global _MG = { AMMOCAB_t24 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3037.000, 842.000, 97.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t26 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(254.000, 3679.000, -266.500), Range = 1250, TeamAvailability = 6, }, ATTACK_Cistern_1 = { AimVectors = { [0] = Vec3(-0.714, 0.700, -0.021), [1] = Vec3(0.043, 0.998, -0.043), [2] = Vec3(0.327, 0.945, -0.027), [3] = Vec3(0.592, 0.806, -0.006), [4] = Vec3(0.878, 0.459, -0.136), [5] = Vec3(-0.094, 0.994, 0.061), [6] = Vec3(-0.303, 0.907, 0.292), [7] = Vec3(-0.544, 0.839, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2551.096, 1985.992, -382.875), }, ATTACK_Cistern_2 = { AimVectors = { [0] = Vec3(-0.791, -0.612, 0.012), [1] = Vec3(-0.962, 0.235, -0.135), [2] = Vec3(0.911, 0.410, -0.048), [3] = Vec3(0.971, -0.235, -0.046), [4] = Vec3(0.603, -0.798, 0.001), [5] = Vec3(-0.036, -0.999, -0.003), [6] = Vec3(-0.565, -0.825, -0.015), [7] = Vec3(-0.947, -0.321, 0.022), [8] = Vec3(-0.729, -0.684, 0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2715.216, 2917.875, -379.968), }, ATTACK_Cistern_3 = { AimVectors = { [0] = Vec3(0.752, -0.657, -0.040), [1] = Vec3(-0.070, -0.997, -0.027), [2] = Vec3(0.454, 0.887, 0.080), [3] = Vec3(0.556, 0.827, 0.080), [4] = Vec3(0.732, 0.676, 0.082), [5] = Vec3(0.959, 0.282, -0.031), [6] = Vec3(0.924, -0.382, -0.000), [7] = Vec3(0.482, -0.876, 0.002), [8] = Vec3(0.986, -0.167, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2166.867, 2825.659, -378.875), }, ATTACK_Cistern_4 = { AimVectors = { [0] = Vec3(-0.898, -0.439, 0.012), [1] = Vec3(-0.962, 0.271, 0.028), [2] = Vec3(-0.999, -0.020, 0.030), [3] = Vec3(-0.796, -0.605, 0.007), [4] = Vec3(-0.596, -0.803, 0.001), [5] = Vec3(0.035, -0.998, -0.044), [6] = Vec3(-0.218, -0.975, 0.029), [7] = Vec3(-0.971, -0.236, 0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3206.444, 2979.056, -378.875), }, ATTACK_Cistern_5 = { AimVectors = { [0] = Vec3(-0.794, 0.607, 0.012), [1] = Vec3(-0.454, 0.891, 0.034), [2] = Vec3(0.064, 0.997, 0.040), [3] = Vec3(-0.440, 0.898, 0.014), [4] = Vec3(-0.992, 0.124, -0.007), [5] = Vec3(-0.918, 0.397, 0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3093.926, 1939.831, -382.875), }, ATTACK_Cistern_6 = { AimVectors = { [0] = Vec3(-0.998, 0.055, -0.023), [1] = Vec3(-0.632, 0.775, -0.018), [2] = Vec3(0.052, 0.998, -0.042), [3] = Vec3(-0.912, 0.408, -0.030), [4] = Vec3(-0.993, -0.115, 0.002), [5] = Vec3(-0.749, 0.616, 0.244), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3131.952, 2371.952, -328.875), }, ATTACK_East_Gate_1 = { AimVectors = { [0] = Vec3(0.245, 0.966, -0.082), [1] = Vec3(-0.066, 0.899, 0.434), [2] = Vec3(-0.651, 0.628, 0.426), [3] = Vec3(-0.725, 0.687, -0.039), [4] = Vec3(-0.785, -0.619, 0.013), [5] = Vec3(-0.991, -0.128, -0.022), [6] = Vec3(-0.974, 0.224, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2663.051, -635.709, 57.971), Roles = { [0] = "ATTACKER1", }, }, ATTACK_East_Gate_2 = { AimVectors = { [0] = Vec3(0.740, -0.659, -0.138), [1] = Vec3(0.994, -0.094, -0.045), [2] = Vec3(0.189, -0.981, -0.046), [3] = Vec3(-0.253, -0.966, -0.053), [4] = Vec3(-0.755, -0.653, -0.052), [5] = Vec3(-0.905, -0.425, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2144.439, -178.125, 70.792), Roles = { [0] = "ATTACKER1", }, }, ATTACK_East_Gate_3 = { AimVectors = { [0] = Vec3(0.624, 0.781, 0.002), [1] = Vec3(0.718, 0.696, -0.008), [2] = Vec3(0.512, 0.787, 0.343), [3] = Vec3(-0.029, 0.930, 0.366), [4] = Vec3(-0.304, 0.953, -0.005), [5] = Vec3(-0.996, -0.086, -0.014), [6] = Vec3(-0.902, 0.431, -0.008), [7] = Vec3(-0.582, 0.813, 0.005), [8] = Vec3(0.276, 0.960, -0.047), [9] = Vec3(0.820, 0.572, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2222.761, -712.877, 47.125), Roles = { [0] = "ATTACKER1", }, }, ATTACK_East_Gate_4 = { AimVectors = { [0] = Vec3(0.761, 0.646, -0.050), [1] = Vec3(-0.629, 0.776, -0.044), [2] = Vec3(0.254, 0.965, 0.073), [3] = Vec3(0.934, 0.356, 0.026), [4] = Vec3(0.599, 0.800, 0.018), [5] = Vec3(0.607, 0.754, 0.252), [6] = Vec3(0.717, 0.662, 0.217), [7] = Vec3(0.825, 0.566, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1694.204, -956.244, 48.729), Roles = { [0] = "ATTACKER1", }, }, ATTACK_Lock_1 = { AimVectors = { [0] = Vec3(-0.005, 0.963, -0.270), [1] = Vec3(-0.416, 0.730, -0.543), [2] = Vec3(-0.309, 0.852, -0.423), [3] = Vec3(-0.143, 0.977, -0.161), [4] = Vec3(0.391, 0.907, -0.157), [5] = Vec3(0.541, 0.803, -0.250), [6] = Vec3(0.733, 0.581, -0.354), [7] = Vec3(-0.768, 0.542, -0.342), [8] = Vec3(-0.317, 0.930, -0.186), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1388.470, 1574.496, -86.518), }, ATTACK_Lock_2 = { AimVectors = { [0] = Vec3(-0.411, 0.897, -0.163), [1] = Vec3(0.577, 0.794, -0.193), [2] = Vec3(0.239, 0.964, -0.113), [3] = Vec3(0.072, 0.997, -0.036), [4] = Vec3(-0.495, 0.868, 0.026), [5] = Vec3(-0.845, 0.525, -0.103), [6] = Vec3(-0.968, 0.237, -0.079), [7] = Vec3(-0.669, 0.743, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1821.134, 1736.221, -319.437), }, ATTACK_Lock_3 = { AimVectors = { [0] = Vec3(-0.986, 0.162, -0.028), [1] = Vec3(-0.885, -0.466, -0.001), [2] = Vec3(-0.979, -0.199, -0.035), [3] = Vec3(-0.943, 0.332, 0.008), [4] = Vec3(-0.891, 0.453, 0.034), [5] = Vec3(-0.794, 0.603, 0.080), [6] = Vec3(-0.164, 0.985, 0.044), [7] = Vec3(-0.645, -0.763, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2027.256, 2398.627, -376.323), }, ATTACK_Lock_4 = { AimVectors = { [0] = Vec3(-0.986, 0.079, -0.146), [1] = Vec3(-0.928, -0.282, -0.242), [2] = Vec3(-0.454, -0.810, -0.370), [3] = Vec3(-0.322, -0.939, -0.121), [4] = Vec3(0.024, -0.959, -0.283), [5] = Vec3(0.436, -0.888, -0.147), [6] = Vec3(0.761, -0.619, -0.196), [7] = Vec3(0.959, -0.058, -0.277), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1554.075, 2945.454, -232.264), }, ATTACK_Lock_5 = { AimVectors = { [0] = Vec3(0.951, -0.236, -0.198), [1] = Vec3(-0.664, -0.739, -0.113), [2] = Vec3(-0.349, -0.933, -0.090), [3] = Vec3(-0.283, 0.955, 0.090), [4] = Vec3(0.050, 0.999, -0.001), [5] = Vec3(0.344, 0.931, 0.121), [6] = Vec3(0.708, 0.706, 0.021), [7] = Vec3(0.736, 0.484, 0.473), [8] = Vec3(0.870, 0.295, 0.395), [9] = Vec3(0.738, -0.540, 0.405), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1382.967, 2441.319, -367.314), }, ATTACK_Lock_7 = { AimVectors = { [0] = Vec3(0.647, -0.744, -0.165), [1] = Vec3(0.755, -0.608, -0.245), [2] = Vec3(0.346, -0.915, -0.207), [3] = Vec3(0.107, -0.900, -0.421), [4] = Vec3(0.619, -0.640, -0.455), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(738.591, 3389.491, -109.363), }, ATTACK_West_Gate_1 = { AimVectors = { [0] = Vec3(-0.448, 0.894, -0.018), [1] = Vec3(0.191, 0.970, 0.150), [2] = Vec3(-0.995, -0.098, -0.031), [3] = Vec3(-0.880, 0.475, -0.018), [4] = Vec3(-0.713, 0.701, -0.012), [5] = Vec3(-0.150, 0.988, -0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1936.503, -1106.285, 50.918), Roles = { [0] = "ATTACKER2", }, }, ATTACK_West_Gate_2 = { AimVectors = { [0] = Vec3(0.166, 0.986, -0.031), [1] = Vec3(-0.915, 0.400, -0.045), [2] = Vec3(-0.369, 0.928, -0.047), [3] = Vec3(0.807, 0.588, -0.060), [4] = Vec3(0.412, 0.902, 0.128), [5] = Vec3(-0.023, 1.000, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2308.082, -1227.679, 61.235), Roles = { [0] = "ATTACKER2", }, }, ATTACK_West_Gate_3 = { AimVectors = { [0] = Vec3(0.752, 0.658, -0.022), [1] = Vec3(0.988, 0.049, -0.150), [2] = Vec3(-0.247, -0.964, -0.103), [3] = Vec3(0.574, -0.818, -0.037), [4] = Vec3(0.692, 0.693, 0.202), [5] = Vec3(0.394, 0.889, 0.232), [6] = Vec3(0.562, 0.816, -0.136), [7] = Vec3(0.893, -0.433, -0.123), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2437.219, -736.570, 48.883), Roles = { [0] = "ATTACKER2", }, }, ATTACK_West_Gate_4 = { AimVectors = { [0] = Vec3(-0.578, -0.816, -0.031), [1] = Vec3(-0.929, -0.369, -0.041), [2] = Vec3(0.139, -0.990, -0.018), [3] = Vec3(-0.657, 0.752, 0.050), [4] = Vec3(0.520, 0.816, 0.254), [5] = Vec3(-0.544, 0.838, -0.053), [6] = Vec3(0.134, 0.989, -0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2048.588, -549.531, 48.952), Roles = { [0] = "ATTACKER2", }, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3250.000, 854.000, 112.000), TagName = "Command Post", TeamAvailability = 6, }, CAPPOINT_gate = { GoalType = "CapPoint", Position = Vec3(2010.170, 2150.988, -351.815), Radius = 35, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-396.000, -806.000, 54.000), }, DEFEND_Cistern_1 = { AimVectors = { [0] = Vec3(-0.995, -0.047, -0.083), [1] = Vec3(-0.936, 0.352, -0.026), [2] = Vec3(-0.692, 0.721, -0.039), [3] = Vec3(-0.959, -0.279, -0.045), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3123.198, 2422.559, -328.875), }, DEFEND_Cistern_2 = { AimVectors = { [0] = Vec3(-0.939, -0.342, -0.010), [1] = Vec3(-0.614, -0.790, -0.008), [2] = Vec3(-0.999, 0.042, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3208.595, 2821.603, -382.875), }, DEFEND_Cistern_3 = { AimVectors = { [0] = Vec3(-0.788, -0.616, 0.022), [1] = Vec3(-0.160, -0.987, 0.022), [2] = Vec3(-0.616, -0.788, 0.019), [3] = Vec3(-0.933, -0.360, 0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2956.450, 3042.947, -378.875), }, DEFEND_Cistern_4 = { AimVectors = { [0] = Vec3(-0.721, -0.693, -0.023), [1] = Vec3(-0.599, -0.801, -0.000), [2] = Vec3(-0.065, -0.998, -0.003), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2590.625, 2953.399, -382.875), }, DEFEND_Cistern_5 = { AimVectors = { [0] = Vec3(-0.790, 0.613, 0.017), [1] = Vec3(-0.302, 0.953, 0.027), [2] = Vec3(-0.933, 0.358, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2684.283, 2042.785, -382.820), }, DEFEND_Cistern_6 = { AimVectors = { [0] = Vec3(0.171, 0.981, -0.093), [1] = Vec3(-0.239, 0.970, -0.050), [2] = Vec3(0.666, 0.744, -0.058), [3] = Vec3(0.947, 0.316, -0.058), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2161.787, 2178.022, -382.875), }, DEFEND_East_Gate_1 = { AimVectors = { [0] = Vec3(0.501, 0.866, 0.002), [1] = Vec3(-0.904, -0.426, -0.036), [2] = Vec3(-0.919, 0.392, -0.035), [3] = Vec3(0.836, -0.544, 0.077), [4] = Vec3(0.963, 0.265, 0.055), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1316.505, -1516.090, 47.342), Roles = { [0] = "DEFENDER1", }, }, DEFEND_East_Gate_2 = { AimVectors = { [0] = Vec3(-0.337, -0.938, -0.083), [1] = Vec3(0.452, -0.886, -0.098), [2] = Vec3(0.701, -0.707, -0.095), [3] = Vec3(-0.172, -0.985, -0.032), [4] = Vec3(-0.447, -0.891, -0.081), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1779.199, -325.174, 128.857), Roles = { [0] = "DEFENDER1", }, }, DEFEND_East_Gate_3 = { AimVectors = { [0] = Vec3(-0.570, -0.820, -0.044), [1] = Vec3(-0.347, -0.938, -0.015), [2] = Vec3(0.584, -0.811, -0.037), [3] = Vec3(0.907, -0.421, 0.003), [4] = Vec3(-0.750, -0.661, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1882.692, -622.245, 57.757), Roles = { [0] = "DEFENDER1", }, }, DEFEND_East_Gate_4 = { AimVectors = { [0] = Vec3(-0.742, -0.667, -0.070), [1] = Vec3(-0.437, -0.899, 0.006), [2] = Vec3(-0.846, -0.533, 0.013), [3] = Vec3(-0.851, 0.525, -0.025), [4] = Vec3(0.949, 0.313, -0.038), [5] = Vec3(0.525, 0.851, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1887.350, -900.538, 50.366), Roles = { [0] = "DEFENDER1", }, }, DEFEND_KeyOut_1 = { AimVectors = { [0] = Vec3(0.548, -0.817, -0.178), [1] = Vec3(0.970, 0.058, -0.237), [2] = Vec3(0.820, -0.554, -0.147), [3] = Vec3(-0.088, 0.996, -0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2474.665, 1933.846, -66.875), }, DEFEND_KeyOut_2 = { AimVectors = { [0] = Vec3(-0.191, -0.980, -0.049), [1] = Vec3(-0.886, -0.456, 0.087), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1738.024, 2614.794, -258.875), }, DEFEND_KeyOut_3 = { AimVectors = { [0] = Vec3(0.973, 0.214, -0.084), [1] = Vec3(0.621, 0.784, 0.014), [2] = Vec3(-0.608, 0.794, 0.006), [3] = Vec3(0.981, -0.184, -0.067), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2193.439, 2162.220, -258.875), }, DEFEND_KeyOut_4 = { AimVectors = { [0] = Vec3(-0.092, -0.996, -0.002), [1] = Vec3(0.722, -0.692, 0.003), [2] = Vec3(0.951, -0.308, 0.010), [3] = Vec3(0.991, -0.038, -0.129), [4] = Vec3(0.506, 0.861, -0.045), [5] = Vec3(-0.770, 0.591, 0.241), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1693.115, 2644.724, -66.875), }, DEFEND_Key_1 = { AimVectors = { [0] = Vec3(0.651, -0.749, -0.125), [1] = Vec3(0.991, -0.040, -0.131), [2] = Vec3(-0.142, -0.981, -0.130), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2320.527, 2510.500, -62.875), }, DEFEND_Key_2 = { AimVectors = { [0] = Vec3(-0.986, -0.166, -0.036), [1] = Vec3(-0.864, 0.495, -0.096), [2] = Vec3(-0.857, -0.513, -0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1862.122, 2384.053, -66.875), }, DEFEND_Key_3 = { AimVectors = { [0] = Vec3(-0.961, 0.275, -0.030), [1] = Vec3(-0.526, 0.850, -0.030), [2] = Vec3(-0.810, 0.586, -0.027), [3] = Vec3(-0.993, 0.111, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1827.826, 2143.615, -66.875), }, DEFEND_Lock_1 = { AimVectors = { [0] = Vec3(-0.745, -0.664, -0.061), [1] = Vec3(0.003, -1.000, -0.009), [2] = Vec3(-0.996, -0.050, 0.071), [3] = Vec3(-0.499, -0.864, -0.061), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1959.453, 2953.513, -321.828), }, DEFEND_Lock_2 = { AimVectors = { [0] = Vec3(0.994, -0.103, -0.032), [1] = Vec3(-0.324, 0.945, -0.034), [2] = Vec3(0.021, 0.980, 0.199), [3] = Vec3(0.754, 0.653, 0.074), [4] = Vec3(0.719, -0.692, 0.064), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1157.153, 2218.150, -361.278), }, DEFEND_Lock_3 = { AimVectors = { [0] = Vec3(0.574, 0.817, -0.057), [1] = Vec3(0.943, -0.328, 0.057), [2] = Vec3(-0.161, 0.987, -0.025), [3] = Vec3(0.962, 0.273, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1177.432, 1947.462, -361.675), }, DEFEND_Lock_4 = { AimVectors = { [0] = Vec3(-0.907, 0.415, -0.068), [1] = Vec3(-0.368, -0.927, -0.071), [2] = Vec3(-0.741, 0.670, 0.041), [3] = Vec3(-0.067, 0.988, 0.139), [4] = Vec3(-0.810, -0.582, -0.071), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2014.996, 2079.424, -350.875), }, DEFEND_Lock_5 = { AimVectors = { [0] = Vec3(0.504, -0.864, -0.017), [1] = Vec3(-0.991, 0.060, -0.118), [2] = Vec3(-0.570, 0.770, 0.287), [3] = Vec3(0.850, -0.519, -0.087), [4] = Vec3(0.036, -0.993, 0.108), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1171.192, 3025.700, -279.829), }, DEFEND_Lock_6 = { AimVectors = { [0] = Vec3(-0.558, 0.796, 0.236), [1] = Vec3(0.861, 0.498, 0.102), [2] = Vec3(0.803, -0.595, -0.031), [3] = Vec3(0.524, -0.851, 0.042), [4] = Vec3(-0.109, -0.977, 0.183), [5] = Vec3(0.219, -0.975, -0.047), [6] = Vec3(-0.797, 0.604, 0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1376.557, 2630.193, -360.152), }, DEFEND_Lock_7 = { AimVectors = { [0] = Vec3(-0.981, 0.193, 0.007), [1] = Vec3(-0.890, -0.455, 0.030), [2] = Vec3(-0.781, -0.598, 0.178), [3] = Vec3(-0.109, -0.991, 0.074), [4] = Vec3(-0.588, -0.809, 0.018), [5] = Vec3(-0.985, -0.163, -0.048), [6] = Vec3(-0.895, 0.441, 0.069), [7] = Vec3(-0.121, 0.952, 0.281), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2031.670, 2554.303, -381.497), }, DEFEND_West_Gate_1 = { AimVectors = { [0] = Vec3(0.244, -0.970, -0.003), [1] = Vec3(0.973, -0.232, -0.009), [2] = Vec3(-0.081, -0.997, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2003.865, -705.607, 47.125), Roles = { [0] = "DEFENDER2", }, }, DEFEND_West_Gate_2 = { AimVectors = { [0] = Vec3(0.546, -0.838, 0.002), [1] = Vec3(0.987, -0.159, -0.000), [2] = Vec3(0.732, -0.679, 0.059), [3] = Vec3(0.333, -0.941, 0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2407.380, -662.015, 47.240), Roles = { [0] = "DEFENDER2", }, }, DEFEND_West_Gate_3 = { AimVectors = { [0] = Vec3(0.910, -0.415, -0.011), [1] = Vec3(0.903, 0.429, -0.012), [2] = Vec3(0.993, -0.122, 0.011), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2547.728, -1163.067, 47.351), Roles = { [0] = "DEFENDER2", }, }, DEFEND_West_Gate_4 = { AimVectors = { [0] = Vec3(0.709, -0.705, 0.014), [1] = Vec3(0.509, -0.860, 0.035), [2] = Vec3(0.789, -0.613, 0.033), [3] = Vec3(1.000, -0.005, 0.014), [4] = Vec3(0.613, -0.790, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2512.188, -799.838, 47.125), Roles = { [0] = "DEFENDER2", }, }, FLAG_access_codes = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2076.000, 2292.000, -26.875), TeamAvailability = 4, }, HEALTHCAB_t22 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3037.000, 904.000, 98.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t25 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(316.000, 3679.000, -265.500), Range = 1250, TeamAvailability = 6, }, PLANT_Cistern = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.417, -0.909, 0.028), [1] = Vec3(-0.989, 0.145, 0.026), [2] = Vec3(-0.886, -0.463, 0.027), [3] = Vec3(-0.056, -0.998, 0.023), }, position = Vec3(3317.875, 3077.875, -359.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.817, -0.576, -0.002), [1] = Vec3(-0.134, -0.991, 0.025), [2] = Vec3(0.512, -0.859, 0.025), [3] = Vec3(0.646, 0.758, 0.087), [4] = Vec3(0.928, 0.366, 0.065), [5] = Vec3(0.976, -0.210, 0.057), }, position = Vec3(2201.830, 2879.472, -355.875), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(3004.400, 2356.308, -271.673), TraceInfo = { class = "GOAL", endPos = Vec3(3814.765, 2104.180, -481.716), eyePos = Vec3(2850.244, 2370.303, -263.875), id = 305, }, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3279.500, 857.000, 112.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_East_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.322, 0.942, -0.091), [1] = Vec3(0.229, 0.970, -0.085), [2] = Vec3(-0.866, 0.494, -0.076), [3] = Vec3(-0.997, -0.051, -0.059), [4] = Vec3(-0.583, 0.810, -0.053), [5] = Vec3(-0.037, 0.998, -0.050), [6] = Vec3(-0.525, 0.792, 0.312), [7] = Vec3(-0.025, 0.945, 0.326), [8] = Vec3(-0.255, 0.910, 0.328), [9] = Vec3(-0.169, 0.981, -0.091), }, position = Vec3(2672.437, -754.797, 105.635), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.879, 0.477, 0.010), [1] = Vec3(0.680, 0.733, -0.021), [2] = Vec3(0.597, 0.669, 0.443), [3] = Vec3(0.818, 0.464, 0.340), [4] = Vec3(0.941, 0.339, -0.004), [5] = Vec3(0.999, 0.038, 0.012), [6] = Vec3(0.974, -0.219, -0.051), }, position = Vec3(1892.692, -507.166, 83.340), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2436.000, -32.000, 120.000), TagName = "East Gate", TeamAvailability = 4, }, PLANT_West_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.842, 0.518, -0.152), [1] = Vec3(0.597, 0.790, -0.139), [2] = Vec3(0.882, 0.410, 0.232), [3] = Vec3(0.937, -0.342, -0.074), }, position = Vec3(-2441.555, -325.090, 57.858), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.196, 0.966, -0.169), [1] = Vec3(0.098, 0.959, 0.265), [2] = Vec3(-0.829, 0.548, -0.115), [3] = Vec3(-0.971, -0.218, -0.100), }, position = Vec3(-1824.403, -425.172, 62.744), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1932.000, 86.000, 24.000), TagName = "West Gate", TeamAvailability = 4, }, ROUTE_Back_Path = { GoalType = "ROUTE", Position = Vec3(-1042.285, 3870.916, -176.254), Radius = 125, }, ROUTE_Big_Hill = { GoalType = "ROUTE", Position = Vec3(1935.040, 3340.014, -91.604), Radius = 125, }, ROUTE_Cave_Spawn1 = { GoalType = "ROUTE", Position = Vec3(351.324, -3893.259, 105.125), Radius = 200, }, ROUTE_Cave_Spawn2 = { GoalType = "ROUTE", Position = Vec3(-315.102, -3941.270, 105.125), Radius = 125, }, ROUTE_Centre_Door = { GoalType = "ROUTE", Position = Vec3(-274.123, -1839.174, 77.125), Radius = 250, }, ROUTE_East_Cave_Exit = { GoalType = "ROUTE", Position = Vec3(1367.601, -2899.970, 74.528), Radius = 125, }, ROUTE_East_Door = { GoalType = "ROUTE", Position = Vec3(1406.397, -665.815, 87.324), Radius = 50, }, ROUTE_East_Gate = { GoalType = "ROUTE", Position = Vec3(2438.592, -115.130, 19.087), Radius = 125, }, ROUTE_Flag_Spawn = { GoalType = "ROUTE", Position = Vec3(-432.831, -621.940, -10.875), Radius = 300, }, ROUTE_Flag_Spawn_2 = { GoalType = "ROUTE", Position = Vec3(2220.745, -1168.107, 71.125), Radius = 200, }, ROUTE_Hill = { GoalType = "ROUTE", Position = Vec3(-2057.589, 3077.859, 145.540), Radius = 75, }, ROUTE_Key = { GoalType = "ROUTE", Position = Vec3(-2067.685, 2291.474, -30.875), Radius = 150, }, ROUTE_Key_Main = { GoalType = "ROUTE", Position = Vec3(-1824.298, 2111.806, -258.875), Radius = 50, }, ROUTE_Key_Side = { GoalType = "ROUTE", Position = Vec3(-2550.351, 2215.952, -258.875), Radius = 75, }, ROUTE_Ladder = { GoalType = "ROUTE", Position = Vec3(-2574.187, 2888.277, -238.733), Radius = 50, }, ROUTE_North_Exit = { GoalType = "ROUTE", Position = Vec3(1099.224, 2933.225, -332.346), Radius = 125, }, ROUTE_North_Path = { GoalType = "ROUTE", Position = Vec3(484.157, 3947.705, -178.875), Radius = 200, }, ROUTE_South_Exit = { GoalType = "ROUTE", Position = Vec3(950.676, 1996.438, -354.330), Radius = 125, }, ROUTE_Tank_Depot = { GoalType = "ROUTE", Position = Vec3(458.188, 642.761, -350.537), Radius = 125, }, ROUTE_West_Cave_Exit = { GoalType = "ROUTE", Position = Vec3(-1608.577, -3421.021, 115.517), Radius = 125, }, ROUTE_West_Door = { GoalType = "ROUTE", Position = Vec3(-1691.563, -807.464, 53.125), Radius = 75, }, ROUTE_West_Gate = { GoalType = "ROUTE", Position = Vec3(-1927.243, -48.015, -48.802), Radius = 125, }, Version = 1, };