global _MG = { AIRSTRIKE_Allied_AtBarricade_6 = { AimVectors = { [0] = Vec3(-0.733, -0.626, -0.268), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1329.920, -659.875, -222.875), Radius = 32, }, AIRSTRIKE_Allies_Start_8 = { AimVectors = { [0] = Vec3(0.211, 0.945, 0.248), }, GoalType = "AIRSTRIKE", MinRadius = 15, Position = Vec3(-1671.954, -224.039, -574.875), Radius = 15, }, AIRSTRIKE_Axis_Start_31 = { AimVectors = { [0] = Vec3(0.073, -0.996, -0.057), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1619.277, -709.959, -599.875), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1061.000, -2753.000, -528.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Allied_AtBarricade_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1100.920, -1111.808, -511.875), }, ARTILLERY_S_Allied_AtBarricade_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1953.978, -854.169, -654.875), }, ARTILLERY_S_Axis_AtBarricade_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2368.242, -79.340, -569.214), }, ARTILLERY_S_Axis_Start_30 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1859.376, -1121.301, -599.875), }, ARTILLERY_S_Axis_villageCenter_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(262.809, 222.310, -563.875), }, ATTACK_Allied_AtBarricade_1 = { AimVectors = { [0] = Vec3(-0.198, -0.975, -0.099), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2235.459, 101.632, -590.834), Radius = 32, }, ATTACK_Allied_AtBarricade_2 = { AimVectors = { [0] = Vec3(0.030, -0.994, -0.110), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2097.420, 44.465, -590.834), Radius = 32, }, ATTACK_Allied_AtBarricade_3 = { AimVectors = { [0] = Vec3(-0.670, -0.529, -0.522), [1] = Vec3(0.116, -0.859, -0.498), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1329.110, -659.875, -222.875), Radius = 32, }, ATTACK_Allied_AtGold_1 = { AimVectors = { [0] = Vec3(0.918, -0.021, -0.396), }, GoalType = "Attack", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(3154.337, -2451.757, -430.875), Radius = 32, }, ATTACK_Allied_AtGold_2 = { AimVectors = { [0] = Vec3(0.428, -0.658, -0.620), }, GoalType = "Attack", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(3289.655, -2356.219, -430.875), Radius = 32, }, ATTACK_Allied_AtGold_3 = { AimVectors = { [0] = Vec3(0.827, -0.510, -0.235), }, GoalType = "Attack", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(3087.610, -2305.106, -430.875), Radius = 32, }, ATTACK_Allied_AtGold_4 = { AimVectors = { [0] = Vec3(0.912, -0.287, -0.293), }, GoalType = "Attack", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(3090.819, -2379.214, -430.875), Radius = 32, }, ATTACK_Allied_CP_1 = { AimVectors = { [0] = Vec3(0.427, -0.903, 0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-277.337, -1728.756, -654.875), Radius = 32, }, ATTACK_Allied_CP_2 = { AimVectors = { [0] = Vec3(0.996, 0.084, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-358.876, -2146.058, -622.875), Radius = 32, }, ATTACK_Allied_CP_3 = { AimVectors = { [0] = Vec3(0.994, 0.111, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-277.968, -2148.503, -622.875), Radius = 32, Stance = "crouch", }, ATTACK_Allied_CP_4 = { AimVectors = { [0] = Vec3(0.997, -0.075, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-410.379, -2039.608, -622.875), Radius = 32, }, ATTACK_Allied_NearGold_1 = { AimVectors = { [0] = Vec3(0.552, 0.827, -0.108), [1] = Vec3(-0.072, -0.997, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2463.285, -2342.666, -526.875), Radius = 32, }, ATTACK_Allied_NearGold_2 = { AimVectors = { [0] = Vec3(-0.828, -0.560, -0.008), [1] = Vec3(0.378, 0.925, 0.041), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2672.104, -1868.948, -654.875), Radius = 32, }, ATTACK_Allied_NearGold_3 = { AimVectors = { [0] = Vec3(-0.759, 0.651, 0.008), [1] = Vec3(-0.689, -0.724, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2957.135, -1487.659, -654.875), Radius = 32, }, ATTACK_Allied_NearGold_4 = { AimVectors = { [0] = Vec3(-0.970, -0.242, 0.011), [1] = Vec3(-0.703, 0.712, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3286.543, -1867.112, -654.646), Radius = 32, }, ATTACK_Allied_NearGold_5 = { AimVectors = { [0] = Vec3(-0.903, 0.383, -0.194), [1] = Vec3(-0.861, -0.479, -0.169), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3385.217, -1529.902, -446.875), Radius = 32, }, ATTACK_Allied_NearGold_6 = { AimVectors = { [0] = Vec3(-0.802, -0.570, -0.178), [1] = Vec3(-0.946, 0.133, -0.294), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3385.670, -1369.280, -446.875), Radius = 32, }, ATTACK_Allied_NearGold_7 = { AimVectors = { [0] = Vec3(-0.867, 0.495, -0.061), [1] = Vec3(-0.868, -0.491, -0.077), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3302.884, -1544.377, -582.875), Radius = 32, }, ATTACK_Allies_Start_1 = { AimVectors = { [0] = Vec3(-0.956, -0.291, -0.036), [1] = Vec3(0.677, -0.736, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-661.424, 1149.244, -526.875), Radius = 32, }, ATTACK_Allies_Start_2 = { AimVectors = { [0] = Vec3(-0.999, 0.017, -0.030), [1] = Vec3(0.594, 0.804, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-745.259, 684.350, -526.875), Radius = 32, }, ATTACK_Allies_Start_3 = { AimVectors = { [0] = Vec3(-0.997, 0.061, -0.047), [1] = Vec3(0.858, 0.513, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-943.206, 630.677, -526.875), Radius = 32, }, ATTACK_Allies_Start_4 = { AimVectors = { [0] = Vec3(-0.829, 0.559, 0.014), [1] = Vec3(0.764, 0.642, 0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1261.586, 187.482, -598.875), Radius = 32, }, ATTACK_Allies_Start_5 = { AimVectors = { [0] = Vec3(-0.997, -0.070, -0.036), [1] = Vec3(0.449, 0.893, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-639.933, 764.104, -526.875), Radius = 32, }, ATTACK_Allies_Start_6 = { AimVectors = { [0] = Vec3(0.978, -0.211, 0.002), [1] = Vec3(-0.913, -0.404, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1016.901, 1138.896, -526.875), Radius = 32, }, ATTACK_Allies_Start_7 = { AimVectors = { [0] = Vec3(0.486, 0.869, 0.090), [1] = Vec3(-0.944, 0.330, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-902.626, 298.808, -598.875), Radius = 32, }, BUILD_Barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2182.000, -516.000, -592.000), TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-468.000, -2140.000, -572.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3272.000, -2044.000, -600.000), TeamAvailability = 2, }, CALLARTILLERY_Allied_AtBarricade_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1090.126, -657.875, -222.875), }, CALLARTILLERY_Allied_AtBarricade_7 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2391.436, 18.125, -590.875), }, CALLARTILLERY_Axis_AtBarricade_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1993.959, -687.886, -654.875), }, CALLARTILLERY_Axis_Start_29 = { GoalType = "CALLARTILLERY", MinRadius = 15, Position = Vec3(-1216.800, -687.828, -599.875), }, CALLARTILLERY_Axis_villageCenter_7 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(202.855, -975.673, -543.875), }, CAPPOINT_Truck = { GoalType = "CapPoint", MinRadius = 20, Position = Vec3(-444.574, 1485.756, -447.875), Radius = 20, }, CHECKPOINT_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2336.000, 416.000, -556.000), }, DEFEND_Allied_AtTruck_1 = { AimVectors = { [0] = Vec3(0.090, -0.979, 0.184), [1] = Vec3(-0.994, -0.108, 0.033), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2269.875, 285.875, -590.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_2 = { AimVectors = { [0] = Vec3(0.996, -0.008, 0.093), [1] = Vec3(0.392, 0.918, 0.059), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2109.845, 188.905, -590.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_3 = { AimVectors = { [0] = Vec3(0.999, -0.042, -0.003), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1479.180, 238.215, -590.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_4 = { AimVectors = { [0] = Vec3(-0.023, -0.993, 0.119), [1] = Vec3(0.920, 0.389, 0.054), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(263.803, 300.963, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_5 = { AimVectors = { [0] = Vec3(-0.980, -0.172, 0.104), [1] = Vec3(0.731, 0.682, 0.025), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(524.751, 193.959, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_6 = { AimVectors = { [0] = Vec3(-0.097, -0.995, -0.003), [1] = Vec3(0.723, -0.685, -0.085), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(377.875, 1316.874, -502.875), Radius = 32, }, DEFEND_Allied_AtTruck_7 = { AimVectors = { [0] = Vec3(0.992, -0.119, -0.031), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-534.903, 1477.123, -447.875), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_8 = { AimVectors = { [0] = Vec3(0.976, 0.054, -0.210), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-363.613, 1346.388, -355.931), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtTruck_9 = { AimVectors = { [0] = Vec3(-0.991, -0.110, -0.081), [1] = Vec3(0.995, -0.090, -0.046), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(580.707, 656.718, -534.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtBarricade_1 = { AimVectors = { [0] = Vec3(-1.000, -0.024, -0.006), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2354.125, 243.332, -590.875), Radius = 32, }, DEFEND_Axis_AtBarricade_2 = { AimVectors = { [0] = Vec3(-0.995, 0.096, -0.007), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2508.885, 178.125, -590.875), Radius = 32, }, DEFEND_Axis_AtBarricade_3 = { AimVectors = { [0] = Vec3(0.602, -0.795, 0.069), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1972.825, 510.299, -590.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtBarricade_4 = { AimVectors = { [0] = Vec3(-0.983, -0.090, -0.159), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2293.865, 359.552, -546.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtBarricade_7 = { AimVectors = { [0] = Vec3(0.413, 0.906, 0.093), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2037.187, -720.736, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtBarricade_8 = { AimVectors = { [0] = Vec3(0.071, 0.990, 0.126), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2175.932, -694.130, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtBarricade_9 = { AimVectors = { [0] = Vec3(0.612, 0.782, 0.121), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2068.327, -522.642, -646.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_1 = { AimVectors = { [0] = Vec3(-0.712, 0.701, 0.030), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3386.096, -2372.242, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_10 = { AimVectors = { [0] = Vec3(0.456, -0.858, -0.236), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3166.675, -2210.125, -398.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_2 = { AimVectors = { [0] = Vec3(0.738, 0.514, 0.438), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3170.279, -2477.875, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_3 = { AimVectors = { [0] = Vec3(-0.966, -0.168, 0.199), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3309.870, -2178.125, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_4 = { AimVectors = { [0] = Vec3(-0.730, 0.672, -0.123), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3501.875, -2477.872, -566.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_5 = { AimVectors = { [0] = Vec3(-0.750, -0.483, -0.452), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3500.204, -2383.875, -430.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_6 = { AimVectors = { [0] = Vec3(0.987, 0.037, -0.156), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3058.125, -2477.875, -430.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_7 = { AimVectors = { [0] = Vec3(0.778, -0.617, -0.118), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3068.686, -2238.304, -430.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_8 = { AimVectors = { [0] = Vec3(0.685, -0.716, -0.139), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3167.662, -2286.186, -430.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_9 = { AimVectors = { [0] = Vec3(0.017, -0.994, -0.107), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3309.875, -2210.125, -430.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_1 = { AimVectors = { [0] = Vec3(-0.942, -0.333, 0.039), [1] = Vec3(0.544, -0.838, 0.050), [2] = Vec3(0.993, -0.114, 0.021), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(92.885, 1558.836, -502.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_10 = { AimVectors = { [0] = Vec3(-0.670, -0.741, 0.054), [1] = Vec3(0.163, -0.979, 0.120), [2] = Vec3(-0.992, 0.044, 0.119), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1078.035, 834.611, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_2 = { AimVectors = { [0] = Vec3(-0.774, -0.630, 0.057), [1] = Vec3(0.847, -0.531, 0.026), [2] = Vec3(0.996, -0.083, 0.017), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-209.101, 1569.129, -502.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_3 = { AimVectors = { [0] = Vec3(-0.972, 0.230, 0.048), [1] = Vec3(0.991, -0.121, 0.064), [2] = Vec3(0.966, 0.256, 0.037), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(79.638, 1285.541, -502.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_4 = { AimVectors = { [0] = Vec3(-1.000, -0.005, 0.007), [1] = Vec3(-0.500, -0.864, -0.055), [2] = Vec3(0.919, 0.394, 0.012), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(533.874, 1362.126, -502.875), Radius = 32, }, DEFEND_Axis_AtTruck_5 = { AimVectors = { [0] = Vec3(-0.805, -0.587, -0.079), [1] = Vec3(-0.996, 0.090, -0.023), [2] = Vec3(-0.062, 0.997, -0.044), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(749.875, 1272.458, -459.837), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_6 = { AimVectors = { [0] = Vec3(-0.999, -0.042, 0.023), [1] = Vec3(-0.140, -0.990, -0.004), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1234.383, 1494.656, -494.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_7 = { AimVectors = { [0] = Vec3(-0.045, 0.992, 0.120), [1] = Vec3(-0.877, 0.472, 0.084), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1095.565, 393.026, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtTruck_8 = { AimVectors = { [0] = Vec3(0.998, -0.057, 0.006), [1] = Vec3(-0.878, 0.460, 0.131), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(622.127, 642.125, -598.875), Radius = 32, }, DEFEND_Axis_AtTruck_9 = { AimVectors = { [0] = Vec3(-0.983, -0.183, 0.016), [1] = Vec3(0.778, -0.616, 0.123), [2] = Vec3(-0.770, -0.637, 0.040), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(711.755, 1541.128, -502.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_CP_2 = { AimVectors = { [0] = Vec3(0.046, 0.991, 0.123), [1] = Vec3(-0.005, -0.966, 0.258), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(293.873, -2112.958, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_CP_3 = { AimVectors = { [0] = Vec3(0.998, 0.065, -0.025), [1] = Vec3(0.841, 0.539, -0.035), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-549.343, -2115.635, -622.875), Radius = 32, }, DEFEND_Axis_CP_4 = { AimVectors = { [0] = Vec3(0.898, 0.439, -0.025), [1] = Vec3(0.993, 0.114, -0.019), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(27.194, -2377.045, -574.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_10 = { AimVectors = { [0] = Vec3(0.026, 0.999, 0.041), [1] = Vec3(-0.665, 0.741, 0.090), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2756.240, -2368.688, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_11 = { AimVectors = { [0] = Vec3(-0.997, -0.033, 0.068), [1] = Vec3(-0.671, -0.741, 0.014), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3144.483, -1314.125, -646.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_12 = { AimVectors = { [0] = Vec3(0.592, 0.786, -0.178), [1] = Vec3(0.044, -0.993, 0.107), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2420.701, -2290.126, -526.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_3 = { AimVectors = { [0] = Vec3(-0.992, -0.042, -0.120), [1] = Vec3(-0.774, -0.632, -0.044), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3271.096, -1331.885, -582.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_4 = { AimVectors = { [0] = Vec3(-0.999, 0.001, -0.038), [1] = Vec3(-0.273, -0.961, -0.027), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2950.932, -1040.110, -620.969), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_5 = { AimVectors = { [0] = Vec3(0.964, -0.264, 0.033), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2418.438, -1803.714, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_6 = { AimVectors = { [0] = Vec3(-0.937, -0.082, -0.339), [1] = Vec3(-0.797, -0.588, -0.137), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3394.466, -1331.464, -446.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_7 = { AimVectors = { [0] = Vec3(-0.817, 0.558, -0.148), [1] = Vec3(-0.893, -0.424, -0.153), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3377.380, -1606.374, -446.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_8 = { AimVectors = { [0] = Vec3(-0.997, 0.071, 0.030), [1] = Vec3(-0.898, -0.440, 0.008), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3294.576, -1618.125, -645.866), Radius = 32, Stance = "crouch", }, DEFEND_Axis_NearGold_9 = { AimVectors = { [0] = Vec3(-0.660, 0.751, 0.014), [1] = Vec3(-1.000, -0.022, 0.019), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3501.761, -2077.164, -654.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_16 = { AimVectors = { [0] = Vec3(-0.068, -0.998, -0.010), [1] = Vec3(-0.725, -0.688, -0.016), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-856.428, 978.125, -526.875), Radius = 32, }, DEFEND_Axis_Start_17 = { AimVectors = { [0] = Vec3(0.384, -0.921, 0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1002.006, 1016.125, -526.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_18 = { AimVectors = { [0] = Vec3(-0.259, -0.963, -0.078), [1] = Vec3(0.464, -0.883, -0.073), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1620.470, 1386.125, -422.792), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_19 = { AimVectors = { [0] = Vec3(0.953, -0.244, -0.179), [1] = Vec3(-0.942, -0.329, -0.071), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2053.347, 452.237, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_20 = { AimVectors = { [0] = Vec3(-0.997, 0.069, 0.029), [1] = Vec3(-0.191, 0.980, 0.050), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1554.127, -21.874, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_21 = { AimVectors = { [0] = Vec3(0.937, 0.347, 0.031), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(-2433.985, -861.875, -598.875), Radius = 15, Stance = "crouch", }, DEFEND_Axis_Start_22 = { AimVectors = { [0] = Vec3(0.936, -0.350, 0.028), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2406.032, -566.256, -598.782), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_23 = { AimVectors = { [0] = Vec3(-0.997, 0.071, 0.029), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-786.125, -861.875, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_24 = { AimVectors = { [0] = Vec3(-0.140, -0.905, -0.401), [1] = Vec3(-0.949, -0.205, -0.238), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-824.732, 450.126, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_25 = { AimVectors = { [0] = Vec3(0.271, -0.913, -0.306), [1] = Vec3(-0.296, -0.882, -0.366), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-636.597, 450.125, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_26 = { AimVectors = { [0] = Vec3(-0.699, -0.489, -0.521), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-338.398, 205.304, -206.507), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_27 = { AimVectors = { [0] = Vec3(0.760, 0.304, -0.575), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1034.757, -173.875, -350.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_28 = { AimVectors = { [0] = Vec3(-0.170, 0.982, 0.076), [1] = Vec3(-0.932, 0.357, 0.056), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2069.794, 310.671, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_32 = { AimVectors = { [0] = Vec3(0.918, 0.396, 0.030), [1] = Vec3(0.286, 0.957, 0.035), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2797.875, 306.127, -598.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_1 = { AimVectors = { [0] = Vec3(-0.585, 0.809, 0.060), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(469.989, -618.380, -540.486), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_2 = { AimVectors = { [0] = Vec3(-0.988, 0.094, 0.119), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(445.574, -356.672, -534.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_3 = { AimVectors = { [0] = Vec3(0.995, -0.019, 0.100), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(53.758, -338.125, -526.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_4 = { AimVectors = { [0] = Vec3(-0.504, 0.850, 0.151), [1] = Vec3(0.718, 0.506, 0.477), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(701.821, -1097.102, -610.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_5 = { AimVectors = { [0] = Vec3(-0.834, 0.539, 0.115), [1] = Vec3(0.377, 0.613, 0.695), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1073.125, -1018.509, -610.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_villageCenter_6 = { AimVectors = { [0] = Vec3(0.112, 0.993, 0.027), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(103.235, -1122.035, -542.875), Radius = 32, }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3176.000, -2224.000, -394.875), TeamAvailability = 4, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1093.000, -2868.000, -528.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_CP_1 = { AimVectors = { [0] = Vec3(0.827, 0.562, 0.028), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(548.906, -2352.251, -630.165), }, MOBILEMG42_Axis_CP_5 = { AimVectors = { [0] = Vec3(0.256, -0.961, 0.101), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(-272.827, -1409.650, -654.875), }, MOBILEMG42_Axis_CP_6 = { AimVectors = { [0] = Vec3(-0.988, -0.099, 0.116), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(301.263, -1699.823, -655.875), }, MOBILEMG42_Axis_NearGold_1 = { AimVectors = { [0] = Vec3(-0.982, -0.181, 0.047), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(3425.517, -1663.952, -643.852), }, MOBILEMG42_Axis_NearGold_2 = { AimVectors = { [0] = Vec3(0.162, 0.985, 0.051), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(2650.835, -2357.025, -655.875), }, MOBILEMG42_Axis_Start_14 = { AimVectors = { [0] = Vec3(-0.658, -0.753, -0.009), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(-1056.118, 1123.313, -527.875), }, MOBILEMG42_Axis_Start_15 = { AimVectors = { [0] = Vec3(0.906, -0.413, -0.088), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(-2080.003, 1192.547, -383.875), }, PLANTMINE_Axis_Start_1 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-973.889, -80.463, -590.014), Radius = 10, }, PLANTMINE_Axis_Start_10 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-877.628, -314.595, -577.532), Radius = 10, }, PLANTMINE_Axis_Start_11 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-843.964, -154.531, -565.668), Radius = 10, }, PLANTMINE_Axis_Start_12 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-473.281, 249.215, -583.186), Radius = 10, }, PLANTMINE_Axis_Start_13 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(-490.770, 152.270, -590.375), Radius = 10, }, PLANTMINE_Axis_Start_2 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-903.744, -25.841, -591.907), Radius = 10, }, PLANTMINE_Axis_Start_3 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-699.604, -8.765, -589.625), Radius = 10, }, PLANTMINE_Axis_Start_4 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-784.551, -194.715, -559.890), Radius = 10, }, PLANTMINE_Axis_Start_5 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-785.654, -273.531, -560.009), Radius = 10, }, PLANTMINE_Axis_Start_6 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-790.017, -101.351, -571.018), Radius = 10, }, PLANTMINE_Axis_Start_7 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-997.626, -151.190, -595.851), Radius = 10, }, PLANTMINE_Axis_Start_8 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-873.435, -233.611, -568.595), Radius = 10, }, PLANTMINE_Axis_Start_9 = { GoalType = "PLANTMINE", MinRadius = 10, Position = Vec3(-753.948, -410.877, -581.961), Radius = 10, }, PLANT_Barricade = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2144.000, -362.000, -560.000), TeamAvailability = 4, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.672, -0.735, 0.092), }, position = Vec3(-612.079, -1473.768, -631.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-465.002, -2169.500, -572.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.930, -0.365, 0.037), }, position = Vec3(3679.703, -1886.279, -623.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3140.000, -2140.000, -583.000), TeamAvailability = 4, }, PLANT_village_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.327, 0.942, 0.072), }, position = Vec3(-378.241, 682.651, -503.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.373, 0.926, 0.062), }, position = Vec3(-661.651, 877.159, -503.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-344.000, 896.000, -455.000), TagName = "village Gate", TeamAvailability = 4, }, PLANT_village_house_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.263, -0.964, -0.047), }, position = Vec3(445.874, -354.125, -511.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.173, -0.984, -0.034), }, position = Vec3(299.404, -168.505, -524.107), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(180.001, -888.000, -452.000), TagName = "village house wall", TeamAvailability = 4, }, ROUTE_Allied_CP_1 = { GoalType = "ROUTE", Position = Vec3(-343.956, -1349.895, -654.875), Radius = 350, }, ROUTE_Allied_FirstSpawn = { GoalType = "ROUTE", Position = Vec3(-940.292, -3059.729, -638.875), Radius = 350, }, ROUTE_Allied_FirstTunnel_Entrance = { GoalType = "ROUTE", Position = Vec3(-1569.720, -927.747, -594.875), Radius = 125, }, ROUTE_Allied_FirstTunnel_Left = { GoalType = "ROUTE", Position = Vec3(-1997.139, -759.642, -598.875), Radius = 125, }, ROUTE_Allied_FirstTunnel_Right = { GoalType = "ROUTE", Position = Vec3(-1108.049, -728.025, -598.875), Radius = 125, }, ROUTE_Allied_OldCityLadder = { GoalType = "ROUTE", Position = Vec3(-2501.440, 398.781, -366.875), Radius = 50, }, ROUTE_Allied_OldCitySquare1 = { GoalType = "ROUTE", Position = Vec3(-1963.295, 78.351, -598.842), Radius = 125, }, ROUTE_Allied_OldCitySquare2 = { GoalType = "ROUTE", Position = Vec3(-975.789, 163.157, -598.875), Radius = 125, }, ROUTE_Allied_OldCityStairs = { GoalType = "ROUTE", Position = Vec3(-2418.648, 36.733, -598.875), Radius = 50, }, ROUTE_Allied_RightWay1 = { GoalType = "ROUTE", Position = Vec3(-1538.472, -2323.598, -598.875), Radius = 125, }, ROUTE_Allied_RightWay2 = { GoalType = "ROUTE", Position = Vec3(-838.113, -1017.898, -590.875), Radius = 125, }, ROUTE_Allied_RightWay3 = { GoalType = "ROUTE", Position = Vec3(-468.551, -365.781, -398.874), Radius = 125, }, ROUTE_Allied_RightWayWindow = { GoalType = "ROUTE", Position = Vec3(-509.634, -101.920, -375.875), Radius = 125, }, ROUTE_Allied_RightWayWindow1 = { GoalType = "ROUTE", Position = Vec3(-429.897, -110.566, -374.875), Radius = 125, }, ROUTE_Allied_SpawnDoor = { GoalType = "ROUTE", Position = Vec3(-2042.099, -2960.173, -638.875), Radius = 125, }, ROUTE_Allied_TownSpawn_1 = { GoalType = "ROUTE", Position = Vec3(-986.591, 755.387, -526.875), Radius = 350, }, ROUTE_Allied_VillageGate_1 = { GoalType = "ROUTE", Position = Vec3(-155.079, 902.331, -598.875), Radius = 125, }, ROUTE_Axis_SecondSpawn = { GoalType = "ROUTE", Position = Vec3(2152.000, -1888.000, -614.875), Radius = 350, }, ROUTE_Axis_VillageDoor = { GoalType = "ROUTE", Position = Vec3(-572.136, 1276.226, -506.875), Radius = 125, }, ROUTE_Axis_VillageLadder = { GoalType = "ROUTE", Position = Vec3(231.105, 941.529, -282.875), Radius = 125, }, ROUTE_Axis_VillageUpstairsRoom = { GoalType = "ROUTE", Position = Vec3(-717.012, 803.936, -182.875), Radius = 125, }, ROUTE_BackCPWay_1 = { GoalType = "ROUTE", Position = Vec3(-98.061, -2099.297, -622.875), Radius = 125, }, ROUTE_BackWayFlag_1 = { GoalType = "ROUTE", Position = Vec3(1416.311, 511.979, -591.875), Radius = 60, }, ROUTE_BackWayFlag_2 = { GoalType = "ROUTE", Position = Vec3(2052.246, 234.123, -591.875), Radius = 40, }, ROUTE_BackWayFlag_3 = { GoalType = "ROUTE", Position = Vec3(2374.578, -178.830, -605.875), Radius = 60, }, ROUTE_BackWay_1 = { GoalType = "ROUTE", Position = Vec3(1168.629, 607.133, -591.875), Radius = 60, }, ROUTE_BackWay_2 = { GoalType = "ROUTE", Position = Vec3(1947.076, 231.706, -590.875), Radius = 40, }, ROUTE_BackWay_3 = { GoalType = "ROUTE", Position = Vec3(2594.207, -88.777, -591.875), Radius = 60, }, ROUTE_Balcony = { GoalType = "ROUTE", Position = Vec3(2984.223, -2301.087, -430.875), Radius = 125, }, ROUTE_CappointBackStairs_1 = { GoalType = "ROUTE", Position = Vec3(1094.348, 1080.395, -526.875), Radius = 125, }, ROUTE_CappointBackStairs_2 = { GoalType = "ROUTE", Position = Vec3(721.416, 1468.874, -502.875), Radius = 125, }, ROUTE_CappointFrontStairs_1 = { GoalType = "ROUTE", Position = Vec3(332.753, 1094.847, -502.875), Radius = 125, }, ROUTE_FrontCPWayFlag_1 = { GoalType = "ROUTE", Position = Vec3(150.495, -1453.242, -639.875), Radius = 60, }, ROUTE_FrontCPWayFlag_2 = { GoalType = "ROUTE", Position = Vec3(231.693, -964.571, -542.875), Radius = 60, }, ROUTE_FrontCPWay_1 = { GoalType = "ROUTE", Position = Vec3(93.702, -1628.731, -634.875), Radius = 60, }, ROUTE_FrontCPWay_2 = { GoalType = "ROUTE", Position = Vec3(287.953, -1127.789, -558.875), Radius = 60, }, ROUTE_FrontWayFlag_1 = { GoalType = "ROUTE", Position = Vec3(219.638, -329.907, -535.875), Radius = 60, }, ROUTE_FrontWayFlag_2 = { GoalType = "ROUTE", Position = Vec3(1167.697, -925.426, -655.875), Radius = 60, }, ROUTE_FrontWayFlag_3 = { GoalType = "ROUTE", Position = Vec3(2183.633, -831.799, -655.875), Radius = 60, }, ROUTE_FrontWay_1 = { GoalType = "ROUTE", Position = Vec3(223.909, -6.883, -590.263), Radius = 60, }, ROUTE_FrontWay_2 = { GoalType = "ROUTE", Position = Vec3(975.758, -921.609, -655.875), Radius = 60, }, ROUTE_FrontWay_3 = { GoalType = "ROUTE", Position = Vec3(1904.260, -882.440, -655.875), Radius = 60, }, ROUTE_Gold_1 = { GoalType = "ROUTE", Position = Vec3(3168.843, -2223.835, -398.875), Radius = 125, }, ROUTE_Gold_2 = { GoalType = "ROUTE", Position = Vec3(3227.384, -2382.812, -430.875), Radius = 350, }, ROUTE_Gold_3 = { GoalType = "ROUTE", Position = Vec3(3429.495, -2405.696, -566.875), Radius = 125, }, ROUTE_Gold_4 = { GoalType = "ROUTE", Position = Vec3(3318.171, -2398.214, -655.875), Radius = 250, }, ROUTE_OldCityHouse = { GoalType = "ROUTE", Position = Vec3(-1319.689, -321.951, -590.875), Radius = 125, }, ROUTE_OldCityHouseWindow = { GoalType = "ROUTE", Position = Vec3(-1626.425, -60.737, -510.874), Radius = 125, }, ROUTE_OldCitySpawn1 = { GoalType = "ROUTE", Position = Vec3(-2155.172, 556.887, -598.875), Radius = 125, }, ROUTE_SquareWayBarricade_1 = { GoalType = "ROUTE", Position = Vec3(1218.224, -1937.485, -654.875), Radius = 125, }, ROUTE_SquareWayBarricade_2 = { GoalType = "ROUTE", Position = Vec3(1739.864, -1149.478, -655.875), Radius = 60, }, ROUTE_SquareWayBarricade_3 = { GoalType = "ROUTE", Position = Vec3(2416.273, -903.339, -654.768), Radius = 125, }, ROUTE_SquareWayCP_1 = { GoalType = "ROUTE", Position = Vec3(1091.846, -1267.606, -655.232), Radius = 60, }, ROUTE_SquareWayCabinets = { GoalType = "ROUTE", Position = Vec3(1015.900, -2128.973, -654.875), Radius = 125, }, ROUTE_SquareWayFlag_1 = { GoalType = "ROUTE", Position = Vec3(2138.020, -2151.680, -655.875), Radius = 125, }, ROUTE_TransmitterDoor = { GoalType = "ROUTE", Position = Vec3(3135.862, -2199.933, -654.875), Radius = 125, }, ROUTE_Wall = { GoalType = "ROUTE", Position = Vec3(201.135, -854.700, -558.875), Radius = 60, }, ROUTE_Wall_1 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(428.861, 422.768, -584.600), Radius = 15, }, ROUTE_Wall_2 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(432.921, 528.686, -552.423), Radius = 15, }, ROUTE_Wall_3 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(425.832, 654.888, -530.252), Radius = 15, }, ROUTE_Wall_4 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(415.629, 771.119, -509.833), Radius = 15, }, ROUTE_Wall_5 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(415.798, 883.443, -490.100), Radius = 15, }, ROUTE_Wall_6 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(413.271, 1001.608, -469.341), Radius = 15, }, ROUTE_Wall_7 = { GoalType = "ROUTE", MinRadius = 15, Position = Vec3(408.072, 1124.269, -462.875), Radius = 15, }, Version = 1, };