global _MG = { AMMOCAB_ammo = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3876.000, 1300.000, 56.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Name = "AMMOCAB_ammocabinet", Position = Vec3(-3876.000, 1276.000, 56.000), Range = 1250, TagName = "ammocabinet", TeamAvailability = 6, Version = 1, }, ATTACK_Deliver_01 = { AimVectors = { [0] = Vec3(-0.024, 0.998, -0.051), [1] = Vec3(0.861, 0.507, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2162.146, -1795.443, 14.410), Radius = 32, Stance = "crouch", }, ATTACK_Deliver_02 = { AimVectors = { [0] = Vec3(-0.988, 0.149, -0.028), [1] = Vec3(-0.648, 0.761, -0.040), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1774.007, -1319.527, 49.004), Radius = 32, }, ATTACK_Deliver_03 = { AimVectors = { [0] = Vec3(-0.641, 0.766, -0.043), [1] = Vec3(0.246, 0.967, -0.074), [2] = Vec3(0.996, 0.025, -0.089), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1142.952, -2409.793, 59.242), Radius = 32, Stance = "crouch", }, ATTACK_Deliver_04 = { AimVectors = { [0] = Vec3(0.489, -0.871, -0.045), [1] = Vec3(0.319, 0.946, -0.062), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2816.078, -563.797, 14.529), Radius = 32, Stance = "crouch", }, ATTACK_Deliver_05 = { AimVectors = { [0] = Vec3(-0.826, 0.561, -0.052), [1] = Vec3(-0.987, -0.129, -0.101), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-213.966, -2646.727, 96.125), Radius = 32, }, ATTACK_Deliver_06 = { AimVectors = { [0] = Vec3(-0.340, 0.940, -0.006), [1] = Vec3(-0.672, 0.740, -0.013), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1518.361, -2105.811, 63.780), Radius = 32, Stance = "crouch", }, ATTACK_Deliver_07 = { AimVectors = { [0] = Vec3(-0.876, -0.479, -0.056), [1] = Vec3(0.077, -0.996, -0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(421.098, -2490.368, 97.128), Radius = 32, Stance = "crouch", }, ATTACK_Doc_01 = { AimVectors = { [0] = Vec3(0.632, -0.775, -0.015), [1] = Vec3(-0.125, -0.991, -0.056), [2] = Vec3(-0.835, -0.537, -0.118), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5793.994, 2712.775, 896.125), Radius = 35, Stance = "crouch", }, ATTACK_Doc_02 = { AimVectors = { [0] = Vec3(-0.470, 0.638, 0.610), [1] = Vec3(-0.905, 0.425, -0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5426.226, 1658.284, 512.125), Radius = 35, }, ATTACK_Doc_03 = { AimVectors = { [0] = Vec3(-0.879, 0.477, -0.012), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5535.508, 2080.225, 896.125), Radius = 35, }, ATTACK_Doc_04 = { AimVectors = { [0] = Vec3(-0.822, 0.511, -0.251), [1] = Vec3(-0.836, -0.459, -0.299), [2] = Vec3(0.506, 0.752, 0.422), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6151.955, 1351.401, 512.125), Radius = 35, }, ATTACK_Doc_05 = { AimVectors = { [0] = Vec3(0.458, -0.889, 0.003), [1] = Vec3(-0.333, -0.940, -0.071), [2] = Vec3(-0.987, 0.156, -0.048), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5581.327, 2514.603, 896.125), Radius = 35, }, ATTACK_Flag_01 = { AimVectors = { [0] = Vec3(-0.947, 0.322, -0.011), [1] = Vec3(-0.649, 0.759, -0.049), [2] = Vec3(-0.169, 0.983, -0.075), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3840.778, -114.277, 16.125), Radius = 35, Stance = "crouch", }, ATTACK_Flag_02 = { AimVectors = { [0] = Vec3(0.952, -0.280, -0.124), [1] = Vec3(-0.085, -0.990, -0.113), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4266.486, 256.651, 16.125), Radius = 35, }, ATTACK_Flag_03 = { AimVectors = { [0] = Vec3(-0.077, -0.973, -0.217), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4432.450, 1718.255, 144.125), Radius = 35, }, ATTACK_Flag_04 = { AimVectors = { [0] = Vec3(-0.887, -0.462, 0.021), [1] = Vec3(-0.984, 0.169, -0.064), [2] = Vec3(-0.359, 0.928, -0.104), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3847.592, 93.146, 16.125), Radius = 35, }, ATTACK_Flag_05 = { AimVectors = { [0] = Vec3(-0.294, 0.953, -0.068), [1] = Vec3(0.859, 0.500, -0.112), [2] = Vec3(-0.998, 0.008, -0.059), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4130.977, -758.475, 16.125), Radius = 35, }, ATTACK_Flag_06 = { AimVectors = { [0] = Vec3(0.716, -0.698, -0.001), [1] = Vec3(0.050, -0.998, -0.037), [2] = Vec3(-0.457, -0.887, -0.063), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5010.600, -305.677, 16.125), Radius = 35, Stance = "crouch", }, ATTACK_Flag_07 = { AimVectors = { [0] = Vec3(0.242, -0.970, 0.030), [1] = Vec3(0.785, -0.619, 0.003), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4551.981, 1272.230, 16.125), Radius = 35, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5346.000, -372.000, 388.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3996.000, 1280.000, 68.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Guardtower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-8118.000, 774.000, 256.000), TeamAvailability = 4, }, BUILD_Main_Entrance = { CreateOnLoad = 0, GoalType = "BUILD", Name = "BUILD_Main_Entrance", Position = Vec3(-5076.000, 1684.000, 384.000), TagName = "Main Entrance", TeamAvailability = 4, Version = 1, }, BUILD_Side_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Name = "BUILD_Side_Wall", Position = Vec3(-5440.000, 800.000, 384.000), TagName = "Side Wall", TeamAvailability = 4, Version = 1, }, CAPPOINT_Doc = { GoalType = "CapPoint", Position = Vec3(352.979, -2821.383, 96.125), Radius = 35, }, CHECKPOINT_forward_bunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-4112.000, 80.000, 80.000), }, DEFEND_Deliver_01 = { AimVectors = { [0] = Vec3(-0.999, 0.034, -0.015), [1] = Vec3(-0.284, 0.950, -0.134), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(419.458, -2772.769, 96.125), Radius = 35, }, DEFEND_Deliver_02 = { AimVectors = { [0] = Vec3(-0.874, 0.479, -0.087), [1] = Vec3(-0.990, -0.143, 0.012), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-347.905, -2632.626, 37.092), Radius = 35, }, DEFEND_Deliver_03 = { AimVectors = { [0] = Vec3(-0.669, 0.741, -0.061), [1] = Vec3(-0.889, 0.455, -0.056), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-204.135, -2929.156, 96.125), Radius = 35, }, DEFEND_Deliver_04 = { AimVectors = { [0] = Vec3(-0.864, 0.503, -0.013), [1] = Vec3(-0.997, 0.074, -0.034), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-675.575, -2192.636, 75.451), Radius = 35, }, DEFEND_Deliver_05 = { AimVectors = { [0] = Vec3(-0.838, 0.522, -0.157), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(38.021, -2592.463, 480.125), Radius = 35, }, DEFEND_Deliver_06 = { AimVectors = { [0] = Vec3(-0.659, 0.752, -0.027), [1] = Vec3(-0.433, 0.900, -0.053), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-669.031, -2917.029, 39.523), Radius = 35, Stance = "crouch", }, DEFEND_Deliver_07 = { AimVectors = { [0] = Vec3(-0.633, 0.774, -0.022), [1] = Vec3(-0.894, 0.448, 0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-323.836, -2936.333, 27.146), Radius = 35, }, DEFEND_Doc_01 = { AimVectors = { [0] = Vec3(-0.169, -0.679, -0.714), [1] = Vec3(0.267, -0.955, -0.127), [2] = Vec3(0.719, -0.691, -0.078), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6202.851, 2836.664, 924.125), Radius = 10, Stance = "crouch", }, DEFEND_Doc_03 = { AimVectors = { [0] = Vec3(0.340, -0.940, 0.001), [1] = Vec3(0.875, -0.484, -0.002), [2] = Vec3(0.829, 0.296, 0.475), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6866.274, 2211.814, 313.215), Radius = 35, }, DEFEND_Doc_04 = { AimVectors = { [0] = Vec3(0.914, -0.406, 0.010), [1] = Vec3(0.920, 0.389, 0.038), [2] = Vec3(0.620, 0.557, 0.552), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6859.703, 1429.858, 304.125), Radius = 35, }, DEFEND_Doc_05 = { AimVectors = { [0] = Vec3(0.630, -0.777, 0.007), [1] = Vec3(-0.513, -0.848, -0.132), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6024.276, 2733.875, 896.125), Radius = 35, }, DEFEND_Doc_06 = { AimVectors = { [0] = Vec3(-0.058, -0.995, -0.081), [1] = Vec3(-0.476, -0.879, -0.008), [2] = Vec3(-0.922, -0.386, -0.043), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4961.948, 1877.608, 896.125), Radius = 35, }, DEFEND_Doc_07 = { AimVectors = { [0] = Vec3(0.507, -0.715, -0.481), [1] = Vec3(0.217, -0.890, -0.401), [2] = Vec3(-0.282, -0.753, -0.595), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-5910.160, 2100.809, 924.125), Radius = 35, Stance = "crouch", }, DEFEND_Doc_08 = { AimVectors = { [0] = Vec3(0.897, 0.356, 0.262), [1] = Vec3(0.497, 0.868, -0.008), [2] = Vec3(-0.708, 0.703, -0.064), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-6094.428, 863.444, 303.371), Radius = 35, Stance = "crouch", }, DEFEND_Doc_09 = { AimVectors = { [0] = Vec3(-0.901, -0.392, -0.187), [1] = Vec3(-0.995, 0.016, -0.103), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4846.061, 1400.801, 896.125), Radius = 30, Stance = "crouch", }, DEFEND_Flag_01 = { AimVectors = { [0] = Vec3(0.168, -0.986, 0.000), [1] = Vec3(-0.462, -0.886, -0.037), [2] = Vec3(-0.999, -0.008, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4020.736, -376.130, 16.125), Radius = 35, Stance = "crouch", }, DEFEND_Flag_02 = { AimVectors = { [0] = Vec3(0.718, 0.695, -0.040), [1] = Vec3(0.992, -0.112, -0.053), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4386.869, -116.556, 16.125), Radius = 30, }, DEFEND_Flag_03 = { AimVectors = { [0] = Vec3(0.074, 0.995, 0.063), [1] = Vec3(0.956, 0.276, -0.098), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4551.072, 612.940, 16.125), Radius = 35, }, DEFEND_Flag_04 = { AimVectors = { [0] = Vec3(-0.141, -0.989, 0.034), [1] = Vec3(-0.997, -0.057, -0.057), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3702.277, 1158.098, 16.125), Radius = 35, }, DEFEND_Flag_05 = { AimVectors = { [0] = Vec3(-0.227, -0.973, -0.033), [1] = Vec3(-0.882, -0.466, -0.071), [2] = Vec3(-0.797, 0.594, -0.113), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3910.782, -552.485, 16.125), Radius = 35, Stance = "crouch", }, DEFEND_Flag_06 = { AimVectors = { [0] = Vec3(0.997, -0.064, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4430.485, -1113.333, 16.125), Radius = 35, }, DEFEND_Flag_07 = { AimVectors = { [0] = Vec3(0.977, -0.213, -0.002), [1] = Vec3(0.228, -0.973, -0.025), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-4382.496, 275.866, 16.125), Radius = 30, }, DEFEND_Flag_08 = { AimVectors = { [0] = Vec3(-0.707, -0.707, -0.005), [1] = Vec3(-0.984, 0.052, -0.170), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3833.174, 276.751, 16.125), Radius = 35, Stance = "crouch", }, FLAG_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-6018.000, 2184.000, 941.125), TeamAvailability = 2, }, HEALTHCAB_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4120.000, 1300.000, 56.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Name = "HEALTHCAB_healthcabinet", Position = Vec3(-4130.000, 1276.000, 58.000), Range = 1250, TagName = "healthcabinet", TeamAvailability = 6, Version = 1, }, MOUNTMG42_973 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2364.000, -1408.000, 140.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_halftrack_mg = { AimVectors = { [0] = Vec3(0.813, -0.581, -0.044), [1] = Vec3(0.972, -0.183, -0.147), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Name = "MOUNTMG42_halftrack_mg", Position = Vec3(-2348.000, -1408.000, 140.000), TagName = "halftrack_mg", TeamAvailability = 6, Version = 1, }, PLANTMINE_Mine_01 = { GoalType = "PLANTMINE", Position = Vec3(-5866.013, 1103.094, 305.127), Radius = 32, }, PLANTMINE_Mine_02 = { GoalType = "PLANTMINE", Position = Vec3(-5795.081, 933.401, 296.125), Radius = 32, }, PLANTMINE_Mine_03 = { GoalType = "PLANTMINE", Position = Vec3(-5356.292, 942.210, 320.663), Radius = 32, }, PLANTMINE_Mine_04 = { GoalType = "PLANTMINE", Position = Vec3(-5480.883, 676.657, 300.649), Radius = 32, }, PLANTMINE_Mine_05 = { GoalType = "PLANTMINE", Position = Vec3(-5495.402, 863.869, 312.125), Radius = 32, }, PLANTMINE_Mine_06 = { GoalType = "PLANTMINE", Position = Vec3(-6258.455, 1914.449, 313.819), Radius = 32, }, PLANTMINE_Mine_07 = { GoalType = "PLANTMINE", Position = Vec3(-6263.480, 2140.743, 323.424), Radius = 32, }, PLANTMINE_Mine_08 = { GoalType = "PLANTMINE", Position = Vec3(-6383.164, 1669.162, 307.804), Radius = 32, }, PLANTMINE_Mine_09 = { GoalType = "PLANTMINE", Position = Vec3(-6144.484, 1221.974, 314.728), Radius = 32, }, PLANT_Allied_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.083, -0.989, -0.119), [1] = Vec3(0.629, -0.748, -0.210), }, position = Vec3(-5479.769, -242.128, 360.129), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5318.500, -369.000, 388.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.607, 0.794, -0.034), [1] = Vec3(0.988, -0.147, -0.051), }, position = Vec3(-4314.405, 904.167, 40.127), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3996.500, 1306.500, 68.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Guardtower = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-8130.000, 902.000, 474.000), TeamAvailability = 2, }, PLANT_Main_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.852, -0.509, -0.121), [1] = Vec3(-0.378, -0.912, -0.158), }, position = Vec3(-4968.823, 1821.671, 312.127), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-5072.000, 1664.000, 342.000), TagName = "Main Entrance", TeamAvailability = 2, }, PLANT_Side_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.782, -0.027, -0.623), }, position = Vec3(-5202.680, 677.688, 375.936), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.999, 0.023, -0.024), [1] = Vec3(-0.915, -0.383, -0.127), [2] = Vec3(-0.384, -0.908, -0.170), }, position = Vec3(-5333.141, -123.924, 331.233), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-5440.000, 800.000, 428.000), TagName = "Side Wall", TeamAvailability = 2, }, REPAIRMG42_973 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2364.000, -1408.000, 140.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_halftrack_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_halftrack_mg", Position = Vec3(-2348.000, -1408.000, 140.000), TagName = "halftrack_mg", TeamAvailability = 6, Version = 1, }, ROUTE_AllySpawn1 = { GoalType = "ROUTE", Position = Vec3(-7740.581, 2338.585, 344.125), Radius = 180, }, ROUTE_AllySpawn2 = { GoalType = "ROUTE", Position = Vec3(-8484.253, -646.206, 344.125), Radius = 250, }, ROUTE_AxisSpawn1 = { GoalType = "ROUTE", Position = Vec3(-676.055, 2930.157, 72.125), Radius = 150, }, ROUTE_AxisSpawn2 = { GoalType = "ROUTE", Position = Vec3(2047.899, -2975.276, 72.125), Radius = 125, }, ROUTE_FlagSpawn = { GoalType = "ROUTE", Position = Vec3(-4102.249, 77.108, 16.125), Radius = 250, }, ROUTE_Radio = { GoalType = "ROUTE", Position = Vec3(162.371, -3385.429, 21.021), Radius = 125, }, ROUTE_cornerwall = { GoalType = "ROUTE", Position = Vec3(-7054.534, 691.275, 285.215), Radius = 70, }, ROUTE_coveredladder = { GoalType = "ROUTE", Position = Vec3(-5280.522, 1403.058, 896.125), Radius = 75, }, ROUTE_docgrab = { GoalType = "ROUTE", Position = Vec3(-6064.002, 2178.739, 896.125), Radius = 100, }, ROUTE_docpatrol = { GoalType = "ROUTE", Position = Vec3(-5679.724, 2429.764, 896.125), Radius = 150, }, ROUTE_farladder = { GoalType = "ROUTE", Position = Vec3(-5060.597, 1221.843, 512.125), Radius = 100, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(-6954.629, 1784.689, 304.125), Radius = 70, }, ROUTE_hallpatrol = { GoalType = "ROUTE", Position = Vec3(-5594.628, 1664.400, 320.125), Radius = 75, }, ROUTE_longladder = { GoalType = "ROUTE", Position = Vec3(-6227.105, 2428.928, 381.628), Radius = 35, }, ROUTE_mainhall = { GoalType = "ROUTE", Position = Vec3(-5717.470, -383.352, 32.125), Radius = 70, }, ROUTE_northhalls = { GoalType = "ROUTE", Position = Vec3(-2910.180, 657.624, 16.125), Radius = 70, }, ROUTE_servicehalls = { GoalType = "ROUTE", Position = Vec3(-4506.510, 1635.361, 144.125), Radius = 100, }, ROUTE_sidewall = { GoalType = "ROUTE", Position = Vec3(-5501.417, 583.306, 298.125), Radius = 70, }, ROUTE_southhalls = { GoalType = "ROUTE", Position = Vec3(-2741.392, -1110.051, 16.125), Radius = 70, }, ROUTE_southhalls2 = { GoalType = "ROUTE", Position = Vec3(-3821.618, -1162.898, 16.125), Radius = 35, }, ROUTE_southhalls3 = { GoalType = "ROUTE", Position = Vec3(-4279.887, -1110.056, 16.125), Radius = 35, }, ROUTE_topbunker = { GoalType = "ROUTE", Position = Vec3(-5424.500, -511.640, 480.125), Radius = 70, }, Version = 1, };