global _MG = { AMMOCAB_t48 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1314.000, -2100.000, -282.000), TeamAvailability = 6, }, AMMOCAB_t51 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(588.000, 2898.000, -182.000), TeamAvailability = 6, }, AMMOCAB_t54 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-544.000, 2648.000, -276.000), TeamAvailability = 6, }, AMMOCAB_t64 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1428.000, 2504.000, -332.000), TeamAvailability = 6, }, ARTILLERY_D_1222 = { GoalType = "ARTILLERY_D", Position = Vec3(-1666.617, 1305.799, -48.234), Radius = 10, }, ARTILLERY_D_1223 = { GoalType = "ARTILLERY_D", Position = Vec3(-1970.042, 1318.319, -99.257), Radius = 10, }, ARTILLERY_D_799 = { GoalType = "ARTILLERY_D", Position = Vec3(-1455.797, 1250.353, -61.654), Radius = 35, }, ARTILLERY_D_802 = { GoalType = "ARTILLERY_D", Position = Vec3(-2131.831, 1251.322, -61.654), Radius = 35, }, ARTILLERY_D_820 = { GoalType = "ARTILLERY_D", Position = Vec3(-1586.769, 1381.541, -205.875), Radius = 35, }, ARTILLERY_D_824 = { GoalType = "ARTILLERY_D", Position = Vec3(-2164.006, 1439.363, -205.875), Radius = 35, }, ARTILLERY_D_Art_Main3 = { GoalType = "ARTILLERY_D", Position = Vec3(2095.690, -324.798, -3.875), Radius = 35, }, ARTILLERY_D_FallBack1 = { GoalType = "ARTILLERY_D", Position = Vec3(-2300.870, 2463.672, -384.882), Radius = 35, TeamAvailability = 2, }, ARTILLERY_S_1172 = { GoalType = "ARTILLERY_S", Position = Vec3(-1895.670, 1553.735, -205.875), Radius = 35, }, ARTILLERY_S_1173 = { GoalType = "ARTILLERY_S", Position = Vec3(-1348.851, 1314.100, 135.799), Radius = 35, }, ARTILLERY_S_1174 = { GoalType = "ARTILLERY_S", Position = Vec3(-2102.788, 1314.994, 107.408), Radius = 35, }, ARTILLERY_S_1175 = { GoalType = "ARTILLERY_S", Position = Vec3(-2960.049, 1940.133, -229.899), Radius = 35, }, ARTILLERY_S_819 = { GoalType = "ARTILLERY_S", Position = Vec3(-1412.886, 1417.426, -205.875), Radius = 35, }, ARTILLERY_S_Art_Main = { GoalType = "ARTILLERY_S", Position = Vec3(1945.058, -406.625, 27.283), Radius = 20, }, ARTILLERY_S_Art_Main2 = { GoalType = "ARTILLERY_S", Position = Vec3(1497.418, -333.500, 97.764), Radius = 20, }, ATTACK_Ammo1 = { AimVectors = { [0] = Vec3(0.023, -0.999, -0.049), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(219.249, 3403.451, -61.875), Radius = 35, TeamAvailability = 6, }, ATTACK_Assault_Ram = { AimVectors = { [0] = Vec3(0.982, 0.138, -0.131), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(2690.805, -3349.691, -326.197), Radius = 35, TeamAvailability = 4, }, ATTACK_MainGate = { AimVectors = { [0] = Vec3(0.023, 0.994, -0.103), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(2254.953, -370.125, -356.697), Radius = 35, TeamAvailability = 4, }, ATTACK_MainRoof = { AimVectors = { [0] = Vec3(-0.564, -0.786, -0.253), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(2807.252, -165.585, 134.717), Radius = 35, TeamAvailability = 2, }, ATTACK_a_codebook_inside = { AimVectors = { [0] = Vec3(0.089, -0.995, -0.051), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-753.518, 3379.640, -13.875), Radius = 35, }, ATTACK_a_fallback_top = { AimVectors = { [0] = Vec3(-0.513, 0.828, -0.225), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-2505.182, 1141.728, -205.875), Radius = 35, }, ATTACK_at_control = { AimVectors = { [0] = Vec3(0.619, 0.783, -0.060), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-3098.905, 1743.519, -365.875), Radius = 20, }, ATTACK_at_exit = { AimVectors = { [0] = Vec3(0.934, -0.347, -0.079), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-3528.141, 2305.590, -349.875), Radius = 60, }, ATTACK_at_fake = { AimVectors = { [0] = Vec3(0.846, 0.517, -0.133), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-3445.165, 1791.430, -344.971), Radius = 35, TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2842.000, 2842.000, -159.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Wooden_barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3245.500, 707.000, -342.000), TagName = "Wooden barrier", TeamAvailability = 2, }, BUILD_assault_ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2566.000, -3549.500, -287.500), TagName = "assault ramp", TeamAvailability = 4, }, BUILD_east_fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3328.500, -2687.000, -364.000), TagName = "east fence", TeamAvailability = 2, }, BUILD_gate_control = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2962.000, 2038.000, -316.000), TagName = "gate control", TeamAvailability = 4, }, BUILD_pile_of_crates = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2023.000, 2988.000, -324.000), TagName = "pile of crates", TeamAvailability = 4, }, BUILD_west_fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1022.500, -1445.000, -314.000), TagName = "west fence", TeamAvailability = 2, }, CALLARTILLERY_1033 = { GoalType = "CALLARTILLERY", Position = Vec3(-2230.321, 1219.519, -61.659), Radius = 35, TeamAvailability = 2, }, CALLARTILLERY_1097 = { GoalType = "CALLARTILLERY", Position = Vec3(-482.631, 3238.443, 203.316), Radius = 20, TeamAvailability = 4, }, CALLARTILLERY_1171 = { GoalType = "CALLARTILLERY", Position = Vec3(-1405.640, 1803.268, -357.605), Radius = 35, TeamAvailability = 4, }, CALLARTILLERY_850 = { GoalType = "CALLARTILLERY", Position = Vec3(-2408.259, 1814.779, -362.359), Radius = 35, }, CALLARTILLERY_872 = { GoalType = "CALLARTILLERY", Position = Vec3(-1738.557, 2020.367, -369.904), Radius = 150, }, CALLARTILLERY_920 = { GoalType = "CALLARTILLERY", Position = Vec3(-1978.326, 1926.039, -381.236), Radius = 60, }, CALLARTILLERY_ElectricSpot = { GoalType = "CALLARTILLERY", Position = Vec3(1866.601, -808.472, -328.071), Radius = 35, TeamAvailability = 4, }, CALLARTILLERY_ElectricSpot2 = { GoalType = "CALLARTILLERY", Position = Vec3(1831.874, -1151.000, -393.808), Radius = 150, }, CALLARTILLERY_fallbackSpot = { GoalType = "CALLARTILLERY", Position = Vec3(-1215.262, 1673.336, -341.195), Radius = 35, TeamAvailability = 4, }, CAPPOINT_BigGun = { GoalType = "CapPoint", Position = Vec3(1889.233, 908.548, -379.875), Radius = 35, }, CAPPOINT_Exit = { GoalType = "CapPoint", Position = Vec3(-3885.875, 2359.897, -299.229), Radius = 60, }, CAPPOINT_cp_control = { GoalType = "CapPoint", Position = Vec3(-3148.731, 1651.607, -365.640), Radius = 35, TeamAvailability = 4, }, CAPPOINT_cp_dinner = { GoalType = "CapPoint", Position = Vec3(-2034.825, 2766.922, -357.875), Radius = 35, }, CAPPOINT_cp_health = { GoalType = "CapPoint", Position = Vec3(-2142.973, 3396.245, -357.875), Radius = 35, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(2386.000, 2688.000, -362.000), }, DEFEND_AmmoBunker1 = { AimVectors = { [0] = Vec3(0.918, 0.367, -0.150), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(195.945, 2998.256, -61.875), Radius = 35, TeamAvailability = 2, }, DEFEND_AmmoBunker2 = { AimVectors = { [0] = Vec3(-0.736, -0.670, -0.099), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(886.936, 2996.409, -381.875), Radius = 35, TeamAvailability = 2, }, DEFEND_BigWall_Top = { AimVectors = { [0] = Vec3(0.948, 0.064, -0.311), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-146.125, 1303.587, -97.875), Radius = 35, }, DEFEND_Dyno_cache = { AimVectors = { [0] = Vec3(-0.687, -0.708, -0.164), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(532.527, 3509.059, -61.874), Radius = 35, }, DEFEND_Dyno_maingate = { AimVectors = { [0] = Vec3(-0.753, 0.638, -0.158), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(2921.694, -571.994, -371.463), Radius = 35, TeamAvailability = 4, }, DEFEND_Fake = { AimVectors = { [0] = Vec3(0.974, 0.205, -0.099), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-3177.875, 1821.265, -365.875), Radius = 20, }, DEFEND_Fake2 = { AimVectors = { [0] = Vec3(0.601, 0.798, -0.045), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-3085.037, 1994.969, -365.875), Radius = 20, TeamAvailability = 2, }, DEFEND_FallBack1 = { AimVectors = { [0] = Vec3(0.854, -0.518, -0.048), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-2300.870, 2463.672, -384.882), Radius = 35, TeamAvailability = 2, }, DEFEND_FallBack2 = { AimVectors = { [0] = Vec3(0.811, 0.522, -0.263), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-2305.668, 2945.456, -363.713), Radius = 35, TeamAvailability = 2, }, DEFEND_GunSide = { AimVectors = { [0] = Vec3(0.419, 0.892, -0.167), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(1368.750, 410.073, -390.005), Radius = 35, TeamAvailability = 2, }, DEFEND_GunSide3 = { AimVectors = { [0] = Vec3(-0.264, 0.891, -0.369), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(1841.943, 180.461, 4.125), Radius = 35, TeamAvailability = 2, }, DEFEND_Gunside2 = { AimVectors = { [0] = Vec3(0.583, -0.806, -0.099), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(1427.674, 2017.803, -358.276), Radius = 35, TeamAvailability = 2, }, DEFEND_Lookout = { AimVectors = { [0] = Vec3(-0.960, -0.107, -0.258), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(3353.422, -3366.012, -157.875), Radius = 35, TeamAvailability = 2, }, DEFEND_Lookout2 = { AimVectors = { [0] = Vec3(-0.809, -0.553, -0.199), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(3346.125, -3027.059, -157.853), Radius = 35, TeamAvailability = 2, }, DEFEND_Lookout3 = { AimVectors = { [0] = Vec3(-0.606, -0.779, -0.161), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(2827.712, -3007.069, -322.425), Radius = 35, TeamAvailability = 2, }, DEFEND_MainGate = { AimVectors = { [0] = Vec3(-0.342, -0.892, -0.296), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(1876.939, -365.875, 2.125), Radius = 35, TeamAvailability = 2, }, DEFEND_MainGate2 = { AimVectors = { [0] = Vec3(-0.236, -0.947, -0.218), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(2395.616, -365.875, 2.125), Radius = 35, TeamAvailability = 2, }, DEFEND_WoodBarrier = { AimVectors = { [0] = Vec3(0.997, 0.070, -0.010), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(3214.589, 618.756, -378.375), Radius = 35, TeamAvailability = 2, }, DEFEND_a_codebook_outside = { AimVectors = { [0] = Vec3(-0.250, -0.889, -0.383), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-743.952, 2385.980, 66.125), Radius = 20, }, DEFEND_build_ramp_assist_1 = { AimVectors = { [0] = Vec3(0.531, 0.844, 0.072), [1] = Vec3(0.968, 0.116, 0.221), [2] = Vec3(0.838, 0.397, 0.375), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 8, MinRadius = 32, Position = Vec3(2537.297, -3372.562, -336.296), }, DEFEND_build_ramp_assist_2 = { AimVectors = { [0] = Vec3(0.873, 0.336, 0.353), [1] = Vec3(0.493, 0.869, 0.032), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 8, MinRadius = 32, Position = Vec3(2765.855, -3407.681, -336.902), }, DEFEND_build_ramp_assist_3 = { AimVectors = { [0] = Vec3(0.566, 0.824, 0.026), [1] = Vec3(0.901, 0.097, 0.423), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 8, MinRadius = 32, Position = Vec3(2776.498, -3276.374, -354.268), Stance = "crouch", }, DEFEND_cp_control = { AimVectors = { [0] = Vec3(0.981, 0.188, 0.037), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-3148.731, 1651.607, -365.640), Radius = 35, TeamAvailability = 4, }, DEFEND_d_barrak = { AimVectors = { [0] = Vec3(0.868, -0.496, -0.023), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-2496.125, 3065.125, -349.748), Radius = 20, }, DEFEND_d_dinner = { AimVectors = { [0] = Vec3(0.956, -0.058, -0.287), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-1600.046, 2464.485, -357.725), Radius = 20, }, DEFEND_d_exit = { AimVectors = { [0] = Vec3(0.902, 0.431, -0.009), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-2743.829, 2583.090, -408.176), Radius = 20, }, DEFEND_d_fallback_topdoor = { AimVectors = { [0] = Vec3(-0.057, 0.932, -0.359), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-1685.324, 1089.857, -205.748), Radius = 20, }, DEFEND_df_dinner = { AimVectors = { [0] = Vec3(-0.661, -0.715, -0.229), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-1846.654, 2785.449, -357.875), Radius = 20, TeamAvailability = 4, }, DEFEND_df_health = { AimVectors = { [0] = Vec3(0.243, -0.932, -0.267), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 10, Position = Vec3(-1910.655, 3414.687, -357.875), Radius = 20, TeamAvailability = 4, }, FLAG_ctf1_script = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(960.000, 3536.000, -374.000), TeamAvailability = 4, }, FLAG_ctf2_script = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-926.000, 3074.000, 36.125), TeamAvailability = 4, }, GRENADE_lookout_mg = { Facing = Vec3(0.480, 0.177, 0.859), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2727.673, -3397.335, -334.581), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_141", TeamAvailability = 4, TraceInfo = { }, }, HEALTHCAB_healcab = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1314.000, -1932.001, -282.000), TeamAvailability = 6, }, HEALTHCAB_t50 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4396.000, 882.000, -294.000), TeamAvailability = 6, }, HEALTHCAB_t52 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(692.000, 2898.000, -182.000), TeamAvailability = 6, }, HEALTHCAB_t53 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1124.000, 3384.000, -272.000), TeamAvailability = 6, }, MOUNTMG42_1253 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(4352.000, -1488.000, -280.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_141 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(3308.000, -3200.000, 66.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_189 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(4208.000, -976.000, -280.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_799 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-1456.000, 1288.000, -14.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_802 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-2128.000, 1288.000, -14.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, PLANTMINE_m_barrier1 = { GoalType = "PLANTMINE", Position = Vec3(3457.529, 754.756, -354.360), Radius = 15, TeamAvailability = 2, }, PLANTMINE_m_codebook1 = { GoalType = "PLANTMINE", Position = Vec3(-967.843, 2069.111, -349.315), Radius = 20, TeamAvailability = 2, }, PLANTMINE_m_exit1 = { GoalType = "PLANTMINE", Position = Vec3(-3433.347, 2233.927, -354.836), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_exit3 = { GoalType = "PLANTMINE", Position = Vec3(-3447.128, 2358.001, -349.875), Radius = 10, TeamAvailability = 2, }, PLANTMINE_m_gun1 = { GoalType = "PLANTMINE", Position = Vec3(1890.498, 988.959, -380.278), Radius = 15, TeamAvailability = 2, }, PLANTMINE_m_gun2 = { GoalType = "PLANTMINE", Position = Vec3(1745.806, 1020.245, -387.239), Radius = 15, TeamAvailability = 2, }, PLANTMINE_m_gun3 = { GoalType = "PLANTMINE", Position = Vec3(2001.010, 903.988, -380.673), Radius = 20, }, PLANTMINE_m_main1 = { GoalType = "PLANTMINE", Position = Vec3(2329.726, -104.023, -369.072), Radius = 15, TeamAvailability = 2, }, PLANTMINE_m_main2 = { GoalType = "PLANTMINE", Position = Vec3(2250.693, -98.066, -368.197), Radius = 15, TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2843.000, 2857.500, -160.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Wooden_barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3559.688, 703.641, -263.726), TagName = "Wooden barrier", TeamAvailability = 4, }, PLANT_ammo_cache = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(363,3460,-50), TeamAvailability = 4, TraceInfo = { endPos = Vec3(-491.429, 3815.948, -133.545), eyePos = Vec3(458.650, 3458.849, 2.125), id = 185, }, }, PLANT_assault_ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2824.000, -3654.000, -174.000), TagName = "assault ramp", TeamAvailability = 2, }, PLANT_cellar_crate = { ExplosiveType = 3, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-1018.346, 3382.758, -452.346), TeamAvailability = 4, TraceInfo = { endPos = Vec3(-1166.519, 4395.705, -435.004), eyePos = Vec3(-1018.346, 3382.758, -411.346), id = 237, }, }, PLANT_east_fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3136.000, -2752.000, -306.000), TagName = "east fence", TeamAvailability = 4, }, PLANT_electric_fence = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.741, 0.666, -0.087), }, position = Vec3(1295.463, -2935.814, -180.031), stance = "stand", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1879.269, -2472.582, -335.430), TeamAvailability = 4, TraceInfo = { endPos = Vec3(2481.640, -1858.353, -650.880), eyePos = Vec3(1776.719, -2502.322, -280.791), id = 106, }, }, PLANT_fan = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.077, -0.995, -0.069), }, position = Vec3(4492.251, 1501.262, -151.875), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(3551.799, 1606.880, -88.875), TeamAvailability = 4, TraceInfo = { endPos = Vec3(2532.709, 1530.724, -88.921), eyePos = Vec3(3551.799, 1606.880, -23.875), id = 642, }, }, PLANT_gate_control = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2962.000, 2038.000, -350.500), TagName = "gate control", TeamAvailability = 2, }, PLANT_main_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.467, 0.883, 0.035), }, position = Vec3(1729.869, -1661.356, -339.383), stance = "stand", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(2360.868, -411.664, -364.070), TeamAvailability = 0, TraceInfo = { endPos = Vec3(2681.184, 350.567, -517.626), eyePos = Vec3(2290.476, -573.335, -311.887), id = 75, }, }, PLANT_pile_of_crates = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1773.500, 3143.500, -179.500), TagName = "pile of crates", TeamAvailability = 2, }, PLANT_west_fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(960.000, -1254.000, -270.000), TagName = "west fence", TeamAvailability = 4, }, REPAIRMG42_1253 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4352.000, -1488.000, -280.000), TeamAvailability = 6, }, REPAIRMG42_141 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3308.000, -3200.000, 66.000), TeamAvailability = 6, }, REPAIRMG42_189 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4208.000, -976.000, -280.000), TeamAvailability = 6, }, REPAIRMG42_799 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1456.000, 1288.000, -14.000), TeamAvailability = 6, }, REPAIRMG42_802 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2128.000, 1288.000, -14.000), TeamAvailability = 6, }, ROUTE_324 = { GoalType = "ROUTE", Position = Vec3(-98.731, 1300.099, -378.853), Radius = 35, }, ROUTE_BunkerSpawn = { GoalType = "ROUTE", Position = Vec3(319.603, 2995.644, -381.875), Radius = 200, }, ROUTE_BunkerSpawn2 = { GoalType = "ROUTE", Position = Vec3(685.607, 3028.631, -381.875), Radius = 350, }, ROUTE_BunkerSpawn3 = { GoalType = "ROUTE", Position = Vec3(900.517, 3183.517, -381.875), Radius = 200, }, ROUTE_BunkerSpawn4 = { GoalType = "ROUTE", Position = Vec3(904.623, 2965.879, -221.626), Radius = 200, }, ROUTE_Bunker_Outside = { GoalType = "ROUTE", Position = Vec3(671.111, 2432.927, -374.177), Radius = 300, }, ROUTE_Cellar1 = { GoalType = "ROUTE", Position = Vec3(94.381, 3820.583, -467.661), Radius = 60, }, ROUTE_Cellar2 = { GoalType = "ROUTE", Position = Vec3(-830.717, 3389.797, -307.875), Radius = 35, }, ROUTE_Cellar3 = { GoalType = "ROUTE", Position = Vec3(-1091.115, 2956.881, -163.875), Radius = 35, }, ROUTE_Code1 = { GoalType = "ROUTE", Position = Vec3(-916.631, 2583.048, -163.875), Radius = 35, }, ROUTE_Code2 = { GoalType = "ROUTE", Position = Vec3(-554.126, 3169.374, -155.005), Radius = 10, }, ROUTE_Codebook = { GoalType = "ROUTE", Position = Vec3(-889.875, 3081.749, -19.875), Radius = 35, }, ROUTE_Codebook_esc = { GoalType = "ROUTE", Position = Vec3(-783.596, 3205.221, 23.258), Radius = 225, }, ROUTE_Fake_behind = { GoalType = "ROUTE", Position = Vec3(-3280.087, 1497.317, -348.678), Radius = 35, }, ROUTE_Fake_front = { GoalType = "ROUTE", Position = Vec3(-2802.942, 1952.682, -372.615), Radius = 35, }, ROUTE_Fake_side = { GoalType = "ROUTE", Position = Vec3(-2831.453, 1527.003, -402.489), Radius = 35, }, ROUTE_Fallback_center = { GoalType = "ROUTE", Position = Vec3(-1570.923, 2262.390, -386.818), Radius = 60, }, ROUTE_Fallback_front = { GoalType = "ROUTE", Position = Vec3(-2215.596, 1683.684, -392.685), Radius = 35, }, ROUTE_Fallback_hide = { GoalType = "ROUTE", Position = Vec3(-2020.929, 2899.544, -379.084), Radius = 35, }, ROUTE_Hill = { GoalType = "ROUTE", Position = Vec3(-265.356, 3268.761, 353.576), Radius = 35, }, ROUTE_Wall_gap = { GoalType = "ROUTE", Position = Vec3(-77.532, 943.755, -323.655), Radius = 35, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-2845.171, -1271.088, -325.875), Radius = 200, }, ROUTE_allied_spawn2 = { GoalType = "ROUTE", Position = Vec3(-3217.472, -1243.850, -288.869), Radius = 200, }, ROUTE_irondoor = { GoalType = "ROUTE", Position = Vec3(-1264.545, -3456.954, -378.226), Radius = 70, }, ROUTE_irondoor2 = { GoalType = "ROUTE", Position = Vec3(-525.379, -3369.991, -351.360), Radius = 32, }, ROUTE_r_fallback_behind = { GoalType = "ROUTE", Position = Vec3(-1386.318, 1033.814, -157.724), Radius = 15, }, ROUTE_r_fallback_top1 = { GoalType = "ROUTE", Position = Vec3(-1768.583, 1458.645, -205.875), Radius = 60, }, ROUTE_r_flag_a1 = { GoalType = "ROUTE", Position = Vec3(3990.788, 737.614, -339.875), Radius = 35, }, ROUTE_r_flag_a2 = { GoalType = "ROUTE", Position = Vec3(3350.087, 1094.681, -357.573), Radius = 35, }, ROUTE_r_flag_a3 = { GoalType = "ROUTE", Position = Vec3(3239.486, 1796.854, -299.380), Radius = 20, }, ROUTE_r_flag_a4 = { GoalType = "ROUTE", Position = Vec3(3221.130, 2690.122, -375.875), Radius = 35, }, ROUTE_r_flag_a5 = { GoalType = "ROUTE", Position = Vec3(2540.000, 2950.732, -375.675), Radius = 35, }, ROUTE_r_flag_b1 = { GoalType = "ROUTE", Position = Vec3(1529.162, -2815.103, -268.486), Radius = 60, }, ROUTE_r_flag_b2 = { GoalType = "ROUTE", Position = Vec3(2381.496, -751.532, -405.544), Radius = 150, }, ROUTE_r_flag_b3 = { GoalType = "ROUTE", Position = Vec3(2556.772, 1720.899, -397.242), Radius = 35, }, ROUTE_r_spawn_lookout = { GoalType = "ROUTE", Position = Vec3(4318.500, -3133.823, -157.875), Radius = 250, }, ROUTE_r_wall_bridge = { GoalType = "ROUTE", Position = Vec3(-1050.469, 1086.812, -205.875), Radius = 20, }, ROUTE_r_wall_ladder = { GoalType = "ROUTE", Position = Vec3(-178.125, 1563.935, -353.875), Radius = 20, }, ROUTE_r_wall_top = { GoalType = "ROUTE", Position = Vec3(-186.382, 1415.312, -97.875), Radius = 35, }, ROUTE_ruin_roof = { GoalType = "ROUTE", Position = Vec3(-465.190, -3540.844, -157.466), Radius = 32, }, ROUTE_toilet = { GoalType = "ROUTE", Position = Vec3(-2987.684, -905.318, -345.361), Radius = 150, }, SMOKEBOMB_east_fence = { AimVectors = { [0] = Vec3(0.593, 0.526, 0.610), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2610.770, -3189.284, -329.154), TeamAvailability = 4, }, SMOKEBOMB_east_fence2 = { AimVectors = { [0] = Vec3(0.604, 0.009, 0.797), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2608.849, -3207.790, -333.735), TeamAvailability = 4, }, SMOKEBOMB_electric_fence = { AimVectors = { [0] = Vec3(0.782, 0.514, 0.353), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1093.154, -2880.392, -72.027), TeamAvailability = 4, }, SMOKEBOMB_fallback_1 = { AimVectors = { [0] = Vec3(-0.919, -0.383, 0.092), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1430.016, 1807.130, -359.217), }, SMOKEBOMB_fallback_2 = { AimVectors = { [0] = Vec3(0.382, 0.923, 0.058), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3344.950, 1823.163, -371.423), }, SMOKEBOMB_fallback_3 = { AimVectors = { [0] = Vec3(-0.288, 0.945, 0.155), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3347.425, 1839.658, -370.527), }, SMOKEBOMB_fallback_3_1 = { AimVectors = { [0] = Vec3(0.312, -0.950, -0.023), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3021.778, 3016.273, -342.447), TagName = "fallback_3", }, SMOKEBOMB_fallback_4 = { AimVectors = { [0] = Vec3(0.202, 0.947, 0.251), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3090.977, 1996.868, -366.875), }, SMOKEBOMB_fallback_mg = { AimVectors = { [0] = Vec3(-0.612, 0.370, 0.699), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-903.423, 953.076, -283.646), }, SMOKEBOMB_west_fence = { AimVectors = { [0] = Vec3(0.663, -0.509, 0.549), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(551.868, -936.823, -350.309), TeamAvailability = 4, }, SNIPE_SnipeMain = { AimVectors = { [0] = Vec3(-0.454, -0.851, -0.264), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3015.905, -216.249, 135.362), Radius = 20, }, SNIPE_lookout_allies = { AimVectors = { [0] = Vec3(0.998, 0.059, 0.033), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1110.863, -3531.523, -183.724), Radius = 35, TeamAvailability = 4, }, SNIPE_s_FallBack = { AimVectors = { [0] = Vec3(-0.446, -0.890, -0.096), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-495.951, 3125.324, 161.909), Radius = 20, }, Version = 1, };