//========================================================================================== // // crph_beta1.gm // // Who When What //------------------------------------------------------------------------------------------ // maker@bigsighstudios.com 14 January 2018 // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script castle_gate_Planted = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "DYNAMITE_Maingate" ); Util.MapDebugPrint( "castle_gate_Planted" ); }, castle_gate_Defused = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "DYNAMITE_Maingate" ); Util.MapDebugPrint( "castle_gate_Defused" ); }, castle_gate_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 0, "DYNAMITE_Maingate" ); SetAvailableMapGoals( TEAM.ALLIES, 1, { "CHECKPOINT_forwardspawn", }); SetAvailableMapGoals( 0, 1, "CAMP_r1_.*" ); Util.MapDebugPrint( "castle_gate_Destroyed" ); }, docs_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, { "CAPPOINT_docs", }); Util.MapDebugPrint( "docs_Taken" ); }, docs_Returned = function( trigger ) { Util.MapDebugPrint( "docs_Returned" ); }, docs_Secured = function( trigger ) { Util.MapDebugPrint( "docs_Secured" ); }, forwardspawn_Axis_Captured = function( trigger ) { SetAvailableMapGoals( 0, 1, "CAMP_r1_.*" ); SetAvailableMapGoals( 0, 0, "CAMP_r2_.*" ); Util.MapDebugPrint( "forwardspawn_Axis_Captured" ); }, forwardspawn_Allies_Captured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, { "FLAG_docs", }); SetAvailableMapGoals( 0, 0, "CAMP_r1_.*" ); SetAvailableMapGoals( 0, 1, "CAMP_r2_.*" ); Util.MapDebugPrint( "forwardspawn_Allies_Captured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Planted at ^2the Castle gate.", Map.castle_gate_Planted ); OnTrigger( "Defused at ^2the Castle gate.", Map.castle_gate_Defused ); OnTrigger( "^2Allies have destroyed the castle gate!", Map.castle_gate_Destroyed ); OnTrigger( "Allies have stolen ^2the documents intels!", Map.docs_Taken ); OnTrigger( "Axis have returned ^2the documents intels!", Map.docs_Returned ); OnTrigger( "^2The allies have secured the documents intels!", Map.docs_Secured ); //"^2The allies escape with the documents intels!" OnTrigger( "^2Axis re-captured the spawn", Map.forwardspawn_Axis_Captured ); OnTrigger( "^2Allied captured the spawn", Map.forwardspawn_Allies_Captured ); Util.DisableGoal( ".*", true ); // all but routes //Allies SetAvailableMapGoals( TEAM.ALLIES, 1, { "DYNAMITE_Maingate", }); //Axis SetAvailableMapGoals( TEAM.AXIS, 1, { "CHECKPOINT_forwardspawn", }); // Max users per goal //Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // Camp times //SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables //~bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; }; global InitializeRoutes = function() { MapRoutes = { DYNAMITE_Maingate = { ROUTE_Alli_Spawn = { ROUTE_Gate = {}, }, }, CHECKPOINT_forwardspawn = { ROUTE_Gate = { ROUTE_Forward_Spawn = {}, }, }, FLAG_docs = { ROUTE_Alli_Spawn = { ROUTE_Gate = { ROUTE_Inner_1 = { ROUTE_Forward_Spawn = { ROUTE_Docs_X = {}, }, }, }, }, }, CAPPOINT_docs = { ROUTE_Docs_X = { ROUTE_Forward_Spawn = { ROUTE_Inner_1 = { ROUTE_Gate = { ROUTE_Cap_Docs = {}, }, }, }, }, }, }; Util.Routes(MapRoutes); };