global _MG = { AMMOCAB_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(276.000, 946.000, 71.000), TeamAvailability = 6, }, AMMOCAB_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3056.000, 3138.000, 71.000), TagName = "ammocabinet", TeamAvailability = 6, }, ATTACK_cherry1 = { AimVectors = { [0] = Vec3(0.273, -0.962, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1326.851, 2071.662, 1.125), Radius = 32, }, ATTACK_cherry2 = { AimVectors = { [0] = Vec3(0.155, 0.985, -0.080), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1332.852, 1796.899, 1.125), Radius = 32, }, ATTACK_cherry3 = { AimVectors = { [0] = Vec3(-0.586, 0.808, 0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1455.357, 1820.803, 1.188), Radius = 32, }, ATTACK_cherry4 = { AimVectors = { [0] = Vec3(-0.717, 0.697, 0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1840.889, 1789.335, 1.164), Radius = 32, }, ATTACK_l1 = { AimVectors = { [0] = Vec3(0.999, -0.017, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(642.398, 1932.469, 1.125), Radius = 32, }, ATTACK_l2 = { AimVectors = { [0] = Vec3(-0.904, 0.428, -0.012), [1] = Vec3(0.635, 0.773, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(614.378, 2560.929, 5.125), Radius = 32, }, ATTACK_l3 = { AimVectors = { [0] = Vec3(-0.979, -0.202, 0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1433.141, 2655.665, 1.316), Radius = 32, }, ATTACK_l4 = { AimVectors = { [0] = Vec3(0.112, 0.993, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1426.125, 2410.111, 1.125), Radius = 32, }, ATTACK_l5 = { AimVectors = { [0] = Vec3(-0.500, -0.865, 0.036), [1] = Vec3(0.997, -0.071, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1969.378, 2640.571, 1.125), Radius = 32, }, ATTACK_l6 = { AimVectors = { [0] = Vec3(0.078, 0.995, 0.067), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1090.078, 2619.886, 5.125), Radius = 32, }, ATTACK_l7 = { AimVectors = { [0] = Vec3(-0.996, -0.064, 0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(981.144, 1955.355, 1.125), Radius = 32, }, ATTACK_l8 = { AimVectors = { [0] = Vec3(0.043, 0.998, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1079.506, 1406.104, 1.125), Radius = 32, }, BUILD_barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1478.000, 2064.000, 24.000), TeamAvailability = 2, }, DEFEND_cherry1 = { AimVectors = { [0] = Vec3(-0.998, -0.049, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1887.595, 2060.510, 1.125), Radius = 32, }, DEFEND_cherry2 = { AimVectors = { [0] = Vec3(0.995, -0.096, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1534.136, 2084.334, 1.164), Radius = 32, }, DEFEND_cherry3 = { AimVectors = { [0] = Vec3(-0.879, 0.476, 0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1952.051, 1958.732, 1.192), Radius = 32, }, DEFEND_cherry4 = { AimVectors = { [0] = Vec3(-0.690, 0.722, 0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1950.601, 1818.004, 1.192), Radius = 32, }, DEFEND_cherry5 = { AimVectors = { [0] = Vec3(0.991, -0.124, 0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1357.266, 2081.558, 1.125), Radius = 32, }, DEFEND_cherry6 = { AimVectors = { [0] = Vec3(0.690, 0.723, 0.034), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1357.758, 1800.475, 1.292), Radius = 32, }, DEFEND_x1 = { AimVectors = { [0] = Vec3(-0.339, -0.941, 0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1844.019, 2634.888, 0.125), Radius = 32, }, DEFEND_x10 = { AimVectors = { [0] = Vec3(-0.749, 0.662, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2242.850, 560.193, 1.125), Radius = 32, }, DEFEND_x11 = { AimVectors = { [0] = Vec3(0.039, 0.996, 0.085), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1649.699, 1836.267, 2.125), Radius = 32, }, DEFEND_x12 = { AimVectors = { [0] = Vec3(0.919, -0.393, -0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(615.027, 1280.511, 5.125), Radius = 32, }, DEFEND_x2 = { AimVectors = { [0] = Vec3(0.342, -0.939, 0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1470.846, 2638.717, 1.304), Radius = 32, }, DEFEND_x3 = { AimVectors = { [0] = Vec3(0.815, -0.574, 0.072), [1] = Vec3(-0.883, -0.468, 0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2821.286, 1276.769, 5.125), Radius = 32, }, DEFEND_x4 = { AimVectors = { [0] = Vec3(-0.988, 0.156, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2683.496, 1821.440, 1.125), Radius = 32, }, DEFEND_x5 = { AimVectors = { [0] = Vec3(0.003, -1.000, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2269.641, 1422.629, 1.125), Radius = 32, }, DEFEND_x6 = { AimVectors = { [0] = Vec3(0.008, -0.999, 0.050), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1174.446, 1400.126, 1.125), Radius = 32, }, DEFEND_x7 = { AimVectors = { [0] = Vec3(0.957, 0.287, 0.043), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(948.378, 1819.589, 1.311), Radius = 32, }, DEFEND_x8 = { AimVectors = { [0] = Vec3(0.994, 0.099, 0.043), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1972.399, 877.570, 1.125), Radius = 32, }, DEFEND_x9 = { AimVectors = { [0] = Vec3(1.000, 0.015, 0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(722.126, 1092.158, 1.125), Radius = 32, }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3059.000, 945.000, 69.000), TeamAvailability = 6, }, HEALTHCAB_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(273.000, 3141.000, 69.000), TagName = "healthcabinet", TeamAvailability = 6, }, PLANT_barricade = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.449, -0.894, 0.009), [1] = Vec3(-0.945, -0.323, 0.049), }, position = Vec3(1398.458, 2653.374, 24.292), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.553, -0.832, -0.046), }, position = Vec3(1970.219, 2633.507, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1664.000, 2132.000, 78.500), TeamAvailability = 4, }, PLANT_cherry = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1664.000, 1896.000, 0.500), TeamAvailability = 4, }, ROUTE_a1 = { GoalType = "ROUTE", Position = Vec3(2523.539, 941.995, 4.125), Radius = 125, }, ROUTE_a2 = { GoalType = "ROUTE", Position = Vec3(3061.875, 1264.693, 5.125), Radius = 125, }, ROUTE_a3 = { GoalType = "ROUTE", Position = Vec3(1825.096, 277.824, 5.125), Radius = 125, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(2795.827, 245.138, 1.125), Radius = 550, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(291.827, 2917.933, 5.125), Radius = 500, }, ROUTE_c1 = { GoalType = "ROUTE", Position = Vec3(1111.259, 2306.439, 1.125), Radius = 125, }, ROUTE_c2 = { GoalType = "ROUTE", Position = Vec3(2222.445, 2297.839, 1.125), Radius = 125, }, ROUTE_c3 = { GoalType = "ROUTE", Position = Vec3(1102.139, 1578.503, 1.125), Radius = 125, }, ROUTE_c4 = { GoalType = "ROUTE", Position = Vec3(2215.573, 1578.729, 1.125), Radius = 125, }, ROUTE_e1 = { GoalType = "ROUTE", Position = Vec3(2531.847, 1870.568, 0.125), Radius = 125, }, ROUTE_e2 = { GoalType = "ROUTE", Position = Vec3(2531.977, 2932.520, 5.125), Radius = 125, }, ROUTE_ecab = { GoalType = "ROUTE", Position = Vec3(3059.461, 3134.980, 1.125), Radius = 125, }, ROUTE_n1 = { GoalType = "ROUTE", Position = Vec3(1499.167, 2576.133, 5.125), Radius = 125, }, ROUTE_n2 = { GoalType = "ROUTE", Position = Vec3(1807.767, 3339.820, 1.125), Radius = 125, }, ROUTE_n3 = { GoalType = "ROUTE", Position = Vec3(2218.552, 2881.384, 1.134), Radius = 125, }, ROUTE_s1 = { GoalType = "ROUTE", Position = Vec3(1109.169, 965.262, 5.125), Radius = 125, }, ROUTE_s2 = { GoalType = "ROUTE", Position = Vec3(2197.331, 950.666, 5.125), Radius = 125, }, ROUTE_s3 = { GoalType = "ROUTE", Position = Vec3(1521.420, 1252.791, 5.125), Radius = 125, }, ROUTE_s4 = { GoalType = "ROUTE", Position = Vec3(1828.799, 1265.775, 5.125), Radius = 125, }, ROUTE_w1 = { GoalType = "ROUTE", Position = Vec3(288.370, 266.723, 5.125), Radius = 125, }, ROUTE_w2 = { GoalType = "ROUTE", Position = Vec3(810.815, 1243.841, 5.125), Radius = 125, }, ROUTE_w3 = { GoalType = "ROUTE", Position = Vec3(805.235, 1874.770, 1.316), Radius = 125, }, ROUTE_wcab = { GoalType = "ROUTE", Position = Vec3(273.816, 954.599, 1.125), Radius = 125, }, SNIPE_l1 = { AimVectors = { [0] = Vec3(-0.023, 0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(821.337, 1079.501, 1.125), Radius = 32, Stance = "prone", }, SNIPE_x1 = { AimVectors = { [0] = Vec3(0.024, -1.000, 0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2504.466, 2753.858, 1.125), Radius = 32, Stance = "prone", }, TRIPMINE_x1 = { AimPosition = Vec3(2368.900, 1792.125, 43.402), GoalType = "TRIPMINE", Position = Vec3(2366.025, 1835.771, 0.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x2 = { AimPosition = Vec3(2303.875, 1406.709, 47.019), GoalType = "TRIPMINE", Position = Vec3(2266.458, 1405.366, 0.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x3 = { AimPosition = Vec3(1215.875, 1437.010, 42.234), GoalType = "TRIPMINE", Position = Vec3(1173.326, 1436.561, 0.125), Radius = 32, Stance = "crouch", }, Version = 1, };