//========================================================================================== // // citadel_obj.gm // // Who When What //------------------------------------------------------------------------------------------ // MickyP 02Apr2010 1st Version // //========================================================================================== // global Map = { Ammo_Cabinet_north_ammocabinet = "AMMOCAB_north_ammocabinet", Ammo_Cabinet_north_ammocabinet_1 = "AMMOCAB_north_ammocabinet_1", Flag_gold = "FLAG_gold", Cappoint_262 = "CAPPOINT_262", Build_Command_Post = "BUILD_Command_Post", Build_Gun_control_ladder = "BUILD_Gun_control_ladder", Build_citadel_entrance_barrier = "BUILD_citadel_entrance_barrier", Build_scaffolding = "BUILD_scaffolding", Plant_Ammo_crates = "PLANT_Ammo_crates", Plant_Command_Post = "PLANT_Command_Post", Plant_Gun_control_ladder = "PLANT_Gun_control_ladder", Plant_citadel_entrance_barrier = "PLANT_citadel_entrance_barrier", Plant_scaffolding = "PLANT_scaffolding", Mount_spawnmg_gun = "MOUNTMG42_spawnmg_gun", Repair_spawnmg_gun = "REPAIRMG42_spawnmg_gun", Allies_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Allies_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Gun_control_ladder_Built = function( trigger ) { Wp.SetWaypointFlag( "ammo_ladder_1", "closed", false ); Wp.SetWaypointFlag( "ammo_ladder_2", "closed", false ); Util.EnableGoal("ROUTE_ammo_ladder.*" ); Util.MapDebugPrint( "Gun_control_ladder_Built" ); }, citadel_entrance_barrier_Built = function( trigger ) { Wp.SetWaypointFlag( "citadel_ladder_1", "closed", false ); Wp.SetWaypointFlag( "citadel_ladder_2", "closed", false ); Util.DisableGoal("ROUTE_citadel_door" ); Util.EnableGoal("ROUTE_citadel_ladder.*" ); Util.MapDebugPrint( "citadel_entrance_barrier_Built" ); }, scaffolding_Built = function( trigger ) { Util.EnableGoal("ROUTE_scaffolding" ); Util.MapDebugPrint( "scaffolding_Built" ); }, Ammo_crates_Destroyed = function( trigger ) { Util.MapDebugPrint( "Ammo_crates_Destroyed" ); }, Allies_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Allies_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Gun_control_ladder_Destroyed = function( trigger ) { Wp.SetWaypointFlag( "ammo_ladder_1", "closed", true ); Wp.SetWaypointFlag( "ammo_ladder_2", "closed", true ); Util.DisableGoal("ROUTE_ammo_ladder.*" ); Util.MapDebugPrint( "Gun_control_ladder_Destroyed" ); }, citadel_entrance_barrier_Destroyed = function( trigger ) { Wp.SetWaypointFlag( "citadel_ladder_1", "closed", true ); Wp.SetWaypointFlag( "citadel_ladder_2", "closed", true ); Util.DisableGoal("ROUTE_citadel_ladder.*" ); Util.EnableGoal("ROUTE_citadel_door" ); Util.MapDebugPrint( "citadel_entrance_barrier_Destroyed" ); }, scaffolding_Destroyed = function( trigger ) { Util.DisableGoal("ROUTE_scaffolding" ); Util.MapDebugPrint( "scaffolding_Destroyed" ); }, Ammo_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_ammo.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Cap_Sw.*" ); Util.MapDebugPrint( "Ammo_Taken" ); }, Ammo_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_ammo.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Cap_Sw.*" ); Util.MapDebugPrint( "Ammo_Returned" ); }, Ammo_Loaded = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "SWITCH_gun" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "MOUNTMG42_spawnmg_gun", "REPAIRMG42_spawnmg_gun", }); SetAvailableMapGoals( TEAM.AXIS, false, { "MOUNTMG42_spawnmg_gun", "REPAIRMG42_spawnmg_gun", }); SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_scaffolding" ); SetAvailableMapGoals( TEAM.AXIS, false, { "PLANT_scaffolding", "DEFEND_ammo.*", }); Util.MapDebugPrint( "Ammo_Loaded" ); }, Tower_Breached = function( trigger ) { Util.MapDebugPrint( "Tower_Breached" ); }, Switch_Activated = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "PLANT_Ammo_crates", "PLANT_citadel_entrance_barrier", }); SetAvailableMapGoals( TEAM.ALLIES, false, { "SWITCH_gun", "ATTACK_ammo.*", }); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_crates.*" ); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_Cap_Sw.*", "DEFEND_Ladder.*", }); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_crates.*" ); Util.MapDebugPrint( "Switch_Activated" ); }, }; global OnMapLoad = function() { OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allies_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "the ladder has been built", Map.Gun_control_ladder_Built ); OnTrigger( "the citadel entrance wooden barrier has been contructed", Map.citadel_entrance_barrier_Built ); OnTrigger( "The scaffolding has been built", Map.scaffolding_Built ); OnTrigger( "^6Allies have blown the Axis ammo crates!!!!", Map.Ammo_crates_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allies_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "the ladder has been destroyed", Map.Gun_control_ladder_Destroyed ); OnTrigger( "the citadel entrance wooden barrier has been destroyed", Map.citadel_entrance_barrier_Destroyed ); OnTrigger( "The scaffolding has been destroyed", Map.scaffolding_Destroyed ); OnTrigger( "^6Allies have stolen the ammo!!!!", Map.Ammo_Taken ); OnTrigger( "^6The ammo has been returned!!!!", Map.Ammo_Returned ); OnTrigger( "^6The ammo has been loaded onto the cannon!!!!", Map.Ammo_Loaded ); OnTrigger( "^6The Citadel Tower has been breached!!!!", Map.Tower_Breached ); OnTrigger( "base_lever2_goto", Map.Switch_Activated ); Util.DisableGoal(".*"); Util.EnableGoal("ROUTE_.*" ); Util.DisableGoal("ROUTE_scaffolding" ); Util.DisableGoal("ROUTE_ammo_ladder.*" ); Util.DisableGoal("ROUTE_citadel_ladder.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "GRENADE_gate.*", "AMMOCAB_north_ammocabinet", "FLAG_gold", "CAPPOINT_262", "BUILD_Command_Post", "BUILD_Gun_control_ladder", "BUILD_scaffolding", "ATTACK_ammo.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "AMMOCAB_north_ammocabinet_1", "BUILD_citadel_entrance_barrier", "MOUNTMG42_spawnmg_gun", "REPAIRMG42_spawnmg_gun", "DEFEND_Ladder.*", "DEFEND_ammo.*", }); Wp.SetWaypointFlag( "ammo_ladder_1", "closed", true ); Wp.SetWaypointFlag( "ammo_ladder_2", "closed", true ); Wp.SetWaypointFlag( "citadel_ladder_1", "closed", true ); Wp.SetWaypointFlag( "citadel_ladder_2", "closed", true ); Util.SetMaxUsersInProgress( 1, "MOUNTMG42.*" ); Util.SetGoalOffset( 0, 50, 0, "PLANT_citadel_entrance_barrier" ); SetGoalPriority( "BUILD_Command_Post", 0.75 ); SetGoalPriority( "PLANT_Command_Post", 0.75 ); SetGoalPriority( "BUILD_Gun_control_ladder", 0.95 ); SetGoalPriority( "SWITCH_gun", 0.95 ); MapRoutes = { FLAG_gold = { ROUTE_AlliesS2 = { ROUTE_left_passage = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, ROUTE_left_tower = { ROUTE_comm_post_door = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, ROUTE_secondry_ladder = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, }, ROUTE_old_flag = { ROUTE_comm_post_door = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, }, }, ROUTE_AlliesS4 = { ROUTE_blowable_gate = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, ROUTE_far_left_wall = { ROUTE_ammo_door = { }, ROUTE_scaffolding = { }, }, }, }, BUILD_scaffolding = { ROUTE_AlliesS2 = { ROUTE_left_passage = {}, ROUTE_left_tower = { ROUTE_comm_post_door = {}, ROUTE_secondry_ladder = {}, }, ROUTE_old_flag = { ROUTE_comm_post_door ={}, }, }, ROUTE_AlliesS4 = { ROUTE_blowable_gate = {}, ROUTE_far_left_wall = {}, }, }, CAPPOINT_262 = { ROUTE_ammo = { ROUTE_ammo_door = { ROUTE_ammo_ladder_1 = { }, ROUTE_ammo_ladder_2 = { }, ROUTE_secondry_ladder = { ROUTE_ammo_wall = { }, }, }, ROUTE_ammo_side = { ROUTE_ammo_ladder_1 = { }, ROUTE_ammo_ladder_2 = { }, ROUTE_secondry_ladder = { }, }, }, }, DEFEND_Ladder_1 = { ROUTE_axiss1 = { ROUTE_s1front = { ROUTE_s6left = { ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, }, ROUTE_side_entry = { ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, }, }, ROUTE_s1left = { ROUTE_s6left = { ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, }, ROUTE_side_entry = { ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, }, }, }, ROUTE_AxisS6 = { ROUTE_s6door = { ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, }, ROUTE_s6left = { ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_door = { }, ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, }, ROUTE_s6right = { ROUTE_citadel_ladder_2 = { }, ROUTE_citadel_ladder_1 = { }, ROUTE_citadel_door = { }, ROUTE_comm_post_exit = { ROUTE_comm_post_passage = { }, }, }, }, }, DEFEND_crates_2 = { ROUTE_axiss7 = { ROUTE_s1front = { ROUTE_side_entry = { }, ROUTE_s6left = { }, ROUTE_s6right = { }, }, ROUTE_s1left = { ROUTE_side_entry = { }, ROUTE_s6left = { }, ROUTE_s6right = { }, }, }, ROUTE_axiss1 = { ROUTE_s1front = { ROUTE_side_entry = { }, ROUTE_s6right = { }, ROUTE_s6left = { }, }, ROUTE_s1left = { ROUTE_side_entry = { }, ROUTE_s6right = { }, ROUTE_s6left = { }, }, }, }, ATTACK_crates_1 = { ROUTE_AlliesS3a = { ROUTE_s3_mg_exit = { ROUTE_citadel_door = { }, ROUTE_comm_post_door = { ROUTE_comm_post_exit = { }, }, ROUTE_comm_post_passage = { ROUTE_comm_post_exit = { }, }, ROUTE_citadel_wall = { }, }, }, ROUTE_AlliesS3b = { ROUTE_s3_lower_door = { ROUTE_citadel_door = { }, ROUTE_comm_post_door = { ROUTE_comm_post_exit = { }, }, ROUTE_comm_post_passage = { ROUTE_comm_post_exit = { }, }, ROUTE_citadel_wall = { }, }, }, }, }; MapRoutes.ATTACK_ammo_1 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_2 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_3 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_4 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_5 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_6 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_7 = MapRoutes.BUILD_scaffolding; MapRoutes.ATTACK_ammo_8 = MapRoutes.BUILD_scaffolding; MapRoutes.BUILD_Gun_control_ladder = MapRoutes.BUILD_scaffolding; MapRoutes.DEFEND_ladder_2 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ladder_3 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ladder_4 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ladder_5 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ladder_7 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ladder_8 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ammo_1 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_ammo_2 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_Cap_Sw_1 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_Cap_Sw_2 = MapRoutes.DEFEND_Ladder_1; MapRoutes.DEFEND_crates_3 = MapRoutes.DEFEND_crates_2; MapRoutes.DEFEND_crates_4 = MapRoutes.DEFEND_crates_2; MapRoutes.DEFEND_crates_5 = MapRoutes.DEFEND_crates_2; MapRoutes.DEFEND_crates_6 = MapRoutes.DEFEND_crates_2; MapRoutes.DEFEND_crates_7 = MapRoutes.DEFEND_crates_2; MapRoutes.DEFEND_crates_8 = MapRoutes.DEFEND_crates_2; MapRoutes.ATTACK_crates_2 = MapRoutes.ATTACK_crates_1; MapRoutes.ATTACK_crates_3 = MapRoutes.ATTACK_crates_1; MapRoutes.ATTACK_crates_4 = MapRoutes.ATTACK_crates_1; MapRoutes.ATTACK_crates_5 = MapRoutes.ATTACK_crates_1; MapRoutes.ATTACK_crates_6 = MapRoutes.ATTACK_crates_1; MapRoutes.ATTACK_crates_7 = MapRoutes.ATTACK_crates_1; MapRoutes.PLANT_Ammo_crates = MapRoutes.ATTACK_crates_1; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { };