global _MG = { AMMOCAB_ammocabinet1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2362.500, 2849.000, 265.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammocabinet1_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6014.500, 5031.000, 279.000), Range = 1250, TagName = "ammocabinet1", TeamAvailability = 6, }, ATTACK_Alpha1 = { AimVectors = { [0] = Vec3(0.308, 0.951, -0.001), [1] = Vec3(0.624, 0.781, -0.005), [2] = Vec3(0.633, 0.753, 0.180), [3] = Vec3(0.011, 1.000, -0.003), [4] = Vec3(0.100, 0.967, 0.233), [5] = Vec3(0.779, 0.627, -0.013), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4882.586, 4125.875, 253.125), Radius = 32, }, ATTACK_Alpha2 = { AimVectors = { [0] = Vec3(0.051, 0.985, -0.163), [1] = Vec3(0.426, 0.880, -0.212), [2] = Vec3(0.457, 0.890, 0.008), [3] = Vec3(-0.212, 0.977, -0.002), [4] = Vec3(-0.280, 0.937, -0.209), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5113.554, 4125.635, 431.125), Radius = 32, }, ATTACK_Alpha3 = { AimVectors = { [0] = Vec3(-0.615, 0.789, 0.009), [1] = Vec3(-0.327, 0.944, 0.036), [2] = Vec3(-0.253, 0.927, 0.276), [3] = Vec3(-0.712, 0.675, 0.193), [4] = Vec3(-0.762, 0.647, 0.024), [5] = Vec3(0.217, 0.976, 0.034), [6] = Vec3(-0.848, 0.530, 0.007), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5720.125, 4161.931, 252.125), Radius = 32, Stance = "crouch", }, ATTACK_Alpha4 = { AimVectors = { [0] = Vec3(-0.488, 0.873, -0.005), [1] = Vec3(-0.159, 0.966, 0.205), [2] = Vec3(-0.198, 0.980, -0.001), [3] = Vec3(-0.668, 0.744, -0.003), [4] = Vec3(-0.624, 0.762, 0.172), [5] = Vec3(-0.748, 0.664, 0.012), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5659.875, 4029.875, 253.125), Radius = 32, }, ATTACK_Alpha5 = { AimVectors = { [0] = Vec3(-0.080, 0.997, 0.002), [1] = Vec3(-0.395, 0.919, 0.007), [2] = Vec3(-0.317, 0.926, 0.203), [3] = Vec3(-0.542, 0.840, 0.020), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5264.875, 3986.307, 266.125), Radius = 32, Stance = "crouch", }, ATTACK_Alpha6 = { AimVectors = { [0] = Vec3(0.624, 0.781, 0.030), [1] = Vec3(0.337, 0.941, 0.028), [2] = Vec3(0.409, 0.872, 0.269), [3] = Vec3(0.785, 0.590, 0.186), [4] = Vec3(0.800, 0.599, 0.019), [5] = Vec3(0.875, 0.484, 0.005), [6] = Vec3(0.011, 0.999, 0.044), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4636.230, 4211.658, 252.125), Radius = 32, Stance = "crouch", }, ATTACK_Alpha7 = { AimVectors = { [0] = Vec3(-0.144, 0.989, 0.037), [1] = Vec3(0.305, 0.942, -0.144), [2] = Vec3(-0.189, 0.964, -0.189), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5628.667, 4116.097, 431.125), Radius = 32, Stance = "crouch", }, BUILD_Assault_ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2509.000, 1341.000, 600.000), TagName = "Assault ramp", TeamAvailability = 4, }, BUILD_City_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3331.000, 2905.000, 306.000), TagName = "City Wall", TeamAvailability = 2, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5154.000, 2381.000, 312.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Wood_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2800.000, 4153.000, 307.000), TagName = "Wood bridge", TeamAvailability = 4, }, CAPPOINT_DecoderDropoff = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(5764.848, 8383.929, 340.125), }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(5165.000, 2854.000, 322.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(-0.916, 0.391, 0.094), [1] = Vec3(-0.985, 0.162, 0.062), [2] = Vec3(-0.959, -0.274, 0.070), [3] = Vec3(-0.243, 0.966, 0.088), [4] = Vec3(0.023, 0.998, 0.063), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3183.113, 1743.350, 240.125), Radius = 32, Stance = "prone", }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(-0.739, 0.673, 0.033), [1] = Vec3(-0.875, 0.483, 0.032), [2] = Vec3(-0.872, -0.079, 0.483), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3261.028, 1291.125, 241.125), Radius = 32, Stance = "crouch", }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(-0.550, 0.835, 0.027), [1] = Vec3(-0.814, 0.578, 0.058), [2] = Vec3(0.006, 0.999, 0.039), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2721.050, 1490.915, 241.148), Radius = 32, Stance = "crouch", }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.998, 0.025, 0.056), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3396.033, 2410.401, 241.368), Radius = 32, Stance = "crouch", }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(-0.997, -0.062, 0.041), [1] = Vec3(-0.675, -0.678, 0.292), [2] = Vec3(-0.704, 0.708, 0.043), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3438.850, 1998.125, 241.362), Radius = 32, Stance = "crouch", }, DEFEND_Alpha7 = { AimVectors = { [0] = Vec3(-0.487, 0.421, -0.765), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3422.941, 2523.125, 581.125), Radius = 32, Stance = "crouch", }, DEFEND_Alpha8 = { AimVectors = { [0] = Vec3(-0.997, 0.071, 0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3461.930, 1117.022, 523.125), Radius = 32, }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(0.280, -0.960, -0.003), [1] = Vec3(-0.026, -0.982, -0.187), [2] = Vec3(0.542, -0.840, -0.001), [3] = Vec3(0.705, -0.691, -0.159), [4] = Vec3(-0.437, -0.870, -0.227), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5005.429, 4903.127, 431.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(-0.348, -0.937, 0.002), [1] = Vec3(-0.007, -1.000, 0.006), [2] = Vec3(-0.632, -0.757, -0.167), [3] = Vec3(-0.443, -0.882, -0.161), [4] = Vec3(-0.754, -0.644, -0.131), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5633.907, 4903.127, 431.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(-0.420, -0.907, 0.019), [1] = Vec3(0.040, -0.982, 0.183), [2] = Vec3(-0.222, -0.935, 0.276), [3] = Vec3(-0.742, -0.671, 0.011), [4] = Vec3(-0.619, -0.785, -0.003), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5589.125, 4903.126, 252.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(0.038, -0.999, 0.019), [1] = Vec3(-0.180, -0.984, 0.010), [2] = Vec3(0.349, -0.914, 0.209), [3] = Vec3(0.588, -0.778, 0.223), [4] = Vec3(0.733, -0.681, -0.005), [5] = Vec3(0.311, -0.950, 0.007), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4940.446, 4903.126, 252.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(-0.092, -0.995, 0.026), [1] = Vec3(0.180, -0.955, 0.234), [2] = Vec3(0.423, -0.868, 0.260), [3] = Vec3(0.174, -0.984, 0.033), [4] = Vec3(0.643, -0.765, 0.008), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5098.125, 4937.640, 252.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Bravo6 = { AimVectors = { [0] = Vec3(0.014, 0.986, 0.168), [1] = Vec3(0.387, 0.918, 0.087), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5362.125, 4903.125, 252.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Bravo7 = { AimVectors = { [0] = Vec3(0.878, -0.476, 0.047), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5121.151, 5232.875, 431.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Charlie1 = { AimVectors = { [0] = Vec3(-0.973, -0.217, 0.081), [1] = Vec3(-0.995, -0.016, 0.097), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2366.413, 4165.973, 241.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Charlie2 = { AimVectors = { [0] = Vec3(-0.997, -0.056, 0.047), [1] = Vec3(-0.997, 0.060, 0.053), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2822.909, 4102.781, 241.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Delta1 = { AimVectors = { [0] = Vec3(0.998, 0.055, 0.021), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4720.875, 8304.321, 340.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta2 = { AimVectors = { [0] = Vec3(0.199, -0.978, -0.057), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4894.549, 8228.271, 344.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta3 = { AimVectors = { [0] = Vec3(-0.838, -0.545, 0.020), [1] = Vec3(0.537, -0.843, 0.024), [2] = Vec3(0.668, -0.744, 0.019), [3] = Vec3(0.877, -0.481, 0.017), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4267.512, 8346.923, 191.315), Radius = 32, Stance = "crouch", }, DEFEND_Delta4 = { AimVectors = { [0] = Vec3(-0.907, -0.421, 0.009), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5339.875, 8401.099, 340.125), Radius = 32, }, DEFEND_Delta5 = { AimVectors = { [0] = Vec3(-0.999, -0.024, 0.025), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5870.019, 8358.155, 340.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta6 = { AimVectors = { [0] = Vec3(0.946, -0.325, 0.012), [1] = Vec3(-0.345, -0.938, 0.020), [2] = Vec3(-0.541, -0.841, 0.027), [3] = Vec3(-0.942, -0.336, 0.010), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5778.553, 8232.012, 191.337), Radius = 32, Stance = "crouch", }, DEFEND_Delta7 = { AimVectors = { [0] = Vec3(0.956, -0.290, 0.055), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4445.402, 8423.912, 340.125), Radius = 32, Stance = "crouch", }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4861.000, 4997.000, 477.125), TeamAvailability = 4, }, HEALTHCAB_healthcabinet1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2450.500, 2850.000, 265.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcabinet1_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6102.500, 5032.000, 279.000), Range = 1250, TagName = "healthcabinet1", TeamAvailability = 6, }, MOUNTMG42_155 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_155", Position = Vec3(4717.000, 8190.000, 256.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_215 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_215", Position = Vec3(5520.000, 4876.000, 505.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_454 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_454", Position = Vec3(5520.000, 4876.000, 505.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_548 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Name = "MOUNTMG42_548", Position = Vec3(4717.000, 8190.000, 256.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_WarehouseMG = { AimVectors = { [0] = Vec3(-0.375, -0.915, -0.148), [1] = Vec3(-0.415, -0.910, 0.004), [2] = Vec3(-0.187, -0.982, -0.005), [3] = Vec3(0.096, -0.995, 0.003), [4] = Vec3(0.312, -0.939, -0.144), [5] = Vec3(-0.014, -0.987, -0.161), [6] = Vec3(-0.590, -0.790, -0.164), [7] = Vec3(-0.712, -0.690, -0.131), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5520.000, 4876.000, 505.000), TeamAvailability = 6, }, MOUNTMG42_ZeppelinMG = { AimVectors = { [0] = Vec3(0.267, -0.964, 0.019), [1] = Vec3(0.476, -0.879, -0.014), [2] = Vec3(0.843, -0.537, -0.009), [3] = Vec3(0.313, -0.950, -0.005), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4717.000, 8190.000, 256.000), TeamAvailability = 6, }, PLANT_Assault_ramp = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.994, 0.098, 0.044), }, position = Vec3(3760.875, 1059.125, 553.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2959.684, 1161.500, 580.000), TagName = "Assault ramp", TeamAvailability = 2, }, PLANT_City_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.819, 0.573, -0.014), }, position = Vec3(2815.875, 2345.385, 270.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.044, 0.999, 0.002), }, position = Vec3(3408.783, 1481.158, 264.349), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.284, 0.959, 0.022), }, position = Vec3(3022.750, 1610.061, 263.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3225.501, 2752.500, 362.000), TagName = "City Wall", TeamAvailability = 4, }, PLANT_Neutral_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.415, 0.910, -0.002), }, position = Vec3(5275.466, 2160.436, 282.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5153.001, 2448.500, 312.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_Wood_bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.983, -0.179, 0.033), }, position = Vec3(3024.702, 4266.875, 264.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2944.000, 4727.500, 205.688), TagName = "Wood bridge", TeamAvailability = 2, }, PLANT_side_entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.104, 0.945, -0.310), }, position = Vec3(4871.125, 3808.125, 454.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5307.000, 4023.500, 495.000), TagName = "side entrance", TeamAvailability = 4, }, REPAIRMG42_155 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_155", Position = Vec3(4717.000, 8190.000, 256.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_215 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_215", Position = Vec3(5520.000, 4876.000, 505.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_454 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_454", Position = Vec3(5520.000, 4876.000, 505.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_548 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_548", Position = Vec3(4717.000, 8190.000, 256.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_WarehouseMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5520.000, 4876.000, 505.000), TeamAvailability = 6, }, REPAIRMG42_ZeppelinMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4717.000, 8190.000, 256.000), TeamAvailability = 6, }, ROUTE_AlliedFlagMiddleNode = { GoalType = "ROUTE", Position = Vec3(2755.419, 1776.946, 240.125), Radius = 125, }, ROUTE_AlliedFlagNorthNode1 = { GoalType = "ROUTE", Position = Vec3(2008.763, 2768.349, 240.296), Radius = 125, }, ROUTE_AlliedFlagNorthNode2 = { GoalType = "ROUTE", Position = Vec3(3206.737, 2935.998, 240.125), Radius = 125, }, ROUTE_AlliedFlagSouthNode1 = { GoalType = "ROUTE", Position = Vec3(1789.238, 1279.891, 545.212), Radius = 125, }, ROUTE_AlliedFlagSouthNode2 = { GoalType = "ROUTE", Position = Vec3(2964.891, 1163.063, 589.125), Radius = 25, }, ROUTE_AlliedFlagSouthNode3 = { GoalType = "ROUTE", Position = Vec3(4005.709, 1404.360, 248.125), Radius = 125, }, ROUTE_AlliedSpawnExterior = { GoalType = "ROUTE", Position = Vec3(1262.616, 1182.257, 240.125), Radius = 200, }, ROUTE_AlliedSpawnInterior = { GoalType = "ROUTE", Position = Vec3(1853.788, 1276.905, 242.125), Radius = 125, }, ROUTE_Decoder = { GoalType = "ROUTE", Position = Vec3(4909.495, 4997.473, 431.125), Radius = 125, }, ROUTE_DecoderEast1 = { GoalType = "ROUTE", Position = Vec3(6292.968, 5534.585, 191.125), Radius = 125, }, ROUTE_DecoderEast2 = { GoalType = "ROUTE", Position = Vec3(8536.450, 5543.448, 202.808), Radius = 125, }, ROUTE_DecoderEast3 = { GoalType = "ROUTE", Position = Vec3(7936.353, 8700.667, 190.136), Radius = 125, }, ROUTE_DecoderEast4 = { GoalType = "ROUTE", Position = Vec3(5816.169, 8654.141, 190.125), Radius = 125, }, ROUTE_DecoderMiddle1 = { GoalType = "ROUTE", Position = Vec3(5446.935, 5869.860, 196.125), Radius = 125, }, ROUTE_DecoderMiddle2 = { GoalType = "ROUTE", Position = Vec3(5205.917, 6950.898, 192.604), Radius = 125, }, ROUTE_DecoderWest1 = { GoalType = "ROUTE", Position = Vec3(3576.454, 5278.693, 191.125), Radius = 125, }, ROUTE_DecoderWest2 = { GoalType = "ROUTE", Position = Vec3(2428.129, 7222.311, 191.612), Radius = 125, }, ROUTE_DecoderWest3 = { GoalType = "ROUTE", Position = Vec3(3707.750, 8829.212, 193.992), Radius = 125, }, ROUTE_FactoryNode = { GoalType = "ROUTE", Position = Vec3(3499.771, 3570.349, 241.125), Radius = 125, }, SWITCH_BridgeController = { AimPosition = Vec3(5403.253, 4257.712, 466.125), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5403.151, 4223.561, 431.125), Radius = 32, }, SWITCH_SideDoorSwitch = { AimPosition = Vec3(2140.358, 3163.125, 291.949), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(2140.133, 3194.898, 241.125), Radius = 32, }, SWITCH_Side_Door = { AimPosition = Vec3(2139.971, 3154.515, 293.125), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(2140.234, 3184.281, 241.125), Radius = 32, }, Version = 1, };