global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(674.000, 2339.000, 128.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2432.000, -1395.000, -96.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ATTACK_allies_relic1 = { AimVectors = { [0] = Vec3(-0.992, 0.011, -0.126), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(2744.379, -571.841, 0.125), Radius = 60, }, ATTACK_allies_relic2 = { AimVectors = { [0] = Vec3(-0.997, 0.054, -0.057), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(2740.819, -662.873, 0.125), Radius = 40, }, ATTACK_allies_relic3 = { AimVectors = { [0] = Vec3(0.033, -0.991, -0.132), [1] = Vec3(-0.538, -0.843, 0.003), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(2715.690, -51.264, 36.908), Radius = 60, }, ATTACK_allies_relic4 = { AimVectors = { [0] = Vec3(-0.385, 0.921, -0.052), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(2758.234, -1023.040, 0.125), Radius = 40, }, ATTACK_cappoint10 = { AimVectors = { [0] = Vec3(0.478, -0.878, -0.005), [1] = Vec3(0.724, -0.689, -0.012), [2] = Vec3(-0.102, -0.993, -0.063), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2985.667, 597.227, 112.845), Radius = 35, }, ATTACK_cappoint11 = { AimVectors = { [0] = Vec3(0.259, -0.966, -0.011), [1] = Vec3(-0.781, -0.620, 0.069), [2] = Vec3(-0.056, -0.997, 0.052), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2461.539, 109.286, 64.125), Radius = 70, }, ATTACK_cappoint12 = { AimVectors = { [0] = Vec3(-0.052, 0.957, -0.284), [1] = Vec3(-0.335, 0.926, -0.172), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2216.556, -1546.126, 472.125), Radius = 25, }, ATTACK_cappoint18 = { AimVectors = { [0] = Vec3(-0.966, 0.258, -0.005), [1] = Vec3(-0.177, -0.984, 0.023), [2] = Vec3(-0.635, 0.773, -0.017), [3] = Vec3(-0.041, 0.999, -0.029), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-1638.600, -899.804, 64.125), Radius = 40, }, ATTACK_cappoint4 = { AimVectors = { [0] = Vec3(0.709, 0.705, -0.023), [1] = Vec3(0.926, -0.378, 0.023), [2] = Vec3(0.912, 0.409, 0.035), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2902.778, -1349.541, 64.125), Radius = 35, Stance = "crouch", }, ATTACK_cappoint5 = { AimVectors = { [0] = Vec3(0.989, 0.135, -0.051), [1] = Vec3(0.890, -0.457, 0.012), [2] = Vec3(0.536, 0.844, 0.000), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2849.418, -1204.423, 64.125), Radius = 35, }, ATTACK_cappoint6 = { AimVectors = { [0] = Vec3(0.984, 0.112, -0.138), [1] = Vec3(-0.272, -0.961, 0.041), [2] = Vec3(0.847, -0.529, 0.046), [3] = Vec3(0.977, 0.208, 0.052), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2836.917, -1052.112, 64.125), Radius = 35, }, ATTACK_cappoint7 = { AimVectors = { [0] = Vec3(0.986, -0.140, -0.086), [1] = Vec3(0.763, -0.646, 0.017), [2] = Vec3(0.453, 0.890, 0.041), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2814.610, -885.466, 64.125), Radius = 35, Stance = "crouch", }, ATTACK_cappoint8 = { AimVectors = { [0] = Vec3(0.904, 0.415, -0.103), [1] = Vec3(-0.107, 0.994, -0.006), [2] = Vec3(0.995, -0.096, 0.012), [3] = Vec3(0.696, -0.718, -0.023), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-2801.025, -731.982, 64.125), Radius = 35, }, ATTACK_cappoint9 = { AimVectors = { [0] = Vec3(0.626, 0.777, -0.063), [1] = Vec3(0.043, 0.995, 0.087), [2] = Vec3(0.961, -0.271, -0.052), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 0, Position = Vec3(-3026.142, -371.872, 64.125), Radius = 35, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1072.000, 2270.000, 148.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Gold_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2830.000, -362.000, 44.000), TagName = "Gold Barrier", TeamAvailability = 2, }, CAPPOINT_423 = { GoalType = "CapPoint", Position = Vec3(-2403.036, -790.030, 64.125), Radius = 40, }, DEFEND_axis_relic1 = { AimVectors = { [0] = Vec3(-0.691, 0.723, 0.006), [1] = Vec3(-0.995, -0.099, 0.012), [2] = Vec3(-0.144, 0.989, 0.035), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2858.262, -983.917, 0.125), Radius = 35, }, DEFEND_axis_relic10 = { AimVectors = { [0] = Vec3(0.846, -0.519, -0.121), [1] = Vec3(0.999, 0.046, -0.012), [2] = Vec3(0.244, -0.968, 0.064), [3] = Vec3(0.480, -0.877, 0.029), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2496.650, -179.844, 0.125), Radius = 35, }, DEFEND_axis_relic2 = { AimVectors = { [0] = Vec3(-0.753, -0.657, -0.034), [1] = Vec3(-0.134, -0.990, 0.035), [2] = Vec3(-0.989, -0.142, 0.052), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2850.289, -165.042, 0.125), Radius = 35, }, DEFEND_axis_relic3 = { AimVectors = { [0] = Vec3(-0.996, 0.074, -0.057), [1] = Vec3(-0.302, 0.945, 0.127), [2] = Vec3(-0.219, -0.974, 0.052), [3] = Vec3(-0.948, -0.020, 0.318), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2855.601, -544.151, 0.125), Radius = 35, }, DEFEND_axis_relic4 = { AimVectors = { [0] = Vec3(-0.301, 0.950, -0.081), [1] = Vec3(-0.999, -0.015, -0.035), [2] = Vec3(0.014, 0.999, 0.035), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2751.534, -1166.761, 0.125), Radius = 40, Stance = "crouch", }, DEFEND_axis_relic5 = { AimVectors = { [0] = Vec3(0.707, 0.707, -0.005), [1] = Vec3(0.329, 0.944, 0.023), [2] = Vec3(0.948, 0.317, 0.029), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2469.900, -983.364, 0.125), Radius = 35, }, DEFEND_axis_relic6 = { AimVectors = { [0] = Vec3(-0.267, 0.962, 0.058), [1] = Vec3(0.560, -0.824, -0.087), [2] = Vec3(0.733, 0.680, 0.023), [3] = Vec3(-0.723, 0.625, 0.296), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2595.646, -892.327, 0.125), Radius = 60, Stance = "crouch", }, DEFEND_axis_relic7 = { AimVectors = { [0] = Vec3(0.901, 0.432, -0.023), [1] = Vec3(0.893, -0.449, 0.035), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2366.216, -811.067, 0.125), Radius = 35, Stance = "prone", }, DEFEND_axis_relic8 = { AimVectors = { [0] = Vec3(0.998, 0.010, -0.069), [1] = Vec3(0.917, 0.398, 0.023), [2] = Vec3(0.622, -0.778, 0.092), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2350.978, -330.100, 0.125), Radius = 35, }, DEFEND_axis_relic9 = { AimVectors = { [0] = Vec3(0.906, -0.414, -0.086), [1] = Vec3(0.525, -0.851, 0.017), [2] = Vec3(0.602, 0.797, 0.058), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 5, Position = Vec3(2484.216, -335.529, 0.125), Radius = 35, Stance = "crouch", }, FLAG_allied_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(3160.000, -492.000, 5.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(610.000, 2339.000, 126.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2362.000, -1395.000, -96.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_axis_relic10 = { AimVectors = { [0] = Vec3(0.846, -0.519, -0.121), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(2496.650, -179.844, 0.125), Radius = 35, }, MOBILEMG42_axis_relic5 = { AimVectors = { [0] = Vec3(0.707, 0.707, -0.005), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(2469.900, -983.364, 0.125), Radius = 35, }, MOBILEMG42_axis_relic9 = { AimVectors = { [0] = Vec3(0.906, -0.414, -0.086), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(2484.216, -335.529, 0.125), Radius = 35, }, MOBILEMG42_cappoint13 = { AimVectors = { [0] = Vec3(0.890, -0.336, -0.307), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2862.545, -350.372, 472.125), Radius = 35, }, MOBILEMG42_cappoint14 = { AimVectors = { [0] = Vec3(0.859, -0.418, -0.296), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2863.594, -220.908, 472.125), Radius = 35, }, MOBILEMG42_cappoint15 = { AimVectors = { [0] = Vec3(0.920, -0.305, -0.246), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2859.242, -435.626, 472.125), Radius = 35, }, MOBILEMG42_cappoint16 = { AimVectors = { [0] = Vec3(0.899, -0.270, -0.345), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2861.113, -519.038, 472.125), Radius = 35, }, MOBILEMG42_cappoint17 = { AimVectors = { [0] = Vec3(-0.138, 0.990, 0.041), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2275.753, -1555.379, 64.125), Radius = 50, }, MOBILEMG42_cappoint19 = { AimVectors = { [0] = Vec3(0.955, 0.147, -0.257), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2866.626, -1011.752, 472.125), Radius = 35, }, MOUNTMG42_439 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(-2304.000, -1560.000, 540.000), TeamAvailability = 6, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(1.000, -0.009, -0.006), [1] = Vec3(0.473, -0.881, -0.017), }, position = Vec3(569.298, 2267.877, 120.278), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1101.500, 2273.000, 148.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Gold_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.735, 0.678, 0.006), }, position = Vec3(2466.523, -954.717, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.918, -0.393, 0.058), }, position = Vec3(2436.406, -338.171, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2892.000, -542.000, 74.000), TagName = "Gold Barrier", TeamAvailability = 4, }, REPAIRMG42_439 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2304.000, -1560.000, 540.000), TeamAvailability = 6, }, ROUTE_allied_second_spawn = { GoalType = "ROUTE", Position = Vec3(-2239.121, 1073.834, 320.125), Radius = 350, }, ROUTE_allied_third_spawn = { GoalType = "ROUTE", Position = Vec3(952.437, 2192.528, 96.125), Radius = 220, }, ROUTE_axis_relic4 = { GoalType = "ROUTE", Position = Vec3(2751.534, -1166.761, 0.125), Radius = 40, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(836.388, -2021.513, 416.125), Radius = 250, }, ROUTE_cap1 = { GoalType = "ROUTE", Position = Vec3(1388.471, -1096.196, 320.125), Radius = 30, }, ROUTE_cap2 = { GoalType = "ROUTE", Position = Vec3(2556.363, 392.862, 184.125), Radius = 60, }, ROUTE_crates = { GoalType = "ROUTE", Position = Vec3(198.217, -366.622, -127.875), Radius = 60, }, ROUTE_jump = { GoalType = "ROUTE", Position = Vec3(1342.385, -843.097, -127.875), Radius = 60, }, ROUTE_objective = { GoalType = "ROUTE", Position = Vec3(3212.780, -500.638, 0.125), Radius = 250, }, ROUTE_spawn_exit_front = { GoalType = "ROUTE", Position = Vec3(835.258, -1657.072, 320.125), Radius = 70, }, ROUTE_spawn_exit_right = { GoalType = "ROUTE", Position = Vec3(1298.115, -1932.495, 320.125), Radius = 70, }, ROUTE_stairs_left = { GoalType = "ROUTE", Position = Vec3(1626.102, -573.420, 320.125), Radius = 60, }, ROUTE_stairs_right = { GoalType = "ROUTE", Position = Vec3(1889.768, -1589.902, 272.125), Radius = 40, }, ROUTE_underground = { GoalType = "ROUTE", Position = Vec3(-1490.614, 1099.887, -71.884), Radius = 40, }, SNIPE_cappoint1 = { AimVectors = { [0] = Vec3(-0.034, -0.984, -0.172), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2039.700, 602.909, 320.125), Radius = 25, }, SNIPE_cappoint17 = { AimVectors = { [0] = Vec3(-0.138, 0.990, 0.041), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2275.753, -1555.379, 64.125), Radius = 50, }, SNIPE_cappoint2 = { AimVectors = { [0] = Vec3(-0.011, -0.987, -0.161), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2190.540, 606.894, 320.125), Radius = 25, }, SNIPE_cappoint3 = { AimVectors = { [0] = Vec3(0.197, -0.964, -0.178), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-2397.224, 638.183, 320.125), Radius = 25, }, Version = 1, };