global _MG = { AMMOCAB_ammo = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1437.000, -2116.000, 180.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-629.000, 219.000, -2216.000), Range = 1250, TagName = "ammo", TeamAvailability = 6, }, ARTILLERY_S_gate1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1853.354, -5174.740, -142.376), }, ARTILLERY_S_gate2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-1307.275, -4508.649, 7.373), }, ARTILLERY_S_gate3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-887.529, -4057.204, 50.382), }, ATTACK_cap1 = { AimVectors = { [0] = Vec3(0.492, 0.867, 0.083), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1952.170, -5550.039, -157.478), Radius = 32, }, ATTACK_cap2 = { AimVectors = { [0] = Vec3(0.431, 0.902, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4431.446, -5781.278, -285.749), Radius = 32, }, ATTACK_cap3 = { AimVectors = { [0] = Vec3(0.343, -0.938, 0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1195.587, -1042.590, 129.125), Radius = 32, }, ATTACK_cap4 = { AimVectors = { [0] = Vec3(0.105, 0.994, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4084.205, -5730.134, -285.875), Radius = 32, }, ATTACK_cap5 = { AimVectors = { [0] = Vec3(0.426, 0.896, -0.127), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1598.831, -4014.200, 368.440), Radius = 32, }, ATTACK_door1 = { AimVectors = { [0] = Vec3(0.627, 0.737, 0.252), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-611.791, 70.207, -46.875), Radius = 32, TagName = "lab1", }, ATTACK_door2 = { AimVectors = { [0] = Vec3(-0.635, 0.731, 0.249), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(590.342, 93.756, -46.875), Radius = 32, TagName = "lab2", }, ATTACK_door3 = { AimVectors = { [0] = Vec3(1.000, 0.024, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-965.867, 552.708, 225.125), Radius = 32, TagName = "lab3", }, ATTACK_door4 = { AimVectors = { [0] = Vec3(-0.964, -0.266, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(966.711, 581.616, 225.350), Radius = 32, TagName = "lab4", }, ATTACK_door5 = { AimVectors = { [0] = Vec3(-0.925, -0.299, 0.234), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(577.901, 640.954, -78.875), Radius = 32, TagName = "lab5", }, ATTACK_gate1 = { AimVectors = { [0] = Vec3(0.702, -0.201, 0.683), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2227.406, -2521.160, 40.761), Radius = 32, }, ATTACK_gate2 = { AimVectors = { [0] = Vec3(-0.626, 0.542, 0.561), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(244.052, -3025.100, 103.617), Radius = 32, }, ATTACK_gate3 = { AimVectors = { [0] = Vec3(0.218, 0.859, 0.463), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1323.100, -3387.589, 83.942), Radius = 32, }, ATTACK_gate4 = { AimVectors = { [0] = Vec3(-0.213, 0.847, 0.488), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-466.971, -3417.947, 91.651), Radius = 32, }, ATTACK_gate5 = { AimVectors = { [0] = Vec3(0.148, 0.988, 0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1713.927, -3934.457, 418.225), Radius = 32, }, ATTACK_gate6 = { AimVectors = { [0] = Vec3(-0.805, 0.589, 0.073), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1013.528, -3823.982, 345.288), Radius = 32, }, ATTACK_gate7 = { AimVectors = { [0] = Vec3(0.779, 0.525, 0.342), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2443.954, -3094.785, 162.597), Radius = 32, }, ATTACK_lab1 = { AimVectors = { [0] = Vec3(0.075, -0.997, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1734.222, -29.832, -2454.875), Radius = 32, }, ATTACK_lab2 = { AimVectors = { [0] = Vec3(-0.673, -0.740, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2314.346, -205.188, -2454.875), Radius = 32, }, ATTACK_lab3 = { AimVectors = { [0] = Vec3(-0.660, -0.751, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2038.589, -230.838, -2454.875), Radius = 32, }, ATTACK_lab4 = { AimVectors = { [0] = Vec3(-0.979, 0.201, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2445.197, -947.852, -2454.875), Radius = 32, }, ATTACK_lab5 = { AimVectors = { [0] = Vec3(-0.439, 0.855, -0.276), [1] = Vec3(-0.964, -0.264, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2276.510, -543.989, -2254.875), Radius = 32, }, ATTACK_lab6 = { AimVectors = { [0] = Vec3(0.930, -0.350, 0.114), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1493.774, -957.908, -2455.875), Radius = 32, }, ATTACK_roof1 = { AimVectors = { [0] = Vec3(0.589, 0.565, -0.578), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-469.426, 345.290, 625.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_roof2 = { AimVectors = { [0] = Vec3(0.458, 0.780, -0.427), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-468.422, -16.392, 625.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_roof3 = { AimVectors = { [0] = Vec3(-0.495, 0.762, -0.418), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(470.708, -17.786, 624.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_roof4 = { AimVectors = { [0] = Vec3(-0.399, 0.833, -0.383), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(469.734, -205.807, 624.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_roof5 = { AimVectors = { [0] = Vec3(0.394, 0.833, -0.388), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-462.732, -172.451, 625.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_stairs1 = { AimVectors = { [0] = Vec3(-0.995, -0.097, 0.002), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(793.450, 364.161, -2254.875), Radius = 32, }, ATTACK_stairs2 = { AimVectors = { [0] = Vec3(0.282, -0.951, 0.125), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1221.875, 1637.875, -2254.875), Radius = 32, }, ATTACK_stairs3 = { AimVectors = { [0] = Vec3(-0.846, -0.501, -0.182), [1] = Vec3(-0.341, -0.900, -0.273), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(361.430, 1526.305, -1758.875), Radius = 32, }, ATTACK_stairs4 = { AimVectors = { [0] = Vec3(-0.053, -0.976, 0.213), [1] = Vec3(-0.730, -0.672, 0.125), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(6.280, 1741.875, -2254.875), Radius = 32, }, ATTACK_stairs5 = { AimVectors = { [0] = Vec3(0.792, -0.599, -0.116), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-672.664, 1544.308, -1758.875), Radius = 32, }, BUILD_Door_Lock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3.000, 708.000, -9.000), TagName = "Door Lock", TeamAvailability = 2, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1652.000, -2336.000, 206.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_generatorgate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-168.000, 152.000, -2220.000), TeamAvailability = 2, }, CALLARTILLERY_gate1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1663.405, -2809.477, 490.125), }, CALLARTILLERY_gate2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-199.308, -2690.694, 491.125), }, CAPPOINT_truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-4258.791, -5918.075, -233.875), }, DEFEND_cap1 = { AimVectors = { [0] = Vec3(0.129, 0.992, -0.007), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4260.892, -5891.374, -232.875), Radius = 32, Stance = "crouch", }, DEFEND_cap2 = { AimVectors = { [0] = Vec3(0.138, -0.979, 0.152), [1] = Vec3(-0.669, -0.740, 0.071), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3124.041, -5074.553, -285.875), Radius = 32, }, DEFEND_cap3 = { AimVectors = { [0] = Vec3(-0.342, 0.938, 0.059), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1723.829, -5808.122, -151.912), Radius = 32, }, DEFEND_cap4 = { AimVectors = { [0] = Vec3(0.926, -0.378, -0.009), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1772.138, -2819.377, 99.883), Radius = 32, }, DEFEND_cap5 = { AimVectors = { [0] = Vec3(0.989, -0.149, 0.009), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5248.456, -5334.729, -285.875), Radius = 32, }, DEFEND_door1 = { AimVectors = { [0] = Vec3(0.788, 0.145, -0.598), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(-171.737, -1110.865, 385.125), Radius = 32, TagName = "lab1", }, DEFEND_door10 = { AimVectors = { [0] = Vec3(-0.999, -0.030, 0.037), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(1624.309, -1471.965, 128.125), Radius = 32, }, DEFEND_door11 = { AimVectors = { [0] = Vec3(0.784, 0.345, -0.515), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1361.597, -2462.125, 497.125), Radius = 32, }, DEFEND_door12 = { AimVectors = { [0] = Vec3(-0.973, 0.184, -0.137), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(699.667, -2274.759, 368.125), Radius = 32, }, DEFEND_door2 = { AimVectors = { [0] = Vec3(-0.974, -0.034, -0.223), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(691.223, -297.225, 381.125), Radius = 32, Stance = "crouch", TagName = "lab2", }, DEFEND_door3 = { AimVectors = { [0] = Vec3(0.885, 0.345, -0.313), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(-684.374, -378.147, 381.125), Radius = 32, Stance = "crouch", TagName = "lab3", }, DEFEND_door4 = { AimVectors = { [0] = Vec3(-0.890, 0.193, 0.413), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(621.875, -313.874, -46.875), Radius = 32, TagName = "lab4", }, DEFEND_door5 = { AimVectors = { [0] = Vec3(0.104, 0.925, -0.366), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(261.775, -788.542, 385.125), Radius = 32, Stance = "crouch", TagName = "lab5", }, DEFEND_door6 = { AimVectors = { [0] = Vec3(0.967, 0.254, 0.026), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(213.369, -398.684, -46.875), Radius = 32, TagName = "lab6", }, DEFEND_door7 = { AimVectors = { [0] = Vec3(0.861, -0.346, -0.372), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(-674.125, 494.988, 385.125), Radius = 32, TagName = "lab7", }, DEFEND_door8 = { AimVectors = { [0] = Vec3(-0.691, 0.721, 0.056), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(310.698, -2228.604, 129.125), Radius = 32, }, DEFEND_door9 = { AimVectors = { [0] = Vec3(0.944, -0.329, 0.016), }, GoalType = "Defend", MaxCampTime = 70, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1496.801, -1509.284, 129.125), Radius = 32, }, DEFEND_gate1 = { AimVectors = { [0] = Vec3(0.451, -0.831, -0.324), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1345.875, -2586.125, 493.125), Radius = 32, }, DEFEND_gate2 = { AimVectors = { [0] = Vec3(-0.304, -0.904, -0.300), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(-622.125, -2586.125, 493.125), Radius = 32, }, DEFEND_gate3 = { AimVectors = { [0] = Vec3(-0.010, -0.960, -0.279), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1034.812, -2586.125, 493.125), Radius = 32, }, DEFEND_gate4 = { AimVectors = { [0] = Vec3(-0.964, -0.267, 0.012), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(11.060, -2792.071, 109.207), Radius = 32, }, DEFEND_gate5 = { AimVectors = { [0] = Vec3(0.984, 0.178, 0.024), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2026.358, -3209.177, 68.788), Radius = 32, }, DEFEND_gate6 = { AimVectors = { [0] = Vec3(0.990, 0.100, -0.095), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1986.658, -3476.293, 244.613), Radius = 32, }, DEFEND_lab1 = { AimVectors = { [0] = Vec3(0.812, 0.584, 0.019), [1] = Vec3(0.991, -0.125, 0.053), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1447.848, -1067.889, -2455.875), Radius = 32, }, DEFEND_lab2 = { AimVectors = { [0] = Vec3(0.977, -0.135, 0.167), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1630.030, -38.081, -2454.875), Radius = 32, Stance = "prone", }, DEFEND_lab3 = { AimVectors = { [0] = Vec3(-0.923, 0.383, 0.037), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(2590.244, -1183.321, -2454.875), Radius = 32, Stance = "crouch", }, DEFEND_lab4 = { AimVectors = { [0] = Vec3(0.254, -0.965, 0.059), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1619.520, -463.973, -2454.875), Radius = 32, }, DEFEND_lab5 = { AimVectors = { [0] = Vec3(-0.851, -0.525, 0.022), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1095.410, 394.875, -2254.875), Radius = 32, }, DEFEND_lab6 = { AimVectors = { [0] = Vec3(-0.243, 0.970, 0.009), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(1064.911, -199.806, -2254.875), Radius = 32, }, DEFEND_lab7 = { AimVectors = { [0] = Vec3(0.931, -0.365, 0.007), [1] = Vec3(0.506, -0.860, 0.064), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(277.408, 394.875, -2254.875), Radius = 32, }, DEFEND_lab8 = { AimVectors = { [0] = Vec3(0.795, -0.607, 0.009), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-253.875, 1043.462, -2254.875), Radius = 32, }, DEFEND_lab9 = { AimVectors = { [0] = Vec3(0.954, 0.299, 0.025), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-785.772, -135.769, -2254.875), Radius = 32, }, DEFEND_window1 = { AimVectors = { [0] = Vec3(0.094, -0.977, -0.190), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-313.496, 779.084, 192.125), Radius = 32, }, DEFEND_window2 = { AimVectors = { [0] = Vec3(-0.051, -0.997, -0.058), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(57.126, 786.125, 193.125), Radius = 32, }, DEFEND_window3 = { AimVectors = { [0] = Vec3(-0.098, -0.989, -0.109), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(307.983, 786.125, 193.125), Radius = 32, }, FLAG_allied_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2391.000, 286.000, -2416.875), TeamAvailability = 4, }, GRENADE_door_mg1 = { Facing = Vec3(0.210, 0.639, 0.740), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-491.545, 302.943, -54.601), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Door2", TraceInfo = { }, }, GRENADE_door_mg2 = { Facing = Vec3(-0.042, 0.681, 0.731), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-33.757, 243.911, -46.875), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Door_Lock", TraceInfo = { }, }, GRENADE_door_mg3 = { Facing = Vec3(-0.164, 0.646, 0.745), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(380.122, 313.720, -55.948), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Door1", TraceInfo = { }, }, GRENADE_generator = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-226.494, 186.431, -2254.875), PrimeGrenade = 1, TraceEntity = 269, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(479.359, 923.554, -2275.525), eyePos = Vec3(-226.494, 186.431, -2191.875), id = 269, }, }, GRENADE_window1 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-211.980, 860.148, 193.125), PrimeGrenade = 1, TraceEntity = 132, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-224.644, -163.764, 251.511), eyePos = Vec3(-211.980, 860.148, 256.125), id = 132, }, }, GRENADE_window2 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(50.839, 838.324, 193.125), PrimeGrenade = 1, TraceEntity = 133, TraceInfo = { class = "BREAKABLE", endPos = Vec3(23.080, -184.535, 295.680), eyePos = Vec3(50.839, 838.324, 256.125), id = 133, }, }, GRENADE_window3 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(315.196, 823.450, 193.125), PrimeGrenade = 1, TraceEntity = 134, TraceInfo = { class = "BREAKABLE", endPos = Vec3(252.411, -198.510, 271.342), eyePos = Vec3(315.196, 823.450, 256.125), id = 134, }, }, HEALTHCAB_health = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1437.000, -2052.000, 180.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-629.000, 155.000, -2216.000), Range = 1250, TagName = "health", TeamAvailability = 6, }, MOBILEMG42_lab1 = { AimVectors = { [0] = Vec3(0.046, -0.999, 0.022), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(1432.125, 270.392, -2254.875), }, MOBILEMG42_lab2 = { AimVectors = { [0] = Vec3(0.557, 0.828, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(1492.016, -1240.901, -2454.875), }, MOBILEMG42_lab3 = { AimVectors = { [0] = Vec3(0.216, -0.976, 0.035), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(1743.227, -18.168, -2454.875), }, MOBILEMG42_lab4 = { AimVectors = { [0] = Vec3(-0.820, -0.571, 0.050), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(2583.248, -505.674, -2454.875), }, MOBILEMG42_lab5 = { AimVectors = { [0] = Vec3(0.021, -0.998, 0.056), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(2030.205, -280.594, -2454.875), }, MOUNTMG42_Door1 = { AimVectors = { [0] = Vec3(-0.142, -0.990, 0.010), [1] = Vec3(0.273, -0.946, -0.174), [2] = Vec3(-0.016, -0.979, -0.204), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(261.000, 760.000, 259.000), TeamAvailability = 6, }, MOUNTMG42_Door2 = { AimVectors = { [0] = Vec3(0.120, -0.993, 0.007), [1] = Vec3(-0.098, -0.979, -0.178), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-258.000, 759.000, 259.000), TeamAvailability = 6, }, MOUNTMG42_Door_Lock = { AimVectors = { [0] = Vec3(-0.015, -1.000, 0.013), [1] = Vec3(0.272, -0.948, -0.166), [2] = Vec3(-0.252, -0.954, -0.162), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 25, MinCampTime = 15, Position = Vec3(-1.000, 761.000, 259.000), TagName = "Door Lock", TeamAvailability = 6, }, MOUNTMG42_gate_east = { AimVectors = { [0] = Vec3(-0.498, -0.838, -0.223), [1] = Vec3(-0.208, -0.946, -0.248), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-419.000, -2776.000, 559.000), TeamAvailability = 6, }, MOUNTMG42_gate_west = { AimVectors = { [0] = Vec3(0.365, -0.900, -0.237), [1] = Vec3(0.838, -0.484, -0.254), [2] = Vec3(0.211, -0.946, -0.244), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1549.000, -2776.000, 559.000), TeamAvailability = 6, }, MOUNTMG42_lower = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 100, MinCampTime = 40, Position = Vec3(0.000, 1512.000, -2148.000), TeamAvailability = 6, }, PLANT_Axis_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-982.500, -2552.000, 304.000), TagName = "Axis Gate", TeamAvailability = 4, }, PLANT_Axis_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.914, 0.405, -0.010), [1] = Vec3(-0.585, 0.811, -0.022), }, position = Vec3(795.719, -195.648, -2231.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.098, 0.995, 0.015), [1] = Vec3(0.670, 0.742, -0.019), }, position = Vec3(-531.101, -215.122, -2231.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-29.000, 360.688, -2176.250), TagName = "Axis Generator", TeamAvailability = 4, }, PLANT_Axis_Lab = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2068.000, 261.000, -2357.500), TagName = "Axis Lab", TeamAvailability = 4, }, PLANT_Door_Lock = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.139, -0.971, 0.192), }, position = Vec3(588.691, 733.875, -55.760), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.764, -0.618, 0.186), [1] = Vec3(0.372, -0.903, 0.214), }, position = Vec3(-581.943, 717.476, -55.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(0.000, 736.000, -40.000), TagName = "Door Lock", TeamAvailability = 4, }, PLANT_Neutral_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.179, -0.984, 0.016), }, position = Vec3(1520.281, -2012.054, 164.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.997, -0.056, 0.053), }, position = Vec3(728.909, -2228.778, 164.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1669.499, -2335.000, 192.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_generatorgate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.964, -0.266, -0.031), }, position = Vec3(788.998, 365.067, -2231.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.865, 0.501, -0.031), [1] = Vec3(0.160, 0.987, -0.015), }, position = Vec3(-799.866, -201.542, -2231.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.075, 0.997, 0.009), [1] = Vec3(0.636, 0.772, -0.016), }, position = Vec3(-530.000, -210.828, -2231.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-31.500, 231.500, -2178.500), TeamAvailability = 4, }, REPAIRMG42_Door1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(261.000, 760.000, 259.000), TeamAvailability = 6, }, REPAIRMG42_Door2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-258.000, 759.000, 259.000), TeamAvailability = 6, }, REPAIRMG42_Door_Lock = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1.000, 761.000, 259.000), TagName = "Door Lock", TeamAvailability = 6, }, REPAIRMG42_gate_east = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-419.000, -2776.000, 559.000), TeamAvailability = 6, }, REPAIRMG42_gate_west = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1549.000, -2776.000, 559.000), TeamAvailability = 6, }, REPAIRMG42_lower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(0.000, 1512.000, -2148.000), TeamAvailability = 6, }, ROUTE_allied_center = { GoalType = "ROUTE", Position = Vec3(272.406, -4890.010, 28.219), Radius = 125, }, ROUTE_allied_east = { GoalType = "ROUTE", Position = Vec3(1283.117, -2966.052, -113.162), Radius = 125, }, ROUTE_allied_main = { GoalType = "ROUTE", Position = Vec3(-2561.872, -5422.940, -150.500), Radius = 125, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-5190.416, -6762.898, -285.875), Radius = 650, }, ROUTE_allied_west = { GoalType = "ROUTE", Position = Vec3(-3539.953, -3025.995, -375.739), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(1.650, 1083.349, 385.125), Radius = 270, }, ROUTE_cp_spawn = { GoalType = "ROUTE", Position = Vec3(1240.139, -2207.125, 141.196), Radius = 400, }, ROUTE_elevator = { GoalType = "ROUTE", Position = Vec3(352.579, 877.697, -78.875), Radius = 125, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(2384.124, 254.425, -2420.875), Radius = 125, }, ROUTE_hall1 = { GoalType = "ROUTE", Position = Vec3(537.167, -273.837, -46.875), Radius = 125, }, ROUTE_hall2 = { GoalType = "ROUTE", Position = Vec3(225.584, -254.847, -46.875), Radius = 125, }, ROUTE_hall3 = { GoalType = "ROUTE", Position = Vec3(-233.025, -293.166, -46.875), Radius = 125, }, ROUTE_hall4 = { GoalType = "ROUTE", Position = Vec3(-544.167, -261.668, -46.875), Radius = 125, }, ROUTE_hall5 = { GoalType = "ROUTE", Position = Vec3(390.458, -448.241, 151.412), Radius = 125, }, ROUTE_hall6 = { GoalType = "ROUTE", Position = Vec3(45.109, -329.697, 145.125), Radius = 125, }, ROUTE_hall7 = { GoalType = "ROUTE", Position = Vec3(-59.920, -336.207, 145.125), Radius = 125, }, ROUTE_hall8 = { GoalType = "ROUTE", Position = Vec3(-393.062, -339.312, 102.654), Radius = 125, }, ROUTE_lab1 = { GoalType = "ROUTE", Position = Vec3(1852.932, -10.595, -2454.875), Radius = 125, }, ROUTE_lab2 = { GoalType = "ROUTE", Position = Vec3(2444.567, -342.151, -2454.875), Radius = 125, }, ROUTE_lab_lower = { GoalType = "ROUTE", Position = Vec3(924.320, -745.025, -2454.875), Radius = 125, }, ROUTE_lower_back = { GoalType = "ROUTE", Position = Vec3(-972.218, -1015.524, -2254.875), Radius = 125, }, ROUTE_lower_spawn = { GoalType = "ROUTE", Position = Vec3(-1674.865, 236.924, -2254.875), Radius = 370, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(-711.452, 154.469, 609.125), Radius = 125, }, ROUTE_side = { GoalType = "ROUTE", Position = Vec3(767.332, 701.791, -47.875), Radius = 70, }, ROUTE_stairs_e = { GoalType = "ROUTE", Position = Vec3(547.444, 1515.037, -798.875), Radius = 125, }, ROUTE_stairs_w = { GoalType = "ROUTE", Position = Vec3(-543.284, 1512.134, -798.875), Radius = 125, }, SMOKEBOMB_door1 = { AimVectors = { [0] = Vec3(-0.031, 0.817, 0.576), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(36.298, -1538.078, 145.125), Radius = 32, }, SNIPE_door1 = { AimVectors = { [0] = Vec3(0.104, -0.994, 0.017), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1167.942, -689.035, 128.125), Radius = 32, Stance = "prone", }, SNIPE_door2 = { AimVectors = { [0] = Vec3(-0.016, -0.988, -0.152), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-902.825, 310.390, 666.475), Radius = 32, Stance = "crouch", }, SNIPE_door3 = { AimVectors = { [0] = Vec3(-0.002, -0.958, -0.286), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(977.279, 285.465, 697.132), Radius = 32, }, SNIPE_door4 = { AimVectors = { [0] = Vec3(-0.221, -0.975, 0.020), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1254.284, 33.336, 129.125), Radius = 32, Stance = "prone", }, TRIPMINE_lab1 = { AimPosition = Vec3(1382.125, -309.325, -2192.207), GoalType = "TRIPMINE", Position = Vec3(1414.063, -311.743, -2254.875), Radius = 32, Stance = "stand", }, TRIPMINE_lab2 = { AimPosition = Vec3(869.193, 679.875, -2217.712), GoalType = "TRIPMINE", Position = Vec3(867.686, 651.074, -2254.694), Radius = 32, Stance = "crouch", }, TRIPMINE_lab3 = { AimPosition = Vec3(-839.079, 679.875, -2189.915), GoalType = "TRIPMINE", Position = Vec3(-841.547, 644.371, -2254.875), Radius = 32, Stance = "stand", }, Version = 1, };