global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3141.000, 506.000, 508.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1255.000, -2262.000, 220.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-845.000, 3670.000, 672.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ATTACK_a_assembly1 = { AimVectors = { [0] = Vec3(-0.544, -0.832, -0.106), [1] = Vec3(0.986, -0.144, -0.080), [2] = Vec3(-0.059, -0.966, 0.251), [3] = Vec3(-0.439, -0.895, -0.080), [4] = Vec3(-0.827, -0.561, -0.041), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2430.324, -2648.154, 424.125), Radius = 35, }, ATTACK_a_assembly2 = { AimVectors = { [0] = Vec3(-0.796, -0.595, -0.108), [1] = Vec3(-0.271, -0.961, -0.062), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2893.725, -2384.873, 432.125), Radius = 35, }, ATTACK_a_assembly3 = { AimVectors = { [0] = Vec3(-0.524, -0.847, -0.085), [1] = Vec3(-0.975, -0.212, -0.070), [2] = Vec3(-0.359, -0.933, 0.001), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3221.832, -2328.903, 432.125), Radius = 35, }, ATTACK_a_assembly4 = { AimVectors = { [0] = Vec3(-0.624, 0.760, -0.181), [1] = Vec3(-0.992, -0.115, -0.049), [2] = Vec3(-0.747, -0.664, 0.032), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3151.771, -2889.075, 432.125), Radius = 35, }, ATTACK_a_assembly5 = { AimVectors = { [0] = Vec3(-0.267, 0.961, -0.073), [1] = Vec3(-0.962, -0.260, -0.084), [2] = Vec3(-0.640, 0.767, -0.039), [3] = Vec3(0.324, 0.945, -0.039), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2694.631, -3371.423, 432.125), Radius = 35, }, ATTACK_a_hc_bay1 = { AimVectors = { [0] = Vec3(-0.999, 0.009, -0.039), [1] = Vec3(0.999, -0.037, -0.003), [2] = Vec3(0.618, -0.786, -0.000), [3] = Vec3(0.584, 0.811, 0.017), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1121.010, -2883.879, 312.459), Radius = 35, }, ATTACK_a_hc_bay2 = { AimVectors = { [0] = Vec3(0.961, -0.264, -0.077), [1] = Vec3(-0.994, -0.057, 0.095), [2] = Vec3(-0.807, -0.590, -0.035), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-105.051, -2778.125, 312.125), Radius = 20, }, ATTACK_a_hc_bay3 = { AimVectors = { [0] = Vec3(-0.617, 0.780, -0.108), [1] = Vec3(-0.999, 0.016, -0.037), [2] = Vec3(0.110, 0.988, -0.110), [3] = Vec3(-0.793, 0.604, -0.084), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1493.899, -3226.519, 360.125), Radius = 20, }, ATTACK_a_hc_bay4 = { AimVectors = { [0] = Vec3(-0.995, 0.010, -0.101), [1] = Vec3(0.975, -0.169, -0.144), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(974.618, -2778.424, 360.125), Radius = 20, }, ATTACK_a_hc_gate1 = { AimVectors = { [0] = Vec3(-0.684, 0.715, -0.146), [1] = Vec3(-0.968, 0.251, 0.019), [2] = Vec3(-0.868, 0.473, 0.148), [3] = Vec3(0.490, 0.872, -0.022), [4] = Vec3(-0.353, 0.936, -0.016), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-577.613, -3316.979, 312.125), Radius = 35, }, ATTACK_a_hc_gate2 = { AimVectors = { [0] = Vec3(-0.574, 0.819, 0.010), [1] = Vec3(0.460, 0.874, -0.160), [2] = Vec3(-0.900, 0.426, -0.095), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1811.581, -3224.550, 357.077), Radius = 35, }, ATTACK_a_hc_gate3 = { AimVectors = { [0] = Vec3(-0.987, -0.152, -0.048), [1] = Vec3(0.997, -0.035, -0.071), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-931.375, -2792.187, 312.128), Radius = 20, }, ATTACK_a_hc_gate4 = { AimVectors = { [0] = Vec3(-0.645, -0.757, -0.107), [1] = Vec3(0.936, -0.336, -0.106), [2] = Vec3(0.430, -0.896, -0.114), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1882.973, -2823.000, 353.083), Radius = 35, }, ATTACK_a_hc_trainyard1 = { AimVectors = { [0] = Vec3(-0.907, -0.422, -0.001), [1] = Vec3(-0.950, 0.311, -0.038), [2] = Vec3(-0.577, -0.816, 0.027), [3] = Vec3(-0.999, 0.049, -0.013), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2052.587, -2793.508, 359.051), Radius = 20, }, ATTACK_a_hc_trainyard2 = { AimVectors = { [0] = Vec3(-0.657, 0.741, -0.137), [1] = Vec3(-0.259, 0.965, -0.040), [2] = Vec3(-0.823, 0.567, -0.008), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2109.193, -3207.731, 359.117), Radius = 35, }, ATTACK_a_hc_trainyard3 = { AimVectors = { [0] = Vec3(0.990, -0.128, -0.056), [1] = Vec3(0.399, 0.917, -0.005), [2] = Vec3(0.996, 0.084, -0.006), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3357.269, -2994.481, 377.610), Radius = 35, }, ATTACK_a_hc_trainyard4 = { AimVectors = { [0] = Vec3(0.064, 0.994, -0.091), [1] = Vec3(-0.490, 0.871, 0.020), [2] = Vec3(0.774, 0.632, -0.049), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2537.838, -3451.693, 384.125), Radius = 35, }, ATTACK_a_wh1 = { AimVectors = { [0] = Vec3(0.852, 0.523, -0.036), [1] = Vec3(0.632, 0.773, -0.048), [2] = Vec3(-0.500, 0.866, 0.010), [3] = Vec3(0.313, 0.945, 0.099), [4] = Vec3(0.139, 0.985, 0.099), [5] = Vec3(-0.078, 0.992, 0.097), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1003.673, 599.084, 536.125), Radius = 35, }, ATTACK_a_wh2 = { AimVectors = { [0] = Vec3(-0.812, -0.553, -0.185), [1] = Vec3(0.921, 0.388, -0.017), [2] = Vec3(0.405, -0.912, -0.064), [3] = Vec3(0.755, -0.654, -0.047), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1546.815, 1475.759, 568.125), Radius = 35, }, ATTACK_a_wh3 = { AimVectors = { [0] = Vec3(-0.024, -0.997, -0.072), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-574.410, 1858.023, 632.125), Radius = 35, }, ATTACK_a_wh4 = { AimVectors = { [0] = Vec3(0.965, -0.232, -0.123), [1] = Vec3(-0.354, 0.925, -0.136), [2] = Vec3(0.830, -0.545, -0.123), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(260.679, 988.562, 536.125), Radius = 35, }, ATTACK_a_wh5 = { AimVectors = { [0] = Vec3(-0.970, -0.244, -0.017), [1] = Vec3(-0.805, -0.592, -0.044), [2] = Vec3(-0.997, -0.052, -0.054), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(618.521, 1338.021, 536.125), Radius = 20, }, BUILD_Bomb_Assembly_Area = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3180.000, -2796.000, 472.000), TagName = "Bomb Assembly Area", TeamAvailability = 4, }, BUILD_Bomb_Assembly_Area_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3176.000, -2792.000, 472.000), TagName = "Bomb Assembly Area", TeamAvailability = 4, }, BUILD_Bomb_Escort = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3088.000, -2456.000, 500.000), TagName = "Bomb Escort", TeamAvailability = 4, }, BUILD_Depot_Main_Gates = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2196.000, -2716.000, 416.000), TagName = "Depot Main Gates", TeamAvailability = 2, }, BUILD_Fuse_Box = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(-2190.000, 1427.500, 624.000), Stance = "stand", TagName = "Fuse Box", TeamAvailability = 4, }, CAPPOINT_bomb_parts = { GoalType = "CapPoint", Position = Vec3(3127.841, -2799.616, 432.125), Radius = 35, }, DEFEND_d_assembly1 = { AimVectors = { [0] = Vec3(-0.975, -0.210, -0.074), [1] = Vec3(-0.445, 0.895, -0.036), [2] = Vec3(-0.916, -0.401, -0.030), [3] = Vec3(-0.779, 0.627, -0.026), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3278.478, -2561.856, 432.125), Radius = 35, }, DEFEND_d_assembly2 = { AimVectors = { [0] = Vec3(-0.869, 0.442, -0.222), [1] = Vec3(0.028, 0.998, -0.051), [2] = Vec3(0.579, 0.814, -0.048), [3] = Vec3(-0.300, 0.953, -0.054), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2773.312, -3233.330, 432.125), Radius = 35, }, DEFEND_d_assembly3 = { AimVectors = { [0] = Vec3(0.130, 0.986, -0.107), [1] = Vec3(0.225, 0.969, -0.105), [2] = Vec3(0.514, 0.849, -0.118), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2468.875, -3500.079, 616.125), Radius = 35, }, DEFEND_d_assembly4 = { AimVectors = { [0] = Vec3(-0.000, -0.995, -0.098), [1] = Vec3(-0.762, -0.645, -0.059), [2] = Vec3(-0.296, -0.955, -0.011), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3069.917, -2107.390, 432.125), Radius = 20, }, DEFEND_d_bay1 = { AimVectors = { [0] = Vec3(-0.691, 0.709, -0.140), [1] = Vec3(-0.187, 0.982, -0.017), [2] = Vec3(-0.718, -0.695, -0.013), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2949.654, -2253.476, 432.188), Radius = 35, }, DEFEND_d_hc_bay1 = { AimVectors = { [0] = Vec3(0.959, -0.283, 0.008), [1] = Vec3(0.997, -0.076, 0.020), [2] = Vec3(0.808, -0.590, 0.016), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(365.147, -2754.793, 312.125), Radius = 20, }, DEFEND_d_hc_bay2 = { AimVectors = { [0] = Vec3(0.899, 0.437, -0.012), [1] = Vec3(0.858, 0.514, -0.011), [2] = Vec3(0.776, 0.630, -0.010), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(76.613, -3442.173, 312.125), Radius = 20, }, DEFEND_d_hc_bay3 = { AimVectors = { [0] = Vec3(0.967, 0.256, 0.014), [1] = Vec3(0.997, -0.051, -0.057), [2] = Vec3(0.850, 0.525, -0.051), [3] = Vec3(0.477, 0.877, -0.052), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(947.632, -3298.590, 360.125), Radius = 20, }, DEFEND_d_hc_gate1 = { AimVectors = { [0] = Vec3(0.992, -0.130, 0.009), [1] = Vec3(0.999, -0.051, 0.005), [2] = Vec3(0.752, -0.659, -0.012), [3] = Vec3(0.461, -0.887, -0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1461.936, -2767.989, 320.125), Radius = 35, }, DEFEND_d_hc_gate2 = { AimVectors = { [0] = Vec3(0.987, 0.160, -0.006), [1] = Vec3(0.973, 0.231, -0.011), [2] = Vec3(0.847, 0.531, -0.004), [3] = Vec3(0.135, 0.990, -0.029), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1315.047, -3290.799, 312.125), Radius = 35, }, DEFEND_d_hc_gate3 = { AimVectors = { [0] = Vec3(-0.923, -0.331, -0.198), [1] = Vec3(0.739, -0.670, -0.069), [2] = Vec3(0.995, -0.086, -0.055), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-558.818, -2753.627, 312.125), Radius = 35, }, DEFEND_d_hc_gate5 = { AimVectors = { [0] = Vec3(0.868, -0.493, -0.062), [1] = Vec3(0.994, -0.086, -0.069), [2] = Vec3(0.726, -0.687, -0.045), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2323.716, -2819.021, 366.663), Radius = 35, }, DEFEND_d_hc_gate6 = { AimVectors = { [0] = Vec3(0.907, 0.416, -0.062), [1] = Vec3(0.066, 0.997, -0.031), [2] = Vec3(0.995, 0.087, -0.048), [3] = Vec3(0.754, 0.655, -0.039), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2335.528, -3184.639, 357.176), Radius = 35, }, DEFEND_d_hc_trainyard1 = { AimVectors = { [0] = Vec3(0.913, 0.408, -0.017), [1] = Vec3(0.766, 0.643, -0.001), [2] = Vec3(0.389, 0.921, -0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2689.361, -3490.687, 370.125), Radius = 35, }, DEFEND_d_hc_trainyard2 = { AimVectors = { [0] = Vec3(0.895, 0.441, -0.074), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3463.233, -3622.074, 464.125), Radius = 35, }, DEFEND_d_hc_trainyard3 = { AimVectors = { [0] = Vec3(0.944, 0.249, -0.215), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2513.216, -3144.394, 356.470), Radius = 35, }, DEFEND_d_hc_trainyard4 = { AimVectors = { [0] = Vec3(0.907, -0.422, -0.011), [1] = Vec3(0.706, -0.708, -0.019), [2] = Vec3(0.966, -0.257, -0.018), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2500.152, -2688.454, 364.143), Radius = 35, }, DEFEND_d_wh1 = { AimVectors = { [0] = Vec3(-0.524, -0.843, -0.121), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-387.908, 1863.527, 632.125), Radius = 35, }, DEFEND_d_wh2 = { AimVectors = { [0] = Vec3(-0.725, 0.678, -0.123), [1] = Vec3(0.031, 0.996, 0.085), [2] = Vec3(-0.850, 0.527, -0.025), [3] = Vec3(-0.994, 0.106, -0.025), [4] = Vec3(-0.474, 0.880, 0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-790.158, 587.611, 536.125), Radius = 35, }, DEFEND_d_wh3 = { AimVectors = { [0] = Vec3(0.898, 0.438, 0.030), [1] = Vec3(0.329, 0.944, 0.009), [2] = Vec3(0.024, 0.999, -0.025), [3] = Vec3(0.933, 0.361, -0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1906.075, 589.038, 536.125), Radius = 35, }, DEFEND_d_wh4 = { AimVectors = { [0] = Vec3(0.783, -0.619, -0.063), [1] = Vec3(0.990, -0.122, -0.077), [2] = Vec3(0.047, -0.991, -0.123), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1929.122, 1920.762, 632.125), Radius = 35, }, FLAG_Bomb_Parts = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1400.000, 192.000, 600.125), TagName = "Bomb Parts", TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3141.000, 394.000, 508.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1255.000, -2262.000, 220.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-845.000, 3766.000, 672.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { AimVectors = { [0] = Vec3(-0.329, -0.944, -0.023), [1] = Vec3(-0.631, -0.775, -0.023), [2] = Vec3(-0.263, -0.965, -0.021), [3] = Vec3(-0.420, -0.908, -0.018), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(3258.000, 11.000, 539.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank_1 = { AimVectors = { [0] = Vec3(1.000, 0.002, -0.020), [1] = Vec3(0.991, -0.129, -0.019), [2] = Vec3(0.948, -0.315, -0.044), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1422.000, 1311.000, 636.000), TagName = "mg42_bank", TeamAvailability = 6, }, MOUNTMG42_mg42_bank_2 = { AimVectors = { [0] = Vec3(0.993, -0.050, -0.111), [1] = Vec3(0.974, -0.201, -0.099), [2] = Vec3(0.914, -0.389, -0.113), [3] = Vec3(0.990, -0.034, -0.139), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1574.000, -2761.000, 549.000), TagName = "mg42_bank", TeamAvailability = 6, }, MOVER_hc_car = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2880.000, -3000.500, 453.500), TeamAvailability = 6, }, PLANT_Bomb_Assembly_Area = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4282.000, -2800.000, 512.000), TagName = "Bomb Assembly Area", TeamAvailability = 2, }, PLANT_Bomb_Assembly_Area_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3189.999, -2798.000, 448.000), TagName = "Bomb Assembly Area", TeamAvailability = 2, }, PLANT_Bomb_Escort = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4224.000, -2456.000, 856.000), TagName = "Bomb Escort", TeamAvailability = 2, }, PLANT_Depot_Main_Gates = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1988.000, -3000.000, 491.002), TagName = "Depot Main Gates", TeamAvailability = 4, }, PLANT_Fuse_Box = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2172.500, 1423.500, 624.000), TagName = "Fuse Box", TeamAvailability = 2, }, PLANT_Weapons_Hold = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1400.000, 516.000, 632.000), TagName = "Weapons Hold", TeamAvailability = 4, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3258.000, 11.000, 539.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1422.000, 1311.000, 636.000), TagName = "mg42_bank", TeamAvailability = 6, }, REPAIRMG42_mg42_bank_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1574.000, -2761.000, 549.000), TagName = "mg42_bank", TeamAvailability = 6, }, RIDE_Train_Allies = { BoardPositions = { [0] = Vec3(62.625, -98.158, 2.625), [1] = Vec3(-61.627, -92.540, 2.625), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(3025.850, -2904.547, 433.125), SeatRadius = 30, Seats = { [0] = Vec3(-15.525, -42.836, 26.626), [1] = Vec3(13.431, -42.814, 26.626), }, Stance = "crouch", Vehicle = "MOVER_hc_car", }, RIDE_Train_Axis = { BoardPositions = { [0] = Vec3(3.905, 98.125, -11.375), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(2749.563, -3106.251, 433.125), SeatRadius = 30, Seats = { [0] = Vec3(20.243, 42.269, 26.628), [1] = Vec3(-8.125, 45.317, 26.628), }, Stance = "crouch", Vehicle = "MOVER_hc_car", }, ROUTE_Depot_Main = { GoalType = "ROUTE", Position = Vec3(2161.765, -3002.234, 404.914), Radius = 150, }, ROUTE_Depot_Side = { GoalType = "ROUTE", Position = Vec3(2098.118, -3558.307, 433.125), Radius = 125, }, ROUTE_FlagPole_Exit = { GoalType = "ROUTE", Position = Vec3(-753.084, -2724.281, 329.125), Radius = 50, }, ROUTE_Fuse_Door = { GoalType = "ROUTE", Position = Vec3(-2107.518, 1536.334, 569.125), Radius = 125, }, ROUTE_Gate_Exit = { GoalType = "ROUTE", Position = Vec3(-2458.893, -2058.952, 357.815), Radius = 125, }, ROUTE_Ice_Exit = { GoalType = "ROUTE", Position = Vec3(-3064.454, -2062.104, 339.353), Radius = 125, }, ROUTE_Spawn3_FrontExit = { GoalType = "ROUTE", Position = Vec3(3186.897, -3356.141, 433.125), Radius = 50, }, ROUTE_Spawn3_SideExit = { GoalType = "ROUTE", Position = Vec3(3731.656, -2731.813, 433.185), Radius = 125, TagName = "Spawn2_SideExit", }, ROUTE_Spawn_1A = { GoalType = "ROUTE", Position = Vec3(-2659.936, 3137.273, 537.125), Radius = 300, }, ROUTE_Spawn_1B = { GoalType = "ROUTE", Position = Vec3(-2658.350, 2307.564, 537.364), Radius = 300, }, ROUTE_Spawn_2 = { GoalType = "ROUTE", Position = Vec3(-56.796, -802.614, 367.125), Radius = 300, }, ROUTE_Spawn_3 = { GoalType = "ROUTE", Position = Vec3(3621.035, -3284.542, 433.125), Radius = 250, }, ROUTE_Spawn_4 = { GoalType = "ROUTE", Position = Vec3(-3009.198, -777.692, 321.125), Radius = 300, }, ROUTE_Stairway = { GoalType = "ROUTE", Position = Vec3(-1797.745, 2495.198, 569.125), Radius = 50, }, ROUTE_r_bomb_a1 = { GoalType = "ROUTE", Position = Vec3(125.267, 1252.474, 540.125), Radius = 100, }, ROUTE_r_bomb_a12 = { GoalType = "ROUTE", Position = Vec3(-200.664, 208.332, 336.125), Radius = 150, }, ROUTE_r_bomb_a13 = { GoalType = "ROUTE", Position = Vec3(54.900, -2115.372, 312.125), Radius = 100, }, ROUTE_r_bomb_a2 = { GoalType = "ROUTE", Position = Vec3(1341.010, 462.656, 473.831), Radius = 35, }, ROUTE_r_bomb_a22 = { GoalType = "ROUTE", Position = Vec3(2592.031, 487.691, 407.873), Radius = 75, }, ROUTE_r_bomb_a3 = { GoalType = "ROUTE", Position = Vec3(1837.426, -406.793, 416.125), Radius = 35, }, ROUTE_r_bomb_a3a = { GoalType = "ROUTE", Position = Vec3(1279.775, -2813.987, 360.341), Radius = 75, }, ROUTE_r_bomb_a4 = { GoalType = "ROUTE", Position = Vec3(2666.787, -1245.522, 410.896), Radius = 75, }, ROUTE_r_bomb_a4a = { GoalType = "ROUTE", Position = Vec3(3444.321, -2103.612, 432.125), Radius = 75, }, ROUTE_r_bomb_a4b = { GoalType = "ROUTE", Position = Vec3(2812.181, -2054.132, 418.043), Radius = 100, }, ROUTE_r_bomb_b1 = { GoalType = "ROUTE", Position = Vec3(-1688.614, 2001.322, 632.125), Radius = 35, }, ROUTE_r_bomb_b2 = { GoalType = "ROUTE", Position = Vec3(2100.125, 2547.987, 535.125), Radius = 35, }, ROUTE_r_bomb_parts = { GoalType = "ROUTE", Position = Vec3(-1400.290, 119.359, 595.125), Radius = 250, }, SNIPE_s_bay2 = { AimVectors = { [0] = Vec3(0.166, 0.980, -0.110), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2431.179, -3353.507, 648.125), Radius = 20, }, SNIPE_s_hc_bay = { AimVectors = { [0] = Vec3(-0.975, 0.212, -0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1583.124, -3318.432, 376.125), Radius = 35, }, SNIPE_s_hc_bay2 = { AimVectors = { [0] = Vec3(-0.998, -0.058, -0.028), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1218.126, -2770.701, 360.192), Radius = 20, }, SNIPE_s_hc_gate1 = { AimVectors = { [0] = Vec3(0.998, 0.059, 0.005), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1117.121, -3173.989, 312.125), Radius = 20, }, SNIPE_s_hc_gate2 = { AimVectors = { [0] = Vec3(0.999, -0.039, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1775.026, -2861.629, 349.940), Radius = 20, }, SNIPE_s_trainyard1 = { AimVectors = { [0] = Vec3(0.999, -0.033, -0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-3501.218, -2870.273, 464.125), Radius = 35, }, Version = 1, };