global _MG = { AIRSTRIKE_axis_start_1 = { AimVectors = { [0] = Vec3(0.291, -0.845, 0.448), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(136.381, -1810.116, 1231.233), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_2 = { AimVectors = { [0] = Vec3(0.891, -0.180, 0.417), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(33.688, -1824.047, 1231.125), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_3 = { AimVectors = { [0] = Vec3(0.798, -0.424, 0.428), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(135.623, -1467.555, 1231.125), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_4 = { AimVectors = { [0] = Vec3(0.780, -0.426, 0.459), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-197.504, -1873.874, 1231.125), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_5 = { AimVectors = { [0] = Vec3(-0.766, 0.580, 0.277), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1235.138, -875.490, 1553.125), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_6 = { AimVectors = { [0] = Vec3(-0.931, -0.010, 0.364), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1040.945, -404.970, 1425.125), Radius = 32, TeamAvailability = 2, }, AIRSTRIKE_axis_start_7 = { AimVectors = { [0] = Vec3(-0.869, 0.282, 0.407), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1187.904, -582.681, 1425.125), Radius = 32, TeamAvailability = 2, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(15.500, 2207.000, 1273.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(316.976, -390.499, 1081.000), Range = 1250, TeamAvailability = 6, }, ATTACK_cappoint = { AimVectors = { [0] = Vec3(0.934, -0.345, -0.092), [1] = Vec3(0.210, -0.977, -0.046), [2] = Vec3(0.648, -0.755, -0.104), [3] = Vec3(0.993, -0.110, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(255.108, -1314.604, 952.799), Radius = 32, }, ATTACK_cappoint_1 = { AimVectors = { [0] = Vec3(-0.983, -0.179, 0.035), [1] = Vec3(-0.200, 0.975, 0.092), [2] = Vec3(-0.913, 0.409, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1624.893, -2257.865, 824.837), Radius = 32, TagName = "cappoint", }, ATTACK_cappoint_2 = { AimVectors = { [0] = Vec3(-0.459, -0.886, -0.069), [1] = Vec3(0.967, -0.255, 0.012), [2] = Vec3(0.156, -0.986, -0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(704.716, -1323.355, 907.489), Radius = 32, TagName = "cappoint", }, ATTACK_cappoint_3 = { AimVectors = { [0] = Vec3(0.450, 0.890, 0.069), [1] = Vec3(-0.726, 0.685, 0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(851.668, -2705.637, 800.574), Radius = 32, TagName = "cappoint", }, ATTACK_cappoint_4 = { AimVectors = { [0] = Vec3(0.984, 0.177, 0.023), [1] = Vec3(0.698, -0.708, -0.104), [2] = Vec3(0.993, -0.099, -0.069), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(68.647, -1947.525, 896.516), Radius = 32, TagName = "cappoint", }, ATTACK_cappoint_5 = { AimVectors = { [0] = Vec3(0.558, 0.824, 0.104), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(650.746, -2737.981, 784.066), Radius = 32, Stance = "crouch", TagName = "cappoint", }, ATTACK_cappoint_6 = { AimVectors = { [0] = Vec3(0.176, -0.980, -0.092), [1] = Vec3(0.982, 0.189, 0.000), [2] = Vec3(0.765, -0.614, -0.195), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(273.994, -1661.356, 936.308), Radius = 32, Stance = "crouch", TagName = "cappoint", }, ATTACK_cappoint_7 = { AimVectors = { [0] = Vec3(-0.063, 0.996, 0.058), [1] = Vec3(-0.986, 0.166, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2078.080, -2080.550, 871.100), Radius = 32, Stance = "crouch", TagName = "cappoint", }, ATTACK_cappoint_8 = { AimVectors = { [0] = Vec3(-0.856, 0.513, 0.069), [1] = Vec3(0.958, 0.275, 0.081), [2] = Vec3(0.500, 0.855, 0.138), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(451.350, -2373.049, 779.887), Radius = 32, TagName = "cappoint", }, ATTACK_gold = { AimVectors = { [0] = Vec3(-0.926, -0.329, -0.184), [1] = Vec3(-0.607, 0.794, 0.000), [2] = Vec3(0.462, 0.887, 0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1080.839, 1171.450, 1231.125), Radius = 32, }, ATTACK_gold_1 = { AimVectors = { [0] = Vec3(0.359, 0.933, -0.023), [1] = Vec3(-0.806, 0.590, 0.035), [2] = Vec3(-0.816, -0.577, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-892.073, 1386.926, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_10 = { AimVectors = { [0] = Vec3(0.621, 0.784, 0.000), [1] = Vec3(0.962, -0.275, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1862.126, 1280.484, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_2 = { AimVectors = { [0] = Vec3(-0.083, 0.988, -0.127), [1] = Vec3(-0.963, 0.270, -0.012), [2] = Vec3(-0.712, -0.701, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-709.846, 1624.116, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_3 = { AimVectors = { [0] = Vec3(-0.706, -0.708, 0.000), [1] = Vec3(-0.114, -0.992, 0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-731.380, 2151.680, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_4 = { AimVectors = { [0] = Vec3(0.826, -0.563, -0.035), [1] = Vec3(-0.137, -0.989, -0.058), [2] = Vec3(-0.761, -0.648, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1026.299, 2173.116, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_5 = { AimVectors = { [0] = Vec3(0.945, -0.327, -0.012), [1] = Vec3(-0.338, -0.940, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1312.789, 2114.269, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_6 = { AimVectors = { [0] = Vec3(0.831, 0.554, -0.046), [1] = Vec3(0.316, -0.948, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1804.405, 1697.941, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_7 = { AimVectors = { [0] = Vec3(0.870, 0.484, -0.092), [1] = Vec3(0.349, -0.936, 0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1852.977, 1549.839, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_8 = { AimVectors = { [0] = Vec3(0.621, 0.784, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1863.630, 982.668, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_gold_9 = { AimVectors = { [0] = Vec3(-0.981, 0.162, -0.104), [1] = Vec3(-0.348, 0.937, 0.046), [2] = Vec3(0.417, 0.909, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1277.354, 1018.304, 1231.125), Radius = 32, TagName = "gold", }, ATTACK_sidegate = { AimVectors = { [0] = Vec3(-0.675, -0.729, -0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2295.148, -244.508, 977.125), Radius = 32, }, ATTACK_sidegate_1 = { AimVectors = { [0] = Vec3(-0.379, -0.925, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2153.084, 356.358, 834.589), Radius = 32, TagName = "sidegate", }, ATTACK_sidegate_2 = { AimVectors = { [0] = Vec3(0.096, -0.990, -0.104), [1] = Vec3(0.752, 0.646, -0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1668.776, -224.863, 869.951), Radius = 32, TagName = "sidegate", }, ATTACK_sidegate_3 = { AimVectors = { [0] = Vec3(-0.513, -0.858, 0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2145.865, -929.951, 886.921), Radius = 32, TagName = "sidegate", }, ATTACK_sidegate_4 = { AimVectors = { [0] = Vec3(-0.014, 0.992, -0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1755.214, -930.118, 980.125), Radius = 32, Stance = "crouch", TagName = "sidegate", }, ATTACK_start = { AimVectors = { [0] = Vec3(-0.198, 0.980, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1688.478, -934.957, 856.520), Radius = 32, }, ATTACK_start_1 = { AimVectors = { [0] = Vec3(-0.191, -0.980, -0.058), [1] = Vec3(-0.970, -0.244, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1516.326, -353.576, 885.516), Radius = 32, TagName = "start", }, ATTACK_start_10 = { AimVectors = { [0] = Vec3(0.073, -0.988, -0.138), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1576.814, -234.924, 1089.125), Radius = 32, TagName = "start", }, ATTACK_start_2 = { AimVectors = { [0] = Vec3(0.178, 0.984, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2120.151, -541.428, 835.123), Radius = 32, TagName = "start", }, ATTACK_start_3 = { AimVectors = { [0] = Vec3(0.467, 0.745, 0.477), [1] = Vec3(0.178, 0.984, 0.023), [2] = Vec3(0.734, -0.679, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1983.180, -424.379, 860.140), Radius = 32, TagName = "start", }, ATTACK_start_4 = { AimVectors = { [0] = Vec3(0.759, -0.639, 0.127), [1] = Vec3(0.357, -0.911, -0.206), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2407.222, 567.014, 1033.772), Radius = 32, TagName = "start", }, ATTACK_start_5 = { AimVectors = { [0] = Vec3(0.438, -0.895, 0.081), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2621.037, 1467.027, 1003.522), Radius = 32, TagName = "start", }, ATTACK_start_6 = { AimVectors = { [0] = Vec3(0.622, -0.778, 0.092), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2787.366, 1143.278, 996.805), Radius = 32, TagName = "start", }, ATTACK_start_7 = { AimVectors = { [0] = Vec3(0.199, -0.980, 0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2288.790, 1131.300, 1063.942), Radius = 32, TagName = "start", }, ATTACK_start_8 = { AimVectors = { [0] = Vec3(-0.725, 0.688, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2061.581, 299.204, 1089.125), Radius = 32, TagName = "start", }, ATTACK_start_9 = { AimVectors = { [0] = Vec3(0.216, -0.949, -0.229), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1975.108, 106.367, 1089.125), Radius = 32, TagName = "start", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(779.000, 1543.000, 2396.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_side_gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1755.000, 645.000, 876.000), TagName = "side gate", TeamAvailability = 2, }, CAPPOINT_boat = { GoalType = "CapPoint", Position = Vec3(163.786, -2398.508, 791.109), Radius = 35, }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1017.000, 1306.000, 1272.125), TeamAvailability = 4, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(22.000, 2136.000, 1273.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(384.693, -458.707, 1073.000), Range = 1250, TeamAvailability = 6, }, MOBILEMORTAR_axis_start = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.486, -0.801, 0.348), [1] = Vec3(0.532, -0.772, 0.348), [2] = Vec3(0.559, -0.736, 0.380), [3] = Vec3(0.562, -0.740, 0.370), [4] = Vec3(0.565, -0.743, 0.359), }, Position = Vec3(-1071.865, -445.792, 1425.125), }, MOVER_boat = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(108.268, -2536.000, 778.500), TeamAvailability = 6, }, PLANTMINE_cappoint = { GoalType = "PLANTMINE", Position = Vec3(357.796, -2221.364, 780.406), Radius = 32, }, PLANTMINE_cappoint_1 = { GoalType = "PLANTMINE", Position = Vec3(442.597, -2248.884, 786.987), Radius = 32, TagName = "cappoint", }, PLANTMINE_cappoint_2 = { GoalType = "PLANTMINE", Position = Vec3(462.922, -2161.148, 785.768), Radius = 32, TagName = "cappoint", }, PLANTMINE_sidedoor = { GoalType = "PLANTMINE", Position = Vec3(-1933.309, -22.847, 884.504), Radius = 32, }, PLANTMINE_sidedoor_1 = { GoalType = "PLANTMINE", Position = Vec3(-1965.780, -111.572, 878.760), Radius = 32, TagName = "sidedoor", }, PLANTMINE_tower = { GoalType = "PLANTMINE", Position = Vec3(389.863, 2038.374, 805.427), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(805.500, 1547.000, 2396.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_side_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.489, -0.848, -0.206), }, position = Vec3(-2422.714, 685.317, 1060.357), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.184, -0.968, -0.172), }, position = Vec3(-2227.488, 647.057, 1088.102), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.470, 0.882, -0.012), }, position = Vec3(-1496.067, -735.004, 898.190), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1864.500, 4.500, 950.000), TagName = "side door", TeamAvailability = 4, }, PLANT_side_gate = { CoverSpots = { [0] = { }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1706.000, 337.001, 810.500), TagName = "side gate", TeamAvailability = 4, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(635.069, -2282.155, 792.477), Radius = 500, }, ROUTE_balcony = { GoalType = "ROUTE", Position = Vec3(-1179.697, 714.203, 1065.125), Radius = 125, }, ROUTE_exit_right = { GoalType = "ROUTE", Position = Vec3(-1634.242, 783.619, 1551.125), Radius = 125, }, ROUTE_fountain = { GoalType = "ROUTE", Position = Vec3(-523.854, 621.261, 841.125), Radius = 125, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(-1303.019, 1584.008, 1266.125), Radius = 500, }, ROUTE_hall = { GoalType = "ROUTE", Position = Vec3(870.303, -586.282, 913.125), Radius = 500, }, ROUTE_hilltop = { GoalType = "ROUTE", Position = Vec3(2405.679, 456.871, 1073.393), Radius = 125, }, ROUTE_outside = { GoalType = "ROUTE", Position = Vec3(-1236.920, 629.773, 1551.125), Radius = 125, }, ROUTE_river_area = { GoalType = "ROUTE", Position = Vec3(2012.564, -604.051, 926.455), Radius = 500, }, ROUTE_sidedoor = { GoalType = "ROUTE", Position = Vec3(-1930.205, -48.774, 884.399), Radius = 600, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(-1910.520, 2042.367, 1559.125), Radius = 125, }, ROUTE_tower = { GoalType = "ROUTE", Position = Vec3(1039.599, 1836.716, 845.044), Radius = 125, }, ROUTE_trees = { GoalType = "ROUTE", Position = Vec3(1769.649, -1574.112, 889.397), Radius = 125, }, ROUTE_upper_hall = { GoalType = "ROUTE", Position = Vec3(-1368.274, 1650.323, 1869.125), Radius = 500, }, ROUTE_water = { GoalType = "ROUTE", Position = Vec3(2129.776, -1215.320, 909.992), Radius = 125, }, Version = 1, };