global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1315.000, -710.000, 1812.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(650.000, 3307.000, 2148.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ATTACK_WarehouseAllies_1 = { AimVectors = { [0] = Vec3(0.962, 0.272, 0.009), [1] = Vec3(0.022, 1.000, -0.005), [2] = Vec3(-0.900, -0.434, -0.041), [3] = Vec3(-0.439, -0.898, -0.019), [4] = Vec3(0.109, -0.994, -0.019), [5] = Vec3(0.641, -0.768, 0.009), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1560.343, 917.751, 1768.263), Radius = 75, }, ATTACK_WarehouseAllies_2 = { AimVectors = { [0] = Vec3(0.587, 0.808, 0.039), [1] = Vec3(-0.305, 0.952, 0.010), [2] = Vec3(-0.976, -0.215, -0.027), [3] = Vec3(-0.733, 0.680, -0.021), [4] = Vec3(0.956, 0.280, -0.093), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1401.565, 470.405, 1768.145), Radius = 75, }, ATTACK_WarehouseAllies_3 = { AimVectors = { [0] = Vec3(-0.117, 0.991, -0.067), [1] = Vec3(0.678, 0.735, -0.019), [2] = Vec3(0.994, 0.108, -0.015), [3] = Vec3(-0.934, -0.349, -0.071), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1545.010, 480.561, 1768.145), Radius = 75, }, ATTACK_WarehouseAllies_4 = { AimVectors = { [0] = Vec3(-0.995, -0.081, -0.063), [1] = Vec3(-0.614, -0.788, -0.045), [2] = Vec3(-0.182, -0.982, -0.046), [3] = Vec3(0.614, -0.789, -0.034), [4] = Vec3(0.982, 0.189, 0.003), [5] = Vec3(-0.594, 0.770, -0.234), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1443.946, 1017.273, 1768.145), Radius = 35, }, ATTACK_WarehouseAllies_5 = { AimVectors = { [0] = Vec3(0.975, 0.220, 0.023), [1] = Vec3(0.589, 0.807, -0.029), [2] = Vec3(0.820, 0.573, 0.010), [3] = Vec3(0.935, 0.354, 0.012), [4] = Vec3(0.675, -0.738, -0.027), [5] = Vec3(-0.344, -0.939, -0.012), [6] = Vec3(-0.936, -0.351, -0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1413.870, 927.692, 1768.145), Radius = 75, }, ATTACK_broken_1 = { AimVectors = { [0] = Vec3(0.934, 0.345, -0.088), [1] = Vec3(0.999, -0.050, -0.002), [2] = Vec3(0.820, 0.567, -0.077), [3] = Vec3(0.347, 0.937, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1834.359, -1251.872, 2208.125), }, ATTACK_broken_2 = { AimVectors = { [0] = Vec3(0.264, 0.962, -0.070), [1] = Vec3(0.972, 0.235, -0.004), [2] = Vec3(0.805, 0.592, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1778.300, -1432.393, 2208.125), }, ATTACK_broken_3 = { AimVectors = { [0] = Vec3(0.927, 0.369, -0.065), [1] = Vec3(0.510, 0.852, -0.116), [2] = Vec3(-0.073, 0.996, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1558.794, -1411.835, 2208.125), Stance = "prone", }, ATTACK_broken_4 = { AimVectors = { [0] = Vec3(-0.983, -0.117, -0.139), [1] = Vec3(-0.973, 0.231, -0.002), [2] = Vec3(-0.093, 0.995, -0.039), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-642.972, -1176.191, 2128.125), Radius = 35, }, ATTACK_broken_5 = { AimVectors = { [0] = Vec3(-0.941, -0.293, -0.171), [1] = Vec3(-0.993, -0.058, -0.099), [2] = Vec3(-0.125, 0.991, -0.049), [3] = Vec3(0.995, -0.088, -0.036), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-479.544, -899.497, 2216.125), Radius = 35, }, ATTACK_commallies_1 = { AimVectors = { [0] = Vec3(0.098, -0.994, 0.053), [1] = Vec3(0.993, -0.018, -0.114), [2] = Vec3(-0.999, -0.018, -0.033), [3] = Vec3(0.711, 0.702, -0.046), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(851.716, 2926.726, 2400.133), Radius = 35, }, ATTACK_commallies_3 = { AimVectors = { [0] = Vec3(-0.310, -0.950, -0.038), [1] = Vec3(-0.900, 0.428, -0.077), [2] = Vec3(-0.979, -0.200, -0.032), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1196.347, 3064.137, 2400.125), Radius = 35, }, ATTACK_commallies_4 = { AimVectors = { [0] = Vec3(-0.997, -0.067, -0.049), [1] = Vec3(-0.017, -0.999, -0.049), [2] = Vec3(-0.616, -0.788, -0.010), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1158.995, 3134.485, 2400.125), Radius = 35, }, ATTACK_commallies_5 = { AimVectors = { [0] = Vec3(0.084, -0.995, -0.053), [1] = Vec3(-0.997, 0.005, -0.074), [2] = Vec3(0.692, 0.721, -0.039), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(985.102, 3122.783, 2400.125), Radius = 20, }, ATTACK_commallies_6 = { AimVectors = { [0] = Vec3(-0.963, -0.245, -0.116), [1] = Vec3(-0.075, -0.996, -0.039), [2] = Vec3(0.503, -0.863, -0.041), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1009.951, 3225.483, 2400.125), Radius = 35, }, ATTACK_commallies_7 = { AimVectors = { [0] = Vec3(-0.330, -0.944, -0.005), [1] = Vec3(-0.989, -0.145, -0.038), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1235.841, 3233.568, 2400.125), Radius = 35, }, ATTACK_stairsallies_1 = { AimVectors = { [0] = Vec3(0.369, -0.928, -0.051), [1] = Vec3(-0.974, -0.226, -0.015), [2] = Vec3(0.038, -0.998, -0.050), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1045.063, 2266.792, 2400.125), Radius = 35, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2376.000, -648.000, 2260.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1336.000, 3240.000, 2174.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Roof_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1788.000, 2968.000, 2176.000), TagName = "Roof MG42", TeamAvailability = 2, }, BUILD_side_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(772.000, 900.000, 1792.000), TagName = "side door", TeamAvailability = 2, }, BUILD_stair_barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-676.000, 3188.000, 2184.000), TagName = "stair barricade", TeamAvailability = 2, }, DEFEND_Comm_Station_1 = { AimVectors = { [0] = Vec3(-0.319, 0.930, -0.183), [1] = Vec3(-0.997, -0.044, -0.069), [2] = Vec3(-0.970, -0.058, -0.238), [3] = Vec3(-0.642, 0.763, -0.082), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1250.818, 2936.689, 2427.975), Radius = 35, }, DEFEND_Comm_Station_2 = { AimVectors = { [0] = Vec3(0.993, -0.047, -0.108), [1] = Vec3(0.226, -0.973, -0.055), [2] = Vec3(-0.137, -0.930, -0.340), [3] = Vec3(0.620, -0.783, -0.049), [4] = Vec3(0.899, -0.429, -0.083), }, GoalType = "Defend", MaxCampTime = 999, MinCampTime = 999, Position = Vec3(743.557, 3287.414, 2445.552), Radius = 35, }, DEFEND_Comm_Station_3 = { AimVectors = { [0] = Vec3(-0.086, -0.593, -0.801), [1] = Vec3(-0.345, -0.938, -0.044), [2] = Vec3(-0.915, 0.401, -0.054), [3] = Vec3(-0.320, 0.944, -0.080), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1236.859, 2052.342, 2512.125), Radius = 35, }, DEFEND_Comm_Station_4 = { AimVectors = { [0] = Vec3(0.465, -0.885, -0.022), [1] = Vec3(0.696, -0.718, 0.021), [2] = Vec3(0.993, 0.110, -0.044), [3] = Vec3(0.948, -0.317, -0.036), [4] = Vec3(-0.923, 0.079, -0.377), [5] = Vec3(-0.942, 0.074, -0.328), [6] = Vec3(-0.868, 0.006, -0.496), [7] = Vec3(-0.873, 0.488, -0.002), [8] = Vec3(-0.873, 0.454, -0.180), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(836.560, 2244.189, 2412.137), Radius = 35, }, DEFEND_Comm_Station_5 = { AimVectors = { [0] = Vec3(-0.607, -0.722, -0.332), [1] = Vec3(-0.963, 0.036, -0.268), [2] = Vec3(-0.756, 0.651, -0.064), [3] = Vec3(-0.434, 0.898, -0.076), [4] = Vec3(-0.247, 0.965, -0.094), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1247.180, 2517.054, 2459.978), Radius = 35, }, DEFEND_Comm_Station_6 = { AimVectors = { [0] = Vec3(-0.332, -0.943, 0.004), [1] = Vec3(-0.245, -0.970, 0.004), [2] = Vec3(-0.958, -0.286, -0.013), [3] = Vec3(-0.924, 0.381, -0.033), [4] = Vec3(-0.710, 0.704, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1244.442, 2770.226, 2400.125), Radius = 35, }, DEFEND_Comm_Station_7 = { AimVectors = { [0] = Vec3(0.606, -0.786, -0.127), [1] = Vec3(-0.997, -0.073, -0.007), [2] = Vec3(-0.718, -0.690, -0.089), [3] = Vec3(0.701, 0.704, -0.108), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1063.866, 3131.199, 2400.125), Radius = 20, }, DEFEND_Comm_Station_Stairs_12 = { AimVectors = { [0] = Vec3(0.958, 0.283, -0.051), [1] = Vec3(-0.983, -0.177, -0.045), [2] = Vec3(-0.474, -0.679, -0.561), [3] = Vec3(0.210, -0.970, -0.123), [4] = Vec3(0.862, -0.507, -0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(441.754, 3074.604, 2400.125), Radius = 35, }, DEFEND_Comm_Station_Stairs_2 = { AimVectors = { [0] = Vec3(0.046, -0.972, 0.229), [1] = Vec3(-0.272, -0.962, 0.004), [2] = Vec3(0.081, -0.997, 0.000), [3] = Vec3(0.035, -0.939, 0.341), [4] = Vec3(-0.386, -0.922, -0.007), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1197.378, 2575.329, 2112.125), Radius = 60, }, DEFEND_Comm_Station_Stairs_3 = { AimVectors = { [0] = Vec3(-0.978, -0.106, -0.181), [1] = Vec3(-0.488, -0.872, -0.030), [2] = Vec3(-0.199, -0.980, -0.022), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-678.388, 3299.735, 2112.125), Radius = 20, }, DEFEND_Comm_Station_Stairs_4 = { AimVectors = { [0] = Vec3(-0.628, 0.778, 0.009), [1] = Vec3(-0.727, 0.687, 0.002), [2] = Vec3(-0.993, 0.116, 0.002), [3] = Vec3(-0.979, -0.201, 0.000), [4] = Vec3(0.998, -0.054, 0.016), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-580.267, 3037.332, 2400.125), Radius = 20, }, DEFEND_Comm_Station_Stairs_6 = { AimVectors = { [0] = Vec3(0.519, 0.855, 0.007), [1] = Vec3(0.976, -0.219, 0.014), [2] = Vec3(0.996, -0.084, 0.006), [3] = Vec3(0.988, 0.155, -0.002), [4] = Vec3(0.428, 0.904, -0.002), [5] = Vec3(0.725, 0.689, 0.006), [6] = Vec3(0.901, 0.430, 0.050), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-999.913, 2655.169, 2400.125), Radius = 35, }, DEFEND_Comm_Station_Stairs_7 = { AimVectors = { [0] = Vec3(0.682, 0.731, 0.014), [1] = Vec3(0.521, 0.854, 0.002), [2] = Vec3(0.846, 0.533, 0.010), [3] = Vec3(0.994, 0.111, 0.016), [4] = Vec3(0.989, -0.147, 0.006), [5] = Vec3(0.960, -0.280, 0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-976.292, 2785.227, 2400.125), Radius = 35, }, DEFEND_Comm_Station_Stairs_8 = { AimVectors = { [0] = Vec3(0.270, -0.963, -0.003), [1] = Vec3(-0.059, -0.998, -0.007), [2] = Vec3(0.287, -0.958, 0.006), [3] = Vec3(0.611, -0.792, -0.003), [4] = Vec3(0.994, 0.108, -0.005), [5] = Vec3(0.978, -0.186, 0.090), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-585.404, 3274.715, 2400.125), Radius = 35, }, DEFEND_Warehouse_Gate_1 = { AimVectors = { [0] = Vec3(0.958, 0.287, -0.008), [1] = Vec3(0.634, 0.772, -0.050), [2] = Vec3(0.928, -0.373, -0.020), [3] = Vec3(0.757, -0.654, -0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1821.332, 829.313, 1768.125), Radius = 35, }, DEFEND_Warehouse_Gate_2 = { AimVectors = { [0] = Vec3(0.224, 0.974, -0.029), [1] = Vec3(-0.650, 0.759, -0.030), [2] = Vec3(-0.949, 0.314, -0.036), [3] = Vec3(-0.973, -0.230, -0.029), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1101.539, 549.607, 1768.243), Radius = 100, }, DEFEND_Warehouse_Gate_3 = { AimVectors = { [0] = Vec3(0.995, 0.102, -0.007), [1] = Vec3(0.809, -0.587, -0.040), [2] = Vec3(0.560, -0.828, -0.023), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1854.683, 1007.938, 1768.125), Radius = 35, }, DEFEND_Warehouse_Gate_4 = { AimVectors = { [0] = Vec3(0.365, 0.930, -0.039), [1] = Vec3(0.766, 0.642, -0.029), [2] = Vec3(0.981, 0.193, -0.023), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1845.798, 368.746, 1768.125), Radius = 35, }, DEFEND_broken_1 = { AimVectors = { [0] = Vec3(0.938, 0.339, -0.066), [1] = Vec3(0.999, 0.043, 0.018), [2] = Vec3(0.612, 0.791, 0.014), [3] = Vec3(0.709, -0.690, -0.147), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1886.223, -1191.451, 2209.125), }, DEFEND_broken_2 = { AimVectors = { [0] = Vec3(0.973, 0.231, 0.007), [1] = Vec3(0.733, 0.678, -0.057), [2] = Vec3(0.258, 0.966, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1810.985, -1397.918, 2209.125), }, DEFEND_broken_3 = { AimVectors = { [0] = Vec3(-0.018, 1.000, -0.025), [1] = Vec3(0.548, 0.835, -0.049), [2] = Vec3(0.957, 0.289, 0.007), [3] = Vec3(0.973, 0.217, -0.077), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1615.797, -1404.648, 2209.125), }, DEFEND_broken_4 = { AimVectors = { [0] = Vec3(-0.971, -0.068, -0.228), [1] = Vec3(-0.981, 0.190, -0.025), [2] = Vec3(-0.910, 0.404, 0.089), [3] = Vec3(-0.989, -0.115, 0.096), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-643.983, -1125.878, 2128.125), Radius = 35, }, DEFEND_broken_5 = { AimVectors = { [0] = Vec3(-0.940, -0.308, -0.146), [1] = Vec3(-0.996, -0.066, -0.059), [2] = Vec3(-0.960, 0.280, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-465.846, -934.548, 2216.308), Radius = 35, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1307.000, -846.000, 1812.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(514.000, 3299.000, 2148.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Roof_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1936.000, 2876.000, 2191.000), TagName = "Roof MG42", TeamAvailability = 6, }, MOUNTMG42_courtyard = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-272.000, 1448.000, 2188.000), TeamAvailability = 6, }, MOUNTMG42_side = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(808.000, 2464.000, 1796.000), TeamAvailability = 6, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2377.000, -580.501, 2260.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1337.000, 3307.499, 2174.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Comm_Station = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.003, -0.943, -0.332), [1] = Vec3(0.184, -0.981, -0.061), [2] = Vec3(-0.944, -0.319, -0.084), [3] = Vec3(-0.999, 0.045, -0.031), [4] = Vec3(0.705, -0.265, -0.658), [5] = Vec3(0.914, 0.162, -0.373), [6] = Vec3(0.532, -0.794, -0.295), [7] = Vec3(-0.284, -0.956, -0.069), }, position = Vec3(1064.552, 3279.588, 2480.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.232, 0.972, -0.038), [1] = Vec3(0.223, 0.874, -0.431), [2] = Vec3(0.651, 0.624, -0.433), [3] = Vec3(-0.164, 0.986, -0.025), [4] = Vec3(-0.510, 0.859, -0.052), [5] = Vec3(0.731, -0.681, -0.038), [6] = Vec3(0.253, -0.967, 0.029), [7] = Vec3(-0.101, -0.993, -0.054), }, position = Vec3(1098.791, 3075.691, 2463.523), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1152.000, 3296.000, 2460.000), Radius = 75, TagName = "Comm Station", TeamAvailability = 4, }, PLANT_Roof_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1938.000, 2853.999, 2137.000), TagName = "Roof MG42", TeamAvailability = 4, }, PLANT_Warehouse_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1536.000, 1140.000, 1874.000), TagName = "Warehouse Gate", TeamAvailability = 4, }, PLANT_Weakend_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1716.000, -548.000, 2290.000), TagName = "Weakend Wall", TeamAvailability = 4, }, PLANT_side_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(864.000, 820.000, 1841.000), TagName = "side door", TeamAvailability = 4, }, PLANT_stair_barricade = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.318, 0.948, 0.023), [1] = Vec3(-0.653, 0.755, 0.061), [2] = Vec3(0.026, 1.000, 0.013), [3] = Vec3(0.859, 0.509, -0.046), [4] = Vec3(-0.011, 0.999, -0.033), }, position = Vec3(-826.299, 2860.729, 2136.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-878.002, 3136.000, 2196.000), TagName = "stair barricade", TeamAvailability = 4, }, REPAIRMG42_Roof_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1936.000, 2876.000, 2191.000), TagName = "Roof MG42", TeamAvailability = 6, }, REPAIRMG42_courtyard = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-272.000, 1448.000, 2188.000), TeamAvailability = 6, }, REPAIRMG42_side = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(808.000, 2464.000, 1796.000), TeamAvailability = 6, }, ROUTE_AXIS_Courtyard = { GoalType = "ROUTE", Position = Vec3(-772.431, 1546.481, 2121.125), Radius = 125, }, ROUTE_AXIS_Door = { GoalType = "ROUTE", Position = Vec3(169.717, 1881.148, 2121.126), Radius = 125, }, ROUTE_AXIS_SPAWN = { GoalType = "ROUTE", Position = Vec3(963.807, 3208.921, 2113.125), Radius = 125, }, ROUTE_AXIS_Warehouse = { GoalType = "ROUTE", Position = Vec3(-210.551, 1231.414, 1721.125), Radius = 125, }, ROUTE_AXIS_Warehouse_Door = { GoalType = "ROUTE", Position = Vec3(-1138.121, 1254.881, 1769.125), Radius = 125, }, ROUTE_AXIS_broken = { GoalType = "ROUTE", Position = Vec3(-272.211, -717.375, 2217.125), Radius = 125, }, ROUTE_Barricade_A = { GoalType = "ROUTE", Position = Vec3(-732.407, 3154.131, 2112.125), Radius = 35, }, ROUTE_Barricade_B = { GoalType = "ROUTE", Position = Vec3(-942.087, 3098.338, 2208.125), Radius = 35, }, ROUTE_OPDW = { GoalType = "ROUTE", Position = Vec3(137.865, -130.676, 1768.125), Radius = 35, }, ROUTE_Roof_Broken = { GoalType = "ROUTE", Position = Vec3(1104.903, 618.547, 2441.125), Radius = 125, }, ROUTE_SPAWN = { GoalType = "ROUTE", Position = Vec3(-2081.608, 125.301, 1720.125), Radius = 35, }, ROUTE_SPAWN_A = { GoalType = "ROUTE", Position = Vec3(-2934.000, -630.000, 1712.125), Radius = 300, }, ROUTE_SPAWN_B = { GoalType = "ROUTE", Position = Vec3(-2330.888, -1347.272, 1720.125), Radius = 100, }, ROUTE_Side_Bottom = { GoalType = "ROUTE", Position = Vec3(944.932, 2231.937, 1728.125), Radius = 35, }, ROUTE_WWS = { GoalType = "ROUTE", Position = Vec3(-1441.042, -485.683, 2320.125), Radius = 35, }, ROUTE_Warehouse_A = { GoalType = "ROUTE", Position = Vec3(-1034.561, 1102.423, 1784.341), Radius = 35, }, ROUTE_Warehouse_B = { GoalType = "ROUTE", Position = Vec3(-1515.746, 1286.842, 1728.472), Radius = 35, }, ROUTE_bwstairs = { GoalType = "ROUTE", Position = Vec3(-682.632, -834.188, 1776.125), Radius = 35, }, ROUTE_north_comm = { GoalType = "ROUTE", Position = Vec3(1219.159, 1747.531, 2400.125), Radius = 35, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(-1660.792, 2378.830, 2120.125), Radius = 35, }, ROUTE_side_door_A = { GoalType = "ROUTE", Position = Vec3(-1259.270, 2398.188, 1720.125), Radius = 20, }, ROUTE_side_door_B = { GoalType = "ROUTE", Position = Vec3(-1214.528, 2704.940, 1720.125), Radius = 35, }, ROUTE_west_comm = { GoalType = "ROUTE", Position = Vec3(37.642, 3151.377, 2456.218), Radius = 10, }, Version = 1, };