global _MG = { ARTILLERY_S_1st_Corner = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4946.987, 2933.786, 117.156), }, ARTILLERY_S_Final_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1445.737, -1246.120, 201.125), }, ARTILLERY_S_Final_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1383.171, -1383.360, 201.217), }, ARTILLERY_S_Final_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1198.290, -1593.228, 201.217), }, ARTILLERY_S_Gate_Entry_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4729.863, 2956.105, 79.207), }, ARTILLERY_S_Gate_Entry_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4498.173, 2798.473, 35.775), }, ARTILLERY_S_Gate_Entry_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4334.265, 2740.483, 16.129), }, ARTILLERY_S_Gate_Exit_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2256.167, 2915.514, -94.839), }, ARTILLERY_S_Gate_Exit_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2028.845, 2915.628, -94.839), }, ARTILLERY_S_Gate_Exit_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1823.944, 2918.340, -94.839), }, ARTILLERY_S_Gold_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1490.416, -33.294, 193.338), }, ARTILLERY_S_Gold_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1477.009, -280.859, 193.650), }, ARTILLERY_S_Hill_1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1511.654, 2654.119, -85.489), }, ARTILLERY_S_Hill_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1511.415, 2456.103, -36.342), }, ARTILLERY_S_Hill_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1511.144, 2242.041, 17.174), }, ARTILLERY_S_Hill_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1508.595, 2118.890, 47.961), }, ARTILLERY_S_Hill_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1508.508, 1944.504, 91.558), }, ARTILLERY_S_Hill_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1514.359, 1730.868, 144.966), }, ATTACK_final_1 = { AimVectors = { [0] = Vec3(0.684, 0.730, -0.002), [1] = Vec3(0.901, 0.431, -0.051), [2] = Vec3(0.991, 0.127, -0.050), [3] = Vec3(0.914, -0.406, -0.027), [4] = Vec3(0.838, -0.545, -0.026), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1123.099, -1826.590, 204.974), }, ATTACK_final_2 = { AimVectors = { [0] = Vec3(0.986, -0.156, -0.055), [1] = Vec3(0.513, 0.857, -0.051), [2] = Vec3(0.189, 0.981, -0.051), [3] = Vec3(0.965, 0.262, -0.017), [4] = Vec3(-0.545, 0.838, -0.022), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-823.074, -2031.681, 201.125), }, ATTACK_final_3 = { AimVectors = { [0] = Vec3(-0.973, -0.230, 0.002), [1] = Vec3(-0.527, -0.850, -0.011), [2] = Vec3(-0.761, -0.648, -0.003), [3] = Vec3(-0.994, 0.102, -0.027), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-133.008, -1797.601, 201.125), }, ATTACK_final_4 = { AimVectors = { [0] = Vec3(-0.910, 0.414, -0.015), [1] = Vec3(-0.996, -0.051, -0.078), [2] = Vec3(-0.847, 0.531, -0.018), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-85.670, -2103.186, 203.975), }, ATTACK_final_5 = { AimVectors = { [0] = Vec3(0.500, -0.861, -0.095), [1] = Vec3(0.096, -0.991, -0.096), [2] = Vec3(-0.969, 0.090, -0.231), [3] = Vec3(0.996, -0.034, -0.088), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-519.468, -1793.228, 217.961), }, ATTACK_gate_1 = { AimVectors = { [0] = Vec3(0.994, 0.038, -0.104), [1] = Vec3(0.693, 0.718, 0.069), [2] = Vec3(0.966, 0.239, -0.100), [3] = Vec3(0.980, 0.181, 0.077), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-4651.635, 2747.659, 73.579), }, ATTACK_gate_2 = { AimVectors = { [0] = Vec3(0.986, -0.138, -0.096), [1] = Vec3(0.991, -0.002, -0.134), [2] = Vec3(0.991, 0.127, -0.043), [3] = Vec3(0.998, -0.068, -0.012), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-5063.677, 3121.032, 133.999), }, ATTACK_gate_3 = { AimVectors = { [0] = Vec3(0.976, -0.208, -0.061), [1] = Vec3(0.998, 0.000, -0.061), [2] = Vec3(-0.901, -0.417, 0.119), [3] = Vec3(0.934, -0.245, 0.259), [4] = Vec3(0.750, -0.618, 0.237), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-4193.184, 3117.875, -2.400), }, ATTACK_gate_4 = { AimVectors = { [0] = Vec3(0.979, 0.200, -0.037), [1] = Vec3(0.999, 0.042, -0.011), [2] = Vec3(0.991, -0.076, -0.111), [3] = Vec3(0.991, 0.080, -0.106), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-5392.852, 2943.347, 133.834), }, ATTACK_hill_1 = { AimVectors = { [0] = Vec3(0.352, 0.934, -0.053), [1] = Vec3(0.749, 0.661, -0.047), [2] = Vec3(0.999, -0.002, -0.048), [3] = Vec3(0.766, -0.640, -0.053), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1932.902, 856.519, 214.360), }, ATTACK_hill_2 = { AimVectors = { [0] = Vec3(0.983, 0.182, -0.020), [1] = Vec3(0.703, -0.709, -0.053), [2] = Vec3(0.448, -0.893, -0.038), [3] = Vec3(0.254, -0.966, -0.038), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1850.124, 1952.567, 203.529), }, ATTACK_hill_3 = { AimVectors = { [0] = Vec3(0.020, -1.000, -0.010), [1] = Vec3(0.053, 0.996, -0.065), [2] = Vec3(-0.389, 0.920, -0.042), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1340.603, 511.945, 207.260), }, ATTACK_hill_4 = { AimVectors = { [0] = Vec3(-0.013, 0.999, -0.029), [1] = Vec3(0.540, 0.841, -0.025), [2] = Vec3(0.747, 0.664, -0.016), [3] = Vec3(0.517, -0.856, -0.029), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1664.388, 498.583, 204.447), }, ATTACK_switch_1 = { AimVectors = { [0] = Vec3(0.126, 0.990, -0.065), [1] = Vec3(0.119, -0.993, -0.025), [2] = Vec3(0.885, 0.463, -0.042), [3] = Vec3(0.540, 0.841, -0.036), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1709.837, -438.958, 201.125), }, ATTACK_switch_2 = { AimVectors = { [0] = Vec3(0.058, -0.996, -0.069), [1] = Vec3(0.997, 0.065, -0.030), [2] = Vec3(0.330, -0.944, 0.004), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1698.376, 1101.797, 215.093), }, ATTACK_switch_3 = { AimVectors = { [0] = Vec3(-0.939, 0.318, -0.130), [1] = Vec3(-0.090, 0.996, 0.002), [2] = Vec3(0.063, -0.998, -0.025), [3] = Vec3(-0.356, -0.931, -0.080), [4] = Vec3(-0.344, 0.939, -0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1308.137, 132.234, 201.125), }, ATTACK_switch_4 = { AimVectors = { [0] = Vec3(-0.349, 0.935, -0.065), [1] = Vec3(-0.037, -0.999, 0.002), [2] = Vec3(-0.009, 1.000, -0.027), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1318.618, -484.643, 209.419), }, ATTACK_track_1 = { AimVectors = { [0] = Vec3(0.966, 0.250, -0.066), [1] = Vec3(0.805, -0.591, -0.050), [2] = Vec3(0.546, -0.837, -0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1834.533, -742.027, 213.652), }, ATTACK_track_2 = { AimVectors = { [0] = Vec3(0.854, -0.520, -0.012), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1713.361, -1063.899, 208.319), }, ATTACK_track_3 = { AimVectors = { [0] = Vec3(0.264, -0.963, -0.053), [1] = Vec3(-0.936, -0.346, -0.059), [2] = Vec3(-0.667, 0.742, -0.061), [3] = Vec3(0.742, -0.666, -0.077), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1233.288, -1262.317, 213.166), }, ATTACK_track_4 = { AimVectors = { [0] = Vec3(0.996, 0.067, -0.057), [1] = Vec3(0.142, 0.987, -0.080), [2] = Vec3(0.037, 0.999, -0.023), [3] = Vec3(0.698, -0.716, -0.023), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1372.132, -1614.664, 213.017), }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2852.000, 3380.000, -44.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(76.125, -70.216, -32.375), [1] = Vec3(77.674, -0.992, -32.375), [2] = Vec3(69.125, 93.290, -32.375), [3] = Vec3(-70.125, 86.527, -32.375), [4] = Vec3(-76.125, -9.961, -32.375), [5] = Vec3(-76.125, -107.701, -32.375), }, Position = Vec3(-5064.000, 92.000, 36.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-896.000, -112.000, 275.500), TeamAvailability = 2, }, CALLARTILLERY_Barn_Exit = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3694.384, 3133.891, 133.004), }, CALLARTILLERY_Final = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-776.948, -2056.198, 198.341), }, CALLARTILLERY_Gate_Exit = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1228.360, 2944.411, 243.307), }, CALLARTILLERY_Gold = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1483.446, -1468.750, 203.865), }, CALLARTILLERY_Hill = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1290.921, 1476.938, 194.648), }, CAPPOINT_truck = { GoalType = "CapPoint", Position = Vec3(-1476.886, 478.625, 264.625), Radius = 35, }, DEFEND_final_1 = { AimVectors = { [0] = Vec3(-0.754, 0.655, -0.035), [1] = Vec3(-0.648, 0.761, -0.025), [2] = Vec3(-0.522, 0.852, -0.031), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-494.625, -2112.940, 215.394), }, DEFEND_final_2 = { AimVectors = { [0] = Vec3(-0.776, 0.627, -0.071), [1] = Vec3(-0.848, 0.528, -0.036), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-661.898, -1777.115, 215.792), }, DEFEND_final_3 = { AimVectors = { [0] = Vec3(-0.767, 0.642, -0.023), [1] = Vec3(-0.860, 0.510, 0.003), [2] = Vec3(-0.708, 0.706, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-333.928, -2126.330, 202.510), }, DEFEND_final_4 = { AimVectors = { [0] = Vec3(-0.871, 0.490, -0.020), [1] = Vec3(0.215, 0.977, -0.010), [2] = Vec3(-0.819, 0.573, 0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-745.342, -1644.838, 205.725), }, DEFEND_gate_1 = { AimVectors = { [0] = Vec3(-0.911, -0.406, -0.077), [1] = Vec3(0.736, -0.677, -0.006), [2] = Vec3(-0.926, -0.374, -0.040), [3] = Vec3(0.993, -0.115, -0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4205.869, 3228.659, 134.517), Radius = 35, }, DEFEND_gate_2 = { AimVectors = { [0] = Vec3(-0.991, -0.018, -0.134), [1] = Vec3(0.002, -1.000, -0.005), [2] = Vec3(-0.975, -0.221, 0.009), [3] = Vec3(-0.990, 0.044, -0.134), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3670.386, 3019.396, 131.074), Radius = 35, }, DEFEND_gate_3 = { AimVectors = { [0] = Vec3(-0.974, 0.225, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3289.365, 2764.420, -94.738), Radius = 35, }, DEFEND_gold_1 = { AimVectors = { [0] = Vec3(-0.268, 0.963, 0.021), [1] = Vec3(-0.813, -0.581, -0.019), [2] = Vec3(-0.966, 0.256, 0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-194.068, -468.057, 209.946), Radius = 35, }, DEFEND_gold_2 = { AimVectors = { [0] = Vec3(-0.363, -0.932, -0.009), [1] = Vec3(-0.908, 0.420, -0.003), [2] = Vec3(-0.925, -0.380, 0.014), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-158.452, 157.275, 211.125), Radius = 35, }, DEFEND_gold_3 = { AimVectors = { [0] = Vec3(0.950, 0.312, -0.026), [1] = Vec3(0.430, -0.903, -0.006), [2] = Vec3(-0.402, -0.915, -0.040), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-828.756, 134.865, 232.125), Radius = 75, }, DEFEND_gold_4 = { AimVectors = { [0] = Vec3(0.366, 0.930, 0.001), [1] = Vec3(-0.838, 0.543, -0.054), [2] = Vec3(0.368, 0.930, 0.008), [3] = Vec3(0.971, -0.235, -0.051), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-772.731, -435.103, 212.076), Radius = 75, }, DEFEND_hill_1 = { AimVectors = { [0] = Vec3(-0.142, 0.952, -0.269), [1] = Vec3(-0.642, -0.767, 0.001), [2] = Vec3(-0.526, 0.850, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1324.900, 1413.467, 202.274), Radius = 35, }, DEFEND_hill_2 = { AimVectors = { [0] = Vec3(0.329, 0.900, -0.284), [1] = Vec3(-0.218, 0.976, -0.031), [2] = Vec3(-0.277, -0.961, -0.021), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1736.270, 1487.472, 200.773), Radius = 35, }, DEFEND_hill_3 = { AimVectors = { [0] = Vec3(-0.983, -0.071, -0.168), [1] = Vec3(-0.223, 0.972, -0.067), [2] = Vec3(-0.220, -0.975, -0.036), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1314.125, 821.749, 207.953), Radius = 35, }, DEFEND_hill_4 = { AimVectors = { [0] = Vec3(-0.804, 0.593, -0.039), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1232.210, 2051.935, 200.318), }, DEFEND_switch_1 = { AimVectors = { [0] = Vec3(0.345, 0.935, -0.076), [1] = Vec3(0.147, 0.988, -0.034), [2] = Vec3(0.389, 0.921, -0.013), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1769.633, 11.486, 201.125), }, DEFEND_switch_2 = { AimVectors = { [0] = Vec3(-0.452, 0.892, -0.019), [1] = Vec3(-0.999, -0.042, -0.002), [2] = Vec3(-0.249, 0.968, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1226.585, -349.875, 203.491), }, DEFEND_switch_3 = { AimVectors = { [0] = Vec3(-0.934, -0.356, -0.036), [1] = Vec3(-0.441, -0.896, -0.044), [2] = Vec3(-0.422, 0.906, -0.023), [3] = Vec3(-0.124, 0.987, -0.099), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1314.126, 956.656, 215.951), }, DEFEND_switch_4 = { AimVectors = { [0] = Vec3(-0.008, 1.000, -0.011), [1] = Vec3(-0.824, 0.567, -0.015), [2] = Vec3(0.237, 0.971, 0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-1631.057, -795.918, 203.955), }, DEFEND_track_1 = { AimVectors = { [0] = Vec3(0.154, 0.975, -0.162), [1] = Vec3(-0.414, 0.910, -0.028), [2] = Vec3(-0.179, 0.983, -0.042), [3] = Vec3(0.977, -0.205, -0.051), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1597.831, -1383.207, 206.550), Radius = 35, }, DEFEND_track_2 = { AimVectors = { [0] = Vec3(-0.849, 0.527, -0.022), [1] = Vec3(-0.213, 0.977, -0.031), [2] = Vec3(-0.049, 0.999, -0.019), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1340.675, -1110.941, 216.125), Radius = 35, }, DEFEND_track_3 = { AimVectors = { [0] = Vec3(-0.446, 0.895, -0.030), [1] = Vec3(0.397, 0.916, -0.053), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-994.538, -2010.639, 219.564), Radius = 35, }, DEFEND_track_4 = { AimVectors = { [0] = Vec3(-0.966, 0.259, -0.001), [1] = Vec3(-0.293, 0.956, -0.006), [2] = Vec3(-0.125, 0.992, -0.005), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1296.125, -862.772, 219.562), Radius = 35, }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(51.021, -16.125, 20.125), [1] = Vec3(-77.125, 135.492, 20.125), [2] = Vec3(75.125, 130.569, 20.125), [3] = Vec3(-7.700, 307.125, 20.657), [4] = Vec3(-60.537, -17.906, 20.125), }, Position = Vec3(-5169.121, 71.874, -32.875), Vehicle = "MOVER_truck", }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-251.000, -151.000, 214.750), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5209.000, 233.500, 24.500), TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2849.000, 3350.500, -44.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.118, 0.992, -0.038), }, position = Vec3(-2942.762, 2464.645, -71.833), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.954, 0.208, -0.215), [1] = Vec3(0.213, 0.962, -0.171), [2] = Vec3(-0.981, 0.192, 0.020), }, position = Vec3(-3168.375, 2751.875, -23.726), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2848.000, 2920.000, 8.000), TeamAvailability = 4, }, PLANT_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1158.000, -224.000, 272.000), TeamAvailability = 4, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(-4993.894, -397.103, -31.875), Radius = 300, }, ROUTE_Axis_Exit_North = { GoalType = "ROUTE", Position = Vec3(-150.933, 710.114, 287.049), Radius = 125, }, ROUTE_Axis_Exit_South = { GoalType = "ROUTE", Position = Vec3(-201.743, -782.966, 209.125), Radius = 125, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(567.861, 446.212, 400.125), Radius = 250, }, ROUTE_Center = { GoalType = "ROUTE", Position = Vec3(-3508.628, 1527.924, 162.963), Radius = 125, }, ROUTE_Comm_Post_Bottom_Entry = { GoalType = "ROUTE", Position = Vec3(-2630.729, 3157.694, -94.709), Radius = 35, }, ROUTE_Comm_Post_Door = { GoalType = "ROUTE", Position = Vec3(-3085.024, 3189.319, -94.875), Radius = 35, Roles = { [0] = "INFILTRATOR", }, }, ROUTE_Comm_Post_Door_Axis = { GoalType = "ROUTE", Position = Vec3(-3082.953, 3257.927, -94.875), Radius = 35, }, ROUTE_Comm_Post_Spawn = { GoalType = "ROUTE", Position = Vec3(-2944.098, 2496.344, 200.125), Radius = 250, }, ROUTE_Comm_Post_Top_Entry = { GoalType = "ROUTE", Position = Vec3(-2629.729, 3159.251, 193.125), Radius = 35, }, ROUTE_Corner_One = { GoalType = "ROUTE", Position = Vec3(-5174.052, 2955.035, 129.320), Radius = 250, }, ROUTE_Far_Exit = { GoalType = "ROUTE", Position = Vec3(-1968.705, -643.196, 237.700), Radius = 250, }, ROUTE_Final_Corner = { GoalType = "ROUTE", Position = Vec3(-1417.096, -1379.182, 201.125), Radius = 200, }, ROUTE_Gold_North = { GoalType = "ROUTE", Position = Vec3(-425.612, 1094.102, 204.947), Radius = 125, }, ROUTE_Gold_South = { GoalType = "ROUTE", Position = Vec3(-771.288, -1570.703, 204.028), Radius = 125, }, ROUTE_Gold_West = { GoalType = "ROUTE", Position = Vec3(-1085.166, -228.294, 215.125), Radius = 35, }, ROUTE_Gold_West_Axis = { GoalType = "ROUTE", Position = Vec3(-991.491, -230.477, 216.067), Radius = 35, }, ROUTE_Middle = { GoalType = "ROUTE", Position = Vec3(-2548.183, 1695.457, 208.068), Radius = 250, }, ROUTE_Switch_Exit = { GoalType = "ROUTE", Position = Vec3(-1929.142, 702.686, 213.972), Radius = 125, }, ROUTE_barn_door = { GoalType = "ROUTE", Position = Vec3(-3528.849, 3126.141, 130.406), Radius = 125, }, ROUTE_hill_top_corner = { GoalType = "ROUTE", Position = Vec3(-1854.800, 2572.349, 195.180), Radius = 125, }, SWITCH_barrier = { AimPosition = Vec3(-1612.214, 282.875, 213.393), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1616.943, 233.347, 195.219), Radius = 32, }, Version = 1, };