global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-179.000, -4003.000, 363.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(597.000, 3837.000, 363.000), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-68.000, -4003.000, 363.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(708.000, 3837.000, 363.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, SNIPE_allied = { AimVectors = { [0] = Vec3(0.164, 0.986, -0.033), [1] = Vec3(0.082, 0.997, 0.002), [2] = Vec3(0.185, 0.983, 0.015), [3] = Vec3(0.258, 0.966, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-772.247, -1936.149, 392.484), Radius = 128, }, SNIPE_allied_1 = { AimVectors = { [0] = Vec3(0.213, 0.976, -0.034), [1] = Vec3(0.189, 0.982, 0.027), [2] = Vec3(0.246, 0.968, 0.040), [3] = Vec3(0.426, 0.905, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-839.192, -1763.913, 352.720), Radius = 128, }, SNIPE_allied_10 = { AimVectors = { [0] = Vec3(-0.074, 0.995, -0.071), [1] = Vec3(-0.079, 0.995, -0.066), [2] = Vec3(-0.254, 0.966, 0.050), [3] = Vec3(-0.037, 0.998, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(771.384, -2766.054, 321.125), Radius = 128, }, SNIPE_allied_12 = { AimVectors = { [0] = Vec3(-0.165, 0.986, 0.033), [1] = Vec3(-0.165, 0.986, 0.033), [2] = Vec3(-0.091, 0.995, 0.029), [3] = Vec3(0.012, 0.999, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(696.554, -2838.844, 321.125), Radius = 128, }, SNIPE_allied_13 = { AimVectors = { [0] = Vec3(-0.153, 0.985, 0.075), [1] = Vec3(-0.153, 0.985, 0.075), [2] = Vec3(-0.037, 0.998, 0.058), [3] = Vec3(0.095, 0.994, 0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(365.795, -2520.125, 321.125), Radius = 128, }, SNIPE_allied_14 = { AimVectors = { [0] = Vec3(-0.112, 0.994, 0.008), [1] = Vec3(-0.314, 0.949, 0.025), [2] = Vec3(-0.066, 0.997, 0.046), [3] = Vec3(0.037, 0.998, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(667.412, -1906.126, 321.125), Radius = 128, }, SNIPE_allied_15 = { AimVectors = { [0] = Vec3(-0.112, 0.993, 0.025), [1] = Vec3(-0.104, 0.994, 0.029), [2] = Vec3(-0.095, 0.995, 0.033), [3] = Vec3(0.029, 0.999, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(151.137, -2996.125, 321.125), Radius = 128, }, SNIPE_allied_16 = { AimVectors = { [0] = Vec3(-0.017, 1.000, 0.021), [1] = Vec3(-0.017, 1.000, 0.021), [2] = Vec3(0.137, 0.991, 0.008), [3] = Vec3(0.235, 0.972, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-264.436, -2629.646, 321.125), Radius = 128, }, SNIPE_allied_17 = { AimVectors = { [0] = Vec3(0.162, 0.985, 0.065), [1] = Vec3(0.162, 0.985, 0.065), [2] = Vec3(0.196, 0.979, 0.057), [3] = Vec3(0.240, 0.969, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-901.323, -2712.125, 321.125), Radius = 128, }, SNIPE_allied_18 = { AimVectors = { [0] = Vec3(0.245, 0.968, 0.052), [1] = Vec3(0.245, 0.968, 0.052), [2] = Vec3(0.118, 0.991, 0.064), [3] = Vec3(0.081, 0.994, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-862.448, -1520.289, 321.125), Radius = 128, }, SNIPE_allied_19 = { AimVectors = { [0] = Vec3(-0.314, 0.949, -0.000), [1] = Vec3(-0.336, 0.940, 0.058), [2] = Vec3(-0.273, 0.960, 0.066), [3] = Vec3(-0.057, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(870.029, -1949.161, 321.125), Radius = 128, Stance = "crouch", }, SNIPE_allied_2 = { AimVectors = { [0] = Vec3(0.164, 0.986, -0.021), [1] = Vec3(0.200, 0.980, 0.016), [2] = Vec3(0.286, 0.958, 0.007), [3] = Vec3(0.048, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-435.886, -2625.769, 321.125), Radius = 128, }, SNIPE_allied_20 = { AimVectors = { [0] = Vec3(-0.218, 0.975, -0.046), [1] = Vec3(-0.086, 0.996, 0.017), [2] = Vec3(-0.261, 0.965, 0.029), [3] = Vec3(-0.048, 0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1000.679, -1931.748, 321.125), Radius = 128, }, SNIPE_allied_21 = { AimVectors = { [0] = Vec3(-0.123, 0.986, -0.108), [1] = Vec3(0.055, 0.997, 0.062), [2] = Vec3(-0.082, 0.995, 0.058), [3] = Vec3(-0.193, 0.980, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(459.037, -1906.125, 321.125), Radius = 128, }, SNIPE_allied_22 = { AimVectors = { [0] = Vec3(0.013, 1.000, -0.002), [1] = Vec3(-0.041, 0.999, -0.010), [2] = Vec3(-0.193, 0.980, -0.044), [3] = Vec3(0.063, 0.997, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(299.401, -3423.978, 681.125), Radius = 128, }, SNIPE_allied_23 = { AimVectors = { [0] = Vec3(-0.082, 0.997, -0.006), [1] = Vec3(-0.209, 0.978, -0.014), [2] = Vec3(-0.049, 0.998, -0.039), [3] = Vec3(0.067, 0.997, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(520.706, -3414.222, 681.125), Radius = 128, }, SNIPE_allied_24 = { AimVectors = { [0] = Vec3(-0.130, 0.991, -0.044), [1] = Vec3(-0.130, 0.991, -0.044), [2] = Vec3(-0.252, 0.965, -0.077), [3] = Vec3(-0.006, 0.998, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(626.763, -3596.516, 824.496), Radius = 128, }, SNIPE_allied_25 = { AimVectors = { [0] = Vec3(0.010, 0.995, -0.101), [1] = Vec3(0.010, 0.995, -0.101), [2] = Vec3(0.097, 0.991, -0.089), [3] = Vec3(-0.183, 0.980, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(203.432, -3615.825, 810.977), Radius = 128, }, SNIPE_allied_26 = { AimVectors = { [0] = Vec3(0.031, 0.998, -0.056), [1] = Vec3(0.031, 0.998, -0.056), [2] = Vec3(0.204, 0.976, -0.073), [3] = Vec3(-0.105, 0.992, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-288.621, -3616.721, 810.352), Radius = 128, }, SNIPE_allied_27 = { AimVectors = { [0] = Vec3(0.077, 0.996, -0.048), [1] = Vec3(0.077, 0.996, -0.048), [2] = Vec3(0.179, 0.981, -0.073), [3] = Vec3(0.323, 0.942, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-766.710, -3620.085, 807.996), Radius = 128, }, SNIPE_allied_28 = { AimVectors = { [0] = Vec3(0.100, 0.995, -0.010), [1] = Vec3(0.100, 0.995, -0.010), [2] = Vec3(0.100, 0.995, -0.010), [3] = Vec3(0.047, 0.998, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-604.920, -3362.125, 505.125), Radius = 128, }, SNIPE_allied_29 = { AimVectors = { [0] = Vec3(-0.041, 0.999, -0.010), [1] = Vec3(-0.041, 0.999, -0.010), [2] = Vec3(0.055, 0.998, -0.006), [3] = Vec3(0.142, 0.990, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-352.818, -3362.125, 505.125), Radius = 128, }, SNIPE_allied_3 = { AimVectors = { [0] = Vec3(-0.245, 0.963, -0.112), [1] = Vec3(-0.329, 0.944, -0.026), [2] = Vec3(-0.231, 0.973, 0.004), [3] = Vec3(-0.085, 0.996, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(933.281, -2776.356, 481.125), Radius = 128, }, SNIPE_allied_30 = { AimVectors = { [0] = Vec3(-0.066, 0.998, -0.014), [1] = Vec3(-0.066, 0.998, -0.014), [2] = Vec3(0.034, 0.999, -0.031), [3] = Vec3(0.071, 0.997, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(129.543, -3277.267, 505.125), Radius = 128, Stance = "prone", }, SNIPE_allied_31 = { AimVectors = { [0] = Vec3(-0.137, 0.991, 0.006), [1] = Vec3(-0.137, 0.991, 0.006), [2] = Vec3(-0.050, 0.999, 0.006), [3] = Vec3(0.045, 0.998, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(557.991, -3362.126, 506.125), Radius = 128, }, SNIPE_allied_32 = { AimVectors = { [0] = Vec3(-0.034, 0.999, 0.031), [1] = Vec3(-0.025, 0.999, 0.031), [2] = Vec3(0.054, 0.998, 0.027), [3] = Vec3(0.066, 0.997, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-100.711, -3362.125, 329.128), Radius = 128, }, SNIPE_allied_33 = { AimVectors = { [0] = Vec3(-0.112, 0.993, 0.031), [1] = Vec3(-0.083, 0.996, 0.031), [2] = Vec3(-0.059, 0.998, 0.027), [3] = Vec3(-0.013, 1.000, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(557.364, -3362.125, 329.128), Radius = 128, }, SNIPE_allied_34 = { AimVectors = { [0] = Vec3(-0.042, 0.999, -0.006), [1] = Vec3(-0.013, 1.000, -0.010), [2] = Vec3(0.041, 0.999, -0.014), [3] = Vec3(0.074, 0.997, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-345.968, -3362.125, 329.128), Radius = 128, }, SNIPE_allied_35 = { AimVectors = { [0] = Vec3(-0.168, 0.986, 0.004), [1] = Vec3(-0.229, 0.971, 0.062), [2] = Vec3(-0.281, 0.957, 0.066), [3] = Vec3(-0.328, 0.942, 0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1204.622, -1848.126, 321.125), Radius = 128, }, SNIPE_allied_36 = { AimVectors = { [0] = Vec3(-0.048, 0.998, 0.046), [1] = Vec3(-0.102, 0.993, 0.062), [2] = Vec3(0.010, 0.998, 0.062), [3] = Vec3(0.068, 0.995, 0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(239.334, -1827.071, 321.125), Radius = 128, Stance = "crouch", }, SNIPE_allied_37 = { AimVectors = { [0] = Vec3(0.012, 1.000, 0.002), [1] = Vec3(0.083, 0.997, -0.010), [2] = Vec3(0.149, 0.989, -0.014), [3] = Vec3(0.181, 0.983, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-682.890, -3362.125, 329.128), Radius = 128, }, SNIPE_allied_38 = { AimVectors = { [0] = Vec3(0.150, -0.988, 0.023), [1] = Vec3(0.150, -0.988, 0.023), [2] = Vec3(0.108, -0.994, 0.015), [3] = Vec3(0.038, -0.999, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-365.161, 2541.198, 321.125), Radius = 128, }, SNIPE_allied_4 = { AimVectors = { [0] = Vec3(-0.079, 0.993, -0.088), [1] = Vec3(-0.204, 0.978, -0.029), [2] = Vec3(0.010, 1.000, -0.007), [3] = Vec3(-0.247, 0.969, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(384.469, -3362.125, 505.125), Radius = 128, }, SNIPE_allied_5 = { AimVectors = { [0] = Vec3(0.037, 0.993, -0.109), [1] = Vec3(-0.088, 0.996, -0.005), [2] = Vec3(0.041, 0.999, -0.013), [3] = Vec3(0.207, 0.977, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-107.846, -3362.125, 505.125), Radius = 128, }, SNIPE_allied_6 = { AimVectors = { [0] = Vec3(-0.101, 0.995, -0.009), [1] = Vec3(-0.129, 0.991, 0.044), [2] = Vec3(-0.014, 0.999, 0.046), [3] = Vec3(-0.032, 0.999, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(231.376, -3027.126, 321.125), Radius = 128, }, SNIPE_allied_7 = { AimVectors = { [0] = Vec3(0.012, 0.997, -0.080), [1] = Vec3(-0.158, 0.985, -0.072), [2] = Vec3(-0.018, 1.000, -0.014), [3] = Vec3(0.131, 0.990, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-221.875, -3386.125, 681.125), Radius = 128, }, SNIPE_allied_8 = { AimVectors = { [0] = Vec3(0.033, 0.993, -0.113), [1] = Vec3(-0.174, 0.983, -0.060), [2] = Vec3(-0.043, 0.999, -0.031), [3] = Vec3(0.061, 0.997, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(98.948, -3386.125, 681.125), Radius = 128, }, SNIPE_allied_9 = { AimVectors = { [0] = Vec3(0.134, 0.991, 0.021), [1] = Vec3(-0.024, 0.997, 0.079), [2] = Vec3(0.088, 0.993, 0.083), [3] = Vec3(0.231, 0.970, 0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-504.348, -1591.904, 321.125), Radius = 128, Stance = "crouch", }, SNIPE_axis = { AimVectors = { [0] = Vec3(-0.115, -0.992, -0.050), [1] = Vec3(-0.032, -0.999, 0.008), [2] = Vec3(-0.140, -0.990, 0.029), [3] = Vec3(-0.181, -0.983, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(502.073, 1611.732, 321.125), Radius = 128, }, SNIPE_axis_1 = { AimVectors = { [0] = Vec3(-0.164, -0.985, 0.046), [1] = Vec3(-0.226, -0.974, 0.033), [2] = Vec3(-0.298, -0.954, 0.029), [3] = Vec3(-0.376, -0.926, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(860.680, 1524.216, 321.125), Radius = 128, }, SNIPE_axis_10 = { AimVectors = { [0] = Vec3(0.307, -0.951, 0.036), [1] = Vec3(0.307, -0.951, 0.032), [2] = Vec3(0.170, -0.985, 0.044), [3] = Vec3(-0.004, -1.000, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-771.541, 2762.126, 321.125), Radius = 128, }, SNIPE_axis_11 = { AimVectors = { [0] = Vec3(0.104, -0.993, 0.061), [1] = Vec3(0.104, -0.993, 0.061), [2] = Vec3(0.058, -0.996, 0.061), [3] = Vec3(-0.058, -0.996, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-243.326, 1823.595, 321.125), Radius = 128, Stance = "crouch", }, SNIPE_axis_12 = { AimVectors = { [0] = Vec3(0.174, -0.984, 0.028), [1] = Vec3(0.287, -0.958, 0.023), [2] = Vec3(0.108, -0.994, 0.032), [3] = Vec3(-0.016, -1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-457.269, 1906.125, 321.125), Radius = 128, }, SNIPE_axis_13 = { AimVectors = { [0] = Vec3(0.299, -0.954, 0.032), [1] = Vec3(0.299, -0.954, 0.032), [2] = Vec3(0.166, -0.986, 0.015), [3] = Vec3(0.054, -0.999, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-668.198, 1906.126, 321.125), Radius = 128, }, SNIPE_axis_14 = { AimVectors = { [0] = Vec3(0.243, -0.970, 0.015), [1] = Vec3(0.243, -0.970, 0.015), [2] = Vec3(0.243, -0.970, 0.015), [3] = Vec3(0.243, -0.970, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-870.485, 1962.521, 321.125), Radius = 128, Stance = "prone", }, SNIPE_axis_15 = { AimVectors = { [0] = Vec3(0.214, -0.976, 0.033), [1] = Vec3(0.214, -0.976, 0.033), [2] = Vec3(0.100, -0.994, 0.033), [3] = Vec3(0.100, -0.994, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-990.330, 1906.126, 321.125), Radius = 128, }, SNIPE_axis_16 = { AimVectors = { [0] = Vec3(0.314, -0.948, 0.041), [1] = Vec3(0.314, -0.948, 0.041), [2] = Vec3(0.247, -0.968, 0.041), [3] = Vec3(0.170, -0.985, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1205.874, 1844.350, 321.125), Radius = 128, }, SNIPE_axis_17 = { AimVectors = { [0] = Vec3(0.235, -0.972, 0.008), [1] = Vec3(0.357, -0.932, -0.058), [2] = Vec3(0.274, -0.960, -0.062), [3] = Vec3(0.190, -0.981, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-935.612, 2777.121, 481.338), Radius = 128, }, SNIPE_axis_18 = { AimVectors = { [0] = Vec3(0.163, -0.987, 0.016), [1] = Vec3(0.163, -0.987, 0.016), [2] = Vec3(0.060, -0.998, -0.009), [3] = Vec3(-0.032, -0.999, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-558.582, 3362.125, 329.287), Radius = 128, }, SNIPE_axis_19 = { AimVectors = { [0] = Vec3(0.006, -1.000, -0.013), [1] = Vec3(0.006, -1.000, -0.013), [2] = Vec3(-0.036, -0.999, 0.004), [3] = Vec3(-0.127, -0.992, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(113.014, 3362.125, 329.287), Radius = 128, }, SNIPE_axis_2 = { AimVectors = { [0] = Vec3(-0.247, -0.969, 0.017), [1] = Vec3(-0.247, -0.969, 0.017), [2] = Vec3(-0.331, -0.944, -0.012), [3] = Vec3(-0.442, -0.897, 0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(828.498, 1753.023, 363.611), Radius = 128, }, SNIPE_axis_20 = { AimVectors = { [0] = Vec3(0.042, -0.999, 0.004), [1] = Vec3(0.042, -0.999, 0.004), [2] = Vec3(-0.116, -0.993, 0.012), [3] = Vec3(-0.116, -0.993, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(351.435, 3362.125, 329.287), Radius = 128, }, SNIPE_axis_21 = { AimVectors = { [0] = Vec3(-0.012, -0.999, 0.033), [1] = Vec3(-0.012, -0.999, 0.033), [2] = Vec3(-0.079, -0.996, 0.028), [3] = Vec3(-0.154, -0.988, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(680.165, 3362.125, 329.287), Radius = 128, }, SNIPE_axis_22 = { AimVectors = { [0] = Vec3(0.168, -0.986, 0.015), [1] = Vec3(0.199, -0.980, -0.016), [2] = Vec3(0.297, -0.954, -0.041), [3] = Vec3(0.070, -0.997, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-384.373, 3362.125, 505.125), Radius = 128, }, SNIPE_axis_23 = { AimVectors = { [0] = Vec3(0.142, -0.990, 0.003), [1] = Vec3(0.299, -0.954, -0.030), [2] = Vec3(0.162, -0.986, -0.044), [3] = Vec3(0.011, -0.999, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-561.196, 3362.125, 506.125), Radius = 128, }, SNIPE_axis_24 = { AimVectors = { [0] = Vec3(0.110, -0.994, -0.010), [1] = Vec3(0.114, -0.993, -0.028), [2] = Vec3(0.012, -0.999, -0.034), [3] = Vec3(-0.161, -0.986, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(97.605, 3362.125, 505.125), Radius = 128, }, SNIPE_axis_25 = { AimVectors = { [0] = Vec3(0.050, -0.999, 0.019), [1] = Vec3(0.158, -0.987, 0.002), [2] = Vec3(0.025, -1.000, -0.014), [3] = Vec3(-0.095, -0.995, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-133.027, 3268.644, 505.125), Radius = 128, Stance = "prone", }, SNIPE_axis_26 = { AimVectors = { [0] = Vec3(0.025, -1.000, 0.002), [1] = Vec3(0.050, -0.999, -0.019), [2] = Vec3(-0.058, -0.998, -0.006), [3] = Vec3(-0.177, -0.984, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(351.760, 3362.125, 505.125), Radius = 128, }, SNIPE_axis_27 = { AimVectors = { [0] = Vec3(-0.012, -1.000, -0.019), [1] = Vec3(-0.012, -1.000, -0.019), [2] = Vec3(0.013, -0.999, -0.038), [3] = Vec3(-0.074, -0.997, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(604.010, 3362.125, 505.125), Radius = 128, }, SNIPE_axis_28 = { AimVectors = { [0] = Vec3(0.031, -0.999, -0.024), [1] = Vec3(0.118, -0.991, -0.063), [2] = Vec3(0.043, -0.997, -0.057), [3] = Vec3(-0.142, -0.988, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(221.875, 3386.125, 681.125), Radius = 128, }, SNIPE_axis_29 = { AimVectors = { [0] = Vec3(0.114, -0.993, -0.022), [1] = Vec3(0.183, -0.981, -0.067), [2] = Vec3(-0.006, -0.997, -0.076), [3] = Vec3(-0.195, -0.978, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-98.433, 3386.125, 681.125), Radius = 128, }, SNIPE_axis_3 = { AimVectors = { [0] = Vec3(-0.186, -0.982, 0.042), [1] = Vec3(-0.186, -0.982, 0.042), [2] = Vec3(-0.350, -0.936, -0.025), [3] = Vec3(0.008, -1.000, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(770.955, 1926.126, 369.126), Radius = 128, }, SNIPE_axis_30 = { AimVectors = { [0] = Vec3(0.216, -0.973, -0.084), [1] = Vec3(0.252, -0.964, -0.088), [2] = Vec3(-0.179, -0.981, -0.076), [3] = Vec3(0.035, -0.999, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-310.491, 3386.126, 681.125), Radius = 128, }, SNIPE_axis_31 = { AimVectors = { [0] = Vec3(0.064, -0.992, -0.113), [1] = Vec3(0.060, -0.998, 0.016), [2] = Vec3(0.272, -0.959, -0.084), [3] = Vec3(-0.101, -0.992, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-530.855, 3391.715, 681.125), Radius = 128, }, SNIPE_axis_32 = { AimVectors = { [0] = Vec3(0.055, -0.998, -0.026), [1] = Vec3(0.063, -0.998, -0.026), [2] = Vec3(-0.057, -0.996, -0.072), [3] = Vec3(0.246, -0.965, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-627.136, 3606.301, 817.515), Radius = 128, }, SNIPE_axis_33 = { AimVectors = { [0] = Vec3(-0.012, -0.997, -0.080), [1] = Vec3(-0.012, -0.997, -0.076), [2] = Vec3(0.206, -0.976, -0.076), [3] = Vec3(-0.082, -0.995, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-193.905, 3610.759, 814.397), Radius = 128, }, SNIPE_axis_34 = { AimVectors = { [0] = Vec3(0.005, -1.000, -0.018), [1] = Vec3(0.005, -1.000, -0.018), [2] = Vec3(-0.200, -0.975, -0.092), [3] = Vec3(0.104, -0.991, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(286.941, 3613.851, 812.232), Radius = 128, }, SNIPE_axis_35 = { AimVectors = { [0] = Vec3(-0.099, -0.994, -0.051), [1] = Vec3(-0.099, -0.994, -0.051), [2] = Vec3(-0.007, -0.996, -0.084), [3] = Vec3(-0.209, -0.976, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(752.752, 3614.823, 811.552), Radius = 128, }, SNIPE_axis_36 = { AimVectors = { [0] = Vec3(-0.055, -0.997, 0.046), [1] = Vec3(-0.055, -0.997, 0.046), [2] = Vec3(-0.211, -0.977, 0.042), [3] = Vec3(0.057, -0.997, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(454.691, 1950.644, 321.125), Radius = 128, }, SNIPE_axis_4 = { AimVectors = { [0] = Vec3(-0.240, -0.970, 0.028), [1] = Vec3(-0.240, -0.970, 0.028), [2] = Vec3(-0.259, -0.966, 0.017), [3] = Vec3(-0.330, -0.944, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(899.444, 2712.125, 321.125), Radius = 128, }, SNIPE_axis_5 = { AimVectors = { [0] = Vec3(-0.091, -0.995, 0.028), [1] = Vec3(-0.132, -0.991, 0.036), [2] = Vec3(-0.190, -0.981, 0.028), [3] = Vec3(-0.306, -0.952, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(438.607, 2626.561, 321.125), Radius = 128, }, SNIPE_axis_6 = { AimVectors = { [0] = Vec3(-0.054, -0.999, 0.003), [1] = Vec3(-0.054, -0.999, 0.003), [2] = Vec3(-0.214, -0.977, -0.018), [3] = Vec3(0.108, -0.994, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(274.361, 2640.435, 321.125), Radius = 128, }, SNIPE_axis_7 = { AimVectors = { [0] = Vec3(0.075, -0.997, 0.023), [1] = Vec3(0.075, -0.997, 0.023), [2] = Vec3(-0.029, -0.999, 0.023), [3] = Vec3(-0.120, -0.992, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-143.528, 2987.125, 321.125), Radius = 128, }, SNIPE_axis_8 = { AimVectors = { [0] = Vec3(0.100, -0.994, 0.036), [1] = Vec3(0.100, -0.994, 0.036), [2] = Vec3(0.000, -1.000, 0.023), [3] = Vec3(-0.103, -0.994, 0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-226.486, 3027.125, 321.125), Radius = 128, }, SNIPE_axis_9 = { AimVectors = { [0] = Vec3(0.263, -0.964, 0.028), [1] = Vec3(0.263, -0.964, 0.028), [2] = Vec3(0.165, -0.985, 0.052), [3] = Vec3(0.017, -0.999, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-696.463, 2836.370, 321.125), Radius = 128, }, Version = 1, };