global _MG = { AMMOCAB_box_1 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-753.875, -612.700, -768.875), Range = 1600, }, AMMOCAB_box_2 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-753.875, -579.026, -768.875), Range = 1600, }, AMMOCAB_box_3 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-753.875, -548.155, -768.875), Range = 1600, }, AMMOCAB_box_4 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-753.840, -519.300, -769.875), Range = 1600, }, AMMOCAB_box_5 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(1319.575, -949.335, -2429.121), Range = 1600, }, AMMOCAB_box_6 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(1367.641, -949.335, -2429.121), Range = 1600, }, AMMOCAB_box_7 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(1427.154, -949.335, -2429.121), Range = 1600, }, AMMOCAB_box_8 = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(1471.082, -949.335, -2429.121), Range = 1600, }, AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(870.500, 893.000, 812.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t10000350 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(320.500, -230.000, -2266.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t10000370 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(452.000, 662.500, -1979.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Allies_CappointPlace_00 = { AimVectors = { [0] = Vec3(-0.677, 0.733, -0.062), [1] = Vec3(-0.824, -0.502, -0.261), [2] = Vec3(0.618, 0.783, -0.075), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(183.331, -528.109, 708.159), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_CappointPlace_01 = { AimVectors = { [0] = Vec3(-0.695, -0.677, -0.240), [1] = Vec3(-0.499, 0.867, 0.012), [2] = Vec3(0.974, -0.046, 0.221), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-40.608, -437.154, 638.159), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_CappointPlace_02 = { AimVectors = { [0] = Vec3(-0.963, -0.265, -0.050), [1] = Vec3(0.918, -0.069, 0.390), [2] = Vec3(-0.148, -0.989, 0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-121.715, 482.081, 624.618), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_CappointPlace_03 = { AimVectors = { [0] = Vec3(-0.977, 0.175, -0.118), [1] = Vec3(-0.257, -0.966, 0.015), [2] = Vec3(0.989, 0.099, 0.108), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-34.005, 190.584, 658.066), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_CappointPlace_04 = { AimVectors = { [0] = Vec3(0.305, -0.952, -0.014), [1] = Vec3(-0.924, -0.363, -0.122), [2] = Vec3(0.983, -0.069, 0.171), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-417.321, 515.611, 637.662), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, ATTACK_Allies_DocsReinf_00 = { AimVectors = { [0] = Vec3(0.849, -0.443, -0.288), [1] = Vec3(-0.848, -0.531, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-337.875, -770.125, -1195.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_DocsReinf_01 = { AimVectors = { [0] = Vec3(0.985, 0.005, -0.171), [1] = Vec3(-0.897, 0.441, -0.043), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-465.336, -979.817, -1195.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_DocsReinf_02 = { AimVectors = { [0] = Vec3(-0.353, 0.935, -0.017), [1] = Vec3(-0.912, 0.215, 0.350), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(149.874, -1104.875, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_DocsReinf_03 = { AimVectors = { [0] = Vec3(-0.611, -0.791, 0.045), [1] = Vec3(-0.973, -0.218, 0.079), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(149.875, -770.126, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Docs_00 = { AimVectors = { [0] = Vec3(0.821, -0.358, -0.444), [1] = Vec3(-0.922, -0.387, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-247.461, -770.125, -1195.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Docs_01 = { AimVectors = { [0] = Vec3(0.916, 0.214, -0.339), [1] = Vec3(-0.803, 0.596, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-312.216, -1067.480, -1195.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Docs_02 = { AimVectors = { [0] = Vec3(0.921, -0.200, -0.335), [1] = Vec3(-0.987, -0.158, -0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-331.031, -878.002, -1195.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Docs_03 = { AimVectors = { [0] = Vec3(0.163, -0.986, -0.012), [1] = Vec3(-0.986, -0.167, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(52.091, -770.125, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Docs_04 = { AimVectors = { [0] = Vec3(-0.902, -0.432, -0.026), [1] = Vec3(0.846, -0.534, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-252.286, -771.073, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe1Reinf_00 = { AimVectors = { [0] = Vec3(0.902, 0.429, 0.034), [1] = Vec3(0.078, -0.888, 0.453), [2] = Vec3(0.184, 0.617, 0.765), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-265.255, 418.403, -1375.828), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_01 = { AimVectors = { [0] = Vec3(0.246, 0.852, 0.463), [1] = Vec3(0.637, -0.771, 0.002), [2] = Vec3(-0.340, -0.654, 0.676), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(63.656, -84.077, -1375.828), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_02 = { AimVectors = { [0] = Vec3(-0.015, 0.962, 0.271), [1] = Vec3(0.452, -0.892, 0.019), [2] = Vec3(-0.602, -0.495, 0.626), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(298.773, -193.657, -1375.828), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_03 = { AimVectors = { [0] = Vec3(0.143, 0.963, 0.230), [1] = Vec3(-0.386, -0.457, 0.801), [2] = Vec3(0.884, -0.465, 0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(168.255, -447.574, -1373.671), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_04 = { AimVectors = { [0] = Vec3(-0.233, 0.951, 0.205), [1] = Vec3(-0.144, -0.335, 0.931), [2] = Vec3(-0.769, 0.183, 0.613), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(395.794, -757.225, -1375.698), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_05 = { AimVectors = { [0] = Vec3(-0.396, -0.692, 0.603), [1] = Vec3(0.296, 0.955, -0.012), [2] = Vec3(-0.662, 0.540, 0.520), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(579.241, 0.164, -1375.704), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_06 = { AimVectors = { [0] = Vec3(-0.158, -0.793, 0.588), [1] = Vec3(-0.054, 0.790, 0.610), [2] = Vec3(-0.974, 0.009, 0.225), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(806.595, 36.291, -1375.704), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_07 = { AimVectors = { [0] = Vec3(-0.449, -0.787, 0.424), [1] = Vec3(-0.247, 0.860, 0.446), [2] = Vec3(-0.974, 0.185, 0.132), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(991.195, 324.481, -1375.704), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_08 = { AimVectors = { [0] = Vec3(0.034, 0.395, 0.918), [1] = Vec3(0.999, 0.026, 0.022), [2] = Vec3(-0.054, -0.968, 0.243), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(72.046, 793.828, -1375.704), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1Reinf_09 = { AimVectors = { [0] = Vec3(-0.026, 0.885, 0.464), [1] = Vec3(-0.208, -0.884, 0.418), [2] = Vec3(0.647, 0.763, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(471.158, 366.145, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, }, ATTACK_Allies_Scheibe1_00 = { AimVectors = { [0] = Vec3(-0.322, 0.947, 0.007), [1] = Vec3(-0.823, 0.359, 0.441), [2] = Vec3(0.446, 0.502, 0.741), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(781.995, -1058.879, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_01 = { AimVectors = { [0] = Vec3(0.069, 0.998, 0.005), [1] = Vec3(-0.746, 0.550, 0.375), [2] = Vec3(0.172, 0.618, 0.767), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(946.290, -1096.875, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_02 = { AimVectors = { [0] = Vec3(0.608, 0.459, 0.647), [1] = Vec3(-0.123, 0.992, -0.003), [2] = Vec3(-0.677, 0.547, 0.493), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(566.344, -1049.843, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_03 = { AimVectors = { [0] = Vec3(0.334, 0.943, -0.014), [1] = Vec3(-0.766, 0.400, 0.503), [2] = Vec3(0.862, -0.241, 0.446), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(146.671, -631.112, -1374.741), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_04 = { AimVectors = { [0] = Vec3(-0.991, -0.133, 0.026), [1] = Vec3(0.899, -0.112, 0.423), [2] = Vec3(-0.124, -0.706, 0.697), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(625.058, -333.844, -1374.869), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_05 = { AimVectors = { [0] = Vec3(0.556, 0.831, -0.010), [1] = Vec3(-0.477, 0.653, 0.588), [2] = Vec3(0.747, -0.333, 0.576), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-28.992, -336.814, -1374.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_06 = { AimVectors = { [0] = Vec3(0.995, -0.099, 0.009), [1] = Vec3(-0.156, -0.917, 0.367), [2] = Vec3(0.173, 0.245, 0.954), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-92.542, 863.259, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_07 = { AimVectors = { [0] = Vec3(-0.300, 0.195, 0.934), [1] = Vec3(0.022, -0.999, 0.048), [2] = Vec3(0.934, -0.059, 0.353), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(233.848, 870.049, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_08 = { AimVectors = { [0] = Vec3(0.121, 0.923, 0.364), [1] = Vec3(0.636, -0.733, 0.241), [2] = Vec3(-0.609, -0.599, 0.520), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(80.850, 158.169, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe1_09 = { AimVectors = { [0] = Vec3(0.292, 0.835, 0.466), [1] = Vec3(0.447, -0.894, 0.007), [2] = Vec3(-0.558, -0.705, 0.438), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(98.067, 433.350, -1375.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Scheibe2Reinf_00 = { AimVectors = { [0] = Vec3(-0.939, -0.344, -0.005), [1] = Vec3(-0.629, 0.778, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, -694.036, -1695.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe2Reinf_01 = { AimVectors = { [0] = Vec3(0.709, 0.706, 0.007), [1] = Vec3(0.736, -0.677, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.873, -310.945, -1696.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe2Reinf_02 = { AimVectors = { [0] = Vec3(-0.735, 0.678, -0.003), [1] = Vec3(-0.773, -0.635, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, -226.946, -1695.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe2Reinf_03 = { AimVectors = { [0] = Vec3(0.683, -0.730, 0.007), [1] = Vec3(0.838, 0.545, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.874, 88.407, -1696.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe2Reinf_04 = { AimVectors = { [0] = Vec3(-0.825, 0.564, -0.034), [1] = Vec3(-0.738, -0.675, 0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, 319.960, -1695.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Scheibe2_00 = { AimVectors = { [0] = Vec3(-0.816, -0.578, -0.005), [1] = Vec3(-0.657, 0.754, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.874, -426.483, -1696.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Scheibe2_01 = { AimVectors = { [0] = Vec3(0.644, 0.765, -0.005), [1] = Vec3(0.512, -0.859, -0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.875, -523.350, -1696.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Scheibe2_02 = { AimVectors = { [0] = Vec3(0.617, -0.787, -0.003), [1] = Vec3(0.671, 0.742, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.874, -153.542, -1696.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Scheibe2_03 = { AimVectors = { [0] = Vec3(-0.736, -0.677, 0.010), [1] = Vec3(-0.745, 0.667, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, 4.922, -1696.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Scheibe2_04 = { AimVectors = { [0] = Vec3(0.464, -0.886, 0.002), [1] = Vec3(0.993, -0.121, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-735.664, 398.929, -1695.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_SpawnReinf_00 = { AimVectors = { [0] = Vec3(0.045, 0.999, 0.009), [1] = Vec3(0.993, 0.115, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(336.263, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_SpawnReinf_01 = { AimVectors = { [0] = Vec3(-0.079, 0.997, -0.010), [1] = Vec3(0.985, 0.170, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(437.620, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_SpawnReinf_02 = { AimVectors = { [0] = Vec3(0.960, 0.282, 0.003), [1] = Vec3(-0.378, 0.926, -0.014), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(654.880, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_SpawnReinf_03 = { AimVectors = { [0] = Vec3(0.852, 0.523, 0.003), [1] = Vec3(-0.567, 0.824, -0.014), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(843.262, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_SpawnReinf_04 = { AimVectors = { [0] = Vec3(-0.626, -0.780, -0.014), [1] = Vec3(-0.544, 0.839, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(1161.875, -823.553, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Spawn_00 = { AimVectors = { [0] = Vec3(-0.584, 0.811, -0.045), [1] = Vec3(0.935, 0.354, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(742.240, -1023.874, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "ATTACKER2", }, }, ATTACK_Allies_Spawn_01 = { AimVectors = { [0] = Vec3(-0.224, 0.975, -0.009), [1] = Vec3(0.960, 0.279, -0.009), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(526.935, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "ATTACKER2", }, }, ATTACK_Allies_Spawn_02 = { AimVectors = { [0] = Vec3(0.402, -0.916, -0.010), [1] = Vec3(-0.995, -0.096, -0.005), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(1022.945, -745.125, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "ATTACKER2", }, }, ATTACK_Allies_Spawn_03 = { AimVectors = { [0] = Vec3(-0.713, 0.701, -0.010), [1] = Vec3(-0.639, -0.769, -0.014), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(1161.875, -730.709, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "ATTACKER2", }, }, ATTACK_Allies_Spawn_04 = { AimVectors = { [0] = Vec3(-0.665, 0.747, -0.007), [1] = Vec3(0.633, 0.775, -0.000), }, GoalType = "Attack", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(975.528, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinfA2_00 = { AimVectors = { [0] = Vec3(-0.658, -0.752, 0.026), [1] = Vec3(0.200, 0.980, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-102.488, -470.845, -2467.753), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinfA2_01 = { AimVectors = { [0] = Vec3(-0.647, -0.762, -0.014), [1] = Vec3(0.072, 0.997, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(20.874, -588.153, -2459.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinfA2_02 = { AimVectors = { [0] = Vec3(-0.613, -0.781, 0.118), [1] = Vec3(0.270, 0.963, 0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-383.093, -718.932, -2467.639), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinfA2_03 = { AimVectors = { [0] = Vec3(0.462, 0.887, 0.000), [1] = Vec3(0.578, -0.428, 0.695), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-732.875, -791.126, -2467.639), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinfA2_04 = { AimVectors = { [0] = Vec3(-0.909, 0.414, 0.040), [1] = Vec3(0.059, 0.998, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(60.513, -1071.553, -2466.875), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_ValveReinf_00 = { AimVectors = { [0] = Vec3(-0.998, 0.010, 0.064), [1] = Vec3(0.150, 0.989, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6.550, -835.889, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_ValveReinf_01 = { AimVectors = { [0] = Vec3(-0.689, 0.722, 0.065), [1] = Vec3(0.408, 0.913, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-291.290, -1086.874, -2467.875), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_ValveReinf_02 = { AimVectors = { [0] = Vec3(-0.178, -0.984, 0.016), [1] = Vec3(0.881, 0.474, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-443.342, -508.942, -2467.678), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_ValveReinf_03 = { AimVectors = { [0] = Vec3(-0.987, 0.154, 0.040), [1] = Vec3(-0.019, 1.000, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(238.875, -951.898, -2467.678), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_ValveReinf_04 = { AimVectors = { [0] = Vec3(0.621, -0.780, 0.074), [1] = Vec3(0.836, 0.549, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-724.996, -577.709, -2467.678), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Valve_00 = { AimVectors = { [0] = Vec3(0.523, 0.831, 0.190), [1] = Vec3(0.702, 0.712, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-732.875, -1113.730, -2467.872), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Valve_01 = { AimVectors = { [0] = Vec3(0.664, 0.681, 0.308), [1] = Vec3(0.849, 0.527, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-715.660, -988.527, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Valve_02 = { AimVectors = { [0] = Vec3(-0.834, 0.542, 0.103), [1] = Vec3(0.260, 0.966, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-123.875, -1113.875, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Valve_03 = { AimVectors = { [0] = Vec3(-0.942, 0.332, 0.039), [1] = Vec3(-0.021, 1.000, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(231.962, -1113.867, -2467.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_Valve_04 = { AimVectors = { [0] = Vec3(0.176, 0.984, -0.009), [1] = Vec3(-0.870, 0.490, 0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-40.125, -1113.875, -2466.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", }, }, ATTACK_Allies_VentGrate_00 = { AimVectors = { [0] = Vec3(0.775, 0.307, -0.553), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-798.040, -1003.193, -154.811), Radius = 32, Stance = "crouch", }, ATTACK_Axis_CappointPlace_00 = { AimVectors = { [0] = Vec3(-0.677, 0.733, -0.062), [1] = Vec3(-0.824, -0.502, -0.261), [2] = Vec3(0.618, 0.783, -0.075), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(183.331, -528.109, 708.159), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, ATTACK_Axis_CappointPlace_01 = { AimVectors = { [0] = Vec3(-0.695, -0.677, -0.240), [1] = Vec3(-0.499, 0.867, 0.012), [2] = Vec3(0.974, -0.046, 0.221), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-40.608, -437.154, 638.159), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, ATTACK_Axis_CappointPlace_02 = { AimVectors = { [0] = Vec3(-0.963, -0.265, -0.050), [1] = Vec3(0.918, -0.069, 0.390), [2] = Vec3(-0.148, -0.989, 0.003), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-121.715, 482.081, 624.618), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, ATTACK_Axis_CappointPlace_03 = { AimVectors = { [0] = Vec3(-0.977, 0.175, -0.118), [1] = Vec3(-0.257, -0.966, 0.015), [2] = Vec3(0.989, 0.099, 0.108), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-34.005, 190.584, 658.066), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, ATTACK_Axis_CappointPlace_04 = { AimVectors = { [0] = Vec3(0.305, -0.952, -0.014), [1] = Vec3(-0.924, -0.363, -0.122), [2] = Vec3(0.983, -0.069, 0.171), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-417.321, 515.611, 637.662), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(148.000, -1084.000, -2252.000), Roles = { [0] = "TEAMCAPTAIN", [1] = "DEFENDER2", [2] = "DEFENDER3", }, TagName = "Command Post", TeamAvailability = 6, }, BUILD_Guard_Wall_for_air_tunnel = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-299.000, 664.000, -1290.500), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TagName = "Guard Wall for air tunnel", TeamAvailability = 2, }, BUILD_Guard_Wall_near_Ground_Zero = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-388.000, -941.000, -2282.500), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, TagName = "Guard Wall near Ground Zero", TeamAvailability = 2, }, BUILD_Ladder_to_Ground_Zero = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-444.000, -1071.000, 467.500), Roles = { [0] = "ATTACKER2", [1] = "ATTACKER3", }, TagName = "Ladder to Ground Zero", TeamAvailability = 4, }, BUILD_Safe_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-738.500, -858.000, -1177.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TagName = "Safe Door", TeamAvailability = 2, }, BUILD_mg42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-681.000, 1149.000, -2295.000), TeamAvailability = 2, }, CAMP_Allies_AirTunnel_00 = { AimVectors = { [0] = Vec3(-0.548, 0.826, -0.131), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-552.061, 91.168, 665.333), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_01 = { AimVectors = { [0] = Vec3(-0.927, -0.330, -0.176), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-511.210, 473.249, 656.880), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_02 = { AimVectors = { [0] = Vec3(0.314, 0.947, -0.069), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-778.231, 11.517, 636.085), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_03 = { AimVectors = { [0] = Vec3(0.617, 0.775, 0.134), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-976.012, 8.252, 533.768), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_04 = { AimVectors = { [0] = Vec3(0.965, 0.236, 0.114), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1287.507, 152.936, 535.550), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_05 = { AimVectors = { [0] = Vec3(0.998, -0.004, 0.063), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1288.538, 438.219, 551.397), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_06 = { AimVectors = { [0] = Vec3(-0.997, 0.047, 0.065), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-175.986, 498.241, 607.077), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_07 = { AimVectors = { [0] = Vec3(-0.994, 0.026, -0.107), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-26.628, 381.614, 683.100), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_08 = { AimVectors = { [0] = Vec3(-0.598, -0.798, 0.074), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-329.117, 619.177, 603.025), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_AirTunnel_09 = { AimVectors = { [0] = Vec3(-0.544, -0.819, -0.182), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-517.679, 658.673, 678.360), Radius = 32, Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, }, CAMP_Allies_GroundZero_00 = { AimVectors = { [0] = Vec3(0.335, 0.941, -0.033), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-960.316, -1237.071, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_01 = { AimVectors = { [0] = Vec3(0.516, 0.856, 0.026), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1056.898, -1281.125, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_02 = { AimVectors = { [0] = Vec3(0.828, 0.560, 0.037), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1166.708, -1232.737, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_03 = { AimVectors = { [0] = Vec3(0.948, 0.319, -0.002), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1245.664, -1187.109, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_04 = { AimVectors = { [0] = Vec3(0.998, 0.036, 0.046), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1251.245, -1082.317, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_05 = { AimVectors = { [0] = Vec3(1.000, -0.026, 0.007), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1260.560, -1003.813, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_06 = { AimVectors = { [0] = Vec3(0.949, -0.314, 0.002), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1231.014, -897.399, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_07 = { AimVectors = { [0] = Vec3(0.791, -0.611, -0.023), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1138.315, -843.821, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_08 = { AimVectors = { [0] = Vec3(0.547, -0.837, -0.029), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-1001.777, -838.760, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_GroundZero_09 = { AimVectors = { [0] = Vec3(0.481, -0.877, -0.002), }, GoalType = "CAMP", MaxCampTime = 120, MinCampTime = 80, Position = Vec3(-903.805, -887.085, -2303.875), Radius = 32, Roles = { [0] = "ROAMER", }, }, CAMP_Allies_Ladder_00 = { AimVectors = { [0] = Vec3(-0.852, -0.447, -0.274), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6.659, -663.819, 568.600), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_01 = { AimVectors = { [0] = Vec3(-0.980, -0.117, -0.158), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(183.721, -664.811, 667.994), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_02 = { AimVectors = { [0] = Vec3(-0.950, 0.308, 0.045), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(136.971, -928.107, 489.697), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_03 = { AimVectors = { [0] = Vec3(-0.687, -0.622, -0.377), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(150.785, -468.400, 710.033), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_04 = { AimVectors = { [0] = Vec3(-0.543, -0.799, -0.258), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6.611, -361.349, 693.326), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_05 = { AimVectors = { [0] = Vec3(0.186, -0.851, -0.490), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-700.276, -637.802, 661.735), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_06 = { AimVectors = { [0] = Vec3(-0.023, -0.954, -0.300), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-578.262, -388.439, 668.782), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_07 = { AimVectors = { [0] = Vec3(-0.436, 0.880, -0.189), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-600.710, -1321.958, 536.582), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_08 = { AimVectors = { [0] = Vec3(-0.387, 0.919, -0.071), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-352.354, -1258.383, 531.639), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAMP_Allies_Ladder_09 = { AimVectors = { [0] = Vec3(0.419, -0.838, -0.349), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-704.299, -458.159, 682.997), Radius = 32, Roles = { [0] = "AMBUSHER", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, CAPPOINT_Antenna = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(154.078, -180.986, 867.125), }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(923.000, -928.000, -2405.000), Roles = { [0] = "TEAMCAPTAIN", [1] = "DEFENDER3", [2] = "ATTACKER2", }, }, DEFEND_Axis_DocsReinf_00 = { AimVectors = { [0] = Vec3(-0.434, 0.896, 0.098), [1] = Vec3(-0.883, 0.203, 0.423), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(149.875, -1104.875, -1375.707), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_DocsReinf_01 = { AimVectors = { [0] = Vec3(-0.979, -0.200, 0.031), [1] = Vec3(-0.238, -0.962, 0.134), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(149.534, -770.125, -1375.707), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_DocsReinf_02 = { AimVectors = { [0] = Vec3(0.745, 0.517, -0.423), [1] = Vec3(-0.708, 0.706, 0.028), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-249.392, -1105.875, -1195.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_DocsReinf_03 = { AimVectors = { [0] = Vec3(0.941, -0.287, -0.181), [1] = Vec3(0.457, -0.888, 0.048), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-337.875, -770.125, -1195.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Docs_00 = { AimVectors = { [0] = Vec3(-0.307, 0.948, -0.084), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-377.125, -1105.875, -1151.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Docs_01 = { AimVectors = { [0] = Vec3(0.314, 0.948, -0.050), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-649.279, -1105.875, -1151.789), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Docs_02 = { AimVectors = { [0] = Vec3(0.836, -0.548, -0.034), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-654.875, -770.125, -1151.872), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Ground_10 = { AimVectors = { [0] = Vec3(-0.647, 0.758, 0.084), [1] = Vec3(0.008, 1.000, 0.022), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-377.246, -1113.875, -2303.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Ground_11 = { AimVectors = { [0] = Vec3(-0.979, 0.201, 0.019), [1] = Vec3(-0.388, 0.922, 0.012), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(0.324, -1113.875, -2303.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Ground_12 = { AimVectors = { [0] = Vec3(-0.990, -0.134, 0.036), [1] = Vec3(-0.684, -0.729, 0.025), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(137.895, -276.125, -2303.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Ground_13 = { AimVectors = { [0] = Vec3(-0.978, -0.206, 0.031), [1] = Vec3(-0.604, -0.797, 0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(84.875, -209.125, -2303.751), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Ground_14 = { AimVectors = { [0] = Vec3(0.948, -0.318, 0.004), [1] = Vec3(-0.081, -0.997, 0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-429.875, -178.125, -2303.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_Ground_15 = { AimVectors = { [0] = Vec3(0.427, -0.903, 0.050), [1] = Vec3(0.888, 0.458, 0.038), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-703.548, -500.481, -2303.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Ground_16 = { AimVectors = { [0] = Vec3(-0.988, 0.140, -0.058), [1] = Vec3(-0.854, -0.519, -0.043), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(239.068, -364.243, -2239.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_00 = { AimVectors = { [0] = Vec3(-0.999, 0.019, 0.041), [1] = Vec3(-0.749, 0.655, -0.105), [2] = Vec3(-0.061, 0.981, -0.183), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1023.535, -726.718, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_01 = { AimVectors = { [0] = Vec3(-0.999, 0.044, -0.006), [1] = Vec3(0.032, 0.984, -0.175), [2] = Vec3(-0.652, 0.752, -0.100), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(872.530, -963.089, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_02 = { AimVectors = { [0] = Vec3(0.135, 0.976, -0.172), [1] = Vec3(-0.890, 0.078, 0.448), [2] = Vec3(-0.520, 0.847, -0.112), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(566.366, -1091.065, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe1Reinf_03 = { AimVectors = { [0] = Vec3(-0.911, -0.412, 0.017), [1] = Vec3(-0.877, 0.472, -0.090), [2] = Vec3(-0.231, 0.944, -0.237), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1153.875, -305.239, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_04 = { AimVectors = { [0] = Vec3(-0.300, 0.888, -0.348), [1] = Vec3(-0.963, 0.251, 0.101), [2] = Vec3(-0.794, -0.607, 0.033), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1041.360, 178.130, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_05 = { AimVectors = { [0] = Vec3(0.578, 0.499, -0.646), [1] = Vec3(0.915, 0.373, 0.156), [2] = Vec3(0.518, -0.843, 0.142), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-753.875, 388.145, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe1Reinf_06 = { AimVectors = { [0] = Vec3(0.317, 0.873, -0.371), [1] = Vec3(0.785, 0.525, 0.329), [2] = Vec3(0.337, -0.909, 0.245), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-665.057, 160.278, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_07 = { AimVectors = { [0] = Vec3(0.320, -0.827, 0.463), [1] = Vec3(0.383, 0.877, -0.289), [2] = Vec3(0.819, 0.573, 0.026), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-751.587, -153.202, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe1Reinf_08 = { AimVectors = { [0] = Vec3(0.376, -0.715, 0.590), [1] = Vec3(0.275, 0.934, -0.230), [2] = Vec3(0.759, 0.638, -0.130), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(-661.420, -316.134, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1Reinf_09 = { AimVectors = { [0] = Vec3(-0.786, 0.459, -0.413), [1] = Vec3(-0.957, 0.122, 0.262), [2] = Vec3(-0.722, -0.685, 0.100), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1153.874, 690.997, -1024.875), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1_00 = { AimVectors = { [0] = Vec3(-0.224, 0.974, 0.029), [1] = Vec3(-0.997, 0.025, 0.074), [2] = Vec3(-0.573, -0.345, 0.744), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1153.875, -693.447, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_01 = { AimVectors = { [0] = Vec3(-0.614, 0.789, 0.016), [1] = Vec3(-0.993, -0.044, 0.106), [2] = Vec3(-0.641, -0.660, 0.392), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 40, Position = Vec3(1153.875, 676.585, -1376.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Scheibe1_02 = { AimVectors = { [0] = Vec3(-0.263, -0.965, 0.019), [1] = Vec3(-0.565, 0.160, 0.809), [2] = Vec3(-0.315, 0.803, -0.506), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(585.378, 936.352, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_03 = { AimVectors = { [0] = Vec3(-0.982, -0.169, 0.082), [1] = Vec3(-0.865, 0.471, -0.173), [2] = Vec3(-0.661, -0.673, 0.334), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1147.466, 855.578, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_04 = { AimVectors = { [0] = Vec3(-0.670, -0.668, 0.325), [1] = Vec3(0.856, -0.358, 0.374), [2] = Vec3(-0.023, 0.199, 0.980), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(316.881, 903.875, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_05 = { AimVectors = { [0] = Vec3(-0.945, -0.319, 0.072), [1] = Vec3(-0.605, -0.759, 0.241), [2] = Vec3(-0.438, -0.130, 0.889), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1153.875, 1157.875, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_06 = { AimVectors = { [0] = Vec3(-0.477, 0.876, 0.067), [1] = Vec3(0.136, 0.953, 0.271), [2] = Vec3(-0.778, 0.222, 0.588), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(687.312, -1096.875, -1375.767), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_07 = { AimVectors = { [0] = Vec3(-0.591, 0.233, 0.773), [1] = Vec3(-0.471, 0.879, 0.070), [2] = Vec3(0.329, 0.942, 0.067), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(496.911, -1087.630, -1375.670), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_08 = { AimVectors = { [0] = Vec3(0.375, 0.920, 0.115), [1] = Vec3(0.999, -0.042, 0.021), [2] = Vec3(0.337, -0.264, 0.904), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-749.841, -292.125, -1375.704), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe1_09 = { AimVectors = { [0] = Vec3(0.284, 0.958, 0.028), [1] = Vec3(0.648, 0.193, 0.737), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(202.125, -1049.875, -1375.875), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2Reinf_00 = { AimVectors = { [0] = Vec3(0.620, 0.784, -0.000), [1] = Vec3(0.740, -0.672, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.875, -616.853, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2Reinf_01 = { AimVectors = { [0] = Vec3(-0.789, 0.615, -0.005), [1] = Vec3(-0.719, -0.695, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.874, 111.733, -1695.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2Reinf_02 = { AimVectors = { [0] = Vec3(0.610, 0.793, 0.002), [1] = Vec3(0.650, -0.760, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.874, -98.970, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2Reinf_03 = { AimVectors = { [0] = Vec3(-0.704, 0.710, -0.003), [1] = Vec3(-0.795, -0.607, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.874, -297.439, -1695.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2Reinf_04 = { AimVectors = { [0] = Vec3(-0.953, -0.302, 0.010), [1] = Vec3(-0.638, 0.770, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, -654.484, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Scheibe2_00 = { AimVectors = { [0] = Vec3(0.656, 0.755, 0.004), [1] = Vec3(0.998, 0.056, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.875, -869.874, -1695.756), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe2_01 = { AimVectors = { [0] = Vec3(-0.772, -0.636, 0.003), [1] = Vec3(-0.692, 0.722, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.875, -468.846, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe2_02 = { AimVectors = { [0] = Vec3(-0.610, -0.793, -0.009), [1] = Vec3(-0.677, 0.736, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.873, -115.724, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe2_03 = { AimVectors = { [0] = Vec3(0.759, 0.651, -0.007), [1] = Vec3(0.672, -0.740, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-761.875, -359.923, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Scheibe2_04 = { AimVectors = { [0] = Vec3(0.695, -0.719, 0.007), [1] = Vec3(0.859, 0.512, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-760.986, 91.579, -1696.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_SpawnReinf_00 = { AimVectors = { [0] = Vec3(-0.652, -0.758, 0.007), [1] = Vec3(-0.639, 0.769, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1161.867, -822.820, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_SpawnReinf_01 = { AimVectors = { [0] = Vec3(-0.366, 0.931, -0.007), [1] = Vec3(0.878, 0.478, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(651.189, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_SpawnReinf_02 = { AimVectors = { [0] = Vec3(0.781, 0.624, 0.000), [1] = Vec3(-0.487, 0.873, -0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(742.136, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_SpawnReinf_03 = { AimVectors = { [0] = Vec3(-0.571, 0.821, -0.009), [1] = Vec3(0.877, 0.480, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(843.683, -1023.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_SpawnReinf_04 = { AimVectors = { [0] = Vec3(-0.079, 0.997, -0.021), [1] = Vec3(0.957, 0.290, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(436.394, -1023.875, -2467.676), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_Spawn_00 = { AimVectors = { [0] = Vec3(0.036, 0.999, 0.000), [1] = Vec3(0.999, 0.047, 0.005), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(335.923, -1023.875, -2467.723), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Spawn_01 = { AimVectors = { [0] = Vec3(0.990, 0.134, 0.046), [1] = Vec3(0.026, 0.999, 0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(526.852, -1023.875, -2467.723), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Spawn_02 = { AimVectors = { [0] = Vec3(-0.698, 0.715, 0.036), [1] = Vec3(-0.507, -0.859, 0.072), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1161.875, -730.830, -2467.723), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_Spawn_03 = { AimVectors = { [0] = Vec3(-0.797, 0.604, -0.005), [1] = Vec3(-0.038, 0.999, -0.007), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(975.749, -1023.875, -2468.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_Spawn_04 = { AimVectors = { [0] = Vec3(-0.944, -0.328, 0.021), [1] = Vec3(-0.193, 0.981, 0.009), [2] = Vec3(0.635, -0.770, 0.065), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(1023.384, -745.126, -2467.662), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Axis_ValveReinfD3_00 = { AimVectors = { [0] = Vec3(0.839, -0.544, 0.003), [1] = Vec3(-0.231, -0.973, -0.014), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(47.320, 678.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_ValveReinfD3_01 = { AimVectors = { [0] = Vec3(-0.472, -0.882, 0.002), [1] = Vec3(-0.450, 0.893, -0.003), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(266.875, 603.305, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_ValveReinfD3_02 = { AimVectors = { [0] = Vec3(-0.399, 0.917, 0.002), [1] = Vec3(-0.707, -0.707, 0.007), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(266.875, 65.125, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_ValveReinfD3_03 = { AimVectors = { [0] = Vec3(-0.429, -0.903, -0.007), [1] = Vec3(-0.335, 0.942, 0.002), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(266.875, 415.368, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_ValveReinfD3_04 = { AimVectors = { [0] = Vec3(0.773, -0.635, -0.002), [1] = Vec3(-0.535, -0.845, -0.007), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 30, Position = Vec3(-317.105, 676.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_ValveReinf_00 = { AimVectors = { [0] = Vec3(0.537, 0.843, 0.014), [1] = Vec3(-0.484, 0.851, 0.205), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-387.243, -1086.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_ValveReinf_01 = { AimVectors = { [0] = Vec3(0.672, 0.741, -0.003), [1] = Vec3(0.723, -0.691, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-732.875, -577.951, -2467.656), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ValveReinf_02 = { AimVectors = { [0] = Vec3(0.403, 0.915, 0.012), [1] = Vec3(0.955, 0.298, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-715.192, -987.913, -2468.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_ValveReinf_03 = { AimVectors = { [0] = Vec3(-0.029, 0.999, 0.014), [1] = Vec3(-0.980, 0.168, 0.106), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(225.155, -976.706, -2467.704), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_ValveReinf_04 = { AimVectors = { [0] = Vec3(-0.972, 0.082, 0.220), [1] = Vec3(0.997, -0.064, 0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-286.573, -866.126, -2467.678), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Valve_00 = { AimVectors = { [0] = Vec3(0.554, 0.822, 0.134), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-665.932, -1112.381, -2468.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Valve_01 = { AimVectors = { [0] = Vec3(0.128, 0.992, -0.014), [1] = Vec3(-0.832, 0.549, 0.074), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-40.125, -1113.875, -2466.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_Valve_02 = { AimVectors = { [0] = Vec3(-0.120, 0.993, 0.007), [1] = Vec3(-0.896, 0.443, 0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(231.166, -1113.875, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_Valve_03 = { AimVectors = { [0] = Vec3(0.192, 0.981, 0.002), [1] = Vec3(-0.722, 0.687, 0.083), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-237.387, -1086.874, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Valve_04 = { AimVectors = { [0] = Vec3(0.557, 0.830, 0.000), [1] = Vec3(0.965, -0.261, -0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-724.565, -875.858, -2467.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Axis_Valve_05 = { AimVectors = { [0] = Vec3(-0.695, 0.718, 0.028), [1] = Vec3(0.233, 0.972, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, Position = Vec3(-123.875, -1113.875, -2467.692), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, FLAG_Secret_Documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-701.000, -783.000, -1174.875), Roles = { [0] = "ATTACKER1", }, TagName = "Secret Documents", TeamAvailability = 4, }, GRENADE_Ladder_Vent_Hatch = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-699.254, -851.492, -772.875), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1111.619, -372.241, 95.637), eyePos = Vec3(-699.254, -851.492, -709.875), id = 322, }, }, GRENADE_Lower_Hatch = { Count = 1, Facing = Vec3(0.409, -0.136, -0.902), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-758.789, 624.157, 623.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-445.713, 379.609, -1531.765), eyePos = Vec3(-739.492, 645.875, -587.640), id = 293, }, }, GRENADE_Side_Hatch = { Facing = Vec3(0.008, -0.915, -0.404), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-757.990, 624.311, 623.125), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-709.761, -314.777, -999.698), eyePos = Vec3(-723.243, 622.664, -587.875), id = 557, }, }, GRENADE_Vent_Grate = { Count = 2, Facing = Vec3(0.868, -0.295, -0.425), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1190.217, -842.465, 456.053), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(3.795, -1023.723, -666.143), eyePos = Vec3(-844.254, -1000.789, -92.676), id = 385, }, }, GRENADE_Vent_Hatch = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-759.532, -1097.659, -1528.875), PrimeGrenade = 1, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-42.307, -1803.696, -1654.755), eyePos = Vec3(-759.532, -1097.659, -1465.875), id = 286, }, }, HEALTHCAB_Barrel_Of_Wine = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1472.500, -436.000, -2442.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_box_1 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-753.920, -740.518, -769.875), Range = 1600, }, HEALTHCAB_box_2 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-753.853, -706.480, -768.875), Range = 1600, }, HEALTHCAB_box_3 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-753.875, -673.938, -768.875), Range = 1600, }, HEALTHCAB_box_4 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-753.875, -643.498, -768.875), Range = 1600, }, HEALTHCAB_box_5 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(1251.125, -715.862, -2467.875), Range = 1600, }, HEALTHCAB_box_6 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(1251.205, -587.541, -2467.875), Range = 1600, }, HEALTHCAB_box_7 = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(1251.125, -551.437, -2467.875), Range = 1600, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(319.500, -61.000, -2267.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t10000351 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(891.000, 999.500, 810.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t10000368 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(287.000, 662.500, -1980.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_Ground_00 = { AimVectors = { [0] = Vec3(-0.986, -0.138, -0.094), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(205.345, -720.279, -2161.875), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_Ground_01 = { AimVectors = { [0] = Vec3(0.238, -0.969, 0.063), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-691.741, -220.690, -2303.875), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_Scheibe1Reinf_10 = { AimVectors = { [0] = Vec3(-0.655, 0.752, 0.077), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(935.124, -1028.755, -1375.875), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, MOBILEMG42_Axis_Scheibe1Reinf_11 = { AimVectors = { [0] = Vec3(-0.878, -0.479, 0.015), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(1129.354, 911.039, -772.875), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, MOBILEMG42_Axis_Scheibe1_10 = { AimVectors = { [0] = Vec3(-0.871, -0.486, -0.064), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(1001.127, 922.380, -1024.875), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Axis_Scheibe1_11 = { AimVectors = { [0] = Vec3(-0.896, 0.422, 0.137), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(1049.740, -166.527, -1375.875), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, MOBILEMG42_Axis_SpawnReinf_10 = { AimVectors = { [0] = Vec3(0.055, -0.990, 0.128), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(346.314, 538.061, -2467.873), }, MOBILEMG42_Axis_SpawnReinf_11 = { AimVectors = { [0] = Vec3(-0.997, 0.061, 0.044), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(1019.843, 138.788, -2463.640), }, MOBILEMG42_Axis_Spawn_10 = { AimVectors = { [0] = Vec3(0.939, -0.340, 0.058), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(649.661, -756.784, -2467.875), }, MOBILEMG42_Axis_Spawn_11 = { AimVectors = { [0] = Vec3(0.967, -0.253, 0.042), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 90, MinRadius = 32, Position = Vec3(461.877, -757.826, -2467.875), }, MOBILEMG42_Axis_ValveReinf_10 = { AimVectors = { [0] = Vec3(-0.957, 0.271, 0.099), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(99.355, -1034.505, -2466.875), }, MOBILEMG42_Axis_ValveReinf_11 = { AimVectors = { [0] = Vec3(0.384, 0.922, 0.041), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(-182.511, -730.962, -2467.692), }, MOBILEMG42_Axis_Valve_10 = { AimVectors = { [0] = Vec3(-0.994, -0.087, 0.062), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(111.399, -887.715, -2467.875), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_Valve_11 = { AimVectors = { [0] = Vec3(0.718, 0.696, 0.030), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-723.729, -788.559, -2467.875), Roles = { [0] = "DEFENDER2", }, }, MOUNTMG42_Allied_Spawn = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(545.000, 812.000, 708.000), TeamAvailability = 6, }, MOUNTMG42_Reichsfugscheibe_2_East = { AimVectors = { [0] = Vec3(-0.071, -0.997, 0.002), [1] = Vec3(-0.561, -0.828, 0.015), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 180, Position = Vec3(1093.000, 472.000, -1632.000), Roles = { [0] = "DEFENDER1", [1] = "ATTACKER1", }, TeamAvailability = 6, }, MOUNTMG42_Reichsfugscheibe_2_West = { AimVectors = { [0] = Vec3(0.067, 0.998, 0.003), [1] = Vec3(0.554, 0.833, 0.006), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 180, Position = Vec3(-693.000, -916.000, -1632.000), Roles = { [0] = "DEFENDER1", [1] = "ATTACKER1", }, TeamAvailability = 6, }, MOUNTMG42_Safe_Door = { AimVectors = { [0] = Vec3(0.998, -0.057, -0.000), [1] = Vec3(0.576, 0.817, -0.036), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(-695.000, -892.000, -1308.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TagName = "Safe Door", TeamAvailability = 6, }, MOUNTMG42_Secret_Docs_Roof_Left = { AimVectors = { [0] = Vec3(0.073, 0.983, -0.167), [1] = Vec3(0.389, 0.887, 0.248), [2] = Vec3(0.646, -0.398, 0.651), [3] = Vec3(-0.701, -0.090, 0.707), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(-461.000, -796.000, -966.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER1", [3] = "ATTACKER1", }, TeamAvailability = 6, }, MOUNTMG42_Secret_Docs_Roof_Right = { AimVectors = { [0] = Vec3(-0.314, 0.934, -0.169), [1] = Vec3(-0.848, -0.153, 0.507), [2] = Vec3(0.095, 0.958, 0.269), [3] = Vec3(0.916, 0.307, -0.258), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(100.000, -796.000, -966.000), Roles = { [0] = "ATTACKER", [1] = "DEFENDER", [2] = "DEFENDER1", [3] = "ATTACKER1", }, TeamAvailability = 6, }, MOUNTMG42_mg42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-651.000, 942.000, -2240.000), TeamAvailability = 6, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.978, 0.205, 0.026), }, position = Vec3(-602.806, -1083.096, -2280.844), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.173, -0.937, -0.303), [1] = Vec3(-0.953, 0.242, -0.183), }, position = Vec3(205.576, -719.884, -2138.875), stance = "prone", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(242.875, -800.125, -2280.875), [1] = Vec3(22.655, -677.744, -2277.448), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(150.997, -1113.500, -2252.000), Roles = { [0] = "TEAMCAPTAIN", [1] = "DEFENDER2", [2] = "DEFENDER3", }, TagName = "Command Post", TeamAvailability = 6, }, PLANT_Fence_to_air_tunnel = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-660.412, 734.123, 676.681), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-779.500, 623.000, 669.000), Roles = { [0] = "ATTACKER", [1] = "ATTACKER1", }, TagName = "Fence to air tunnel", TeamAvailability = 4, }, PLANT_Guard_Wall_for_air_tunnel = { CoverSplit = Vec3(-0.522, 0.758, -0.391), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.011, -0.939, 0.344), [1] = Vec3(0.021, 0.949, 0.313), }, position = Vec3(-276.452, 368.035, -1352.777), stance = "prone", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-324.875, 411.271, -1352.875), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-518.000, 622.000, -1240.000), Roles = { [0] = "ATTACKER", }, TagName = "Guard Wall for air tunnel", TeamAvailability = 4, }, PLANT_Guard_Wall_near_Ground_Zero = { CoverSplit = Vec3(-0.991, 0.133, -0.008), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.977, -0.212, 0.019), [1] = Vec3(-0.512, -0.849, 0.134), }, position = Vec3(242.875, -800.125, -2280.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.908, -0.418, 0.009), }, Timeout = 32, position = Vec3(-1060.912, -875.065, -2280.875), stance = "stand", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-196.102, -1049.083, -2280.875), [1] = Vec3(-1079.565, -1196.565, -2280.823), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-540.500, -978.000, -2253.000), Roles = { [0] = "ROAMER", [1] = "TEAMCAPTAIN", }, TagName = "Guard Wall near Ground Zero", TeamAvailability = 4, }, PLANT_Ladder_to_Ground_Zero = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-851.500, -1109.000, -911.499), Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, TagName = "Ladder to Ground Zero", TeamAvailability = 2, }, PLANT_Reichsflugscheibe_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.219, 0.975, 0.049), [1] = Vec3(-0.995, 0.088, 0.049), }, position = Vec3(1153.875, -693.415, -1352.659), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.212, 0.976, 0.052), [1] = Vec3(-0.963, 0.268, 0.033), }, position = Vec3(1132.749, -801.982, -1352.696), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(857.000, -500.000, -1274.500), Roles = { [0] = "ATTACKER", }, TagName = "Reichsflugscheibe 1", TeamAvailability = 4, }, PLANT_Reichsflugscheibe_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.677, -0.733, 0.061), [1] = Vec3(-0.776, 0.629, 0.043), }, position = Vec3(1161.874, -178.530, -1672.766), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.772, 0.634, 0.049), [1] = Vec3(0.769, -0.639, 0.036), }, position = Vec3(-761.875, -244.816, -1672.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(166.000, -218.000, -1484.520), Roles = { [0] = "TEAMCAPTAIN", }, TagName = "Reichsflugscheibe 2", TeamAvailability = 4, }, PLANT_Safe_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.202, 0.971, -0.126), }, Timeout = 25, position = Vec3(-621.125, -1105.875, -1128.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-702.000, -805.500, -1163.000), Roles = { [0] = "ATTACKER1", }, TagName = "Safe Door", TeamAvailability = 4, }, PLANT_mg42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-651.000, 942.000, -2248.000), TeamAvailability = 4, }, REPAIRMG42_Allied_Spawn = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(545.000, 812.000, 708.000), TeamAvailability = 6, }, REPAIRMG42_Reichsfugscheibe_2_East = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1093.000, 472.000, -1632.000), Roles = { [0] = "DEFENDER1", [1] = "ATTACKER1", }, TeamAvailability = 6, }, REPAIRMG42_Reichsfugscheibe_2_West = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-693.000, -916.000, -1632.000), Roles = { [0] = "DEFENDER1", [1] = "ATTACKER1", }, TeamAvailability = 6, }, REPAIRMG42_Safe_Door = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-695.000, -892.000, -1308.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TagName = "Safe Door", TeamAvailability = 6, }, REPAIRMG42_Secret_Docs_Roof_Left = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-461.000, -796.000, -966.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TeamAvailability = 6, }, REPAIRMG42_Secret_Docs_Roof_Right = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(100.000, -796.000, -966.000), Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, TeamAvailability = 6, }, REPAIRMG42_mg42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-651.000, 942.000, -2240.000), TeamAvailability = 6, }, ROUTE_AirVent_01 = { GoalType = "ROUTE", Position = Vec3(-757.449, 624.178, 623.125), Radius = 125, }, ROUTE_AirVent_02 = { GoalType = "ROUTE", Position = Vec3(-721.328, 489.958, -650.875), Radius = 125, }, ROUTE_AirVent_03 = { GoalType = "ROUTE", Position = Vec3(-648.374, -1041.414, -1696.875), Radius = 80, }, ROUTE_AirVent_04 = { GoalType = "ROUTE", Position = Vec3(1353.713, -323.875, -2467.875), Radius = 80, }, ROUTE_AirVent_05 = { GoalType = "ROUTE", Position = Vec3(-606.347, -1005.523, -772.875), Radius = 125, }, ROUTE_AirVent_06a1 = { GoalType = "ROUTE", Position = Vec3(931.291, -669.920, -2467.875), Radius = 80, }, ROUTE_AirVent_06a2 = { GoalType = "ROUTE", Position = Vec3(930.318, 81.815, -2467.875), Radius = 80, }, ROUTE_AirVent_06b1 = { GoalType = "ROUTE", Position = Vec3(740.542, -670.207, -2467.875), Radius = 80, }, ROUTE_AirVent_06b2 = { GoalType = "ROUTE", Position = Vec3(739.249, 118.355, -2467.875), Radius = 80, }, ROUTE_AirVent_06c1 = { GoalType = "ROUTE", Position = Vec3(543.695, -683.729, -2467.875), Radius = 80, }, ROUTE_AirVent_06c2 = { GoalType = "ROUTE", Position = Vec3(541.332, 94.853, -2467.875), Radius = 80, }, ROUTE_Allies_BigDoor = { GoalType = "ROUTE", Position = Vec3(1079.499, 651.951, -2014.875), Radius = 80, }, ROUTE_Allies_KantinaRoom = { GoalType = "ROUTE", Position = Vec3(249.235, -90.607, -2014.875), Radius = 180, }, ROUTE_Allies_MainSpawn = { GoalType = "ROUTE", Position = Vec3(807.027, 882.069, 641.125), Radius = 350, }, ROUTE_Axis_MainSpawn = { GoalType = "ROUTE", Position = Vec3(920.398, 263.864, -2303.875), Radius = 150, }, ROUTE_Axis_MainSpawn1 = { GoalType = "ROUTE", Position = Vec3(938.143, -45.377, -2303.875), Radius = 150, }, ROUTE_Axis_MainSpawn2 = { GoalType = "ROUTE", Position = Vec3(950.563, -326.506, -2303.875), Radius = 150, }, ROUTE_Axis_MainSpawn3 = { GoalType = "ROUTE", Position = Vec3(966.790, -619.765, -2303.875), Radius = 150, }, ROUTE_BigDoor = { GoalType = "ROUTE", Position = Vec3(2.983, 171.008, -2304.875), Radius = 80, }, ROUTE_GW_AT_01 = { GoalType = "ROUTE", Position = Vec3(-452.825, 622.774, -1311.875), Radius = 125, }, ROUTE_GW_AT_02 = { GoalType = "ROUTE", Position = Vec3(-157.006, 620.424, -1376.875), Radius = 125, }, ROUTE_GreenTeleport = { GoalType = "ROUTE", Position = Vec3(-475.789, -1040.716, -1695.875), Radius = 80, }, ROUTE_GroundZeroWay_00 = { GoalType = "ROUTE", Position = Vec3(-1062.713, -1048.810, -2303.875), Radius = 250, }, ROUTE_GroundZeroWay_00a1 = { GoalType = "ROUTE", Position = Vec3(-447.486, 1.929, -2467.667), Radius = 80, }, ROUTE_GroundZeroWay_00a2 = { GoalType = "ROUTE", Position = Vec3(254.995, 519.899, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_00b1 = { GoalType = "ROUTE", Position = Vec3(229.317, -757.811, -2467.875), Radius = 125, }, ROUTE_GroundZeroWay_00b2 = { GoalType = "ROUTE", Position = Vec3(276.445, 176.438, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_00c1 = { GoalType = "ROUTE", Position = Vec3(739.791, -41.291, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_00c2 = { GoalType = "ROUTE", Position = Vec3(740.391, -704.010, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_00d1 = { GoalType = "ROUTE", Position = Vec3(930.563, -56.543, -2467.847), Radius = 80, }, ROUTE_GroundZeroWay_00d2 = { GoalType = "ROUTE", Position = Vec3(930.062, -698.800, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_01 = { GoalType = "ROUTE", Position = Vec3(-853.911, -977.092, -2303.875), Radius = 125, }, ROUTE_GroundZeroWay_02a1 = { GoalType = "ROUTE", Position = Vec3(-451.750, -727.083, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_02a2 = { GoalType = "ROUTE", Position = Vec3(-239.269, 558.628, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_02b1 = { GoalType = "ROUTE", Position = Vec3(209.503, -912.656, -2467.875), Radius = 125, }, ROUTE_GroundZeroWay_02b2 = { GoalType = "ROUTE", Position = Vec3(240.026, 131.436, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_03a1 = { GoalType = "ROUTE", Position = Vec3(539.493, 23.770, -2467.872), Radius = 80, }, ROUTE_GroundZeroWay_03a2 = { GoalType = "ROUTE", Position = Vec3(544.658, -645.392, -2467.872), Radius = 80, }, ROUTE_GroundZeroWay_03b1 = { GoalType = "ROUTE", Position = Vec3(739.637, 28.547, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_03b2 = { GoalType = "ROUTE", Position = Vec3(741.319, -638.572, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_03c1 = { GoalType = "ROUTE", Position = Vec3(930.278, 33.724, -2467.875), Radius = 80, }, ROUTE_GroundZeroWay_03c2 = { GoalType = "ROUTE", Position = Vec3(931.244, -634.347, -2467.875), Radius = 80, }, ROUTE_Hatch = { GoalType = "ROUTE", Position = Vec3(-684.584, 649.363, -2303.875), Radius = 80, }, ROUTE_HiddenRoom = { GoalType = "ROUTE", Position = Vec3(1354.076, -289.741, -2467.875), Radius = 80, }, ROUTE_Mobilemg42_Door = { GoalType = "ROUTE", Position = Vec3(-509.445, 903.052, -2300.315), Radius = 80, }, ROUTE_Scheibe2_Door = { GoalType = "ROUTE", Position = Vec3(-599.832, 545.299, -1695.875), Radius = 80, }, ROUTE_SpawnRoom_A = { GoalType = "ROUTE", Position = Vec3(539.538, -35.089, -2467.875), Radius = 50, }, ROUTE_SpawnRoom_B = { GoalType = "ROUTE", Position = Vec3(544.047, -644.374, -2468.875), Radius = 50, }, ROUTE_SpawnRoom_C = { GoalType = "ROUTE", Position = Vec3(739.319, 45.872, -2467.875), Radius = 50, }, ROUTE_SpawnRoom_D = { GoalType = "ROUTE", Position = Vec3(740.909, -786.638, -2468.875), Radius = 50, }, ROUTE_SpawnRoom_E = { GoalType = "ROUTE", Position = Vec3(930.099, -2.662, -2467.875), Radius = 80, }, ROUTE_SpawnRoom_F = { GoalType = "ROUTE", Position = Vec3(931.373, -787.440, -2468.875), Radius = 50, }, ROUTE_ToiletRoom = { GoalType = "ROUTE", Position = Vec3(466.306, -967.330, -2304.875), Radius = 125, }, ROUTE_ValveRoom_A = { GoalType = "ROUTE", Position = Vec3(-454.596, -671.870, -2467.875), Radius = 80, }, ROUTE_ValveRoom_B = { GoalType = "ROUTE", Position = Vec3(-157.689, 559.107, -2467.875), Radius = 80, }, ROUTE_ValveRoom_C = { GoalType = "ROUTE", Position = Vec3(218.495, -826.049, -2467.875), Radius = 125, }, ROUTE_ValveRoom_D = { GoalType = "ROUTE", Position = Vec3(240.375, 132.273, -2467.875), Radius = 80, }, ROUTE_VentGrate_01 = { GoalType = "ROUTE", Position = Vec3(-757.875, -1001.785, -172.875), Radius = 125, }, ROUTE_VentGrate_02 = { GoalType = "ROUTE", Position = Vec3(194.351, -975.721, -510.875), Radius = 125, }, ROUTE_VentGrate_03 = { GoalType = "ROUTE", Position = Vec3(1354.856, -383.390, -2467.875), Radius = 80, }, ROUTE_VentGrate_04 = { GoalType = "ROUTE", Position = Vec3(-289.866, 433.706, -1375.875), Radius = 125, }, ROUTE_VentGrate_05a1 = { GoalType = "ROUTE", Position = Vec3(929.851, -518.592, -2467.875), Radius = 80, }, ROUTE_VentGrate_05a2 = { GoalType = "ROUTE", Position = Vec3(928.859, 138.226, -2463.736), Radius = 80, }, ROUTE_VentGrate_05b1 = { GoalType = "ROUTE", Position = Vec3(740.905, -531.308, -2467.875), Radius = 80, }, ROUTE_VentGrate_05b2 = { GoalType = "ROUTE", Position = Vec3(738.670, 105.013, -2467.875), Radius = 80, }, ROUTE_VentGrate_05c1 = { GoalType = "ROUTE", Position = Vec3(544.519, -570.067, -2467.875), Radius = 80, }, ROUTE_VentGrate_05c2 = { GoalType = "ROUTE", Position = Vec3(540.137, 72.089, -2467.875), Radius = 80, }, SMOKEBOMB_Vent_Grate = { AimVectors = { [0] = Vec3(0.862, -0.293, -0.413), }, GoalType = "SMOKEBOMB", Position = Vec3(-1190.250, -842.725, 458.013), Radius = 32, Range = 1000, }, SWITCH_Ladder = { AimPosition = Vec3(-777.875, -880.823, -729.639), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-753.874, -877.651, -772.875), Radius = 32, }, SWITCH_Valve = { AimPosition = Vec3(-383.158, -1001.457, -2527.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-383.185, -1041.887, -2559.875), Radius = 32, Roles = { [0] = "TEAMCAPTAIN", [1] = "DEFENDER2", [2] = "DEFENDER3", }, }, Version = 1, };