global _MG = { AMMOCAB_supply_mountain_cave = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3416.000, 1696.000, 448.000), Range = 1250, TeamAvailability = 6, }, ATTACK_North_Radar_1 = { AimVectors = { [0] = Vec3(0.206, -0.974, -0.097), [1] = Vec3(-0.136, -0.989, 0.053), [2] = Vec3(0.464, -0.867, -0.179), [3] = Vec3(0.988, 0.154, -0.024), [4] = Vec3(0.966, -0.259, -0.020), [5] = Vec3(-0.381, -0.922, 0.068), [6] = Vec3(0.116, -0.962, -0.247), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4917.975, 4132.164, 929.125), }, ATTACK_North_Radar_2 = { AimVectors = { [0] = Vec3(-0.120, -0.960, -0.254), [1] = Vec3(-0.360, -0.919, -0.164), [2] = Vec3(-0.891, -0.447, 0.077), [3] = Vec3(0.390, 0.911, -0.132), [4] = Vec3(-0.521, 0.852, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4161.866, 3691.604, 929.125), }, ATTACK_South_Radar_1 = { AimVectors = { [0] = Vec3(0.006, 0.998, 0.061), [1] = Vec3(0.344, 0.934, -0.095), [2] = Vec3(0.989, -0.140, -0.037), [3] = Vec3(0.675, -0.725, -0.135), [4] = Vec3(0.727, 0.606, -0.324), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5054.043, -628.921, 931.700), }, ATTACK_South_Radar_2 = { AimVectors = { [0] = Vec3(-0.950, -0.311, -0.042), [1] = Vec3(-0.435, -0.897, -0.082), [2] = Vec3(-0.307, 0.946, -0.105), [3] = Vec3(0.857, 0.515, 0.014), [4] = Vec3(-0.024, 0.998, 0.061), [5] = Vec3(-0.832, -0.554, -0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4135.441, -591.868, 929.125), }, ATTACK_a_gate_1 = { AimVectors = { [0] = Vec3(0.181, 0.983, -0.020), [1] = Vec3(-0.838, 0.543, -0.047), [2] = Vec3(0.658, 0.704, 0.267), [3] = Vec3(0.959, 0.279, 0.056), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(823.100, -756.888, 8.125), Radius = 25, TeamAvailability = 2, }, ATTACK_a_gate_2 = { AimVectors = { [0] = Vec3(-0.419, 0.907, 0.039), [1] = Vec3(-0.863, 0.481, 0.156), [2] = Vec3(-0.967, 0.171, 0.190), [3] = Vec3(-0.987, 0.162, -0.010), [4] = Vec3(0.822, 0.569, -0.011), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1634.655, -822.206, 8.125), Radius = 35, TeamAvailability = 2, }, ATTACK_ramp1 = { AimVectors = { [0] = Vec3(0.113, 0.970, 0.216), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2949.768, -699.370, 695.633), Radius = 32, }, ATTACK_ramp2 = { AimVectors = { [0] = Vec3(-0.278, 0.918, 0.282), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2482.124, -546.370, 652.070), Radius = 32, }, ATTACK_side_wall1 = { AimVectors = { [0] = Vec3(-0.397, -0.916, 0.066), [1] = Vec3(-0.785, -0.304, 0.539), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1391.364, 3276.782, 463.969), Radius = 32, }, ATTACK_side_wall2 = { AimVectors = { [0] = Vec3(0.323, -0.946, -0.037), [1] = Vec3(-0.201, -0.885, 0.420), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1935.733, 3996.037, 483.098), Radius = 32, }, ATTACK_side_wall3 = { AimVectors = { [0] = Vec3(0.464, -0.885, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2238.948, 4001.925, 513.125), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(768.000, 2616.000, 484.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Emergency_Close_Control = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1988.000, 1160.000, 436.000), TagName = "Emergency Close Control", TeamAvailability = 4, }, BUILD_Emergency_Open_Control = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1988.000, 1272.000, 436.000), TagName = "Emergency Open Control", TeamAvailability = 2, }, BUILD_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2836.002, -603.996, 715.566), TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4272.000, -2816.000, 336.000), TeamAvailability = 4, }, CHECKPOINT_twc_forward_bunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1280.000, -384.000, 456.000), }, DEFEND_Gate_Control_1 = { AimVectors = { [0] = Vec3(0.971, -0.240, 0.022), [1] = Vec3(0.991, -0.129, -0.029), [2] = Vec3(0.702, -0.673, 0.233), [3] = Vec3(-0.389, -0.911, 0.139), [4] = Vec3(0.146, -0.989, -0.014), [5] = Vec3(-0.196, 0.981, 0.008), [6] = Vec3(-0.985, 0.162, 0.059), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2559.122, 1957.196, 387.781), }, DEFEND_Main_1 = { AimVectors = { [0] = Vec3(0.981, -0.081, -0.177), [1] = Vec3(0.952, -0.249, -0.179), [10] = Vec3(0.654, 0.680, -0.331), [2] = Vec3(0.802, -0.597, 0.017), [3] = Vec3(0.009, -0.961, -0.277), [4] = Vec3(-0.075, -0.987, -0.144), [5] = Vec3(0.188, -0.970, -0.151), [6] = Vec3(0.317, -0.936, -0.151), [7] = Vec3(0.574, -0.799, -0.178), [8] = Vec3(0.905, 0.180, -0.385), [9] = Vec3(0.814, 0.371, -0.448), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1394.125, 1346.817, 865.125), }, DEFEND_Main_2 = { AimVectors = { [0] = Vec3(0.976, 0.190, -0.108), [1] = Vec3(0.937, -0.039, -0.348), [2] = Vec3(0.905, 0.290, -0.310), [3] = Vec3(0.833, 0.466, -0.297), [4] = Vec3(0.501, -0.844, -0.194), [5] = Vec3(0.805, -0.573, -0.151), [6] = Vec3(0.936, -0.318, -0.150), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2034.125, 828.656, 865.125), }, DEFEND_Main_3 = { AimVectors = { [0] = Vec3(0.951, 0.185, -0.250), [1] = Vec3(-0.098, 0.975, -0.201), [2] = Vec3(0.938, -0.097, -0.334), [3] = Vec3(0.915, -0.365, -0.173), [4] = Vec3(0.750, -0.641, -0.160), [5] = Vec3(0.481, -0.868, -0.125), [6] = Vec3(0.607, -0.794, 0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1394.126, 1998.367, 865.125), }, DEFEND_North_Radar_1 = { AimVectors = { [0] = Vec3(-0.001, -0.999, 0.046), [1] = Vec3(0.389, -0.913, -0.126), [2] = Vec3(0.805, -0.533, -0.262), [3] = Vec3(0.938, 0.340, -0.074), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5060.750, 3840.467, 954.991), }, DEFEND_North_Radar_1_1 = { AimVectors = { [0] = Vec3(0.624, -0.778, -0.069), [1] = Vec3(0.165, -0.986, 0.008), [2] = Vec3(-0.755, -0.648, -0.095), [3] = Vec3(-0.849, -0.527, 0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4323.033, 4177.816, 929.125), TagName = "North_Radar_1", }, DEFEND_Outer_Side_Wall_2 = { AimVectors = { [0] = Vec3(0.899, -0.422, -0.117), [1] = Vec3(0.704, -0.694, -0.149), [2] = Vec3(0.992, -0.124, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2823.704, 3776.536, 574.159), }, DEFEND_Outer_side_Wall_1 = { AimVectors = { [0] = Vec3(-0.068, -0.976, -0.206), [1] = Vec3(0.284, -0.920, -0.271), [2] = Vec3(-0.179, -0.937, -0.300), [3] = Vec3(-0.666, -0.711, -0.225), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1431.236, 4095.064, 689.800), }, DEFEND_Ramp = { AimVectors = { [0] = Vec3(0.418, -0.886, -0.201), [1] = Vec3(0.600, -0.770, -0.219), [2] = Vec3(0.983, 0.178, -0.039), [3] = Vec3(0.773, 0.633, -0.040), [4] = Vec3(-0.055, 0.982, -0.182), [5] = Vec3(0.129, -0.972, -0.197), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2960.385, 186.086, 865.125), }, DEFEND_Side_Wall_1 = { AimVectors = { [0] = Vec3(-0.285, 0.957, -0.056), [1] = Vec3(-0.406, 0.913, -0.034), [2] = Vec3(-0.597, 0.802, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2144.708, 2499.795, 393.125), }, DEFEND_South_Radar_1 = { AimVectors = { [0] = Vec3(-0.179, 0.982, 0.058), [1] = Vec3(0.158, 0.984, -0.078), [2] = Vec3(0.379, 0.904, -0.197), [3] = Vec3(0.930, 0.367, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4844.421, -834.109, 929.374), }, DEFEND_South_Radar_2 = { AimVectors = { [0] = Vec3(0.346, 0.938, 0.002), [1] = Vec3(-0.058, 0.998, -0.019), [2] = Vec3(-0.894, 0.447, 0.016), [3] = Vec3(-0.992, 0.126, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4212.958, -825.404, 929.125), }, DEFEND_d_gate_1 = { AimVectors = { [0] = Vec3(0.981, 0.192, 0.013), [1] = Vec3(0.130, -0.991, 0.012), [2] = Vec3(0.333, -0.943, 0.012), [3] = Vec3(0.966, 0.251, -0.056), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(937.807, -135.694, 8.125), Radius = 20, TeamAvailability = 4, }, DEFEND_d_gate_2 = { AimVectors = { [0] = Vec3(0.509, 0.783, -0.358), [1] = Vec3(0.474, -0.870, -0.136), [2] = Vec3(0.214, -0.967, -0.136), [3] = Vec3(-0.192, -0.972, -0.139), [4] = Vec3(-0.782, -0.577, -0.235), [5] = Vec3(-0.976, -0.216, 0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1158.625, -400.354, 176.125), Radius = 25, Stance = "crouch", TeamAvailability = 4, }, DEFEND_d_gate_3 = { AimVectors = { [0] = Vec3(-0.625, 0.776, 0.085), [1] = Vec3(-0.921, 0.389, 0.006), [2] = Vec3(-1.000, -0.009, 0.007), [3] = Vec3(-0.776, -0.631, 0.008), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1672.658, -457.953, 8.125), Radius = 25, TeamAvailability = 4, }, DEFEND_d_gate_4 = { AimVectors = { [0] = Vec3(-0.524, -0.828, -0.201), [1] = Vec3(-0.260, -0.936, -0.236), [2] = Vec3(-0.140, -0.982, 0.125), [3] = Vec3(0.176, -0.983, 0.059), [4] = Vec3(0.305, -0.930, -0.204), [5] = Vec3(0.649, -0.747, -0.145), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1172.049, -941.875, 289.125), }, DEFEND_d_gate_5 = { AimVectors = { [0] = Vec3(-0.025, -0.994, -0.106), [1] = Vec3(-0.718, -0.688, -0.107), [2] = Vec3(-0.551, -0.825, -0.123), [3] = Vec3(-0.367, -0.923, 0.113), [4] = Vec3(0.174, -0.980, 0.095), [5] = Vec3(0.694, -0.718, -0.049), [6] = Vec3(0.525, -0.846, -0.095), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1411.916, -941.875, 289.125), }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-39.311, -159.338, -29.875), [1] = Vec3(15.892, -159.125, -29.875), }, Position = Vec3(3860.524, -2923.693, 273.125), Vehicle = "MOVER_s_mover_truck", }, EXPLODE_Emergency_Close_Control = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_1 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_2 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_3 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_4 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_5 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_6 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_7 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Close_Control_8 = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(-2044.000, 1176.000, 504.000), TagName = "Emergency Close Control", TeamAvailability = 2, }, EXPLODE_Emergency_Open_Control = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_1 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_2 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_3 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_4 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_5 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_6 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_7 = { GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, EXPLODE_Emergency_Open_Control_8 = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(-2044.000, 1256.000, 504.000), TagName = "Emergency Open Control", TeamAvailability = 4, }, HEALTHCAB_health_mountain_cave = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3416.000, 1632.000, 448.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_main_gate = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1407.000, 1664.000, 908.000), TeamAvailability = 6, }, MOVER_s_mover_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4267.000, -2816.000, 326.000), TeamAvailability = 6, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(768.000, 2596.000, 468.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Forward_Bunker_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.990, 0.136, -0.030), [1] = Vec3(-0.799, -0.602, 0.017), [2] = Vec3(-0.620, -0.784, 0.031), [3] = Vec3(0.567, -0.823, 0.017), [4] = Vec3(-0.268, -0.963, 0.002), }, position = Vec3(1648.227, -137.860, 32.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.829, -0.559, 0.007), [1] = Vec3(-0.646, -0.763, 0.025), [2] = Vec3(0.619, -0.785, 0.036), }, position = Vec3(744.236, -306.180, 32.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1280.000, -32.000, 116.000), TagName = "Forward Bunker Gate", TeamAvailability = 2, }, PLANT_North_Radar = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.532, -0.846, -0.014), [1] = Vec3(0.603, -0.798, -0.013), [2] = Vec3(0.134, -0.990, -0.040), [3] = Vec3(-0.420, -0.907, -0.036), [4] = Vec3(-0.712, -0.696, -0.094), [5] = Vec3(-0.644, -0.763, 0.057), [6] = Vec3(-0.937, -0.349, -0.017), }, position = Vec3(-4352.359, 4248.719, 952.133), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-4480.000, 3776.000, 964.005), TagName = "North Radar", TeamAvailability = 2, }, PLANT_Ramp = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2624.000, -204.000, 792.001), TeamAvailability = 4, }, PLANT_Side_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.462, 0.886, 0.041), [1] = Vec3(0.730, 0.683, 0.035), [2] = Vec3(-0.534, 0.840, -0.097), [3] = Vec3(-0.916, 0.398, -0.049), [4] = Vec3(-0.090, 0.995, -0.038), }, position = Vec3(-4460.571, -941.875, 952.341), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2152.000, 3264.000, 464.005), TagName = "Side Wall", TeamAvailability = 2, }, PLANT_South_Radar = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-4480.000, -448.000, 964.005), TagName = "South Radar", TeamAvailability = 2, }, PLANT_Truck = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4800.000, -2816.000, 640.000), TeamAvailability = 2, }, REPAIRMG42_main_gate = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1407.000, 1664.000, 908.000), TeamAvailability = 6, }, ROUTE_CP_Path = { GoalType = "ROUTE", Position = Vec3(1977.809, 811.982, 274.322), Radius = 125, }, ROUTE_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(770.121, 2859.656, 417.125), Radius = 250, }, ROUTE_Depot_Gate = { GoalType = "ROUTE", Position = Vec3(1299.051, 191.638, 41.221), Radius = 250, }, ROUTE_Drop_Exit = { GoalType = "ROUTE", Position = Vec3(2222.824, -513.759, 289.191), Radius = 125, }, ROUTE_Flag_Spawn = { GoalType = "ROUTE", Position = Vec3(1279.527, -386.121, 393.125), Radius = 300, }, ROUTE_Gate_Control = { GoalType = "ROUTE", Position = Vec3(-1518.136, 1680.534, 401.125), Radius = 150, }, ROUTE_Inner_Tunnel = { GoalType = "ROUTE", Position = Vec3(-654.227, -139.481, 897.125), Radius = 125, }, ROUTE_Middle_Door = { GoalType = "ROUTE", Position = Vec3(592.271, -88.115, 193.125), Radius = 125, }, ROUTE_Ramp = { GoalType = "ROUTE", Position = Vec3(-2619.195, 279.353, 865.125), Radius = 125, }, ROUTE_Side_Wall = { GoalType = "ROUTE", Position = Vec3(-2241.259, 3017.772, 393.125), Radius = 100, }, ROUTE_Stair_Exit = { GoalType = "ROUTE", Position = Vec3(324.721, -577.104, 385.125), Radius = 125, }, ROUTE_axis_beg_left = { GoalType = "ROUTE", Position = Vec3(-1123.378, -2843.756, 301.424), Radius = 60, }, ROUTE_axis_beg_middle = { GoalType = "ROUTE", Position = Vec3(1102.114, -3518.182, 616.352), Radius = 100, }, ROUTE_axis_beg_right = { GoalType = "ROUTE", Position = Vec3(49.060, -3711.187, 10.125), Radius = 125, }, ROUTE_axis_beg_spawn = { GoalType = "ROUTE", Position = Vec3(-2995.152, -2944.704, 576.125), Radius = 405, }, ROUTE_axis_beg_tunnel = { GoalType = "ROUTE", Position = Vec3(-342.501, -1752.562, 0.125), Radius = 30, }, ROUTE_axis_vent_1 = { GoalType = "ROUTE", Position = Vec3(3785.466, -2199.995, 288.125), Radius = 35, }, ROUTE_axis_vent_2 = { GoalType = "ROUTE", Position = Vec3(3778.745, -1982.025, 384.125), Radius = 10, }, ROUTE_axis_vent_3 = { GoalType = "ROUTE", Position = Vec3(3420.184, -1721.590, 288.125), Radius = 25, }, SNIPE_d_gate_2 = { AimVectors = { [0] = Vec3(0.509, 0.783, -0.358), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1158.625, -400.354, 176.125), Radius = 25, TeamAvailability = 4, }, SWITCH_Garage_Door = { AimPosition = Vec3(381.875, -1440.127, 55.325), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(331.902, -1438.383, 1.125), Radius = 32, }, Version = 1, };