global _MG = { AIRSTRIKE_DoorLock_13 = { AimVectors = { [0] = Vec3(0.305, -0.810, -0.500), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(272.175, 930.786, 17.125), Radius = 32, }, AMMOCAB_hutammocab = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(553.000, 572.000, -778.000), TeamAvailability = 6, }, ARTILLERY_S_Axis_Documents_12 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1337.426, -1577.567, -1074.875), }, ARTILLERY_S_Axis_Documents_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1455.473, -922.562, -1041.574), }, ARTILLERY_S_Axis_Documents_15 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1200.006, -1685.616, -1072.366), }, ARTILLERY_S_Axis_Keycard_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1083.819, 1414.626, -190.875), }, ARTILLERY_S_DoorLock_12 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(774.107, 723.400, -187.701), }, ARTILLERY_S_Transmitter_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(957.839, -2839.676, -1079.875), }, ARTILLERY_S_Transmitter_15 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-113.655, -2154.900, -1061.667), }, ATTACK_Allied_Gun_1 = { AimVectors = { [0] = Vec3(0.784, -0.621, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1329.419, -2262.443, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_10 = { AimVectors = { [0] = Vec3(0.625, -0.755, 0.199), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1336.788, -1947.667, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_2 = { AimVectors = { [0] = Vec3(-0.199, -0.980, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-507.816, -2125.389, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_3 = { AimVectors = { [0] = Vec3(0.057, -0.997, 0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-688.975, -1989.306, -1028.875), Radius = 32, }, ATTACK_Allied_Gun_4 = { AimVectors = { [0] = Vec3(0.426, -0.904, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1342.095, -1683.744, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_5 = { AimVectors = { [0] = Vec3(-0.205, -0.979, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-433.047, -1593.396, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_6 = { AimVectors = { [0] = Vec3(0.087, -0.996, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-787.331, -1481.552, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_7 = { AimVectors = { [0] = Vec3(-0.008, -0.999, 0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-589.370, -1781.805, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_8 = { AimVectors = { [0] = Vec3(0.440, -0.865, 0.240), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1121.008, -1936.932, -1032.875), Radius = 32, }, ATTACK_Allied_Gun_9 = { AimVectors = { [0] = Vec3(0.959, -0.283, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1332.065, -2517.927, -1032.875), Radius = 32, }, ATTACK_Transmitter_1 = { AimVectors = { [0] = Vec3(0.200, -0.972, 0.122), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-706.479, -2881.958, -1048.684), Radius = 32, }, ATTACK_Transmitter_10 = { AimVectors = { [0] = Vec3(0.535, -0.843, 0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-869.667, -2832.961, -1048.875), Radius = 32, }, ATTACK_Transmitter_2 = { AimVectors = { [0] = Vec3(0.445, -0.879, 0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-794.080, -3064.018, -1048.684), Radius = 32, }, ATTACK_Transmitter_3 = { AimVectors = { [0] = Vec3(-0.617, -0.787, 0.023), [1] = Vec3(0.808, -0.587, 0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-411.175, -3138.686, -1048.684), Radius = 32, }, ATTACK_Transmitter_4 = { AimVectors = { [0] = Vec3(0.108, -0.994, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-465.529, -2762.351, -1048.684), Radius = 32, }, ATTACK_Transmitter_5 = { AimVectors = { [0] = Vec3(-0.383, -0.923, 0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-90.154, -2789.636, -1048.684), Radius = 32, }, ATTACK_Transmitter_6 = { AimVectors = { [0] = Vec3(-0.677, -0.736, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(116.536, -2826.896, -1048.684), Radius = 32, }, ATTACK_Transmitter_7 = { AimVectors = { [0] = Vec3(-0.892, -0.452, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(108.127, -3107.515, -1048.684), Radius = 32, }, ATTACK_Transmitter_8 = { AimVectors = { [0] = Vec3(-0.999, 0.022, -0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(65.958, -3227.575, -1048.684), Radius = 32, }, ATTACK_Transmitter_9 = { AimVectors = { [0] = Vec3(0.236, -0.954, 0.183), [1] = Vec3(-0.733, -0.676, 0.079), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-257.033, -3016.048, -1048.684), Radius = 32, }, BUILD_Allied_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-60.000, 508.000, -748.000), TagName = "Allied CP", TeamAvailability = 4, }, BUILD_Anti_tank_Gun = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(-925.000, -1872.000, -968.000), TagName = "Anti_tank Gun", TeamAvailability = 4, }, CALLARTILLERY_Axis_Documents_11 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2258.125, -2041.818, -1072.875), }, CALLARTILLERY_Axis_Documents_14 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(594.126, -2818.057, -1078.240), }, CALLARTILLERY_Axis_Keycard_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(101.362, 1615.951, -143.541), }, CALLARTILLERY_Axis_Keycard_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(619.412, 2344.508, -182.875), }, CALLARTILLERY_DoorLock_11 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-362.758, 809.680, -179.031), }, CALLARTILLERY_Transmitter_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-89.198, -3097.856, -1048.875), }, CALLARTILLERY_Transmitter_14 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-801.949, -2713.733, -817.875), }, CAMP_Allied_DoorLock_1 = { AimVectors = { [0] = Vec3(0.613, 0.710, 0.347), [1] = Vec3(-0.459, 0.888, -0.006), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-26.126, 507.000, -182.875), Radius = 32, }, CAMP_Allied_DoorLock_10 = { AimVectors = { [0] = Vec3(0.568, 0.823, -0.021), [1] = Vec3(0.993, -0.115, -0.004), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-368.535, 811.010, -178.522), Radius = 32, }, CAMP_Allied_DoorLock_2 = { AimVectors = { [0] = Vec3(-0.140, 0.886, 0.441), [1] = Vec3(-0.898, 0.439, -0.027), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(368.691, 550.923, -174.875), Radius = 32, }, CAMP_Allied_DoorLock_3 = { AimVectors = { [0] = Vec3(0.785, 0.533, 0.316), [1] = Vec3(-0.088, 0.996, -0.011), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-179.624, 575.239, -185.146), Radius = 32, }, CAMP_Allied_DoorLock_4 = { AimVectors = { [0] = Vec3(-0.681, 0.619, 0.391), [1] = Vec3(-0.989, 0.148, 0.004), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(850.577, 619.361, -182.054), Radius = 32, }, CAMP_Allied_DoorLock_5 = { AimVectors = { [0] = Vec3(-0.227, 0.953, 0.201), [1] = Vec3(0.245, 0.969, -0.017), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(510.711, -17.096, -182.875), Radius = 32, }, CAMP_Allied_DoorLock_6 = { AimVectors = { [0] = Vec3(0.137, 0.975, 0.175), [1] = Vec3(0.505, 0.863, -0.034), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(221.650, -51.300, -166.875), Radius = 32, }, CAMP_Allied_DoorLock_7 = { AimVectors = { [0] = Vec3(-0.056, 0.930, 0.364), [1] = Vec3(-0.862, 0.507, 0.023), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(381.875, 426.127, -174.875), Radius = 32, }, CAMP_Allied_DoorLock_8 = { AimVectors = { [0] = Vec3(-0.263, 0.956, -0.130), [1] = Vec3(0.804, 0.592, -0.063), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(182.538, 1031.790, 17.312), Radius = 32, }, CAMP_Allied_DoorLock_9 = { AimVectors = { [0] = Vec3(-0.787, 0.615, -0.038), [1] = Vec3(0.769, 0.634, -0.082), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(561.839, 1024.929, 17.312), Radius = 32, }, CAPPOINT_Keycard_Door_Lock = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(443.774, 21.874, -182.875), }, CAPPOINT_Transmitter = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-273.140, -2814.126, -1048.875), }, DEFEND_Axis_Documents_1 = { AimVectors = { [0] = Vec3(-0.231, 0.952, -0.202), [1] = Vec3(0.727, 0.680, -0.099), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-196.586, -2722.135, -780.875), Radius = 32, }, DEFEND_Axis_Documents_10 = { AimVectors = { [0] = Vec3(0.123, 0.991, 0.054), [1] = Vec3(0.998, 0.037, 0.054), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1634.125, -2313.874, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_2 = { AimVectors = { [0] = Vec3(-0.331, 0.929, -0.167), [1] = Vec3(0.759, 0.641, -0.114), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-109.347, -2726.482, -780.875), Radius = 32, }, DEFEND_Axis_Documents_3 = { AimVectors = { [0] = Vec3(0.040, 0.999, 0.024), [1] = Vec3(0.954, 0.296, 0.051), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1650.126, -2441.875, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_4 = { AimVectors = { [0] = Vec3(0.008, -0.995, 0.096), [1] = Vec3(0.948, -0.312, 0.066), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1650.125, -1326.128, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_5 = { AimVectors = { [0] = Vec3(-0.997, 0.070, 0.042), [1] = Vec3(-0.407, -0.911, 0.063), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(2477.875, -1842.125, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_6 = { AimVectors = { [0] = Vec3(0.993, -0.092, 0.078), [1] = Vec3(-0.596, -0.798, 0.087), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1988.385, -1326.125, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_7 = { AimVectors = { [0] = Vec3(-0.215, 0.976, 0.036), [1] = Vec3(-0.854, 0.519, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(2477.872, -2441.875, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_8 = { AimVectors = { [0] = Vec3(-0.285, 0.958, 0.018), [1] = Vec3(-0.787, 0.617, -0.000), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(2477.875, -2228.507, -1040.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_9 = { AimVectors = { [0] = Vec3(0.994, 0.028, 0.102), [1] = Vec3(0.078, -0.994, 0.072), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(2120.644, -2130.126, -1072.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_1 = { AimVectors = { [0] = Vec3(-0.668, 0.744, 0.003), [1] = Vec3(-0.240, 0.954, -0.182), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-534.126, -2714.125, -816.875), Radius = 32, }, DEFEND_Axis_Gun_10 = { AimVectors = { [0] = Vec3(-0.077, 0.996, 0.042), [1] = Vec3(-0.368, 0.899, 0.237), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1067.849, -2665.518, -1032.824), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_2 = { AimVectors = { [0] = Vec3(-0.606, 0.796, -0.006), [1] = Vec3(-0.200, 0.964, -0.173), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-655.513, -2714.125, -816.875), Radius = 32, }, DEFEND_Axis_Gun_3 = { AimVectors = { [0] = Vec3(-0.532, 0.847, -0.003), [1] = Vec3(-0.212, 0.967, -0.143), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-800.570, -2714.127, -816.875), Radius = 32, }, DEFEND_Axis_Gun_4 = { AimVectors = { [0] = Vec3(0.192, 0.981, 0.012), [1] = Vec3(0.070, 0.823, 0.564), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1385.551, -2160.445, -1032.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_5 = { AimVectors = { [0] = Vec3(-0.809, -0.433, 0.399), [1] = Vec3(-0.953, 0.300, 0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-986.125, -1394.126, -1022.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_6 = { AimVectors = { [0] = Vec3(0.996, 0.014, 0.090), [1] = Vec3(0.025, -0.808, 0.588), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1389.875, -1394.125, -1032.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_7 = { AimVectors = { [0] = Vec3(-0.655, 0.672, 0.346), [1] = Vec3(-0.072, 0.997, 0.024), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1018.125, -2087.875, -1032.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_8 = { AimVectors = { [0] = Vec3(-0.583, -0.812, 0.033), [1] = Vec3(0.958, 0.284, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-805.875, -1394.125, -1022.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gun_9 = { AimVectors = { [0] = Vec3(-0.949, -0.243, 0.202), [1] = Vec3(-0.983, 0.176, 0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-378.125, -1394.125, -1032.673), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_10 = { AimVectors = { [0] = Vec3(-0.155, -0.987, 0.050), [1] = Vec3(-0.725, -0.689, 0.019), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1213.982, 2435.246, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_11 = { AimVectors = { [0] = Vec3(0.958, -0.267, 0.105), [1] = Vec3(-0.926, -0.374, 0.054), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(902.089, 2046.125, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_12 = { AimVectors = { [0] = Vec3(0.588, -0.806, 0.063), [1] = Vec3(-0.053, -0.997, 0.059), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(566.125, 2118.363, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_13 = { AimVectors = { [0] = Vec3(0.990, -0.140, 0.012), [1] = Vec3(-0.868, 0.016, 0.496), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(269.875, 1526.722, -176.074), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_14 = { AimVectors = { [0] = Vec3(0.976, -0.215, -0.030), [1] = Vec3(0.422, -0.804, 0.419), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-90.424, 1705.497, -148.116), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_15 = { AimVectors = { [0] = Vec3(0.922, -0.387, 0.004), [1] = Vec3(-0.416, -0.795, 0.442), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(247.884, 1733.311, -167.066), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_16 = { AimVectors = { [0] = Vec3(0.200, -0.976, 0.084), [1] = Vec3(-0.435, -0.900, 0.029), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(808.202, 2413.612, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_6 = { AimVectors = { [0] = Vec3(0.959, -0.268, 0.097), [1] = Vec3(0.028, 0.994, 0.109), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(954.125, 1970.125, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_7 = { AimVectors = { [0] = Vec3(0.997, 0.059, 0.048), [1] = Vec3(-0.228, 0.964, 0.135), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(566.125, 1682.125, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_8 = { AimVectors = { [0] = Vec3(-0.983, -0.093, 0.156), [1] = Vec3(-0.988, 0.144, 0.048), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1221.875, 1682.125, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Keycard_9 = { AimVectors = { [0] = Vec3(-0.184, -0.981, 0.063), [1] = Vec3(-0.798, -0.602, 0.035), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(1204.925, 2290.602, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_1 = { AimVectors = { [0] = Vec3(0.615, -0.740, -0.272), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(26.354, 930.125, 17.125), Radius = 32, }, DEFEND_DoorLock_10 = { AimVectors = { [0] = Vec3(0.999, -0.015, 0.031), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-370.450, 682.844, -173.482), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_14 = { AimVectors = { [0] = Vec3(0.269, 0.959, 0.084), [1] = Vec3(0.698, 0.715, 0.038), [2] = Vec3(-0.709, 0.703, 0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(586.125, 32.125, -190.807), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_2 = { AimVectors = { [0] = Vec3(0.505, -0.822, -0.263), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(116.948, 930.125, 17.125), Radius = 32, }, DEFEND_DoorLock_3 = { AimVectors = { [0] = Vec3(0.300, -0.922, -0.246), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(369.372, 930.125, 17.125), Radius = 32, }, DEFEND_DoorLock_4 = { AimVectors = { [0] = Vec3(0.148, -0.938, -0.312), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(559.185, 930.125, 17.125), Radius = 32, }, DEFEND_DoorLock_5 = { AimVectors = { [0] = Vec3(0.584, 0.812, 0.012), [1] = Vec3(0.937, 0.348, 0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(146.806, 77.874, -174.875), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_6 = { AimVectors = { [0] = Vec3(0.855, 0.518, 0.000), [1] = Vec3(0.458, 0.889, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(146.125, -45.471, -166.875), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_7 = { AimVectors = { [0] = Vec3(0.456, 0.889, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(347.927, 68.882, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_8 = { AimVectors = { [0] = Vec3(0.953, -0.303, -0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-77.571, 877.875, -173.742), Radius = 32, Stance = "crouch", }, DEFEND_DoorLock_9 = { AimVectors = { [0] = Vec3(0.955, 0.293, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-110.125, 530.125, -182.727), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_1 = { AimVectors = { [0] = Vec3(0.006, 0.997, 0.080), [1] = Vec3(-0.842, 0.539, 0.031), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(205.875, -3245.875, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_10 = { AimVectors = { [0] = Vec3(-0.806, 0.590, 0.042), [1] = Vec3(0.559, 0.827, 0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(89.680, -3245.875, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_2 = { AimVectors = { [0] = Vec3(-0.079, -0.980, 0.181), [1] = Vec3(-0.991, -0.125, 0.044), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(205.875, -2738.125, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_3 = { AimVectors = { [0] = Vec3(0.900, -0.431, -0.069), [1] = Vec3(-0.988, -0.028, -0.152), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-206.987, -2738.125, -974.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_4 = { AimVectors = { [0] = Vec3(0.981, -0.193, 0.035), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-909.875, -2738.125, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_5 = { AimVectors = { [0] = Vec3(0.981, 0.194, 0.015), [1] = Vec3(0.244, 0.969, -0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-909.875, -3245.874, -1016.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_6 = { AimVectors = { [0] = Vec3(0.068, 0.995, 0.067), [1] = Vec3(0.977, 0.210, 0.044), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-743.875, -3245.875, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_7 = { AimVectors = { [0] = Vec3(-1.000, -0.023, 0.002), [1] = Vec3(0.946, -0.322, 0.035), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-378.125, -2738.125, -1048.875), Radius = 32, }, DEFEND_Transmitter_8 = { AimVectors = { [0] = Vec3(-0.447, 0.893, 0.048), [1] = Vec3(0.938, 0.343, 0.056), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-307.332, -3245.875, -1048.875), Radius = 32, Stance = "crouch", }, DEFEND_Transmitter_9 = { AimVectors = { [0] = Vec3(-0.676, 0.736, 0.048), [1] = Vec3(0.756, 0.652, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 15, MinRadius = 32, Position = Vec3(-35.797, -3274.169, -1048.875), Radius = 32, Stance = "crouch", }, FLAG_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2446.000, -2216.000, -1036.875), TeamAvailability = 4, }, FLAG_keycard_flag = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1140.000, 2202.000, -146.875), TeamAvailability = 4, }, HEALTHCAB_huthpcab = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(553.000, 512.000, -778.000), TeamAvailability = 6, }, MOBILEMG42_Axis_Documents_16 = { AimVectors = { [0] = Vec3(0.378, 0.926, 0.025), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2100.765, -2705.300, -1055.875), }, MOBILEMG42_Axis_Documents_17 = { AimVectors = { [0] = Vec3(-0.179, 0.982, 0.068), [1] = Vec3(-0.822, 0.562, 0.091), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2401.519, -2396.605, -1072.875), }, MOBILEMG42_Axis_Gun_11 = { AimVectors = { [0] = Vec3(0.076, 0.997, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(-1235.731, -2542.168, -1032.875), }, MOBILEMG42_Axis_Gun_12 = { AimVectors = { [0] = Vec3(-0.995, 0.048, 0.093), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(526.080, -1711.783, -1069.826), }, MOBILEMG42_Axis_Keycard_1 = { AimVectors = { [0] = Vec3(0.062, -0.994, 0.088), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(1005.569, 2428.874, -183.875), }, MOBILEMG42_Axis_Keycard_4 = { AimVectors = { [0] = Vec3(0.991, -0.137, 0.004), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(168.413, 1671.442, -146.119), }, MOBILEMG42_Transmitter_11 = { AimVectors = { [0] = Vec3(0.994, 0.093, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1112.118, -2974.324, -1048.875), }, PLANT_Allied_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-76.500, 509.500, -766.000), TagName = "Allied CP", TeamAvailability = 2, }, PLANT_Anti_tank_Gun = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-944.000, -1873.000, -1003.500), TagName = "Anti_tank Gun", TeamAvailability = 2, }, ROUTE_Allied_FirstSpawn = { GoalType = "ROUTE", Position = Vec3(-354.701, 367.899, 280.125), Radius = 300, }, ROUTE_Allied_SecondSpawn = { GoalType = "ROUTE", Position = Vec3(330.204, 532.622, -812.875), Radius = 300, }, ROUTE_Axis_SecondSpawn = { GoalType = "ROUTE", Position = Vec3(-382.466, -3720.118, -888.672), Radius = 300, }, ROUTE_BrokenWall = { GoalType = "ROUTE", Position = Vec3(433.342, -112.979, -824.875), Radius = 125, }, ROUTE_DestroyedWall = { GoalType = "ROUTE", Position = Vec3(1409.972, -1512.881, -1074.875), Radius = 125, }, ROUTE_DestroyedWall_1 = { GoalType = "ROUTE", Position = Vec3(1467.713, -1783.707, -1074.875), Radius = 125, }, ROUTE_Documents_Table = { GoalType = "ROUTE", Position = Vec3(2453.898, -2201.743, -1040.875), Radius = 125, }, ROUTE_Grass_Near_Keycard = { GoalType = "ROUTE", Position = Vec3(998.616, 1559.951, -189.558), Radius = 500, }, ROUTE_Hole = { GoalType = "ROUTE", Position = Vec3(968.943, 823.034, 133.125), Radius = 125, }, ROUTE_Keycard_Table = { GoalType = "ROUTE", Position = Vec3(1143.223, 2208.306, -150.875), Radius = 125, }, ROUTE_LadderInStorage = { GoalType = "ROUTE", Position = Vec3(390.399, 1298.227, -182.875), Radius = 125, }, ROUTE_LeftDoor = { GoalType = "ROUTE", Position = Vec3(2217.811, -1283.064, -1072.875), Radius = 125, }, ROUTE_LeftWay = { GoalType = "ROUTE", Position = Vec3(-410.363, -475.444, -1032.875), Radius = 125, }, ROUTE_NearGun = { GoalType = "ROUTE", Position = Vec3(-412.949, -2284.839, -1032.875), Radius = 125, }, ROUTE_NearTable = { GoalType = "ROUTE", Position = Vec3(2143.470, -2374.423, -1073.875), Radius = 230, }, ROUTE_NearTruck = { GoalType = "ROUTE", Position = Vec3(56.414, 1654.026, -142.554), Radius = 125, }, ROUTE_RightDoor = { GoalType = "ROUTE", Position = Vec3(2046.912, -2836.785, -1018.875), Radius = 125, }, ROUTE_RightWay = { GoalType = "ROUTE", Position = Vec3(-1612.522, -907.334, -822.683), Radius = 125, }, ROUTE_SpawnExitNearDoorLock = { GoalType = "ROUTE", Position = Vec3(22.650, 289.694, -184.756), Radius = 125, }, ROUTE_SpawnLadder = { GoalType = "ROUTE", Position = Vec3(-127.698, 238.133, 45.125), Radius = 125, }, ROUTE_Steel_Platform = { GoalType = "ROUTE", Position = Vec3(1097.820, 1016.429, -54.875), Radius = 125, }, ROUTE_StorageExit = { GoalType = "ROUTE", Position = Vec3(-10.127, -1214.790, -988.875), Radius = 125, }, ROUTE_Storage_LeftSide = { GoalType = "ROUTE", Position = Vec3(1043.826, 428.083, -239.875), Radius = 125, }, ROUTE_Tunnel = { GoalType = "ROUTE", Position = Vec3(780.690, 159.204, 146.898), Radius = 125, }, SMOKEBOMB_Allied_Keycard_1 = { AimVectors = { [0] = Vec3(-0.092, 0.995, -0.048), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1119.862, 744.380, 133.125), Radius = 32, }, SWITCH_Anti_tank_Gun = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.016, -0.869, -0.494), GoalType = "SWITCH", Position = Vec3(-1106.884, -2625.875, -1032.875), Radius = 32, }, Version = 1, };