global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1699.000, -1635.000, 731.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(789.000, 1565.000, 547.000), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(397.000, 229.000, 547.000), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, ATTACK_Book_1 = { AimVectors = { [0] = Vec3(-0.843, 0.535, -0.058), [1] = Vec3(-0.998, -0.057, -0.015), [2] = Vec3(-0.950, 0.310, -0.017), [3] = Vec3(-0.679, 0.734, -0.029), [4] = Vec3(-0.232, 0.972, -0.025), [5] = Vec3(-0.044, 0.999, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1586.037, -1696.125, 510.125), Radius = 32, }, ATTACK_Book_2 = { AimVectors = { [0] = Vec3(0.507, -0.858, -0.081), [1] = Vec3(0.994, 0.024, -0.109), [2] = Vec3(0.928, -0.361, -0.088), [3] = Vec3(0.692, -0.717, -0.081), [4] = Vec3(0.246, -0.968, -0.048), [5] = Vec3(-0.241, -0.968, -0.069), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1198.125, -1250.125, 510.125), Radius = 32, Stance = "crouch", }, ATTACK_Book_3 = { AimVectors = { [0] = Vec3(0.404, 0.913, -0.063), [1] = Vec3(-0.470, 0.882, -0.021), [2] = Vec3(0.017, 0.999, -0.044), [3] = Vec3(0.395, 0.917, -0.056), [4] = Vec3(0.815, 0.574, -0.077), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1309.442, -1733.305, 510.125), Radius = 32, Stance = "prone", }, ATTACK_Book_4 = { AimVectors = { [0] = Vec3(-0.406, -0.913, -0.044), [1] = Vec3(-0.061, -0.998, -0.000), [2] = Vec3(-0.848, -0.528, -0.050), [3] = Vec3(-0.998, 0.063, -0.029), [4] = Vec3(-0.490, 0.868, -0.080), [5] = Vec3(-0.120, 0.992, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1645.875, -1302.686, 510.125), Radius = 32, }, ATTACK_Book_5 = { AimVectors = { [0] = Vec3(0.794, -0.608, -0.025), [1] = Vec3(0.918, 0.395, -0.023), [2] = Vec3(0.973, -0.223, -0.065), [3] = Vec3(0.824, -0.563, -0.056), [4] = Vec3(0.065, -0.993, -0.096), [5] = Vec3(-0.752, -0.649, -0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(666.225, -1106.125, 510.125), Radius = 32, }, ATTACK_Wall_1 = { AimVectors = { [0] = Vec3(-0.056, -0.812, -0.581), [1] = Vec3(0.990, 0.128, 0.061), [2] = Vec3(0.741, -0.671, -0.027), [3] = Vec3(0.055, -0.997, -0.054), [4] = Vec3(-0.611, -0.792, -0.006), [5] = Vec3(-0.972, -0.234, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-599.850, 797.875, 579.403), Radius = 32, }, ATTACK_Wall_2 = { AimVectors = { [0] = Vec3(-0.186, -0.982, -0.044), [1] = Vec3(0.721, -0.693, -0.015), [2] = Vec3(0.496, -0.868, -0.029), [3] = Vec3(0.152, -0.988, -0.012), [4] = Vec3(-0.343, -0.939, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-208.804, 875.745, 506.125), Radius = 32, }, ATTACK_Wall_3 = { AimVectors = { [0] = Vec3(-0.926, -0.376, 0.042), [1] = Vec3(-0.516, -0.857, -0.006), [2] = Vec3(-0.824, -0.566, 0.031), [3] = Vec3(-0.997, 0.048, 0.067), [4] = Vec3(-0.894, 0.442, 0.073), [5] = Vec3(0.935, 0.343, -0.086), [6] = Vec3(0.509, 0.858, -0.063), [7] = Vec3(-0.250, 0.967, -0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(115.549, 248.322, 506.213), Radius = 32, }, ATTACK_Wall_4 = { AimVectors = { [0] = Vec3(0.580, -0.805, -0.123), [1] = Vec3(0.996, 0.015, -0.082), [2] = Vec3(0.939, -0.328, -0.109), [3] = Vec3(0.794, -0.593, -0.132), [4] = Vec3(0.317, -0.946, -0.061), [5] = Vec3(-0.122, -0.989, -0.084), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1069.875, 682.584, 649.974), Radius = 32, Stance = "crouch", }, ATTACK_Wall_5 = { AimVectors = { [0] = Vec3(0.471, 0.864, -0.176), [1] = Vec3(0.078, 0.994, -0.080), [2] = Vec3(0.821, 0.556, -0.128), [3] = Vec3(0.985, 0.128, -0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-941.874, -6.059, 650.595), Radius = 32, }, ATTACK_Wall_6 = { AimVectors = { [0] = Vec3(0.727, -0.681, -0.090), [1] = Vec3(0.961, 0.253, -0.107), [2] = Vec3(0.992, -0.084, -0.098), [3] = Vec3(0.610, -0.788, -0.084), [4] = Vec3(-0.666, -0.746, 0.015), [5] = Vec3(-0.995, -0.099, -0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1169.619, 529.409, 647.698), Radius = 32, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(168.000, 1896.000, 564.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1048.000, -424.000, 710.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-306.000, -262.000, 622.000), TeamAvailability = 2, }, CAPPOINT_Book = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1463.751, -1759.390, 537.125), }, DEFEND_Book_1 = { AimVectors = { [0] = Vec3(0.984, -0.067, -0.162), [1] = Vec3(0.958, 0.275, -0.079), [2] = Vec3(0.656, 0.755, -0.014), [3] = Vec3(0.037, 0.999, 0.008), [4] = Vec3(-0.596, 0.797, 0.102), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1172.125, -1645.875, 510.125), Radius = 32, Stance = "crouch", }, DEFEND_Book_2 = { AimVectors = { [0] = Vec3(0.000, -0.988, -0.157), [1] = Vec3(0.996, -0.038, -0.082), [2] = Vec3(0.769, -0.631, -0.104), [3] = Vec3(0.285, -0.954, -0.092), [4] = Vec3(-0.285, -0.956, -0.067), [5] = Vec3(-0.759, -0.646, -0.081), [6] = Vec3(-0.969, -0.232, -0.081), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1400.558, -1250.125, 510.135), Radius = 32, }, DEFEND_Book_3 = { AimVectors = { [0] = Vec3(-0.647, -0.753, -0.119), [1] = Vec3(-0.982, -0.186, -0.023), [2] = Vec3(-0.889, 0.457, -0.012), [3] = Vec3(-0.399, 0.917, -0.017), [4] = Vec3(-0.009, 0.999, -0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1600.695, -1569.781, 510.125), Radius = 32, Stance = "crouch", }, DEFEND_Book_4 = { AimVectors = { [0] = Vec3(0.746, -0.664, -0.044), [1] = Vec3(0.963, -0.265, -0.056), [2] = Vec3(0.553, -0.830, -0.065), [3] = Vec3(-0.637, -0.764, -0.103), [4] = Vec3(-0.996, -0.054, -0.073), [5] = Vec3(-0.677, 0.732, -0.073), [6] = Vec3(-0.030, 0.993, -0.111), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1020.367, -1293.871, 510.125), Radius = 32, }, DEFEND_Book_5 = { AimVectors = { [0] = Vec3(0.951, -0.248, -0.183), [1] = Vec3(0.815, 0.563, -0.136), [2] = Vec3(0.488, 0.866, -0.109), [3] = Vec3(-0.519, 0.848, -0.105), [4] = Vec3(-0.777, 0.626, -0.071), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1268.155, -1645.875, 510.125), Radius = 32, }, DEFEND_Wall_1 = { AimVectors = { [0] = Vec3(-0.958, 0.249, -0.140), [1] = Vec3(-0.847, -0.531, -0.000), [2] = Vec3(-0.995, 0.096, -0.017), [3] = Vec3(-0.783, 0.621, -0.025), [4] = Vec3(-0.425, 0.904, -0.037), [5] = Vec3(0.004, 0.998, -0.058), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(64.799, -13.749, 509.079), Radius = 32, }, DEFEND_Wall_2 = { AimVectors = { [0] = Vec3(0.459, 0.885, -0.079), [1] = Vec3(-0.999, 0.030, 0.035), [2] = Vec3(-0.767, 0.641, 0.017), [3] = Vec3(-0.166, 0.986, -0.015), [4] = Vec3(0.221, 0.975, -0.023), [5] = Vec3(0.768, 0.635, -0.084), [6] = Vec3(0.985, 0.123, -0.125), [7] = Vec3(0.583, -0.790, -0.191), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-958.661, 83.022, 651.153), Radius = 32, }, DEFEND_Wall_3 = { AimVectors = { [0] = Vec3(0.376, -0.924, -0.067), [1] = Vec3(0.716, -0.690, -0.105), [2] = Vec3(0.105, -0.994, -0.036), [3] = Vec3(-0.515, -0.857, -0.006), [4] = Vec3(-0.622, -0.783, 0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-867.625, 841.219, 639.707), Radius = 32, }, DEFEND_Wall_4 = { AimVectors = { [0] = Vec3(-0.439, -0.898, 0.002), [1] = Vec3(-0.610, -0.791, 0.046), [2] = Vec3(0.147, -0.989, 0.008), [3] = Vec3(0.781, -0.624, -0.006), [4] = Vec3(0.970, 0.243, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-12.740, 1088.554, 506.125), Radius = 32, }, DEFEND_Wall_5 = { AimVectors = { [0] = Vec3(-0.123, -0.992, -0.010), [1] = Vec3(0.999, -0.047, -0.019), [2] = Vec3(0.917, -0.396, -0.054), [3] = Vec3(0.600, -0.798, -0.065), [4] = Vec3(-0.000, -1.000, -0.017), [5] = Vec3(-0.634, -0.772, 0.050), [6] = Vec3(-0.984, -0.045, 0.170), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-501.473, 745.740, 534.294), Radius = 32, Stance = "prone", }, FLAG_scr_AXIS_GOLD = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-678.000, -444.000, 637.127), TeamAvailability = 4, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1588.000, -1637.000, 731.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(900.000, 1563.000, 547.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(508.000, 227.000, 547.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, PLANTMINE_Obj_1 = { GoalType = "PLANTMINE", Position = Vec3(1550.519, -1600.970, 510.188), Radius = 32, }, PLANTMINE_Obj_2 = { GoalType = "PLANTMINE", Position = Vec3(1416.351, -1625.310, 510.188), Radius = 32, }, PLANTMINE_Obj_3 = { GoalType = "PLANTMINE", Position = Vec3(1426.766, -1470.856, 510.188), Radius = 32, }, PLANTMINE_Wall_1 = { GoalType = "PLANTMINE", Position = Vec3(-482.869, 38.381, 564.266), Radius = 32, }, PLANTMINE_Wall_2 = { GoalType = "PLANTMINE", Position = Vec3(-449.294, 186.823, 523.125), Radius = 32, }, PLANTMINE_Wall_3 = { GoalType = "PLANTMINE", Position = Vec3(-617.362, 200.091, 578.147), Radius = 32, }, PLANTMINE_Wall_4 = { GoalType = "PLANTMINE", Position = Vec3(-630.619, 95.212, 593.841), Radius = 32, }, PLANTMINE_Wall_5 = { GoalType = "PLANTMINE", Position = Vec3(-382.877, 86.310, 535.108), Radius = 32, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(167.000, 1963.499, 564.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-1049.000, -356.501, 710.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-433.000, -303.000, 645.166), TeamAvailability = 4, }, PLANT_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-508.000, -44.000, 664.000), TeamAvailability = 4, }, ROUTE_Allied_Back = { GoalType = "ROUTE", Position = Vec3(1423.977, 778.767, 510.125), Radius = 150, }, ROUTE_Allies_Middle = { GoalType = "ROUTE", Position = Vec3(-649.665, 1086.121, 593.060), Radius = 125, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(-1725.875, -1327.759, 700.690), Radius = 300, }, ROUTE_Axis_Well = { GoalType = "ROUTE", Position = Vec3(316.625, -1436.646, 510.188), Radius = 125, }, ROUTE_Back_Side = { GoalType = "ROUTE", Position = Vec3(1339.436, -32.416, 510.125), Radius = 125, }, ROUTE_Bush = { GoalType = "ROUTE", Position = Vec3(830.296, -885.352, 510.125), Radius = 100, }, ROUTE_Docs = { GoalType = "ROUTE", Position = Vec3(-418.870, -488.685, 579.125), Radius = 200, }, ROUTE_Empty_House = { GoalType = "ROUTE", Position = Vec3(730.022, -308.299, 510.125), Radius = 125, }, ROUTE_Far_Top = { GoalType = "ROUTE", Position = Vec3(-1501.905, 657.248, 703.691), Radius = 125, }, ROUTE_Fence = { GoalType = "ROUTE", Position = Vec3(1615.282, -553.368, 510.125), Radius = 100, }, ROUTE_House_Lower = { GoalType = "ROUTE", Position = Vec3(169.989, -564.241, 557.268), Radius = 250, }, ROUTE_House_Top = { GoalType = "ROUTE", Position = Vec3(-851.097, -255.114, 648.506), Radius = 100, }, ROUTE_Near_Top = { GoalType = "ROUTE", Position = Vec3(-1412.114, 1479.702, 689.698), Radius = 125, }, ROUTE_Spawn_Allied = { GoalType = "ROUTE", Position = Vec3(1600.000, 1560.000, 510.125), Radius = 300, }, Version = 1, };