//========================================================================================== // // steal_v1.gm // // Who When What //------------------------------------------------------------------------------------------ // palota 16 May 2015 Initial Script // //========================================================================================== // global Map = { Debug = 0, Bridges = 0, bridge_Built = function() { Map.Bridges += 1; if(Map.Bridges == 1){ sleep(2); SetAvailableMapGoals(TEAM.AXIS, true, { "BUILD_Axis_Command_Post", "PLANT_Allied_Command_Post" }); SetAvailableMapGoals(TEAM.ALLIES, true, { "BUILD_Allied_Command_Post", "PLANT_Axis_Command_Post" }); } }, bridge_Destroyed = function() { Map.Bridges -= 1; if(Map.Bridges == 0){ SetAvailableMapGoals(TEAM.AXIS, false, { "BUILD_Axis_Command_Post", "PLANT_Allied_Command_Post" }); SetAvailableMapGoals(TEAM.ALLIES, false, { "BUILD_Allied_Command_Post", "PLANT_Axis_Command_Post" }); } }, allied_brige1_Built = function( trigger ) { Map.bridge_Built(); Util.MapDebugPrint( "allied_brige1_Built" ); }, allied_brige2_Built = function( trigger ) { Map.bridge_Built(); Util.MapDebugPrint( "allied_brige2_Built" ); }, axis_brige1_Built = function( trigger ) { Map.bridge_Built(); Util.MapDebugPrint( "axis_brige1_Built" ); }, axis_brige2_Built = function( trigger ) { Map.bridge_Built(); Util.MapDebugPrint( "axis_brige2_Built" ); }, allied_brige1_Destroyed = function( trigger ) { Map.bridge_Destroyed(); Util.MapDebugPrint( "allied_brige1_Destroyed" ); }, allied_brige2_Destroyed = function( trigger ) { Map.bridge_Destroyed(); Util.MapDebugPrint( "allied_brige2_Destroyed" ); }, axis_brige1_Destroyed = function( trigger ) { Map.bridge_Destroyed(); Util.MapDebugPrint( "axis_brige1_Destroyed" ); }, axis_brige2_Destroyed = function( trigger ) { Map.bridge_Destroyed(); Util.MapDebugPrint( "axis_brige2_Destroyed" ); }, }; global OnMapLoad = function() { OnTrigger( "Allied Engineer brige 1 constructed!", Map.allied_brige1_Built ); OnTrigger( "Allied Engineer brige 2 constructed!", Map.allied_brige2_Built ); OnTrigger( "Axis Engineer brige 1 constructed!", Map.axis_brige1_Built ); OnTrigger( "Axis Engineer brige 2 constructed!", Map.axis_brige2_Built ); OnTrigger( "Allied Engineer brige 1 destroyed!", Map.allied_brige1_Destroyed ); OnTrigger( "Allied Engineer brige 2 destroyed!", Map.allied_brige2_Destroyed ); OnTrigger( "Axis Engineer brige 1 destroyed!", Map.axis_brige1_Destroyed ); OnTrigger( "Axis Engineer brige 2 destroyed!", Map.axis_brige2_Destroyed ); OnTriggerRegion(AABB(-3664.585,3425.685,95.111,-1516.545,6893.513,843.648), RegionTrigger.DisableCombatMovement); //snipers Util.DisableGoal(".*_Command_Post"); SetAvailableMapGoals(TEAM.AXIS, false, "SNIPE_l.*"); SetAvailableMapGoals(TEAM.ALLIES, false, "SNIPE_x.*"); SetGoalPriority("SNIPE.*", 0.8); SetGoalPriority("BUILD_.*_Command_Post", 0.91); SetGoalPriority("PLANT_.*_Command_Post", 0.85); Util.AddUsePoint( "CAPPOINT_axis", { Vec3(946,381,-183), Vec3(4,384,-183) } ); Util.AddUsePoint( "CAPPOINT_allied", { Vec3(6,5514,-183), Vec3(955,5497,-183) } ); SetMapGoalProperties( "SNIPE.*", {mincamptime=30, maxcamptime=90} ); Server.MinClassCount[TEAM.AXIS][CLASS.COVERTOPS] += 1; Server.MinClassCount[TEAM.ALLIES][CLASS.COVERTOPS] += 1; Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global InitializeRoutes = function() { r1 = { ROUTE_a1 = { ROUTE_left1 = {}, ROUTE_left2 = { Weight=1.5 }, }, ROUTE_a2 = { ROUTE_left1 = {}, ROUTE_left2 = { Weight=1.5 }, }, ROUTE_a3 = { ROUTE_right1 = { Weight=1.5 }, ROUTE_right2 = {}, }, ROUTE_a4 = { ROUTE_right1 = { Weight=1.5 }, ROUTE_right2 = {}, }, }; r2 = { ROUTE_x1 = { ROUTE_left1 = {}, ROUTE_left2 = { Weight=1.5 }, }, ROUTE_x2 = { ROUTE_left1 = {}, ROUTE_left2 = { Weight=1.5 }, }, ROUTE_x3 = { ROUTE_right1 = { Weight=1.5 }, ROUTE_right2 = {}, }, ROUTE_x4 = { ROUTE_right1 = { Weight=1.5 }, ROUTE_right2 = {}, }, }; MapRoutes = { FLAG_gold = { ROUTE_allied_spawn = r1, ROUTE_allied_cappoint1 = r1, ROUTE_allied_cappoint2 = r1, }, FLAG_ping = { ROUTE_axis_spawn = r2, ROUTE_axis_cappoint1 = r2, ROUTE_axis_cappoint2 = r2, }, CAPPOINT_axis = { ROUTE_allied_gold = r1 }, CAPPOINT_allied = { ROUTE_axis_gold = r2 }, }; Util.Routes(MapRoutes); };