global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(8069.000, 8607.000, 23.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6101.000, 2742.000, -221.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(12011.000, 12878.000, -374.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ATTACK_Phase1_01 = { AimVectors = { [0] = Vec3(0.368, -0.922, 0.117), [1] = Vec3(0.136, -0.989, -0.058), [2] = Vec3(0.104, -0.981, 0.166), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8962.577, 11930.919, -424.152), Radius = 32, Stance = "crouch", }, ATTACK_Phase1_02 = { AimVectors = { [0] = Vec3(0.003, -0.987, 0.164), [1] = Vec3(-0.093, -0.986, 0.141), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10064.231, 12391.313, -530.873), Radius = 32, }, ATTACK_Phase1_03 = { AimVectors = { [0] = Vec3(-0.037, -0.997, 0.075), [1] = Vec3(-0.329, -0.941, 0.077), [2] = Vec3(-0.151, -0.984, -0.091), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10161.380, 12369.655, -235.875), Radius = 32, }, ATTACK_Phase1_04 = { AimVectors = { [0] = Vec3(0.082, -0.989, 0.119), [1] = Vec3(-0.066, -0.997, 0.026), [2] = Vec3(-0.168, -0.982, -0.091), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9895.506, 12374.567, -234.872), Radius = 32, }, ATTACK_Phase1_05 = { AimVectors = { [0] = Vec3(0.556, -0.821, 0.131), [1] = Vec3(0.376, -0.922, 0.087), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8331.640, 11889.486, -313.372), Radius = 32, }, ATTACK_Phase1_06 = { AimVectors = { [0] = Vec3(0.759, -0.651, 0.012), [1] = Vec3(-0.196, -0.970, 0.144), [2] = Vec3(-0.496, -0.868, 0.033), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10459.046, 11840.580, -516.090), Radius = 32, Stance = "crouch", }, ATTACK_Phase1_07 = { AimVectors = { [0] = Vec3(0.267, -0.963, -0.033), [1] = Vec3(-0.326, -0.945, -0.029), [2] = Vec3(-0.661, -0.751, 0.007), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(11476.502, 12070.011, -413.464), Radius = 32, Stance = "crouch", }, ATTACK_Phase1_08 = { AimVectors = { [0] = Vec3(0.275, -0.961, 0.031), [1] = Vec3(0.080, -0.996, -0.027), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9136.543, 13270.973, -260.871), Radius = 32, }, ATTACK_Phase2_01 = { AimVectors = { [0] = Vec3(0.854, -0.399, -0.335), [1] = Vec3(-0.314, -0.920, -0.235), [2] = Vec3(-0.870, -0.447, -0.208), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10017.469, 7770.948, 161.130), Radius = 32, }, ATTACK_Phase2_02 = { AimVectors = { [0] = Vec3(0.101, -0.992, -0.071), [1] = Vec3(-0.253, -0.958, -0.137), [2] = Vec3(-0.802, -0.560, -0.207), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9663.197, 7764.537, 161.129), Radius = 32, Stance = "crouch", }, ATTACK_Phase2_03 = { AimVectors = { [0] = Vec3(0.403, -0.912, -0.072), [1] = Vec3(-0.051, -0.995, -0.085), [2] = Vec3(-0.674, -0.714, -0.191), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8979.283, 7780.621, 161.127), Radius = 32, Stance = "crouch", }, ATTACK_Phase2_04 = { AimVectors = { [0] = Vec3(-0.172, -0.985, -0.016), [1] = Vec3(0.151, -0.978, -0.146), [2] = Vec3(0.421, -0.861, -0.287), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9090.129, 7762.150, 1.126), Radius = 32, }, ATTACK_Phase2_05 = { AimVectors = { [0] = Vec3(0.365, -0.925, 0.103), [1] = Vec3(0.632, -0.771, -0.082), [2] = Vec3(-0.996, 0.035, -0.084), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(7809.803, 6571.824, -187.056), Radius = 32, Stance = "crouch", }, ATTACK_Phase2_06 = { AimVectors = { [0] = Vec3(0.888, -0.438, 0.140), [1] = Vec3(0.709, 0.705, -0.014), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8328.740, 5315.129, -312.786), Radius = 32, Stance = "crouch", }, ATTACK_Phase2_07 = { AimVectors = { [0] = Vec3(-0.552, -0.834, -0.023), [1] = Vec3(-0.998, -0.053, -0.022), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10211.127, 4966.761, -14.874), Radius = 32, }, ATTACK_Phase2_08 = { AimVectors = { [0] = Vec3(-0.200, -0.969, 0.147), [1] = Vec3(-0.509, -0.859, 0.050), [2] = Vec3(-0.670, -0.734, 0.112), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9890.617, 6637.583, -346.875), Radius = 32, Stance = "crouch", }, ATTACK_Phase3_01 = { AimVectors = { [0] = Vec3(-0.174, 0.861, 0.477), [1] = Vec3(0.448, 0.893, -0.042), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6558.291, 2949.601, -237.542), Radius = 32, }, ATTACK_Phase3_02 = { AimVectors = { [0] = Vec3(-0.395, 0.918, 0.036), [1] = Vec3(-1.000, 0.020, -0.002), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8138.269, 3186.510, -250.874), Radius = 32, }, ATTACK_Phase3_03 = { AimVectors = { [0] = Vec3(0.043, -0.997, -0.070), [1] = Vec3(0.927, 0.334, -0.168), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5933.599, 3311.092, 7.125), Radius = 32, }, ATTACK_Phase3_04 = { AimVectors = { [0] = Vec3(-0.959, -0.284, -0.011), [1] = Vec3(-0.301, -0.954, -0.017), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6107.006, 3270.986, 8.127), Radius = 32, }, ATTACK_Phase3_05 = { AimVectors = { [0] = Vec3(0.894, -0.426, -0.137), [1] = Vec3(0.365, -0.924, -0.116), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(4506.552, 3431.778, 144.128), Radius = 32, Stance = "crouch", }, ATTACK_Phase3_06 = { AimVectors = { [0] = Vec3(0.008, 0.992, -0.124), [1] = Vec3(0.623, 0.771, -0.128), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5358.320, 3271.316, -251.873), Radius = 32, }, ATTACK_Phase3_07 = { AimVectors = { [0] = Vec3(-0.500, -0.866, 0.015), [1] = Vec3(0.993, 0.060, -0.098), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6859.153, 4087.275, -25.873), Radius = 32, }, ATTACK_Wall_01 = { AimVectors = { [0] = Vec3(-0.997, -0.074, 0.021), [1] = Vec3(-0.782, 0.622, -0.033), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10307.314, 8728.559, -407.874), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_Wall_02 = { AimVectors = { [0] = Vec3(0.996, 0.085, 0.026), [1] = Vec3(0.532, 0.847, -0.004), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8963.005, 8721.246, -407.513), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Wall_03 = { AimVectors = { [0] = Vec3(0.197, -0.705, 0.682), [1] = Vec3(-0.340, -0.677, 0.652), [2] = Vec3(-0.713, -0.505, 0.487), [3] = Vec3(-0.906, -0.424, -0.018), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10185.375, 9086.785, -423.874), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Wall_04 = { AimVectors = { [0] = Vec3(-0.043, -0.964, 0.263), [1] = Vec3(-0.278, -0.925, 0.259), [2] = Vec3(-0.543, -0.836, 0.079), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10086.480, 10331.991, -454.336), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_Wall_05 = { AimVectors = { [0] = Vec3(0.231, -0.820, 0.523), [1] = Vec3(0.661, -0.624, 0.416), [2] = Vec3(0.841, -0.423, 0.337), [3] = Vec3(0.860, -0.503, -0.086), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8853.356, 9445.878, -382.568), Radius = 32, Roles = { [0] = "ATTACKER", }, Stance = "crouch", }, ATTACK_Wall_06 = { AimVectors = { [0] = Vec3(-0.744, -0.659, 0.107), [1] = Vec3(-0.995, -0.092, -0.028), [2] = Vec3(-0.419, -0.577, 0.701), [3] = Vec3(-0.866, -0.229, 0.444), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10580.976, 8921.446, -424.350), Radius = 32, Roles = { [0] = "ATTACKER", }, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9547.000, 8076.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Foot_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(11181.500, 12019.000, -465.500), TagName = "Foot Bridge", TeamAvailability = 4, }, BUILD_Fortress_ladder = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6727.000, 3567.000, -212.500), TagName = "Fortress ladder", TeamAvailability = 4, }, BUILD_Side_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(8447.000, 6375.000, -290.000), TagName = "Side MG", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(84.560, -98.239, -3.005), [1] = Vec3(89.746, -5.116, -5.424), [2] = Vec3(99.620, 77.467, -7.150), [3] = Vec3(33.217, -170.343, -4.939), [4] = Vec3(-53.731, -174.626, -8.903), [5] = Vec3(-105.350, -79.526, -11.029), [6] = Vec3(-88.635, 24.126, -13.347), [7] = Vec3(-90.826, 124.831, -15.598), }, Position = Vec3(6638.343, 12927.378, -497.230), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9966.500, 9559.000, -397.000), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9843.500, 6838.000, -318.000), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_Tank_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9954.000, 11880.000, -476.500), TagName = "Tank Bridge", TeamAvailability = 4, }, BUILD_fortress_door = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(5471.792, 3558.149, -252.875), TraceInfo = { class = "GOAL", endPos = Vec3(5063.518, 2766.746, 143.354), eyePos = Vec3(5455.760, 3643.001, -212.875), id = 670, }, }, BUILD_poison_pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6458.500, 6817.000, -248.000), TagName = "poison pump", TeamAvailability = 2, }, BUILD_pump_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6488.000, 5216.000, -308.500), TagName = "pump door", TeamAvailability = 2, }, CAPPOINT_Fake_01 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(9209.324, 8178.441, 161.129), }, CAPPOINT_fake_02 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(9208.665, 8578.641, -375.873), }, CAPPOINT_fake_03 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(8205.869, 6947.664, -358.872), }, CAPPOINT_plan = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(9537.103, 8063.818, 0.125), }, CHECKPOINT_flag1 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(7777.000, 3306.000, -238.000), }, DEFEND_Phase1_01 = { AimVectors = { [0] = Vec3(-0.441, 0.888, -0.130), [1] = Vec3(-0.009, 0.983, -0.185), [2] = Vec3(0.303, 0.932, -0.200), [3] = Vec3(0.877, 0.391, -0.278), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9368.142, 8613.149, 161.127), Radius = 32, Stance = "crouch", }, DEFEND_Phase1_02 = { AimVectors = { [0] = Vec3(-0.786, 0.600, -0.148), [1] = Vec3(-0.415, 0.892, -0.181), [2] = Vec3(0.682, 0.686, -0.252), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10472.351, 8634.155, 160.125), Radius = 32, Stance = "crouch", }, DEFEND_Phase1_03 = { AimVectors = { [0] = Vec3(-0.162, 0.987, 0.001), [1] = Vec3(0.484, 0.875, 0.011), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(7090.524, 10198.613, -353.875), Radius = 32, }, DEFEND_Phase1_04 = { AimVectors = { [0] = Vec3(0.893, 0.449, 0.037), [1] = Vec3(0.895, -0.445, 0.024), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(11014.194, 9536.146, -440.875), Radius = 32, Stance = "crouch", }, DEFEND_Phase1_05 = { AimVectors = { [0] = Vec3(-0.008, 1.000, 0.022), [1] = Vec3(-0.127, 0.992, -0.018), [2] = Vec3(-0.959, -0.283, 0.002), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(11992.405, 9488.096, -436.647), Radius = 32, }, DEFEND_Phase1_06 = { AimVectors = { [0] = Vec3(-0.277, 0.900, -0.337), [1] = Vec3(0.064, 0.942, -0.330), [2] = Vec3(0.857, 0.402, -0.323), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9694.991, 8616.508, 160.125), Radius = 32, Stance = "crouch", }, DEFEND_Phase1_07 = { AimVectors = { [0] = Vec3(-0.764, 0.644, 0.051), [1] = Vec3(0.755, 0.653, 0.059), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9996.060, 10099.414, -455.836), Radius = 32, Stance = "crouch", }, DEFEND_Phase1_08 = { AimVectors = { [0] = Vec3(-0.469, 0.872, -0.139), [1] = Vec3(0.073, 0.980, -0.183), [2] = Vec3(0.702, 0.679, -0.212), [3] = Vec3(0.902, 0.387, -0.193), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8965.739, 8623.860, 160.125), Radius = 32, Stance = "crouch", }, DEFEND_Phase2_01 = { AimVectors = { [0] = Vec3(0.970, -0.044, -0.239), [1] = Vec3(0.683, 0.729, -0.044), [2] = Vec3(0.082, 0.996, -0.043), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(10171.862, 3856.504, -24.875), Radius = 32, }, DEFEND_Phase2_02 = { AimVectors = { [0] = Vec3(-0.044, 0.991, -0.130), [1] = Vec3(0.946, 0.317, -0.075), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9371.396, 4614.400, -25.797), Radius = 32, }, DEFEND_Phase2_03 = { AimVectors = { [0] = Vec3(0.438, 0.892, -0.113), [1] = Vec3(-0.440, 0.890, -0.121), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8652.586, 5177.871, -25.797), Radius = 32, }, DEFEND_Phase2_04 = { AimVectors = { [0] = Vec3(-0.440, 0.891, -0.112), [1] = Vec3(0.141, 0.977, -0.161), [2] = Vec3(0.671, 0.732, -0.120), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8327.239, 5193.875, -25.797), Radius = 32, }, DEFEND_Phase2_05 = { AimVectors = { [0] = Vec3(0.199, 0.963, 0.181), [1] = Vec3(-0.293, 0.945, 0.146), [2] = Vec3(-0.299, -0.954, -0.004), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(9706.407, 5810.134, -321.445), Radius = 32, Stance = "crouch", }, DEFEND_Phase2_06 = { AimVectors = { [0] = Vec3(-0.049, -0.997, -0.067), [1] = Vec3(-0.573, -0.819, -0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6794.101, 7079.817, -292.875), Radius = 32, Stance = "crouch", }, DEFEND_Phase2_07 = { AimVectors = { [0] = Vec3(0.755, 0.574, 0.316), [1] = Vec3(0.941, 0.339, 0.005), [2] = Vec3(0.984, -0.180, 0.004), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8456.874, 7074.755, -358.875), Radius = 32, }, DEFEND_Phase2_08 = { AimVectors = { [0] = Vec3(-0.983, -0.186, 0.009), [1] = Vec3(0.272, -0.962, 0.021), [2] = Vec3(-0.174, 0.985, -0.017), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(11794.492, 5703.536, -257.735), Radius = 32, }, DEFEND_Phase2_09 = { AimVectors = { [0] = Vec3(0.155, 0.974, -0.164), [1] = Vec3(0.320, 0.847, -0.424), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(11338.637, 4949.252, -31.393), Radius = 32, Stance = "crouch", }, DEFEND_Phase3_01 = { AimVectors = { [0] = Vec3(-0.424, 0.905, -0.043), [1] = Vec3(-0.967, -0.253, -0.029), [2] = Vec3(-0.339, -0.912, -0.231), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8322.768, 4443.673, -26.875), Radius = 32, }, DEFEND_Phase3_02 = { AimVectors = { [0] = Vec3(0.904, 0.427, -0.008), [1] = Vec3(0.994, -0.044, -0.103), [2] = Vec3(0.036, -0.995, -0.095), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(6512.140, 3825.402, -25.850), Radius = 32, Stance = "crouch", }, DEFEND_Phase3_03 = { AimVectors = { [0] = Vec3(0.833, -0.552, 0.013), [1] = Vec3(-0.623, -0.782, -0.021), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(7236.499, 4073.638, -252.673), Radius = 32, Stance = "crouch", }, DEFEND_Phase3_04 = { AimVectors = { [0] = Vec3(-0.954, -0.300, 0.003), [1] = Vec3(-0.701, 0.713, -0.000), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(8154.721, 3465.168, -250.874), Radius = 32, }, DEFEND_Phase3_05 = { AimVectors = { [0] = Vec3(-0.075, -0.997, -0.023), [1] = Vec3(-0.998, -0.066, -0.020), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(5486.869, 3442.125, 8.126), Radius = 32, }, DEFEND_Phase3_06 = { AimVectors = { [0] = Vec3(0.809, 0.588, 0.024), [1] = Vec3(0.936, 0.066, 0.346), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(4606.107, 3270.867, 7.125), Radius = 32, Stance = "crouch", }, DEFEND_Phase3_07 = { AimVectors = { [0] = Vec3(-0.581, -0.813, -0.033), [1] = Vec3(-0.934, -0.355, -0.044), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(4754.075, 3174.894, 143.125), Radius = 32, }, DEFEND_Phase3_08 = { AimVectors = { [0] = Vec3(-0.188, -0.966, -0.180), [1] = Vec3(-0.701, -0.706, -0.103), }, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, Position = Vec3(4778.183, 3460.865, 143.125), Radius = 32, Stance = "crouch", }, DYNAMITE_fortress_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.204, -0.976, 0.076), }, position = Vec3(5349.725, 3938.325, -273.875), stance = "crouch", }, }, GoalType = "DYNAMITE", MinRadius = 32, Position = Vec3(5382.982, 3597.652, -252.875), }, FLAG_plans = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4643.000, 3063.000, 192.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(7933.000, 8607.000, 15.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6237.000, 2742.000, -229.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(12011.000, 13014.000, -374.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_199 = { AimVectors = { [0] = Vec3(0.077, 0.996, 0.033), [1] = Vec3(0.379, 0.923, -0.071), [2] = Vec3(0.919, 0.384, -0.093), [3] = Vec3(0.998, -0.052, -0.021), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Name = "MOUNTMG42_199", Position = Vec3(8989.000, 5073.000, -182.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_268 = { AimVectors = { [0] = Vec3(0.887, 0.453, -0.088), [1] = Vec3(0.602, 0.779, 0.175), [2] = Vec3(-0.057, 0.991, -0.121), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(8902.000, 3322.000, -118.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_36 = { AimVectors = { [0] = Vec3(-0.542, 0.743, -0.392), [1] = Vec3(-0.254, 0.955, -0.152), [2] = Vec3(0.043, 0.983, -0.181), [3] = Vec3(0.206, 0.911, -0.358), [4] = Vec3(0.714, 0.619, -0.327), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(9704.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_37 = { AimVectors = { [0] = Vec3(-0.377, 0.924, -0.064), [1] = Vec3(-0.001, 0.949, -0.316), [2] = Vec3(0.363, 0.902, -0.235), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(9401.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_38 = { AimVectors = { [0] = Vec3(-0.443, 0.893, -0.082), [1] = Vec3(-0.115, 0.979, -0.167), [2] = Vec3(0.780, 0.577, -0.240), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(9996.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_383 = { AimVectors = { [0] = Vec3(0.923, -0.382, -0.048), [1] = Vec3(0.592, -0.803, 0.063), [2] = Vec3(0.507, -0.857, 0.090), [3] = Vec3(-0.203, -0.976, -0.072), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(7962.000, 11815.000, -223.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_396 = { AimVectors = { [0] = Vec3(0.042, -0.999, 0.004), [1] = Vec3(-0.158, -0.984, 0.079), [2] = Vec3(-0.389, -0.918, 0.072), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(10049.000, 12341.000, -314.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_779 = { AimVectors = { [0] = Vec3(-0.202, 0.976, -0.084), [1] = Vec3(0.148, 0.987, -0.055), [2] = Vec3(0.447, 0.893, 0.046), [3] = Vec3(0.867, 0.494, -0.067), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(8989.000, 5073.000, -182.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Side_MG = { AimVectors = { [0] = Vec3(0.989, -0.145, -0.002), [1] = Vec3(0.616, -0.787, 0.048), [2] = Vec3(0.071, -0.997, 0.012), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(8457.000, 6218.000, -259.000), TagName = "Side MG", TeamAvailability = 6, }, MOUNTMG42_Side_MG_1 = { AimVectors = { [0] = Vec3(0.614, 0.789, -0.021), [1] = Vec3(0.875, 0.456, -0.161), [2] = Vec3(0.770, -0.638, 0.001), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(8512.000, 6208.000, 18.000), TagName = "Side MG", TeamAvailability = 6, }, MOUNTMG42_mg42_3_track = { AimVectors = { [0] = Vec3(0.413, 0.909, -0.053), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(9149.000, 8650.000, -309.000), TeamAvailability = 6, }, MOUNTMG42_mg42_3_track_1 = { AimVectors = { [0] = Vec3(0.464, 0.885, 0.032), [1] = Vec3(-0.081, 0.996, -0.038), [2] = Vec3(0.537, 0.844, -0.010), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(8448.000, 5224.000, -209.000), TagName = "mg42_3_track", TeamAvailability = 6, }, MOUNTMG42_mg42_3_track_2 = { AimVectors = { [0] = Vec3(1.000, -0.011, -0.014), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(6149.000, 3423.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, MOUNTMG42_mg42_3_track_3 = { AimVectors = { [0] = Vec3(0.998, -0.033, -0.049), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(5812.000, 3167.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, MOUNTMG42_mg42_3_track_4 = { AimVectors = { [0] = Vec3(0.996, 0.012, -0.087), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(5155.000, 2855.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, MOUNTMG42_mg42_3_track_5 = { AimVectors = { [0] = Vec3(0.785, 0.617, -0.058), [1] = Vec3(0.880, 0.435, -0.191), [2] = Vec3(0.944, -0.136, -0.301), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 30, Position = Vec3(6361.000, 3168.000, 135.000), TagName = "mg42_3_track", TeamAvailability = 6, }, MOUNT_tank_allies = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(89.534, -97.462, -2.669), [1] = Vec3(102.039, 36.576, -5.752), [2] = Vec3(-100.082, 59.618, -14.140), [3] = Vec3(-87.727, -82.404, -10.964), [4] = Vec3(4.571, -176.404, -7.035), }, Position = Vec3(6459.766, 12870.778, -545.238), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(6645.632, 12928.161, -514.071), TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(9536.000, 8105.500, 52.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Foot_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(11225.813, 11291.227, -514.500), TagName = "Foot Bridge", TeamAvailability = 2, }, PLANT_Fortress_ladder = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6539.499, 3497.000, -149.000), TagName = "Fortress ladder", TeamAvailability = 2, }, PLANT_Side_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(8458.000, 6211.999, -314.000), TagName = "Side MG", TeamAvailability = 6, }, PLANT_Tank_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.097, -0.953, 0.288), [1] = Vec3(0.886, -0.452, -0.102), }, position = Vec3(9361.533, 10060.532, -432.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.196, -0.981, 0.000), [1] = Vec3(-0.541, -0.841, -0.015), }, position = Vec3(10176.778, 10653.593, -427.355), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9719.499, 9799.000, -420.999), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_Tank_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.989, -0.145, -0.032), [1] = Vec3(0.509, 0.858, -0.072), }, position = Vec3(10054.270, 7005.837, -338.873), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.896, -0.442, -0.040), [1] = Vec3(0.994, 0.102, -0.039), }, position = Vec3(8996.308, 7039.259, -325.940), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9483.500, 6927.998, -333.999), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_Tank_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9627.000, 11295.428, -188.000), TagName = "Tank Bridge", TeamAvailability = 2, }, PLANT_Tank_Bridge1 = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(9461.819, 10684.145, -481.954), TraceInfo = { class = "GOAL", endPos = Vec3(10616.500, 12412.747, -778.128), eyePos = Vec3(9866.299, 11805.929, -435.280), id = 117, }, }, PLANT_Tank_Bridge2 = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(9818.240, 10741.464, -483.409), TraceInfo = { class = "GOAL", endPos = Vec3(10648.310, 12402.798, -711.043), eyePos = Vec3(9851.979, 11817.037, -443.990), id = 117, }, }, PLANT_dynamitable_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.997, -0.071, -0.015), [1] = Vec3(-0.932, 0.362, 0.006), }, position = Vec3(11394.965, 3506.760, -228.874), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(10340.000, 3454.000, -174.000), TagName = "dynamitable wall", TeamAvailability = 4, }, PLANT_grid = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.923, 0.018, 0.385), [1] = Vec3(-0.870, 0.306, 0.387), }, position = Vec3(7068.129, 2973.543, -212.866), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6379.000, 2926.000, 114.000), TeamAvailability = 4, }, PLANT_poison_pump = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6330.000, 6728.000, -201.000), TagName = "poison pump", TeamAvailability = 4, }, PLANT_pump_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.092, -0.995, 0.023), }, position = Vec3(6418.125, 5978.193, -350.874), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6488.000, 5218.000, -310.000), TagName = "pump door", TeamAvailability = 4, }, REPAIRMG42_199 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_199", Position = Vec3(8989.000, 5073.000, -182.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_268 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8902.000, 3322.000, -118.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_36 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(9704.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_37 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(9401.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_38 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(9996.000, 8651.000, 68.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_383 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(7962.000, 11815.000, -223.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_396 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(10049.000, 12341.000, -314.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_779 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8989.000, 5073.000, -182.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Side_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8457.000, 6218.000, -259.000), TagName = "Side MG", TeamAvailability = 6, }, REPAIRMG42_Side_MG_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8512.000, 6208.000, 18.000), TagName = "Side MG", TeamAvailability = 6, }, REPAIRMG42_mg42_3_track = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(9149.000, 8650.000, -309.000), TeamAvailability = 6, }, REPAIRMG42_mg42_3_track_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(8448.000, 5224.000, -209.000), TagName = "mg42_3_track", TeamAvailability = 6, }, REPAIRMG42_mg42_3_track_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6149.000, 3423.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, REPAIRMG42_mg42_3_track_3 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5812.000, 3167.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, REPAIRMG42_mg42_3_track_4 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5155.000, 2855.000, -185.000), TagName = "mg42_3_track", TeamAvailability = 6, }, REPAIRMG42_mg42_3_track_5 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6361.000, 3168.000, 135.000), TagName = "mg42_3_track", TeamAvailability = 6, }, ROUTE_Dynamitable_Wall = { GoalType = "ROUTE", Position = Vec3(10085.624, 3530.707, -249.875), Radius = 125, }, ROUTE_First_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(6400.535, 12908.675, -548.268), Radius = 300, }, ROUTE_First_Barrier = { GoalType = "ROUTE", Position = Vec3(9681.183, 9922.135, -455.343), Radius = 125, }, ROUTE_First_Mountain = { GoalType = "ROUTE", Position = Vec3(11332.963, 7337.900, -347.652), Radius = 125, }, ROUTE_Flag_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(9471.628, 4159.036, -249.875), Radius = 300, }, ROUTE_Flag_Plans = { GoalType = "ROUTE", Position = Vec3(4628.209, 3077.639, 188.146), Radius = 125, }, ROUTE_Foot_Bridge = { GoalType = "ROUTE", Position = Vec3(11089.064, 11880.011, -514.499), Radius = 125, }, ROUTE_Foot_Bridge_Left = { GoalType = "ROUTE", Position = Vec3(11909.176, 10610.850, -467.816), Radius = 125, }, ROUTE_Foot_Bridge_Right = { GoalType = "ROUTE", Position = Vec3(11069.718, 10839.352, -432.305), Radius = 125, }, ROUTE_Fortress_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(4660.682, 3195.159, -252.875), Radius = 300, }, ROUTE_Fortress_Big_Door = { GoalType = "ROUTE", Position = Vec3(6479.941, 3164.008, -251.875), Radius = 75, }, ROUTE_Fortress_Door = { GoalType = "ROUTE", Position = Vec3(5415.450, 3698.703, -297.875), Radius = 75, }, ROUTE_Fortress_Little_Door = { GoalType = "ROUTE", Position = Vec3(6534.278, 3421.877, -252.344), Radius = 75, }, ROUTE_Fortress_Stairs = { GoalType = "ROUTE", Position = Vec3(5584.198, 3400.125, 0.125), Radius = 75, }, ROUTE_Garage = { GoalType = "ROUTE", Position = Vec3(7914.284, 3731.726, -228.872), Radius = 600, }, ROUTE_Hallway_Ladder = { GoalType = "ROUTE", Position = Vec3(7702.592, 4295.426, -26.875), Radius = 75, }, ROUTE_Ladder_Up = { GoalType = "ROUTE", Position = Vec3(6481.490, 3409.117, 67.125), Radius = 50, }, ROUTE_Pump = { GoalType = "ROUTE", Position = Vec3(6797.262, 6755.215, -291.872), Radius = 75, }, ROUTE_Pump_Door = { GoalType = "ROUTE", Position = Vec3(6487.782, 5002.131, -361.309), Radius = 75, }, ROUTE_Second_Spawn_Allied = { GoalType = "ROUTE", Position = Vec3(7623.530, 8194.662, -376.875), Radius = 300, }, ROUTE_Second_Wall = { GoalType = "ROUTE", Position = Vec3(9283.153, 4577.955, -281.873), Radius = 125, }, ROUTE_South_Cab1 = { GoalType = "ROUTE", Position = Vec3(5906.340, 2788.629, -251.871), Radius = 75, }, ROUTE_Split_Mountain = { GoalType = "ROUTE", Position = Vec3(11458.559, 5724.154, -284.563), Radius = 125, }, ROUTE_Stairs_CP = { GoalType = "ROUTE", Position = Vec3(10318.151, 7620.329, -172.899), Radius = 50, }, ROUTE_Stairs_Second_Wall = { GoalType = "ROUTE", Position = Vec3(8513.630, 4914.887, -275.872), Radius = 75, }, ROUTE_Strairs_Dyna_Wall = { GoalType = "ROUTE", Position = Vec3(9872.110, 3273.365, -26.875), Radius = 50, }, ROUTE_Tank_Barrier_2 = { GoalType = "ROUTE", Position = Vec3(9395.037, 6451.620, -345.874), Radius = 150, }, ROUTE_Tank_Bridge = { GoalType = "ROUTE", Position = Vec3(9618.075, 12006.010, -517.874), Radius = 125, }, SWITCH_Big_Door = { AimPosition = Vec3(5850.125, 3418.536, -202.462), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(5888.872, 3417.283, -251.875), Radius = 32, Timeout = 750, }, SWITCH_vanne = { AimPosition = Vec3(6967.125, 10173.433, -311.473), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(6999.021, 10177.141, -352.745), Radius = 32, Timeout = 750, }, Version = 1, };