global _MG = { ARTILLERY_S_bSpawnkill = { GoalType = "ARTILLERY_S", Position = Vec3(-2410.172, -4.479, -79.875), Radius = 35, }, ATTACK_rDeliver_1 = { AimVectors = { [0] = Vec3(0.073, -0.997, 0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-818.125, 733.875, 0.125), Radius = 35, }, ATTACK_rDeliver_2 = { AimVectors = { [0] = Vec3(0.957, -0.289, 0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1005.875, 253.875, 0.126), Radius = 35, }, ATTACK_rDeliver_3 = { AimVectors = { [0] = Vec3(0.089, 0.995, 0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-818.125, -733.875, 0.125), Radius = 35, }, ATTACK_rDeliver_4 = { AimVectors = { [0] = Vec3(0.913, 0.405, 0.045), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1005.875, -365.875, 0.125), Radius = 35, }, ATTACK_rDeliver_5 = { AimVectors = { [0] = Vec3(0.864, -0.503, 0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1061.875, 77.875, 0.125), Radius = 35, }, ATTACK_rDeliver_6 = { AimVectors = { [0] = Vec3(0.957, 0.287, 0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1061.875, -77.874, 0.125), Radius = 35, }, ATTACK_rPlant_1 = { AimVectors = { [0] = Vec3(0.743, -0.669, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(290.578, 1005.875, 0.164), Radius = 35, }, ATTACK_rPlant_2 = { AimVectors = { [0] = Vec3(0.018, -1.000, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1005.875, 695.161, 0.125), Radius = 35, }, CAPPOINT_truck = { GoalType = "CapPoint", Position = Vec3(-3557.875, 146.125, -79.875), Radius = 50, }, DEFEND_bDeliver_1 = { AimVectors = { [0] = Vec3(0.615, 0.787, 0.042), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1581.875, -653.875, 0.125), Radius = 35, }, DEFEND_bDeliver_2 = { AimVectors = { [0] = Vec3(0.903, 0.420, 0.091), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1581.875, -434.130, 0.125), Radius = 35, }, DEFEND_bDeliver_3 = { AimVectors = { [0] = Vec3(0.680, -0.732, 0.043), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1581.875, 653.662, 0.125), Radius = 35, }, DEFEND_bDeliver_4 = { AimVectors = { [0] = Vec3(0.923, -0.369, 0.111), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1581.875, 434.125, 0.125), Radius = 35, }, DEFEND_bDeliver_5 = { AimVectors = { [0] = Vec3(0.551, 0.833, 0.057), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1478.767, -653.875, 0.125), Radius = 35, }, DEFEND_bDeliver_6 = { AimVectors = { [0] = Vec3(0.563, -0.824, 0.071), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-1514.873, 653.875, 0.125), Radius = 35, }, DEFEND_bEngPlant_1 = { AimVectors = { [0] = Vec3(-0.751, 0.661, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(773.875, 738.129, 0.125), Radius = 35, }, DEFEND_bEngPlant_2 = { AimVectors = { [0] = Vec3(0.655, -0.756, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(274.125, 1005.875, 0.164), Radius = 25, }, DEFEND_bEngPlant_3 = { AimVectors = { [0] = Vec3(-0.652, -0.758, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(941.986, 1005.875, 0.125), Radius = 35, }, DEFEND_bMain_1 = { AimVectors = { [0] = Vec3(-0.001, 1.000, 0.016), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(274.125, -1005.875, 0.125), Radius = 35, }, DEFEND_bMain_2 = { AimVectors = { [0] = Vec3(-0.637, 0.771, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(658.125, -1005.875, 0.125), Radius = 35, }, DEFEND_bMain_3 = { AimVectors = { [0] = Vec3(-0.813, -0.581, -0.043), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(749.926, 685.875, 80.125), Radius = 35, }, DEFEND_bMain_4 = { AimVectors = { [0] = Vec3(-0.987, 0.158, -0.031), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1130.943, -221.875, 64.125), Radius = 35, }, DEFEND_bMain_5 = { AimVectors = { [0] = Vec3(-0.978, -0.210, -0.020), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1152.154, 116.243, 64.125), Radius = 35, }, DEFEND_bRelic_1 = { AimVectors = { [0] = Vec3(0.469, 0.883, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1170.125, 994.125, -47.875), Radius = 25, }, DEFEND_bRelic_2 = { AimVectors = { [0] = Vec3(-0.640, 0.768, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1549.875, 498.192, 85.768), Radius = 35, }, DEFEND_bRelic_3 = { AimVectors = { [0] = Vec3(0.000, 0.995, -0.100), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1463.736, 498.125, 82.047), Radius = 35, }, DEFEND_bRelic_4 = { AimVectors = { [0] = Vec3(0.066, 0.998, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1316.125, 962.126, -47.651), Radius = 35, }, DEFEND_bRelic_5 = { AimVectors = { [0] = Vec3(0.321, 0.921, -0.221), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 20, Position = Vec3(1319.875, 498.125, 128.125), Radius = 35, }, DEFEND_bRoamDeliver = { AimVectors = { [0] = Vec3(0.264, 0.963, -0.049), }, GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-1471.868, 12.869, 0.125), Radius = 150, }, DEFEND_bTruck_1 = { AimVectors = { [0] = Vec3(0.815, 0.579, -0.010), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.875, -493.875, -46.520), Radius = 35, }, DEFEND_bTruck_2 = { AimVectors = { [0] = Vec3(0.994, -0.102, 0.040), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.875, 253.875, -79.875), Radius = 35, }, DEFEND_bTruck_3 = { AimVectors = { [0] = Vec3(0.916, -0.401, -0.029), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.813, 493.852, -39.685), Radius = 35, }, DEFEND_bTruck_4 = { AimVectors = { [0] = Vec3(0.913, 0.408, -0.018), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.875, -302.125, -66.943), Radius = 35, }, DEFEND_bTruck_5 = { AimVectors = { [0] = Vec3(0.927, 0.376, 0.001), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.875, -253.875, -79.875), Radius = 35, }, DEFEND_bTruck_6 = { AimVectors = { [0] = Vec3(0.984, 0.177, 0.014), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.844, -114.021, -79.875), Radius = 35, }, DEFEND_bTruck_7 = { AimVectors = { [0] = Vec3(0.976, -0.218, 0.008), }, GoalType = "Defend", MaxCampTime = 10, MinCampTime = 5, Position = Vec3(-3565.875, 302.224, -56.483), Radius = 35, }, FLAG_relic = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1224.000, 468.000, 144.125), TeamAvailability = 2, }, PLANT_Side_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1000.001, 999.999, 52.000), TagName = "Side Door", TeamAvailability = 2, }, ROUTE_bspawn = { GoalType = "ROUTE", Position = Vec3(1786.073, -850.616, -17.724), Radius = 500, }, ROUTE_door = { GoalType = "ROUTE", Position = Vec3(1045.705, 1046.919, 0.125), Radius = 30, }, ROUTE_maingallery = { GoalType = "ROUTE", Position = Vec3(-764.419, 1.064, 0.125), Radius = 70, }, ROUTE_n_maingallery = { GoalType = "ROUTE", Position = Vec3(-253.352, 352.132, 0.125), Radius = 35, }, ROUTE_northentrance = { GoalType = "ROUTE", Position = Vec3(-1175.440, 544.304, 0.125), Radius = 70, }, ROUTE_northgallery = { GoalType = "ROUTE", Position = Vec3(-718.839, 379.130, 352.125), Radius = 50, }, ROUTE_organroof = { GoalType = "ROUTE", Position = Vec3(1153.024, 343.121, 640.125), Radius = 20, }, ROUTE_rearalliedspawn = { GoalType = "ROUTE", Position = Vec3(2215.957, -485.568, -111.875), Radius = 40, }, ROUTE_rearaltar = { GoalType = "ROUTE", Position = Vec3(1639.490, 2.292, -111.875), Radius = 40, }, ROUTE_relicsteal = { GoalType = "ROUTE", Position = Vec3(1234.496, 534.118, 173.506), Radius = 100, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(496.824, 154.777, 992.125), Radius = 10, }, ROUTE_rspawn = { GoalType = "ROUTE", Position = Vec3(-3398.718, 7.163, -37.527), Radius = 500, }, ROUTE_s_maingallery = { GoalType = "ROUTE", Position = Vec3(-220.619, -344.597, 0.125), Radius = 35, }, ROUTE_sewer = { GoalType = "ROUTE", Position = Vec3(-811.979, -61.978, -287.875), Radius = 35, }, ROUTE_southentrance = { GoalType = "ROUTE", Position = Vec3(-1182.955, -533.295, 0.125), Radius = 70, }, ROUTE_southgallery = { GoalType = "ROUTE", Position = Vec3(-713.843, -385.286, 352.303), Radius = 50, }, SNIPE_bSnipe_1 = { AimVectors = { [0] = Vec3(-0.969, 0.094, -0.230), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1642.125, -251.875, 640.125), Radius = 20, }, SNIPE_bSnipe_2 = { AimVectors = { [0] = Vec3(-0.963, -0.102, -0.250), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1645.185, 265.148, 640.125), Radius = 20, }, SNIPE_bSnipe_3 = { AimVectors = { [0] = Vec3(-0.906, -0.092, -0.413), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1279.922, 217.793, 992.125), Radius = 10, }, SNIPE_bSnipe_4 = { AimVectors = { [0] = Vec3(-0.907, 0.092, -0.411), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1282.372, -217.798, 992.125), Radius = 10, }, Version = 1, };