global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-928.000, -3239.000, 304.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_arty3 = { GoalType = "ARTILLERY_D", Position = Vec3(-562.254, -2483.407, 88.129), Radius = 145, }, ARTILLERY_D_arty4 = { GoalType = "ARTILLERY_D", Position = Vec3(-216.756, -2293.830, 232.125), Radius = 80, }, ARTILLERY_S_arty98 = { GoalType = "ARTILLERY_S", Position = Vec3(3660.510, -541.672, 214.733), Radius = 125, }, ARTILLERY_S_arty99 = { GoalType = "ARTILLERY_S", Position = Vec3(2919.484, -554.525, 144.158), Radius = 125, }, ARTILLERY_S_s_arty = { GoalType = "ARTILLERY_S", Position = Vec3(-187.044, 26.723, 384.125), Radius = 185, }, ATTACK_FLAG_1 = { AimVectors = { [0] = Vec3(-0.888, 0.460, 0.023), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-234.125, -706.743, 560.125), Radius = 20, }, ATTACK_GOLD_1 = { AimVectors = { [0] = Vec3(-0.999, 0.008, -0.050), [1] = Vec3(-0.920, -0.392, -0.012), [2] = Vec3(-0.142, -0.990, 0.015), [3] = Vec3(0.837, -0.545, 0.050), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(3864.011, -1290.765, 344.125), Radius = 20, Stance = "crouch", }, ATTACK_GOLD_3 = { AimVectors = { [0] = Vec3(0.993, -0.107, -0.054), [1] = Vec3(0.930, 0.368, -0.019), [2] = Vec3(0.795, 0.606, 0.008), [3] = Vec3(0.556, 0.831, 0.019), [4] = Vec3(0.202, 0.979, 0.004), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(3294.472, -1500.503, 344.128), Radius = 20, Stance = "crouch", }, ATTACK_GOLD_6 = { AimVectors = { [0] = Vec3(0.082, 0.997, 0.012), [1] = Vec3(-1.000, -0.025, 0.006), [2] = Vec3(1.000, 0.020, -0.017), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(3728.044, -1557.875, 345.125), Radius = 32, Stance = "crouch", }, ATTACK_ag1 = { AimVectors = { [0] = Vec3(0.982, -0.157, -0.103), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(3274.628, -1282.129, 344.125), Radius = 35, Stance = "crouch", }, ATTACK_ag2 = { AimVectors = { [0] = Vec3(-0.997, 0.071, -0.040), [1] = Vec3(-0.892, 0.452, -0.015), [2] = Vec3(-0.326, 0.944, 0.048), [3] = Vec3(0.473, 0.880, 0.035), }, GoalType = "Attack", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(3930.999, -1537.214, 344.125), Radius = 15, Stance = "crouch", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(908.000, -2842.000, 308.000), TagName = "Command Post", TeamAvailability = 6, }, CALLARTILLERY_125 = { GoalType = "CALLARTILLERY", Position = Vec3(-285.025, -2969.820, 232.125), Radius = 40, }, CALLARTILLERY_arty1 = { GoalType = "CALLARTILLERY", Position = Vec3(-138.224, 273.743, 384.125), Radius = 35, }, CALLARTILLERY_arty2 = { GoalType = "CALLARTILLERY", Position = Vec3(-501.297, 140.440, 372.268), Radius = 55, }, CALLARTILLERY_artyspot99 = { GoalType = "CALLARTILLERY", Position = Vec3(2261.333, -405.888, 128.125), Radius = 35, }, CALLARTILLERY_artyspot_5 = { GoalType = "CALLARTILLERY", Position = Vec3(3.185, -2205.424, 256.125), Radius = 20, }, CAPPOINT_50 = { GoalType = "CapPoint", Position = Vec3(-460.727, -260.333, 472.125), Radius = 20, }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-208.000, -712.000, 624.000), }, DEFEND_DEF_1 = { AimVectors = { [0] = Vec3(0.003, 1.000, 0.020), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-568.489, -2894.399, 232.125), Radius = 50, }, DEFEND_DEF_12 = { AimVectors = { [0] = Vec3(-0.994, 0.092, -0.061), [1] = Vec3(-0.966, -0.248, 0.067), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(-863.697, -157.934, 576.322), Radius = 18, Stance = "crouch", }, DEFEND_DEF_13 = { AimVectors = { [0] = Vec3(-0.987, -0.135, -0.084), [1] = Vec3(-0.904, -0.382, 0.191), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(-316.459, 161.656, 384.125), Radius = 20, Stance = "crouch", }, DEFEND_DEF_2 = { AimVectors = { [0] = Vec3(-1.000, -0.004, 0.015), [1] = Vec3(-0.994, -0.105, 0.021), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(242.993, -682.902, 560.125), Radius = 50, Stance = "crouch", }, DEFEND_DEF_88 = { AimVectors = { [0] = Vec3(-0.964, 0.266, -0.002), [1] = Vec3(-0.965, -0.260, 0.046), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(273.640, -500.193, 560.125), Radius = 15, Stance = "crouch", }, DEFEND_DEF_89 = { AimVectors = { [0] = Vec3(-0.890, 0.438, 0.124), [1] = Vec3(-0.945, 0.241, 0.221), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(-604.502, -338.876, 496.125), Radius = 20, Stance = "crouch", }, DEFEND_DEF_90 = { AimVectors = { [0] = Vec3(-0.971, 0.238, -0.008), [1] = Vec3(-0.986, -0.006, 0.168), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(-467.472, -53.875, 376.602), Radius = 18, }, DEFEND_def_111 = { AimVectors = { [0] = Vec3(-0.993, -0.121, 0.006), [1] = Vec3(-0.855, -0.490, 0.170), [2] = Vec3(-0.510, -0.836, 0.204), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, MinRadius = 32, Position = Vec3(218.834, 238.046, 385.125), Radius = 32, Stance = "crouch", }, DEFEND_objtaken = { AimVectors = { [0] = Vec3(0.359, -0.917, -0.175), }, GoalType = "Defend", MaxCampTime = 99, MinCampTime = 45, Position = Vec3(-985.055, 181.532, 408.125), Radius = 35, Stance = "crouch", }, FLAG_radarbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3560.000, -1400.000, 389.125), TeamAvailability = 4, }, FLAG_radarbox2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3664.000, -1400.000, 389.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-792.000, -3239.000, 296.000), Range = 1250, TeamAvailability = 6, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(937.500, -2839.000, 308.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(360.000, 80.000, 478.000), TagName = "Main Door", TeamAvailability = 4, }, PLANT_Side_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(88.000, -3000.000, 372.000), TagName = "Side Door", TeamAvailability = 4, }, ROUTE_ally1 = { GoalType = "ROUTE", Position = Vec3(-2978.659, 1991.164, 661.823), Radius = 265, }, ROUTE_ally2 = { GoalType = "ROUTE", Position = Vec3(-2664.623, 1595.518, 397.553), Radius = 35, }, ROUTE_ally3 = { GoalType = "ROUTE", Position = Vec3(-2489.955, 960.098, 369.442), Radius = 35, }, ROUTE_ally4 = { GoalType = "ROUTE", Position = Vec3(-2018.772, 249.859, 352.125), Radius = 50, }, ROUTE_ally5 = { GoalType = "ROUTE", Position = Vec3(-640.526, 42.437, 354.272), Radius = 49, }, ROUTE_ally6 = { GoalType = "ROUTE", Position = Vec3(-2869.761, 909.581, 576.191), Radius = 35, }, ROUTE_ally7 = { GoalType = "ROUTE", Position = Vec3(-1735.091, -153.345, 576.125), Radius = 35, }, ROUTE_ally8 = { GoalType = "ROUTE", Position = Vec3(-1402.709, -218.654, 576.125), Radius = 35, }, ROUTE_fs1 = { GoalType = "ROUTE", Position = Vec3(18.745, -664.736, 560.125), Radius = 120, }, ROUTE_fs10 = { GoalType = "ROUTE", Position = Vec3(2876.019, -3056.510, 256.125), Radius = 55, }, ROUTE_fs11 = { GoalType = "ROUTE", Position = Vec3(3575.217, -2300.509, 260.294), Radius = 35, }, ROUTE_fs13 = { GoalType = "ROUTE", Position = Vec3(565.830, 2.343, 384.125), Radius = 35, }, ROUTE_fs14 = { GoalType = "ROUTE", Position = Vec3(1464.770, -458.038, 384.125), Radius = 35, }, ROUTE_fs15 = { GoalType = "ROUTE", Position = Vec3(2139.156, -791.908, 128.125), Radius = 35, }, ROUTE_fs16 = { GoalType = "ROUTE", Position = Vec3(3747.431, -720.210, 223.010), Radius = 35, }, ROUTE_fs17 = { GoalType = "ROUTE", Position = Vec3(3749.875, -1211.176, 344.248), Radius = 15, }, ROUTE_fs18 = { GoalType = "ROUTE", Position = Vec3(1160.682, -1280.732, 384.125), Radius = 35, }, ROUTE_fs19 = { GoalType = "ROUTE", Position = Vec3(1654.900, -1486.979, 384.125), Radius = 15, }, ROUTE_fs2 = { GoalType = "ROUTE", Position = Vec3(-214.697, -770.750, 560.125), Radius = 265, }, ROUTE_fs20 = { GoalType = "ROUTE", Position = Vec3(1886.226, -1234.764, 208.125), Radius = 35, }, ROUTE_fs21 = { GoalType = "ROUTE", Position = Vec3(2475.657, -1853.443, 128.125), Radius = 90, }, ROUTE_fs22 = { GoalType = "ROUTE", Position = Vec3(3665.858, -2052.326, 224.125), Radius = 35, }, ROUTE_fs23 = { GoalType = "ROUTE", Position = Vec3(3616.323, -1615.868, 344.125), Radius = 15, }, ROUTE_fs3 = { GoalType = "ROUTE", Position = Vec3(-890.037, -241.441, 576.125), Radius = 20, }, ROUTE_fs4 = { GoalType = "ROUTE", Position = Vec3(-879.417, -16.462, 323.447), Radius = 20, }, ROUTE_fs5 = { GoalType = "ROUTE", Position = Vec3(-772.458, -1333.082, 256.125), Radius = 40, }, ROUTE_fs6 = { GoalType = "ROUTE", Position = Vec3(-226.883, -2464.108, 232.125), Radius = 50, }, ROUTE_fs7 = { GoalType = "ROUTE", Position = Vec3(0.185, -3009.654, 256.125), Radius = 20, }, ROUTE_fs8 = { GoalType = "ROUTE", Position = Vec3(801.602, -3050.633, 256.125), Radius = 70, }, ROUTE_fs9 = { GoalType = "ROUTE", Position = Vec3(1647.007, -3075.991, 260.190), Radius = 35, }, ROUTE_gold1 = { GoalType = "ROUTE", Position = Vec3(1050.784, 117.270, 384.125), Radius = 70, }, ROUTE_gold2 = { GoalType = "ROUTE", Position = Vec3(560.105, -1054.067, 384.125), Radius = 89, }, ROUTE_gold3 = { GoalType = "ROUTE", Position = Vec3(-191.880, -1535.881, 232.125), Radius = 35, }, ROUTE_objective = { GoalType = "ROUTE", Position = Vec3(3608.903, -1405.015, 364.029), Radius = 265, }, SNIPE_SNIPE_1 = { AimVectors = { [0] = Vec3(-0.618, 0.180, -0.765), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-120.696, -2775.674, 760.125), Radius = 20, }, SNIPE_SNIPE_2 = { AimVectors = { [0] = Vec3(-0.122, 0.904, -0.410), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-370.667, -3098.598, 760.125), Radius = 20, }, Version = 1, };