global _MG = { AIRSTRIKE_rDoor1 = { AimVectors = { [0] = Vec3(-0.787, -0.513, 0.342), [1] = Vec3(-0.764, -0.498, 0.410), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1849.368, 1228.939, -48.875), }, AIRSTRIKE_rMain1 = { AimVectors = { [0] = Vec3(-0.622, -0.782, 0.039), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-2746.584, 1306.892, -16.801), }, AIRSTRIKE_rMain2 = { AimVectors = { [0] = Vec3(0.583, -0.812, -0.040), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-3116.728, 1316.000, -16.801), }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3874.000, 2029.000, 403.000), TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2409.000, 2034.000, -160.000), TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_rDocs1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-2708.027, 3171.147, 368.125), }, ARTILLERY_S_rDocs2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-3103.604, 3173.181, 368.125), }, ARTILLERY_S_target_allied_spawn = { GoalType = "ARTILLERY_S", Position = Vec3(-2947.225, -365.875, -63.875), Radius = 15, }, ARTILLERY_S_target_allies_cellar = { GoalType = "ARTILLERY_S", Position = Vec3(-1382.770, 2525.934, 368.125), Radius = 15, }, ARTILLERY_S_target_axis_door = { GoalType = "ARTILLERY_S", Position = Vec3(-2940.533, 733.249, -61.875), Radius = 35, }, ARTILLERY_S_target_door_2 = { GoalType = "ARTILLERY_S", Position = Vec3(-2671.562, 574.132, -63.875), Radius = 15, }, ATTACK_bDocs1 = { AimVectors = { [0] = Vec3(0.646, 0.604, -0.468), [1] = Vec3(-0.370, 0.796, -0.478), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3035.614, 3100.545, 752.125), Radius = 35, Stance = "crouch", }, ATTACK_bDocs2 = { AimVectors = { [0] = Vec3(-0.455, -0.890, -0.026), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2358.975, 4104.865, 368.125), Radius = 35, }, ATTACK_bDocs3 = { AimVectors = { [0] = Vec3(0.359, -0.933, -0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3515.426, 4107.154, 368.125), Radius = 35, }, ATTACK_bDocs4 = { AimVectors = { [0] = Vec3(0.975, 0.218, -0.037), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3522.409, 3470.253, 368.125), Radius = 35, }, ATTACK_bDocs5 = { AimVectors = { [0] = Vec3(-0.998, -0.006, -0.063), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2194.302, 3540.549, 368.125), Radius = 35, }, ATTACK_bMain1 = { AimVectors = { [0] = Vec3(0.186, 0.982, 0.032), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1520.137, 474.125, -63.875), Radius = 35, }, ATTACK_bMain2 = { AimVectors = { [0] = Vec3(-0.197, 0.976, 0.090), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1024.150, 650.379, -63.875), Radius = 35, }, ATTACK_bMain3 = { AimVectors = { [0] = Vec3(0.501, 0.865, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1905.711, 513.047, -63.875), Radius = 35, }, ATTACK_bMain4 = { AimVectors = { [0] = Vec3(0.999, -0.042, 0.009), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2044.564, 1334.942, -63.875), Radius = 35, }, ATTACK_bMain5 = { AimVectors = { [0] = Vec3(0.830, 0.558, 0.013), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2547.063, 494.731, -63.875), Radius = 35, }, ATTACK_bMain6 = { AimVectors = { [0] = Vec3(0.972, 0.235, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3377.000, 581.931, -63.875), Radius = 35, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3536.000, 1694.000, 36.000), TagName = "Command Post", TeamAvailability = 6, }, CALLARTILLERY_rDocs1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-2455.983, 3338.129, 368.125), }, CALLARTILLERY_rDocs2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3290.125, 3415.528, 368.125), }, CALLARTILLERY_spot_cellar = { GoalType = "CALLARTILLERY", Position = Vec3(-1389.520, 636.263, -63.875), Radius = 35, }, CALLARTILLERY_spot_cellar_door = { GoalType = "CALLARTILLERY", Position = Vec3(-1226.593, 1142.230, -47.875), Radius = 35, }, CALLARTILLERY_spot_door_1 = { GoalType = "CALLARTILLERY", Position = Vec3(-2935.796, 1552.719, -15.875), Radius = 60, }, CALLARTILLERY_spot_door_2 = { GoalType = "CALLARTILLERY", Position = Vec3(-2939.282, 1754.321, 80.125), Radius = 100, }, CAMP_rPanzFlag1 = { AimVectors = { [0] = Vec3(-0.109, -0.941, -0.321), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 45, MinRadius = 32, Position = Vec3(-2804.598, 2264.125, 367.125), Weapons = { [11] = 1, }, }, CAMP_rPanzFlag2 = { AimVectors = { [0] = Vec3(0.073, -0.940, -0.333), }, GoalType = "CAMP", MaxCampTime = 90, MinCampTime = 45, MinRadius = 32, Position = Vec3(-3050.730, 2264.125, 367.125), Weapons = { [11] = 1, }, }, CAPPOINT_cap1 = { GoalType = "CapPoint", Position = Vec3(-2737.000, 2357.875, -207.875), Radius = 20, }, CAPPOINT_cap2 = { GoalType = "CapPoint", Position = Vec3(-2641.417, 2357.875, -207.875), Radius = 20, }, CHECKPOINT_flag_respawn_obj = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-3392.000, 1728.000, -8.000), }, DEFEND_rCellar1 = { AimVectors = { [0] = Vec3(0.731, -0.681, -0.046), [1] = Vec3(0.195, 0.980, 0.051), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2245.875, 2322.289, -191.875), Radius = 35, Stance = "crouch", }, DEFEND_rDeliver1 = { AimVectors = { [0] = Vec3(-0.243, -0.964, -0.109), [1] = Vec3(-0.828, -0.559, -0.035), [2] = Vec3(0.589, -0.807, -0.039), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2770.125, 2421.875, -207.875), Radius = 20, }, DEFEND_rDeliver10 = { AimVectors = { [0] = Vec3(-0.970, -0.215, 0.114), [1] = Vec3(-0.967, -0.256, 0.010), [2] = Vec3(0.226, -0.974, -0.023), [3] = Vec3(0.149, -0.989, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2605.874, 2421.875, -207.875), Radius = 20, }, DEFEND_rDeliver2 = { AimVectors = { [0] = Vec3(-0.878, -0.479, 0.022), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2490.134, 2293.875, -207.875), Radius = 20, }, DEFEND_rDeliver3 = { AimVectors = { [0] = Vec3(1.000, -0.031, -0.000), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2581.875, 1933.875, -191.875), Radius = 20, Stance = "crouch", }, DEFEND_rDeliver4 = { AimVectors = { [0] = Vec3(0.996, -0.087, -0.030), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2421.821, 2093.875, -191.875), Radius = 20, }, DEFEND_rDeliver5 = { AimVectors = { [0] = Vec3(-0.158, -0.987, -0.000), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2904.126, 2213.875, -15.875), Radius = 20, }, DEFEND_rDeliver6 = { AimVectors = { [0] = Vec3(0.622, 0.783, 0.003), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2861.875, 2164.523, -207.875), Radius = 20, Stance = "crouch", }, DEFEND_rDeliver7 = { AimVectors = { [0] = Vec3(-0.686, 0.728, -0.000), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1834.125, 1754.125, -191.875), Radius = 20, }, DEFEND_rDeliver8 = { AimVectors = { [0] = Vec3(0.212, -0.977, 0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2849.875, 2421.875, -207.875), Radius = 20, }, DEFEND_rDeliver9 = { AimVectors = { [0] = Vec3(-0.724, -0.689, 0.001), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2523.434, 2382.875, -184.607), Radius = 20, }, DEFEND_rDocs1 = { AimVectors = { [0] = Vec3(0.777, -0.629, -0.030), [1] = Vec3(0.663, -0.749, -0.004), [2] = Vec3(0.906, -0.423, -0.000), [3] = Vec3(0.332, 0.943, 0.010), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3543.708, 3657.975, 368.125), Radius = 35, Stance = "crouch", }, DEFEND_rDocs2 = { AimVectors = { [0] = Vec3(0.668, -0.743, -0.040), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3618.004, 3957.875, 368.125), Radius = 35, }, DEFEND_rDocs3 = { AimVectors = { [0] = Vec3(-0.819, -0.573, -0.013), [1] = Vec3(-0.870, -0.492, -0.033), [2] = Vec3(-0.609, -0.792, -0.029), [3] = Vec3(-0.626, 0.779, -0.042), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2317.928, 3844.722, 368.125), Radius = 35, Stance = "crouch", }, DEFEND_rDocs4 = { AimVectors = { [0] = Vec3(-0.890, -0.456, -0.015), [1] = Vec3(-0.954, -0.299, -0.021), [2] = Vec3(-0.507, -0.860, -0.048), [3] = Vec3(-0.115, 0.993, 0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2384.825, 3550.719, 368.125), Radius = 35, Stance = "crouch", }, DEFEND_rDocs5 = { AimVectors = { [0] = Vec3(-0.290, -0.957, -0.006), [1] = Vec3(0.230, -0.973, 0.013), [2] = Vec3(-0.733, -0.680, 0.008), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2636.303, 3925.875, 368.125), Radius = 35, Stance = "crouch", }, DEFEND_rDocs6 = { AimVectors = { [0] = Vec3(0.211, -0.977, -0.007), [1] = Vec3(-0.396, -0.918, -0.010), [2] = Vec3(0.675, -0.738, -0.006), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3127.533, 3925.875, 368.125), Radius = 35, Stance = "crouch", }, DEFEND_rDocs7 = { AimVectors = { [0] = Vec3(0.919, -0.395, -0.000), [1] = Vec3(0.648, -0.761, -0.030), [2] = Vec3(0.734, 0.677, -0.059), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3620.133, 3708.453, 396.125), Radius = 20, Stance = "crouch", }, DEFEND_rFlag1 = { AimVectors = { [0] = Vec3(0.995, -0.078, 0.056), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3437.875, 1194.125, -15.875), Radius = 35, Stance = "crouch", }, DEFEND_rFlag2 = { AimVectors = { [0] = Vec3(-0.996, -0.064, 0.056), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2450.132, 1194.125, -15.875), Radius = 35, Stance = "crouch", }, DEFEND_rFlag3 = { AimVectors = { [0] = Vec3(0.105, -0.966, -0.236), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3058.125, 2112.125, 260.125), Radius = 20, }, DEFEND_rFlag4 = { AimVectors = { [0] = Vec3(-0.435, -0.900, -0.031), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2675.189, 1626.651, -15.875), Radius = 35, Stance = "crouch", }, DEFEND_rFlag5 = { AimVectors = { [0] = Vec3(-0.476, -0.788, -0.390), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2482.125, 1816.125, 368.125), Radius = 20, }, DEFEND_rFlag6 = { AimVectors = { [0] = Vec3(0.442, -0.801, -0.405), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-3405.875, 1816.125, 368.125), Radius = 20, }, DEFEND_rMain1 = { AimVectors = { [0] = Vec3(-0.987, 0.161, 0.020), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1298.157, 474.125, -63.875), Radius = 35, }, DEFEND_rMain2 = { AimVectors = { [0] = Vec3(-0.984, -0.176, 0.021), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1010.125, 1000.632, -63.875), Radius = 35, }, DEFEND_rMain3 = { AimVectors = { [0] = Vec3(-0.942, -0.331, -0.051), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1013.190, 1163.200, -63.875), Radius = 35, }, DEFEND_rMain4 = { AimVectors = { [0] = Vec3(-0.871, 0.488, -0.050), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2047.127, 474.128, -63.875), Radius = 35, }, DEFEND_rMain5 = { AimVectors = { [0] = Vec3(-0.998, 0.062, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1010.125, 594.125, -63.875), Radius = 35, }, DEFEND_rMain6 = { AimVectors = { [0] = Vec3(-0.998, -0.067, -0.003), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2028.427, 711.895, -61.875), Radius = 35, }, DEFEND_rRoam_1 = { AimVectors = { [0] = Vec3(0.967, -0.056, -0.250), }, GoalType = "Defend", MaxCampTime = 1, MinCampTime = 0, Position = Vec3(-3209.331, 4379.079, 368.125), Radius = 70, }, FLAG_allied_obj1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2912.000, 3532.000, 228.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3738.000, 2029.000, 394.000), TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2350.000, 2105.000, -160.000), TagName = "south_healthcabinet", TeamAvailability = 6, }, PLANT_Cellar_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1384.500, 2049.000, 7.500), TagName = "Cellar Door", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3506.500, 1697.000, 36.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2944.000, 1068.000, 49.500), TagName = "Main Door", TeamAvailability = 4, }, ROUTE_Flag = { GoalType = "ROUTE", Position = Vec3(-3401.624, 1580.191, -15.875), Radius = 200, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(-2797.628, -641.710, -191.875), Radius = 200, }, ROUTE_balcony = { GoalType = "ROUTE", Position = Vec3(-2941.744, 3002.917, 368.125), Radius = 20, }, ROUTE_caproute = { GoalType = "ROUTE", Position = Vec3(-2960.307, 3541.335, 228.125), Radius = 200, }, ROUTE_cellar = { GoalType = "ROUTE", Position = Vec3(-2190.198, 2494.091, -175.875), Radius = 20, }, ROUTE_cellar2 = { GoalType = "ROUTE", Position = Vec3(-2199.875, 2038.679, -191.875), Radius = 20, }, ROUTE_cellardoor = { GoalType = "ROUTE", Position = Vec3(-1178.750, 2027.650, -63.875), Radius = 35, }, ROUTE_dining = { GoalType = "ROUTE", Position = Vec3(-1976.556, 2696.384, 368.125), Radius = 20, }, ROUTE_easthall = { GoalType = "ROUTE", Position = Vec3(-1721.724, 2441.937, 368.125), Radius = 35, }, ROUTE_easthall2 = { GoalType = "ROUTE", Position = Vec3(-2270.369, 3193.527, 368.125), Radius = 35, }, ROUTE_flagspawn = { GoalType = "ROUTE", Position = Vec3(-2527.193, 1517.405, -15.875), Radius = 350, }, ROUTE_maindoor = { GoalType = "ROUTE", Position = Vec3(-2952.519, 627.185, -61.875), Radius = 125, }, ROUTE_piano = { GoalType = "ROUTE", Position = Vec3(-3800.733, 2587.198, 368.125), Radius = 35, }, ROUTE_rSpawn1 = { GoalType = "ROUTE", Position = Vec3(-957.427, 2630.477, 368.125), Radius = 200, }, ROUTE_rSpawn2 = { GoalType = "ROUTE", Position = Vec3(-4997.875, 2710.258, 368.125), Radius = 400, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(-3274.436, 4303.674, 752.125), Radius = 50, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(-2941.730, 2174.142, 224.125), Radius = 50, }, ROUTE_village = { GoalType = "ROUTE", Position = Vec3(-871.974, -855.629, -47.875), Radius = 100, }, ROUTE_village2 = { GoalType = "ROUTE", Position = Vec3(-772.603, 701.851, -63.875), Radius = 35, }, ROUTE_westhall = { GoalType = "ROUTE", Position = Vec3(-4354.818, 2517.068, 368.125), Radius = 35, }, ROUTE_westhall2 = { GoalType = "ROUTE", Position = Vec3(-3731.344, 3175.713, 368.125), Radius = 35, }, Version = 1, };