//========================================================================================== // // obersalzberg.gm // // Who When What //------------------------------------------------------------------------------------------ // ^8=^KF^8|^KA^8=^KBuckwild 02 September 2015 Initial Script // // maker@bigsighstudios.com 28 Feb 2018 - script, waypoints //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script ShowMovers = false, Stage = 1, //stage 2 after first wall blown Side_Door_Built = 0, Allied_Command_Post_Dyno = 0, Axis_Command_Post_Dyno = 0, Axis_Construction_Dyno = 0, Tank_Barrier_Dyno = 0, Axis_Construction_Built = function( trigger ) { Map.Side_Door_Built = 1; SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Axis_Construction" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_Construction" ); Util.MapDebugPrint( "Axis_Construction_Built" ); }, Axis_Construction_Planted = function( trigger ) { Map.Axis_Construction_Dyno += 1; SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Axis_Construction" ); Util.MapDebugPrint( "Axis_Construction_Planted" ); }, Axis_Construction_Defused = function( trigger ) { Map.Axis_Construction_Dyno -= 1; SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Axis_Construction" ); Util.MapDebugPrint( "Axis_Construction_Defused" ); }, Axis_Construction_Destroyed = function( trigger ) { Map.Side_Door_Built = 0; Map.Axis_Construction_Dyno = 0; if ( Map.Stage == 2 ) { SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Axis_Construction" ); } Util.MapDebugPrint( "Axis_Construction_Destroyed" ); }, Tank_Built = function( trigger ) { Util.MapDebugPrint( "Tank_Built" ); }, Tank_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "BUILD_Tank" ); Util.MapDebugPrint( "Tank_Destroyed" ); }, Tank_Barrier_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Tank_Barrier" ); Util.MapDebugPrint( "Tank_Barrier_Built" ); }, Tank_Barrier_Planted = function( trigger ) { Map.Tank_Barrier_Dyno += 1; SetAvailableMapGoals( TEAM.ALLIES, 0, "PLANT_Tank_Barrier" ); Util.MapDebugPrint( "Tank_Barrier_Planted" ); }, Tank_Barrier_Defused = function( trigger ) { Map.Tank_Barrier_Dyno -= 1; SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Tank_Barrier" ); Util.MapDebugPrint( "Tank_Barrier_Defused" ); }, Tank_Barrier_Destroyed = function( trigger ) { Map.Tank_Barrier_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Tank_Barrier" ); Util.MapDebugPrint( "Tank_Barrier_Destroyed" ); }, key_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "CAPPOINT_Key" ); Util.MapDebugPrint( "key_Taken" ); }, key_Returned = function( trigger ) { Util.MapDebugPrint( "key_Returned" ); }, key_Secured = function( trigger ) { Wp.SetWaypointFlag( "Door1", "closed", 0 ); Wp.SetWaypointFlag( "Door2", "closed", 0 ); SetAvailableMapGoals( TEAM.ALLIES, 1, "FLAG_secret_serum" ); Util.MapDebugPrint( "key_Secured - door unlocked" ); }, secret_serum_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "CAPPOINT_Serum" ); Util.MapDebugPrint( "secret_serum_Taken" ); }, secret_serum_Returned = function( trigger ) { Util.MapDebugPrint( "secret_serum_Returned" ); }, //allies win secret_serum_Secured = function( trigger ) { Util.MapDebugPrint( "secret_serum_Secured" ); }, depot_flag_Axis_Captured = function( trigger ) { Util.MapDebugPrint( "depot_flag_Axis_Captured" ); }, depot_flag_Allies_Captured = function( trigger ) { Util.MapDebugPrint( "depot_flag_Allies_Captured" ); }, // Dual Command Post Allied_CP_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Built" ); }, Allied_CP_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "BUILD_Allied_Command_Post" ); Util.MapDebugPrint( "Allied_CP_Destroyed" ); }, Axis_CP_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, 1, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Built" ); }, Axis_CP_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Axis_Command_Post" ); Util.MapDebugPrint( "Axis_CP_Destroyed" ); }, vehicle_at_location = function( trigger ) { switch(Map.VehicleLocation) { case 1: { SetAvailableMapGoals( TEAM.ALLIES, 0, "SNIPE_ATTACK_S1_.*" ); SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Tank_Barrier" ); SetAvailableMapGoals( TEAM.AXIS, 1, "BUILD_Axis_Construction" ); Util.MapDebugPrint("TEAM.AXIS, 0, BUILD_Tank_Barrier"); } case 2: { Map.Stage = 2; SetAvailableMapGoals( TEAM.ALLIES, 0, "BUILD_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, 0, "ESCORT_Tank" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "FLAG_key" ); SetAvailableMapGoals( TEAM.ALLIES, 1, "CHECKPOINT_depot_flag" ); SetAvailableMapGoals( TEAM.AXIS, 0, "BUILD_Axis_Construction" ); } } Util.MapDebugPrint("vehicle at location " + Map.VehicleLocation, 0); }, axis_spawn_back = function( trigger ) { //SetAvailableMapGoals( TEAM.AXIS, 1, "PLANT_Allied_Command_Post" ); Util.MapDebugPrint( "axis_spawn_back" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "tank at location", Map.vehicle_at_location ); b1 = OnTriggerRegion( AABB(-2103.027,4048.847,109.551,-1987.157,4258.930,189.504), RegionTrigger.VehicleTrigger ); b2 = OnTriggerRegion( AABB( 2871.719,-356.592,168.160, 3070.574,-190.976,252.723), RegionTrigger.VehicleTrigger ); OnTrigger( "Axis Team have built the Side Entrance!", Map.Axis_Construction_Built ); OnTrigger( "Planted at the Axis Construction.", Map.Axis_Construction_Planted ); OnTrigger( "Defused at the Axis Construction.", Map.Axis_Construction_Defused ); OnTrigger( "MISSING_STRING", Map.Axis_Construction_Destroyed ); OnTrigger( "The tank has been repaired!", Map.Tank_Built ); OnTrigger( "The tank has been damaged!", Map.Tank_Destroyed ); OnTrigger( "The Tank Barrier has been constructed.", Map.Tank_Barrier_Built ); OnTrigger( "Planted at the Tank Barrier.", Map.Tank_Barrier_Planted ); OnTrigger( "Defused at the Tank Barrier.", Map.Tank_Barrier_Defused ); OnTrigger( "The Tank Barrier has been destroyed.", Map.Tank_Barrier_Destroyed ); //tank reached fort on the hill OnTrigger( "Setting Axis autospawn to Axis Depot", Map.axis_spawn_back ); OnTrigger( "Allies have stolen the key!", Map.key_Taken ); OnTrigger( "Axis have returned the key!", Map.key_Returned ); OnTrigger( "Allies captured allied_obj1", Map.key_Secured ); OnTrigger( "Allies have stolen the secret serum!", Map.secret_serum_Taken ); OnTrigger( "MISSING_STRING", Map.secret_serum_Returned ); OnTrigger( "MISSING_STRING", Map.secret_serum_Secured ); OnTrigger( "Axis reclaim the Forward Bunker !", Map.depot_flag_Axis_Captured ); OnTrigger( "Allies capture the Forward Bunker !", Map.depot_flag_Allies_Captured ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_CP_Built ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_CP_Destroyed ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_CP_Built ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_CP_Destroyed ); Util.DisableGoal( ".*", true ); // all but routes Util.EnableGoal( ".*CAB.*" ); ETUtil.SetCabinets(); Util.LimitToClass( "PLANT_Axis_Command_Post", 2, 5 ); Util.LimitToClass( "PLANT_Allied_Command_Post", 1, 5 ); Util.LimitToClass( "PLANT_Axis_Construction", 2, 5 ); //Allies SetAvailableMapGoals( TEAM.ALLIES, 1, { "ATTACK_S1_.*", "SNIPE_ATTACK_S1_.*", "BUILD_Tank", "ESCORT_Tank", "MOUNT_Tank", "BUILD_Allied_Command_Post", }); SetGoalPriority( "BUILD_Allied_Command_Post", 0.95, 2, 3 ); //at start only SetGoalPriority( "MOUNT_Tank", 0.92 ); Util.ExcludeClass( "ESCORT_Tank", 1, 3 ); //Axis SetAvailableMapGoals( TEAM.AXIS, 1, { "DEFEND_S1_.*", "SNIPE_DEFEND_S1_.*", "BUILD_Axis_Command_Post", "CHECKPOINT_depot_flag", "BUILD_Tank_Barrier", }); SetGoalPriority( "CHECKPOINT_depot_flag", 0.95 ); SetGoalPriority( "BUILD_Axis_Construction", 0.75 ); SetGoalPriority( "BUILD_Axis_Command_Post", 0.73 ); // Max users per goal Util.SetMaxUsers( 1, "ATTACK_.*" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "SNIPE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 1, "MOBILEMG42_.*" ); Util.SetMaxUsers( 1, "MOBILEMORTAR_.*" ); Util.SetMaxUsers( 1, "AIRSTRIKE_.*" ); Util.SetMaxUsers( 1, "CALLARTILLERY_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=10, MaxCampTime=60} ); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { // Uncomment for shootable breakables bot.TargetBreakableDist = 90.0; // Only set MaxViewDistance on maps with limited sight (e.g. fog) //~bot.MaxViewDistance = 2400; team = bot.GetTeam(); class = bot.GetClass(); if ( class == CLASS.COVERTOPS ) { if ( team == TEAM.ALLIES ) { bot.ChangePrimaryWeapon( WEAPON.GARAND ); } else if ( team == TEAM.AXIS ) { bot.ChangePrimaryWeapon( WEAPON.K43 ); } } }; global InitializeRoutes = function() { MapRoutes = { BUILD_Axis_Construction = { }, BUILD_Allied_Command_Post = { }, BUILD_Tank = { }, BUILD_Axis_Command_Post = { }, BUILD_Tank_Barrier = { }, PLANT_Tank_Barrier = { }, PLANT_Axis_Construction = { }, PLANT_Axis_Command_Post = { }, PLANT_Allied_Command_Post = { }, FLAG_secret_serum = { }, FLAG_key = { }, CHECKPOINT_depot_flag = { }, }; Util.Routes(MapRoutes); };