global _MG = { AIRSTRIKE_bBarrier2_1 = { AimVectors = { [0] = Vec3(0.229, -0.812, 0.537), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1709.519, 424.385, -415.875), }, AIRSTRIKE_bBarrier2_2 = { AimVectors = { [0] = Vec3(-0.166, -0.816, 0.554), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1978.688, 399.302, -408.538), }, AIRSTRIKE_rDepot1 = { AimVectors = { [0] = Vec3(-0.879, 0.476, 0.035), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-614.371, 1661.678, 318.853), }, AIRSTRIKE_rTbarrier1_1 = { AimVectors = { [0] = Vec3(0.632, 0.674, 0.383), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(424.548, 418.125, 11.391), }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1923.000, 2127.000, 195.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-402.000, -1891.000, -176.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_rBank1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1575.412, -113.441, -102.562), }, ARTILLERY_S_truck_barrier = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1853.759, 449.694, -414.875), }, ARTILLERY_S_truck_cap = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2082.770, 923.676, -414.875), }, ATTACK_Bank_1 = { AimVectors = { [0] = Vec3(0.281, -0.934, -0.219), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1762.186, -150.720, -95.875), Radius = 20, TagName = "Bank 1", }, ATTACK_Bank_2 = { AimVectors = { [0] = Vec3(-0.146, -0.988, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1864.897, -887.237, -382.984), Radius = 35, TagName = "Bank 2", }, ATTACK_Bank_3 = { AimVectors = { [0] = Vec3(-0.005, -0.998, -0.061), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1322.247, -858.402, -386.574), Radius = 35, TagName = "Bank 3", }, ATTACK_Bank_4 = { AimVectors = { [0] = Vec3(0.520, -0.854, 0.023), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1039.128, -1242.649, -415.154), Radius = 35, TagName = "Bank 4", }, ATTACK_Bank_5 = { AimVectors = { [0] = Vec3(-0.748, -0.662, -0.035), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2288.342, -1240.921, -415.875), Radius = 35, TagName = "Bank 5", }, ATTACK_Depot_10 = { AimVectors = { [0] = Vec3(-0.956, -0.286, -0.061), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(32.096, 2174.954, 281.428), Radius = 35, TagName = "Depot 10", }, ATTACK_Depot_6 = { AimVectors = { [0] = Vec3(0.934, 0.357, -0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-802.371, 1757.232, 320.125), Radius = 35, TagName = "Depot 6", }, ATTACK_Depot_7 = { AimVectors = { [0] = Vec3(0.944, -0.289, -0.159), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-614.963, 1667.158, 319.006), Radius = 35, TagName = "Depot 7", }, ATTACK_Depot_8 = { AimVectors = { [0] = Vec3(0.015, 1.000, -0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-103.555, 1007.622, 296.125), Radius = 35, TagName = "Depot 8", }, ATTACK_Depot_9 = { AimVectors = { [0] = Vec3(-0.721, 0.691, -0.049), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(47.361, 1910.025, 291.627), Radius = 35, TagName = "Depot 9", }, ATTACK_Escape_1 = { AimVectors = { [0] = Vec3(0.748, -0.664, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-2535.639, -625.038, -69.591), Radius = 25, TagName = "Escape 1", }, ATTACK_Escape_2 = { AimVectors = { [0] = Vec3(0.964, -0.266, 0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3279.584, -685.047, -100.849), Radius = 35, TagName = "Escape 2", }, ATTACK_Escape_3 = { AimVectors = { [0] = Vec3(0.978, -0.207, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3543.525, -635.778, -108.396), Radius = 35, TagName = "Escape 3", }, ATTACK_Escape_4 = { AimVectors = { [0] = Vec3(0.999, 0.054, -0.000), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3542.939, -904.958, -88.910), Radius = 35, TagName = "Escape 4", }, ATTACK_Escape_5 = { AimVectors = { [0] = Vec3(-0.173, -0.955, -0.241), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-3093.484, -527.472, -55.875), Radius = 35, TagName = "Escape 5", }, ATTACK_Tank_Barrier1_1 = { AimVectors = { [0] = Vec3(0.983, -0.011, -0.181), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-87.786, 59.166, 140.125), Radius = 35, TagName = "Tank Barrier1 1", }, ATTACK_Tank_Barrier1_2 = { AimVectors = { [0] = Vec3(0.824, -0.529, -0.200), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-141.319, 317.061, 66.533), Radius = 35, TagName = "Tank Barrier1 2", }, ATTACK_Tank_Barrier1_3 = { AimVectors = { [0] = Vec3(0.754, -0.602, -0.263), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(545.647, 465.570, 2.070), Radius = 50, TagName = "Tank Barrier1 3", }, ATTACK_Tank_Barrier1_4 = { AimVectors = { [0] = Vec3(-0.118, -0.989, -0.091), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(898.300, 724.536, 29.263), Radius = 35, TagName = "Tank Barrier1 4", }, ATTACK_Tank_Barrier1_5 = { AimVectors = { [0] = Vec3(0.163, -0.977, -0.136), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(683.385, 688.304, 21.184), Radius = 25, TagName = "Tank Barrier1 5", }, ATTACK_Tank_Barrier2_1 = { AimVectors = { [0] = Vec3(0.182, 0.972, -0.148), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1704.539, 177.875, -95.875), Radius = 20, TagName = "Tank Barrier2 1", }, ATTACK_Tank_Barrier2_2 = { AimVectors = { [0] = Vec3(-0.509, -0.860, 0.030), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2421.156, 1185.355, -415.875), Radius = 35, TagName = "Tank Barrier2 2", }, ATTACK_Tank_Barrier2_3 = { AimVectors = { [0] = Vec3(-0.013, -0.998, 0.057), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1728.828, 1088.754, -403.879), Radius = 35, TagName = "Tank Barrier2 3", }, ATTACK_Tank_Barrier2_4 = { AimVectors = { [0] = Vec3(-0.482, -0.875, -0.042), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2006.274, 340.814, -405.090), Radius = 35, TagName = "Tank Barrier2 4", }, ATTACK_Tank_Barrier2_5 = { AimVectors = { [0] = Vec3(0.359, -0.932, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1735.834, 326.897, -415.875), Radius = 35, TagName = "Tank Barrier2 5", }, ATTACK_Tank_Barrier2_6 = { AimVectors = { [0] = Vec3(0.838, -0.404, -0.367), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, MinRadius = 32, Position = Vec3(1372.909, -82.920, -45.887), Stance = "crouch", }, ATTACK_Truck_Barrier1_1 = { AimVectors = { [0] = Vec3(0.969, -0.067, -0.237), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-75.967, -534.144, -127.875), Radius = 35, TagName = "Truck Barrier1 1", }, ATTACK_Truck_Barrier1_2 = { AimVectors = { [0] = Vec3(0.994, 0.003, -0.107), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(674.903, -787.632, -352.597), Radius = 20, TagName = "Truck Barrier1 2", }, ATTACK_Truck_Barrier1_3 = { AimVectors = { [0] = Vec3(0.778, 0.626, -0.046), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1042.511, -929.349, -415.875), Radius = 35, TagName = "Truck Barrier1 3", }, ATTACK_Truck_Barrier1_4 = { AimVectors = { [0] = Vec3(0.549, -0.789, -0.275), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(493.531, -338.963, -266.215), Radius = 35, TagName = "Truck Barrier1 4", }, ATTACK_Truck_Barrier1_5 = { AimVectors = { [0] = Vec3(0.942, -0.246, -0.227), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(54.779, -534.302, -207.875), Radius = 25, TagName = "Truck Barrier1 5", }, ATTACK_Truck_Barrier2_1 = { AimVectors = { [0] = Vec3(0.956, 0.286, -0.070), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-470.702, -901.067, -155.299), Radius = 35, Stance = "crouch", TagName = "Truck Barrier2 1", }, ATTACK_Truck_Barrier2_2 = { AimVectors = { [0] = Vec3(0.781, 0.619, -0.080), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-884.648, -1498.994, -82.355), Radius = 35, TagName = "Truck Barrier2 2", }, ATTACK_Truck_Barrier2_3 = { AimVectors = { [0] = Vec3(0.784, -0.620, 0.019), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-1978.944, -1200.696, -52.515), Radius = 35, TagName = "Truck Barrier2 3", }, ATTACK_Truck_Barrier2_4 = { AimVectors = { [0] = Vec3(-0.145, -0.989, -0.008), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-1684.214, -907.860, -47.509), Radius = 35, TagName = "Truck Barrier2 4", }, ATTACK_Truck_Barrier2_5 = { AimVectors = { [0] = Vec3(0.533, -0.846, 0.011), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(-2092.051, -622.625, -49.679), Radius = 35, TagName = "Truck Barrier2 5", }, ATTACK_newbarrier2_1 = { AimVectors = { [0] = Vec3(-0.247, 0.969, -0.002), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2306.956, -1800.888, -410.949), Radius = 35, Stance = "crouch", }, ATTACK_newbarrier2_2 = { AimVectors = { [0] = Vec3(0.880, 0.475, -0.020), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1010.125, -903.939, -414.140), Radius = 35, Stance = "crouch", }, ATTACK_newbarrier2_3 = { AimVectors = { [0] = Vec3(0.317, 0.948, -0.022), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1453.887, -1630.125, -351.875), Radius = 35, Stance = "crouch", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1364.000, 292.000, 212.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(98.125, -22.514, -31.964), [1] = Vec3(-7.497, -204.578, -29.306), [2] = Vec3(-98.125, 24.768, -37.573), [3] = Vec3(-3.021, 158.572, -40.957), }, Position = Vec3(-358.000, 2196.000, 390.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(728.000, 164.000, 8.000), TagName = "Tank Barrier", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(2407.000, 1053.000, -386.000), TeamAvailability = 4, }, BUILD_Truck_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1956.500, -160.500, -368.000), TagName = "Truck Barrier", TeamAvailability = 2, }, CALLARTILLERY_rBank1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1530.888, -1816.107, -352.875), }, CAMP_rTbarrier1_1 = { AimVectors = { [0] = Vec3(0.333, 0.943, -0.000), [1] = Vec3(-0.858, 0.496, 0.132), }, GoalType = "CAMP", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(556.404, -60.134, -21.149), Stance = "crouch", }, CAMP_rTbarrier1_2 = { AimVectors = { [0] = Vec3(-0.505, 0.861, 0.065), [1] = Vec3(-0.552, 0.832, 0.056), [2] = Vec3(-0.968, 0.237, 0.086), }, GoalType = "CAMP", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(1170.727, -205.433, -56.875), Stance = "crouch", }, CAMP_rTbarrier1_3 = { AimVectors = { [0] = Vec3(0.989, -0.062, -0.133), [1] = Vec3(0.113, -0.987, -0.118), }, GoalType = "CAMP", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(539.571, 674.875, 30.116), Stance = "crouch", }, CAMP_rTbarrier1_4 = { AimVectors = { [0] = Vec3(-0.784, 0.619, -0.040), }, GoalType = "CAMP", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(376.410, -119.410, 223.125), Stance = "crouch", }, CAMP_rTbarrier1_5 = { AimVectors = { [0] = Vec3(0.809, 0.572, -0.133), [1] = Vec3(0.071, 0.973, -0.219), }, GoalType = "CAMP", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(-199.875, 55.177, 151.125), Stance = "crouch", }, CAPPOINT_Gold_Dropoff = { GoalType = "CapPoint", Position = Vec3(2305.714, 1028.682, -415.866), Radius = 35, }, DEFEND_Bank_10 = { AimVectors = { [0] = Vec3(-0.742, 0.666, 0.073), [1] = Vec3(-0.948, 0.315, 0.050), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2336.345, -1127.166, -410.323), Radius = 35, Stance = "crouch", TagName = "Bank 10", }, DEFEND_Bank_11 = { AimVectors = { [0] = Vec3(-0.188, 0.982, 0.011), [1] = Vec3(-0.362, 0.931, 0.041), [2] = Vec3(-0.678, 0.735, 0.013), [3] = Vec3(-0.975, 0.220, 0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 15, MinRadius = 32, Position = Vec3(2022.306, -1731.106, -415.681), }, DEFEND_Bank_12 = { AimVectors = { [0] = Vec3(0.055, 0.997, 0.051), [1] = Vec3(-0.382, 0.924, -0.035), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, MinRadius = 32, Position = Vec3(1477.310, -1630.125, -352.875), Stance = "crouch", }, DEFEND_Bank_13 = { AimVectors = { [0] = Vec3(0.002, 1.000, 0.012), [1] = Vec3(0.314, 0.949, 0.022), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, MinRadius = 32, Position = Vec3(1034.957, -1937.346, -408.856), Stance = "crouch", }, DEFEND_Bank_14 = { AimVectors = { [0] = Vec3(-0.149, 0.989, 0.021), [1] = Vec3(-0.574, 0.818, -0.034), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, MinRadius = 32, Position = Vec3(1758.802, -1634.344, -352.875), Stance = "crouch", }, DEFEND_Bank_6 = { AimVectors = { [0] = Vec3(-0.644, 0.764, 0.040), [1] = Vec3(-0.879, 0.475, 0.037), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2499.547, -1637.875, -424.317), Radius = 75, Stance = "crouch", TagName = "Bank 6", }, DEFEND_Bank_7 = { AimVectors = { [0] = Vec3(0.235, 0.972, 0.026), [1] = Vec3(0.469, 0.883, 0.026), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(860.000, -2025.975, -406.685), Radius = 75, Stance = "crouch", TagName = "Bank 7", }, DEFEND_Bank_8 = { AimVectors = { [0] = Vec3(-0.953, -0.300, 0.039), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2575.476, -2031.661, -375.875), Radius = 35, Stance = "crouch", TagName = "Bank 8", }, DEFEND_Bank_9 = { AimVectors = { [0] = Vec3(-0.963, 0.267, 0.033), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2625.169, -2481.660, -375.875), Radius = 75, Stance = "crouch", TagName = "Bank 9", }, DEFEND_Depot_1 = { AimVectors = { [0] = Vec3(-0.013, -1.000, -0.027), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-708.338, 2253.504, 315.464), Radius = 30, Stance = "crouch", TagName = "Depot 1", }, DEFEND_Depot_11 = { AimVectors = { [0] = Vec3(-0.238, -0.960, -0.146), [1] = Vec3(-0.283, -0.948, -0.145), [2] = Vec3(-0.220, -0.963, -0.152), [3] = Vec3(-0.958, 0.274, 0.084), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(971.117, 1755.676, 192.125), Radius = 35, Stance = "crouch", TagName = "Depot 11", }, DEFEND_Depot_12 = { AimVectors = { [0] = Vec3(-0.995, -0.076, 0.061), [1] = Vec3(-0.996, 0.073, 0.057), [2] = Vec3(-0.532, 0.845, 0.050), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-30.678, 919.613, 296.125), Radius = 35, Stance = "crouch", TagName = "Depot 12", }, DEFEND_Depot_13 = { AimVectors = { [0] = Vec3(0.220, 0.974, -0.061), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-897.875, 1521.339, 332.125), Radius = 35, Stance = "crouch", TagName = "Depot 13", }, DEFEND_Depot_14 = { AimVectors = { [0] = Vec3(-0.701, 0.713, -0.002), [1] = Vec3(-0.718, 0.696, 0.019), [2] = Vec3(-0.634, 0.771, 0.056), [3] = Vec3(0.507, 0.861, 0.039), [4] = Vec3(0.768, -0.633, 0.100), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-486.950, 1413.698, 304.798), Radius = 25, Stance = "crouch", TagName = "Depot 14", }, DEFEND_Depot_2 = { AimVectors = { [0] = Vec3(-0.918, -0.393, 0.051), [1] = Vec3(-0.507, -0.862, 0.019), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(128.323, 2233.313, 282.264), Radius = 35, Stance = "crouch", TagName = "Depot 2", }, DEFEND_Depot_3 = { AimVectors = { [0] = Vec3(-0.754, -0.656, -0.007), [1] = Vec3(0.113, -0.993, 0.015), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-77.455, 2332.495, 296.125), Radius = 35, Stance = "crouch", TagName = "Depot 3", }, DEFEND_Depot_4 = { AimVectors = { [0] = Vec3(-0.880, 0.473, 0.038), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-319.245, 1512.143, 298.474), Radius = 25, Stance = "crouch", TagName = "Depot 4", }, DEFEND_Depot_5 = { AimVectors = { [0] = Vec3(-0.952, 0.306, 0.005), [1] = Vec3(-0.957, 0.289, 0.007), [2] = Vec3(-0.930, 0.367, 0.002), [3] = Vec3(0.226, -0.974, 0.006), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-184.907, 1584.832, 296.125), Radius = 35, TagName = "Depot 5", }, DEFEND_Escape_10 = { AimVectors = { [0] = Vec3(-0.051, -0.999, 0.011), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-3278.465, -4.589, -98.791), Radius = 35, TagName = "Escape 10", }, DEFEND_Escape_6 = { AimVectors = { [0] = Vec3(-0.984, -0.149, -0.103), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-2708.437, -647.500, -81.152), Radius = 35, TagName = "Escape 6", }, DEFEND_Escape_7 = { AimVectors = { [0] = Vec3(-0.990, 0.120, -0.073), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-2741.771, -878.319, -79.254), Radius = 35, TagName = "Escape 7", }, DEFEND_Escape_8 = { AimVectors = { [0] = Vec3(0.029, -0.999, -0.027), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-3339.601, -180.058, -104.951), Radius = 35, TagName = "Escape 8", }, DEFEND_Escape_9 = { AimVectors = { [0] = Vec3(0.188, -0.981, -0.042), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-3571.103, 289.905, 4.125), Radius = 35, TagName = "Escape 9", }, DEFEND_Tank_Barrier1_10 = { AimVectors = { [0] = Vec3(0.085, 0.989, 0.117), [1] = Vec3(0.916, 0.399, -0.037), [2] = Vec3(0.954, 0.296, -0.046), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-199.875, 256.725, 75.403), Radius = 35, Stance = "crouch", TagName = "Tank Barrier1 10", }, DEFEND_Tank_Barrier1_6 = { AimVectors = { [0] = Vec3(-0.132, 0.982, -0.133), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(809.976, -111.396, 160.125), Radius = 35, Stance = "prone", TagName = "Tank Barrier1 6", }, DEFEND_Tank_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.419, 0.894, -0.159), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(1054.125, -36.810, 160.125), Radius = 35, TagName = "Tank Barrier1 7", }, DEFEND_Tank_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.192, 0.978, 0.082), [1] = Vec3(-0.353, 0.932, 0.077), [2] = Vec3(-0.263, 0.962, 0.076), [3] = Vec3(-0.984, 0.139, 0.108), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(907.113, -220.583, -55.875), Radius = 35, Stance = "crouch", TagName = "Tank Barrier1 8", }, DEFEND_Tank_Barrier1_9 = { AimVectors = { [0] = Vec3(-0.780, 0.608, 0.147), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(404.987, -138.829, 8.573), Radius = 35, Stance = "crouch", TagName = "Tank Barrier1 9", }, DEFEND_Tank_Barrier2_10 = { AimVectors = { [0] = Vec3(-0.407, 0.914, -0.008), [1] = Vec3(0.057, 0.998, -0.038), [2] = Vec3(-0.971, 0.234, -0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 15, Position = Vec3(1878.316, -941.698, -383.449), Radius = 35, TagName = "Tank Barrier2 10", }, DEFEND_Tank_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.012, 0.984, -0.178), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2164.439, 412.442, -391.875), Radius = 35, TagName = "Tank Barrier2 6", }, DEFEND_Tank_Barrier2_7 = { AimVectors = { [0] = Vec3(-1.000, -0.005, 0.030), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(2456.954, 766.079, -391.875), Radius = 35, TagName = "Tank Barrier2 7", }, DEFEND_Tank_Barrier2_8 = { AimVectors = { [0] = Vec3(0.989, -0.114, -0.099), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(1624.745, 1114.062, -395.792), Radius = 25, TagName = "Tank Barrier2 8", }, DEFEND_Tank_Barrier2_9 = { AimVectors = { [0] = Vec3(0.068, 0.990, -0.125), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(1725.297, -536.733, -415.875), Radius = 35, TagName = "Tank Barrier2 9", }, DEFEND_Truck_Barrier1_10 = { AimVectors = { [0] = Vec3(0.991, 0.086, -0.103), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-315.747, -768.698, -196.736), Radius = 35, TagName = "Truck Barrier1 10", }, DEFEND_Truck_Barrier1_6 = { AimVectors = { [0] = Vec3(-0.632, 0.739, 0.234), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(1950.925, -748.113, -415.875), Radius = 35, TagName = "Truck Barrier1 6", }, DEFEND_Truck_Barrier1_7 = { AimVectors = { [0] = Vec3(-0.902, -0.415, 0.121), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(725.871, -402.125, -332.030), Radius = 35, TagName = "Truck Barrier1 7", }, DEFEND_Truck_Barrier1_8 = { AimVectors = { [0] = Vec3(-0.032, -0.988, -0.152), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(62.919, -372.364, -183.875), Radius = 20, TagName = "Truck Barrier1 8", }, DEFEND_Truck_Barrier1_9 = { AimVectors = { [0] = Vec3(-0.160, 0.966, 0.204), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(29.208, -1119.779, -215.875), Radius = 35, TagName = "Truck Barrier1 9", }, DEFEND_Truck_Barrier2_10 = { AimVectors = { [0] = Vec3(0.934, 0.297, -0.197), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-2267.406, -1136.813, 56.125), Radius = 35, TagName = "Truck Barrier2 10", }, DEFEND_Truck_Barrier2_6 = { AimVectors = { [0] = Vec3(-0.797, 0.601, 0.057), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-1025.202, -1881.619, -52.525), Radius = 35, TagName = "Truck Barrier2 6", }, DEFEND_Truck_Barrier2_7 = { AimVectors = { [0] = Vec3(-0.850, -0.525, -0.042), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-1319.660, -1517.432, -26.843), Radius = 20, TagName = "Truck Barrier2 7", }, DEFEND_Truck_Barrier2_8 = { AimVectors = { [0] = Vec3(-0.658, -0.749, -0.076), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-1516.373, -1224.629, -25.586), Radius = 20, TagName = "Truck Barrier2 8", }, DEFEND_Truck_Barrier2_9 = { AimVectors = { [0] = Vec3(-0.981, -0.183, -0.065), }, GoalType = "Defend", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-1873.818, -645.475, -56.994), Radius = 35, TagName = "Truck Barrier2 9", }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-39.731, -161.909, -28.375), [1] = Vec3(42.966, -161.626, -28.375), [2] = Vec3(76.125, -23.983, -28.375), [3] = Vec3(-76.125, 1.579, -28.375), }, Position = Vec3(2271.444, 967.700, -414.875), Vehicle = "MOVER_truck", }, FLAG_Gold_Bars = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2478.000, -2248.000, -326.875), TagName = "Gold Bars", TeamAvailability = 4, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1867.000, 2012.000, 195.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-266.000, -1891.000, -184.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_mg42_allied = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 9999, MinCampTime = 9999, Position = Vec3(-1674.000, -1753.000, 160.000), TeamAvailability = 6, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-98.217, -11.290, -36.503), [1] = Vec3(98.128, -9.146, -32.052), [2] = Vec3(-2.294, 158.685, -40.987), [3] = Vec3(-0.961, -208.399, -29.003), }, Position = Vec3(-492.615, 2597.662, 316.125), TeamAvailability = 0, Vehicle = "MOVER_tank", }, MOUNT_tank_axis = { AimMode = "opposite", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-98.217, -11.290, -36.503), [1] = Vec3(98.128, -9.146, -32.052), [2] = Vec3(-2.294, 158.685, -40.987), [3] = Vec3(-0.961, -208.399, -29.003), }, Position = Vec3(-394.635, 2604.060, 316.125), TeamAvailability = 0, Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-538.074, 2240.826, 370.340), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2143.500, 1044.000, -363.500), TeamAvailability = 4, }, PLANTMINE_rBank1 = { GoalType = "PLANTMINE", Position = Vec3(2340.505, 920.337, -414.325), }, PLANTMINE_rBank2 = { GoalType = "PLANTMINE", Position = Vec3(2162.230, 896.567, -415.875), }, PLANTMINE_rBank3 = { GoalType = "PLANTMINE", Position = Vec3(1568.313, -572.927, -416.350), }, PLANTMINE_rBank4 = { GoalType = "PLANTMINE", Position = Vec3(1035.821, -1242.585, -415.881), }, PLANTMINE_rBank5 = { GoalType = "PLANTMINE", Position = Vec3(1220.037, -1406.741, -416.875), }, PLANTMINE_rTank1 = { GoalType = "PLANTMINE", Position = Vec3(-379.232, 1978.087, 307.809), }, PLANTMINE_rTank2 = { GoalType = "PLANTMINE", Position = Vec3(-692.688, 1806.322, 318.479), }, PLANTMINE_rTank3 = { GoalType = "PLANTMINE", Position = Vec3(-637.610, 1934.594, 320.163), }, PLANTMINE_rTank4 = { GoalType = "PLANTMINE", Position = Vec3(-592.149, 2072.164, 318.234), }, PLANTMINE_rTank5 = { GoalType = "PLANTMINE", Position = Vec3(674.409, 1729.695, 197.012), }, PLANTMINE_rTank6 = { GoalType = "PLANTMINE", Position = Vec3(550.785, 1870.386, 216.744), }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1367.000, 262.500, 212.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Tank_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(816.000, 439.999, -3.999), TagName = "Tank Barrier", TeamAvailability = 4, }, PLANT_Truck_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.501, -0.865, -0.001), }, position = Vec3(2132.995, 745.049, -391.857), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.401, -0.915, -0.055), }, position = Vec3(2272.954, 1275.808, -295.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1814.999, 37.000, -384.999), TagName = "Truck Barrier", TeamAvailability = 4, }, REPAIRMG42_mg42_allied = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1674.000, -1753.000, 160.000), TeamAvailability = 6, }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(-3680.799, -198.794, -118.127), Radius = 350, }, ROUTE_AllySpawn2 = { GoalType = "ROUTE", Position = Vec3(-2994.321, 390.698, -90.984), Radius = 500, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(3029.570, -770.316, -459.875), Radius = 400, }, ROUTE_F_Spawn_1 = { GoalType = "ROUTE", Position = Vec3(224.931, 1113.925, 57.125), Radius = 200, }, ROUTE_F_Spawn_2 = { GoalType = "ROUTE", Position = Vec3(486.774, 742.546, 113.125), Radius = 150, }, ROUTE_TankYardSpawn = { GoalType = "ROUTE", Position = Vec3(-77.269, 3833.306, 368.125), Radius = 400, }, ROUTE_TankYardSpawn2 = { GoalType = "ROUTE", Position = Vec3(110.827, 3078.031, 296.125), Radius = 325, }, ROUTE_as_right = { GoalType = "ROUTE", Position = Vec3(-1662.725, 251.848, 64.125), Radius = 35, }, ROUTE_as_rightsplit1 = { GoalType = "ROUTE", Position = Vec3(-570.967, 608.390, 223.125), Radius = 35, }, ROUTE_as_rightsplit2 = { GoalType = "ROUTE", Position = Vec3(429.674, 457.966, 12.581), Radius = 35, }, ROUTE_axisspawn_l = { GoalType = "ROUTE", Position = Vec3(2478.001, -1481.428, -418.714), Radius = 35, }, ROUTE_axisspawn_r = { GoalType = "ROUTE", Position = Vec3(2285.314, -427.585, -411.875), Radius = 35, }, ROUTE_b2flank = { GoalType = "ROUTE", Position = Vec3(1039.763, -734.332, -415.875), Radius = 35, }, ROUTE_bankback = { GoalType = "ROUTE", Position = Vec3(1519.913, -2521.865, -415.875), Radius = 35, }, ROUTE_bankback2 = { GoalType = "ROUTE", Position = Vec3(2371.895, -2795.428, -407.875), Radius = 35, }, ROUTE_bankback3 = { GoalType = "ROUTE", Position = Vec3(2981.994, -2203.996, -463.875), Radius = 35, }, ROUTE_bankfront = { GoalType = "ROUTE", Position = Vec3(1593.802, -1905.241, -347.875), Radius = 35, }, ROUTE_bankside = { GoalType = "ROUTE", Position = Vec3(1332.274, -2181.636, -382.875), Radius = 35, }, ROUTE_bridgeroute = { GoalType = "ROUTE", Position = Vec3(1963.316, -10.832, -95.875), Radius = 20, }, ROUTE_bridgeroute2 = { GoalType = "ROUTE", Position = Vec3(3003.734, 479.981, -295.287), Radius = 35, }, ROUTE_cp_stairs = { GoalType = "ROUTE", Position = Vec3(1362.292, 311.764, -95.875), Radius = 35, }, ROUTE_cp_stairs2 = { GoalType = "ROUTE", Position = Vec3(1644.128, 628.007, -414.598), Radius = 35, }, ROUTE_cproute = { GoalType = "ROUTE", Position = Vec3(-570.289, 1170.653, 296.125), Radius = 35, }, ROUTE_depotflank = { GoalType = "ROUTE", Position = Vec3(686.842, 1400.380, 163.109), Radius = 35, }, ROUTE_depotflank2 = { GoalType = "ROUTE", Position = Vec3(907.650, 1584.766, 192.125), Radius = 35, }, ROUTE_depotgate = { GoalType = "ROUTE", Position = Vec3(-1382.809, 1692.274, 256.072), Radius = 35, }, ROUTE_depotgate2 = { GoalType = "ROUTE", Position = Vec3(-885.447, 1813.462, 320.125), Radius = 25, }, ROUTE_depotgatesplit = { GoalType = "ROUTE", Position = Vec3(-1105.285, 944.990, 298.622), Radius = 35, }, ROUTE_goldgrab = { GoalType = "ROUTE", Position = Vec3(2443.875, -2249.920, -375.875), Radius = 35, }, ROUTE_longalley = { GoalType = "ROUTE", Position = Vec3(-1305.169, 84.603, 136.125), Radius = 35, }, ROUTE_longstairs = { GoalType = "ROUTE", Position = Vec3(-1300.442, -786.726, 32.125), Radius = 35, }, ROUTE_repair_route_bridge1 = { GoalType = "ROUTE", Position = Vec3(1378.739, 173.614, -77.052), Radius = 20, }, ROUTE_repair_route_bridge2 = { GoalType = "ROUTE", Position = Vec3(2439.191, -44.911, -191.875), Radius = 20, }, ROUTE_repair_route_bridge3 = { GoalType = "ROUTE", Position = Vec3(2647.715, 945.203, -415.875), Radius = 35, }, ROUTE_repair_route_stairs = { GoalType = "ROUTE", Position = Vec3(1046.456, 712.535, -207.875), Radius = 35, }, ROUTE_southstairs = { GoalType = "ROUTE", Position = Vec3(1515.722, -172.036, -236.696), Radius = 35, }, ROUTE_southstairs2 = { GoalType = "ROUTE", Position = Vec3(-97.730, -300.202, -19.875), Radius = 35, }, ROUTE_trb1_stairs = { GoalType = "ROUTE", Position = Vec3(-137.909, -640.556, -151.875), Radius = 35, }, ROUTE_uppercp = { GoalType = "ROUTE", Position = Vec3(-22.962, -175.853, 225.125), Radius = 125, }, ROUTE_westbank = { GoalType = "ROUTE", Position = Vec3(1029.276, -1099.227, -415.875), Radius = 35, }, ROUTE_westbank2 = { GoalType = "ROUTE", Position = Vec3(904.994, -2242.137, -415.470), Radius = 35, }, Version = 1, };