global _MG = { AIRSTRIKE_Allied_Main_Gate1 = { AimVectors = { [0] = Vec3(-0.339, 0.281, 0.898), [1] = Vec3(-0.303, -0.250, 0.919), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-72.628, -597.885, 942.653), }, AIRSTRIKE_Allied_Main_Gate2 = { AimVectors = { [0] = Vec3(-0.374, -0.430, 0.822), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-92.037, 1351.073, 952.503), }, AIRSTRIKE_Allied_South_Gate = { AimVectors = { [0] = Vec3(-0.514, -0.376, 0.771), [1] = Vec3(-0.443, 0.403, 0.801), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-532.313, -1907.394, 956.730), }, AIRSTRIKE_Axis_Main_Gate1 = { AimVectors = { [0] = Vec3(0.427, -0.375, 0.823), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-648.919, 634.811, 775.199), }, AIRSTRIKE_Axis_Main_Gate2 = { AimVectors = { [0] = Vec3(0.341, 0.335, 0.878), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-488.961, -498.495, 916.932), }, AIRSTRIKE_Axis_South_Gate = { AimVectors = { [0] = Vec3(0.655, -0.351, 0.669), [1] = Vec3(0.219, 0.217, 0.951), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1192.792, -2590.504, 903.274), }, AIRSTRIKE_Trans1 = { AimVectors = { [0] = Vec3(0.324, -0.180, 0.929), [1] = Vec3(-0.082, -0.190, 0.978), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1955.930, 1291.974, 1352.125), }, AIRSTRIKE_Trans2 = { AimVectors = { [0] = Vec3(0.984, -0.128, -0.124), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1208.517, 1429.875, 775.125), }, ATTACK_Doc_01 = { AimVectors = { [0] = Vec3(-0.400, 0.916, 0.023), [1] = Vec3(-0.949, -0.313, -0.044), [2] = Vec3(-0.371, -0.929, -0.004), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1791.000, -1944.880, 1104.125), Radius = 70, }, ATTACK_Doc_02 = { AimVectors = { [0] = Vec3(0.159, 0.987, -0.010), [1] = Vec3(-0.997, -0.072, -0.024), [2] = Vec3(0.885, -0.461, -0.060), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2001.853, -2109.605, 1104.125), Radius = 35, }, ATTACK_Doc_03 = { AimVectors = { [0] = Vec3(-0.192, 0.981, 0.017), [1] = Vec3(-1.000, -0.028, -0.011), [2] = Vec3(-0.514, -0.857, -0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1795.368, -2096.333, 1104.125), Radius = 35, Stance = "crouch", }, ATTACK_Doc_04 = { AimVectors = { [0] = Vec3(0.404, -0.910, -0.096), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2016.958, -1512.658, 1104.125), Radius = 70, }, ATTACK_Doc_05 = { AimVectors = { [0] = Vec3(-0.026, 1.000, 0.012), [1] = Vec3(0.941, 0.335, -0.039), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2172.463, -1006.430, 1104.125), Radius = 35, }, ATTACK_Doc_06 = { AimVectors = { [0] = Vec3(-0.354, -0.935, -0.016), [1] = Vec3(-0.990, -0.031, -0.135), [2] = Vec3(-0.378, 0.923, -0.073), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1076.326, -240.483, 1104.125), Radius = 35, }, ATTACK_Doc_07 = { AimVectors = { [0] = Vec3(-0.938, -0.348, -0.003), [1] = Vec3(-0.968, 0.250, 0.024), [2] = Vec3(-0.480, 0.876, 0.041), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1554.176, -905.251, 1104.125), Radius = 70, }, ATTACK_First_South_02 = { AimVectors = { [0] = Vec3(0.511, 0.850, -0.129), [1] = Vec3(0.948, 0.294, -0.123), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-785.756, -2991.048, 977.128), Radius = 32, Stance = "crouch", }, ATTACK_Main_01 = { AimVectors = { [0] = Vec3(-0.415, -0.890, -0.188), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-551.364, 1961.820, 1028.266), Radius = 35, Stance = "crouch", }, ATTACK_Main_02 = { AimVectors = { [0] = Vec3(0.006, -0.986, -0.166), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-897.952, 2235.049, 1028.189), Radius = 35, Stance = "crouch", }, ATTACK_Main_03 = { AimVectors = { [0] = Vec3(-0.815, -0.531, -0.231), [1] = Vec3(-0.926, -0.214, -0.311), [2] = Vec3(-0.946, 0.101, -0.309), [3] = Vec3(-0.775, 0.583, -0.245), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-242.266, 1105.004, 1027.259), Radius = 70, }, ATTACK_Main_04 = { AimVectors = { [0] = Vec3(-0.838, -0.435, -0.331), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-287.646, -359.518, 1028.125), Radius = 35, Stance = "crouch", }, ATTACK_South_01 = { AimVectors = { [0] = Vec3(-0.669, 0.731, -0.133), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-356.741, -1447.394, 1028.125), Radius = 70, Stance = "crouch", }, ATTACK_South_02 = { AimVectors = { [0] = Vec3(0.544, -0.696, -0.469), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-780.711, -2185.203, 1028.125), Radius = 70, Stance = "crouch", }, ATTACK_South_03 = { AimVectors = { [0] = Vec3(-0.700, -0.713, -0.046), [1] = Vec3(-0.937, 0.308, -0.166), [2] = Vec3(-0.111, 0.975, -0.194), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-714.769, -1743.365, 1028.125), Radius = 32, }, ATTACK_Trans_01 = { AimVectors = { [0] = Vec3(0.111, -0.993, -0.045), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1937.945, 1545.875, 1104.225), Radius = 35, }, ATTACK_Trans_02 = { AimVectors = { [0] = Vec3(-0.628, -0.772, -0.092), [1] = Vec3(0.182, 0.981, -0.070), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1638.125, 1535.036, 1104.125), Radius = 35, }, ATTACK_Trans_03 = { AimVectors = { [0] = Vec3(0.957, -0.091, 0.276), [1] = Vec3(0.277, -0.947, -0.162), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2049.875, 1805.875, 1232.125), Radius = 20, }, ATTACK_Trans_04 = { AimVectors = { [0] = Vec3(-0.315, 0.944, -0.096), [1] = Vec3(0.359, 0.932, -0.056), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1601.875, 1312.352, 1356.125), Radius = 70, }, ATTACK_Trans_05 = { AimVectors = { [0] = Vec3(-0.803, 0.594, -0.052), [1] = Vec3(-0.171, 0.981, -0.086), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1448.827, 1292.407, 1356.125), Radius = 70, }, ATTACK_Trans_06 = { AimVectors = { [0] = Vec3(-0.884, 0.462, -0.067), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1685.265, 1266.125, 1104.125), Radius = 35, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1901.000, -3097.000, 980.000), TagName = "Command Post", TeamAvailability = 6, }, CAPPOINT_transmitter = { GoalType = "CapPoint", Position = Vec3(-1406.125, 1376.616, 1392.125), Radius = 35, }, DEFEND_Doc_01 = { AimVectors = { [0] = Vec3(-0.176, 0.984, -0.003), [1] = Vec3(-0.941, 0.338, -0.025), [2] = Vec3(-0.981, -0.144, 0.132), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1775.280, -2338.450, 1104.125), Radius = 35, Stance = "crouch", }, DEFEND_Doc_02 = { AimVectors = { [0] = Vec3(0.631, 0.767, -0.121), [1] = Vec3(0.096, 0.993, -0.064), [2] = Vec3(0.967, 0.152, -0.203), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-2385.875, -2437.875, 1216.129), Radius = 20, Stance = "crouch", }, DEFEND_Doc_03 = { AimVectors = { [0] = Vec3(0.970, 0.036, -0.242), [1] = Vec3(0.760, -0.622, -0.187), [2] = Vec3(0.173, -0.978, -0.113), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-2385.875, -1786.125, 1216.125), Radius = 20, Stance = "crouch", }, DEFEND_Doc_04 = { AimVectors = { [0] = Vec3(-0.950, 0.309, -0.046), [1] = Vec3(-0.745, -0.667, -0.015), [2] = Vec3(-0.279, -0.960, 0.001), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1802.125, -1786.125, 1104.125), Radius = 20, }, DEFEND_First_Main_01 = { AimVectors = { [0] = Vec3(-0.572, 0.816, -0.088), [1] = Vec3(0.847, 0.466, -0.256), [2] = Vec3(0.932, -0.354, -0.080), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-719.420, 1986.040, 1028.125), Radius = 70, Stance = "crouch", }, DEFEND_First_Main_02 = { AimVectors = { [0] = Vec3(0.901, 0.397, -0.172), [1] = Vec3(0.721, -0.674, 0.162), [2] = Vec3(0.492, -0.850, -0.188), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-328.125, 1709.875, 1028.125), Radius = 35, Stance = "crouch", }, DEFEND_First_Main_05 = { AimVectors = { [0] = Vec3(0.680, -0.732, -0.037), [1] = Vec3(0.827, 0.558, -0.066), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-359.115, 1217.078, 1028.125), Radius = 35, }, DEFEND_First_South_01 = { AimVectors = { [0] = Vec3(0.983, -0.162, -0.090), [1] = Vec3(0.696, 0.712, -0.094), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-927.834, -2228.556, 1028.125), Radius = 35, Stance = "crouch", }, DEFEND_First_South_03 = { AimVectors = { [0] = Vec3(0.474, 0.865, -0.166), [1] = Vec3(0.761, 0.634, 0.136), [2] = Vec3(0.284, -0.938, -0.197), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-361.015, -1244.472, 1028.283), Radius = 35, Stance = "crouch", }, DEFEND_First_South_04 = { AimVectors = { [0] = Vec3(0.901, 0.327, -0.284), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1226.407, -3029.968, 904.125), Radius = 35, Stance = "crouch", }, DEFEND_Flex_Trans_01 = { AimVectors = { [0] = Vec3(0.281, -0.915, -0.289), [1] = Vec3(0.931, 0.227, -0.286), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-2049.833, 1640.126, 1232.125), Radius = 20, Stance = "crouch", }, DEFEND_Flex_Trans_02 = { AimVectors = { [0] = Vec3(-0.116, 0.993, -0.015), [1] = Vec3(-0.989, 0.140, -0.040), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1397.549, 1349.631, 1104.125), Radius = 20, }, DEFEND_Flex_Trans_03 = { AimVectors = { [0] = Vec3(-0.139, -0.884, -0.446), [1] = Vec3(-0.840, -0.536, -0.087), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1404.196, 1789.356, 1104.125), Radius = 20, Stance = "crouch", }, DEFEND_Flex_Trans_04 = { AimVectors = { [0] = Vec3(0.805, 0.593, 0.018), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-2049.875, 1266.125, 1104.125), Radius = 20, }, DEFEND_Main_Gate_01 = { AimVectors = { [0] = Vec3(0.387, -0.915, -0.115), [1] = Vec3(0.731, -0.671, -0.126), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1291.849, 1544.574, 1096.125), Radius = 35, Stance = "crouch", }, DEFEND_Main_Gate_02 = { AimVectors = { [0] = Vec3(0.487, -0.868, -0.100), [1] = Vec3(0.771, -0.624, -0.129), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1066.703, 1037.585, 904.125), Radius = 35, Stance = "crouch", }, DEFEND_Main_Gate_03 = { AimVectors = { [0] = Vec3(0.469, 0.883, -0.011), [1] = Vec3(0.371, -0.928, -0.045), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-836.428, -238.940, 776.125), Radius = 35, Stance = "crouch", }, DEFEND_Main_Gate_04 = { AimVectors = { [0] = Vec3(0.770, -0.633, -0.079), [1] = Vec3(0.624, -0.573, -0.531), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1238.189, 1004.288, 905.147), Radius = 32, }, DEFEND_South_01 = { AimVectors = { [0] = Vec3(0.708, 0.706, 0.027), [1] = Vec3(0.287, -0.958, 0.025), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1494.657, -2206.388, 776.125), Radius = 70, Stance = "crouch", }, DEFEND_South_02 = { AimVectors = { [0] = Vec3(0.904, 0.381, -0.194), [1] = Vec3(0.130, 0.955, -0.267), [2] = Vec3(-0.771, 0.576, -0.270), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1371.467, -3090.901, 904.125), Radius = 70, Stance = "crouch", }, DEFEND_South_03 = { AimVectors = { [0] = Vec3(0.996, -0.080, -0.049), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1866.048, -2775.086, 776.125), Radius = 70, Stance = "crouch", }, DEFEND_Trans_01 = { AimVectors = { [0] = Vec3(-0.130, -0.639, -0.758), [1] = Vec3(-0.659, -0.745, -0.103), [2] = Vec3(-0.569, -0.389, -0.724), [3] = Vec3(-0.998, -0.037, -0.048), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1411.452, 1779.115, 1376.131), Radius = 20, }, DEFEND_Trans_02 = { AimVectors = { [0] = Vec3(-0.940, -0.303, -0.156), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1702.125, 1565.875, 1352.125), Radius = 20, }, DEFEND_Trans_03 = { AimVectors = { [0] = Vec3(-0.925, -0.379, -0.023), [1] = Vec3(-0.871, 0.489, -0.043), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1418.274, 1540.297, 1356.125), Radius = 35, }, DEFEND_UFO_01 = { AimVectors = { [0] = Vec3(-0.986, 0.158, -0.050), [1] = Vec3(0.969, 0.230, -0.084), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1924.664, 53.480, 1104.264), Radius = 35, Stance = "crouch", }, DEFEND_UFO_02 = { AimVectors = { [0] = Vec3(-0.328, -0.943, -0.064), [1] = Vec3(-0.967, -0.254, -0.029), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1074.158, 237.875, 1104.125), Radius = 20, Stance = "crouch", }, DEFEND_UFO_03 = { AimVectors = { [0] = Vec3(-0.933, -0.015, 0.358), [1] = Vec3(-0.457, 0.888, -0.046), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1074.125, -875.851, 1104.125), Radius = 20, Stance = "crouch", }, DEFEND_UFO_04 = { AimVectors = { [0] = Vec3(0.994, -0.113, -0.012), [1] = Vec3(-0.189, -0.982, -0.017), [2] = Vec3(-0.582, 0.813, -0.007), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1715.812, -667.970, 1104.125), Radius = 35, Stance = "crouch", }, DEFEND_UFO_05 = { AimVectors = { [0] = Vec3(0.760, 0.649, 0.034), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-2033.875, -1143.171, 1104.125), Radius = 20, Stance = "crouch", }, DEFEND_UFO_06 = { AimVectors = { [0] = Vec3(-0.836, -0.541, -0.093), [1] = Vec3(-0.860, 0.507, -0.064), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 40, Position = Vec3(-1074.125, -81.869, 1104.125), Radius = 35, Stance = "crouch", }, FLAG_allied_obj3 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2256.000, -2128.000, 1257.125), TeamAvailability = 4, }, MOUNTMG42_348 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-189.000, 768.000, 1110.000), TagName = "", TeamAvailability = 6, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1904.000, -3067.500, 980.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.017, -0.985, -0.169), }, position = Vec3(-183.760, 520.250, 796.127), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-308.000, 335.500, 835.000), TagName = "Main Gate", TeamAvailability = 4, }, PLANT_South_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.379, -0.894, -0.241), [1] = Vec3(-0.055, 0.991, 0.119), }, position = Vec3(-591.366, -2543.519, 859.131), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-824.000, -2880.003, 835.000), TagName = "South Gate", TeamAvailability = 4, }, REPAIRMG42_348 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-189.000, 768.000, 1110.000), TagName = "", TeamAvailability = 6, }, ROUTE_AlliesSpawn = { GoalType = "ROUTE", Position = Vec3(2374.414, 545.585, 772.125), Radius = 600, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-1904.280, -705.158, 1360.125), Radius = 400, }, ROUTE_CPSpawn = { GoalType = "ROUTE", Position = Vec3(-2025.274, -3325.831, 928.125), Radius = 250, }, ROUTE_CPSpawn2 = { GoalType = "ROUTE", Position = Vec3(-1922.406, -3292.973, 776.125), Radius = 250, }, ROUTE_DocSteal = { GoalType = "ROUTE", Position = Vec3(-2291.098, -2115.476, 1252.125), Radius = 100, }, ROUTE_duct = { GoalType = "ROUTE", Position = Vec3(-1906.440, -1676.744, 1008.125), Radius = 35, }, ROUTE_duct_exit = { GoalType = "ROUTE", Position = Vec3(-2346.907, -2029.832, 1104.125), Radius = 70, }, ROUTE_garage = { GoalType = "ROUTE", Position = Vec3(-2323.583, 61.891, 776.125), Radius = 70, }, ROUTE_hill_route = { GoalType = "ROUTE", Position = Vec3(1286.617, 197.546, 1225.062), Radius = 70, }, ROUTE_main_gate = { GoalType = "ROUTE", Position = Vec3(-592.059, 342.149, 776.125), Radius = 70, }, ROUTE_main_gate_defense = { GoalType = "ROUTE", Position = Vec3(-1908.927, 804.028, 1104.125), Radius = 70, }, ROUTE_mid_alley = { GoalType = "ROUTE", Position = Vec3(-1967.647, -1337.923, 776.125), Radius = 70, }, ROUTE_north_alley = { GoalType = "ROUTE", Position = Vec3(-1608.067, 825.959, 776.125), Radius = 70, }, ROUTE_north_route = { GoalType = "ROUTE", Position = Vec3(1185.285, 1787.859, 807.336), Radius = 70, }, ROUTE_nw_corner = { GoalType = "ROUTE", Position = Vec3(-2662.417, -2763.596, 776.125), Radius = 70, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(-2056.928, -1925.279, 1376.290), Radius = 70, }, ROUTE_south_gate = { GoalType = "ROUTE", Position = Vec3(-1304.986, -2745.899, 776.125), Radius = 35, }, ROUTE_south_route = { GoalType = "ROUTE", Position = Vec3(1596.948, -2018.558, 771.125), Radius = 70, }, ROUTE_spawn_route = { GoalType = "ROUTE", Position = Vec3(-1866.364, -53.744, 1360.125), Radius = 70, }, ROUTE_spawn_stairs = { GoalType = "ROUTE", Position = Vec3(-1913.199, 489.899, 1104.125), Radius = 35, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(-1271.160, -186.996, 936.125), Radius = 70, }, ROUTE_trans_ladder = { GoalType = "ROUTE", Position = Vec3(-2227.535, 1451.024, 1032.125), Radius = 35, }, ROUTE_trans_route = { GoalType = "ROUTE", Position = Vec3(-1799.869, 1406.036, 1104.125), Radius = 70, }, ROUTE_trans_stairs = { GoalType = "ROUTE", Position = Vec3(-1979.497, 1657.799, 1232.125), Radius = 35, }, ROUTE_upper_east = { GoalType = "ROUTE", Position = Vec3(-1100.391, -438.924, 1104.291), Radius = 70, }, ROUTE_upper_ufo = { GoalType = "ROUTE", Position = Vec3(-1235.689, 308.108, 1104.125), Radius = 35, }, ROUTE_upper_west = { GoalType = "ROUTE", Position = Vec3(-2178.692, -206.662, 1104.125), Radius = 70, }, Version = 1, };