global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3819.000, 6398.000, -184.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_6 = { GoalType = "ARTILLERY_D", Position = Vec3(-1066.399, 1428.426, 49.606), Radius = 105, }, ATTACK_Allies_EastTank_Main = { AimVectors = { [0] = Vec3(-1.000, 0.008, 0.011), [1] = Vec3(-0.356, 0.924, 0.138), [2] = Vec3(-0.983, -0.153, -0.098), [3] = Vec3(-0.985, 0.133, -0.110), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 2, Position = Vec3(5399.674, 8962.983, -247.875), Radius = 50, }, ATTACK_Allies_MainGate_1 = { AimVectors = { [0] = Vec3(0.966, 0.250, 0.064), [1] = Vec3(0.535, -0.843, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(2333.701, 5210.740, -7.619), Radius = 25, Stance = "crouch", }, ATTACK_Allies_MainGate_2 = { AimVectors = { [0] = Vec3(-0.199, 0.978, 0.057), [1] = Vec3(-0.855, -0.508, -0.104), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(2985.231, 5185.615, 8.125), Radius = 25, Stance = "crouch", }, ATTACK_Allies_MainGate_3 = { AimVectors = { [0] = Vec3(-0.038, 0.997, 0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(2587.157, 4358.494, 4.813), Radius = 25, Stance = "crouch", }, ATTACK_Allies_MainGate_4 = { AimVectors = { [0] = Vec3(-0.226, -0.969, 0.099), [1] = Vec3(0.117, -0.965, -0.235), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(2334.159, 5051.623, 0.276), Radius = 25, Stance = "crouch", }, ATTACK_Allies_WestTank_Main = { AimVectors = { [0] = Vec3(-0.242, 0.967, 0.085), [1] = Vec3(-0.968, -0.249, -0.020), [2] = Vec3(-0.346, -0.937, -0.038), }, GoalType = "Attack", MaxCampTime = 3, MinCampTime = 2, Position = Vec3(-110.350, 9000.320, -252.949), Radius = 50, }, ATTACK_Allies_WesternWall_1 = { AimVectors = { [0] = Vec3(0.149, 0.989, 0.014), [1] = Vec3(0.834, 0.529, -0.158), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(260.517, 4722.125, 21.868), Radius = 25, Stance = "crouch", }, ATTACK_Allies_WesternWall_2 = { AimVectors = { [0] = Vec3(-0.525, 0.836, 0.162), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(402.125, 4727.818, 8.209), Radius = 25, Stance = "crouch", }, ATTACK_Allies_WesternWall_3 = { AimVectors = { [0] = Vec3(0.923, -0.377, 0.073), [1] = Vec3(0.414, -0.910, -0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(370.125, 4356.797, 8.230), Radius = 25, Stance = "crouch", }, ATTACK_Allies_WesternWall_4 = { AimVectors = { [0] = Vec3(-0.474, -0.879, 0.052), [1] = Vec3(0.022, -0.978, -0.207), [2] = Vec3(-0.888, -0.454, -0.081), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(749.875, 4357.472, 8.125), Radius = 25, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1992.000, 1712.000, 68.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(992.000, 8544.000, -196.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_East_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4376.000, 8981.000, -222.000), TagName = "East Tank MG Nest", TeamAvailability = 2, }, BUILD_West_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-464.000, 8661.000, -222.000), TagName = "West Tank MG Nest", TeamAvailability = 2, }, CALLARTILLERY_368 = { GoalType = "CALLARTILLERY", Position = Vec3(-1.108, 2557.895, 240.125), Radius = 25, }, CALLARTILLERY_464 = { GoalType = "CALLARTILLERY", Position = Vec3(3067.063, 7136.576, -247.875), Radius = 35, }, CHECKPOINT_munitionsflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(136.000, 3504.000, 92.000), }, DEFEND_Axis_Bridge_1 = { AimVectors = { [0] = Vec3(0.186, -0.981, 0.049), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-1335.894, 1881.546, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bridge_2 = { AimVectors = { [0] = Vec3(-0.128, -0.989, 0.071), [1] = Vec3(-0.624, -0.777, -0.081), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-891.001, 2120.333, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bridge_3 = { AimVectors = { [0] = Vec3(-0.658, -0.752, 0.033), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-613.502, 2436.478, 11.942), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bridge_4 = { AimVectors = { [0] = Vec3(-0.182, -0.983, -0.000), [1] = Vec3(-0.500, -0.866, -0.023), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-850.125, 1601.797, 53.297), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Bridge_5 = { AimVectors = { [0] = Vec3(-0.992, 0.127, -0.015), [1] = Vec3(0.977, 0.209, 0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-645.357, 2067.385, 18.042), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Church_1 = { AimVectors = { [0] = Vec3(0.604, -0.789, -0.111), [1] = Vec3(0.826, 0.532, -0.184), [2] = Vec3(0.948, -0.240, -0.207), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1310.093, 7385.649, -127.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Church_2 = { AimVectors = { [0] = Vec3(0.338, -0.941, 0.014), [1] = Vec3(0.993, -0.118, 0.012), [2] = Vec3(0.298, -0.954, -0.023), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1358.077, 6614.817, -216.473), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Church_3 = { AimVectors = { [0] = Vec3(0.785, -0.619, -0.040), [1] = Vec3(0.203, -0.978, -0.058), [2] = Vec3(0.949, -0.309, -0.069), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1365.948, 6802.125, -212.773), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Church_4 = { AimVectors = { [0] = Vec3(0.965, 0.243, 0.096), [1] = Vec3(0.974, -0.182, -0.138), [2] = Vec3(0.323, 0.946, 0.012), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1331.314, 6130.125, -237.386), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastBridge_1 = { AimVectors = { [0] = Vec3(-0.275, -0.961, 0.028), [1] = Vec3(-0.957, -0.209, -0.201), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1788.870, 2083.153, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastBridge_2 = { AimVectors = { [0] = Vec3(0.702, -0.711, 0.052), [1] = Vec3(-0.977, -0.214, -0.009), [2] = Vec3(0.676, -0.737, 0.009), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(836.043, 2521.793, 48.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastBridge_3 = { AimVectors = { [0] = Vec3(-0.563, -0.826, -0.021), [1] = Vec3(-0.917, -0.391, -0.075), [2] = Vec3(-0.984, -0.159, -0.075), [3] = Vec3(-0.428, 0.902, -0.061), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1874.762, 2542.611, 32.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastBridge_4 = { AimVectors = { [0] = Vec3(0.981, 0.187, 0.044), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(941.875, 1988.541, 41.438), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastBridge_5 = { AimVectors = { [0] = Vec3(0.362, -0.919, -0.155), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(1172.984, 2530.322, 240.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastTank_1 = { AimVectors = { [0] = Vec3(-0.902, 0.367, -0.226), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5409.030, 8824.149, 126.731), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_EastTank_2 = { AimVectors = { [0] = Vec3(0.281, -0.956, 0.085), [1] = Vec3(0.937, -0.350, -0.012), [2] = Vec3(0.017, -0.995, -0.098), [3] = Vec3(0.126, -0.992, -0.012), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4310.255, 9378.806, -247.875), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_EastTank_3 = { AimVectors = { [0] = Vec3(-0.915, 0.397, 0.066), [1] = Vec3(-0.950, -0.140, -0.279), [2] = Vec3(-0.688, 0.687, -0.235), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4756.799, 8850.125, -247.875), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_EastTank_4 = { AimVectors = { [0] = Vec3(-0.166, -0.985, 0.038), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(5215.860, 9391.192, -191.875), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_EastTank_5 = { AimVectors = { [0] = Vec3(-0.358, -0.934, 0.009), [1] = Vec3(0.858, -0.501, -0.112), [2] = Vec3(-0.243, -0.946, -0.215), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3740.601, 9384.673, -191.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastTank_6 = { AimVectors = { [0] = Vec3(0.718, -0.692, 0.071), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3177.276, 8826.516, -228.625), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_EastTank_7 = { AimVectors = { [0] = Vec3(0.659, 0.752, 0.023), [1] = Vec3(-0.337, 0.939, -0.069), [2] = Vec3(0.946, 0.260, -0.195), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3879.636, 7754.686, -191.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_EastTank_8 = { AimVectors = { [0] = Vec3(-0.901, 0.430, 0.054), [1] = Vec3(0.372, 0.921, -0.115), [2] = Vec3(-0.532, 0.845, -0.061), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4103.826, 7752.875, -191.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_MainGate_1 = { AimVectors = { [0] = Vec3(-0.754, 0.585, -0.299), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3042.125, 5714.127, 64.125), Radius = 25, Stance = "crouch", }, DEFEND_Axis_MainGate_2 = { AimVectors = { [0] = Vec3(-0.433, -0.899, 0.066), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3433.875, 7195.998, -191.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_MainGate_3 = { AimVectors = { [0] = Vec3(-0.491, -0.869, 0.068), [1] = Vec3(0.913, -0.391, -0.121), [2] = Vec3(-0.264, -0.964, -0.043), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(3954.108, 7163.501, -257.175), Radius = 25, Stance = "crouch", }, DEFEND_Axis_Maingate_4 = { AimVectors = { [0] = Vec3(-0.902, 0.427, 0.071), [1] = Vec3(0.461, 0.887, -0.038), [2] = Vec3(-0.697, 0.688, -0.204), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(4060.071, 6506.991, -223.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_MunitionsDepot_1 = { AimVectors = { [0] = Vec3(-0.547, -0.837, 0.028), [1] = Vec3(-0.327, 0.945, -0.012), [2] = Vec3(-0.784, -0.577, -0.229), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-82.131, 3033.195, 12.462), Radius = 25, Stance = "crouch", }, DEFEND_Axis_WestTank_1 = { AimVectors = { [0] = Vec3(0.254, -0.964, 0.073), [1] = Vec3(0.988, -0.048, -0.150), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-507.139, 8230.799, -247.875), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_WestTank_2 = { AimVectors = { [0] = Vec3(0.334, -0.939, 0.084), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-394.884, 8786.201, -252.418), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_WestTank_3 = { AimVectors = { [0] = Vec3(0.439, -0.894, 0.092), [1] = Vec3(-0.149, -0.978, -0.144), [2] = Vec3(0.661, -0.725, -0.195), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-283.939, 9044.993, -249.271), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_WestTank_4 = { AimVectors = { [0] = Vec3(0.994, -0.103, 0.031), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-551.524, 7968.037, -191.875), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_WestTank_5 = { AimVectors = { [0] = Vec3(0.657, -0.749, 0.082), [1] = Vec3(0.521, 0.853, 0.006), [2] = Vec3(0.869, -0.491, -0.069), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(-508.793, 7063.671, -258.084), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_WesternWall_1 = { AimVectors = { [0] = Vec3(-0.530, 0.805, -0.265), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(62.187, 6749.112, -23.875), Radius = 25, Stance = "crouch", }, DEFEND_Axis_WesternWall_2 = { AimVectors = { [0] = Vec3(0.940, 0.062, -0.335), [1] = Vec3(-0.351, 0.918, -0.184), [2] = Vec3(0.676, 0.717, -0.172), [3] = Vec3(0.913, -0.306, -0.268), }, GoalType = "Defend", MaxCampTime = 45, MinCampTime = 30, Position = Vec3(18.126, 6184.369, 0.125), Radius = 20, Stance = "crouch", }, GRENADE_east_tank_mg = { Facing = Vec3(-0.652, 0.615, -0.443), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(4694.008, 8626.802, 129.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_East_Tank_MG_Nest", TraceInfo = { }, }, GRENADE_east_tank_mg_2 = { Facing = Vec3(0.763, -0.643, 0.064), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(4021.047, 9301.875, -246.875), PrimeGrenade = 1, TraceInfo = { }, }, GRENADE_west_tank_mg = { Facing = Vec3(-0.990, 0.132, -0.043), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(238.579, 8449.132, 1.125), PrimeGrenade = 1, Stance = "crouch", TargetGoal = "MOUNTMG42_West_Tank_MG_Nest", TraceInfo = { }, }, GRENADE_west_tank_mg_2 = { Facing = Vec3(-0.744, 0.433, 0.509), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(262.065, 8150.305, -237.115), PrimeGrenade = 2, TraceInfo = { }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3819.000, 6462.000, -184.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_Bridge_MG42_1 = { AimVectors = { [0] = Vec3(0.151, -0.989, -0.009), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-1287.759, 2442.774, 8.125), Radius = 25, }, MOBILEMG42_Axis_Bridge_MG42_2 = { AimVectors = { [0] = Vec3(0.143, -0.989, 0.038), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-1352.420, 2114.193, 8.125), Radius = 25, }, MOBILEMG42_Axis_Church_MG42_1 = { AimVectors = { [0] = Vec3(0.427, -0.902, -0.062), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(1315.023, 7537.584, -127.875), Radius = 25, }, MOBILEMG42_Axis_Church_MG42_2 = { AimVectors = { [0] = Vec3(0.123, -0.992, 0.009), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(1451.123, 6891.633, -217.367), Radius = 25, }, MOBILEMG42_Axis_EastBridge_MG42_1 = { AimVectors = { [0] = Vec3(-0.958, 0.285, 0.012), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(814.115, 2031.664, 36.386), Radius = 25, }, MOBILEMG42_Axis_EastBridge_MG42_2 = { AimVectors = { [0] = Vec3(-0.348, -0.937, 0.026), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(1702.713, 3854.020, 10.050), Radius = 25, }, MOBILEMG42_Axis_EastTank_MG42_1 = { AimVectors = { [0] = Vec3(-0.298, -0.954, -0.021), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(4745.720, 9361.567, -247.875), Radius = 25, Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_EastTank_MG42_2 = { AimVectors = { [0] = Vec3(-0.123, -0.992, 0.031), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(3620.776, 9371.657, -247.875), Radius = 25, Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_EastTank_MG42_3 = { AimVectors = { [0] = Vec3(0.318, -0.948, -0.019), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(3282.695, 9554.233, -228.898), Radius = 25, Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_MainGate_MG42_1 = { AimVectors = { [0] = Vec3(0.110, -0.977, 0.185), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(2501.242, 7058.924, -191.875), Radius = 25, }, MOBILEMG42_Axis_MunitionsDepot_MG42_1 = { AimVectors = { [0] = Vec3(0.116, -0.993, 0.002), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(-358.633, 3568.268, 20.293), Radius = 25, }, MOBILEMG42_Axis_WestTank_MG42_1 = { AimVectors = { [0] = Vec3(-0.299, -0.953, 0.042), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(80.475, 8431.990, -247.875), Radius = 25, Roles = { [0] = "DEFENDER1", }, }, MOBILEMG42_Axis_WesternWall_MG42_1 = { AimVectors = { [0] = Vec3(0.099, -0.994, 0.038), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(337.436, 6801.815, -23.875), Radius = 25, }, MOBILEMG42_Axis_WesternWall_MG42_2 = { AimVectors = { [0] = Vec3(-0.050, -0.997, 0.059), }, GoalType = "MOBILEMG42", MaxCampTime = 90, MinCampTime = 60, Position = Vec3(608.453, 7351.159, -23.875), Radius = 25, }, MOBILEMORTAR_axis_bridge1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.740, -0.637, 0.216), [1] = Vec3(-0.785, -0.559, 0.267), [2] = Vec3(-0.728, -0.634, 0.261), [3] = Vec3(-0.674, -0.707, 0.216), [4] = Vec3(-0.678, -0.711, 0.188), }, Position = Vec3(2012.964, 2526.899, 257.125), }, MOBILEMORTAR_axis_bridge2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.702, -0.635, 0.321), [1] = Vec3(-0.664, -0.675, 0.321), [2] = Vec3(-0.625, -0.721, 0.299), }, Position = Vec3(951.096, 2786.760, 241.125), }, MOBILEMORTAR_axis_bridge3 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.619, -0.718, 0.319), [1] = Vec3(-0.608, -0.747, 0.269), [2] = Vec3(-0.590, -0.761, 0.269), }, Position = Vec3(989.922, 2757.091, 241.125), }, MOUNTMG42_328 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2728.000, 6936.000, -196.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_East_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4456.000, 8872.000, -190.000), TagName = "East Tank MG Nest", TeamAvailability = 6, }, MOUNTMG42_West_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-408.000, 8528.000, -190.000), TagName = "West Tank MG Nest", TeamAvailability = 6, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1992.000, 1696.000, 68.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(992.000, 8528.000, -188.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_East_Tank = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.998, 0.054, 0.024), [1] = Vec3(-0.776, 0.616, 0.135), }, position = Vec3(5388.565, 8860.706, -223.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.809, -0.588, 0.015), [1] = Vec3(-0.390, -0.837, 0.383), }, position = Vec3(5369.179, 9404.440, -167.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5072.000, 9088.000, -216.000), TagName = "East Tank", TeamAvailability = 4, }, PLANT_East_Tank_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4456.000, 8872.000, -254.000), TagName = "East Tank MG Nest", TeamAvailability = 4, }, PLANT_Main_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.045, 0.999, 0.007), [1] = Vec3(-0.540, 0.842, -0.013), [2] = Vec3(-0.994, -0.108, 0.035), }, position = Vec3(2982.561, 4877.908, 37.188), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.999, -0.032, 0.022), [1] = Vec3(0.036, -0.998, 0.048), }, position = Vec3(2392.307, 5356.173, 32.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.010, 1.000, 0.017), [1] = Vec3(-0.920, 0.389, 0.037), }, position = Vec3(2945.526, 4365.322, 35.613), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2680.000, 5424.001, 116.000), TagName = "Main Gate", TeamAvailability = 4, }, PLANT_West_Tank = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.551, 0.833, 0.050), [1] = Vec3(0.999, -0.031, 0.026), }, position = Vec3(-852.441, 8805.564, -223.796), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.973, -0.107, 0.204), [1] = Vec3(0.586, -0.810, 0.004), }, position = Vec3(-858.897, 9189.875, -189.334), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.103, -0.994, 0.031), [1] = Vec3(-0.795, -0.604, 0.052), [2] = Vec3(-0.999, -0.021, 0.024), }, position = Vec3(109.875, 9189.875, -223.875), stance = "crouch", }, [3] = { AimVectors = { [0] = Vec3(0.852, 0.342, 0.397), [1] = Vec3(0.321, -0.947, 0.022), }, position = Vec3(-289.134, 8917.815, -226.292), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-488.133, 8991.453, -200.000), TagName = "West Tank", TeamAvailability = 4, }, PLANT_West_Tank_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-408.000, 8528.000, -206.000), TagName = "West Tank MG Nest", TeamAvailability = 4, }, PLANT_Western_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.829, 0.547, 0.120), [1] = Vec3(0.211, 0.975, 0.070), }, position = Vec3(153.227, 4760.144, 59.163), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.788, 0.612, 0.072), [1] = Vec3(-0.431, 0.902, 0.042), [2] = Vec3(-0.256, -0.966, 0.037), }, position = Vec3(749.873, 4577.497, 32.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(509.000, 5028.000, 128.000), TagName = "Western Wall", TeamAvailability = 4, }, REPAIRMG42_328 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2728.000, 6936.000, -196.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_East_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4456.000, 8872.000, -190.000), TagName = "East Tank MG Nest", TeamAvailability = 6, }, REPAIRMG42_West_Tank_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-408.000, 8528.000, -190.000), TagName = "West Tank MG Nest", TeamAvailability = 6, }, ROUTE_alliedCommandPost = { GoalType = "ROUTE", Position = Vec3(1994.632, 1822.936, 16.125), Radius = 105, }, ROUTE_alliedRiverSpawn = { GoalType = "ROUTE", Position = Vec3(-525.862, -1058.269, -6.338), Radius = 450, }, ROUTE_alliedRiverSpawn_Bridge = { GoalType = "ROUTE", Position = Vec3(-1033.677, -394.707, -2.735), Radius = 250, }, ROUTE_alliedRiverSpawn_Flank = { GoalType = "ROUTE", Position = Vec3(-318.873, -382.790, 8.125), Radius = 250, }, ROUTE_axisRearSpawn = { GoalType = "ROUTE", Position = Vec3(1921.151, 9286.041, -249.820), Radius = 350, }, ROUTE_axisRearSpawn_Crossroad = { GoalType = "ROUTE", Position = Vec3(1918.972, 8185.656, -256.808), Radius = 105, }, ROUTE_bridgeLeft = { GoalType = "ROUTE", Position = Vec3(-1211.692, -14.159, 40.125), Radius = 50, }, ROUTE_bridgeLeft_End = { GoalType = "ROUTE", Position = Vec3(-1210.543, 984.595, 40.125), Radius = 50, }, ROUTE_bridgeRight = { GoalType = "ROUTE", Position = Vec3(-961.057, -16.320, 40.125), Radius = 50, }, ROUTE_bridgeRight_End = { GoalType = "ROUTE", Position = Vec3(-962.500, 985.468, 40.125), Radius = 50, }, ROUTE_churchSide = { GoalType = "ROUTE", Position = Vec3(1619.007, 6519.534, -236.339), Radius = 105, }, ROUTE_eastBridge_Left = { GoalType = "ROUTE", Position = Vec3(1413.324, 406.878, 40.125), Radius = 50, }, ROUTE_eastBridge_Right = { GoalType = "ROUTE", Position = Vec3(1660.218, 71.636, 40.125), Radius = 50, }, ROUTE_eastTank_Approach = { GoalType = "ROUTE", Position = Vec3(4526.001, 7175.569, -248.996), Radius = 105, }, ROUTE_eastTank_Left = { GoalType = "ROUTE", Position = Vec3(3532.161, 8830.252, -253.916), Radius = 105, }, ROUTE_eastTank_Right = { GoalType = "ROUTE", Position = Vec3(4480.630, 8423.544, -251.365), Radius = 105, }, ROUTE_mainGate = { GoalType = "ROUTE", Position = Vec3(2659.222, 5076.165, -5.615), Radius = 105, }, ROUTE_munitionsDepot = { GoalType = "ROUTE", Position = Vec3(194.189, 3408.042, 24.125), Radius = 250, }, ROUTE_munitionsDepot_Left = { GoalType = "ROUTE", Position = Vec3(-258.283, 2680.117, -0.744), Radius = 105, }, ROUTE_munitionsDepot_Right = { GoalType = "ROUTE", Position = Vec3(1442.307, 3716.027, 0.500), Radius = 105, }, ROUTE_westTank_Approach = { GoalType = "ROUTE", Position = Vec3(-235.568, 6468.572, -253.154), Radius = 75, }, ROUTE_westernWall = { GoalType = "ROUTE", Position = Vec3(583.289, 4701.999, 10.518), Radius = 105, }, SMOKEBOMB_east_tank1 = { AimVectors = { [0] = Vec3(-0.422, 0.785, -0.454), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(5287.378, 8796.399, 113.125), Radius = 32, Stance = "crouch", }, SMOKEBOMB_east_tank2 = { AimVectors = { [0] = Vec3(-0.902, 0.305, -0.304), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(4727.032, 8755.782, 113.125), Radius = 32, }, SMOKEBOMB_west_tank1 = { AimVectors = { [0] = Vec3(-0.853, -0.522, -0.026), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(235.730, 9095.501, 1.125), Radius = 32, }, SMOKEBOMB_west_tank2 = { AimVectors = { [0] = Vec3(-0.919, -0.394, -0.026), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(263.431, 8821.390, 1.125), Radius = 32, }, SNIPE_Axis_Bridge_Snipe_1 = { AimVectors = { [0] = Vec3(-0.031, -0.993, -0.113), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-1025.445, 2497.935, 320.125), Radius = 25, Stance = "prone", }, SNIPE_Axis_Bridge_Snipe_2 = { AimVectors = { [0] = Vec3(-0.121, -0.984, -0.133), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-813.491, 2652.027, 320.125), Radius = 25, Stance = "crouch", }, SNIPE_Axis_Bridge_Snipe_3 = { AimVectors = { [0] = Vec3(0.089, -0.992, -0.085), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-1300.186, 2632.291, 256.125), Radius = 25, Stance = "crouch", }, SNIPE_Axis_EastBridge_Snipe_1 = { AimVectors = { [0] = Vec3(-0.874, -0.318, -0.367), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(2638.698, 1401.420, 368.125), Radius = 25, Stance = "crouch", }, SNIPE_Axis_EastBridge_Snipe_2 = { AimVectors = { [0] = Vec3(-0.578, -0.812, -0.082), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(2290.181, 1394.125, 192.125), Radius = 25, }, SNIPE_Axis_EastBridge_Snipe_3 = { AimVectors = { [0] = Vec3(-0.991, 0.049, -0.123), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1985.428, 2211.755, 256.125), Radius = 25, Stance = "crouch", }, SNIPE_Axis_EastBridge_Snipe_4 = { AimVectors = { [0] = Vec3(0.953, -0.280, -0.120), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-614.950, 2596.762, 256.125), Radius = 25, Stance = "crouch", }, SNIPE_Axis_EastBridge_Snipe_5 = { AimVectors = { [0] = Vec3(0.229, -0.965, -0.130), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1197.560, 2874.230, 240.125), Radius = 20, Stance = "crouch", }, SNIPE_Axis_EastTank_Snipe_1 = { AimVectors = { [0] = Vec3(-0.978, -0.149, -0.148), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(4710.842, 8383.910, 112.125), Radius = 25, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, SNIPE_Axis_EastTank_Snipe_2 = { AimVectors = { [0] = Vec3(0.047, 0.997, -0.057), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(4311.748, 6448.209, -238.509), Radius = 25, Stance = "crouch", }, SNIPE_Axis_EastTank_Snipe_3 = { AimVectors = { [0] = Vec3(0.946, -0.319, -0.063), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(2825.874, 8438.126, -159.875), Radius = 25, }, SNIPE_Axis_MainGate_Snipe_1 = { AimVectors = { [0] = Vec3(-0.261, -0.961, -0.094), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(3262.781, 7555.235, 240.146), Radius = 20, Stance = "crouch", }, SNIPE_Axis_MainGate_Snipe_2 = { AimVectors = { [0] = Vec3(-0.076, -0.997, -0.016), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(1557.025, 5042.125, 64.125), Radius = 20, }, SNIPE_Axis_WestTank_Snipe_1 = { AimVectors = { [0] = Vec3(-0.662, -0.722, -0.201), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(383.353, 8338.125, 0.125), Radius = 20, }, SNIPE_Axis_WestTank_Snipe_2 = { AimVectors = { [0] = Vec3(0.983, -0.175, 0.052), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(-740.786, 6412.583, -249.636), Radius = 20, Stance = "crouch", }, SNIPE_Axis_WesternWall_Snipe_1 = { AimVectors = { [0] = Vec3(-0.059, -0.991, 0.118), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(622.706, 6580.126, -159.875), Radius = 20, Stance = "crouch", }, SNIPE_Axis_WesternWall_Snipe_2 = { AimVectors = { [0] = Vec3(0.324, -0.940, 0.106), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(148.156, 6580.127, -159.875), Radius = 20, Stance = "crouch", }, SNIPE_Axis_WesternWall_Snipe_3 = { AimVectors = { [0] = Vec3(0.326, -0.945, 0.033), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 45, Position = Vec3(137.660, 6580.127, -23.875), Radius = 20, }, Version = 1, };