global Map = { SnipeMap = true, }; global OnMapLoad = function() { SetMapGoalProperties("SNIPE.*", { MinCampTime=20, MaxCamptime=50,}); Util.LimitToTeam( TEAM.AXIS, "SNIPE_axis.*" ); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_allied.*" ); Util.MapDebugPrint( "OnMapLoad", true ); }; global OnBotJoin = function( bot ) { Util.ChangeToSniperWeapons(bot); };