global Map = { Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet", Ammo_Cabinet_south_ammocabinet_1 = "AMMOCAB_south_ammocabinet_1", Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet", Health_Cabinet_south_healthcabinet_1 = "HEALTHCAB_south_healthcabinet_1", Call_Artillery_184 = "CALLARTILLERY_184", Call_Artillery_320 = "CALLARTILLERY_320", Call_Artillery_527 = "CALLARTILLERY_527", Call_Artillery_58 = "CALLARTILLERY_58", Artillery_S_114 = "ARTILLERY_S_114", Artillery_S_arty1 = "ARTILLERY_S_arty1", Checkpoint_bunker_flag = "CHECKPOINT_bunker_flag", Flag_allied_gold = "FLAG_allied_gold", Cappoint_235 = "CAPPOINT_235", Build_Anty_Spawn_Killer = "BUILD_Anty_Spawn_Killer", Build_Command_Post = "BUILD_Command_Post", Plant_Alter_Pass = "PLANT_Alter_Pass", Plant_Anty_Spawn_Killer = "PLANT_Anty_Spawn_Killer", Plant_Church_Door = "PLANT_Church_Door", Plant_Command_Post = "PLANT_Command_Post", Plant_Getto_Wall = "PLANT_Getto_Wall", Plant_Sacristy_Window = "PLANT_Sacristy_Window", Plant_Towers_Secret_Entrance = "PLANT_Towers_Secret_Entrance", Mount_173 = "MOUNTMG42_173", Mount_268 = "MOUNTMG42_268", Repair_173 = "REPAIRMG42_173", Repair_268 = "REPAIRMG42_268", Anty_Spawn_Killer_Built = function( trigger ) { Util.MapDebugPrint( "Anty_Spawn_Killer_Built" ); }, Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Command_Post_Built" ); }, Alter_Pass_Destroyed = function( trigger ) { Util.MapDebugPrint( "Alter_Pass_Destroyed" ); }, Anty_Spawn_Killer_Destroyed = function( trigger ) { Util.MapDebugPrint( "Anty_Spawn_Killer_Destroyed" ); }, Church_Door_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, { "FLAG_allied_gold", "CAPPOINT_235", "PLANT_Sacristy_Window", }); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_church.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_door.*" ); Util.MapDebugPrint( "Church_Door_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Command_Post_Destroyed" ); }, Getto_Wall_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_dyno.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "CHECKPOINT_bunker_flag", "PLANT_Alter_Pass", "PLANT_Church_Door", "ATTACK_at.*", }); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_wall.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_door.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "MOBILEMG42_axismg1" ); Util.MapDebugPrint( "Getto_Wall_Destroyed" ); }, Sacristy_Window_Destroyed = function( trigger ) { Util.MapDebugPrint( "Sacristy_Window_Destroyed" ); }, Towers_Secret_Entrance_Destroyed = function( trigger ) { Util.MapDebugPrint( "Towers_Secret_Entrance_Destroyed" ); }, allied_gold_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_church.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_obj_.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_at.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_cap_.*" ); Util.MapDebugPrint( "allied_gold_Taken" ); }, gold_returned = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_church.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_at.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_cap_.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_obj_.*" ); Util.MapDebugPrint( "allied_gold_returned" ); }, CAPPOINT_235_Captured = function( trigger ) { Util.MapDebugPrint( "CAPPOINT_235_Captured" ); }, bunker_flag_Axis_Captured = function( trigger ) { Util.MapDebugPrint( "bunker_flag_Axis_Captured" ); }, bunker_flag_Allies_Captured = function( trigger ) { Util.MapDebugPrint( "bunker_flag_Allies_Captured" ); }, }; global OnMapLoad = function() { OnTrigger( "MISSING_STRING", Map.Anty_Spawn_Killer_Built ); OnTrigger( "MISSING_STRING", Map.Command_Post_Built ); OnTrigger( "The Allies are able to use The Alter Pass now!", Map.Alter_Pass_Destroyed ); OnTrigger( "MISSING_STRING", Map.Anty_Spawn_Killer_Destroyed ); OnTrigger( "Allies has destroyed The Church Doors!", Map.Church_Door_Destroyed ); OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed ); OnTrigger( "Allies has destroyed Getto Wall!", Map.Getto_Wall_Destroyed ); OnTrigger( "MISSING_STRING", Map.Sacristy_Window_Destroyed ); OnTrigger( "MISSING_STRING", Map.Towers_Secret_Entrance_Destroyed ); OnTrigger( "Allies have taken The Radio Parts!", Map.allied_gold_Taken ); OnTrigger( "Flag returned allied_gold!", Map.gold_returned ); OnTrigger( "MISSING_STRING", Map.CAPPOINT_235_Captured ); OnTrigger( "MISSING_STRING", Map.bunker_flag_Axis_Captured ); OnTrigger( "MISSING_STRING", Map.bunker_flag_Allies_Captured ); SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "PLANT_Getto_Wall", "ATTACK_dyno.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_wall.*", "MOBILEMG42_axismg1", }); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); // SetMapGoalProperties( "DEFEND_.*", {MinCampTime=30, MaxCampTime=90} ); SetMapGoalProperties( "MOUNT_.*", {MinCampTime=15, MaxCampTime=40} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=60, MaxCampTime=90} ); // SetMapGoalProperties( "ATTACK_.*", {MinCampTime=25, MaxCampTime=60} ); Util.EnableGoal("ROUTE.*"); //enables for both teams Util.EnableGoal("AMMOCAB_.*"); //enables for both teams Util.EnableGoal("HEALTHCAB_.*"); //enables for both teams Util.SetGoalPosition( 1038, 3491, 63.4, "PLANT_Getto_Wall" ); Util.SetGoalPosition( 3094, 4106.4, 29.2, "PLANT_Alter_Pass" ); MapRoutes = { PLANT_Getto_Wall = { ROUTE_firstspawn = { ROUTE_rt1 = { ROUTE_rt2 = { ROUTE_rt3 = { ROUTE_rt200 = { }, }, ROUTE_rt99 = { ROUTE_rt100 = { }, }, }, ROUTE_rt3 = { ROUTE_rt200 = { }, }, }, }, }, FLAG_allied_gold = { ROUTE_secondspawn = { ROUTE_ch1 = { ROUTE_ch99 = { ROUTE_ch51 = { ROUTE_ch49 = { ROUTE_ch4 = { ROUTE_ch48 = { ROUTE_ch47 = { }, }, }, }, }, }, ROUTE_ch2 = { ROUTE_ch88 = { ROUTE_ch84 = { ROUTE_ch83 = { ROUTE_ch82 = { ROUTE_ch81 = { ROUTE_ch79 = { }, }, }, }, ROUTE_ch89 = { ROUTE_ch79 = { }, }, }, }, }, ROUTE_ch3 = { }, }, }, }, CAPPOINT_235 = { ROUTE_parts = { ROUTE_parts1 = { ROUTE_parts2 = { ROUTE_parts3 = { ROUTE_ch99 = { ROUTE_parts5 = { ROUTE_parts6 = { ROUTE_parts7 = { }, }, }, }, }, ROUTE_ch47 = { ROUTE_ch48 = { ROUTE_ch4 = { ROUTE_ch49 = { ROUTE_ch51 = { ROUTE_parts5 = { ROUTE_parts6 = { }, }, }, }, }, }, }, }, }, ROUTE_ch79 = { ROUTE_parts8 = { ROUTE_ch80 = { ROUTE_ch85 = { ROUTE_ch81 = { ROUTE_ch3 = { ROUTE_ch2 = { ROUTE_parts6 = { }, }, }, }, }, }, }, }, }, }, }; MapRoutes.ATTACK_dyno1 = MapRoutes.PLANT_Getto_Wall; MapRoutes.ATTACK_dyno2 = MapRoutes.PLANT_Getto_Wall; MapRoutes.ATTACK_dyno3 = MapRoutes.PLANT_Getto_Wall; MapRoutes.ATTACK_dyno9 = MapRoutes.PLANT_Getto_Wall; MapRoutes.ATTACK_dyno10 = MapRoutes.PLANT_Getto_Wall; MapRoutes.ATTACK_at1 = MapRoutes.FLAG_allied_gold; MapRoutes.ATTACK_at2 = MapRoutes.FLAG_allied_gold; MapRoutes.ATTACK_at3 = MapRoutes.FLAG_allied_gold; MapRoutes.ATTACK_at4 = MapRoutes.FLAG_allied_gold; MapRoutes.ATTACK_at5 = MapRoutes.FLAG_allied_gold; MapRoutes.PLANT_Church_Door = MapRoutes.FLAG_allied_gold; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 100.0; bot.MaxViewDistance = 2100.0; };