global _MG = { AMMOCAB_ammo_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1184.000, -1056.000, 96.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t10 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2440.000, 6128.000, 544.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3808.000, -984.000, 96.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(816.000, 5784.000, -152.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_soin_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1184.000, -1000.000, 96.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3808.000, -928.000, 96.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t6 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(816.000, 5840.000, -152.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t9 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2440.000, 6304.000, 544.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.333, -0.943, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3886.337, 4833.391, 78.837), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.157, -0.987, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(678.000, 4877.519, -10.762), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.113, -0.993, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1370.549, 4649.063, -34.668), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.028, -1.000, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1056.684, 4790.033, -13.476), Radius = 35, Stance = "crouch", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.011, -0.997, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1975.636, 5837.341, 576.125), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.060, -0.987, -0.151), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1477.964, 5953.375, 756.337), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.121, -0.989, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1648.126, 5976.029, 746.659), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.111, -0.986, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1896.677, 5956.934, 750.802), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.058, -0.994, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2278.093, 6074.643, 744.442), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.037, -0.996, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2473.479, 5758.369, 510.910), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.034, -0.997, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2792.806, 5808.915, 516.360), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.195, -0.981, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3679.433, 4562.125, 24.029), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.161, -0.985, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2986.833, 5798.314, 515.998), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.045, -0.998, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3162.228, 5838.408, 518.101), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.103, -0.994, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3580.838, 5708.591, 512.190), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.344, -0.939, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3882.050, 5664.491, 192.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.265, -0.964, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3462.599, 5729.697, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.291, -0.957, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3110.125, 5667.706, 192.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.171, -0.984, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1243.176, 5850.759, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.067, -0.997, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1927.907, 5759.797, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.126, -0.992, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1724.394, 5768.168, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.052, -0.996, -0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2119.103, 5729.215, 576.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.071, -0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3292.657, 4552.609, 28.667), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.036, -0.999, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2529.132, 5739.657, 580.125), Radius = 35, Stance = "prone", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.077, -0.997, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1682.161, 5741.834, 392.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.010, -1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1974.419, 5732.838, 392.125), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.089, -0.994, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1285.767, 5949.476, 778.299), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.141, -0.989, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1035.720, 5736.467, 472.128), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.028, -0.999, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2391.852, 5284.852, 200.832), Radius = 35, Stance = "prone", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.069, -0.997, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2245.334, 5127.239, 114.882), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.053, -0.998, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2509.230, 5212.594, 144.546), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.020, -1.000, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2348.533, 5166.492, 119.806), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.150, -0.989, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1199.136, 5355.318, 25.244), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.173, -0.982, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3201.703, 4963.545, 137.279), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.171, -0.985, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(873.035, 4829.968, 12.184), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.151, -0.989, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(863.917, 5179.047, 214.125), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.009, -1.000, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1922.436, 4907.916, -44.124), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.037, -0.999, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2573.148, 4658.640, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.054, -0.998, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2898.026, 4693.931, 78.597), Radius = 35, Stance = "prone", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.083, -0.996, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3364.031, 4911.360, 69.866), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.040, -0.999, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3262.143, 5211.603, 143.585), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.081, -0.996, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3402.001, 5040.150, 388.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.002, -1.000, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2061.163, 4566.895, -29.733), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.054, -0.999, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1733.463, 4546.125, -59.108), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.046, -0.999, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2124.905, 5227.344, 125.553), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.029, -1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1919.403, 5087.058, 128.505), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.284, -0.959, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1133.721, 5080.799, 13.423), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.165, 0.986, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1032.759, -961.867, 129.125), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.142, 0.990, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1098.104, -593.413, 113.125), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.124, 0.992, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1348.711, 382.920, 56.133), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.226, 0.974, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1122.382, -93.113, 38.689), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.050, 0.999, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1442.380, -346.302, 142.910), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.079, 0.997, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1576.226, 405.443, 41.734), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.014, 0.999, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2207.889, 1136.110, -118.292), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.068, 0.996, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1991.641, 1149.453, -115.416), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.060, 0.998, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1849.444, 1161.290, -134.881), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.366, 0.931, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1509.500, 885.072, -133.515), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.117, 0.993, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1138.293, 917.559, -126.692), Radius = 35, Stance = "crouch", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.116, 0.993, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(900.512, -949.395, 129.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.429, 0.902, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(563.443, 1086.872, -129.640), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.290, 0.957, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(915.077, 964.743, -115.662), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.060, 0.998, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2584.445, 1011.257, -116.432), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.059, 0.996, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3061.478, 1088.552, -114.873), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.034, 0.998, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3307.841, 1101.958, -121.229), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.104, 0.994, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3625.424, 1068.918, -80.431), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.113, 0.992, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3505.199, 1063.439, -83.591), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.493, 0.870, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3896.054, 700.168, -69.651), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.097, 0.995, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2556.033, 701.875, -59.540), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.184, 0.983, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3246.351, 608.983, -22.201), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.207, 0.978, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(738.983, -1079.929, 129.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.055, 0.998, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3415.014, 682.270, -28.648), Radius = 35, Stance = "prone", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.131, 0.989, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2384.650, 661.274, -32.845), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.031, 0.999, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2251.640, 1114.376, -47.894), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.024, 0.999, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1704.414, 701.875, -72.636), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.222, 0.975, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1176.873, 684.677, -47.887), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.212, 0.977, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(858.833, 674.950, -41.869), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.265, 0.964, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1057.939, 662.179, -42.111), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.422, 0.906, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(675.971, 680.603, -41.875), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.071, 0.997, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1997.746, 192.720, 130.119), Radius = 35, Stance = "prone", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.143, 0.990, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2144.258, 84.693, 90.870), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.091, 0.996, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3506.941, -738.216, 193.125), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.011, 1.000, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2323.372, -91.880, 53.845), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.003, 0.999, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2174.599, 399.441, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.106, 0.994, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2794.971, 116.417, 140.080), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.057, 0.998, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2894.977, 191.253, 106.965), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.118, 0.993, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3129.701, 138.832, 130.681), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.224, 0.974, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3846.447, 359.818, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.043, 0.999, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2395.707, -365.138, 137.658), Radius = 35, Stance = "crouch", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.001, 1.000, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2562.937, -248.556, 74.752), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.242, 0.970, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3317.228, -617.126, 193.125), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.153, 0.988, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3536.792, -619.293, 193.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.189, 0.981, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3705.780, 399.387, 248.127), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.014, 1.000, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1788.942, -799.915, 204.125), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.019, 1.000, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2184.469, -794.125, 204.125), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.012, 1.000, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2006.348, -794.126, 204.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.125, 0.990, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1672.823, -881.583, 536.125), Radius = 35, Stance = "prone", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.051, 0.998, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2267.295, -1250.275, 512.125), Radius = 35, Stance = "prone", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.172, 0.985, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3290.865, -1126.137, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.002, 1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1774.683, -1003.726, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.065, 0.997, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1909.005, -1069.853, 339.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(-0.055, 0.998, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2086.521, -1004.688, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.002, 1.000, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2196.326, -1032.644, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.132, 0.991, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3762.749, 396.223, 248.127), Radius = 35, }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(-0.080, 0.996, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2522.265, -1150.859, 339.125), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(-0.152, 0.988, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2664.975, -1127.706, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(-0.265, 0.964, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3729.830, -828.693, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.150, 0.989, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3534.834, -847.030, 339.125), Radius = 35, Stance = "crouch", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(-0.095, 0.995, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3441.812, -1075.776, 387.125), Radius = 35, Stance = "prone", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.216, 0.976, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1943.932, -1278.652, 512.125), Radius = 35, Stance = "crouch", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.044, 0.998, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1920.901, -1045.013, 576.125), Radius = 35, Stance = "crouch", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.040, 0.999, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1854.028, -625.125, 193.220), Radius = 35, Stance = "crouch", }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.088, 0.996, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2137.506, -643.995, 193.220), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.120, 0.993, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1817.218, 47.713, 157.737), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.240, 0.971, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(483.863, 303.190, 222.831), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.457, 0.889, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(493.485, -591.735, 224.125), Radius = 35, Stance = "crouch", }, Version = 1, };