalType = "AIRSTRIKE", Position = Vec3(1489.135, 2240.563, 9.446), Radius = 32, TagName = "axis_ramp_start", }, AIRSTRIKE_axis_stop_tank_ramp_start_2 = { AimVectors = { [0] = Vec3(-0.678, 0.465, 0.569), }, GoalType = "AIRSTRIKE", Position = Vec3(1743.365, 2418.545, 1.125), Radius = 32, TagName = "axis_ramp_start", }, AIRSTRIKE_axis_stop_tank_tb2 = { AimVectors = { [0] = Vec3(-0.478, 0.328, 0.815), }, GoalType = "AIRSTRIKE", Position = Vec3(1761.026, 3322.195, 1.129), Radius = 32, }, AIRSTRIKE_axis_stop_tank_tunnel_door = { AimVectors = { [0] = Vec3(-0.970, 0.234, 0.066), }, GoalType = "AIRSTRIKE", Position = Vec3(3260.589, 4053.927, 1.125), Radius = 32, }, AIRSTRIKE_axis_stop_tank_tunnel_exit = { AimVectors = { [0] = Vec3(-0.927, -0.072, -0.369), }, GoalType = "AIRSTRIKE", Position = Vec3(2891.933, 3462.200, 2.210), Radius = 32, }, AIRSTRIKE_axis_stop_tank_tunnel_exit_1 = { AimVectors = { [0] = Vec3(0.867, 0.067, -0.494), }, GoalType = "AIRSTRIKE", Position = Vec3(2281.677, 3239.671, 9.125), Radius = 32, TagName = "axis_stop_tank_tunnel_exit", }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Name = "AMMOCAB_north_ammocabinet", Position = Vec3(1437.000, 5181.000, 48.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, Version = 1, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3111.000, 2543.000, 51.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_asb_1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2529.740, 1940.505, 1.134), }, ARTILLERY_D_asb_2 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2548.377, 1621.549, 1.134), }, ARTILLERY_D_asb_3 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2550.520, 1359.686, 1.134), }, ARTILLERY_D_asb_4 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2350.069, 1046.552, 1.164), }, ARTILLERY_D_asb_5 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2107.163, 1010.438, 5.357), }, ARTILLERY_D_bridge_tunnel = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2668.327, 4316.232, 1.813), }, ARTILLERY_D_cp = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1113.075, 1198.261, 2.125), }, ARTILLERY_D_cp_2 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1194.492, 1493.807, 1.134), }, ARTILLERY_D_cp_3 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1196.399, 2226.700, 7.604), }, ARTILLERY_D_cp_4 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1047.233, 1822.802, 0.125), TagName = "cp", }, ARTILLERY_D_cp_axis_1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1461.548, 1205.098, 1.134), }, ARTILLERY_D_int = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2577.313, 3201.795, 0.125), }, ARTILLERY_D_int_3 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2618.895, 2776.802, 1.131), }, ARTILLERY_D_int_4 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(2571.710, 3449.764, 2.125), TagName = "int", }, ARTILLERY_S_above_tb1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2576.651, 3375.118, 0.125), }, ARTILLERY_S_above_tb2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1213.927, 3611.863, 312.125), }, ARTILLERY_S_allies_ramp_top = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(716.949, 3907.739, 328.125), }, ARTILLERY_S_axis_bank_spawn = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2503.761, 2399.547, 2.125), }, ARTILLERY_S_axis_church_spawn = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2057.619, 2460.641, 10.125), }, ARTILLERY_S_before_1st_bridge = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2450.284, 4195.536, 0.125), }, ATTACK_Axis_Spawn_Back_2 = { AimVectors = { [0] = Vec3(-0.909, 0.417, 0.009), [1] = Vec3(0.995, 0.099, 0.025), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2842.125, 843.919, 1.125), Radius = 32, }, ATTACK_Axis_Spawn_Back_3 = { AimVectors = { [0] = Vec3(-0.770, 0.617, -0.160), [1] = Vec3(0.853, 0.497, -0.156), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1787.837, 803.108, 155.676), Radius = 32, Stance = "crouch", }, ATTACK_Axis_Spawn_Back_4 = { AimVectors = { [0] = Vec3(0.898, 0.432, -0.084), [1] = Vec3(0.933, -0.355, -0.056), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(854.494, 1349.875, 49.125), Radius = 32, }, ATTACK_Axis_Spawn_Back_6 = { AimVectors = { [0] = Vec3(-0.454, 0.875, -0.170), [1] = Vec3(0.490, 0.826, -0.277), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1416.774, 582.784, 237.492), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back", }, ATTACK_Axis_Spawn_Back_7 = { AimVectors = { [0] = Vec3(0.744, 0.637, -0.203), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(737.205, 792.695, 217.169), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back", }, ATTACK_Axis_Spawn_Back_8 = { AimVectors = { [0] = Vec3(-0.207, 0.976, -0.070), [1] = Vec3(-0.911, 0.408, -0.058), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2726.419, 1087.873, 9.125), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back", }, ATTACK_Axis_Spawn_Back_mgroof = { AimVectors = { [0] = Vec3(-0.463, 0.833, -0.303), [1] = Vec3(-0.909, 0.331, -0.252), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2760.336, 1151.347, 289.125), Radius = 32, Stance = "prone", }, ATTACK_Axis_Spawn_Back_mgroof_1 = { AimVectors = { [0] = Vec3(-0.917, 0.273, -0.291), [1] = Vec3(-0.368, 0.911, -0.183), [2] = Vec3(-0.800, -0.361, -0.479), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2781.413, 1062.096, 289.263), Radius = 32, Stance = "prone", }, ATTACK_Axis_Spawn_Back_mgroof_2 = { AimVectors = { [0] = Vec3(-0.581, 0.786, -0.212), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2771.353, 970.125, 289.300), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back", }, ATTACK_Intersection = { AimVectors = { [0] = Vec3(0.385, -0.891, -0.240), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2015.164, 2758.067, 281.125), Radius = 32, Stance = "prone", }, ATTACK_Intersection_1 = { AimVectors = { [0] = Vec3(0.397, 0.918, -0.004), [1] = Vec3(0.454, -0.889, 0.048), [2] = Vec3(-0.761, 0.634, 0.141), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2370.125, 2799.018, 6.475), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_10 = { AimVectors = { [0] = Vec3(-0.348, 0.936, 0.052), [1] = Vec3(0.536, 0.843, 0.048), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2579.330, 665.094, 29.088), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_11 = { AimVectors = { [0] = Vec3(0.161, 0.986, -0.032), [1] = Vec3(-0.688, 0.725, -0.018), [2] = Vec3(0.678, 0.735, -0.009), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1799.701, 474.400, 252.487), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_12 = { AimVectors = { [0] = Vec3(0.015, 0.999, 0.031), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1654.769, 706.647, 154.065), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_13 = { AimVectors = { [0] = Vec3(-0.485, 0.874, -0.012), [1] = Vec3(0.191, 0.982, -0.005), [2] = Vec3(0.894, 0.448, -0.003), [3] = Vec3(-0.854, 0.518, 0.059), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1916.879, 816.691, 100.846), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_14 = { AimVectors = { [0] = Vec3(-0.927, -0.359, 0.105), [1] = Vec3(0.927, -0.374, 0.022), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1681.985, 1250.568, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_15 = { AimVectors = { [0] = Vec3(-0.589, 0.805, 0.073), [1] = Vec3(-0.151, -0.989, 0.008), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1253.875, 1313.593, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_16 = { AimVectors = { [0] = Vec3(0.999, 0.023, 0.038), [1] = Vec3(0.696, -0.716, 0.053), [2] = Vec3(0.611, 0.780, 0.138), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(790.722, 1793.288, 8.578), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_17 = { AimVectors = { [0] = Vec3(0.821, 0.566, 0.076), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(788.367, 1418.489, 51.673), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_18 = { AimVectors = { [0] = Vec3(0.845, 0.533, -0.035), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(701.536, 835.294, 206.862), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_19 = { AimVectors = { [0] = Vec3(0.860, 0.494, -0.127), [1] = Vec3(0.893, -0.410, -0.184), [2] = Vec3(0.522, 0.850, -0.069), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(781.546, 1269.301, 321.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_2 = { AimVectors = { [0] = Vec3(0.104, 0.994, -0.020), [1] = Vec3(0.142, -0.989, 0.028), [2] = Vec3(0.820, 0.489, 0.298), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2404.807, 2242.901, 35.825), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_20 = { AimVectors = { [0] = Vec3(0.895, 0.437, -0.096), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(844.813, 1126.854, 273.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_21 = { AimVectors = { [0] = Vec3(-0.089, 0.991, 0.103), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1266.704, 780.413, 29.963), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_22 = { AimVectors = { [0] = Vec3(0.809, 0.587, 0.031), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(865.538, 1075.272, 23.968), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_23 = { AimVectors = { [0] = Vec3(-0.898, 0.439, 0.032), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3116.875, 1216.667, 53.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_24 = { AimVectors = { [0] = Vec3(-0.520, -0.854, 0.033), [1] = Vec3(-0.955, -0.290, 0.055), [2] = Vec3(-0.617, -0.517, 0.594), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3093.875, 1885.875, 1.125), Radius = 32, TagName = "a_Intersection", }, ATTACK_Intersection_25 = { AimVectors = { [0] = Vec3(-0.693, -0.127, -0.710), [1] = Vec3(-0.823, 0.513, -0.243), [2] = Vec3(0.533, -0.147, -0.833), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3255.629, 1887.947, 481.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_26 = { AimVectors = { [0] = Vec3(-0.536, 0.584, -0.610), [1] = Vec3(-0.917, 0.335, -0.215), [2] = Vec3(0.319, 0.382, -0.867), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3226.032, 2432.351, 481.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_27 = { AimVectors = { [0] = Vec3(0.795, -0.606, 0.021), [1] = Vec3(-0.431, -0.902, -0.021), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2146.466, 2942.883, 9.125), Radius = 32, TagName = "a_Intersection", }, ATTACK_Intersection_28 = { AimVectors = { [0] = Vec3(-0.627, -0.778, 0.034), [1] = Vec3(0.839, -0.537, 0.086), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2803.403, 3589.875, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_29 = { AimVectors = { [0] = Vec3(0.517, -0.851, 0.092), [1] = Vec3(0.973, -0.191, 0.129), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1593.793, 3266.792, 1.125), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_3 = { AimVectors = { [0] = Vec3(-0.449, -0.683, -0.576), [1] = Vec3(-0.668, 0.618, -0.415), [2] = Vec3(0.745, 0.513, 0.426), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2765.705, 2988.309, 291.112), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_30 = { AimVectors = { [0] = Vec3(0.029, -0.027, -0.999), [1] = Vec3(-0.565, -0.711, -0.417), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2096.820, 3642.387, 313.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_31 = { AimVectors = { [0] = Vec3(0.221, 0.975, 0.026), [1] = Vec3(-0.986, -0.161, 0.038), [2] = Vec3(0.961, -0.187, 0.204), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2391.086, 1267.235, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_32 = { AimVectors = { [0] = Vec3(0.678, 0.732, 0.069), [1] = Vec3(0.391, -0.920, 0.027), [2] = Vec3(0.987, 0.130, 0.090), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2282.125, 1472.462, 49.290), Radius = 32, TagName = "a_Intersection", }, ATTACK_Intersection_33 = { AimVectors = { [0] = Vec3(0.434, -0.785, -0.442), [1] = Vec3(-0.481, -0.827, -0.291), [2] = Vec3(0.961, 0.020, -0.276), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2192.879, 3050.916, 402.828), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_34 = { AimVectors = { [0] = Vec3(0.322, -0.947, -0.013), [1] = Vec3(0.825, 0.493, -0.276), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2358.617, 3006.791, 281.125), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_35 = { AimVectors = { [0] = Vec3(0.254, -0.926, -0.278), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2355.556, 3141.875, 284.278), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_36 = { AimVectors = { [0] = Vec3(0.383, -0.881, -0.277), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2322.089, 3210.447, 356.556), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_37 = { AimVectors = { [0] = Vec3(0.077, 0.996, 0.049), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2477.223, 827.015, 1.125), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_38 = { AimVectors = { [0] = Vec3(-0.670, 0.741, 0.048), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2748.964, 848.914, 1.125), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_39 = { AimVectors = { [0] = Vec3(-0.548, -0.826, 0.134), [1] = Vec3(-0.318, 0.944, 0.088), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1253.875, 1916.564, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_4 = { AimVectors = { [0] = Vec3(0.316, -0.851, -0.419), [1] = Vec3(0.576, -0.002, -0.817), [2] = Vec3(0.989, 0.024, 0.149), [3] = Vec3(0.427, 0.844, -0.325), [4] = Vec3(-0.903, 0.389, -0.181), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2344.612, 2949.947, 281.125), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_40 = { AimVectors = { [0] = Vec3(0.285, 0.957, -0.058), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1018.698, 554.618, 146.176), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_41 = { AimVectors = { [0] = Vec3(-0.079, 0.983, -0.167), [1] = Vec3(0.722, 0.683, -0.112), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1258.093, 598.371, 222.053), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_42 = { AimVectors = { [0] = Vec3(-0.429, 0.902, 0.048), [1] = Vec3(0.670, 0.740, 0.053), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2173.944, 807.340, 22.123), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_43 = { AimVectors = { [0] = Vec3(0.969, -0.074, -0.236), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(492.095, 1898.030, 582.355), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_44 = { AimVectors = { [0] = Vec3(0.943, -0.329, -0.049), [1] = Vec3(0.389, -0.918, -0.078), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1118.293, 3004.388, 210.597), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_45 = { AimVectors = { [0] = Vec3(0.663, -0.745, -0.081), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1121.553, 3220.036, 269.129), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_46 = { AimVectors = { [0] = Vec3(-0.238, -0.966, -0.104), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2771.157, 3618.125, 361.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_47 = { AimVectors = { [0] = Vec3(0.396, -0.905, -0.156), [1] = Vec3(-0.789, -0.599, -0.140), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2400.772, 3618.125, 361.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_5 = { AimVectors = { [0] = Vec3(0.258, -0.895, -0.363), [1] = Vec3(0.470, 0.793, -0.389), [2] = Vec3(0.973, -0.172, 0.153), [3] = Vec3(-0.441, 0.893, 0.093), [4] = Vec3(-0.889, -0.265, 0.374), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2347.984, 3239.720, 289.784), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_6 = { AimVectors = { [0] = Vec3(-0.317, 0.949, -0.008), [1] = Vec3(0.925, -0.379, 0.024), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2913.530, 1282.469, 9.125), Radius = 32, Stance = "crouch", }, ATTACK_Intersection_7 = { AimVectors = { [0] = Vec3(0.164, -0.986, 0.013), [1] = Vec3(0.180, 0.973, 0.143), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3277.651, 2882.125, 1.125), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_Intersection_8 = { AimVectors = { [0] = Vec3(-0.960, 0.279, 0.013), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3548.448, 2318.593, 22.198), Radius = 32, Stance = "prone", TagName = "a_Intersection", }, ATTACK_Intersection_9 = { AimVectors = { [0] = Vec3(-0.528, 0.849, -0.016), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3308.470, 528.459, 146.498), Radius = 32, Stance = "crouch", TagName = "a_Intersection", }, ATTACK_tb1 = { AimVectors = { [0] = Vec3(0.946, -0.004, -0.325), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3248.083, 145.125), Radius = 32, }, ATTACK_tb1_1 = { AimVectors = { [0] = Vec3(-0.629, 0.777, 0.029), [1] = Vec3(-0.998, -0.055, 0.008), [2] = Vec3(0.997, 0.071, -0.024), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2809.786, 3410.125, 1.325), Radius = 32, Stance = "crouch", }, ATTACK_tb1_10 = { AimVectors = { [0] = Vec3(-0.924, 0.380, 0.045), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3279.951, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_11 = { AimVectors = { [0] = Vec3(-0.881, 0.398, -0.257), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3155.743, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_12 = { AimVectors = { [0] = Vec3(-0.952, -0.049, -0.302), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3300.609, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_13 = { AimVectors = { [0] = Vec3(-0.873, 0.440, -0.213), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2978.331, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_14 = { AimVectors = { [0] = Vec3(-0.921, 0.275, -0.275), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2868.534, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_15 = { AimVectors = { [0] = Vec3(-0.915, 0.388, 0.108), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2981.990, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_16 = { AimVectors = { [0] = Vec3(-0.908, 0.127, -0.399), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2578.065, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_17 = { AimVectors = { [0] = Vec3(-0.785, 0.577, -0.225), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2678.878, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_18 = { AimVectors = { [0] = Vec3(-0.833, 0.546, 0.090), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2679.890, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_19 = { AimVectors = { [0] = Vec3(0.373, -0.902, -0.218), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3130.957, 3329.166, 296.354), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_2 = { AimVectors = { [0] = Vec3(-0.139, -0.990, 0.025), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2691.059, 4163.967, 2.182), Radius = 32, Stance = "crouch", }, ATTACK_tb1_20 = { AimVectors = { [0] = Vec3(-0.674, -0.733, 0.093), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3447.572, 3613.875, 1.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_21 = { AimVectors = { [0] = Vec3(-0.265, 0.963, 0.048), [1] = Vec3(-0.939, 0.340, 0.048), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.757, 1171.534, 9.158), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_22 = { AimVectors = { [0] = Vec3(0.207, 0.955, 0.211), [1] = Vec3(-0.914, 0.343, 0.217), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2719.630, 1396.164, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_23 = { AimVectors = { [0] = Vec3(-0.633, 0.699, -0.332), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2756.921, 2242.125, 257.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_24 = { AimVectors = { [0] = Vec3(0.810, -0.586, 0.004), [1] = Vec3(-0.982, 0.178, 0.063), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2329.646, 3377.788, 0.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_25 = { AimVectors = { [0] = Vec3(0.517, -0.855, -0.021), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2317.987, 3301.875, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_26 = { AimVectors = { [0] = Vec3(0.445, -0.890, -0.097), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2101.978, 3050.125, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_27 = { AimVectors = { [0] = Vec3(0.362, -0.875, -0.323), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2168.002, 2768.387, 281.125), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_28 = { AimVectors = { [0] = Vec3(0.498, -0.784, -0.370), [1] = Vec3(-0.592, -0.715, -0.371), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2212.142, 3571.906, 361.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_29 = { AimVectors = { [0] = Vec3(-0.433, -0.783, -0.445), [1] = Vec3(-0.771, -0.588, -0.244), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3272.065, 3654.125, 313.128), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_3 = { AimVectors = { [0] = Vec3(-0.481, 0.761, -0.437), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.286, 3282.125, 306.027), Radius = 32, Stance = "crouch", }, ATTACK_tb1_30 = { AimVectors = { [0] = Vec3(-0.298, -0.797, -0.526), [1] = Vec3(0.534, -0.781, -0.324), [2] = Vec3(-0.740, -0.628, -0.242), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2798.972, 3618.125, 361.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_31 = { AimVectors = { [0] = Vec3(0.021, -0.918, -0.396), [1] = Vec3(0.504, -0.788, -0.354), [2] = Vec3(-0.582, -0.756, -0.299), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2527.132, 3618.125, 361.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_32 = { AimVectors = { [0] = Vec3(-0.307, 0.952, 0.012), [1] = Vec3(0.583, 0.794, 0.173), [2] = Vec3(-0.637, 0.768, 0.064), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2672.302, 741.875, 6.351), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_33 = { AimVectors = { [0] = Vec3(-0.597, 0.802, 0.022), [1] = Vec3(0.664, 0.741, 0.104), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2401.538, 829.022, 1.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_34 = { AimVectors = { [0] = Vec3(0.299, 0.954, -0.012), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2388.944, 1296.101, 24.734), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_35 = { AimVectors = { [0] = Vec3(0.447, 0.870, 0.207), [1] = Vec3(0.968, 0.188, 0.163), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2357.875, 1515.004, 49.290), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_36 = { AimVectors = { [0] = Vec3(0.423, -0.869, -0.258), [1] = Vec3(-0.580, -0.793, -0.187), [2] = Vec3(0.945, -0.295, -0.141), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2091.111, 3064.010, 376.447), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_37 = { AimVectors = { [0] = Vec3(0.493, -0.841, -0.224), [1] = Vec3(-0.319, -0.940, 0.119), [2] = Vec3(0.646, 0.681, -0.345), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2362.794, 2911.287, 281.125), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_38 = { AimVectors = { [0] = Vec3(0.783, -0.540, -0.310), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1420.647, 3626.901, 313.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_39 = { AimVectors = { [0] = Vec3(0.612, -0.712, -0.346), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1591.220, 3631.740, 313.269), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_4 = { AimVectors = { [0] = Vec3(0.042, -0.999, 0.008), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2429.029, 4232.875, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_tb1_40 = { AimVectors = { [0] = Vec3(0.875, -0.436, -0.209), [1] = Vec3(0.336, -0.927, -0.165), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1402.016, 3381.039, 281.034), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_41 = { AimVectors = { [0] = Vec3(0.800, -0.571, -0.185), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(353.419, 3242.813, 482.250), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_42 = { AimVectors = { [0] = Vec3(0.732, -0.667, -0.140), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(403.825, 3552.231, 435.042), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_43 = { AimVectors = { [0] = Vec3(0.949, -0.309, -0.061), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(381.964, 2873.132, 218.441), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_44 = { AimVectors = { [0] = Vec3(-0.382, 0.848, -0.368), [1] = Vec3(0.136, -0.654, -0.745), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2739.702, 1895.192, 481.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_45 = { AimVectors = { [0] = Vec3(-0.655, 0.612, -0.443), [1] = Vec3(0.372, 0.593, -0.714), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3250.788, 2436.816, 481.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_46 = { AimVectors = { [0] = Vec3(-0.721, -0.519, -0.460), [1] = Vec3(-0.625, 0.582, -0.520), [2] = Vec3(0.498, 0.728, -0.472), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2764.613, 2400.247, 481.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_47 = { AimVectors = { [0] = Vec3(-0.588, 0.691, -0.421), [1] = Vec3(0.423, 0.799, -0.427), [2] = Vec3(-0.920, 0.223, -0.322), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2854.914, 2407.123, 481.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_48 = { AimVectors = { [0] = Vec3(-0.139, -0.990, 0.012), [1] = Vec3(-0.907, -0.279, 0.316), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3391.836, 3414.828, 5.299), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_49 = { AimVectors = { [0] = Vec3(-0.932, 0.359, 0.046), [1] = Vec3(0.915, 0.157, 0.371), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2784.786, 2434.125, 1.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_5 = { AimVectors = { [0] = Vec3(-0.433, 0.899, -0.065), [1] = Vec3(-0.855, -0.352, -0.382), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2851.371, 1339.451, 353.319), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back_mgroof", }, ATTACK_tb1_50 = { AimVectors = { [0] = Vec3(-0.543, -0.830, 0.127), [1] = Vec3(0.718, -0.690, 0.089), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1936.612, 3610.591, 1.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_51 = { AimVectors = { [0] = Vec3(-0.528, 0.845, 0.081), [1] = Vec3(-0.287, -0.957, 0.052), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2741.875, 1949.875, 1.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_52 = { AimVectors = { [0] = Vec3(-0.065, 0.946, -0.319), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2230.506, 308.707, 638.626), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_53 = { AimVectors = { [0] = Vec3(0.121, 0.913, -0.389), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2296.199, 239.398, 701.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_54 = { AimVectors = { [0] = Vec3(0.148, 0.956, -0.254), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2422.226, 223.455, 624.084), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_55 = { AimVectors = { [0] = Vec3(0.019, 0.992, -0.126), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2655.135, 244.663, 509.743), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_56 = { AimVectors = { [0] = Vec3(0.051, 0.969, -0.240), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2614.945, 224.147, 501.848), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_57 = { AimVectors = { [0] = Vec3(-0.355, 0.928, -0.115), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3291.725, 591.528, 158.750), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_58 = { AimVectors = { [0] = Vec3(0.062, 0.983, -0.172), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2034.150, 361.526, 428.711), Radius = 32, Stance = "prone", TagName = "a_tb1", }, ATTACK_tb1_59 = { AimVectors = { [0] = Vec3(0.837, 0.523, -0.162), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(485.180, 1853.629, 565.217), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_6 = { AimVectors = { [0] = Vec3(-0.671, 0.727, -0.147), [1] = Vec3(0.557, 0.602, -0.572), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3052.656, 1500.128, 353.426), Radius = 32, Stance = "crouch", TagName = "a_Axis_Spawn_Back_mgroof", }, ATTACK_tb1_7 = { AimVectors = { [0] = Vec3(0.884, 0.214, -0.416), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3050.125, 145.125), Radius = 32, TagName = "a_tb1", }, ATTACK_tb1_8 = { AimVectors = { [0] = Vec3(0.987, 0.037, 0.157), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3123.652, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb1_9 = { AimVectors = { [0] = Vec3(0.858, 0.498, 0.125), [1] = Vec3(-0.857, 0.511, 0.067), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 2533.681, 9.125), Radius = 32, Stance = "crouch", TagName = "a_tb1", }, ATTACK_tb2 = { AimVectors = { [0] = Vec3(-0.550, -0.832, -0.080), [1] = Vec3(-0.919, -0.394, -0.029), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3540.877, 3678.359, 313.125), Radius = 32, Stance = "prone", }, ATTACK_tb2_1 = { AimVectors = { [0] = Vec3(0.438, -0.883, -0.169), [1] = Vec3(0.991, -0.136, -0.016), [2] = Vec3(-0.211, 0.916, -0.340), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(835.800, 3833.545, 369.125), Radius = 32, }, ATTACK_tb2_10 = { AimVectors = { [0] = Vec3(0.725, -0.682, 0.093), [1] = Vec3(-0.842, -0.519, 0.144), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2169.686, 3611.900, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_11 = { AimVectors = { [0] = Vec3(0.732, -0.681, -0.015), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1109.733, 3919.116, 329.125), Radius = 32, Stance = "prone", }, ATTACK_tb2_12 = { AimVectors = { [0] = Vec3(0.827, -0.557, -0.079), [1] = Vec3(0.498, -0.865, -0.067), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1017.702, 3898.000, 342.125), Radius = 32, }, ATTACK_tb2_13 = { AimVectors = { [0] = Vec3(-0.704, -0.710, 0.015), [1] = Vec3(-0.950, 0.282, 0.130), [2] = Vec3(0.860, -0.510, -0.026), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1951.386, 2592.102, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_14 = { AimVectors = { [0] = Vec3(-0.838, 0.544, 0.040), [1] = Vec3(-0.992, 0.120, 0.027), [2] = Vec3(0.986, 0.160, -0.042), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2783.664, 2434.125, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_15 = { AimVectors = { [0] = Vec3(-0.884, 0.450, -0.130), [1] = Vec3(-0.040, 0.991, -0.128), [2] = Vec3(0.399, -0.914, -0.077), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2794.125, 2381.875, 433.125), Radius = 32, }, ATTACK_tb2_16 = { AimVectors = { [0] = Vec3(-0.737, 0.668, -0.102), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2794.125, 1938.125, 433.125), Radius = 32, }, ATTACK_tb2_17 = { AimVectors = { [0] = Vec3(-0.440, 0.895, -0.076), [1] = Vec3(-0.585, -0.811, -0.023), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3237.875, 2381.875, 433.125), Radius = 32, }, ATTACK_tb2_18 = { AimVectors = { [0] = Vec3(-0.540, -0.837, -0.089), [1] = Vec3(-0.846, -0.528, -0.075), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3491.289, 3814.473, 313.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_19 = { AimVectors = { [0] = Vec3(0.713, -0.643, -0.280), [1] = Vec3(-0.096, -0.994, -0.050), [2] = Vec3(-0.871, -0.489, -0.050), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2869.963, 3650.125, 321.192), Radius = 32, }, ATTACK_tb2_2 = { AimVectors = { [0] = Vec3(-0.497, -0.861, -0.109), [1] = Vec3(0.923, -0.385, 0.020), [2] = Vec3(-0.956, 0.293, 0.004), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2067.996, 3686.125, 313.125), Radius = 32, }, ATTACK_tb2_20 = { AimVectors = { [0] = Vec3(0.383, -0.905, -0.187), [1] = Vec3(-0.412, -0.881, -0.232), [2] = Vec3(-0.884, -0.431, -0.180), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2660.129, 3618.125, 361.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_3 = { AimVectors = { [0] = Vec3(0.187, -0.970, -0.157), [1] = Vec3(0.983, -0.168, 0.069), [2] = Vec3(-0.886, 0.452, 0.105), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(978.808, 3636.872, 313.128), Radius = 32, Stance = "crouch", }, ATTACK_tb2_4 = { AimVectors = { [0] = Vec3(0.337, -0.892, -0.303), [1] = Vec3(-0.620, -0.751, -0.228), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2538.724, 3618.125, 361.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_5 = { AimVectors = { [0] = Vec3(0.671, -0.728, -0.141), [1] = Vec3(0.061, -0.987, -0.147), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1439.084, 3642.908, 313.125), Radius = 32, Stance = "prone", }, ATTACK_tb2_6 = { AimVectors = { [0] = Vec3(0.560, -0.812, -0.162), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1364.492, 3657.515, 313.275), Radius = 32, Stance = "crouch", }, ATTACK_tb2_7 = { AimVectors = { [0] = Vec3(0.976, -0.214, -0.043), [1] = Vec3(0.540, -0.831, -0.134), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1099.465, 3204.111, 252.908), Radius = 32, Stance = "crouch", }, ATTACK_tb2_8 = { AimVectors = { [0] = Vec3(0.892, -0.444, -0.081), [1] = Vec3(0.591, -0.798, -0.114), [2] = Vec3(0.967, 0.243, -0.070), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1115.033, 2910.309, 196.882), Radius = 32, Stance = "crouch", }, ATTACK_tb2_9 = { AimVectors = { [0] = Vec3(0.771, 0.635, 0.043), [1] = Vec3(-0.271, -0.962, -0.027), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1237.564, 2050.772, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_tb2_Hill_1 = { AimVectors = { [0] = Vec3(0.161, -0.983, -0.088), [1] = Vec3(0.939, -0.344, 0.000), [2] = Vec3(0.520, 0.792, 0.318), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1000.838, 2590.136, 113.358), Radius = 32, Stance = "prone", }, ATTACK_tb2_Hill_2 = { AimVectors = { [0] = Vec3(-0.627, -0.753, -0.200), [1] = Vec3(0.065, -0.991, -0.116), [2] = Vec3(-0.524, 0.628, -0.575), [3] = Vec3(0.847, 0.128, 0.516), [4] = Vec3(-0.957, 0.290, 0.025), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2000.547, 3174.229, 310.657), Radius = 32, Stance = "crouch", }, ATTACK_tb2_Hill_3 = { AimVectors = { [0] = Vec3(-0.323, 0.939, 0.121), [1] = Vec3(-0.981, 0.184, 0.061), }, GoalType = "Attack", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1691.661, 2076.420, 4.294), Radius = 32, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2864.000, 3296.000, 196.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(360.000, 1264.000, 102.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Embankment_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(824.000, 4288.000, 80.000), TagName = "Embankment Assault Ramp", TeamAvailability = 4, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2264.000, 3460.000, 67.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1060.000, 3548.000, 366.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, BUILD_Tiger_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(106.127, 7.717, -35.875), [1] = Vec3(-0.664, -173.535, -35.875), [2] = Vec3(-106.125, 4.818, -35.875), [3] = Vec3(0.417, 165.125, -35.875), [4] = Vec3(106.125, -90.234, -35.875), [5] = Vec3(-106.138, -109.520, -35.875), [6] = Vec3(-69.093, -165.132, -35.875), [7] = Vec3(62.944, -165.129, -35.875), }, Position = Vec3(1710.000, 4869.000, 370.000), TagName = "Tiger Tank", TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Unexploded_Bomb = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2436.000, 2680.000, 80.000), TagName = "Unexploded Bomb", TeamAvailability = 2, }, BUILD_Unexploded_Bomb_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2436.000, 2680.000, 80.000), TagName = "Unexploded Bomb", TeamAvailability = 4, }, BUILD_bunker_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2776.000, 5536.000, 128.000), TagName = "bunker MG42", TeamAvailability = 4, }, BUILD_crypt_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1056.000, 1024.000, 80.000), TagName = "crypt door", TeamAvailability = 2, }, BUILD_tunnel_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3392.000, 3552.000, 80.000), TagName = "tunnel door", TeamAvailability = 2, }, CALLARTILLERY_1001 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2786.125, 2738.078, 9.125), TagName = "", }, CALLARTILLERY_1336 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2408.372, 1309.874, 32.261), TagName = "", }, CALLARTILLERY_298 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2731.398, 3618.125, 361.125), TagName = "", }, CALLARTILLERY_368 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2357.116, 3490.294, 1.237), TagName = "", }, CALLARTILLERY_594 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2763.456, 3542.019, 1.125), TagName = "", }, CALLARTILLERY_831 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2299.655, 3618.125, 361.125), TagName = "", }, CALLARTILLERY_D_asb_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2755.539, 1935.600, 481.125), }, CALLARTILLERY_D_axis_lookout_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2002.125, 2124.138, 393.125), }, CALLARTILLERY_D_int_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2831.641, 2419.236, 481.125), }, CALLARTILLERY_asb = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2735.876, 2579.347, 275.125), }, CALLARTILLERY_asb_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2733.958, 2817.724, 275.125), TagName = "asb", }, CALLARTILLERY_asb_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2403.929, 2194.406, 36.703), TagName = "asb", }, CALLARTILLERY_asb_3 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2740.626, 2126.892, 481.125), TagName = "asb", }, CALLARTILLERY_asb_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2735.985, 2415.429, 481.125), TagName = "asb", }, CALLARTILLERY_axis_barrels = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2716.124, 1035.260, 9.125), }, CALLARTILLERY_axis_church_roof = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2248.748, 1758.611, 331.770), }, CALLARTILLERY_axis_church_roof_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1916.741, 1870.077, 364.932), TagName = "axis_church_roof", }, CALLARTILLERY_axis_closet_ruins = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2357.643, 2793.163, 281.185), }, CALLARTILLERY_axis_closet_ruins_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1990.650, 2768.736, 281.125), TagName = "axis_closet_ruins", }, CALLARTILLERY_axis_crypt_roof = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(845.875, 1223.901, 308.569), }, CALLARTILLERY_axis_crypt_side = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(682.104, 911.816, 237.681), }, CALLARTILLERY_axis_crypt_side_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(928.366, 567.037, 211.107), TagName = "axis_crypt_side", }, CALLARTILLERY_axis_intersection = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2575.520, 2280.853, 1.125), }, CALLARTILLERY_axis_intersection_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2405.379, 3034.681, 1.125), TagName = "axis_intersection", }, CALLARTILLERY_axis_mgroof = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2820.675, 1287.287, 330.994), }, CALLARTILLERY_axis_tb1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2378.278, 3286.638, 1.125), }, CALLARTILLERY_before_bridgetunnel = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2423.396, 4162.641, 1.125), }, CALLARTILLERY_before_bridgetunnel_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2660.105, 4171.800, 2.305), TagName = "before_bridgetunnel", }, CALLARTILLERY_before_bridgetunnel_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2483.392, 5331.359, 33.469), TagName = "before_bridgetunnel", }, CALLARTILLERY_garage_mg = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2738.125, 5426.126, 49.125), }, CALLARTILLERY_near_mg2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2616.544, 740.602, 9.235), }, CALLARTILLERY_near_tb2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1410.307, 3604.281, 313.125), }, CHECKPOINT_bank_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3024.000, 2160.000, 496.000), }, CHECKPOINT_shack_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1383.000, 5280.000, 242.000), }, DEFEND_axis_spawn_back = { AimVectors = { [0] = Vec3(-0.256, 0.953, -0.162), [1] = Vec3(-0.607, 0.793, -0.053), [2] = Vec3(0.441, 0.897, -0.025), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2788.097, 730.574, 6.567), Radius = 32, }, DEFEND_axis_spawn_back_1 = { AimVectors = { [0] = Vec3(-0.956, -0.290, -0.048), [1] = Vec3(-0.399, -0.914, -0.073), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3117.875, 1477.875, 53.125), Radius = 32, Stance = "crouch", }, DEFEND_axis_spawn_back_10 = { AimVectors = { [0] = Vec3(-0.623, 0.777, -0.095), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3321.608, 619.907, 151.279), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_11 = { AimVectors = { [0] = Vec3(-0.710, 0.625, -0.324), [1] = Vec3(-0.596, -0.516, -0.615), [2] = Vec3(0.596, -0.581, -0.554), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1909.133, 1406.095, 358.202), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_12 = { AimVectors = { [0] = Vec3(0.951, -0.290, -0.106), [1] = Vec3(-0.043, -0.976, -0.215), [2] = Vec3(-0.850, -0.525, -0.040), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2169.055, 1354.126, 49.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_13 = { AimVectors = { [0] = Vec3(-0.917, 0.396, -0.051), [1] = Vec3(0.658, -0.748, -0.087), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1770.126, 1354.125, 49.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_14 = { AimVectors = { [0] = Vec3(0.626, 0.778, -0.054), [1] = Vec3(-0.674, 0.739, 0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2003.132, 824.632, 68.252), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_15 = { AimVectors = { [0] = Vec3(-0.689, 0.703, -0.179), [1] = Vec3(0.171, 0.946, -0.275), [2] = Vec3(0.775, 0.586, -0.236), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1814.666, 883.423, 150.905), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_16 = { AimVectors = { [0] = Vec3(-0.748, 0.663, -0.023), [1] = Vec3(0.905, 0.415, -0.091), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1974.462, 989.801, 24.932), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_17 = { AimVectors = { [0] = Vec3(-0.461, 0.847, -0.266), [1] = Vec3(0.638, 0.715, -0.286), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1803.367, 615.786, 235.475), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_18 = { AimVectors = { [0] = Vec3(-0.052, 0.995, -0.084), [1] = Vec3(0.689, 0.698, -0.195), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2036.816, 708.476, 121.711), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_19 = { AimVectors = { [0] = Vec3(0.404, 0.896, -0.186), [1] = Vec3(0.725, 0.676, -0.132), [2] = Vec3(-0.664, 0.714, -0.222), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1427.892, 736.662, 161.328), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_2 = { AimVectors = { [0] = Vec3(-0.987, 0.161, 0.008), [1] = Vec3(-0.204, 0.979, 0.024), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2829.991, 980.912, 9.125), Radius = 32, Stance = "crouch", }, DEFEND_axis_spawn_back_20 = { AimVectors = { [0] = Vec3(0.812, 0.562, -0.159), [1] = Vec3(0.045, 0.966, -0.255), [2] = Vec3(-0.823, 0.511, -0.249), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1586.417, 873.275, 143.389), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_21 = { AimVectors = { [0] = Vec3(0.665, 0.703, -0.252), [1] = Vec3(-0.360, 0.905, -0.227), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1359.192, 616.987, 227.790), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_22 = { AimVectors = { [0] = Vec3(0.949, 0.315, -0.011), [1] = Vec3(-0.688, 0.725, -0.018), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1391.438, 941.290, 19.932), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_23 = { AimVectors = { [0] = Vec3(0.956, 0.264, -0.125), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(683.881, 880.246, 236.765), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_24 = { AimVectors = { [0] = Vec3(0.905, 0.392, -0.163), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(750.784, 843.659, 206.548), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_25 = { AimVectors = { [0] = Vec3(0.659, 0.748, -0.080), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(869.084, 660.516, 163.886), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_26 = { AimVectors = { [0] = Vec3(0.995, -0.059, -0.084), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(740.537, 1055.919, 117.622), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_27 = { AimVectors = { [0] = Vec3(0.670, 0.742, -0.030), [1] = Vec3(0.996, 0.056, -0.072), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(889.630, 1162.125, 49.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_28 = { AimVectors = { [0] = Vec3(0.958, -0.119, -0.261), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(803.217, 1074.290, 273.125), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_29 = { AimVectors = { [0] = Vec3(0.664, 0.735, -0.137), [1] = Vec3(0.949, -0.121, -0.291), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(844.381, 1228.143, 310.454), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_3 = { AimVectors = { [0] = Vec3(0.995, 0.101, -0.008), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(925.384, 1057.533, 10.275), Radius = 32, Stance = "crouch", }, DEFEND_axis_spawn_back_30 = { AimVectors = { [0] = Vec3(0.946, -0.200, -0.255), [1] = Vec3(0.526, 0.842, -0.116), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(865.808, 1379.394, 267.993), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_31 = { AimVectors = { [0] = Vec3(0.860, -0.509, 0.039), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(826.126, 1349.875, 49.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_32 = { AimVectors = { [0] = Vec3(0.981, -0.189, 0.040), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(694.270, 1276.264, 49.125), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_33 = { AimVectors = { [0] = Vec3(0.994, -0.105, 0.003), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(612.946, 1270.175, 49.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_34 = { AimVectors = { [0] = Vec3(0.912, -0.410, 0.000), [1] = Vec3(-0.924, -0.375, -0.077), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1333.485, 1253.875, 1.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_35 = { AimVectors = { [0] = Vec3(0.991, -0.132, 0.037), [1] = Vec3(-0.814, -0.579, 0.051), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1738.055, 1253.875, 1.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_36 = { AimVectors = { [0] = Vec3(0.643, 0.630, -0.435), [1] = Vec3(0.016, -0.696, -0.718), [2] = Vec3(-0.560, -0.612, -0.559), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2130.065, 1401.245, 436.759), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_37 = { AimVectors = { [0] = Vec3(-0.919, -0.177, -0.353), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2967.871, 1180.397, 414.920), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_38 = { AimVectors = { [0] = Vec3(-0.919, -0.068, -0.389), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2966.984, 1254.615, 415.573), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_39 = { AimVectors = { [0] = Vec3(-0.900, -0.122, -0.418), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2962.502, 1348.692, 418.809), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_4 = { AimVectors = { [0] = Vec3(-0.639, -0.506, -0.579), [1] = Vec3(0.523, -0.628, -0.576), [2] = Vec3(-0.385, 0.921, -0.060), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2008.007, 1425.957, 445.668), Radius = 32, Stance = "crouch", }, DEFEND_axis_spawn_back_40 = { AimVectors = { [0] = Vec3(-0.866, -0.221, -0.449), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2962.196, 1424.538, 419.053), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_41 = { AimVectors = { [0] = Vec3(-0.814, -0.505, -0.287), [1] = Vec3(-0.771, 0.539, -0.339), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2874.395, 1436.667, 370.153), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_42 = { AimVectors = { [0] = Vec3(-0.757, 0.608, -0.242), [1] = Vec3(-0.933, -0.114, -0.340), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2847.852, 1254.351, 350.988), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_43 = { AimVectors = { [0] = Vec3(-0.915, 0.402, -0.003), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2842.125, 770.993, 1.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_44 = { AimVectors = { [0] = Vec3(-0.942, 0.337, -0.005), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2842.126, 839.602, 1.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_45 = { AimVectors = { [0] = Vec3(-0.987, 0.162, -0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2842.125, 878.752, 1.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_46 = { AimVectors = { [0] = Vec3(-0.522, 0.852, 0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2521.218, 741.875, 8.693), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_47 = { AimVectors = { [0] = Vec3(-0.562, 0.749, -0.351), [1] = Vec3(-0.063, 0.932, -0.358), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2877.576, 398.181, 273.174), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_48 = { AimVectors = { [0] = Vec3(-0.849, 0.528, -0.036), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3117.875, 978.125, 53.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_49 = { AimVectors = { [0] = Vec3(-0.978, 0.200, 0.062), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2880.115, 1102.249, 9.231), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_5 = { AimVectors = { [0] = Vec3(0.977, -0.060, -0.204), [1] = Vec3(0.647, 0.757, -0.093), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(865.874, 1138.476, 267.904), Radius = 32, Stance = "crouch", }, DEFEND_axis_spawn_back_50 = { AimVectors = { [0] = Vec3(-0.950, -0.305, 0.072), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2980.175, 1477.875, 10.215), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_51 = { AimVectors = { [0] = Vec3(-0.995, -0.089, 0.036), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3093.592, 1370.125, 9.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_52 = { AimVectors = { [0] = Vec3(-0.955, 0.284, 0.089), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2776.997, 1055.370, 9.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_53 = { AimVectors = { [0] = Vec3(-0.894, 0.447, 0.029), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2768.866, 917.238, 1.125), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_54 = { AimVectors = { [0] = Vec3(-0.553, 0.828, 0.095), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2728.159, 826.983, 1.125), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_55 = { AimVectors = { [0] = Vec3(0.820, 0.568, 0.075), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(945.458, 918.298, 18.048), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_56 = { AimVectors = { [0] = Vec3(0.570, 0.817, 0.087), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1062.138, 850.059, 3.144), Radius = 32, Stance = "prone", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_57 = { AimVectors = { [0] = Vec3(0.969, 0.073, -0.236), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(652.810, 938.356, 237.436), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_58 = { AimVectors = { [0] = Vec3(0.858, 0.499, -0.119), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(761.097, 708.614, 202.803), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_59 = { AimVectors = { [0] = Vec3(0.573, -0.813, -0.103), [1] = Vec3(0.573, -0.813, -0.103), [2] = Vec3(-0.846, -0.530, -0.053), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2080.614, 1354.126, 49.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_6 = { AimVectors = { [0] = Vec3(-0.514, 0.855, 0.068), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2663.660, 741.875, 8.219), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_60 = { AimVectors = { [0] = Vec3(-0.996, -0.049, -0.074), [1] = Vec3(0.758, -0.650, -0.055), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1937.572, 1354.126, 49.125), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_61 = { AimVectors = { [0] = Vec3(-0.381, 0.892, -0.243), [1] = Vec3(0.447, 0.855, -0.263), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1948.423, 553.841, 204.464), Radius = 32, TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_7 = { AimVectors = { [0] = Vec3(-0.476, 0.875, 0.085), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2405.875, 819.324, 1.125), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_8 = { AimVectors = { [0] = Vec3(-0.668, 0.721, -0.187), [1] = Vec3(-0.166, 0.964, -0.209), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2929.840, 443.609, 209.414), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_axis_spawn_back_9 = { AimVectors = { [0] = Vec3(-0.665, 0.718, -0.203), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3049.667, 555.086, 159.227), Radius = 32, Stance = "crouch", TagName = "axis_spawn_back", }, DEFEND_crypt_to_tb2 = { AimVectors = { [0] = Vec3(0.627, 0.774, -0.081), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(841.656, 698.428, 129.429), Radius = 32, Stance = "crouch", }, DEFEND_crypt_to_tb2_1 = { AimVectors = { [0] = Vec3(-0.558, 0.825, -0.088), [1] = Vec3(-0.533, -0.804, -0.263), [2] = Vec3(-0.899, 0.043, -0.437), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2002.125, 2079.731, 393.125), Radius = 32, Stance = "crouch", }, DEFEND_crypt_to_tb2_10 = { AimVectors = { [0] = Vec3(0.443, 0.888, -0.128), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1452.510, 716.071, 170.190), Radius = 32, TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_11 = { AimVectors = { [0] = Vec3(0.102, 0.990, -0.100), [1] = Vec3(0.681, 0.721, -0.123), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1656.155, 749.646, 153.524), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_12 = { AimVectors = { [0] = Vec3(0.522, 0.829, -0.201), [1] = Vec3(-0.385, 0.913, -0.137), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1929.668, 595.323, 200.603), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_13 = { AimVectors = { [0] = Vec3(-0.308, 0.945, -0.110), [1] = Vec3(0.687, 0.714, -0.132), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1978.868, 873.787, 78.022), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_14 = { AimVectors = { [0] = Vec3(0.828, -0.561, -0.005), [1] = Vec3(-0.866, -0.500, -0.021), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1638.202, 1253.875, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_15 = { AimVectors = { [0] = Vec3(-0.914, 0.404, -0.040), [1] = Vec3(0.932, 0.352, -0.082), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1716.030, 1025.040, 38.799), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_16 = { AimVectors = { [0] = Vec3(0.054, 0.999, 0.005), [1] = Vec3(-0.777, 0.628, 0.034), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2405.875, 888.638, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_17 = { AimVectors = { [0] = Vec3(-0.826, 0.564, 0.019), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2774.500, 884.518, 1.325), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_18 = { AimVectors = { [0] = Vec3(-0.574, 0.818, 0.027), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2450.125, 922.193, 1.325), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_19 = { AimVectors = { [0] = Vec3(-0.918, -0.376, -0.125), [1] = Vec3(0.857, -0.509, -0.082), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1985.164, 1354.127, 49.125), Radius = 32, TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_2 = { AimVectors = { [0] = Vec3(-0.485, 0.862, -0.149), [1] = Vec3(-0.896, -0.025, -0.444), [2] = Vec3(-0.569, -0.749, -0.340), [3] = Vec3(0.592, 0.710, -0.381), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1934.125, 2201.874, 505.125), Radius = 32, }, DEFEND_crypt_to_tb2_20 = { AimVectors = { [0] = Vec3(-0.684, -0.688, -0.245), [1] = Vec3(-0.760, 0.398, -0.515), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2769.877, 2901.875, 294.050), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_21 = { AimVectors = { [0] = Vec3(-0.769, -0.506, -0.390), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2774.523, 2605.875, 297.429), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_22 = { AimVectors = { [0] = Vec3(-0.772, 0.497, -0.397), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2955.870, 1194.801, 422.181), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_23 = { AimVectors = { [0] = Vec3(-0.733, -0.679, 0.032), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2813.548, 1885.875, 1.134), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_24 = { AimVectors = { [0] = Vec3(-0.844, 0.536, 0.023), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3117.875, 978.125, 53.279), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_25 = { AimVectors = { [0] = Vec3(-0.995, 0.092, -0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3093.598, 1337.705, 53.279), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_26 = { AimVectors = { [0] = Vec3(0.359, -0.720, -0.594), [1] = Vec3(-0.828, -0.283, -0.485), [2] = Vec3(-0.521, 0.834, -0.178), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1875.639, 1413.233, 328.575), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_27 = { AimVectors = { [0] = Vec3(-0.677, -0.546, -0.492), [1] = Vec3(-0.624, 0.693, -0.361), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1948.816, 1955.438, 505.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_28 = { AimVectors = { [0] = Vec3(0.709, 0.477, -0.519), [1] = Vec3(0.222, -0.796, -0.563), [2] = Vec3(-0.486, -0.739, -0.467), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2193.875, 1968.293, 505.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_29 = { AimVectors = { [0] = Vec3(0.004, 0.979, -0.204), [1] = Vec3(-0.791, -0.548, -0.271), [2] = Vec3(-0.031, -0.987, -0.155), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1298.125, 2029.875, 97.125), Radius = 32, TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_3 = { AimVectors = { [0] = Vec3(0.633, 0.773, 0.038), [1] = Vec3(0.924, 0.380, 0.041), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(917.021, 1066.446, 9.251), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_30 = { AimVectors = { [0] = Vec3(0.700, -0.690, -0.183), [1] = Vec3(-0.868, 0.492, -0.072), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1770.125, 1354.125, 49.125), Radius = 32, TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_31 = { AimVectors = { [0] = Vec3(0.269, 0.940, -0.208), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1020.152, 551.500, 146.629), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_32 = { AimVectors = { [0] = Vec3(0.408, 0.912, 0.046), [1] = Vec3(0.798, 0.601, 0.034), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1100.694, 988.268, 1.361), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_33 = { AimVectors = { [0] = Vec3(0.933, 0.360, 0.017), [1] = Vec3(0.572, 0.820, -0.019), [2] = Vec3(-0.450, 0.893, 0.009), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1475.673, 1033.281, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_34 = { AimVectors = { [0] = Vec3(0.994, -0.022, -0.106), [1] = Vec3(0.718, 0.695, -0.035), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(917.664, 1141.605, 49.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_35 = { AimVectors = { [0] = Vec3(0.888, 0.456, -0.051), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(826.125, 1162.125, 49.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_36 = { AimVectors = { [0] = Vec3(0.900, -0.431, -0.063), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(826.125, 1349.875, 49.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_37 = { AimVectors = { [0] = Vec3(0.594, 0.769, -0.234), [1] = Vec3(-0.104, 0.954, -0.283), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1375.848, 591.642, 232.644), Radius = 32, TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_38 = { AimVectors = { [0] = Vec3(0.858, 0.441, -0.265), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(716.343, 854.436, 206.106), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_39 = { AimVectors = { [0] = Vec3(0.741, 0.672, 0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(906.571, 951.140, 22.638), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_4 = { AimVectors = { [0] = Vec3(0.298, 0.950, 0.093), [1] = Vec3(0.705, 0.707, 0.045), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1241.541, 962.270, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_5 = { AimVectors = { [0] = Vec3(-0.156, 0.986, 0.060), [1] = Vec3(0.781, -0.624, -0.011), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1266.708, 1253.875, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_6 = { AimVectors = { [0] = Vec3(0.581, 0.813, 0.041), [1] = Vec3(0.991, -0.133, 0.026), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(862.256, 1434.780, 18.189), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_7 = { AimVectors = { [0] = Vec3(0.641, 0.766, 0.050), [1] = Vec3(0.519, -0.854, -0.034), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(920.381, 2043.210, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_8 = { AimVectors = { [0] = Vec3(0.923, 0.121, -0.366), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(865.959, 1080.737, 273.125), Radius = 32, Stance = "prone", TagName = "d_Crypt_to_tb2", }, DEFEND_crypt_to_tb2_9 = { AimVectors = { [0] = Vec3(0.523, 0.835, -0.174), [1] = Vec3(0.880, 0.228, -0.417), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(823.104, 1216.897, 305.456), Radius = 32, Stance = "crouch", TagName = "d_Crypt_to_tb2", }, DEFEND_end = { AimVectors = { [0] = Vec3(-0.665, 0.738, -0.117), [1] = Vec3(0.609, 0.751, -0.255), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2293.212, 3321.543, 329.619), Radius = 32, Stance = "crouch", }, DEFEND_end_1 = { AimVectors = { [0] = Vec3(-0.830, 0.556, -0.051), [1] = Vec3(0.621, 0.775, -0.115), [2] = Vec3(0.421, 0.488, -0.764), [3] = Vec3(0.355, -0.873, -0.335), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3029.443, 3378.838, 370.182), Radius = 32, Stance = "crouch", }, DEFEND_end_10 = { AimVectors = { [0] = Vec3(-0.030, 0.984, -0.173), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1934.125, 2201.875, 505.128), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_11 = { AimVectors = { [0] = Vec3(0.016, 0.977, -0.214), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2193.875, 2201.875, 505.128), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_12 = { AimVectors = { [0] = Vec3(-0.046, 0.994, -0.102), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2095.156, 2201.875, 505.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_13 = { AimVectors = { [0] = Vec3(-0.419, 0.890, -0.182), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3280.264, 2425.510, 481.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_14 = { AimVectors = { [0] = Vec3(-0.379, 0.912, -0.159), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3060.552, 2419.280, 481.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_15 = { AimVectors = { [0] = Vec3(-0.271, 0.948, -0.169), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2839.450, 2415.116, 481.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_16 = { AimVectors = { [0] = Vec3(-0.603, 0.770, -0.211), [1] = Vec3(-0.197, 0.961, -0.194), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2973.261, 3280.051, 411.029), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_17 = { AimVectors = { [0] = Vec3(-0.685, 0.709, -0.170), [1] = Vec3(-0.090, 0.977, -0.194), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2844.243, 3327.379, 348.179), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_18 = { AimVectors = { [0] = Vec3(-0.694, 0.716, -0.076), [1] = Vec3(-0.118, 0.982, -0.145), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2980.255, 3146.807, 405.953), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_19 = { AimVectors = { [0] = Vec3(-0.288, 0.950, -0.120), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2746.159, 1915.683, 481.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_2 = { AimVectors = { [0] = Vec3(-0.995, 0.098, -0.018), [1] = Vec3(0.637, 0.771, 0.026), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2873.830, 3695.882, 321.125), Radius = 32, }, DEFEND_end_20 = { AimVectors = { [0] = Vec3(-0.223, 0.967, -0.121), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2739.708, 2169.388, 481.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_21 = { AimVectors = { [0] = Vec3(0.338, 0.941, -0.021), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(889.576, 1407.726, 273.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_22 = { AimVectors = { [0] = Vec3(0.620, 0.778, -0.102), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(698.791, 1411.369, 273.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_23 = { AimVectors = { [0] = Vec3(0.358, 0.933, -0.031), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(902.708, 1207.648, 301.345), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_24 = { AimVectors = { [0] = Vec3(0.744, 0.668, -0.005), [1] = Vec3(0.969, -0.222, -0.110), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(559.083, 3646.007, 313.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_25 = { AimVectors = { [0] = Vec3(0.005, 0.996, -0.084), [1] = Vec3(0.913, 0.398, -0.094), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(906.465, 3645.874, 313.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_26 = { AimVectors = { [0] = Vec3(-0.031, 0.997, -0.072), [1] = Vec3(0.997, 0.056, -0.050), [2] = Vec3(0.353, -0.927, -0.128), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1145.643, 3824.638, 313.216), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_27 = { AimVectors = { [0] = Vec3(-0.958, 0.260, -0.117), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2264.067, 3677.074, 321.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_28 = { AimVectors = { [0] = Vec3(-0.993, -0.086, -0.077), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2241.985, 4015.905, 321.125), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_29 = { AimVectors = { [0] = Vec3(-0.947, 0.320, 0.009), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2515.463, 3669.439, 321.125), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_3 = { AimVectors = { [0] = Vec3(-0.997, -0.072, 0.010), [1] = Vec3(0.810, 0.575, 0.115), [2] = Vec3(0.374, -0.927, 0.038), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2858.822, 3971.964, 321.125), Radius = 32, Stance = "crouch", }, DEFEND_end_30 = { AimVectors = { [0] = Vec3(-0.998, -0.003, 0.066), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2811.162, 3835.973, 321.125), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_31 = { AimVectors = { [0] = Vec3(-0.985, 0.174, -0.007), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3591.032, 3850.770, 316.125), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_32 = { AimVectors = { [0] = Vec3(-0.997, 0.074, 0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3708.163, 3803.198, 313.125), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_33 = { AimVectors = { [0] = Vec3(-0.997, 0.074, 0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3754.863, 3758.972, 313.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_34 = { AimVectors = { [0] = Vec3(-0.995, 0.102, -0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3784.748, 3898.990, 313.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_35 = { AimVectors = { [0] = Vec3(-0.995, 0.102, -0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3785.874, 3836.929, 313.125), Radius = 32, TagName = "end", }, DEFEND_end_36 = { AimVectors = { [0] = Vec3(-0.632, 0.766, -0.117), [1] = Vec3(0.260, 0.951, -0.165), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2169.451, 3016.838, 419.532), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_37 = { AimVectors = { [0] = Vec3(0.802, 0.577, -0.155), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(453.380, 3241.587, 408.000), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_38 = { AimVectors = { [0] = Vec3(0.809, 0.572, -0.136), [1] = Vec3(0.988, 0.058, -0.147), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(502.722, 3370.326, 383.966), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_39 = { AimVectors = { [0] = Vec3(0.851, -0.525, -0.017), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(272.556, 4444.958, 357.821), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_4 = { AimVectors = { [0] = Vec3(-1.000, 0.024, 0.010), [1] = Vec3(-0.652, -0.757, 0.038), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3656.365, 3948.739, 313.263), Radius = 32, Stance = "crouch", }, DEFEND_end_40 = { AimVectors = { [0] = Vec3(0.952, -0.303, -0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(232.773, 4161.070, 382.617), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_41 = { AimVectors = { [0] = Vec3(0.799, -0.601, -0.013), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(318.224, 4234.482, 394.039), Radius = 32, Stance = "prone", TagName = "end", }, DEFEND_end_42 = { AimVectors = { [0] = Vec3(-0.022, 0.029, -0.999), [1] = Vec3(-0.579, 0.759, -0.296), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2951.757, 3079.249, 453.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_43 = { AimVectors = { [0] = Vec3(-0.403, 0.894, -0.197), [1] = Vec3(-0.786, 0.501, -0.363), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2957.767, 3377.590, 453.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_44 = { AimVectors = { [0] = Vec3(-0.434, 0.888, -0.152), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2959.313, 2785.815, 453.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_45 = { AimVectors = { [0] = Vec3(-0.612, 0.782, -0.116), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2939.299, 2995.388, 417.221), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_5 = { AimVectors = { [0] = Vec3(-1.000, 0.024, 0.018), [1] = Vec3(-0.668, 0.744, -0.006), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3697.747, 3706.125, 313.139), Radius = 32, Stance = "crouch", }, DEFEND_end_6 = { AimVectors = { [0] = Vec3(0.999, 0.041, 0.014), [1] = Vec3(-0.993, -0.113, -0.038), [2] = Vec3(0.342, -0.932, -0.119), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(943.624, 3776.875, 329.125), Radius = 32, Stance = "crouch", }, DEFEND_end_7 = { AimVectors = { [0] = Vec3(-0.847, 0.527, -0.075), [1] = Vec3(0.639, 0.768, -0.046), [2] = Vec3(0.717, 0.444, -0.537), [3] = Vec3(0.381, -0.869, -0.316), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2194.480, 3209.041, 401.457), Radius = 32, Stance = "crouch", }, DEFEND_end_8 = { AimVectors = { [0] = Vec3(-0.622, 0.774, -0.118), [1] = Vec3(0.365, 0.915, -0.171), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2189.184, 3098.383, 405.283), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_end_9 = { AimVectors = { [0] = Vec3(-0.577, 0.816, 0.024), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2001.821, 3008.448, 281.125), Radius = 32, Stance = "crouch", TagName = "end", }, DEFEND_intersection = { AimVectors = { [0] = Vec3(0.708, -0.415, -0.571), [1] = Vec3(0.312, -0.889, -0.336), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2301.651, 3125.748, 323.481), Radius = 32, Stance = "crouch", }, DEFEND_intersection_1 = { AimVectors = { [0] = Vec3(-0.160, 0.891, -0.426), [1] = Vec3(-0.780, 0.624, -0.052), [2] = Vec3(-0.114, -0.934, -0.340), [3] = Vec3(0.749, 0.119, -0.652), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2749.854, 2426.957, 481.125), Radius = 32, Stance = "crouch", }, DEFEND_intersection_10 = { AimVectors = { [0] = Vec3(0.854, 0.513, -0.086), [1] = Vec3(0.809, -0.586, -0.048), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2333.875, 2554.689, 9.226), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_11 = { AimVectors = { [0] = Vec3(0.239, 0.970, -0.042), [1] = Vec3(0.992, 0.113, -0.054), [2] = Vec3(0.512, -0.859, -0.019), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2357.875, 1924.721, 49.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_13 = { AimVectors = { [0] = Vec3(-0.169, 0.986, 0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2754.667, 1883.686, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_14 = { AimVectors = { [0] = Vec3(0.592, 0.805, 0.037), [1] = Vec3(0.634, -0.771, -0.053), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2370.125, 2445.875, 1.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_15 = { AimVectors = { [0] = Vec3(-0.766, -0.642, -0.039), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2771.353, 2705.449, 8.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_16 = { AimVectors = { [0] = Vec3(-0.599, -0.800, -0.030), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2769.158, 3017.589, 8.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_17 = { AimVectors = { [0] = Vec3(-0.856, -0.402, -0.325), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3017.802, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_18 = { AimVectors = { [0] = Vec3(-0.708, 0.600, -0.372), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2850.063, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_19 = { AimVectors = { [0] = Vec3(-0.691, 0.648, -0.319), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3144.918, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_2 = { AimVectors = { [0] = Vec3(-0.204, 0.855, -0.476), [1] = Vec3(-0.366, -0.785, -0.501), [2] = Vec3(0.759, -0.328, -0.562), [3] = Vec3(0.415, 0.909, -0.048), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2750.141, 1894.313, 481.125), Radius = 32, Stance = "crouch", }, DEFEND_intersection_20 = { AimVectors = { [0] = Vec3(-0.625, -0.711, -0.322), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3327.024, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_21 = { AimVectors = { [0] = Vec3(-0.625, -0.769, 0.133), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3327.406, 9.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_22 = { AimVectors = { [0] = Vec3(-0.753, -0.519, -0.405), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2723.276, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_23 = { AimVectors = { [0] = Vec3(-0.720, 0.519, -0.461), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 2560.688, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_24 = { AimVectors = { [0] = Vec3(-0.632, 0.020, -0.774), [1] = Vec3(-0.777, 0.542, -0.320), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2770.921, 2351.801, 257.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_25 = { AimVectors = { [0] = Vec3(-0.492, 0.823, -0.284), [1] = Vec3(-0.739, -0.438, -0.513), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2763.232, 1954.125, 257.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_3 = { AimVectors = { [0] = Vec3(-0.608, -0.223, -0.762), [1] = Vec3(-0.234, -0.944, -0.234), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2774.111, 2605.875, 297.130), Radius = 32, Stance = "crouch", }, DEFEND_intersection_33 = { AimVectors = { [0] = Vec3(0.495, 0.852, 0.169), [1] = Vec3(-0.774, -0.631, 0.055), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2389.411, 1278.829, 7.461), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_36 = { AimVectors = { [0] = Vec3(-0.449, 0.752, -0.482), [1] = Vec3(-0.433, -0.649, -0.626), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2739.247, 1931.468, 481.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_38 = { AimVectors = { [0] = Vec3(-0.576, 0.669, -0.471), [1] = Vec3(-0.469, -0.777, -0.420), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2750.395, 3073.476, 281.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_39 = { AimVectors = { [0] = Vec3(0.601, 0.789, -0.131), [1] = Vec3(-0.919, 0.395, 0.010), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2357.875, 2261.875, 49.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_4 = { AimVectors = { [0] = Vec3(0.436, -0.825, -0.359), [1] = Vec3(-0.835, -0.472, -0.282), [2] = Vec3(0.666, 0.739, 0.105), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2291.911, 2754.913, 281.125), Radius = 32, Stance = "prone", }, DEFEND_intersection_42 = { AimVectors = { [0] = Vec3(-0.642, 0.736, -0.214), [1] = Vec3(-0.697, -0.571, -0.435), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2750.425, 1307.186, 281.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_45 = { AimVectors = { [0] = Vec3(-0.771, 0.635, 0.051), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3304.715, 3410.125, 1.151), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_46 = { AimVectors = { [0] = Vec3(0.847, -0.531, -0.015), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.952, 3588.201, 7.900), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_48 = { AimVectors = { [0] = Vec3(0.754, -0.524, -0.397), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3270.909, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_49 = { AimVectors = { [0] = Vec3(0.769, -0.552, -0.322), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3146.612, 145.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_5 = { AimVectors = { [0] = Vec3(0.679, 0.611, -0.407), [1] = Vec3(0.680, -0.627, -0.380), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2320.220, 2927.514, 281.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_50 = { AimVectors = { [0] = Vec3(0.609, 0.621, -0.493), [1] = Vec3(0.636, -0.607, -0.477), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2352.629, 3185.875, 281.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_51 = { AimVectors = { [0] = Vec3(0.631, 0.613, -0.476), [1] = Vec3(0.629, -0.664, -0.404), [2] = Vec3(-0.444, 0.864, -0.239), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2193.875, 2201.875, 505.125), Radius = 32, TagName = "d_Intersection", }, DEFEND_intersection_52 = { AimVectors = { [0] = Vec3(0.588, 0.729, -0.351), [1] = Vec3(0.769, -0.538, -0.346), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2150.885, 1954.972, 418.339), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_53 = { AimVectors = { [0] = Vec3(0.661, 0.656, -0.363), [1] = Vec3(0.528, -0.712, -0.463), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2254.795, 1534.818, 326.419), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_8 = { AimVectors = { [0] = Vec3(0.451, -0.892, -0.019), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2317.219, 3003.044, 9.125), Radius = 32, Stance = "crouch", TagName = "d_Intersection", }, DEFEND_intersection_9 = { AimVectors = { [0] = Vec3(0.973, 0.211, -0.090), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 2824.159, 9.226), Radius = 32, TagName = "d_Intersection", }, DEFEND_tb1_1 = { AimVectors = { [0] = Vec3(0.620, 0.783, -0.052), [1] = Vec3(0.985, 0.170, 0.016), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2285.414, 3389.975, 2.455), Radius = 32, }, DEFEND_tb1_10 = { AimVectors = { [0] = Vec3(-0.326, 0.871, -0.368), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2750.080, 2836.928, 281.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_13 = { AimVectors = { [0] = Vec3(0.726, 0.686, -0.039), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3101.493, 9.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_14 = { AimVectors = { [0] = Vec3(0.711, 0.686, -0.154), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2342.880, 3050.125, 146.221), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_15 = { AimVectors = { [0] = Vec3(0.727, 0.616, -0.303), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2325.875, 3220.999, 145.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_16 = { AimVectors = { [0] = Vec3(-0.165, 0.985, 0.051), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2737.026, 2519.855, 1.205), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_17 = { AimVectors = { [0] = Vec3(0.314, 0.949, 0.037), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2429.627, 2514.889, 1.205), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_18 = { AimVectors = { [0] = Vec3(-0.122, 0.990, 0.068), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2755.738, 1870.948, 1.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_19 = { AimVectors = { [0] = Vec3(0.186, 0.981, 0.048), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2370.125, 2445.875, 1.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_2 = { AimVectors = { [0] = Vec3(-0.470, 0.883, 0.008), [1] = Vec3(-0.984, 0.015, 0.177), [2] = Vec3(0.907, 0.419, -0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2772.247, 3420.479, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_tb1_21 = { AimVectors = { [0] = Vec3(0.252, 0.956, -0.150), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2274.750, 1730.473, 308.769), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_24 = { AimVectors = { [0] = Vec3(-0.317, 0.863, -0.392), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2788.782, 2430.663, 481.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_25 = { AimVectors = { [0] = Vec3(-0.242, 0.918, -0.315), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2735.160, 2246.470, 481.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_26 = { AimVectors = { [0] = Vec3(0.526, 0.769, -0.365), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2352.270, 3092.657, 286.667), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_28 = { AimVectors = { [0] = Vec3(-0.603, 0.798, -0.002), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2007.073, 2784.315, 281.125), Radius = 32, Stance = "prone", TagName = "d_tb1", }, DEFEND_tb1_30 = { AimVectors = { [0] = Vec3(-0.124, 0.983, 0.133), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(1298.125, 2029.865, 97.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_31 = { AimVectors = { [0] = Vec3(0.833, -0.553, -0.021), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2174.235, 3608.321, 1.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_33 = { AimVectors = { [0] = Vec3(-0.808, 0.587, 0.047), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2786.125, 3268.580, 9.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_37 = { AimVectors = { [0] = Vec3(0.008, 0.999, 0.049), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2516.667, 2540.859, 1.125), Radius = 32, Stance = "prone", TagName = "d_tb1", }, DEFEND_tb1_6 = { AimVectors = { [0] = Vec3(0.822, 0.540, -0.183), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(469.215, 4018.219, 312.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_7 = { AimVectors = { [0] = Vec3(0.822, 0.537, -0.191), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(555.116, 4015.817, 312.125), Radius = 32, Stance = "prone", TagName = "d_tb1", }, DEFEND_tb1_8 = { AimVectors = { [0] = Vec3(0.839, -0.432, -0.332), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2046.864, 3623.204, 313.125), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb1_9 = { AimVectors = { [0] = Vec3(-0.242, 0.951, -0.191), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(2755.784, 2527.868, 283.800), Radius = 32, Stance = "crouch", TagName = "d_tb1", }, DEFEND_tb_1 = { AimVectors = { [0] = Vec3(-0.819, 0.566, 0.088), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 20, Position = Vec3(3324.070, 3482.348, 1.125), Radius = 32, Stance = "crouch", }, EXPLODE_Unexploded_Bomb = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(2425.438, 2714.000, 34.501), TagName = "Unexploded Bomb", TeamAvailability = 2, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Name = "HEALTHCAB_north_healthcabinet", Position = Vec3(1437.000, 5076.000, 51.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, Version = 1, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2996.000, 2535.000, 51.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_allies_inside_tunnel = { AimVectors = { [0] = Vec3(0.003, -1.000, 0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2546.871, 4008.658, 9.125), }, MOBILEMG42_allies_overtunnel_towards_axis_spawns = { AimVectors = { [0] = Vec3(-0.196, -0.930, -0.311), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2735.350, 3579.337, 360.125), }, MOBILEMG42_allies_overtunnel_towards_axis_spawns_1 = { AimVectors = { [0] = Vec3(0.052, -0.998, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2394.642, 3578.786, 360.125), TagName = "allies_overtunnel_towards_axis_spawns", }, MOBILEMG42_allies_right_of_ramp = { AimVectors = { [0] = Vec3(0.600, -0.799, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(367.475, 4154.188, 392.539), }, MOBILEMG42_axis_above_crypt = { AimVectors = { [0] = Vec3(0.335, 0.942, 0.006), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(842.850, 1257.244, 319.584), }, MOBILEMG42_axis_before_end = { AimVectors = { [0] = Vec3(-0.996, 0.015, -0.090), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(3608.895, 3969.153, 312.125), }, MOBILEMG42_axis_before_end_2 = { AimVectors = { [0] = Vec3(-1.000, -0.014, -0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2520.885, 4033.219, 320.125), TagName = "axis_before_end", }, MOBILEMG42_axis_before_end_3 = { AimVectors = { [0] = Vec3(0.917, -0.197, -0.348), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(286.068, 4160.143, 389.621), TagName = "axis_before_end", }, MOBILEMG42_axis_before_end_4 = { AimVectors = { [0] = Vec3(0.994, -0.112, -0.006), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1026.927, 3771.474, 328.125), TagName = "axis_before_end", }, MOBILEMG42_axis_towards_bridge = { AimVectors = { [0] = Vec3(-0.017, 1.000, 0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2726.313, 900.359, 0.125), }, MOBILEMG42_axis_towards_bridge_1 = { AimVectors = { [0] = Vec3(0.204, 0.956, -0.213), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2360.125, 2770.155, 274.067), TagName = "axis_towards_bridge", }, MOBILEMG42_axis_towards_bridge_2 = { AimVectors = { [0] = Vec3(0.138, 0.990, 0.012), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2428.589, 803.439, 49.125), Radius = 10, TagName = "axis_towards_bridge", }, MOBILEMG42_axis_towards_bridge_3 = { AimVectors = { [0] = Vec3(0.301, 0.952, 0.055), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2405.875, 944.893, 1.125), Radius = 20, TagName = "axis_towards_bridge", }, MOBILEMG42_axis_towards_bridge_topchurch = { AimVectors = { [0] = Vec3(0.188, 0.925, -0.329), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2218.491, 1965.171, 505.125), }, MOBILEMG42_axis_towards_tb2 = { AimVectors = { [0] = Vec3(-0.759, 0.650, 0.036), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1988.183, 2760.946, 281.125), }, MOBILEMG42_axis_towards_tb2_1 = { AimVectors = { [0] = Vec3(-0.399, 0.902, -0.164), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1905.369, 1991.338, 505.125), TagName = "axis_towards_tb2", }, MOBILEMG42_axis_towards_tb2_atchurch = { AimVectors = { [0] = Vec3(-0.388, 0.922, -0.009), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1920.756, 1628.007, 368.484), }, MOBILEMG42_axis_towards_tb2_between_trees = { AimVectors = { [0] = Vec3(-0.156, 0.987, 0.031), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1734.208, 513.719, 243.317), }, MOBILEMG42_axis_towards_tb2_between_trees1 = { AimVectors = { [0] = Vec3(0.018, 0.999, -0.028), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1665.493, 723.117, 153.660), TagName = "axis_towards_tb2", }, MOBILEMG42_axis_towards_tb2_hilltop = { AimVectors = { [0] = Vec3(-0.118, 0.986, -0.120), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2261.293, 248.143, 680.838), Radius = 10, }, MOBILEMG42_axis_towards_tb2_near_trees = { AimVectors = { [0] = Vec3(-0.242, 0.968, 0.062), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1876.548, 881.667, 131.567), }, MOBILEMG42_axis_towards_tb2_near_trees_1 = { AimVectors = { [0] = Vec3(-0.058, 0.998, 0.027), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(1236.300, 574.830, 222.776), TagName = "axis_towards_tb2_near_trees", }, MOBILEMG42_axis_towards_tunnel_atchurch = { AimVectors = { [0] = Vec3(0.257, 0.948, -0.190), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2263.230, 1439.323, 318.962), }, MOBILEMG42_allies_inside_crypt = { AimVectors = { [0] = Vec3(0.999, -0.043, 0.024), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(751.774, 1259.631, 49.125), }, MOBILEMG42_allies_nicespot_above_tank = { AimVectors = { [0] = Vec3(0.028, -1.000, 0.011), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 180, MinRadius = 32, Position = Vec3(2535.456, 3950.620, 120.125), }, MOUNTMG42_2005 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_361 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_361", Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_432 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3632.000, 4520.000, 436.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_873 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_873", Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_bunker_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2768.000, 5392.000, 124.000), TagName = "bunker MG42", TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-2.441, -172.764, -35.677), [1] = Vec3(-109.882, -17.496, -35.677), [2] = Vec3(110.892, 21.684, -35.677), [3] = Vec3(-0.565, 177.009, -35.677), }, Position = Vec3(3769.423, 7706.428, 49.323), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3826.001, 7702.034, 108.000), TeamAvailability = 4, }, PLANTMINE_1032 = { GoalType = "PLANTMINE", Position = Vec3(2529.817, 3224.296, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1032_1 = { GoalType = "PLANTMINE", Position = Vec3(2604.488, 3224.881, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1032_2 = { GoalType = "PLANTMINE", Position = Vec3(2535.085, 3116.469, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1032_3 = { GoalType = "PLANTMINE", Position = Vec3(2609.980, 3113.089, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1033_1 = { GoalType = "PLANTMINE", Position = Vec3(2542.857, 2971.198, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1033_2 = { GoalType = "PLANTMINE", Position = Vec3(2655.930, 2984.694, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1034 = { GoalType = "PLANTMINE", Position = Vec3(2578.666, 2799.143, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1034_1 = { GoalType = "PLANTMINE", Position = Vec3(2573.125, 2726.053, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1035 = { GoalType = "PLANTMINE", Position = Vec3(2550.412, 2585.687, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1035_1 = { GoalType = "PLANTMINE", Position = Vec3(2546.621, 2512.931, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1035_2 = { GoalType = "PLANTMINE", Position = Vec3(2648.020, 2508.401, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1036 = { GoalType = "PLANTMINE", Position = Vec3(2535.885, 2446.273, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1036_1 = { GoalType = "PLANTMINE", Position = Vec3(2537.146, 2379.589, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1036_2 = { GoalType = "PLANTMINE", Position = Vec3(2650.291, 2436.280, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1037 = { GoalType = "PLANTMINE", Position = Vec3(2541.856, 2292.828, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1037_1 = { GoalType = "PLANTMINE", Position = Vec3(2646.319, 2284.445, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1038 = { GoalType = "PLANTMINE", Position = Vec3(2546.058, 2209.974, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1038_1 = { GoalType = "PLANTMINE", Position = Vec3(2547.770, 2105.652, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1039 = { GoalType = "PLANTMINE", Position = Vec3(2561.135, 2022.856, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1040 = { GoalType = "PLANTMINE", Position = Vec3(2643.718, 1880.853, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1040_1 = { GoalType = "PLANTMINE", Position = Vec3(2557.253, 1886.073, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1040_2 = { GoalType = "PLANTMINE", Position = Vec3(2551.997, 1952.130, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1041 = { GoalType = "PLANTMINE", Position = Vec3(2537.040, 1805.713, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1041_1 = { GoalType = "PLANTMINE", Position = Vec3(2536.932, 1741.527, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1041_2 = { GoalType = "PLANTMINE", Position = Vec3(2535.882, 1673.414, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1041_3 = { GoalType = "PLANTMINE", Position = Vec3(2644.746, 1804.465, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1041_4 = { GoalType = "PLANTMINE", Position = Vec3(2633.177, 1729.381, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1041_5 = { GoalType = "PLANTMINE", Position = Vec3(2608.577, 1663.837, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1042 = { GoalType = "PLANTMINE", Position = Vec3(2535.273, 1598.630, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1042_1 = { GoalType = "PLANTMINE", Position = Vec3(2534.917, 1521.668, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1042_2 = { GoalType = "PLANTMINE", Position = Vec3(2597.074, 1590.547, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1042_3 = { GoalType = "PLANTMINE", Position = Vec3(2599.104, 1518.117, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1043 = { GoalType = "PLANTMINE", Position = Vec3(2536.414, 1435.302, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1043_1 = { GoalType = "PLANTMINE", Position = Vec3(2537.901, 1361.959, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1043_2 = { GoalType = "PLANTMINE", Position = Vec3(2602.499, 1439.960, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1043_3 = { GoalType = "PLANTMINE", Position = Vec3(2606.243, 1370.578, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1044 = { GoalType = "PLANTMINE", Position = Vec3(2531.194, 1276.049, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1044_1 = { GoalType = "PLANTMINE", Position = Vec3(2604.791, 1295.154, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1044_2 = { GoalType = "PLANTMINE", Position = Vec3(2585.490, 1212.254, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1044_3 = { GoalType = "PLANTMINE", Position = Vec3(2519.763, 1208.723, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1045 = { GoalType = "PLANTMINE", Position = Vec3(2504.703, 1131.105, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1045_1 = { GoalType = "PLANTMINE", Position = Vec3(2576.910, 1139.082, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1045_2 = { GoalType = "PLANTMINE", Position = Vec3(2562.607, 1076.794, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1045_3 = { GoalType = "PLANTMINE", Position = Vec3(2630.069, 1101.055, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1051 = { GoalType = "PLANTMINE", Position = Vec3(2456.917, 1495.372, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1051_1 = { GoalType = "PLANTMINE", Position = Vec3(2461.895, 1413.975, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1137 = { GoalType = "PLANTMINE", Position = Vec3(1089.242, 1661.987, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1137_1 = { GoalType = "PLANTMINE", Position = Vec3(1155.804, 1678.099, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1138 = { GoalType = "PLANTMINE", Position = Vec3(1143.819, 1601.001, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139 = { GoalType = "PLANTMINE", Position = Vec3(1202.992, 1718.610, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139_1 = { GoalType = "PLANTMINE", Position = Vec3(1084.271, 1731.024, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139_2 = { GoalType = "PLANTMINE", Position = Vec3(1081.059, 1808.494, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139_3 = { GoalType = "PLANTMINE", Position = Vec3(1215.895, 1800.042, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139_4 = { GoalType = "PLANTMINE", Position = Vec3(1070.154, 1877.880, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1139_5 = { GoalType = "PLANTMINE", Position = Vec3(1141.835, 1842.836, 1.342), Radius = 32, TagName = "", }, PLANTMINE_1139_6 = { GoalType = "PLANTMINE", Position = Vec3(1148.786, 1765.068, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1140 = { GoalType = "PLANTMINE", Position = Vec3(1086.101, 1969.261, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1140_1 = { GoalType = "PLANTMINE", Position = Vec3(1097.924, 2042.165, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1140_2 = { GoalType = "PLANTMINE", Position = Vec3(1150.547, 1910.621, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1140_3 = { GoalType = "PLANTMINE", Position = Vec3(1158.825, 1982.841, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1140_4 = { GoalType = "PLANTMINE", Position = Vec3(1170.377, 2038.917, 1.125), Radius = 32, TagName = "", }, PLANTMINE_1141 = { GoalType = "PLANTMINE", Position = Vec3(1255.684, 2330.851, 25.362), Radius = 32, TagName = "", }, PLANTMINE_1141_1 = { GoalType = "PLANTMINE", Position = Vec3(1166.075, 2313.456, 19.383), Radius = 32, TagName = "", }, PLANTMINE_1141_2 = { GoalType = "PLANTMINE", Position = Vec3(1221.949, 2263.723, 11.091), Radius = 32, TagName = "", }, PLANTMINE_1142 = { GoalType = "PLANTMINE", Position = Vec3(1354.228, 2423.145, 55.458), Radius = 32, TagName = "", }, PLANTMINE_1142_1 = { GoalType = "PLANTMINE", Position = Vec3(1270.496, 2398.656, 48.670), Radius = 32, TagName = "", }, PLANTMINE_1142_2 = { GoalType = "PLANTMINE", Position = Vec3(1204.470, 2426.398, 61.486), Radius = 32, TagName = "", }, PLANTMINE_1142_3 = { GoalType = "PLANTMINE", Position = Vec3(1279.212, 2480.412, 82.868), Radius = 32, TagName = "", }, PLANTMINE_1143 = { GoalType = "PLANTMINE", Position = Vec3(1348.211, 2617.648, 147.739), Radius = 32, TagName = "", }, PLANTMINE_1143_1 = { GoalType = "PLANTMINE", Position = Vec3(1199.932, 2525.395, 107.670), Radius = 32, TagName = "", }, PLANTMINE_1143_2 = { GoalType = "PLANTMINE", Position = Vec3(1204.223, 2635.380, 142.894), Radius = 32, TagName = "", }, PLANTMINE_1143_3 = { GoalType = "PLANTMINE", Position = Vec3(1280.118, 2549.787, 118.985), Radius = 32, TagName = "", }, PLANTMINE_1143_4 = { GoalType = "PLANTMINE", Position = Vec3(1281.286, 2673.156, 158.252), Radius = 32, TagName = "", }, PLANTMINE_1144 = { GoalType = "PLANTMINE", Position = Vec3(1211.589, 2743.746, 175.778), Radius = 32, TagName = "", }, PLANTMINE_1144_1 = { GoalType = "PLANTMINE", Position = Vec3(1212.721, 2838.907, 201.557), Radius = 32, TagName = "", }, PLANTMINE_1144_2 = { GoalType = "PLANTMINE", Position = Vec3(1359.970, 2755.314, 180.903), Radius = 32, TagName = "", }, PLANTMINE_1144_3 = { GoalType = "PLANTMINE", Position = Vec3(1285.770, 2775.321, 189.401), Radius = 32, TagName = "", }, PLANTMINE_1145 = { GoalType = "PLANTMINE", Position = Vec3(1267.477, 2170.823, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1145_1 = { GoalType = "PLANTMINE", Position = Vec3(1293.906, 2280.183, 13.801), Radius = 32, TagName = "", }, PLANTMINE_1145_2 = { GoalType = "PLANTMINE", Position = Vec3(1194.064, 2363.674, 37.472), Radius = 32, TagName = "", }, PLANTMINE_1146 = { GoalType = "PLANTMINE", Position = Vec3(1211.098, 2930.129, 215.861), Radius = 32, TagName = "", }, PLANTMINE_1146_1 = { GoalType = "PLANTMINE", Position = Vec3(1284.482, 2882.593, 205.322), Radius = 32, TagName = "", }, PLANTMINE_1146_2 = { GoalType = "PLANTMINE", Position = Vec3(1280.848, 2976.637, 218.419), Radius = 32, TagName = "", }, PLANTMINE_1147 = { GoalType = "PLANTMINE", Position = Vec3(1247.211, 3116.334, 260.390), Radius = 32, TagName = "", }, PLANTMINE_1147_1 = { GoalType = "PLANTMINE", Position = Vec3(1229.877, 3177.095, 280.837), Radius = 32, TagName = "", }, PLANTMINE_1147_2 = { GoalType = "PLANTMINE", Position = Vec3(1283.961, 3151.213, 272.767), Radius = 32, TagName = "", }, PLANTMINE_1147_3 = { GoalType = "PLANTMINE", Position = Vec3(1187.700, 3110.540, 255.386), Radius = 32, TagName = "", }, PLANTMINE_1148 = { GoalType = "PLANTMINE", Position = Vec3(1337.649, 3210.288, 277.042), Radius = 32, TagName = "", }, PLANTMINE_1148_1 = { GoalType = "PLANTMINE", Position = Vec3(1338.823, 3116.795, 255.037), Radius = 32, TagName = "", }, PLANTMINE_1148_2 = { GoalType = "PLANTMINE", Position = Vec3(1290.547, 3228.474, 291.436), Radius = 32, TagName = "", }, PLANTMINE_1149 = { GoalType = "PLANTMINE", Position = Vec3(1243.118, 3288.397, 294.759), Radius = 32, TagName = "", }, PLANTMINE_1149_1 = { GoalType = "PLANTMINE", Position = Vec3(1141.825, 3347.604, 288.906), Radius = 32, TagName = "", }, PLANTMINE_1149_2 = { GoalType = "PLANTMINE", Position = Vec3(1226.132, 3376.384, 298.771), Radius = 32, TagName = "", }, PLANTMINE_1201 = { GoalType = "PLANTMINE", Position = Vec3(2675.934, 3114.879, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1269 = { GoalType = "PLANTMINE", Position = Vec3(2667.695, 2718.193, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1399 = { GoalType = "PLANTMINE", Position = Vec3(2650.499, 2217.775, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1417 = { GoalType = "PLANTMINE", Position = Vec3(1229.364, 1875.479, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1417_1 = { GoalType = "PLANTMINE", Position = Vec3(1235.045, 1934.529, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1453 = { GoalType = "PLANTMINE", Position = Vec3(2457.179, 1802.003, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1453_1 = { GoalType = "PLANTMINE", Position = Vec3(2454.594, 1732.375, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1515 = { GoalType = "PLANTMINE", Position = Vec3(2675.013, 2887.269, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1515_1 = { GoalType = "PLANTMINE", Position = Vec3(2581.390, 2880.481, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1516 = { GoalType = "PLANTMINE", Position = Vec3(2672.507, 2641.861, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1516_1 = { GoalType = "PLANTMINE", Position = Vec3(2667.071, 2572.341, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1517 = { GoalType = "PLANTMINE", Position = Vec3(2673.922, 3229.694, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1603 = { GoalType = "PLANTMINE", Position = Vec3(2445.117, 3116.992, 1.125), Radius = 32, TagName = "", }, PLANTMINE_172 = { GoalType = "PLANTMINE", Position = Vec3(1171.807, 3215.203, 288.073), Radius = 32, TagName = "", }, PLANTMINE_173 = { GoalType = "PLANTMINE", Position = Vec3(1201.454, 3027.254, 226.562), Radius = 32, TagName = "", }, PLANTMINE_1744 = { GoalType = "PLANTMINE", Position = Vec3(1323.888, 3298.180, 289.501), Radius = 32, TagName = "", }, PLANTMINE_181 = { GoalType = "PLANTMINE", Position = Vec3(1131.799, 3433.239, 300.041), Radius = 32, TagName = "", }, PLANTMINE_181_1 = { GoalType = "PLANTMINE", Position = Vec3(1216.914, 3452.453, 305.824), Radius = 32, TagName = "", }, PLANTMINE_181_2 = { GoalType = "PLANTMINE", Position = Vec3(1125.348, 3511.757, 308.216), Radius = 32, TagName = "", }, PLANTMINE_181_3 = { GoalType = "PLANTMINE", Position = Vec3(1190.087, 3526.902, 313.125), Radius = 32, TagName = "", }, PLANTMINE_181_4 = { GoalType = "PLANTMINE", Position = Vec3(1113.157, 3576.882, 311.903), Radius = 32, TagName = "", }, PLANTMINE_182 = { GoalType = "PLANTMINE", Position = Vec3(1265.895, 3537.897, 313.125), Radius = 32, TagName = "", }, PLANTMINE_1966 = { GoalType = "PLANTMINE", Position = Vec3(2498.100, 1043.629, 0.125), Radius = 32, TagName = "", }, PLANTMINE_1988 = { GoalType = "PLANTMINE", Position = Vec3(1230.809, 1992.448, 0.125), Radius = 32, TagName = "", }, PLANTMINE_202 = { GoalType = "PLANTMINE", Position = Vec3(2441.497, 3222.393, 0.125), Radius = 32, TagName = "", }, PLANTMINE_22 = { GoalType = "PLANTMINE", Position = Vec3(2671.287, 2812.792, 0.125), Radius = 32, TagName = "", }, PLANTMINE_288 = { GoalType = "PLANTMINE", Position = Vec3(1316.494, 3360.596, 296.362), Radius = 32, TagName = "", }, PLANTMINE_288_1 = { GoalType = "PLANTMINE", Position = Vec3(1302.322, 3442.179, 306.132), Radius = 32, TagName = "", }, PLANTMINE_289 = { GoalType = "PLANTMINE", Position = Vec3(1340.998, 3041.371, 229.228), Radius = 32, TagName = "", }, PLANTMINE_289_1 = { GoalType = "PLANTMINE", Position = Vec3(1350.423, 2971.358, 204.519), Radius = 32, TagName = "", }, PLANTMINE_289_2 = { GoalType = "PLANTMINE", Position = Vec3(1265.737, 3048.361, 235.182), Radius = 32, TagName = "", }, PLANTMINE_306 = { GoalType = "PLANTMINE", Position = Vec3(2647.502, 2144.712, 0.125), Radius = 32, TagName = "", }, PLANTMINE_306_1 = { GoalType = "PLANTMINE", Position = Vec3(2651.615, 2065.181, 0.125), Radius = 32, TagName = "", }, PLANTMINE_35 = { GoalType = "PLANTMINE", Position = Vec3(1349.993, 2516.415, 109.551), Radius = 32, TagName = "", }, PLANTMINE_36 = { GoalType = "PLANTMINE", Position = Vec3(1348.861, 2857.468, 201.641), Radius = 32, TagName = "", }, PLANTMINE_38 = { GoalType = "PLANTMINE", Position = Vec3(1349.650, 3540.934, 312.125), Radius = 32, TagName = "", }, PLANTMINE_535 = { GoalType = "PLANTMINE", Position = Vec3(2448.160, 997.246, 0.125), Radius = 32, TagName = "", }, PLANTMINE_62 = { GoalType = "PLANTMINE", Position = Vec3(1217.807, 1636.980, 0.125), Radius = 32, TagName = "", }, PLANTMINE_64 = { GoalType = "PLANTMINE", Position = Vec3(1240.282, 2069.726, 0.125), Radius = 32, TagName = "", }, PLANTMINE_64_1 = { GoalType = "PLANTMINE", Position = Vec3(1091.955, 2114.855, 0.125), Radius = 32, TagName = "", }, PLANTMINE_64_2 = { GoalType = "PLANTMINE", Position = Vec3(1168.922, 2104.471, 0.125), Radius = 32, TagName = "", }, PLANTMINE_681 = { GoalType = "PLANTMINE", Position = Vec3(2555.485, 2654.246, 1.125), Radius = 32, TagName = "", }, PLANTMINE_70 = { GoalType = "PLANTMINE", Position = Vec3(2461.054, 2005.316, 0.125), Radius = 32, TagName = "", }, PLANTMINE_70_1 = { GoalType = "PLANTMINE", Position = Vec3(2468.604, 2075.108, 1.125), Radius = 32, TagName = "", }, PLANTMINE_71 = { GoalType = "PLANTMINE", Position = Vec3(2458.534, 1662.718, 0.125), Radius = 32, TagName = "", }, PLANTMINE_71_1 = { GoalType = "PLANTMINE", Position = Vec3(2460.609, 1578.018, 0.125), Radius = 32, TagName = "", }, PLANTMINE_72 = { GoalType = "PLANTMINE", Position = Vec3(2461.247, 1337.674, 0.125), Radius = 32, TagName = "", }, PLANTMINE_72_1 = { GoalType = "PLANTMINE", Position = Vec3(2460.021, 1250.988, 0.125), Radius = 32, TagName = "", }, PLANTMINE_72_2 = { GoalType = "PLANTMINE", Position = Vec3(2449.640, 1178.681, 0.125), Radius = 32, TagName = "", }, PLANTMINE_939 = { GoalType = "PLANTMINE", Position = Vec3(2647.675, 1982.480, 1.125), Radius = 32, TagName = "", }, PLANTMINE_983 = { GoalType = "PLANTMINE", Position = Vec3(2462.603, 2179.395, 1.125), Radius = 32, TagName = "", }, PLANTMINE_983_1 = { GoalType = "PLANTMINE", Position = Vec3(2464.163, 2278.335, 1.125), Radius = 32, TagName = "", }, PLANTMINE_984 = { GoalType = "PLANTMINE", Position = Vec3(2465.201, 1867.980, 0.125), Radius = 32, TagName = "", }, PLANTMINE_984_1 = { GoalType = "PLANTMINE", Position = Vec3(2461.917, 1937.035, 0.125), Radius = 32, TagName = "", }, PLANTMINE_985 = { GoalType = "PLANTMINE", Position = Vec3(2651.225, 2367.202, 0.125), Radius = 32, TagName = "", }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2863.000, 3363.499, 196.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(292.501, 1263.000, 102.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Embankment_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(990.689, 4074.000, 161.688), TagName = "Embankment Assault Ramp", TeamAvailability = 2, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2544.000, 3415.999, 31.001), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1234.000, 3607.002, 337.001), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_Unexploded_Bomb = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2415.001, 2626.000, 29.500), TagName = "Unexploded Bomb", TeamAvailability = 4, }, PLANT_bunker_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2768.000, 5392.000, 92.000), TagName = "bunker MG42", TeamAvailability = 2, }, PLANT_crypt_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(800.000, 1256.000, 104.001), TagName = "crypt door", TeamAvailability = 4, }, PLANT_tunnel_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3216.000, 3840.000, 64.000), TagName = "tunnel door", TeamAvailability = 4, }, REPAIRMG42_2005 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_361 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_361", Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_432 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3632.000, 4520.000, 436.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_873 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_873", Position = Vec3(2953.000, 1123.000, 148.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_bunker_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2768.000, 5392.000, 124.000), TagName = "bunker MG42", TeamAvailability = 6, }, ROUTE_1004 = { GoalType = "ROUTE", Position = Vec3(2965.441, 4424.647, 87.999), Radius = 60, TagName = "", }, ROUTE_101 = { GoalType = "ROUTE", Position = Vec3(2475.729, 4138.834, 1.343), Radius = 60, TagName = "", }, ROUTE_1023 = { GoalType = "ROUTE", Position = Vec3(1744.617, 3218.980, 1.125), Radius = 60, TagName = "", }, ROUTE_1024 = { GoalType = "ROUTE", Position = Vec3(1617.873, 2487.120, 1.125), Radius = 60, TagName = "", }, ROUTE_1036 = { GoalType = "ROUTE", Position = Vec3(2595.539, 2474.000, 1.292), Radius = 60, TagName = "", }, ROUTE_1044 = { GoalType = "ROUTE", Position = Vec3(2574.422, 1183.773, 1.125), Radius = 60, TagName = "", }, ROUTE_1048 = { GoalType = "ROUTE", Position = Vec3(2639.826, 1598.752, 1.125), Radius = 60, TagName = "", }, ROUTE_1056 = { GoalType = "ROUTE", Position = Vec3(2790.407, 4483.088, 1.125), Radius = 60, TagName = "", }, ROUTE_1059 = { GoalType = "ROUTE", Position = Vec3(2826.221, 4853.504, 1.125), Radius = 60, TagName = "", }, ROUTE_1074 = { GoalType = "ROUTE", Position = Vec3(2504.221, 5291.028, 20.273), Radius = 60, TagName = "", }, ROUTE_1077 = { GoalType = "ROUTE", Position = Vec3(2491.259, 4983.524, -110.163), Radius = 60, TagName = "", }, ROUTE_1084 = { GoalType = "ROUTE", Position = Vec3(2542.696, 4209.626, 1.125), Radius = 60, TagName = "", }, ROUTE_1107 = { GoalType = "ROUTE", Position = Vec3(1998.863, 4421.821, 113.125), Radius = 60, TagName = "", }, ROUTE_1125 = { GoalType = "ROUTE", Position = Vec3(3406.125, 2655.275, 1.292), Radius = 60, TagName = "", }, ROUTE_1127 = { GoalType = "ROUTE", Position = Vec3(2119.371, 1124.454, 1.125), Radius = 60, TagName = "", }, ROUTE_1131 = { GoalType = "ROUTE", Position = Vec3(1509.071, 1168.088, 1.125), Radius = 60, TagName = "", }, ROUTE_1134 = { GoalType = "ROUTE", Position = 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Radius = 125, TagName = "delete", }, ROUTE_delete_3 = { GoalType = "ROUTE", Position = Vec3(4703.438, 7903.724, 96.125), Radius = 125, TagName = "delete", }, ROUTE_delete_4 = { GoalType = "ROUTE", Position = Vec3(3744.475, 7903.538, 48.125), Radius = 125, TagName = "delete", }, SNIPE_allies_garage_towards_axis_spawns = { AimVectors = { [0] = Vec3(-0.179, -0.984, 0.008), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(2406.582, 5312.232, 28.658), Radius = 32, Stance = "prone", }, SNIPE_allies_garage_towards_axis_spawns_1 = { AimVectors = { [0] = Vec3(-0.050, -0.999, 0.013), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(2585.475, 4726.578, -23.768), Radius = 32, Stance = "crouch", TagName = "allies_garage_towards_axis_spawns", }, SNIPE_allies_heheh_towards_axis_spawns = { AimVectors = { [0] = Vec3(0.030, 0.977, -0.213), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(2568.787, 203.033, 493.255), Radius = 32, Stance = "prone", }, SNIPE_allies_heheh_towards_axis_spawns_1 = { AimVectors = { [0] = Vec3(-0.042, 0.970, -0.240), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(2200.843, 263.335, 641.458), Radius = 32, Stance = "crouch", TagName = "allies_heheh_towards_axis_spawns", }, SNIPE_allies_tb2_towards_axis_spawns = { AimVectors = { [0] = Vec3(0.987, -0.158, -0.039), [1] = Vec3(0.836, -0.545, -0.062), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(416.859, 3277.136, 437.445), Radius = 32, Stance = "prone", }, SNIPE_allies_tb2_towards_axis_spawns_1 = { AimVectors = { [0] = Vec3(0.738, -0.674, 0.032), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(572.077, 3657.787, 313.125), Radius = 32, Stance = "prone", TagName = "allies_tb2_towards_axis_spawns", }, SNIPE_allies_tb2_towards_axis_spawns_2 = { AimVectors = { [0] = Vec3(0.755, -0.604, -0.257), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(130.276, 3841.981, 705.125), Radius = 32, Stance = "prone", TagName = "allies_tb2_towards_axis_spawns", }, SNIPE_axis_towards_tb2 = { AimVectors = { [0] = Vec3(0.052, 0.998, -0.017), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(1275.347, 588.903, 227.197), Radius = 32, Stance = "prone", }, SNIPE_axis_towards_tb2_1 = { AimVectors = { [0] = Vec3(-0.136, 0.990, 0.022), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(1724.473, 560.774, 238.531), Radius = 32, Stance = "prone", TagName = "axis_towards_tb2", }, SNIPE_axis_towards_tb2_2 = { AimVectors = { [0] = Vec3(0.125, 0.988, 0.089), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position = Vec3(1031.265, 731.190, 30.659), Radius = 32, Stance = "crouch", TagName = "axis_towards_tb2", }, SNIPE_axis_towards_tb2_3 = { AimVectors = { [0] = Vec3(0.218, 0.976, -0.019), }, GoalType = "Snipe", MaxCampTime = 600, MinCampTime = 180, Position 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1558.159, 310.427), Radius = 32, Stance = "prone", TagName = "axis_towards_tunnel", }, Version = 1, };