global _MG = { AIRSTRIKE_AllFirst_1 = { AimVectors = { [0] = Vec3(-0.403, 0.603, 0.689), }, GoalType = "AIRSTRIKE", Position = Vec3(-1653.942, -117.031, 65.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, AIRSTRIKE_AllFirst_2 = { AimVectors = { [0] = Vec3(-0.217, 0.713, 0.666), }, GoalType = "AIRSTRIKE", Position = Vec3(-2963.085, -195.097, 70.195), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, AIRSTRIKE_AxFirst_3 = { AimVectors = { [0] = Vec3(-0.154, -0.701, 0.696), }, GoalType = "AIRSTRIKE", Position = Vec3(-2236.481, 812.916, 81.213), Radius = 32, }, AIRSTRIKE_SecBa1 = { AimVectors = { [0] = Vec3(-0.630, 0.631, 0.453), }, GoalType = "AIRSTRIKE", Position = Vec3(-839.811, 199.304, 65.125), Radius = 32, }, ARTILLERY_S_AXBarr_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2231.050, 952.773, 246.104), }, ARTILLERY_S_AxCP_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-6.870, 1918.529, 56.125), }, ARTILLERY_S_AxFirst_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2126.301, -703.875, 222.385), }, ARTILLERY_S_AxFirst_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2901.333, -284.247, 66.238), }, ARTILLERY_S_CPA_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2265.226, 1861.722, 451.934), Roles = { [0] = "ATTACKER1", }, }, ARTILLERY_S_CPC_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-52.315, 2175.502, 92.390), }, ARTILLERY_S_KeyA_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(654.306, 259.469, 62.015), }, ARTILLERY_S_TruckDEF_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2284.930, 26.762, 56.125), }, ARTILLERY_S_keyd_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1343.308, 1216.515, 101.648), }, ATTACK_AFlag1 = { AimVectors = { [0] = Vec3(0.503, -0.863, 0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-3058.290, 597.400, 70.308), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag10 = { AimVectors = { [0] = Vec3(-0.321, -0.941, -0.108), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2538.063, 830.781, 64.341), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag2 = { AimVectors = { [0] = Vec3(0.164, -0.986, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2893.147, 1110.636, 96.125), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag3 = { AimVectors = { [0] = Vec3(-0.736, -0.675, -0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2068.102, 134.328, 80.125), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag5 = { AimVectors = { [0] = Vec3(-0.428, -0.891, -0.150), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1602.125, 408.874, 240.125), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag6 = { AimVectors = { [0] = Vec3(0.654, -0.757, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-3129.226, 453.488, 72.985), Radius = 35, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AFlag9 = { AimVectors = { [0] = Vec3(-0.552, -0.833, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2088.397, 663.878, 80.125), Radius = 60, Roles = { [0] = "DEFENDER1", }, }, ATTACK_AllBarr_1 = { AimVectors = { [0] = Vec3(0.051, -0.996, -0.076), [1] = Vec3(-0.891, -0.452, 0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2092.284, 440.996, 60.337), Radius = 32, }, ATTACK_AllBarr_2 = { AimVectors = { [0] = Vec3(0.839, -0.541, -0.054), [1] = Vec3(-0.134, -0.986, -0.099), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1757.030, 273.923, 65.125), Radius = 32, }, ATTACK_AllBarr_3 = { AimVectors = { [0] = Vec3(-0.938, 0.346, -0.015), [1] = Vec3(0.269, -0.963, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1759.856, 482.441, 57.125), Radius = 32, Stance = "crouch", }, ATTACK_AllBarr_4 = { AimVectors = { [0] = Vec3(-0.131, -0.991, -0.017), [1] = Vec3(-0.933, -0.354, -0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1691.990, 890.672, 75.125), Radius = 32, Stance = "crouch", }, ATTACK_AxBarr_1 = { AimVectors = { [0] = Vec3(0.049, 0.992, 0.114), [1] = Vec3(-0.560, 0.826, 0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2035.469, 75.978, 66.705), Radius = 32, Stance = "crouch", }, ATTACK_AxBarr_2 = { AimVectors = { [0] = Vec3(-0.674, 0.739, 0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2232.151, 263.350, 61.165), Radius = 32, Stance = "crouch", }, ATTACK_AxBarr_3 = { AimVectors = { [0] = Vec3(-0.866, 0.044, 0.499), [1] = Vec3(-0.887, -0.454, 0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2542.310, 1051.142, 65.125), Radius = 32, }, ATTACK_AxBarr_4 = { AimVectors = { [0] = Vec3(0.836, 0.545, 0.065), [1] = Vec3(-0.010, 1.000, 0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1491.850, 437.100, 124.125), Radius = 32, Stance = "crouch", }, ATTACK_AxBarr_5 = { AimVectors = { [0] = Vec3(0.121, 0.986, 0.117), [1] = Vec3(0.518, 0.844, 0.136), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1795.499, 201.730, 65.125), Radius = 32, }, ATTACK_Axfirst_1 = { AimVectors = { [0] = Vec3(0.565, 0.825, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1666.285, 760.883, 85.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, ATTACK_Axfirst_2 = { AimVectors = { [0] = Vec3(0.287, -0.957, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1553.024, 995.665, 81.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, ATTACK_Axfirst_3 = { AimVectors = { [0] = Vec3(-0.373, -0.928, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1095.868, 1139.899, 67.318), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, ATTACK_BFlag1 = { AimVectors = { [0] = Vec3(0.996, 0.083, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2275.114, 1070.911, 65.966), Radius = 60, }, ATTACK_BFlag2 = { AimVectors = { [0] = Vec3(0.924, -0.382, 0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1771.861, 1500.448, 72.222), Radius = 60, }, ATTACK_BFlag3 = { AimVectors = { [0] = Vec3(0.968, -0.247, -0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2683.064, 1476.742, 96.125), Radius = 60, }, ATTACK_BFlag4 = { AimVectors = { [0] = Vec3(0.997, 0.079, 0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2686.376, 1097.982, 68.992), Radius = 75, }, ATTACK_BFlag5 = { AimVectors = { [0] = Vec3(0.185, 0.982, -0.049), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1141.324, 836.869, 56.828), Radius = 60, }, ATTACK_BFlag6 = { AimVectors = { [0] = Vec3(-0.590, -0.806, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-998.228, 1378.370, 64.125), Radius = 60, }, ATTACK_CPA2_1 = { AimVectors = { [0] = Vec3(0.981, -0.190, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(594.890, 1327.023, 73.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_CPA2_2 = { AimVectors = { [0] = Vec3(-0.377, -0.926, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1047.279, 1076.031, 62.183), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_CPA2_3 = { AimVectors = { [0] = Vec3(-0.939, -0.343, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1758.962, 907.833, 45.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_CPA_1 = { AimVectors = { [0] = Vec3(0.536, -0.781, -0.320), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1834.652, 2701.767, 248.125), Radius = 60, Roles = { [0] = "ATTACKER1", }, }, ATTACK_CPA_2 = { AimVectors = { [0] = Vec3(0.332, -0.943, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(757.942, 2387.337, 44.125), Radius = 60, Roles = { [0] = "ATTACKER1", }, }, ATTACK_CPA_4 = { AimVectors = { [0] = Vec3(-0.676, -0.736, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2180.015, 2669.763, 248.346), Radius = 50, Roles = { [0] = "ATTACKER1", }, }, ATTACK_CPA_5 = { AimVectors = { [0] = Vec3(-0.993, -0.067, -0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2195.201, 2340.144, 248.125), Radius = 90, Roles = { [0] = "ATTACKER1", }, }, ATTACK_CPC_1 = { AimVectors = { [0] = Vec3(0.041, 0.995, 0.092), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1055.928, 891.906, 57.125), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, ATTACK_CPC_2 = { AimVectors = { [0] = Vec3(-0.384, 0.923, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1408.650, 474.075, 124.125), Radius = 32, Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, }, ATTACK_DYNOCOVER = { AimVectors = { [0] = Vec3(0.392, 0.919, -0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1456.245, 578.972, 60.176), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, ATTACK_DYNOCOVER_2 = { AimVectors = { [0] = Vec3(-0.645, 0.764, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1031.134, 410.207, 67.021), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, ATTACK_DYNOCOVER_3 = { AimVectors = { [0] = Vec3(0.657, 0.753, -0.033), [1] = Vec3(0.114, 0.990, -0.085), [2] = Vec3(0.763, -0.644, -0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1766.288, 838.405, 81.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, ATTACK_FlagA = { AimVectors = { }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2842.125, 1270.108, 96.186), Radius = 35, Roles = { [0] = "ATTACKER1", }, }, ATTACK_FlagA1 = { AimVectors = { }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2789.875, 1293.046, 96.159), Radius = 60, Roles = { [0] = "ATTACKER1", }, }, ATTACK_KeyA2 = { AimVectors = { [0] = Vec3(-0.839, -0.537, -0.081), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1133.181, 436.573, 124.125), Radius = 60, }, ATTACK_KeyA3 = { AimVectors = { [0] = Vec3(-1.000, -0.003, -0.013), [1] = Vec3(-0.540, -0.842, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2035.581, 662.091, 64.125), Radius = 35, }, ATTACK_Keyd1 = { AimVectors = { [0] = Vec3(0.453, 0.889, 0.071), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(857.605, 383.333, 62.801), Radius = 60, }, ATTACK_Keyd2 = { AimVectors = { [0] = Vec3(0.423, 0.905, 0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(779.514, 143.198, 124.125), Radius = 60, }, ATTACK_Keyd3 = { AimVectors = { [0] = Vec3(0.817, 0.547, 0.182), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(741.943, 709.691, 62.369), Radius = 60, }, ATTACK_Keyd6 = { AimVectors = { [0] = Vec3(0.657, 0.748, -0.087), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1154.614, 206.279, 128.125), Radius = 50, }, ATTACK_LastEx_1 = { AimVectors = { [0] = Vec3(0.528, 0.846, -0.069), [1] = Vec3(-0.358, 0.934, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2298.817, -460.846, 72.404), Radius = 32, }, ATTACK_LastEx_2 = { AimVectors = { [0] = Vec3(-0.451, 0.892, 0.022), [1] = Vec3(0.708, 0.706, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1957.922, -479.275, 67.206), Radius = 32, }, ATTACK_LastEx_3 = { AimVectors = { [0] = Vec3(0.762, 0.647, -0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2863.891, -52.087, 68.174), Radius = 32, }, ATTACK_LastEx_4 = { AimVectors = { [0] = Vec3(0.980, -0.194, -0.045), [1] = Vec3(-0.242, -0.970, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2525.875, 306.684, 81.125), Radius = 32, }, ATTACK_LastEx_5 = { AimVectors = { [0] = Vec3(0.792, 0.601, -0.107), [1] = Vec3(0.369, 0.927, -0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-2909.558, -512.992, 65.125), Radius = 32, }, ATTACK_SecBa1 = { AimVectors = { [0] = Vec3(0.326, 0.939, -0.110), [1] = Vec3(-0.911, 0.412, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-316.456, 65.945, 64.125), Radius = 60, }, ATTACK_SecBa10 = { AimVectors = { [0] = Vec3(-0.114, -0.991, -0.074), [1] = Vec3(0.626, 0.779, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1411.949, 835.074, 57.407), Radius = 32, }, ATTACK_SecBa2 = { AimVectors = { [0] = Vec3(0.958, 0.286, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1392.239, 71.102, 72.125), Radius = 60, }, ATTACK_SecBa3 = { AimVectors = { [0] = Vec3(-0.092, -0.989, -0.112), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1050.317, 912.840, 63.781), Radius = 60, }, ATTACK_SecBa5 = { AimVectors = { [0] = Vec3(0.478, 0.878, -0.025), [1] = Vec3(0.941, 0.334, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1101.442, -475.131, 70.446), Radius = 35, }, ATTACK_SecBa6 = { AimVectors = { [0] = Vec3(0.308, -0.951, -0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-823.133, 414.751, 64.125), Radius = 35, }, ATTACK_SecBa8 = { AimVectors = { [0] = Vec3(1.000, -0.014, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(-1794.876, 206.125, 81.125), Radius = 32, Stance = "crouch", }, ATTACK_TruckA1 = { AimVectors = { [0] = Vec3(-0.966, -0.257, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2096.135, -563.738, 64.125), Radius = 20, }, ATTACK_TruckA2 = { AimVectors = { [0] = Vec3(-0.729, -0.676, -0.111), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1923.847, -356.797, 64.125), Radius = 35, }, ATTACK_TruckA3 = { AimVectors = { [0] = Vec3(-0.976, 0.217, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1895.600, -1062.922, 64.125), Radius = 50, }, ATTACK_TruckA6 = { AimVectors = { [0] = Vec3(-0.902, -0.429, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1723.280, -752.071, 64.125), Radius = 50, }, ATTACK_TruckA7 = { AimVectors = { [0] = Vec3(0.032, -0.998, -0.046), [1] = Vec3(0.730, 0.683, 0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1493.836, -600.094, 64.125), Radius = 35, }, ATTACK_TruckD1 = { AimVectors = { [0] = Vec3(-0.517, 0.856, 0.012), [1] = Vec3(-0.871, -0.491, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2514.913, -611.270, 64.125), Radius = 35, Stance = "crouch", }, ATTACK_TruckD10 = { AimVectors = { [0] = Vec3(0.976, -0.209, -0.067), [1] = Vec3(-0.335, -0.942, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1587.224, -488.038, 64.125), Radius = 35, }, ATTACK_TruckD3 = { AimVectors = { [0] = Vec3(0.676, -0.702, -0.222), [1] = Vec3(0.088, -0.968, -0.234), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1571.297, -224.635, 216.125), Radius = 60, Stance = "crouch", }, ATTACK_TruckD4 = { AimVectors = { [0] = Vec3(0.501, -0.862, -0.079), [1] = Vec3(-0.594, -0.803, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1851.353, -268.436, 64.125), Radius = 60, }, ATTACK_TruckD5 = { AimVectors = { [0] = Vec3(-0.527, 0.849, -0.025), [1] = Vec3(0.992, 0.081, -0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(1508.248, -1069.875, 64.125), Radius = 60, Stance = "crouch", }, ATTACK_TruckD9 = { AimVectors = { [0] = Vec3(0.346, 0.938, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, Position = Vec3(2041.138, -736.845, 64.125), Radius = 35, }, ATTACK_cappoint1 = { AimVectors = { [0] = Vec3(-0.582, -0.807, 0.098), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, MinRadius = 32, Position = Vec3(545.120, 2365.618, 23.125), }, ATTACK_cappoint2 = { AimVectors = { [0] = Vec3(-0.706, -0.708, 0.035), [1] = Vec3(-0.332, -0.943, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, MinRadius = 32, Position = Vec3(899.352, 2694.409, 23.125), }, ATTACK_cappoint3 = { AimVectors = { [0] = Vec3(0.645, -0.764, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, MinRadius = 32, Position = Vec3(613.027, 2530.841, 23.125), }, ATTACK_cappoint4 = { AimVectors = { [0] = Vec3(-0.397, -0.918, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, MinRadius = 32, Position = Vec3(1231.617, 2669.834, 79.125), Stance = "crouch", }, ATTACK_cappoint5 = { AimVectors = { [0] = Vec3(-0.996, 0.085, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 5, MinRadius = 32, Position = Vec3(1279.308, 2301.005, 79.126), Stance = "crouch", }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2366.000, 2432.000, 300.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Side_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1496.000, 1950.000, 308.000), TagName = "Side Door", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(1836.000, -922.000, 108.000), TeamAvailability = 4, }, BUILD_Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1740.000, 388.000, 116.000), TagName = "Truck Barrier 1", TeamAvailability = 2, }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1444.000, 360.000, 122.000), TagName = "Truck Barrier 2", TeamAvailability = 2, }, BUILD_Wooden_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1455.999, -80.001, 104.000), TagName = "Wooden Barrier", TeamAvailability = 2, }, CALLARTILLERY_AXBarr_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1709.105, 193.164, 65.125), }, CALLARTILLERY_AxCP_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1799.165, 2187.397, 248.125), }, CALLARTILLERY_AxFirst_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3167.932, 1606.832, 97.125), }, CALLARTILLERY_AxFirst_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1987.409, 754.052, 81.125), }, CALLARTILLERY_CPA_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(711.685, 1257.699, 248.125), }, CALLARTILLERY_CPC_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1893.047, 413.218, 57.125), }, CALLARTILLERY_KeyA_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1815.609, 2116.923, 249.125), }, CALLARTILLERY_TruckDEF_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2111.850, -621.553, 65.125), }, CALLARTILLERY_keyd_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(506.604, -32.799, 57.125), }, CAMP_SecBa1 = { AimVectors = { [0] = Vec3(-0.984, 0.175, 0.016), }, GoalType = "CAMP", MaxCampTime = 35, MinCampTime = 15, Position = Vec3(-2.125, 50.125, 65.125), Radius = 32, Weapons = { [11] = 1, }, }, CAMP_SecBa2 = { AimVectors = { [0] = Vec3(-0.049, 0.984, -0.174), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-18.125, -541.875, 81.125), Radius = 32, Weapons = { [11] = 1, }, }, CAMP_SecBa3 = { AimVectors = { [0] = Vec3(0.070, 0.949, -0.308), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-810.412, 27.827, 65.125), Radius = 32, Weapons = { [11] = 1, }, }, CAMP_SecBa4 = { AimVectors = { [0] = Vec3(0.955, -0.091, -0.283), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1704.389, 277.135, 241.125), Radius = 32, Stance = "crouch", Weapons = { [11] = 1, }, }, CAPPOINT_236 = { GoalType = "CapPoint", Position = Vec3(663.745, 2624.081, 66.125), Radius = 50, Roles = { [0] = "INFILTRATOR", }, TagName = "", }, CHECKPOINT_flag1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2816.000, 1280.000, 160.000), }, DEFEND_AxBackBarr_1 = { AimVectors = { [0] = Vec3(-0.990, -0.079, -0.117), [1] = Vec3(-0.484, 0.860, -0.159), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(962.413, -70.386, 124.125), Radius = 32, }, DEFEND_AxBackBarr_2 = { AimVectors = { [0] = Vec3(-0.977, 0.215, 0.001), [1] = Vec3(0.180, 0.982, -0.059), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1302.336, -415.117, 64.125), Radius = 32, }, DEFEND_CPB1 = { AimVectors = { [0] = Vec3(-0.560, -0.727, -0.396), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1687.287, 3063.858, 249.125), Radius = 32, Stance = "crouch", }, DEFEND_CPB2 = { AimVectors = { [0] = Vec3(-0.828, -0.498, -0.257), [1] = Vec3(0.135, -0.988, -0.075), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1848.050, 2996.810, 249.125), Radius = 32, }, DEFEND_CPB3 = { AimVectors = { [0] = Vec3(0.976, -0.208, -0.071), [1] = Vec3(0.035, 0.999, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1849.451, 2591.861, 249.125), Radius = 32, }, DEFEND_CPB4 = { AimVectors = { [0] = Vec3(-0.307, 0.952, -0.012), [1] = Vec3(-0.869, 0.494, -0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2086.675, 2143.068, 249.125), Radius = 32, }, DEFEND_CPB5 = { AimVectors = { [0] = Vec3(-0.699, -0.714, -0.043), [1] = Vec3(-0.314, 0.949, -0.008), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1986.843, 2524.581, 248.125), Radius = 32, Stance = "crouch", }, DEFEND_CPB6 = { AimVectors = { [0] = Vec3(-0.971, -0.236, -0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1908.864, 2332.032, 249.125), Radius = 32, Stance = "crouch", }, DEFEND_Dynocover_1 = { AimVectors = { [0] = Vec3(0.576, 0.817, -0.032), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1773.875, 884.902, 81.125), Radius = 32, Stance = "crouch", }, DEFEND_SecBa1 = { AimVectors = { [0] = Vec3(-0.577, 0.816, -0.034), [1] = Vec3(-0.996, 0.092, 0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-806.495, -23.679, 65.270), Radius = 32, Stance = "crouch", }, DEFEND_SecBa2 = { AimVectors = { [0] = Vec3(-0.076, 0.997, -0.031), [1] = Vec3(-0.875, 0.485, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1491.538, 2.246, 67.939), Radius = 32, Stance = "crouch", }, DEFEND_SecBa3 = { AimVectors = { [0] = Vec3(-0.557, 0.830, -0.035), [1] = Vec3(-0.966, -0.260, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1021.078, 398.563, 66.071), Radius = 32, Stance = "crouch", }, DEFEND_SecBa4 = { AimVectors = { [0] = Vec3(-0.571, 0.821, -0.019), [1] = Vec3(-0.571, 0.821, -0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1026.039, 114.483, 65.125), Radius = 32, }, DEFEND_SecBa5 = { AimVectors = { [0] = Vec3(0.745, 0.666, -0.036), [1] = Vec3(-0.997, -0.083, 0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1756.609, -24.354, 66.792), Radius = 32, Stance = "crouch", }, DEFEND_TruckA_1 = { AimVectors = { [0] = Vec3(0.370, -0.929, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(685.796, -65.490, 61.407), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, DEFEND_TruckA_2 = { AimVectors = { [0] = Vec3(-0.175, -0.984, 0.033), [1] = Vec3(0.567, -0.823, 0.033), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1097.305, -110.720, 77.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, ESCORT_truck = { GoalType = "ESCORT", Offsets = { [0] = Vec3(0.000, -40.000, -34.375), [1] = Vec3(-50.000, 0.000, -34.375), }, Position = Vec3(1732.274, -846.875, 63.125), Vehicle = "MOVER_truck", }, FLAG_keycard_flag = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1260.000, 58.000, 165.125), Roles = { [0] = "INFILTRATOR", }, TeamAvailability = 4, }, GRENADE_AllBarr_1 = { Count = 2, Facing = Vec3(0.268, -0.962, -0.053), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1980.716, 1021.875, 249.232), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(1976.671, 25.099, 69.222), eyePos = Vec3(1985.827, 1019.831, 312.125), }, }, GRENADE_AllBarr_2 = { Count = 1, Facing = Vec3(-0.263, -0.907, 0.330), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2267.642, 1010.428, 249.125), PrimeGrenade = 1, TraceInfo = { endPos = Vec3(1998.524, 82.084, 650.251), eyePos = Vec3(2267.642, 1010.428, 312.125), }, }, GRENADE_AllFirst_2 = { Count = 1, Facing = Vec3(0.032, 0.801, 0.598), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3023.249, -5.111, 70.507), PrimeGrenade = 1, TraceInfo = { endPos = Vec3(-2990.686, 814.852, 746.024), eyePos = Vec3(-3023.249, -5.111, 133.507), }, }, GRENADE_AllFirst_3 = { Count = 1, Facing = Vec3(0.305, 0.684, 0.662), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2990.495, -0.394, 68.295), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(-2678.123, 700.312, 809.536), eyePos = Vec3(-2990.495, -0.394, 131.295), }, }, GRENADE_AllFirst_4 = { Count = 1, Facing = Vec3(-0.336, 0.533, 0.777), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1760.243, -66.295, 69.341), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(-2104.538, 479.373, 927.504), eyePos = Vec3(-1760.243, -66.295, 132.341), }, }, GRENADE_AxBarr_1 = { Count = 2, Facing = Vec3(0.029, 0.705, 0.709), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2189.532, 738.801, 67.153), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(2219.037, 1460.817, 855.687), eyePos = Vec3(2189.532, 738.801, 130.153), }, }, GRENADE_AxBarr_2 = { Count = 1, Facing = Vec3(0.076, 0.715, 0.694), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2080.663, 302.088, 57.125), PrimeGrenade = 1, TraceInfo = { endPos = Vec3(2158.996, 1034.718, 831.246), eyePos = Vec3(2080.663, 302.088, 120.125), }, }, GRENADE_AxBarr_3 = { Count = 2, Facing = Vec3(-0.303, 0.718, 0.627), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1991.125, 138.224, 64.191), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(1680.381, 873.036, 769.114), eyePos = Vec3(1991.125, 138.224, 127.191), }, }, GRENADE_AxBarr_4 = { Count = 2, Facing = Vec3(-0.473, 0.647, 0.598), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2157.530, 245.862, 57.125), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(1673.186, 908.435, 732.484), eyePos = Vec3(2157.530, 245.862, 120.125), }, }, GRENADE_AxFirst_4 = { Count = 2, Facing = Vec3(0.024, -0.818, 0.575), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3009.431, 395.870, 66.750), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(-2985.417, -456.012, 717.351), eyePos = Vec3(-3010.144, 381.112, 128.125), }, }, GRENADE_AxFirst_5 = { Count = 1, Facing = Vec3(-0.131, -0.513, 0.848), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2518.376, 832.146, 65.125), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(-2653.012, 306.426, 996.496), eyePos = Vec3(-2518.376, 832.146, 128.125), }, }, GRENADE_TruckDEF_1 = { Count = 1, Facing = Vec3(0.660, 0.746, -0.089), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2000.679, -651.333, 65.125), PrimeGrenade = 2, TraceInfo = { endPos = Vec3(2676.580, 112.463, 36.748), eyePos = Vec3(2000.679, -651.333, 128.125), }, }, MOBILEMG42_AxBarr_1 = { AimVectors = { [0] = Vec3(-0.593, 0.772, -0.229), }, GoalType = "MOBILEMG42", MaxCampTime = 9999, MinCampTime = 30, MinRadius = 32, Position = Vec3(2467.104, -99.871, 65.125), }, MOBILEMG42_AxBarr_2 = { AimVectors = { [0] = Vec3(0.999, -0.009, 0.035), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(763.037, 722.736, 62.908), }, MOBILEMG42_AxFirst_1 = { AimVectors = { [0] = Vec3(-0.123, -0.992, 0.014), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-2568.647, 1609.869, 97.125), }, MOBILEMG42_AxFirst_2 = { AimVectors = { [0] = Vec3(0.996, 0.089, 0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-3151.501, 1135.213, 97.125), }, MOBILEMG42_CPA_10 = { AimVectors = { [0] = Vec3(0.843, -0.536, 0.044), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-31.336, 2092.546, 57.945), }, MOBILEMG42_CPA_11 = { AimVectors = { [0] = Vec3(0.999, 0.049, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(241.783, 1725.141, 249.125), }, MOBILEMG42_CPB_1 = { AimVectors = { [0] = Vec3(-0.939, 0.342, 0.025), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1816.419, 1303.316, 83.125), }, MOBILEMG42_CPC_3 = { AimVectors = { [0] = Vec3(-0.520, 0.853, 0.045), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1569.988, 503.669, 64.316), }, MOBILEMG42_Keyd1 = { AimVectors = { [0] = Vec3(0.897, 0.440, 0.037), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 90, MinRadius = 32, Position = Vec3(497.627, 403.078, 59.296), }, MOBILEMG42_TruckA_1 = { AimVectors = { [0] = Vec3(0.548, -0.836, 0.032), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(642.512, -195.504, 59.674), Roles = { [0] = "ATTACKER2", }, }, MOBILEMG42_TruckA_2 = { AimVectors = { [0] = Vec3(-0.501, -0.864, 0.057), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1842.617, 51.855, 64.125), }, MOBILEMG42_TruckA_3 = { AimVectors = { [0] = Vec3(-0.767, 0.639, 0.054), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2167.723, -691.580, 65.125), }, MOBILEMG42_TruckA_4 = { AimVectors = { [0] = Vec3(-0.853, -0.522, -0.015), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2152.620, -464.404, 65.125), }, MOBILEMG42_TruckDEF_1 = { AimVectors = { [0] = Vec3(-0.286, 0.958, 0.009), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2435.930, -907.082, 64.125), }, MOBILEMG42_TruckDEF_2 = { AimVectors = { [0] = Vec3(-0.042, 0.998, 0.050), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1100.705, -1120.109, 65.125), }, MOBILEMORTAR_AlSpawn = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.120, 0.971, 0.208), [1] = Vec3(-0.256, 0.918, 0.303), [2] = Vec3(-0.223, 0.946, 0.233), [3] = Vec3(-0.194, 0.958, 0.211), [4] = Vec3(-0.236, 0.935, 0.265), [5] = Vec3(0.170, 0.956, 0.239), }, Position = Vec3(-2136.847, -2523.970, 65.125), }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1817.500, -923.000, 122.500), TeamAvailability = 4, }, PLANTMINE_Amine7 = { GoalType = "PLANTMINE", Position = Vec3(-2602.166, 385.111, 64.125), Radius = 60, }, PLANT_Main_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.386, 0.915, -0.120), }, position = Vec3(-1773.875, 867.040, 104.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-927.794, 1631.500, 232.188), TagName = "Main Gate", TeamAvailability = 4, }, PLANT_Neutral_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.379, 0.925, -0.026), }, position = Vec3(2076.846, 2073.941, 272.125), stance = "stand", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(2004.488, 2205.114, 272.370), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2411.500, 2433.000, 302.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_Side_Door = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1797.875, 1870.125, 264.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1472.000, 1950.000, 304.000), TagName = "Side Door", TeamAvailability = 4, }, PLANT_Truck_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1731.003, 536.501, 93.255), TagName = "Truck Barrier 1", TeamAvailability = 4, }, PLANT_Truck_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1248.997, 443.000, 95.000), TagName = "Truck Barrier 2", TeamAvailability = 4, }, PLANT_Wooden_Barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1523.499, -6.500, 117.000), TagName = "Wooden Barrier", TeamAvailability = 4, }, ROUTE_Center = { GoalType = "ROUTE", Position = Vec3(-2223.506, 365.024, 81.125), Radius = 200, }, ROUTE_Centerway = { GoalType = "ROUTE", Position = Vec3(47.701, 1890.342, 56.125), Radius = 350, }, ROUTE_Halfeast = { GoalType = "ROUTE", Position = Vec3(-1486.992, 118.257, 68.423), Radius = 175, }, ROUTE_Truck_Main = { GoalType = "ROUTE", Position = Vec3(2258.234, -320.807, 65.125), Radius = 250, }, ROUTE_Truck_back = { GoalType = "ROUTE", Position = Vec3(2727.760, -660.632, 64.125), Radius = 100, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-2070.726, -2184.409, 64.125), Radius = 500, }, ROUTE_axis_lower_house = { GoalType = "ROUTE", Position = Vec3(1925.873, 1102.652, 25.125), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(506.024, -741.998, 95.125), Radius = 350, }, ROUTE_axis_spawn_left = { GoalType = "ROUTE", Position = Vec3(1014.571, 661.638, 59.468), Radius = 350, }, ROUTE_axis_spawn_right = { GoalType = "ROUTE", Position = Vec3(1637.477, 68.149, 65.125), Radius = 125, }, ROUTE_balcony = { GoalType = "ROUTE", Position = Vec3(2157.918, 1779.045, 248.125), Radius = 175, }, ROUTE_balcony_left = { GoalType = "ROUTE", Position = Vec3(1033.385, 2467.608, 249.125), Radius = 125, }, ROUTE_broken_house = { GoalType = "ROUTE", Position = Vec3(36.910, 2348.522, 88.125), Radius = 125, }, ROUTE_cp = { GoalType = "ROUTE", Position = Vec3(2140.683, 2425.405, 247.237), Radius = 400, }, ROUTE_cp_front = { GoalType = "ROUTE", Position = Vec3(1568.838, 2082.377, 139.125), Radius = 32, }, ROUTE_cp_right = { GoalType = "ROUTE", Position = Vec3(1723.411, 2982.708, 247.207), Radius = 32, }, ROUTE_flag = { GoalType = "ROUTE", Position = Vec3(-2743.432, 1275.853, 96.125), Radius = 700, }, ROUTE_flag_east = { GoalType = "ROUTE", Position = Vec3(-862.506, 2.313, 63.125), Radius = 175, }, ROUTE_flag_west1 = { GoalType = "ROUTE", Position = Vec3(-2119.165, -854.747, 63.125), Radius = 32, }, ROUTE_flag_west2 = { GoalType = "ROUTE", Position = Vec3(-1567.985, -821.487, 64.125), Radius = 32, }, ROUTE_garage = { GoalType = "ROUTE", Position = Vec3(-412.096, 199.832, 63.125), Radius = 500, }, ROUTE_generator = { GoalType = "ROUTE", Position = Vec3(652.560, 2430.600, 24.125), Radius = 350, }, ROUTE_house = { GoalType = "ROUTE", Position = Vec3(-2577.844, -719.736, 79.125), Radius = 32, }, ROUTE_maindoor_left = { GoalType = "ROUTE", Position = Vec3(-798.528, 1753.604, 60.033), Radius = 100, }, ROUTE_maindoor_right = { GoalType = "ROUTE", Position = Vec3(-688.219, 1322.552, 95.125), Radius = 32, }, ROUTE_secondfloor = { GoalType = "ROUTE", Position = Vec3(-278.853, -871.453, 255.125), Radius = 100, }, ROUTE_sidedoor = { GoalType = "ROUTE", Position = Vec3(-916.726, 1588.977, 423.125), Radius = 32, }, ROUTE_sidedoor_left = { GoalType = "ROUTE", Position = Vec3(-7.585, 1454.074, 247.125), Radius = 32, }, ROUTE_sidedoor_right = { GoalType = "ROUTE", Position = Vec3(149.851, 955.206, 71.125), Radius = 32, }, ROUTE_spawn_east = { GoalType = "ROUTE", Position = Vec3(-1241.843, -1896.328, 64.125), Radius = 350, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(2262.260, 993.810, 247.125), Radius = 250, }, ROUTE_truck_back_2 = { GoalType = "ROUTE", Position = Vec3(2600.542, -875.586, 65.125), Radius = 125, }, SNIPE_CPB7 = { AimVectors = { [0] = Vec3(-0.867, 0.491, -0.082), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1717.275, 1155.655, 249.125), Radius = 32, }, SNIPE_CPC7 = { AimVectors = { [0] = Vec3(-0.586, 0.809, -0.042), [1] = Vec3(-0.257, 0.966, 0.002), [2] = Vec3(-0.508, 0.853, 0.118), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1279.297, 691.797, 65.125), Radius = 32, Stance = "crouch", }, SNIPE_CPC8 = { AimVectors = { [0] = Vec3(-0.948, 0.316, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2096.173, 1223.380, 81.125), Radius = 32, Stance = "crouch", }, SNIPE_Dynocover_1 = { AimVectors = { [0] = Vec3(0.239, 0.971, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1625.902, -767.474, 65.125), Radius = 32, Stance = "crouch", }, SNIPE_Dynocover_2 = { AimVectors = { [0] = Vec3(0.398, 0.917, -0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1506.773, 552.318, 63.334), Radius = 32, Stance = "crouch", }, SNIPE_Dynocover_3 = { AimVectors = { [0] = Vec3(0.023, 1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1279.786, -292.428, 73.125), Radius = 32, Stance = "crouch", }, Version = 1, };