global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(813.000, 95.000, -399.000), Range = 4000, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-811.000, 95.000, -408.000), Range = 4000, TagName = "north_ammocabinet", TeamAvailability = 6, }, ATTACK_l_1 = { AimVectors = { [0] = Vec3(0.484, 0.874, 0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-282.031, 961.032, -182.875), Radius = 32, Stance = "crouch", }, ATTACK_l_2 = { AimVectors = { [0] = Vec3(-0.676, 0.736, 0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(275.921, 973.486, -182.875), Radius = 32, Stance = "crouch", }, ATTACK_l_3 = { AimVectors = { [0] = Vec3(0.928, 0.371, -0.040), [1] = Vec3(-0.936, 0.349, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4.139, 1637.317, -182.646), Radius = 32, }, ATTACK_x_1 = { AimVectors = { [0] = Vec3(-0.452, -0.888, 0.087), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(265.722, -995.242, -182.875), Radius = 32, Stance = "crouch", }, ATTACK_x_2 = { AimVectors = { [0] = Vec3(0.649, -0.759, 0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-274.518, -990.524, -182.875), Radius = 32, Stance = "crouch", }, ATTACK_x_3 = { AimVectors = { [0] = Vec3(0.941, -0.339, 0.009), [1] = Vec3(-0.970, -0.240, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1.368, -1628.272, -182.875), Radius = 32, }, CAPPOINT_l_cap = { GoalType = "CapPoint", Position = Vec3(6.052, -2077.929, -575.766), Radius = 15, }, CAPPOINT_x_cap = { GoalType = "CapPoint", Position = Vec3(-6.052, 2077.929, -575.766), Radius = 15, }, DEFEND_l_1 = { AimVectors = { [0] = Vec3(-0.854, 0.516, 0.075), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(607.581, -1625.429, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_l_2 = { AimVectors = { [0] = Vec3(-0.904, 0.424, 0.055), [1] = Vec3(0.758, 0.649, 0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(306.701, -1143.064, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_l_3 = { AimVectors = { [0] = Vec3(0.672, 0.739, 0.054), [1] = Vec3(-0.865, 0.499, 0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-287.416, -1137.236, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_l_4 = { AimVectors = { [0] = Vec3(0.879, 0.475, 0.045), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-590.891, -1627.042, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_x_1 = { AimVectors = { [0] = Vec3(-0.536, -0.843, 0.051), [1] = Vec3(0.690, -0.723, 0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(282.204, 1165.980, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_x_2 = { AimVectors = { [0] = Vec3(0.721, -0.692, 0.026), [1] = Vec3(-0.811, -0.576, 0.097), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-287.282, 1141.139, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_x_3 = { AimVectors = { [0] = Vec3(-0.838, -0.544, 0.039), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(606.771, 1640.439, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_x_4 = { AimVectors = { [0] = Vec3(0.866, -0.497, 0.054), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-597.591, 1636.154, -182.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, FLAG_allies_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2.000, -1646.000, -178.875), TeamAvailability = 2, }, FLAG_axis_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-8.000, 1668.000, -178.875), TeamAvailability = 4, }, MOBILEMG42_l_1 = { AimVectors = { [0] = Vec3(-0.113, 0.994, 0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(488.829, -1871.393, -182.875), }, MOBILEMG42_l_2 = { AimVectors = { [0] = Vec3(0.080, 0.997, 0.015), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-451.702, -1754.238, -182.875), }, MOBILEMG42_x_1 = { AimVectors = { [0] = Vec3(0.105, -0.994, 0.012), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-438.315, 1788.618, -182.875), }, MOBILEMG42_x_2 = { AimVectors = { [0] = Vec3(-0.147, -0.989, 0.014), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(512.935, 1836.648, -182.875), }, MOVER_bullseye = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4068.000, -2848.000, 904.000), TeamAvailability = 6, }, MOVER_coi = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4140.000, 520.000, 1504.000), TeamAvailability = 6, }, MOVER_dogs = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4140.000, -1440.000, 1504.000), TeamAvailability = 6, }, MOVER_telly = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(16.000, -3988.000, 640.000), TeamAvailability = 6, }, ROUTE_down_east = { GoalType = "ROUTE", Position = Vec3(828.468, -6.690, -446.812), Radius = 125, }, ROUTE_down_west = { GoalType = "ROUTE", Position = Vec3(-829.668, -2.018, -446.875), Radius = 125, }, ROUTE_east = { GoalType = "ROUTE", Position = Vec3(3914.667, -37.959, 553.125), Radius = 125, }, ROUTE_l_gold = { GoalType = "ROUTE", Position = Vec3(-8.213, 1660.389, -182.875), Radius = 125, }, ROUTE_l_spawn = { GoalType = "ROUTE", Position = Vec3(-1.950, -2213.565, -182.875), Radius = 350, }, ROUTE_n1 = { GoalType = "ROUTE", Position = Vec3(-981.276, 1068.672, -183.875), Radius = 125, }, ROUTE_n2 = { GoalType = "ROUTE", Position = Vec3(-520.423, 1071.424, -182.875), Radius = 125, }, ROUTE_n3 = { GoalType = "ROUTE", Position = Vec3(-127.353, 1091.773, -182.875), Radius = 125, }, ROUTE_n4 = { GoalType = "ROUTE", Position = Vec3(164.343, 1067.614, -182.875), Radius = 125, }, ROUTE_n5 = { GoalType = "ROUTE", Position = Vec3(559.275, 1079.197, -182.875), Radius = 125, }, ROUTE_n6 = { GoalType = "ROUTE", Position = Vec3(967.130, 1077.020, -182.875), Radius = 125, }, ROUTE_s1 = { GoalType = "ROUTE", Position = Vec3(-904.068, -1052.533, -182.875), Radius = 125, }, ROUTE_s2 = { GoalType = "ROUTE", Position = Vec3(-511.268, -1048.452, -182.875), Radius = 125, }, ROUTE_s3 = { GoalType = "ROUTE", Position = Vec3(-121.754, -1051.925, -182.875), Radius = 125, }, ROUTE_s4 = { GoalType = "ROUTE", Position = Vec3(163.018, -1055.468, -182.875), Radius = 125, }, ROUTE_s5 = { GoalType = "ROUTE", Position = Vec3(535.633, -1040.512, -182.875), Radius = 125, }, ROUTE_s6 = { GoalType = "ROUTE", Position = Vec3(957.843, -1041.832, -182.875), Radius = 125, }, ROUTE_west = { GoalType = "ROUTE", Position = Vec3(-3808.155, 268.938, 341.125), Radius = 125, }, ROUTE_x_gold = { GoalType = "ROUTE", Position = Vec3(3.420, -1637.290, -182.875), Radius = 125, }, ROUTE_x_spawn = { GoalType = "ROUTE", Position = Vec3(0.549, 2205.079, -182.865), Radius = 350, }, SNIPE_l_1 = { AimVectors = { [0] = Vec3(0.944, -0.307, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3639.971, 1738.398, 340.125), Radius = 32, Stance = "prone", }, SNIPE_l_2 = { AimVectors = { [0] = Vec3(0.959, 0.257, -0.121), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3617.593, -712.753, 341.125), Radius = 32, Stance = "prone", }, SNIPE_l_3 = { AimVectors = { [0] = Vec3(0.946, 0.296, -0.132), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3619.137, -119.942, 341.125), Radius = 32, Stance = "prone", }, SNIPE_l_4 = { AimVectors = { [0] = Vec3(0.991, -0.039, -0.127), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3616.189, 803.095, 341.125), Radius = 32, Stance = "prone", }, SNIPE_x_1 = { AimVectors = { [0] = Vec3(-0.895, -0.414, -0.168), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(3819.364, 610.460, 553.125), Radius = 32, Stance = "prone", }, SNIPE_x_2 = { AimVectors = { [0] = Vec3(-0.955, -0.239, -0.175), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(3825.873, -56.833, 553.125), Radius = 32, Stance = "prone", }, SNIPE_x_3 = { AimVectors = { [0] = Vec3(-0.972, 0.151, -0.181), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(3834.535, -805.564, 553.125), Radius = 32, Stance = "prone", }, SNIPE_x_4 = { AimVectors = { [0] = Vec3(-0.960, 0.221, -0.174), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(3833.578, -1367.304, 553.125), Radius = 32, Stance = "prone", }, Version = 1, };