global _MG = { AMMOCAB_pnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-66.000, -1515.000, -1076.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_tnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(74.000, 1507.000, -1078.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_pnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(70.000, -1515.000, -1078.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-62.000, 1511.000, -1077.000), Range = 1250, TeamAvailability = 6, }, MOVER_bridge1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(384.000, 186.000, -726.000), TeamAvailability = 6, }, MOVER_bridge2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(384.000, -186.000, -726.000), TeamAvailability = 6, }, MOVER_lever1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(208.000, 636.000, -724.000), TeamAvailability = 6, }, MOVER_lever2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(560.000, -636.000, -740.000), TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.490, -0.868, -0.081), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3638.188, 3854.835, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.009, -0.999, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1386.212, 2957.732, -511.875), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.583, -0.801, -0.135), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3610.250, 3935.807, 400.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.514, -0.847, -0.134), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3879.527, 3759.421, 384.125), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.612, -0.791, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3095.996, 1742.860, -514.586), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.038, -0.999, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-698.937, 2698.974, -557.297), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.057, -0.998, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1411.635, 3004.374, -511.875), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.197, -0.980, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2878.334, 2631.800, -511.875), Radius = 35, Stance = "prone", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.329, -0.944, 0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-2366.560, 2072.983, -679.573), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.017, -0.999, 0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(655.152, 2679.645, -573.076), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.520, 0.844, -0.129), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3626.176, -3947.016, 384.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.478, 0.874, -0.089), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3633.877, -3840.802, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.249, 0.968, -0.020), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1351.088, -2269.478, -605.652), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.141, 0.990, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-785.522, -2457.275, -596.076), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.158, 0.987, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(658.631, -2719.369, -562.275), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.199, 0.980, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1537.426, -2573.836, -635.672), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.333, 0.943, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2531.103, -2641.344, -524.184), Radius = 35, Stance = "crouch", }, Version = 1, };