global _MG = { AIRSTRIKE_Axis_Start_16 = { AimVectors = { [0] = Vec3(-0.603, -0.318, 0.732), }, GoalType = "AIRSTRIKE", Position = Vec3(1327.299, -1370.235, 1057.125), Radius = 32, }, AIRSTRIKE_Axis_Start_17 = { AimVectors = { [0] = Vec3(-0.624, 0.323, 0.712), }, GoalType = "AIRSTRIKE", Position = Vec3(1144.752, 2030.165, 1011.754), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5253.000, 935.000, 361.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(7613.000, 4391.000, 1209.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1821.000, -2865.000, 745.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Allied_Start_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1565.953, 340.343, 957.070), }, ARTILLERY_S_Allied_Start_21 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1414.027, 994.622, 941.598), }, ARTILLERY_S_Allied_Start_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1033.444, 2279.968, 1005.736), }, ARTILLERY_S_Axis_Start_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-127.268, 2210.705, 391.808), }, ARTILLERY_S_Axis_Start_15 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(110.544, -2760.893, 660.087), }, ATTACK_Allied_Courtyard_1 = { AimVectors = { [0] = Vec3(0.102, 0.985, 0.139), [1] = Vec3(-0.508, -0.861, 0.019), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2565.647, -273.191, 1030.598), Radius = 32, }, ATTACK_Allied_Courtyard_10 = { AimVectors = { [0] = Vec3(0.840, 0.480, 0.252), [1] = Vec3(0.089, 0.996, -0.008), [2] = Vec3(0.114, -0.993, 0.023), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2178.125, 566.969, 1036.426), Radius = 32, }, ATTACK_Allied_Courtyard_2 = { AimVectors = { [0] = Vec3(0.418, 0.894, 0.162), [1] = Vec3(-0.086, -0.995, 0.042), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2376.598, 220.089, 1026.447), Radius = 32, }, ATTACK_Allied_Courtyard_3 = { AimVectors = { [0] = Vec3(0.664, -0.705, 0.248), [1] = Vec3(0.069, -0.997, 0.023), [2] = Vec3(-0.025, 1.000, 0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2213.569, 1184.612, 1006.832), Radius = 32, }, ATTACK_Allied_Courtyard_4 = { AimVectors = { [0] = Vec3(0.245, -0.969, 0.021), [1] = Vec3(0.521, 0.796, 0.309), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2136.619, 1633.505, 1001.037), Radius = 32, }, ATTACK_Allied_Courtyard_5 = { AimVectors = { [0] = Vec3(-0.122, 0.950, 0.287), [1] = Vec3(-0.167, -0.986, -0.008), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2715.138, 306.565, 1053.975), Radius = 32, }, ATTACK_Allied_Courtyard_6 = { AimVectors = { [0] = Vec3(-0.204, 0.979, 0.002), [1] = Vec3(-0.727, -0.687, -0.004), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3121.529, -2666.125, 1113.125), Radius = 32, }, ATTACK_Allied_Courtyard_7 = { AimVectors = { [0] = Vec3(-0.265, 0.964, -0.021), [1] = Vec3(-0.548, -0.837, 0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3035.563, -2666.125, 1113.125), Radius = 32, }, ATTACK_Allied_Courtyard_8 = { AimVectors = { [0] = Vec3(-0.410, 0.910, 0.055), [1] = Vec3(-0.839, -0.544, -0.017), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3115.106, -848.333, 1002.923), Radius = 32, }, ATTACK_Allied_Courtyard_9 = { AimVectors = { [0] = Vec3(0.333, 0.937, 0.107), [1] = Vec3(-0.153, -0.988, -0.013), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2294.981, -92.810, 1065.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_1 = { AimVectors = { [0] = Vec3(0.291, 0.957, 0.004), [1] = Vec3(0.962, 0.272, -0.000), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3016.045, -96.971, 513.314), Radius = 32, }, ATTACK_Allied_ProtectionNet_10 = { AimVectors = { [0] = Vec3(1.000, 0.008, -0.006), [1] = Vec3(0.676, -0.676, 0.295), [2] = Vec3(0.589, 0.808, -0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2877.676, -30.744, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_11 = { AimVectors = { [0] = Vec3(0.159, 0.987, 0.004), [1] = Vec3(-0.071, -0.867, 0.494), [2] = Vec3(0.847, 0.532, -0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3086.305, -102.423, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_12 = { AimVectors = { [0] = Vec3(-0.142, -0.972, 0.189), [1] = Vec3(-0.971, 0.237, 0.015), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3869.875, 34.640, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_2 = { AimVectors = { [0] = Vec3(0.789, 0.614, -0.002), [1] = Vec3(0.442, -0.868, 0.226), [2] = Vec3(0.987, -0.160, -0.008), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2856.724, 112.175, 513.314), Radius = 32, }, ATTACK_Allied_ProtectionNet_3 = { AimVectors = { [0] = Vec3(0.961, -0.053, 0.273), [1] = Vec3(0.375, 0.924, -0.077), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2889.890, -305.735, 577.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_4 = { AimVectors = { [0] = Vec3(0.987, -0.161, -0.006), [1] = Vec3(0.092, -0.981, 0.170), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3039.170, 311.659, 512.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_5 = { AimVectors = { [0] = Vec3(-0.159, -0.954, 0.253), [1] = Vec3(-0.815, 0.579, -0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3854.567, -157.209, 512.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_6 = { AimVectors = { [0] = Vec3(-0.087, -0.982, 0.168), [1] = Vec3(-0.994, 0.107, -0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3843.849, 148.751, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_7 = { AimVectors = { [0] = Vec3(0.013, -0.988, 0.155), [1] = Vec3(-0.994, 0.105, -0.013), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3759.724, 269.027, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_8 = { AimVectors = { [0] = Vec3(-0.966, -0.256, -0.013), [1] = Vec3(0.316, -0.941, 0.117), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3531.156, 299.571, 513.125), Radius = 32, }, ATTACK_Allied_ProtectionNet_9 = { AimVectors = { [0] = Vec3(-0.496, 0.868, 0.012), [1] = Vec3(0.983, -0.184, 0.006), [2] = Vec3(-0.968, -0.249, 0.029), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3365.243, -2.540, 513.125), Radius = 32, }, ATTACK_Allied_RadarEquipment_1 = { AimVectors = { [0] = Vec3(0.988, 0.140, 0.061), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6643.021, 3771.608, 1233.125), Radius = 32, }, ATTACK_Allied_RadarEquipment_10 = { AimVectors = { [0] = Vec3(0.666, 0.745, 0.032), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7522.354, 2840.843, 1215.916), Radius = 32, }, ATTACK_Allied_RadarEquipment_2 = { AimVectors = { [0] = Vec3(0.950, 0.311, -0.015), [1] = Vec3(0.731, 0.681, -0.040), [2] = Vec3(-0.212, 0.975, -0.073), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5907.121, 3129.570, 1283.666), Radius = 32, }, ATTACK_Allied_RadarEquipment_3 = { AimVectors = { [0] = Vec3(0.627, 0.777, -0.055), [1] = Vec3(0.999, -0.033, -0.026), [2] = Vec3(0.408, -0.913, -0.004), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5746.618, 3648.326, 1258.617), Radius = 32, }, ATTACK_Allied_RadarEquipment_4 = { AimVectors = { [0] = Vec3(1.000, -0.004, -0.019), [1] = Vec3(0.817, -0.575, 0.031), [2] = Vec3(0.100, -0.995, 0.024), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6677.376, 3529.364, 1232.125), Radius = 32, }, ATTACK_Allied_RadarEquipment_5 = { AimVectors = { [0] = Vec3(0.996, 0.073, 0.050), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7567.108, 3909.577, 1245.509), Radius = 32, }, ATTACK_Allied_RadarEquipment_6 = { AimVectors = { [0] = Vec3(0.769, 0.639, 0.015), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6800.511, 2565.834, 1269.190), Radius = 32, }, ATTACK_Allied_RadarEquipment_7 = { AimVectors = { [0] = Vec3(0.913, 0.408, 0.019), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6194.899, 2985.575, 1265.166), Radius = 32, }, ATTACK_Allied_RadarEquipment_8 = { AimVectors = { [0] = Vec3(0.984, -0.167, 0.059), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7320.952, 4074.247, 1232.073), Radius = 32, }, ATTACK_Allied_RadarEquipment_9 = { AimVectors = { [0] = Vec3(0.910, 0.413, 0.019), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6293.972, 3201.339, 1208.888), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_11 = { AimVectors = { [0] = Vec3(0.754, 0.652, 0.082), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-76.861, -3040.439, 712.458), Radius = 32, }, ATTACK_Allied_Start_12 = { AimVectors = { [0] = Vec3(-0.031, 0.999, 0.021), [1] = Vec3(-0.264, 0.964, -0.042), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1164.490, -1185.933, 649.185), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_13 = { AimVectors = { [0] = Vec3(0.353, -0.927, 0.126), [1] = Vec3(-0.712, 0.693, 0.107), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(383.825, 2670.530, 565.960), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_14 = { AimVectors = { [0] = Vec3(0.136, 0.903, 0.407), [1] = Vec3(0.866, 0.174, 0.469), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-244.818, 2397.018, 413.779), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_15 = { AimVectors = { [0] = Vec3(0.883, -0.392, 0.259), [1] = Vec3(0.247, -0.965, 0.086), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-817.794, 1453.573, 345.087), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_16 = { AimVectors = { [0] = Vec3(0.278, 0.951, 0.138), [1] = Vec3(0.650, 0.721, 0.239), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-842.578, 588.846, 331.840), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_17 = { AimVectors = { [0] = Vec3(0.911, 0.293, 0.291), [1] = Vec3(0.357, -0.923, 0.145), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-674.691, -396.241, 320.314), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_18 = { AimVectors = { [0] = Vec3(0.094, 0.991, 0.100), [1] = Vec3(0.399, 0.897, 0.190), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-468.011, -778.176, 313.811), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_19 = { AimVectors = { [0] = Vec3(0.803, 0.516, 0.298), [1] = Vec3(0.302, -0.929, 0.215), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-365.488, -976.187, 329.891), Radius = 32, Stance = "crouch", }, ATTACK_Allied_Start_20 = { AimVectors = { [0] = Vec3(0.642, 0.739, 0.205), [1] = Vec3(0.147, 0.987, 0.067), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-295.335, -1782.951, 426.047), Radius = 32, }, ATTACK_Axis_Flag2_1 = { AimVectors = { [0] = Vec3(-0.367, -0.927, -0.080), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6904.063, 1616.326, 1185.125), Radius = 32, }, ATTACK_Axis_Flag2_2 = { AimVectors = { [0] = Vec3(0.999, -0.033, -0.000), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6545.331, 1489.753, 1169.125), Radius = 32, }, ATTACK_Axis_RadarPlanted_1 = { AimVectors = { [0] = Vec3(0.361, -0.932, -0.009), [1] = Vec3(-0.166, -0.986, 0.033), [2] = Vec3(-0.696, -0.717, -0.035), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6371.008, 3925.875, 1264.077), Radius = 32, Stance = "crouch", }, ATTACK_Axis_RadarPlanted_2 = { AimVectors = { [0] = Vec3(0.288, -0.958, -0.002), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6481.726, 3914.003, 1232.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_RadarPlanted_3 = { AimVectors = { [0] = Vec3(0.327, -0.942, 0.071), [1] = Vec3(0.815, -0.577, 0.061), [2] = Vec3(0.975, 0.168, -0.145), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6219.611, 3802.125, 1232.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_RadarPlanted_4 = { AimVectors = { [0] = Vec3(-0.850, -0.526, -0.023), [1] = Vec3(-0.298, -0.951, 0.088), [2] = Vec3(0.884, -0.464, -0.052), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6017.717, 4000.075, 1232.125), Radius = 32, Stance = "crouch", }, ATTACK_Axis_RadarPlanted_5 = { AimVectors = { [0] = Vec3(0.287, -0.958, -0.004), [1] = Vec3(0.676, -0.735, -0.048), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6268.128, 3925.863, 1264.071), Radius = 32, Stance = "crouch", }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3249.000, -1640.000, 1085.000), TagName = "Assault Ramp", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2916.000, 650.000, 1196.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Generator_Protection_Net = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3641.000, 268.000, 569.000), TagName = "Generator Protection Net", TeamAvailability = 2, }, BUILD_Metal_Staircase = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6669.000, -296.000, 377.000), TagName = "Metal Staircase", TeamAvailability = 4, }, BUILD_Radar_base_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(7633.000, 4372.000, 1377.000), TagName = "Radar base MG Nest", TeamAvailability = 2, }, BUILD_Staircase_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6913.000, 260.000, 1105.000), TagName = "Staircase MG Nest", TeamAvailability = 2, }, CALLARTILLERY_Allied_Start_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2152.920, -1746.775, 165.117), }, CALLARTILLERY_Allied_Start_3 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1946.732, -385.867, 168.946), }, CALLARTILLERY_Allied_Start_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2112.373, 1109.228, 117.959), }, CALLARTILLERY_Allied_Start_6 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2164.287, 1724.691, 136.363), }, CALLARTILLERY_Axis_Start_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1651.485, 190.443, 1048.125), }, CALLARTILLERY_Axis_Start_14 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1648.891, 663.193, 1048.125), }, CAMP_Allied_MetalStaircase_1 = { AimVectors = { [0] = Vec3(0.979, 0.123, 0.162), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6085.874, -238.780, 321.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_10 = { AimVectors = { [0] = Vec3(-0.611, -0.792, -0.011), [1] = Vec3(0.989, -0.147, -0.019), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5409.419, 935.803, 321.125), Radius = 32, }, CAMP_Allied_MetalStaircase_2 = { AimVectors = { [0] = Vec3(0.968, 0.185, 0.168), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6085.875, -289.752, 321.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_3 = { AimVectors = { [0] = Vec3(0.945, 0.281, 0.168), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6090.266, -371.899, 321.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_4 = { AimVectors = { [0] = Vec3(0.871, 0.428, 0.239), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6435.455, -378.349, 321.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_5 = { AimVectors = { [0] = Vec3(0.986, -0.037, 0.162), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6166.674, -72.126, 321.142), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_6 = { AimVectors = { [0] = Vec3(0.926, 0.346, 0.153), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6162.125, -409.372, 337.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_7 = { AimVectors = { [0] = Vec3(0.920, 0.346, 0.181), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6326.236, -352.762, 321.125), Radius = 32, Stance = "crouch", }, CAMP_Allied_MetalStaircase_8 = { AimVectors = { [0] = Vec3(0.977, -0.212, -0.021), [1] = Vec3(-0.796, -0.605, -0.023), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5601.517, 931.619, 321.125), Radius = 32, }, CAMP_Allied_MetalStaircase_9 = { AimVectors = { [0] = Vec3(-1.000, -0.009, -0.000), [1] = Vec3(0.913, 0.408, -0.034), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5601.353, 732.307, 321.125), Radius = 32, }, CHECKPOINT_flag1 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1960.000, -160.000, 1108.000), }, CHECKPOINT_flag2 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(6816.000, 1440.000, 1228.000), }, DEFEND_Axis_BreachWall_1 = { AimVectors = { [0] = Vec3(-0.287, 0.956, -0.063), [1] = Vec3(0.326, -0.945, 0.021), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2661.966, 1885.875, 1145.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_10 = { AimVectors = { [0] = Vec3(-0.373, -0.923, -0.095), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2538.125, 975.911, 1145.125), Radius = 32, }, DEFEND_Axis_BreachWall_11 = { AimVectors = { [0] = Vec3(-0.896, -0.405, 0.183), [1] = Vec3(-0.174, 0.984, 0.029), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3009.678, 1106.125, 1105.176), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_12 = { AimVectors = { [0] = Vec3(0.206, -0.976, 0.069), [1] = Vec3(0.030, 0.999, 0.019), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2802.125, 1623.172, 1121.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_2 = { AimVectors = { [0] = Vec3(-0.159, 0.987, -0.021), [1] = Vec3(0.466, -0.885, 0.010), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2594.911, 1885.875, 1145.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_3 = { AimVectors = { [0] = Vec3(-0.390, -0.778, -0.492), [1] = Vec3(0.175, -0.979, -0.105), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2639.571, 2706.527, 1345.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_4 = { AimVectors = { [0] = Vec3(-0.508, -0.721, -0.470), [1] = Vec3(0.145, -0.981, -0.130), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2680.144, 2707.237, 1344.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_5 = { AimVectors = { [0] = Vec3(0.025, -1.000, 0.004), [1] = Vec3(-0.808, 0.578, -0.113), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3220.440, 1885.875, 1201.125), Radius = 32, }, DEFEND_Axis_BreachWall_6 = { AimVectors = { [0] = Vec3(0.185, -0.983, 0.004), [1] = Vec3(-0.728, 0.675, -0.118), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3135.541, 1885.875, 1201.125), Radius = 32, }, DEFEND_Axis_BreachWall_7 = { AimVectors = { [0] = Vec3(-0.489, 0.868, -0.088), [1] = Vec3(0.985, 0.116, -0.130), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3093.768, 1442.125, 1233.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_8 = { AimVectors = { [0] = Vec3(-0.028, -0.999, -0.015), [1] = Vec3(0.234, -0.969, 0.082), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2962.125, 2797.875, 1145.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_BreachWall_9 = { AimVectors = { [0] = Vec3(-0.245, 0.963, -0.111), [1] = Vec3(0.995, 0.060, -0.076), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2538.125, 618.125, 1145.125), Radius = 32, }, DEFEND_Axis_Courtyard_1 = { AimVectors = { [0] = Vec3(0.963, -0.167, 0.213), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1266.125, -2285.875, 705.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_10 = { AimVectors = { [0] = Vec3(0.564, -0.824, 0.053), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-161.220, 3423.798, 704.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_11 = { AimVectors = { [0] = Vec3(0.952, -0.221, 0.212), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-173.875, 3106.125, 705.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_12 = { AimVectors = { [0] = Vec3(0.998, -0.026, 0.065), [1] = Vec3(0.874, -0.483, 0.046), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, -42.125, 1049.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_2 = { AimVectors = { [0] = Vec3(-0.972, -0.174, -0.158), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1513.175, -2270.026, 753.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_3 = { AimVectors = { [0] = Vec3(0.338, -0.941, 0.036), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1314.275, -1810.125, 705.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_4 = { AimVectors = { [0] = Vec3(-0.010, -0.994, -0.105), [1] = Vec3(0.901, -0.131, 0.414), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1490.127, -1490.125, 817.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_5 = { AimVectors = { [0] = Vec3(0.207, 0.775, -0.596), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1938.125, -3243.680, 1113.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_6 = { AimVectors = { [0] = Vec3(0.981, 0.182, 0.067), [1] = Vec3(0.545, 0.837, 0.052), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, -533.875, 1049.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_7 = { AimVectors = { [0] = Vec3(-0.731, 0.682, 0.019), [1] = Vec3(-0.128, -0.991, 0.034), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2496.882, 1280.178, 1067.193), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_8 = { AimVectors = { [0] = Vec3(-0.963, -0.154, -0.220), [1] = Vec3(-0.456, -0.885, -0.099), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1068.693, 3305.258, 972.938), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Courtyard_9 = { AimVectors = { [0] = Vec3(-0.092, -0.982, 0.166), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(210.125, 3327.293, 737.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag2_1 = { AimVectors = { [0] = Vec3(0.798, -0.602, 0.040), [1] = Vec3(0.965, -0.259, 0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6529.396, 1732.005, 1169.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag2_2 = { AimVectors = { [0] = Vec3(0.994, -0.070, 0.078), [1] = Vec3(0.943, 0.326, 0.067), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6719.365, 1431.910, 1169.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_1 = { AimVectors = { [0] = Vec3(0.592, 0.784, -0.185), [1] = Vec3(0.999, -0.013, 0.048), [2] = Vec3(0.063, 0.998, 0.031), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7192.044, 726.882, 1168.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_10 = { AimVectors = { [0] = Vec3(0.551, -0.571, -0.609), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6146.125, 813.875, 809.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_11 = { AimVectors = { [0] = Vec3(-0.492, 0.505, -0.709), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6713.107, 215.245, 1048.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_2 = { AimVectors = { [0] = Vec3(-0.131, 0.966, -0.225), [1] = Vec3(0.997, -0.032, 0.075), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7373.171, 727.908, 1168.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_3 = { AimVectors = { [0] = Vec3(-0.981, -0.098, -0.168), [1] = Vec3(0.258, -0.966, 0.008), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7569.262, 972.115, 1168.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_4 = { AimVectors = { [0] = Vec3(0.994, 0.103, -0.029), [1] = Vec3(0.060, 0.997, 0.046), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7570.233, 8.243, 1152.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_5 = { AimVectors = { [0] = Vec3(-0.986, 0.166, 0.006), [1] = Vec3(-0.039, 0.999, 0.035), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(8570.028, -44.131, 1152.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_6 = { AimVectors = { [0] = Vec3(-0.972, -0.235, 0.017), [1] = Vec3(-0.238, 0.968, 0.081), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(8622.114, 222.372, 1152.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_7 = { AimVectors = { [0] = Vec3(0.099, -0.670, -0.736), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6617.054, 831.412, 1169.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_8 = { AimVectors = { [0] = Vec3(-0.544, -0.465, -0.698), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6781.875, 820.166, 1169.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MetalStaircase_9 = { AimVectors = { [0] = Vec3(0.432, 0.488, -0.758), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6146.125, 210.125, 929.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_1 = { AimVectors = { [0] = Vec3(0.299, 0.953, 0.042), [1] = Vec3(0.630, 0.758, 0.171), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3025.501, -256.913, 608.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_10 = { AimVectors = { [0] = Vec3(0.995, -0.082, 0.061), [1] = Vec3(0.876, -0.479, 0.056), [2] = Vec3(0.088, -0.983, 0.162), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2972.911, 305.644, 512.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_11 = { AimVectors = { [0] = Vec3(0.429, -0.861, 0.274), [1] = Vec3(0.976, -0.217, 0.033), [2] = Vec3(0.891, 0.449, 0.065), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2834.125, 157.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_12 = { AimVectors = { [0] = Vec3(0.955, 0.072, 0.289), [1] = Vec3(0.646, 0.761, 0.069), [2] = Vec3(0.407, 0.912, -0.051), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2834.125, -357.875, 577.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_2 = { AimVectors = { [0] = Vec3(0.070, 0.997, 0.040), [1] = Vec3(-0.894, 0.011, 0.448), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3095.493, -211.811, 512.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_3 = { AimVectors = { [0] = Vec3(0.479, -0.874, 0.084), [1] = Vec3(0.962, 0.207, 0.179), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3064.330, 535.201, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_4 = { AimVectors = { [0] = Vec3(-0.886, -0.460, 0.054), [1] = Vec3(-0.244, 0.923, -0.298), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3869.731, -593.329, 634.590), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_5 = { AimVectors = { [0] = Vec3(-0.422, 0.903, 0.084), [1] = Vec3(0.371, 0.886, 0.280), [2] = Vec3(0.997, 0.064, 0.050), [3] = Vec3(-0.952, 0.297, 0.075), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3358.936, -61.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_6 = { AimVectors = { [0] = Vec3(-0.856, 0.515, 0.035), [1] = Vec3(-0.191, -0.943, 0.274), [2] = Vec3(-0.448, 0.856, 0.259), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3880.666, -61.259, 512.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_7 = { AimVectors = { [0] = Vec3(-0.018, -0.987, 0.162), [1] = Vec3(-0.875, -0.475, 0.090), [2] = Vec3(-0.997, 0.034, 0.063), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3789.875, 309.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_8 = { AimVectors = { [0] = Vec3(0.000, -0.999, 0.040), [1] = Vec3(0.961, -0.064, 0.270), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3162.125, 1005.875, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ProtectionNet_9 = { AimVectors = { [0] = Vec3(0.983, 0.064, 0.173), [1] = Vec3(-0.124, -0.850, 0.512), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2842.125, 916.329, 513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_1 = { AimVectors = { [0] = Vec3(0.863, -0.503, -0.046), [1] = Vec3(0.553, -0.833, -0.012), [2] = Vec3(0.108, -0.994, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6230.246, 3496.426, 1232.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_10 = { AimVectors = { [0] = Vec3(0.019, -0.999, 0.035), [1] = Vec3(0.969, -0.242, 0.054), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5530.125, 3428.791, 1185.221), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_2 = { AimVectors = { [0] = Vec3(0.995, -0.083, -0.064), [1] = Vec3(0.886, -0.463, 0.018), [2] = Vec3(0.337, -0.941, -0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5743.398, 4292.378, 1247.290), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_3 = { AimVectors = { [0] = Vec3(0.980, 0.122, 0.155), [1] = Vec3(0.862, -0.484, 0.153), [2] = Vec3(0.334, -0.921, 0.200), [3] = Vec3(-0.720, -0.694, -0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5803.332, 3512.995, 1168.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_4 = { AimVectors = { [0] = Vec3(0.495, -0.868, -0.022), [1] = Vec3(-0.007, -1.000, 0.005), [2] = Vec3(-0.474, -0.880, 0.019), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6636.314, 3115.215, 1264.808), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_5 = { AimVectors = { [0] = Vec3(0.947, -0.320, 0.023), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(5666.126, 3794.126, 1169.125), Radius = 32, }, DEFEND_Axis_RadarEquipment_6 = { AimVectors = { [0] = Vec3(-0.786, -0.616, -0.051), [1] = Vec3(-0.989, -0.136, -0.055), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(8466.125, 3905.198, 1361.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_7 = { AimVectors = { [0] = Vec3(-0.603, -0.796, -0.055), [1] = Vec3(-0.970, -0.236, -0.065), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(8131.623, 3827.442, 1311.140), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_8 = { AimVectors = { [0] = Vec3(0.159, -0.987, -0.017), [1] = Vec3(-0.588, -0.808, 0.038), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6874.125, 4074.954, 1217.368), Radius = 32, Stance = "crouch", }, DEFEND_Axis_RadarEquipment_9 = { AimVectors = { [0] = Vec3(-0.981, -0.060, 0.183), [1] = Vec3(0.910, 0.412, 0.048), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6406.014, 3252.285, 1179.149), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_1 = { AimVectors = { [0] = Vec3(-0.528, 0.835, -0.154), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(298.125, -2967.332, 705.125), Radius = 32, }, DEFEND_Axis_Start_10 = { AimVectors = { [0] = Vec3(0.456, -0.857, -0.242), [1] = Vec3(-0.239, -0.924, -0.299), [2] = Vec3(-0.732, -0.575, -0.365), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(291.615, 2870.766, 883.922), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_11 = { AimVectors = { [0] = Vec3(-0.193, -0.977, -0.088), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-107.237, 3106.125, 705.125), Radius = 32, }, DEFEND_Axis_Start_2 = { AimVectors = { [0] = Vec3(-0.568, -0.822, 0.040), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(307.344, -2727.430, 705.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_3 = { AimVectors = { [0] = Vec3(-0.116, 0.983, -0.141), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(397.596, -2562.125, 705.125), Radius = 32, }, DEFEND_Axis_Start_4 = { AimVectors = { [0] = Vec3(-0.828, 0.528, -0.190), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(517.190, -2562.125, 705.125), Radius = 32, }, DEFEND_Axis_Start_5 = { AimVectors = { [0] = Vec3(-0.624, 0.754, -0.205), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, -461.038, 1049.125), Radius = 32, }, DEFEND_Axis_Start_6 = { AimVectors = { [0] = Vec3(-0.814, -0.533, -0.231), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, -121.879, 1049.125), Radius = 32, }, DEFEND_Axis_Start_7 = { AimVectors = { [0] = Vec3(-0.878, 0.388, -0.279), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1642.125, 18.125, 1065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_8 = { AimVectors = { [0] = Vec3(-0.886, 0.370, -0.281), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, 830.030, 1049.125), Radius = 32, }, DEFEND_Axis_Start_9 = { AimVectors = { [0] = Vec3(-0.683, -0.706, -0.186), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1514.125, 1162.820, 1049.125), Radius = 32, }, EXPLODE_Staircase_MG_Nest = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(6812.000, 356.000, 1086.001), TagName = "Staircase MG Nest", TeamAvailability = 4, }, GRENADE_Hatch = { Facing = Vec3(0.510, 0.417, -0.752), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2595.390, 939.609, 1145.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(3117.933, 1366.775, 438.025), eyePos = Vec3(2595.390, 939.609, 1208.125), id = 960, }, }, GRENADE_Wall_Beach_Fence = { Facing = Vec3(0.827, -0.507, -0.244), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1738.489, 2726.083, 1072.969), PrimeGrenade = 1, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(2380.671, 1971.727, 876.886), eyePos = Vec3(1738.489, 2726.083, 1135.969), id = 118, }, }, GRENADE_hatch_1 = { Facing = Vec3(-0.068, -0.200, -0.977), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3873.119, -926.059, 881.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(3803.145, -1130.735, -56.768), eyePos = Vec3(3873.119, -926.059, 944.125), id = 77, }, }, GRENADE_hatch_2 = { Facing = Vec3(-0.003, -0.037, -0.999), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3491.640, -296.056, 881.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(3488.749, -333.635, -79.181), eyePos = Vec3(3491.640, -296.056, 944.125), id = 918, }, }, GRENADE_hatch_3 = { Facing = Vec3(0.004, -0.037, -0.999), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2899.552, 291.042, 793.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(2904.090, 253.626, -167.181), eyePos = Vec3(2899.552, 291.042, 856.125), id = 75, }, }, GRENADE_lower_fence = { Count = 1, Facing = Vec3(0.972, 0.189, 0.139), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1415.348, 2498.168, 286.954), PrimeGrenade = 1, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-423.087, 2617.709, 370.040), eyePos = Vec3(-1436.816, 2474.679, 348.345), id = 155, }, }, GRENADE_staircaseMG42 = { Count = 1, Facing = Vec3(0.433, 0.894, -0.113), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(6713.174, 215.496, 1049.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_stairmg_gun", TraceInfo = { }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(7669.000, 4276.000, 1211.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2753.000, 1828.000, 1187.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1877.000, -2908.000, 747.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_2179 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Name = "MOUNTMG42_2179", Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_2246 = { AimVectors = { [0] = Vec3(-0.658, -0.697, -0.284), [1] = Vec3(-0.937, -0.145, -0.317), [2] = Vec3(-0.840, 0.412, -0.353), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_613 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Name = "MOUNTMG42_613", Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_Radar_base_MG_Nest = { AimVectors = { [0] = Vec3(-0.201, -0.978, -0.056), [1] = Vec3(-0.544, -0.838, -0.044), [2] = Vec3(0.114, -0.992, -0.052), [3] = Vec3(-0.876, -0.476, -0.079), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(7584.000, 4256.000, 1388.000), TagName = "Radar base MG Nest", TeamAvailability = 6, }, MOUNTMG42_right_outside_mg42 = { AimVectors = { [0] = Vec3(-0.651, -0.743, -0.156), [1] = Vec3(-0.953, -0.212, -0.218), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Name = "MOUNTMG42_right_outside_mg42", Position = Vec3(1048.000, 2624.000, 1096.000), TagName = "right_outside_mg42", TeamAvailability = 6, Version = 1, }, MOUNTMG42_stairmg_gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(6813.000, 356.000, 1112.000), TeamAvailability = 6, }, MOUNTMG42_t364 = { AimVectors = { [0] = Vec3(-0.858, -0.445, -0.257), [1] = Vec3(-0.688, 0.683, -0.245), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1493.000, -288.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_t378 = { AimVectors = { [0] = Vec3(0.904, 0.408, 0.129), [1] = Vec3(0.954, -0.283, 0.103), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1629.000, 352.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_t378_1 = { AimVectors = { [0] = Vec3(-0.838, -0.500, -0.218), [1] = Vec3(-0.808, 0.515, -0.285), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Name = "MOUNTMG42_t378_1", Position = Vec3(1629.000, 352.000, 1116.000), TagName = "t378", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t378_2 = { AimVectors = { [0] = Vec3(0.970, 0.197, 0.146), [1] = Vec3(0.946, -0.295, 0.133), [2] = Vec3(0.745, -0.663, 0.078), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Name = "MOUNTMG42_t378_2", Position = Vec3(-4253.000, 1496.000, 292.000), TagName = "t378", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t380 = { AimVectors = { [0] = Vec3(-0.795, -0.568, -0.212), [1] = Vec3(-0.944, 0.175, -0.281), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1493.000, 992.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_t381 = { AimVectors = { [0] = Vec3(-0.928, 0.302, -0.218), [1] = Vec3(-0.624, 0.757, -0.195), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(277.000, -2848.000, 772.000), TeamAvailability = 6, }, MOUNTMG42_t382 = { AimVectors = { [0] = Vec3(-0.300, 0.947, -0.112), [1] = Vec3(-0.792, 0.573, -0.211), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(449.000, -2540.000, 772.000), TeamAvailability = 6, }, MOUNTMG42_t436 = { AimVectors = { [0] = Vec3(-0.210, 0.977, -0.022), [1] = Vec3(-0.744, 0.665, -0.065), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(3073.000, -2652.000, 1180.000), TeamAvailability = 6, }, PLANTMINE_Axis_RadarBase_1 = { GoalType = "PLANTMINE", Position = Vec3(7876.979, 1474.050, 1217.155), Radius = 32, }, PLANTMINE_Axis_RadarBase_10 = { GoalType = "PLANTMINE", Position = Vec3(8207.206, 1697.941, 1210.521), Radius = 32, }, PLANTMINE_Axis_RadarBase_2 = { GoalType = "PLANTMINE", Position = Vec3(8039.403, 1433.682, 1217.125), Radius = 32, }, PLANTMINE_Axis_RadarBase_3 = { GoalType = "PLANTMINE", Position = Vec3(7987.895, 1540.817, 1216.611), Radius = 32, }, PLANTMINE_Axis_RadarBase_4 = { GoalType = "PLANTMINE", Position = Vec3(7906.937, 1624.585, 1215.728), Radius = 32, }, PLANTMINE_Axis_RadarBase_5 = { GoalType = "PLANTMINE", Position = Vec3(7844.209, 1559.615, 1216.213), Radius = 32, }, PLANTMINE_Axis_RadarBase_6 = { GoalType = "PLANTMINE", Position = Vec3(8239.177, 1565.984, 1211.611), Radius = 32, }, PLANTMINE_Axis_RadarBase_7 = { GoalType = "PLANTMINE", Position = Vec3(8324.678, 1559.991, 1210.969), Radius = 32, }, PLANTMINE_Axis_RadarBase_8 = { GoalType = "PLANTMINE", Position = Vec3(8421.502, 1559.791, 1210.772), Radius = 32, }, PLANTMINE_Axis_RadarBase_9 = { GoalType = "PLANTMINE", Position = Vec3(8319.401, 1668.986, 1205.609), Radius = 32, }, PLANTMINE_Axis_Start_18 = { GoalType = "PLANTMINE", Position = Vec3(2307.802, 2273.556, 1044.255), Radius = 32, }, PLANTMINE_Axis_Start_19 = { GoalType = "PLANTMINE", Position = Vec3(2387.803, 2341.798, 1060.389), Radius = 32, }, PLANTMINE_Axis_Start_20 = { GoalType = "PLANTMINE", Position = Vec3(2301.533, 2662.391, 1034.587), Radius = 32, }, PLANTMINE_Axis_Start_21 = { GoalType = "PLANTMINE", Position = Vec3(2255.798, 2486.806, 1039.762), Radius = 32, }, PLANTMINE_Axis_Start_22 = { GoalType = "PLANTMINE", Position = Vec3(2188.753, 2651.442, 1033.376), Radius = 32, }, PLANTMINE_Axis_Start_23 = { GoalType = "PLANTMINE", Position = Vec3(2188.025, 2287.275, 1017.316), Radius = 32, }, PLANTMINE_Axis_Start_24 = { GoalType = "PLANTMINE", Position = Vec3(2171.012, 2385.282, 1016.195), Radius = 32, }, PLANTMINE_Axis_Start_25 = { GoalType = "PLANTMINE", Position = Vec3(2114.566, 2570.753, 1011.840), Radius = 32, }, PLANTMINE_Axis_Start_26 = { GoalType = "PLANTMINE", Position = Vec3(2294.579, 2394.876, 1041.894), Radius = 32, }, PLANTMINE_Axis_Start_27 = { GoalType = "PLANTMINE", Position = Vec3(2364.790, 2555.780, 1062.675), Radius = 32, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3338.500, -1568.000, 1100.000), TagName = "Assault Ramp", TeamAvailability = 2, }, PLANT_Axis_staircase_access_doors = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6058.000, 832.000, 372.000), TagName = "Axis staircase access doors", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2919.000, 620.500, 1196.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Front_Bunker_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.314, -0.949, 0.040), [1] = Vec3(0.056, -0.998, 0.012), }, position = Vec3(132.973, 3053.861, 728.143), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(76.000, 3082.000, 764.000), TagName = "Front Bunker Door", TeamAvailability = 4, }, PLANT_Generator_Protection_Net = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.890, -0.453, 0.054), [1] = Vec3(0.000, -0.987, 0.158), }, position = Vec3(2962.125, 325.875, 536.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3388.000, 340.000, 588.000), TagName = "Generator Protection Net", TeamAvailability = 4, }, PLANT_Generator_Protection_Net_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.996, 0.093, -0.008), }, position = Vec3(3821.875, 658.125, 704.125), stance = "crouch", }, }, ExplosiveType = 3, GoalType = "PLANT", MinRadius = 20, Position = Vec3(3726.366, 672.971, 680.125), Radius = 15, TraceInfo = { class = "GOAL", endPos = Vec3(3674.067, 1143.412, 439.385), eyePos = Vec3(3633.992, 129.374, 576.125), id = 642, }, }, PLANT_Lower_Bunker_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.057, 0.998, 0.013), }, position = Vec3(237.875, -3159.962, 729.595), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(268.000, -3080.000, 776.000), TagName = "Lower Bunker Door", TeamAvailability = 4, }, PLANT_Metal_Staircase = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6654.000, -132.000, 382.000), TagName = "Metal Staircase", TeamAvailability = 2, }, PLANT_Radar_base_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(7582.001, 4238.000, 1334.000), TagName = "Radar base MG Nest", TeamAvailability = 4, }, PLANT_Ventialtion_Power_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.976, -0.107, 0.192), }, position = Vec3(3622.780, 714.384, 472.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Name = "PLANT_Ventialtion_Power_Generator", Position = Vec3(3552.000, 576.000, 528.000), TagName = "Ventialtion Power Generator", TeamAvailability = 4, Version = 1, }, PLANT_Ventilation_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.059, -0.989, 0.137), [1] = Vec3(0.993, -0.078, -0.090), }, position = Vec3(3306.125, 733.875, 472.127), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.996, 0.027, 0.086), [1] = Vec3(-0.012, 0.997, -0.082), }, position = Vec3(3691.018, 402.128, 472.126), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3552.000, 576.000, 528.000), TagName = "Ventilation Generator", TeamAvailability = 4, }, PLANT_main_base_wall_breach = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.051, -0.998, -0.036), [1] = Vec3(-0.995, -0.088, -0.050), }, position = Vec3(2413.875, 2716.759, 1111.786), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2464.000, 2376.000, 1172.000), TagName = "main base wall breach", TeamAvailability = 4, }, PLANT_radar_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6436.000, 3724.000, 1296.000), TagName = "radar door", TeamAvailability = 4, }, PLANT_radar_equipment = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.828, -0.555, 0.084), }, position = Vec3(6245.825, 3845.789, 1256.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.798, -0.584, 0.152), }, position = Vec3(6485.875, 3754.126, 1256.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6315.999, 3868.001, 1252.001), TagName = "radar equipment", TeamAvailability = 4, }, REPAIRMG42_2179 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_2179", Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_2246 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_613 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_613", Position = Vec3(1102.000, 2298.000, 1080.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_Radar_base_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(7584.000, 4256.000, 1388.000), TagName = "Radar base MG Nest", TeamAvailability = 6, }, REPAIRMG42_right_outside_mg42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_right_outside_mg42", Position = Vec3(1048.000, 2624.000, 1096.000), TagName = "right_outside_mg42", TeamAvailability = 6, Version = 1, }, REPAIRMG42_stairmg_gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6813.000, 356.000, 1112.000), TeamAvailability = 6, }, REPAIRMG42_t364 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1493.000, -288.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_t378 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1629.000, 352.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_t378_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_t378_1", Position = Vec3(1629.000, 352.000, 1116.000), TagName = "t378", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t378_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_t378_2", Position = Vec3(-4253.000, 1496.000, 292.000), TagName = "t378", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t380 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1493.000, 992.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_t381 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(277.000, -2848.000, 772.000), TeamAvailability = 6, }, REPAIRMG42_t382 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(449.000, -2540.000, 772.000), TeamAvailability = 6, }, REPAIRMG42_t436 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3073.000, -2652.000, 1180.000), TeamAvailability = 6, }, RIDE_ride_lift = { BoardPositions = { [0] = Vec3(-13.808, -123.980, -397.870), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(7868.318, 67.558, 449.127), SeatRadius = 60, Seats = { [0] = Vec3(-46.889, 56.375, -389.833), [1] = Vec3(52.963, 57.760, -389.833), [2] = Vec3(2.138, 70.480, -389.833), }, Stance = "crouch", Vehicle = "MOVER_base_gate1", }, ROUTE_AlliedVentSpawn = { GoalType = "ROUTE", Position = Vec3(4264.307, 136.450, 321.130), Radius = 300, }, ROUTE_AssaultRamp = { GoalType = "ROUTE", Position = Vec3(3438.958, -1401.545, 1209.125), Radius = 125, }, ROUTE_AssaultRampTunnelFront = { GoalType = "ROUTE", Position = Vec3(3872.675, -926.468, 881.125), Radius = 125, }, ROUTE_AssaultRampTunnelRight_1 = { GoalType = "ROUTE", Position = Vec3(3995.939, -533.453, 1017.125), Radius = 125, }, ROUTE_AssaultRampTunnelRight_2 = { GoalType = "ROUTE", Position = Vec3(3492.132, -295.275, 881.125), Radius = 125, }, ROUTE_AssaultRampTunnel_1 = { GoalType = "ROUTE", Position = Vec3(3872.872, -1435.651, 1017.125), Radius = 125, }, ROUTE_BelowTheWall_1 = { GoalType = "ROUTE", Position = Vec3(1034.171, -611.696, 512.999), Radius = 125, }, ROUTE_BelowTheWall_2 = { GoalType = "ROUTE", Position = Vec3(1040.709, 102.146, 505.106), Radius = 125, }, ROUTE_BelowTheWall_3 = { GoalType = "ROUTE", Position = Vec3(912.467, 708.470, 488.584), Radius = 125, }, ROUTE_BelowTheWall_4 = { GoalType = "ROUTE", Position = Vec3(711.477, 1421.487, 541.983), Radius = 125, }, ROUTE_BelowTheWall_5 = { GoalType = "ROUTE", Position = Vec3(434.825, 2234.497, 517.100), Radius = 125, }, ROUTE_BelowTheWall_6 = { GoalType = "ROUTE", Position = Vec3(172.746, 2593.844, 539.737), Radius = 125, }, ROUTE_CPSpawn = { GoalType = "ROUTE", Position = Vec3(2812.882, 832.877, 1145.125), Radius = 250, }, ROUTE_CPTunnel = { GoalType = "ROUTE", Position = Vec3(2653.672, 795.671, 593.163), Radius = 125, }, ROUTE_CPhatch = { GoalType = "ROUTE", Position = Vec3(2657.426, 990.143, 1137.144), Radius = 125, }, ROUTE_DestructibleDoor = { GoalType = "ROUTE", Position = Vec3(1905.816, 771.499, 1049.125), Radius = 125, }, ROUTE_Flag1Spawn = { GoalType = "ROUTE", Position = Vec3(1868.274, -276.665, 1049.125), Radius = 290, }, ROUTE_Flag1Spawn2 = { GoalType = "ROUTE", Position = Vec3(1804.553, 992.579, 1049.125), Radius = 280, }, ROUTE_Flag2Spawn = { GoalType = "ROUTE", Position = Vec3(6803.628, 1529.809, 1169.125), Radius = 250, }, ROUTE_FrontBunkerDoor = { GoalType = "ROUTE", Position = Vec3(80.287, 3140.765, 705.125), Radius = 125, }, ROUTE_Ladder = { GoalType = "ROUTE", Position = Vec3(7606.888, -232.143, 448.125), Radius = 125, }, ROUTE_LeftBoatSpawn = { GoalType = "ROUTE", Position = Vec3(-3026.902, 1477.014, 114.125), Radius = 190, }, ROUTE_LeftSpawnExit = { GoalType = "ROUTE", Position = Vec3(6458.230, 1654.332, 1217.125), Radius = 125, }, ROUTE_LeftSpawnExitBunker_1 = { GoalType = "ROUTE", Position = Vec3(5623.431, 2189.905, 1158.103), Radius = 125, }, ROUTE_LeftSpawnExitBunker_2 = { GoalType = "ROUTE", Position = Vec3(5612.073, 3352.691, 1185.125), Radius = 125, }, ROUTE_LeftSpawnExitFront_1 = { GoalType = "ROUTE", Position = Vec3(6520.137, 2353.175, 1210.087), Radius = 125, }, ROUTE_LeftSpawnExitFront_2 = { GoalType = "ROUTE", Position = Vec3(6006.159, 3011.423, 1287.755), Radius = 125, }, ROUTE_LiftLow = { GoalType = "ROUTE", Position = Vec3(8072.072, 57.925, 451.125), Radius = 125, }, ROUTE_LiftUp = { GoalType = "ROUTE", Position = Vec3(8050.842, 55.931, 1141.125), Radius = 125, }, ROUTE_LowerBunkerDoor = { GoalType = "ROUTE", Position = Vec3(329.245, -3082.995, 705.125), Radius = 125, }, ROUTE_MainBaseWall = { GoalType = "ROUTE", Position = Vec3(2545.078, 2406.778, 1105.125), Radius = 125, }, ROUTE_MetalStaircase = { GoalType = "ROUTE", Position = Vec3(6947.549, -129.129, 449.125), Radius = 125, }, ROUTE_NearAxisSpawn = { GoalType = "ROUTE", Position = Vec3(4134.677, -397.747, 665.125), Radius = 75, }, ROUTE_NearAxisSpawn_1 = { GoalType = "ROUTE", Position = Vec3(3997.009, -542.581, 665.125), Radius = 50, }, ROUTE_NearAxisSpawn_2 = { GoalType = "ROUTE", Position = Vec3(3998.293, -207.425, 665.125), Radius = 50, }, ROUTE_NearAxisSpawn_Tunnel_1 = { GoalType = "ROUTE", Position = Vec3(4218.200, -91.823, 889.125), Radius = 125, }, ROUTE_NearAxisSpawn_Tunnel_2 = { GoalType = "ROUTE", Position = Vec3(3821.219, 674.542, 681.125), Radius = 125, }, ROUTE_NearCabinets_1 = { GoalType = "ROUTE", Position = Vec3(7609.593, 4547.575, 1217.249), Radius = 125, }, ROUTE_NearCabinets_2 = { GoalType = "ROUTE", Position = Vec3(7207.817, 4257.355, 1185.797), Radius = 125, }, ROUTE_NearFlag2 = { GoalType = "ROUTE", Position = Vec3(7267.075, 1364.428, 1169.125), Radius = 125, }, ROUTE_OutsideFence = { GoalType = "ROUTE", Position = Vec3(1395.535, 2780.617, 1088.049), Radius = 125, }, ROUTE_Pipe_1 = { GoalType = "ROUTE", Position = Vec3(3469.224, 1604.567, 1201.125), Radius = 125, }, ROUTE_Pipe_2 = { GoalType = "ROUTE", Position = Vec3(3730.858, 1701.547, 665.125), Radius = 125, }, ROUTE_RadarBaseAxisSpawn_1 = { GoalType = "ROUTE", Position = Vec3(8979.100, 3966.029, 1232.125), Radius = 300, }, ROUTE_RadarBaseAxisSpawn_2 = { GoalType = "ROUTE", Position = Vec3(8954.119, 3985.577, 1360.125), Radius = 300, }, ROUTE_RightBoatSpawn = { GoalType = "ROUTE", Position = Vec3(-2967.146, -1044.326, 115.125), Radius = 190, }, ROUTE_RightSpawnExit = { GoalType = "ROUTE", Position = Vec3(7260.926, 1784.305, 1174.451), Radius = 125, }, ROUTE_RightSpawnExit_1 = { GoalType = "ROUTE", Position = Vec3(7100.902, 2801.526, 1196.414), Radius = 125, }, ROUTE_RightWay_1 = { GoalType = "ROUTE", Position = Vec3(8502.767, 583.859, 1153.125), Radius = 125, }, ROUTE_RightWay_2 = { GoalType = "ROUTE", Position = Vec3(8463.963, 1212.253, 1225.125), Radius = 125, }, ROUTE_StaircaseDoor = { GoalType = "ROUTE", Position = Vec3(6134.037, 825.600, 321.125), Radius = 70, }, ROUTE_StaircaseMG42 = { GoalType = "ROUTE", Position = Vec3(6693.277, 707.208, 1169.125), Radius = 125, }, ROUTE_Stairs_1 = { GoalType = "ROUTE", Position = Vec3(3583.471, 2387.502, 1217.125), Radius = 125, }, ROUTE_Stairs_2 = { GoalType = "ROUTE", Position = Vec3(3924.098, 2057.302, 713.125), Radius = 125, }, ROUTE_Tunnel_1 = { GoalType = "ROUTE", Position = Vec3(89.703, 3835.943, 705.125), Radius = 125, }, ROUTE_Tunnel_2 = { GoalType = "ROUTE", Position = Vec3(2092.475, 1198.819, 737.125), Radius = 125, }, SMOKEBOMB_Allied_Start_7 = { AimVectors = { [0] = Vec3(0.670, -0.002, 0.742), }, GoalType = "SMOKEBOMB", Position = Vec3(-2775.182, -1052.818, 115.125), Radius = 32, }, SMOKEBOMB_Allied_Start_8 = { AimVectors = { [0] = Vec3(0.446, 0.073, 0.892), }, GoalType = "SMOKEBOMB", Position = Vec3(-1321.682, -2099.484, 294.568), Radius = 32, }, SMOKEBOMB_Allied_Start_9 = { AimVectors = { [0] = Vec3(0.582, 0.155, 0.798), }, GoalType = "SMOKEBOMB", Position = Vec3(-690.342, -2435.987, 357.991), Radius = 32, }, Version = 1, };