global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(423.000, 5716.000, 192.000), TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-423.000, -5716.000, 192.000), TagName = "south_ammocabinet", TeamAvailability = 6, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4.000, -304.000, -380.000), TagName = "Command Post", TeamAvailability = 6, }, CAPPOINT_N = { GoalType = "CapPoint", Position = Vec3(9.049, 5600.919, -7.875), Radius = 35, TeamAvailability = 2, }, CAPPOINT_S = { GoalType = "CapPoint", Position = Vec3(7.328, -5605.715, -7.875), Radius = 35, TeamAvailability = 4, }, FLAG_allies_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(0.000, -5568.000, 165.125), TeamAvailability = 2, }, FLAG_axis_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2.000, 5552.000, 165.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(423.000, 5806.000, 191.000), TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-423.000, -5806.000, 191.000), TagName = "south_healthcabinet", TeamAvailability = 6, }, MOVER_cablecar = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-96.000, 3968.000, 42.041), TeamAvailability = 6, }, MOVER_cablecar2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(96.000, -3968.000, 42.041), TeamAvailability = 6, }, MOVER_cablecar3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2032.000, -2608.000, 706.041), TeamAvailability = 6, }, MOVER_cablecar4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2032.000, 2568.000, 706.041), TeamAvailability = 6, }, MOVER_cablecar5 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-164.000, 3640.000, 298.041), TeamAvailability = 6, }, MOVER_cablecar6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(128.000, -3632.000, 298.041), TeamAvailability = 6, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.114, -0.993, -0.016), }, occupied = 1, position = Vec3(86.927, 333.875, -407.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.106, -0.994, -0.019), }, position = Vec3(-77.607, 290.659, -407.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1.000, -333.500, -380.000), TagName = "Command Post", TeamAvailability = 6, }, ROUTE_E_bunker = { GoalType = "ROUTE", Position = Vec3(2397.553, 125.234, 665.225), Radius = 125, }, ROUTE_E_center1 = { GoalType = "ROUTE", Position = Vec3(502.474, 16.155, 576.125), Radius = 70, }, ROUTE_E_center2 = { GoalType = "ROUTE", Position = Vec3(672.700, 18.209, 584.125), Radius = 70, }, ROUTE_NE_down1 = { GoalType = "ROUTE", Position = Vec3(97.555, 1193.851, 9.125), Radius = 70, TagName = "SE_down1", }, ROUTE_NE_down2 = { GoalType = "ROUTE", Position = Vec3(273.902, 1213.401, 1.125), Radius = 70, TagName = "SE_down2", }, ROUTE_NE_gold_down = { GoalType = "ROUTE", Position = Vec3(601.780, 4478.209, 1.125), Radius = 125, TagName = "SE_gold_down", }, ROUTE_NE_side1 = { GoalType = "ROUTE", Position = Vec3(1914.939, 2435.698, 665.125), Radius = 125, TagName = "SE_side1", }, ROUTE_NE_side2 = { GoalType = "ROUTE", Position = Vec3(1966.844, 1109.638, 665.125), Radius = 125, TagName = "SE_side2", }, ROUTE_NW_down1 = { GoalType = "ROUTE", Position = Vec3(-97.555, 1193.851, 9.125), Radius = 70, TagName = "SE_down1", }, ROUTE_NW_down2 = { GoalType = "ROUTE", Position = Vec3(-273.902, 1213.401, 1.125), Radius = 70, TagName = "SE_down2", }, ROUTE_NW_gold_down = { GoalType = "ROUTE", Position = Vec3(-601.780, 4478.209, 1.125), Radius = 125, TagName = "SE_gold_down", }, ROUTE_NW_side1 = { GoalType = "ROUTE", Position = Vec3(-1914.939, 2435.698, 665.125), Radius = 125, TagName = "SE_side1", }, ROUTE_NW_side2 = { GoalType = "ROUTE", Position = Vec3(-1966.844, 1109.638, 665.125), Radius = 125, TagName = "SE_side2", }, ROUTE_N_gold = { GoalType = "ROUTE", Position = Vec3(0.984, 5542.045, 161.125), Radius = 125, }, ROUTE_N_spawn = { GoalType = "ROUTE", Position = Vec3(-15.519, 3869.445, 257.125), Radius = 500, }, ROUTE_SE_down1 = { GoalType = "ROUTE", Position = Vec3(97.555, -1193.851, 9.125), Radius = 70, }, ROUTE_SE_down2 = { GoalType = "ROUTE", Position = Vec3(273.902, -1213.401, 1.125), Radius = 70, }, ROUTE_SE_gold_down = { GoalType = "ROUTE", Position = Vec3(601.780, -4478.209, 1.125), Radius = 125, }, ROUTE_SE_side1 = { GoalType = "ROUTE", Position = Vec3(1914.939, -2435.698, 665.125), Radius = 125, }, ROUTE_SE_side2 = { GoalType = "ROUTE", Position = Vec3(1966.844, -1109.638, 665.125), Radius = 125, }, ROUTE_SW_down1 = { GoalType = "ROUTE", Position = Vec3(-97.555, -1193.851, 9.125), Radius = 70, TagName = "SE_down1", }, ROUTE_SW_down2 = { GoalType = "ROUTE", Position = Vec3(-273.902, -1213.401, 1.125), Radius = 70, TagName = "SE_down2", }, ROUTE_SW_gold_down = { GoalType = "ROUTE", Position = Vec3(-601.780, -4478.209, 1.125), Radius = 125, TagName = "SE_gold_down", }, ROUTE_SW_side1 = { GoalType = "ROUTE", Position = Vec3(-1914.939, -2435.698, 665.125), Radius = 125, TagName = "SE_side1", }, ROUTE_SW_side2 = { GoalType = "ROUTE", Position = Vec3(-1966.844, -1109.638, 665.125), Radius = 125, TagName = "SE_side2", }, ROUTE_S_gold = { GoalType = "ROUTE", Position = Vec3(0.984, -5542.045, 161.125), Radius = 125, }, ROUTE_S_spawn = { GoalType = "ROUTE", Position = Vec3(-15.519, -3869.445, 257.125), Radius = 500, }, ROUTE_W_bunker = { GoalType = "ROUTE", Position = Vec3(-2399.907, 104.288, 665.125), Radius = 125, }, ROUTE_W_center1 = { GoalType = "ROUTE", Position = Vec3(-500.632, 31.159, 576.125), Radius = 70, }, ROUTE_W_center2 = { GoalType = "ROUTE", Position = Vec3(-676.952, 28.829, 584.125), Radius = 70, }, SNIPE_top1 = { AimVectors = { [0] = Vec3(-0.062, -0.911, -0.408), [1] = Vec3(0.633, -0.717, -0.292), [2] = Vec3(0.618, 0.733, -0.284), [3] = Vec3(-0.048, 0.918, -0.393), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(170.119, -8.816, 1601.125), Radius = 32, Stance = "crouch", }, SNIPE_top2 = { AimVectors = { [0] = Vec3(0.045, 0.927, -0.373), [1] = Vec3(-0.638, 0.714, -0.289), [2] = Vec3(-0.618, -0.730, -0.290), [3] = Vec3(0.061, -0.911, -0.407), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-159.625, -8.995, 1601.125), Radius = 32, Stance = "crouch", }, SNIPE_top3 = { AimVectors = { [0] = Vec3(0.012, -0.912, -0.411), [1] = Vec3(0.677, -0.676, -0.291), [2] = Vec3(-0.676, -0.675, -0.296), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2.625, -162.602, 1601.125), Radius = 32, Stance = "crouch", }, Version = 1, };