global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3036.000, -2379.000, 56.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Axis_Barrier1_1 = { AimVectors = { [0] = Vec3(0.718, -0.696, 0.005), [1] = Vec3(-0.458, -0.887, -0.049), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-2160.633, -2714.125, 88.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_2 = { AimVectors = { [0] = Vec3(0.632, -0.773, 0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-3130.125, -2696.227, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_3 = { AimVectors = { [0] = Vec3(0.901, -0.430, 0.057), [1] = Vec3(0.325, -0.945, 0.021), [2] = Vec3(-0.683, -0.730, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-2938.125, -2634.201, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_4 = { AimVectors = { [0] = Vec3(0.953, -0.290, 0.083), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-2308.649, -2989.705, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_5 = { AimVectors = { [0] = Vec3(0.752, -0.657, -0.052), [1] = Vec3(-0.399, -0.916, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-2310.125, -2759.737, 88.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_6 = { AimVectors = { [0] = Vec3(0.769, -0.638, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-2490.125, -3919.922, 40.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.909, 0.406, 0.096), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-920.797, -3497.739, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.891, -0.450, 0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-660.040, -2737.715, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier2_1 = { AimVectors = { [0] = Vec3(0.815, -0.575, 0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-330.125, -2707.425, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier2_2 = { AimVectors = { [0] = Vec3(0.341, -0.935, 0.101), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-19.234, -2865.572, 24.125), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier2_3 = { AimVectors = { [0] = Vec3(0.911, -0.412, -0.003), [1] = Vec3(-0.616, -0.788, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-705.930, -2897.010, 57.799), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier2_4 = { AimVectors = { [0] = Vec3(0.787, -0.614, 0.063), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-276.888, -2768.978, 47.233), Radius = 25, Stance = "crouch", }, ATTACK_Axis_Barrier2_5 = { AimVectors = { [0] = Vec3(-0.003, -1.000, 0.016), [1] = Vec3(-0.329, -0.944, 0.009), [2] = Vec3(-0.997, -0.053, 0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, MinRadius = 32, Position = Vec3(-40.603, -2226.364, 25.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.364, -0.931, -0.014), [1] = Vec3(-0.991, -0.135, 0.021), [2] = Vec3(-0.712, 0.702, 0.007), [3] = Vec3(-0.057, 0.997, 0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, MinRadius = 32, Position = Vec3(746.114, -3224.673, 25.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_FieldRadio = { AimVectors = { [0] = Vec3(0.276, -0.961, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(-986.405, -1356.878, 168.125), Radius = 50, }, BUILD_Allied_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-960.000, -3604.000, 392.000), TagName = "Allied MG", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(304.000, 1810.000, 84.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Field_Radio = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1104.000, -1490.000, 194.000), TagName = "Field Radio", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-98.125, -14.829, -37.875), [1] = Vec3(98.125, -14.829, -37.875), [2] = Vec3(62.593, -202.478, -37.875), [3] = Vec3(-62.593, -202.478, -37.875), }, Position = Vec3(-3918.000, 220.000, 106.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1552.000, -3004.000, 92.000), TagName = "Tank Barrier 1", TeamAvailability = 4, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-123.000, -2891.000, 80.000), TagName = "Tank Barrier 2", TeamAvailability = 4, }, CAPPOINT_FieldRadio = { GoalType = "CapPoint", Position = Vec3(-1062.189, -1313.153, 168.125), Radius = 25, }, DEFEND_Allies_Ambush_1 = { AimVectors = { [0] = Vec3(-0.995, -0.051, 0.089), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2760.596, -2106.125, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_2 = { AimVectors = { [0] = Vec3(0.994, 0.013, 0.112), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-3111.848, -2261.607, 24.152), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_3 = { AimVectors = { [0] = Vec3(0.212, 0.976, 0.049), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-4261.766, -2934.125, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_4 = { AimVectors = { [0] = Vec3(-0.971, -0.218, 0.094), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-3199.124, -2522.845, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_5 = { AimVectors = { [0] = Vec3(-0.723, 0.687, 0.075), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-3714.404, -2551.326, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_6 = { AimVectors = { [0] = Vec3(-0.992, -0.081, 0.092), [1] = Vec3(0.998, -0.066, -0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-3633.518, -2194.125, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_7 = { AimVectors = { [0] = Vec3(0.997, -0.080, -0.019), [1] = Vec3(0.168, -0.986, -0.000), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-4298.758, -2019.594, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Ambush_8 = { AimVectors = { [0] = Vec3(-0.613, 0.790, 0.014), [1] = Vec3(0.455, 0.890, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-3114.784, -3397.805, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_1 = { AimVectors = { [0] = Vec3(-0.944, 0.307, 0.123), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1429.875, -3503.806, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_2 = { AimVectors = { [0] = Vec3(-0.781, 0.623, 0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2261.875, -3448.945, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_3 = { AimVectors = { [0] = Vec3(0.158, -0.987, 0.011), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2005.367, -2545.322, 88.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_4 = { AimVectors = { [0] = Vec3(0.524, 0.852, -0.000), [1] = Vec3(0.954, -0.298, -0.028), [2] = Vec3(-0.255, -0.965, -0.064), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1655.990, -2684.531, 88.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_5 = { AimVectors = { [0] = Vec3(-0.577, -0.817, -0.016), [1] = Vec3(0.983, -0.181, -0.016), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2085.875, -2702.126, 88.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_6 = { AimVectors = { [0] = Vec3(-0.993, -0.117, -0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2193.233, -2946.067, 58.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.319, 0.947, 0.042), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2703.656, -3548.675, 40.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.992, -0.104, -0.075), [1] = Vec3(-0.779, -0.626, -0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-2357.823, -2535.431, 88.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_1 = { AimVectors = { [0] = Vec3(-0.811, -0.585, -0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(810.125, -2592.182, 89.418), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_2 = { AimVectors = { [0] = Vec3(-0.890, -0.454, 0.041), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(806.348, -1630.385, 36.398), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_3 = { AimVectors = { [0] = Vec3(-0.975, -0.216, 0.042), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-277.234, -2897.045, 62.621), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_4 = { AimVectors = { [0] = Vec3(-0.040, 0.998, -0.046), [1] = Vec3(0.663, 0.747, -0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-693.875, -3480.327, 64.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_5 = { AimVectors = { [0] = Vec3(0.123, 0.992, -0.008), [1] = Vec3(-0.557, 0.829, -0.052), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-602.129, -3481.964, 64.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_6 = { AimVectors = { [0] = Vec3(0.532, 0.845, 0.044), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-277.864, -2354.648, 61.571), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_7 = { AimVectors = { [0] = Vec3(0.361, -0.932, 0.033), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-277.827, -2516.655, 30.104), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Barrier2_8 = { AimVectors = { [0] = Vec3(-0.454, 0.888, 0.070), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(826.149, -3614.010, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_1 = { AimVectors = { [0] = Vec3(0.864, -0.492, 0.103), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1004.980, -724.586, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_2 = { AimVectors = { [0] = Vec3(0.890, -0.447, 0.082), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1114.087, -741.250, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_3 = { AimVectors = { [0] = Vec3(-0.589, 0.808, 0.020), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-606.797, -1499.939, 168.125), Radius = 35, }, DEFEND_Allies_FieldRadio_3_1 = { AimVectors = { [0] = Vec3(0.604, 0.796, -0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1133.874, -1182.500, 168.125), Radius = 25, TagName = "Allies_FieldRadio_3", }, DEFEND_Allies_FieldRadio_4 = { AimVectors = { [0] = Vec3(-0.268, 0.961, -0.071), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-594.125, -1108.028, 168.260), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_5 = { AimVectors = { [0] = Vec3(0.198, 0.980, -0.012), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1061.455, -1419.579, 168.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_6 = { AimVectors = { [0] = Vec3(0.910, 0.414, -0.029), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-1133.875, -895.747, 70.252), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_7 = { AimVectors = { [0] = Vec3(-0.481, 0.874, 0.068), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-594.125, -1070.843, 24.222), Radius = 25, Stance = "crouch", }, DEFEND_Allies_FieldRadio_8 = { AimVectors = { [0] = Vec3(0.751, 0.658, 0.047), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-594.125, -868.844, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_1 = { AimVectors = { [0] = Vec3(-0.319, 0.947, 0.024), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1033.413, -664.545, 46.491), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_2 = { AimVectors = { [0] = Vec3(-0.033, 0.999, 0.020), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1386.125, -686.162, 60.775), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_3 = { AimVectors = { [0] = Vec3(-0.947, 0.316, 0.066), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(362.125, -582.721, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_4 = { AimVectors = { [0] = Vec3(-0.964, -0.266, 0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1706.127, 91.828, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_5 = { AimVectors = { [0] = Vec3(-0.975, 0.220, 0.046), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1732.413, 605.220, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_6 = { AimVectors = { [0] = Vec3(-0.940, 0.340, 0.038), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1699.445, -610.515, 28.007), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_7 = { AimVectors = { [0] = Vec3(0.173, -0.985, 0.009), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(172.080, 643.074, 24.287), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Guard_8 = { AimVectors = { [0] = Vec3(0.076, -0.997, -0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(309.875, 716.313, 81.678), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_1 = { AimVectors = { [0] = Vec3(0.980, 0.172, 0.099), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1230.125, 173.575, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_2 = { AimVectors = { [0] = Vec3(0.530, -0.847, 0.042), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1136.777, 521.546, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_3 = { AimVectors = { [0] = Vec3(0.976, 0.209, 0.066), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1120.346, 242.307, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_4 = { AimVectors = { [0] = Vec3(-0.148, -0.987, 0.066), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1382.125, 488.957, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_5 = { AimVectors = { [0] = Vec3(-0.898, 0.430, 0.099), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1701.875, 205.709, 24.125), Radius = 25, Stance = "crouch", }, DEFEND_Allies_Safe_6 = { AimVectors = { [0] = Vec3(0.145, -0.988, 0.059), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1273.875, 477.257, 24.125), Radius = 25, Stance = "crouch", }, ESCORT_Tank = { Buttons = { [0] = 3, }, GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-55.000, -218.850, -36.125), [1] = Vec3(55.000, -218.850, -36.125), [2] = Vec3(105.000, 15.000, -36.125), [3] = Vec3(-105.000, 15.000, -36.125), [4] = Vec3(-55.000, 205.000, -36.125), [5] = Vec3(55.000, 205.000, -36.125), }, Position = Vec3(-3910.627, 301.325, 23.192), Vehicle = "MOVER_tank", }, FLAG_Das_Kochrezept = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1672.000, 416.000, 61.125), TagName = "Das Kochrezept", TeamAvailability = 2, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2902.000, -2379.000, 57.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Allies_Ambush_MG42_1 = { AimVectors = { [0] = Vec3(0.065, 0.997, 0.042), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4125.209, -4780.212, 27.630), Radius = 25, }, MOBILEMG42_Allies_Ambush_MG42_2 = { AimVectors = { [0] = Vec3(-0.013, 0.998, 0.057), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3909.177, -3638.141, 24.125), Radius = 25, }, MOBILEMG42_Allies_Barrier1_MG42_1 = { AimVectors = { [0] = Vec3(-0.756, 0.654, 0.021), [1] = Vec3(-0.181, 0.983, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2543.936, -3624.041, 40.125), }, MOBILEMG42_Allies_Barrier2_MG42_1 = { AimVectors = { [0] = Vec3(-0.999, -0.038, -0.031), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1040.406, -2925.077, 160.125), Radius = 25, }, MOBILEMG42_Allies_Guard_MG42_1 = { AimVectors = { [0] = Vec3(-0.998, 0.063, 0.024), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2285.569, -455.313, 24.125), Radius = 25, }, MOBILEMG42_Axis_Barrier1_MG42_1 = { AimVectors = { [0] = Vec3(0.595, -0.799, -0.085), [1] = Vec3(0.182, -0.981, -0.071), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-4322.343, -1875.709, 157.125), }, MOBILEMORTAR_Axis_Barrier1_Mortar = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.744, -0.668, 0.027), [1] = Vec3(0.738, -0.650, -0.181), [2] = Vec3(0.628, -0.771, 0.103), [3] = Vec3(0.779, -0.627, 0.018), [4] = Vec3(0.772, -0.636, -0.006), [5] = Vec3(0.763, -0.647, 0.020), [6] = Vec3(0.761, -0.648, 0.039), [7] = Vec3(0.734, -0.678, 0.018), [8] = Vec3(0.700, -0.681, -0.216), [9] = Vec3(0.728, -0.648, -0.223), }, Position = Vec3(-5756.458, 516.029, 48.125), }, MOUNTMG42_398 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 45, MinCampTime = 15, Position = Vec3(788.000, -3032.000, 116.000), TeamAvailability = 6, }, MOUNTMG42_Allied_MG = { AimVectors = { [0] = Vec3(-0.929, 0.343, -0.139), [1] = Vec3(-0.824, 0.543, -0.164), [2] = Vec3(-0.398, 0.889, -0.224), [3] = Vec3(-0.028, 0.979, -0.203), [4] = Vec3(0.156, 0.984, -0.090), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 45, MinCampTime = 15, Position = Vec3(-1057.000, -3594.000, 428.000), TagName = "Allied MG", TeamAvailability = 6, }, MOUNTMG42_axismg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 45, MinCampTime = 15, Position = Vec3(-736.000, -1540.000, 240.000), TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(2.098, -209.403, -37.875), [1] = Vec3(-98.270, -78.134, -37.875), [2] = Vec3(98.126, -90.398, -37.875), }, Position = Vec3(-4057.677, 76.316, 25.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-3922.000, 66.000, 86.000), TeamAvailability = 2, }, PLANTMINE_Allies_Barrier1_Mine1 = { GoalType = "PLANTMINE", Position = Vec3(-3534.945, -2672.883, 24.125), Radius = 32, }, PLANTMINE_Allies_Barrier1_Mine2 = { GoalType = "PLANTMINE", Position = Vec3(-3317.731, -2043.247, 24.125), Radius = 32, }, PLANTMINE_Allies_Barrier1_Mine3 = { GoalType = "PLANTMINE", Position = Vec3(-3260.077, -2078.986, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier1_Mine4 = { GoalType = "PLANTMINE", Position = Vec3(-2618.585, -2646.119, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier1_Mine5 = { GoalType = "PLANTMINE", Position = Vec3(-2628.090, -2845.442, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier1_Mine6 = { GoalType = "PLANTMINE", Position = Vec3(-2838.714, -2789.916, 41.125), Radius = 32, }, PLANTMINE_Allies_Barrier2_Mine1 = { GoalType = "PLANTMINE", Position = Vec3(-165.639, -2081.680, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier2_Mine2 = { GoalType = "PLANTMINE", Position = Vec3(-363.164, -1476.522, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier2_Mine3 = { GoalType = "PLANTMINE", Position = Vec3(-910.074, -2461.141, 25.125), Radius = 32, }, PLANTMINE_Allies_Barrier2_Mine4 = { GoalType = "PLANTMINE", Position = Vec3(262.292, -1988.163, 25.125), Radius = 32, }, PLANTMINE_Allies_Wall_Mine1 = { GoalType = "PLANTMINE", Position = Vec3(-1234.417, -2776.013, 25.125), Radius = 32, }, PLANTMINE_Allies_Wall_Mine2 = { GoalType = "PLANTMINE", Position = Vec3(-1069.296, -2632.012, 25.125), Radius = 32, }, PLANTMINE_Allies_Wall_Mine3 = { GoalType = "PLANTMINE", Position = Vec3(-1110.909, -2382.497, 25.125), Radius = 32, }, PLANTMINE_Allies_Wall_Mine4 = { GoalType = "PLANTMINE", Position = Vec3(-1079.413, -2041.471, 25.125), Radius = 32, }, PLANTMINE_Allies_Wall_Mine5 = { GoalType = "PLANTMINE", Position = Vec3(-1176.719, -1749.128, 25.125), Radius = 32, }, PLANT_Allied_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1070.813, -3581.750, 374.000), TagName = "Allied MG", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(303.001, 1877.500, 84.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Field_Radio = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1120.000, -1287.000, 206.000), TagName = "Field Radio", TeamAvailability = 4, }, PLANT_Safe = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.919, -0.391, 0.049), }, position = Vec3(1344.948, 541.875, 48.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.573, -0.819, 0.031), }, position = Vec3(1668.502, 524.177, 48.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.941, 0.337, 0.028), [1] = Vec3(0.972, -0.231, 0.042), }, position = Vec3(1179.917, 250.660, 48.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1652.000, 415.996, 78.000), TeamAvailability = 2, }, PLANT_Tank_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.523, -0.852, -0.031), [1] = Vec3(-0.624, -0.781, -0.035), }, position = Vec3(-1887.059, -2692.218, 112.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.989, 0.144, 0.028), [1] = Vec3(-0.798, 0.602, 0.026), }, position = Vec3(-1563.838, -3489.661, 48.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1862.938, -3230.000, 60.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(231.603, -3145.313, 60.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, REPAIRMG42_398 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(788.000, -3032.000, 116.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Allied_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1057.000, -3594.000, 428.000), TagName = "Allied MG", TeamAvailability = 6, }, REPAIRMG42_axismg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-736.000, -1540.000, 240.000), TeamAvailability = 6, }, ROUTE_Allied2ndspawn = { GoalType = "ROUTE", Position = Vec3(2193.819, -3177.706, 168.205), Radius = 350, }, ROUTE_Allied2ndspawn_2 = { GoalType = "ROUTE", Position = Vec3(1662.131, -3339.661, 40.449), Radius = 105, }, ROUTE_Allied2ndspawn_3 = { GoalType = "ROUTE", Position = Vec3(1754.251, -2985.779, 168.125), Radius = 105, }, ROUTE_AlliedSpawn = { GoalType = "ROUTE", Position = Vec3(-535.782, -5970.326, 24.125), Radius = 350, }, ROUTE_Axis2ndspawn = { GoalType = "ROUTE", Position = Vec3(-3906.599, 1490.858, 24.125), Radius = 350, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-5852.095, -343.547, 24.125), Radius = 350, }, ROUTE_Cabinets = { GoalType = "ROUTE", Position = Vec3(-2889.289, -2206.181, 24.125), Radius = 50, }, ROUTE_backWay = { GoalType = "ROUTE", Position = Vec3(1890.061, 416.890, 24.125), Radius = 75, }, ROUTE_bunkerEntryLeft = { GoalType = "ROUTE", Position = Vec3(1186.557, 25.072, 24.125), Radius = 75, }, ROUTE_bunkerEntryRight = { GoalType = "ROUTE", Position = Vec3(1541.768, 22.294, 30.723), Radius = 75, }, ROUTE_cpRoute = { GoalType = "ROUTE", Position = Vec3(-926.929, 1367.370, 24.125), Radius = 75, }, ROUTE_cpRouteLeft = { GoalType = "ROUTE", Position = Vec3(566.955, 1848.508, 24.125), Radius = 105, }, ROUTE_cpRouteRight = { GoalType = "ROUTE", Position = Vec3(570.059, 466.148, 24.125), Radius = 105, }, ROUTE_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(199.239, 1316.192, 24.125), Radius = 105, }, ROUTE_Cross_Road = { GoalType = "ROUTE", Position = Vec3(568.704, -352.647, 24.125), Radius = 105, }, ROUTE_Engine_Room = { GoalType = "ROUTE", Position = Vec3(-1502.808, -2093.716, 88.128), Radius = 75, }, ROUTE_Escort_Left = { GoalType = "ROUTE", Position = Vec3(-3651.592, -2702.009, 24.214), Radius = 50, }, ROUTE_Escort_Right = { GoalType = "ROUTE", Position = Vec3(-4227.438, -2612.090, 35.945), Radius = 50, }, ROUTE_2ndspawn_Center = { GoalType = "ROUTE", Position = Vec3(787.659, -2813.784, 25.768), Radius = 35, }, ROUTE_2ndspawn_Left = { GoalType = "ROUTE", Position = Vec3(923.356, -3421.954, 24.125), Radius = 50, }, ROUTE_2ndspawn_Right = { GoalType = "ROUTE", Position = Vec3(1191.860, -2414.665, 24.125), Radius = 50, }, ROUTE_flankAlley = { GoalType = "ROUTE", Position = Vec3(-2600.307, -3603.913, 40.125), Radius = 75, }, ROUTE_flankLeft = { GoalType = "ROUTE", Position = Vec3(-4065.854, -3876.074, 24.125), Radius = 75, }, ROUTE_flankRight = { GoalType = "ROUTE", Position = Vec3(560.127, -3945.992, 24.125), Radius = 105, }, ROUTE_Wall_Left = { GoalType = "ROUTE", Position = Vec3(-158.484, -2137.380, 31.352), Radius = 25, }, ROUTE_Wall_Right = { GoalType = "ROUTE", Position = Vec3(-1103.189, -2097.303, 24.125), Radius = 75, }, ROUTE_mainRoute = { GoalType = "ROUTE", Position = Vec3(-1272.031, -3785.057, 24.125), Radius = 75, }, SNIPE_CP_Snipe_3 = { AimVectors = { [0] = Vec3(-0.010, -1.000, 0.007), [1] = Vec3(-0.524, -0.850, 0.048), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(699.311, 1057.689, 30.620), Radius = 20, Stance = "prone", }, SNIPE_Allies_Ambush_Snipe_1 = { AimVectors = { [0] = Vec3(0.076, 0.995, 0.064), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-4177.656, -5434.470, 24.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Ambush_Snipe_2 = { AimVectors = { [0] = Vec3(0.167, 0.978, -0.123), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-4573.728, -3785.398, 584.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Ambush_Snipe_3 = { AimVectors = { [0] = Vec3(0.938, 0.314, -0.145), [1] = Vec3(0.072, 0.984, -0.162), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-4560.224, -3699.420, 552.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Barrier1_Snipe_4 = { AimVectors = { [0] = Vec3(-0.048, 0.998, 0.031), [1] = Vec3(-0.732, 0.678, 0.069), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-3770.125, -3573.546, 25.125), Radius = 32, Stance = "crouch", }, SNIPE_Allies_Barrier1_Snipe_5 = { AimVectors = { [0] = Vec3(0.068, 0.997, 0.025), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-4158.351, -4524.144, 33.125), Radius = 32, Stance = "crouch", }, SNIPE_Allies_Barrier2_Snipe_1 = { AimVectors = { [0] = Vec3(-0.996, 0.085, 0.040), [1] = Vec3(-0.973, 0.231, 0.029), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1345.874, -3469.875, 24.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Barrier2_Snipe_2 = { AimVectors = { [0] = Vec3(-0.738, -0.667, -0.102), [1] = Vec3(-0.903, -0.422, -0.079), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1157.636, -2538.722, 159.081), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Barrier2_Snipe_3 = { AimVectors = { [0] = Vec3(-0.992, 0.129, -0.003), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1426.125, -2172.567, 49.762), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Barrier2_Snipe_4 = { AimVectors = { [0] = Vec3(-0.993, -0.090, -0.073), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1426.125, -1837.873, 176.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Guard_Snipe_1 = { AimVectors = { [0] = Vec3(-0.999, -0.046, 0.015), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(2474.348, -218.801, 24.125), Radius = 20, Stance = "crouch", }, SNIPE_Allies_Guard_Snipe_2 = { AimVectors = { [0] = Vec3(-0.040, 0.995, -0.088), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1461.192, -1682.126, 176.125), Radius = 20, }, SNIPE_Axis_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.309, -0.942, 0.135), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-236.747, -1067.623, 25.235), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_1 = { AimVectors = { [0] = Vec3(0.983, -0.185, -0.011), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-4961.875, -2482.420, 88.125), Radius = 20, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_2 = { AimVectors = { [0] = Vec3(0.983, -0.181, -0.028), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-5104.499, -2468.513, 152.125), Radius = 20, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_3 = { AimVectors = { [0] = Vec3(0.997, -0.077, 0.009), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-4379.813, -2681.608, 41.713), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_5 = { AimVectors = { [0] = Vec3(0.999, -0.047, -0.010), [1] = Vec3(0.960, 0.278, 0.030), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-4258.544, -3293.266, 25.125), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_6 = { AimVectors = { [0] = Vec3(0.965, 0.263, 0.027), [1] = Vec3(0.999, -0.051, -0.004), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-4405.857, -3264.418, 25.125), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Barrier1_Snipe_6_1 = { AimVectors = { [0] = Vec3(0.966, -0.257, -0.012), [1] = Vec3(0.848, -0.529, -0.027), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-4519.067, -2342.409, 89.125), Radius = 32, Stance = "prone", TagName = "Axis_Barrier1_Snipe_6", }, SNIPE_CP_Snipe_1 = { AimVectors = { [0] = Vec3(0.078, -0.996, -0.039), [1] = Vec3(-0.391, -0.920, -0.001), [2] = Vec3(0.416, -0.908, -0.047), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(342.693, 1324.436, 161.125), Radius = 32, Stance = "prone", }, SNIPE_CP_Snipe_2 = { AimVectors = { [0] = Vec3(0.095, -0.995, -0.032), [1] = Vec3(0.580, -0.813, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(347.849, 874.125, 133.125), Radius = 32, Stance = "crouch", }, Version = 1, };