global _MG = { AIRSTRIKE_bWall1 = { AimVectors = { [0] = Vec3(0.547, 0.254, 0.798), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(4711.578, 7070.743, -550.802), }, AIRSTRIKE_bWall2 = { AimVectors = { [0] = Vec3(0.662, -0.284, 0.694), [1] = Vec3(0.675, -0.110, 0.730), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(4636.301, 7394.869, -533.179), }, AMMOCAB_cabinet_ammo = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4112.000, 7460.000, -469.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_rFirstTunnel1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2850.249, 5251.871, -564.076), }, ARTILLERY_S_rFirstTunnel2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2411.992, 5232.125, -9.442), }, ARTILLERY_S_rSouthEntrance1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(9090.146, 3009.531, -391.320), }, ARTILLERY_S_rTunnel1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(6833.894, 6149.888, -285.804), }, ATTACK_Guns_1 = { AimVectors = { [0] = Vec3(-0.652, -0.732, -0.200), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9146.699, 5540.570, -223.875), Radius = 25, TagName = "Guns 1", }, ATTACK_Guns_10 = { AimVectors = { [0] = Vec3(-0.960, 0.280, -0.003), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(9756.908, 4219.300, -487.875), Stance = "prone", }, ATTACK_Guns_2 = { AimVectors = { [0] = Vec3(-0.790, -0.599, -0.133), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9505.265, 5631.970, -223.875), Radius = 35, TagName = "Guns 2", }, ATTACK_Guns_3 = { AimVectors = { [0] = Vec3(-0.971, -0.208, -0.122), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9615.807, 4982.333, -223.875), Radius = 35, TagName = "Guns 3", }, ATTACK_Guns_4 = { AimVectors = { [0] = Vec3(-0.605, 0.787, -0.118), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9645.010, 3327.335, -223.875), Radius = 35, TagName = "Guns 4", }, ATTACK_Guns_5 = { AimVectors = { [0] = Vec3(-0.070, 0.955, -0.289), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(9052.900, 3215.918, -175.875), Radius = 35, TagName = "Guns 5", }, ATTACK_Guns_6 = { AimVectors = { [0] = Vec3(0.150, 0.989, -0.014), [1] = Vec3(0.806, 0.592, -0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(8765.861, 3336.455, -477.614), Stance = "crouch", }, ATTACK_Guns_7 = { AimVectors = { [0] = Vec3(0.002, 0.998, -0.058), [1] = Vec3(0.761, 0.648, -0.042), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(8282.405, 4408.322, -480.875), Stance = "crouch", }, ATTACK_Guns_8 = { AimVectors = { [0] = Vec3(0.188, 0.965, -0.180), [1] = Vec3(0.701, 0.708, -0.088), [2] = Vec3(0.879, -0.476, -0.024), [3] = Vec3(-0.703, -0.709, -0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(8335.166, 4253.494, -224.875), Stance = "crouch", }, ATTACK_Guns_9 = { AimVectors = { [0] = Vec3(-0.810, -0.583, -0.060), [1] = Vec3(-0.966, -0.257, -0.020), [2] = Vec3(-0.275, -0.950, 0.146), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(9125.722, 5357.875, -416.875), Stance = "crouch", }, ATTACK_Wall_1 = { AimVectors = { [0] = Vec3(0.997, 0.015, -0.076), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4472.900, 7329.975, -533.085), Radius = 35, TagName = "Wall 1", }, ATTACK_Wall_2 = { AimVectors = { [0] = Vec3(0.597, 0.791, 0.133), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4648.161, 7141.688, -559.720), Radius = 35, TagName = "Wall 2", }, ATTACK_Wall_3 = { AimVectors = { [0] = Vec3(0.280, 0.957, 0.080), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4702.833, 6810.692, -523.211), Radius = 35, TagName = "Wall 3", }, ATTACK_Wall_4 = { AimVectors = { [0] = Vec3(0.999, 0.004, -0.038), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4381.857, 7222.390, -526.339), Radius = 35, TagName = "Wall 4", }, ATTACK_Wall_5 = { AimVectors = { [0] = Vec3(0.715, 0.697, -0.065), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4570.926, 6963.860, -549.597), Radius = 35, TagName = "Wall 5", }, ATTACK_Wall_6 = { AimVectors = { [0] = Vec3(0.989, 0.148, -0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4194.512, 7102.440, -509.959), Radius = 25, TagName = "Wall 6", }, ATTACK_Wall_7 = { AimVectors = { [0] = Vec3(0.833, 0.553, -0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4168.197, 6712.293, -507.423), Radius = 35, TagName = "Wall 7", }, ATTACK_Wall_8 = { AimVectors = { [0] = Vec3(0.874, 0.485, -0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3877.304, 6643.905, -490.206), Radius = 35, TagName = "Wall 8", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2392.000, 4698.000, -228.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(8575.641, 5673.484, -112.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Garrison_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(8688.000, 4161.000, -190.000), TagName = "Garrison MG Nest", TeamAvailability = 2, }, BUILD_Oasis_Water_Pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3236.000, 3168.000, -544.000), TagName = "Oasis Water Pump", TeamAvailability = 4, }, BUILD_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3340.000, 7261.000, -300.000), TagName = "Old City MG Nest", TeamAvailability = 4, }, BUILD_Old_City_Water_Pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4606.000, 6632.000, -448.000), TagName = "Old City Water Pump", TeamAvailability = 4, }, CALLARTILLERY_rFirstTunnel1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2838.727, 7437.523, -426.063), }, CALLARTILLERY_rSouthEntrance1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(8846.211, 4206.989, -488.875), }, CALLARTILLERY_rTunnel1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(8588.797, 5790.013, -444.147), }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3736.000, 7352.000, -444.000), }, DEFEND_Flag_10 = { AimVectors = { [0] = Vec3(-0.934, -0.164, -0.317), [1] = Vec3(-0.940, -0.120, -0.320), [2] = Vec3(-0.655, -0.558, 0.510), [3] = Vec3(-0.925, -0.133, -0.355), [4] = Vec3(0.987, -0.160, -0.033), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3717.673, 6074.391, -447.875), Radius = 35, Stance = "crouch", TagName = "Flag 10", }, DEFEND_Flag_11 = { AimVectors = { [0] = Vec3(0.497, -0.867, 0.038), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3414.796, 6922.302, -487.875), Radius = 25, Stance = "crouch", TagName = "Flag 11", }, DEFEND_Flag_12 = { AimVectors = { [0] = Vec3(-0.842, -0.521, -0.141), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3371.099, 6200.118, -611.487), Radius = 20, TagName = "Flag 12", }, DEFEND_Flag_13 = { AimVectors = { [0] = Vec3(-0.903, -0.427, 0.041), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3249.829, 5754.725, -263.875), Radius = 25, Stance = "crouch", TagName = "Flag 13", }, DEFEND_Flag_14 = { AimVectors = { [0] = Vec3(0.034, -0.996, -0.084), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2516.361, 7126.280, -516.301), Radius = 20, TagName = "Flag 14", }, DEFEND_Flag_15 = { AimVectors = { [0] = Vec3(-0.356, -0.910, 0.211), [1] = Vec3(-0.152, -0.988, -0.020), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2891.021, 6696.617, -548.647), Radius = 35, TagName = "Flag 15", }, DEFEND_Flag_3 = { AimVectors = { [0] = Vec3(-0.307, -0.939, 0.155), [1] = Vec3(0.501, -0.859, -0.109), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2317.379, 7104.958, -492.027), Radius = 20, Stance = "crouch", TagName = "Flag 3", }, DEFEND_Flag_4 = { AimVectors = { [0] = Vec3(-0.183, -0.983, -0.011), [1] = Vec3(0.489, -0.868, -0.084), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2221.875, 6627.143, -431.875), Radius = 50, TagName = "Flag 4", }, DEFEND_Flag_5 = { AimVectors = { [0] = Vec3(-0.131, -0.991, -0.000), [1] = Vec3(0.025, -0.989, -0.145), [2] = Vec3(-0.607, -0.789, -0.096), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2764.697, 7845.446, -303.875), Radius = 20, Stance = "crouch", TagName = "Flag 5", }, DEFEND_Flag_6 = { AimVectors = { [0] = Vec3(-0.948, -0.299, 0.109), [1] = Vec3(-0.113, 0.892, -0.437), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3858.430, 5866.125, -319.875), Radius = 20, TagName = "Flag 6", }, DEFEND_Flag_7 = { AimVectors = { [0] = Vec3(-0.485, -0.875, -0.008), [1] = Vec3(0.763, -0.562, -0.321), [2] = Vec3(0.003, -1.000, -0.015), [3] = Vec3(-0.504, -0.864, -0.006), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(3251.629, 6686.438, -239.875), Radius = 35, Stance = "crouch", TagName = "Flag 7", }, DEFEND_Flag_8 = { AimVectors = { [0] = Vec3(-0.698, -0.683, 0.215), [1] = Vec3(-0.726, -0.685, 0.052), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(4175.771, 6471.738, -470.886), Radius = 35, Stance = "crouch", TagName = "Flag 8", }, DEFEND_Flag_9 = { AimVectors = { [0] = Vec3(-0.071, -0.997, 0.025), [1] = Vec3(-0.389, -0.917, -0.083), [2] = Vec3(0.135, -0.983, -0.127), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(2592.450, 7704.933, -335.875), Radius = 35, Stance = "crouch", TagName = "Flag 9", }, DEFEND_North_Gun_1 = { AimVectors = { [0] = Vec3(-0.734, -0.657, -0.173), [1] = Vec3(-0.037, -0.997, -0.073), [2] = Vec3(-0.522, -0.853, -0.001), [3] = Vec3(-0.651, 0.750, 0.116), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9146.699, 5540.570, -223.875), Radius = 25, Stance = "crouch", }, DEFEND_North_Gun_2 = { AimVectors = { [0] = Vec3(-0.854, -0.494, -0.160), [1] = Vec3(-0.966, -0.037, -0.256), [2] = Vec3(-0.825, 0.562, 0.060), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9396.551, 5411.845, -223.875), Radius = 35, Stance = "crouch", }, DEFEND_North_Gun_3 = { AimVectors = { [0] = Vec3(-0.983, -0.104, -0.149), [1] = Vec3(-0.825, 0.542, -0.163), [2] = Vec3(0.095, 0.995, 0.030), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9505.359, 4860.121, -223.875), Radius = 35, Stance = "crouch", }, DEFEND_North_Gun_4 = { AimVectors = { [0] = Vec3(-0.984, 0.178, -0.025), [1] = Vec3(-0.822, -0.567, -0.043), [2] = Vec3(-0.557, -0.817, 0.147), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9120.143, 5328.521, -415.875), Radius = 35, Stance = "crouch", }, DEFEND_North_Gun_5 = { AimVectors = { [0] = Vec3(-0.771, 0.637, 0.014), [1] = Vec3(0.726, 0.684, 0.064), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8122.007, 4580.770, -476.539), Radius = 35, Stance = "crouch", }, DEFEND_North_Gun_6 = { AimVectors = { [0] = Vec3(0.154, 0.976, -0.152), [1] = Vec3(0.473, 0.870, -0.137), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(8350.604, 4289.067, -224.875), Stance = "crouch", }, DEFEND_South_Gun_1 = { AimVectors = { [0] = Vec3(-0.966, 0.242, -0.093), [1] = Vec3(-0.696, 0.714, -0.070), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9505.809, 3290.125, -383.875), Radius = 35, Stance = "crouch", }, DEFEND_South_Gun_2 = { AimVectors = { [0] = Vec3(-0.161, 0.981, -0.105), [1] = Vec3(0.395, 0.892, -0.220), [2] = Vec3(0.867, 0.422, -0.266), [3] = Vec3(0.007, 0.990, -0.144), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8962.145, 3266.508, -167.875), Radius = 35, Stance = "crouch", }, DEFEND_South_Gun_3 = { AimVectors = { [0] = Vec3(-0.751, -0.572, -0.328), [1] = Vec3(-0.862, -0.505, 0.040), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9606.061, 3615.349, -223.875), Radius = 35, Stance = "crouch", }, DEFEND_South_Gun_4 = { AimVectors = { [0] = Vec3(-0.404, -0.913, 0.056), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(9336.309, 3847.680, -480.833), Radius = 25, Stance = "crouch", }, DEFEND_South_Gun_5 = { AimVectors = { [0] = Vec3(0.511, -0.857, 0.071), [1] = Vec3(0.525, -0.846, 0.093), [2] = Vec3(0.760, 0.648, 0.045), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8775.299, 3694.417, -487.875), Radius = 35, Stance = "crouch", }, DEFEND_South_Gun_6 = { AimVectors = { [0] = Vec3(-0.378, 0.921, -0.093), [1] = Vec3(-0.203, 0.968, -0.145), [2] = Vec3(-0.984, 0.090, 0.155), [3] = Vec3(-0.272, 0.959, -0.074), }, GoalType = "Defend", MaxCampTime = 15, MinCampTime = 10, MinRadius = 32, Position = Vec3(9464.136, 3186.125, -224.875), Stance = "crouch", }, DEFEND_gun_flex_1 = { AimVectors = { [0] = Vec3(-0.961, -0.124, -0.247), [1] = Vec3(-0.928, 0.347, -0.139), }, GoalType = "Defend", GroupName = "southflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8076.302, 3422.013, -223.875), Radius = 50, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_gun_flex_2 = { AimVectors = { [0] = Vec3(-0.868, -0.453, -0.205), [1] = Vec3(-0.819, -0.531, -0.216), [2] = Vec3(-0.458, 0.873, -0.166), }, GoalType = "Defend", GroupName = "southflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8033.495, 4041.336, -223.875), Radius = 35, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_gun_flex_3 = { AimVectors = { [0] = Vec3(-0.945, -0.224, -0.239), [1] = Vec3(-0.969, 0.197, -0.148), }, GoalType = "Defend", GroupName = "southflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(8077.184, 3598.146, -223.875), Radius = 50, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_gun_flex_4 = { AimVectors = { [0] = Vec3(-0.997, 0.033, 0.065), [1] = Vec3(-0.961, -0.220, -0.166), }, GoalType = "Defend", GroupName = "northflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(7953.614, 6158.017, -338.651), Radius = 35, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_gun_flex_5 = { AimVectors = { [0] = Vec3(-0.192, 0.981, 0.030), }, GoalType = "Defend", GroupName = "northflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(7579.870, 4407.948, -479.875), Radius = 35, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_gun_flex_6 = { AimVectors = { [0] = Vec3(0.864, 0.502, 0.041), [1] = Vec3(0.958, -0.287, 0.009), }, GoalType = "Defend", GroupName = "northflex", MaxCampTime = 15, MinCampTime = 10, Position = Vec3(7165.632, 4999.121, -487.875), Radius = 50, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_middle_patrol1 = { AimVectors = { [0] = Vec3(-0.782, 0.622, 0.025), }, GoalType = "Defend", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(8132.914, 4587.796, -477.584), }, DEFEND_middle_patrol2 = { AimVectors = { [0] = Vec3(-0.089, 0.995, 0.039), }, GoalType = "Defend", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(8564.682, 5228.468, -471.008), }, DEFEND_middle_patrol3 = { AimVectors = { [0] = Vec3(0.090, -0.996, 0.026), }, GoalType = "Defend", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(9316.675, 4580.114, -488.859), }, DEFEND_middle_patrol4 = { AimVectors = { [0] = Vec3(0.192, -0.980, 0.048), }, GoalType = "Defend", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(8899.432, 3992.121, -488.875), }, DEFEND_middle_patrol5 = { AimVectors = { [0] = Vec3(0.039, 0.998, 0.059), [1] = Vec3(0.045, -0.993, 0.109), }, GoalType = "Defend", MaxCampTime = 2, MinCampTime = 1, MinRadius = 32, Position = Vec3(9869.032, 4288.553, -488.875), }, DEFEND_north_clear1 = { AimVectors = { [0] = Vec3(0.639, 0.769, -0.022), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 30, MinRadius = 32, Position = Vec3(9396.125, 4644.751, -224.875), Stance = "crouch", }, DEFEND_south_clear1 = { AimVectors = { [0] = Vec3(0.597, -0.800, -0.059), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 30, MinRadius = 32, Position = Vec3(9402.232, 4013.875, -224.768), Stance = "crouch", }, HEALTHCAB_cabinet_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4248.000, 7460.000, -469.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_p1axis_west_courtyard = { AimVectors = { [0] = Vec3(0.561, -0.825, 0.064), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(3393.669, 6776.725, -487.875), Radius = 35, TagName = "p1axis west courtyard", TeamAvailability = 2, }, MOBILEMG42_rGuns1 = { AimVectors = { [0] = Vec3(-0.913, 0.404, -0.062), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8120.856, 5601.821, -446.214), Radius = 20, TeamAvailability = 2, }, MOBILEMG42_rGuns2 = { AimVectors = { [0] = Vec3(-0.990, -0.061, -0.125), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(9271.584, 6078.754, -233.065), }, MOBILEMG42_rGuns3 = { AimVectors = { [0] = Vec3(-0.702, 0.710, -0.053), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(7558.276, 5311.756, -487.875), }, MOBILEMORTAR_bGuns1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.869, -0.494, -0.031), [1] = Vec3(0.853, -0.507, 0.121), [2] = Vec3(0.952, -0.276, -0.133), [3] = Vec3(0.896, -0.445, -0.006), }, Position = Vec3(3666.559, 7156.348, -496.875), }, MOBILEMORTAR_waterpump = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.237, -0.949, 0.207), }, Position = Vec3(4273.705, 7184.765, -528.730), }, MOUNTMG42_Garrison_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(8712.000, 4256.000, -134.000), TagName = "Garrison MG Nest", TeamAvailability = 6, }, MOUNTMG42_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3368.000, 7056.000, -276.000), TagName = "Old City MG Nest", TeamAvailability = 6, }, PLANTMINE_rFlag1 = { GoalType = "PLANTMINE", Position = Vec3(3069.359, 6017.824, -687.875), }, PLANTMINE_rFlag10 = { GoalType = "PLANTMINE", Position = Vec3(3027.635, 7487.519, -440.728), }, PLANTMINE_rFlag2 = { GoalType = "PLANTMINE", Position = Vec3(3824.881, 6284.920, -487.875), Radius = 20, }, PLANTMINE_rFlag3 = { GoalType = "PLANTMINE", Position = Vec3(3355.906, 7455.633, -448.450), Radius = 20, }, PLANTMINE_rFlag4 = { GoalType = "PLANTMINE", Position = Vec3(3209.614, 7499.640, -440.690), }, PLANTMINE_rFlag5 = { GoalType = "PLANTMINE", Position = Vec3(3789.292, 6539.333, -488.875), }, PLANTMINE_rFlag6 = { GoalType = "PLANTMINE", Position = Vec3(3085.647, 5958.412, -688.875), }, PLANTMINE_rFlag7 = { GoalType = "PLANTMINE", Position = Vec3(5078.639, 7257.977, -555.999), }, PLANTMINE_rFlag8 = { GoalType = "PLANTMINE", Position = Vec3(5075.471, 7345.601, -547.716), }, PLANTMINE_rFlag9 = { GoalType = "PLANTMINE", Position = Vec3(4606.459, 6715.640, -504.427), }, PLANTMINE_rGuns1 = { GoalType = "PLANTMINE", Position = Vec3(7729.841, 4896.937, -460.673), }, PLANTMINE_rGuns10 = { GoalType = "PLANTMINE", Position = Vec3(9574.673, 4315.830, -488.875), }, PLANTMINE_rGuns2 = { GoalType = "PLANTMINE", Position = Vec3(7607.028, 4977.338, -476.257), }, PLANTMINE_rGuns3 = { GoalType = "PLANTMINE", Position = Vec3(8678.021, 5366.779, -444.532), }, PLANTMINE_rGuns4 = { GoalType = "PLANTMINE", Position = Vec3(8582.165, 5448.243, -458.761), }, PLANTMINE_rGuns5 = { GoalType = "PLANTMINE", Position = Vec3(9095.675, 3168.237, -442.320), }, PLANTMINE_rGuns6 = { GoalType = "PLANTMINE", Position = Vec3(9113.881, 3327.312, -451.084), }, PLANTMINE_rGuns7 = { GoalType = "PLANTMINE", Position = Vec3(9241.683, 3400.455, -445.524), }, PLANTMINE_rGuns8 = { GoalType = "PLANTMINE", Position = Vec3(9412.794, 4317.776, -488.875), }, PLANTMINE_rGuns9 = { GoalType = "PLANTMINE", Position = Vec3(8582.017, 5598.824, -456.464), }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2394.999, 4630.500, -228.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(8575.001, 5739.499, -112.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Garrison_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(8712.000, 4256.000, -198.000), TagName = "Garrison MG Nest", TeamAvailability = 4, }, PLANT_North_Anti_Tank_Gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.345, 0.939, -0.006), }, position = Vec3(9650.851, 5156.125, -199.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.976, -0.203, -0.074), [1] = Vec3(-0.971, -0.166, -0.174), [2] = Vec3(-0.981, 0.193, 0.028), }, position = Vec3(9645.049, 5525.875, -199.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9773.000, 4704.000, -163.000), RandomUsePoint = 1, TagName = "North Anti_Tank Gun", TeamAvailability = 4, }, PLANT_Oasis_Water_Pump = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3208.000, 2948.000, -398.000), TagName = "Oasis Water Pump", TeamAvailability = 2, }, PLANT_Old_City_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3368.000, 7056.000, -342.000), TagName = "Old City MG Nest", TeamAvailability = 2, }, PLANT_Old_City_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5159.998, 7306.020, -427.001), TagName = "Old City Wall", TeamAvailability = 4, }, PLANT_Old_City_Water_Pump = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4632.000, 6484.000, -366.000), TagName = "Old City Water Pump", TeamAvailability = 2, }, PLANT_South_Anti_Tank_Gun = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.635, -0.773, 0.003), }, position = Vec3(9397.856, 4003.573, -199.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.607, -0.794, -0.031), }, position = Vec3(9651.207, 3781.875, -199.780), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9773.000, 3936.000, -163.000), RandomUsePoint = 1, TagName = "South Anti_Tank Gun", TeamAvailability = 4, }, REPAIRMG42_Garrison_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8712.000, 4256.000, -134.000), TagName = "Garrison MG Nest", TeamAvailability = 6, }, REPAIRMG42_Old_City_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3368.000, 7056.000, -276.000), TagName = "Old City MG Nest", TeamAvailability = 6, }, ROUTE_AxisSpawn1 = { GoalType = "ROUTE", Position = Vec3(7049.799, 4811.273, -479.875), Radius = 200, }, ROUTE_AxisSpawn2 = { GoalType = "ROUTE", Position = Vec3(7214.125, 4214.125, -479.875), Radius = 200, }, ROUTE_FlagSpawn = { GoalType = "ROUTE", Position = Vec3(3746.473, 7469.866, -495.875), Radius = 300, }, ROUTE_allyspawn = { GoalType = "ROUTE", Position = Vec3(833.370, 2588.625, -534.699), Radius = 300, }, ROUTE_cp = { GoalType = "ROUTE", Position = Vec3(2411.415, 4723.441, -279.875), Radius = 150, }, ROUTE_cp_route = { GoalType = "ROUTE", Position = Vec3(8458.598, 5483.782, -163.875), Radius = 35, }, ROUTE_cp_split = { GoalType = "ROUTE", Position = Vec3(8057.395, 5253.754, -223.875), Radius = 50, }, ROUTE_eastentrance = { GoalType = "ROUTE", Position = Vec3(9772.099, 4318.007, -487.875), Radius = 35, }, ROUTE_flag_l = { GoalType = "ROUTE", Position = Vec3(3054.840, 7491.288, -449.317), Radius = 35, }, ROUTE_flag_t = { GoalType = "ROUTE", Position = Vec3(3542.876, 7739.006, -238.357), Radius = 50, }, ROUTE_frontdoor_l = { GoalType = "ROUTE", Position = Vec3(2666.325, 5339.437, -547.629), Radius = 35, }, ROUTE_frontdoor_r = { GoalType = "ROUTE", Position = Vec3(3311.014, 5382.581, -599.875), Radius = 35, }, ROUTE_gunpatrol = { GoalType = "ROUTE", Position = Vec3(9160.622, 3544.249, -456.312), Radius = 35, }, ROUTE_gunpatrol2 = { GoalType = "ROUTE", Position = Vec3(9025.395, 5042.466, -458.657), Radius = 35, }, ROUTE_halls = { GoalType = "ROUTE", Position = Vec3(8215.074, 4317.029, -175.875), Radius = 30, }, ROUTE_leftdoor = { GoalType = "ROUTE", Position = Vec3(2416.794, 5119.232, -279.875), Radius = 150, }, ROUTE_lower_connection = { GoalType = "ROUTE", Position = Vec3(6515.145, 6900.297, -539.473), Radius = 50, }, ROUTE_lowermg1 = { GoalType = "ROUTE", Position = Vec3(8403.045, 4251.754, -480.875), Radius = 125, }, ROUTE_lowermg2 = { GoalType = "ROUTE", Position = Vec3(8658.346, 3683.320, -488.875), Radius = 125, }, ROUTE_nTruck = { GoalType = "ROUTE", Position = Vec3(8524.713, 5157.766, -477.649), Radius = 125, }, ROUTE_ne_corner = { GoalType = "ROUTE", Position = Vec3(9916.777, 5873.737, -337.253), Radius = 50, }, ROUTE_northentrance1 = { GoalType = "ROUTE", Position = Vec3(7430.726, 5630.161, -487.224), Radius = 50, }, ROUTE_northentrance2 = { GoalType = "ROUTE", Position = Vec3(8578.850, 5785.109, -444.557), Radius = 50, }, ROUTE_oc_tunnel = { GoalType = "ROUTE", Position = Vec3(5935.291, 4947.508, -862.160), Radius = 50, }, ROUTE_overwall = { GoalType = "ROUTE", Position = Vec3(5342.053, 7024.333, -231.875), Radius = 35, }, ROUTE_ruins_l = { GoalType = "ROUTE", Position = Vec3(2075.963, 6039.006, -447.875), Radius = 35, }, ROUTE_ruins_stairs = { GoalType = "ROUTE", Position = Vec3(2372.058, 7218.974, -455.875), Radius = 50, }, ROUTE_se_corner = { GoalType = "ROUTE", Position = Vec3(9890.724, 2890.437, -288.049), Radius = 50, }, ROUTE_southentrance = { GoalType = "ROUTE", Position = Vec3(8864.635, 3003.435, -382.598), Radius = 50, }, ROUTE_sw_corner = { GoalType = "ROUTE", Position = Vec3(7898.561, 2913.560, -334.857), Radius = 50, }, ROUTE_toproute_a = { GoalType = "ROUTE", Position = Vec3(3198.514, 5718.888, -263.875), Radius = 35, }, ROUTE_toproute_b = { GoalType = "ROUTE", Position = Vec3(3672.921, 5862.600, -320.875), Radius = 125, }, ROUTE_toproute_c = { GoalType = "ROUTE", Position = Vec3(3246.443, 6571.801, -240.771), Radius = 125, }, ROUTE_tunnel1 = { GoalType = "ROUTE", Position = Vec3(4794.357, 5231.810, -894.036), Radius = 70, }, ROUTE_tunnel2 = { GoalType = "ROUTE", Position = Vec3(3676.303, 5015.574, -776.245), Radius = 35, }, ROUTE_upper_connection = { GoalType = "ROUTE", Position = Vec3(6570.399, 6666.998, -279.875), Radius = 35, }, ROUTE_uppersouth = { GoalType = "ROUTE", Position = Vec3(8876.012, 3223.156, -176.780), Radius = 125, }, ROUTE_walldoor = { GoalType = "ROUTE", Position = Vec3(4888.828, 7785.188, -479.875), Radius = 35, }, ROUTE_wallfar = { GoalType = "ROUTE", Position = Vec3(4981.135, 6161.892, -199.875), Radius = 35, TeamAvailability = 2, }, ROUTE_walltop = { GoalType = "ROUTE", Position = Vec3(5151.737, 7247.549, -330.951), Radius = 70, }, ROUTE_westside = { GoalType = "ROUTE", Position = Vec3(6668.248, 4789.264, -470.902), Radius = 50, }, SMOKEBOMB_bGuns_north = { AimVectors = { [0] = Vec3(-0.265, -0.954, -0.137), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(8700.298, 5930.252, -412.412), }, SMOKEBOMB_bGuns_south = { AimVectors = { [0] = Vec3(0.581, 0.808, -0.094), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(8969.119, 3048.903, -418.097), }, SNIPE_p1axis_behindflagroom = { AimVectors = { [0] = Vec3(-0.375, -0.925, -0.053), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(3675.165, 8009.034, -191.875), Radius = 50, TagName = "p1axis behindflagroom", TeamAvailability = 2, }, SNIPE_p1axis_supplyroom = { AimVectors = { [0] = Vec3(-0.160, -0.987, 0.030), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(4015.834, 7315.974, -511.875), Radius = 25, TagName = "p1axis supplyroom", TeamAvailability = 2, }, SNIPE_p1axis_valleyledge_1 = { AimVectors = { [0] = Vec3(-0.460, -0.887, -0.027), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(3128.470, 6586.125, -239.875), Radius = 20, TagName = "p1axis valleyledge 1", TeamAvailability = 2, }, SNIPE_p1axis_valleyledge_2 = { AimVectors = { [0] = Vec3(-0.174, -0.985, -0.014), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(2868.077, 7769.306, -263.875), Radius = 20, TagName = "p1axis valleyledge 2", TeamAvailability = 2, }, SNIPE_p2axis_garrison_barracks = { AimVectors = { [0] = Vec3(0.961, -0.203, -0.189), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(8235.875, 4584.846, -175.875), Radius = 20, TagName = "p2axis garrison barracks", TeamAvailability = 2, }, SNIPE_p2axis_garrison_canopy = { AimVectors = { [0] = Vec3(0.993, -0.069, -0.096), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(7081.751, 4763.175, -335.875), Radius = 20, TagName = "p2axis garrison canopy", TeamAvailability = 2, }, SNIPE_p2axis_garrison_southwest_corner = { AimVectors = { [0] = Vec3(-0.963, 0.201, -0.178), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(8148.284, 2897.819, -308.109), Radius = 20, TagName = "p2axis garrison southwest corner", TeamAvailability = 2, }, SNIPE_p2axis_old_city_oasis = { AimVectors = { [0] = Vec3(-0.795, -0.570, -0.206), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(6321.250, 8087.300, -205.731), Radius = 20, TagName = "p2axis old city oasis", TeamAvailability = 2, }, TRIPMINE_Flag1 = { AimPosition = Vec3(3736.944, 6115.875, -407.683), GoalType = "TRIPMINE", Position = Vec3(3737.285, 6097.875, -447.875), Radius = 32, Stance = "crouch", }, TRIPMINE_Flag2 = { AimPosition = Vec3(3911.875, 7241.398, -456.465), GoalType = "TRIPMINE", Position = Vec3(3887.503, 7240.164, -495.875), Radius = 32, Stance = "crouch", }, TRIPMINE_Flag3 = { AimPosition = Vec3(3583.849, 7487.875, -456.834), GoalType = "TRIPMINE", Position = Vec3(3584.510, 7469.875, -495.875), Radius = 32, Stance = "crouch", }, TRIPMINE_NorthGun1 = { AimPosition = Vec3(9591.472, 4608.125, -184.493), GoalType = "TRIPMINE", Position = Vec3(9592.950, 4626.596, -223.875), Radius = 32, Stance = "crouch", }, TRIPMINE_SouthGun1 = { AimPosition = Vec3(9593.646, 4031.875, -186.017), GoalType = "TRIPMINE", Position = Vec3(9594.665, 4006.933, -223.875), Radius = 32, Stance = "crouch", }, Version = 1, };